Class GL
java.lang.Object
dev.pfaff.glass.opengl.GL
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final booleanWhether correctness checks are enabled.static final booleanWhether error checks after each native call are enabled.static final booleanWhether logging commands is enabled. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidvoidglAccumxOES(GLEnum op, int value) booleanglAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) voidglActiveProgramEXT(int program) voidglActiveShaderProgram(int pipeline, int program) voidglActiveShaderProgramEXT(int pipeline, int program) voidvoidglActiveTexture(GLTextureUnit texture) voidglActiveTextureARB(GLTextureUnit texture) voidglActiveVaryingNV(int program, ConstPointer<Byte> name) voidglAlphaFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) voidglAlphaFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) voidglAlphaFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) voidglAlphaFunc(GLAlphaFunction func, float ref) voidglAlphaFuncQCOM(GLEnum func, float ref) voidglAlphaFuncx(GLAlphaFunction func, int ref) voidglAlphaFuncxOES(GLAlphaFunction func, int ref) voidvoidvoidbooleanglAreProgramsResidentNV(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) booleanglAreTexturesResident(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) booleanglAreTexturesResidentEXT(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) voidglArrayElement(int i) voidglArrayElementEXT(int i) voidglArrayObjectATI(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) intglAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) intglAsyncCopyImageSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) voidglAsyncMarkerSGIX(int marker) voidglAttachObjectARB(int containerObj, int obj) voidglAttachShader(int program, int shader) voidglBegin(GLPrimitiveType mode) voidglBeginConditionalRender(int id, GLConditionalRenderMode mode) voidglBeginConditionalRenderNV(int id, GLConditionalRenderMode mode) voidglBeginConditionalRenderNVX(int id) voidvoidglBeginOcclusionQueryNV(int id) voidglBeginPerfMonitorAMD(int monitor) voidglBeginPerfQueryINTEL(int queryHandle) voidglBeginQuery(GLQueryTarget target, int id) voidglBeginQueryARB(GLQueryTarget target, int id) voidglBeginQueryEXT(GLQueryTarget target, int id) voidglBeginQueryIndexed(GLQueryTarget target, int index, int id) voidglBeginTransformFeedback(GLPrimitiveType primitiveMode) voidglBeginTransformFeedbackEXT(GLPrimitiveType primitiveMode) voidglBeginTransformFeedbackNV(GLPrimitiveType primitiveMode) voidvoidglBeginVideoCaptureNV(int video_capture_slot) voidglBindAttribLocation(int program, int index, ConstPointer<Byte> name) voidglBindAttribLocationARB(int programObj, int index, ConstPointer<Byte> name) voidglBindBuffer(GLBufferTarget target, int buffer) voidglBindBufferARB(GLBufferTarget target, int buffer) voidglBindBufferBase(GLBufferTarget target, int index, int buffer) voidglBindBufferBaseEXT(GLBufferTarget target, int index, int buffer) voidglBindBufferBaseNV(GLBufferTarget target, int index, int buffer) voidglBindBufferOffsetEXT(GLBufferTarget target, int index, int buffer, long offset) voidglBindBufferOffsetNV(GLBufferTarget target, int index, int buffer, long offset) voidglBindBufferRange(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBufferRangeEXT(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBufferRangeNV(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBuffersBase(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) voidglBindBuffersRange(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) voidglBindFragDataLocation(int program, int color, ConstPointer<Byte> name) voidglBindFragDataLocationEXT(int program, int color, ConstPointer<Byte> name) voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, ConstPointer<Byte> name) voidglBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ConstPointer<Byte> name) voidglBindFragmentShaderATI(int id) voidglBindFramebuffer(GLFramebufferTarget target, int framebuffer) voidglBindFramebufferEXT(GLFramebufferTarget target, int framebuffer) voidglBindFramebufferOES(GLFramebufferTarget target, int framebuffer) voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) voidglBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) voidglBindImageTextures(int first, int count, ConstPointer<Integer> textures) intglBindLightParameterEXT(GLLightName light, GLLightParameter value) intglBindMaterialParameterEXT(GLTriangleFace face, GLMaterialParameter value) voidglBindMultiTextureEXT(GLTextureUnit texunit, GLTextureTarget target, int texture) intvoidglBindProgramARB(GLProgramTarget target, int program) voidglBindProgramNV(GLVertexAttribEnumNV target, int id) voidglBindProgramPipeline(int pipeline) voidglBindProgramPipelineEXT(int pipeline) voidglBindRenderbuffer(GLRenderbufferTarget target, int renderbuffer) voidglBindRenderbufferEXT(GLRenderbufferTarget target, int renderbuffer) voidglBindRenderbufferOES(GLRenderbufferTarget target, int renderbuffer) voidglBindSampler(int unit, int sampler) voidglBindSamplers(int first, int count, ConstPointer<Integer> samplers) voidglBindShadingRateImageNV(int texture) intglBindTexGenParameterEXT(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) voidglBindTexture(GLTextureTarget target, int texture) voidglBindTextureEXT(GLTextureTarget target, int texture) voidglBindTextures(int first, int count, ConstPointer<Integer> textures) voidglBindTextureUnit(int unit, int texture) intvoidglBindTransformFeedback(GLBindTransformFeedbackTarget target, int id) voidglBindTransformFeedbackNV(GLBufferTarget target, int id) voidglBindVertexArray(int array) voidglBindVertexArrayAPPLE(int array) voidglBindVertexArrayOES(int array) voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidglBindVertexBuffers(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) voidglBindVertexShaderEXT(int id) voidglBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, GLEnum frame_region, long offset) voidglBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, GLEnum frame_region, GLEnum target, int texture) voidglBinormal3bEXT(byte bx, byte by, byte bz) voidvoidglBinormal3dEXT(double bx, double by, double bz) voidvoidglBinormal3fEXT(float bx, float by, float bz) voidvoidglBinormal3iEXT(int bx, int by, int bz) voidvoidglBinormal3sEXT(short bx, short by, short bz) voidvoidglBinormalPointerEXT(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) voidglBitmapxOES(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) voidvoidvoidvoidglBlendColor(float red, float green, float blue, float alpha) voidglBlendColorEXT(float red, float green, float blue, float alpha) voidglBlendColorxOES(int red, int green, int blue, int alpha) voidvoidvoidglBlendEquationi(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiARB(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiEXT(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationIndexedAMD(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiOES(int buf, GLBlendEquationModeEXT mode) voidvoidglBlendEquationSeparate(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateEXT(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparatei(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiARB(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiEXT(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateIndexedAMD(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiOES(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateOES(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendFunc(GLBlendingFactor sfactor, GLBlendingFactor dfactor) voidglBlendFunci(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFunciARB(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFunciEXT(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFuncIndexedAMD(int buf, GLEnum src, GLEnum dst) voidglBlendFunciOES(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFuncSeparate(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparateEXT(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparatei(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateiARB(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateiEXT(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateIndexedAMD(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateINGR(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparateiOES(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateOES(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendParameteriNV(GLEnum pname, int value) voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBufferAddressRangeNV(GLEnum pname, int index, long address, long length) voidglBufferAttachMemoryNV(GLBufferTarget target, int memory, long offset) voidglBufferData(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) voidglBufferDataARB(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) voidglBufferPageCommitmentARB(GLEnum target, long offset, long size, boolean commit) voidglBufferPageCommitmentMemNV(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) voidglBufferParameteriAPPLE(GLEnum target, GLEnum pname, int param) voidglBufferStorage(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) voidglBufferStorageEXT(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) voidglBufferStorageExternalEXT(GLEnum target, long offset, long size, int clientBuffer, int flags) voidglBufferStorageMemEXT(GLBufferTarget target, long size, int memory, long offset) voidglBufferSubData(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) voidglBufferSubDataARB(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) voidglCallCommandListNV(int list) voidglCallList(int list) voidglCallLists(int n, GLListNameType type, ConstPointer<Void> lists) glCheckNamedFramebufferStatus(int framebuffer, GLFramebufferTarget target) glCheckNamedFramebufferStatusEXT(int framebuffer, GLFramebufferTarget target) voidglClampColor(GLClampColorTargetARB target, GLClampColorModeARB clamp) voidglClampColorARB(GLClampColorTargetARB target, GLClampColorModeARB clamp) voidglClear(int mask) voidglClearAccum(float red, float green, float blue, float alpha) voidglClearAccumxOES(int red, int green, int blue, int alpha) voidglClearBufferData(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearBufferfi(GLBuffer buffer, int drawbuffer, float depth, int stencil) voidglClearBufferfv(GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) voidglClearBufferiv(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearBufferSubData(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearBufferuiv(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearColor(float red, float green, float blue, float alpha) voidglClearColorIiEXT(int red, int green, int blue, int alpha) voidglClearColorIuiEXT(int red, int green, int blue, int alpha) voidglClearColorx(int red, int green, int blue, int alpha) voidglClearColorxOES(int red, int green, int blue, int alpha) voidglClearDepth(double depth) voidglClearDepthdNV(double depth) voidglClearDepthf(float d) voidglClearDepthfOES(float depth) voidglClearDepthx(int depth) voidglClearDepthxOES(int depth) voidglClearIndex(float c) voidglClearNamedBufferData(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferDataEXT(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferSubData(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferSubDataEXT(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedFramebufferfi(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) voidglClearNamedFramebufferfv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) voidglClearNamedFramebufferiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearNamedFramebufferuiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearPixelLocalStorageuiEXT(int offset, int n, ConstPointer<Integer> values) voidglClearStencil(int s) voidglClearTexImage(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexImageEXT(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClientActiveTexture(GLTextureUnit texture) voidglClientActiveTextureARB(GLTextureUnit texture) voidvoidglClientAttribDefaultEXT(int mask) voidglClientWaitSemaphoreui64NVX(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) glClientWaitSync(int sync, int flags, long timeout) glClientWaitSyncAPPLE(int sync, int flags, long timeout) voidglClipControl(GLClipControlOrigin origin, GLClipControlDepth depth) voidglClipControlEXT(GLEnum origin, GLEnum depth) voidglClipPlane(GLClipPlaneName plane, ConstPointer<Double> equation) voidglClipPlanef(GLClipPlaneName p, ConstPointer<Float> eqn) voidglClipPlanefIMG(GLClipPlaneName p, ConstPointer<Float> eqn) voidglClipPlanefOES(GLClipPlaneName plane, ConstPointer<Float> equation) voidglClipPlanex(GLClipPlaneName plane, ConstPointer<Integer> equation) voidvoidglClipPlanexOES(GLClipPlaneName plane, ConstPointer<Integer> equation) voidglColor3b(byte red, byte green, byte blue) voidvoidglColor3d(double red, double green, double blue) voidvoidglColor3f(float red, float green, float blue) voidvoidglColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) voidvoidglColor3hNV(char red, char green, char blue) voidvoidglColor3i(int red, int green, int blue) voidvoidglColor3s(short red, short green, short blue) voidvoidglColor3ub(byte red, byte green, byte blue) voidvoidglColor3ui(int red, int green, int blue) voidvoidglColor3us(char red, char green, char blue) voidvoidglColor3xOES(int red, int green, int blue) voidglColor3xvOES(ConstPointer<Integer> components) voidglColor4b(byte red, byte green, byte blue, byte alpha) voidvoidglColor4d(double red, double green, double blue, double alpha) voidvoidglColor4f(float red, float green, float blue, float alpha) voidglColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidvoidvoidglColor4hNV(char red, char green, char blue, char alpha) voidvoidglColor4i(int red, int green, int blue, int alpha) voidvoidglColor4s(short red, short green, short blue, short alpha) voidvoidglColor4ub(byte red, byte green, byte blue, byte alpha) voidvoidglColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) voidvoidglColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) voidvoidglColor4ui(int red, int green, int blue, int alpha) voidvoidglColor4us(char red, char green, char blue, char alpha) voidvoidglColor4x(int red, int green, int blue, int alpha) voidglColor4xOES(int red, int green, int blue, int alpha) voidglColor4xvOES(ConstPointer<Integer> components) voidglColorFormatNV(int size, GLColorPointerType type, int stride) voidglColorFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) voidglColorFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) voidglColorFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaterial(GLTriangleFace face, GLColorMaterialParameter mode) voidglColorP3ui(GLColorPointerType type, int color) voidglColorP3uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglColorP4ui(GLColorPointerType type, int color) voidglColorP4uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglColorPointerEXT(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglColorPointerListIBM(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglColorPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglColorSubTable(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglColorSubTableEXT(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglColorTableEXT(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) voidglColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) voidglColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) voidglColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) voidglColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglCombinerInputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) voidglCombinerOutputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) voidglCombinerParameterfNV(GLCombinerParameterNV pname, float param) voidglCombinerParameterfvNV(GLCombinerParameterNV pname, ConstPointer<Float> params) voidglCombinerParameteriNV(GLCombinerParameterNV pname, int param) voidglCombinerParameterivNV(GLCombinerParameterNV pname, ConstPointer<Integer> params) voidglCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) voidglCommandListSegmentsNV(int list, int segments) voidglCompileCommandListNV(int list) voidglCompileShader(int shader) voidglCompileShaderARB(int shaderObj) voidglCompileShaderIncludeARB(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) voidglCompressedMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage1DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage2DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage1DARB(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage2DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglConservativeRasterParameterfNV(GLEnum pname, float value) voidglConservativeRasterParameteriNV(GLEnum pname, int param) voidglConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionParameterf(GLConvolutionTarget target, GLConvolutionParameter pname, float params) voidglConvolutionParameterfEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) voidglConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) voidglConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) voidglConvolutionParameteri(GLConvolutionTarget target, GLConvolutionParameter pname, int params) voidglConvolutionParameteriEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) voidglConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglConvolutionParameterxOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) voidglConvolutionParameterxvOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglCopyBufferSubData(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) voidglCopyBufferSubDataNV(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) voidglCopyColorSubTable(GLColorTableTarget target, int start, int x, int y, int width) voidglCopyColorSubTableEXT(GLColorTableTarget target, int start, int x, int y, int width) voidglCopyColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) voidglCopyConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) voidglCopyImageSubData(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyImageSubDataEXT(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyImageSubDataNV(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidglCopyImageSubDataOES(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglCopyPathNV(int resultPath, int srcPath) voidglCopyPixels(int x, int y, int width, int height, GLPixelCopyType type) voidglCopyTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTexImage1DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTexImage2DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTexSubImage1D(GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTexSubImage3DOES(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) voidglCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidglCopyTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCoverageMaskNV(boolean mask) voidglCoverageModulationNV(GLEnum components) voidglCoverageModulationTableNV(int n, ConstPointer<Float> v) voidglCoverageOperationNV(GLEnum operation) voidglCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglCoverFillPathNV(int path, GLPathCoverMode coverMode) voidglCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglCoverStrokePathNV(int path, GLPathCoverMode coverMode) voidglCreateBuffers(int n, MutPointer<Integer> buffers) voidglCreateCommandListsNV(int n, MutPointer<Integer> lists) voidglCreateFramebuffers(int n, MutPointer<Integer> framebuffers) voidglCreateMemoryObjectsEXT(int n, MutPointer<Integer> memoryObjects) voidglCreatePerfQueryINTEL(int queryId, MutPointer<Integer> queryHandle) intintvoidglCreateProgramPipelines(int n, MutPointer<Integer> pipelines) intvoidglCreateQueries(GLQueryTarget target, int n, MutPointer<Integer> ids) voidglCreateRenderbuffers(int n, MutPointer<Integer> renderbuffers) voidglCreateSamplers(int n, MutPointer<Integer> samplers) voidglCreateSemaphoresNV(int n, MutPointer<Integer> semaphores) intglCreateShader(GLShaderType type) intglCreateShaderObjectARB(GLShaderType shaderType) intglCreateShaderProgramEXT(GLShaderType type, ConstPointer<Byte> string) intglCreateShaderProgramv(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) intglCreateShaderProgramvEXT(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) voidglCreateStatesNV(int n, MutPointer<Integer> states) intglCreateSyncFromCLeventARB(MutPointer<Void> context, MutPointer<Void> event, int flags) voidglCreateTextures(GLTextureTarget target, int n, MutPointer<Integer> textures) voidglCreateTransformFeedbacks(int n, MutPointer<Integer> ids) voidglCreateVertexArrays(int n, MutPointer<Integer> arrays) voidglCullFace(GLTriangleFace mode) voidglCullParameterdvEXT(GLCullParameterEXT pname, MutPointer<Double> params) voidglCullParameterfvEXT(GLCullParameterEXT pname, MutPointer<Float> params) voidglCurrentPaletteMatrixARB(int index) voidglCurrentPaletteMatrixOES(int matrixpaletteindex) voidglDebugMessageCallback(int callback, ConstPointer<Void> userParam) voidglDebugMessageCallbackAMD(int callback, MutPointer<Void> userParam) voidglDebugMessageCallbackARB(int callback, ConstPointer<Void> userParam) voidglDebugMessageCallbackKHR(int callback, ConstPointer<Void> userParam) voidglDebugMessageControl(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageControlARB(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageControlKHR(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageEnableAMD(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageInsert(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertAMD(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertARB(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertKHR(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDeformationMap3dSGIX(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) voidglDeformationMap3fSGIX(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) voidglDeformSGIX(int mask) voidglDeleteAsyncMarkersSGIX(int marker, int range) voidglDeleteBuffer(int buffer) voidglDeleteBuffers(int n, ConstPointer<Integer> buffers) voidglDeleteBuffersARB(int n, ConstPointer<Integer> buffers) voidglDeleteCommandListsNV(int n, ConstPointer<Integer> lists) voidglDeleteFencesAPPLE(int n, ConstPointer<Integer> fences) voidglDeleteFencesNV(int n, ConstPointer<Integer> fences) voidglDeleteFragmentShaderATI(int id) voidglDeleteFramebuffers(int n, ConstPointer<Integer> framebuffers) voidglDeleteFramebuffersEXT(int n, ConstPointer<Integer> framebuffers) voidglDeleteFramebuffersOES(int n, ConstPointer<Integer> framebuffers) voidglDeleteLists(int list, int range) voidglDeleteMemoryObjectsEXT(int n, ConstPointer<Integer> memoryObjects) voidglDeleteNamedStringARB(int namelen, ConstPointer<Byte> name) voidglDeleteNamesAMD(GLEnum identifier, int num, ConstPointer<Integer> names) voidglDeleteObjectARB(int obj) voidglDeleteOcclusionQueriesNV(int n, ConstPointer<Integer> ids) voidglDeletePathsNV(int path, int range) voidglDeletePerfMonitorsAMD(int n, MutPointer<Integer> monitors) voidglDeletePerfQueryINTEL(int queryHandle) voidglDeleteProgram(int program) voidglDeleteProgramPipelines(int n, ConstPointer<Integer> pipelines) voidglDeleteProgramPipelinesEXT(int n, ConstPointer<Integer> pipelines) voidglDeleteProgramsARB(int n, ConstPointer<Integer> programs) voidglDeleteProgramsNV(int n, ConstPointer<Integer> programs) voidglDeleteQueries(int n, ConstPointer<Integer> ids) voidglDeleteQueriesARB(int n, ConstPointer<Integer> ids) voidglDeleteQueriesEXT(int n, ConstPointer<Integer> ids) voidglDeleteQueryResourceTagNV(int n, ConstPointer<Integer> tagIds) voidglDeleteRenderbuffers(int n, ConstPointer<Integer> renderbuffers) voidglDeleteRenderbuffersEXT(int n, ConstPointer<Integer> renderbuffers) voidglDeleteRenderbuffersOES(int n, ConstPointer<Integer> renderbuffers) voidglDeleteSamplers(int count, ConstPointer<Integer> samplers) voidglDeleteSemaphoresEXT(int n, ConstPointer<Integer> semaphores) voidglDeleteShader(int shader) voidglDeleteStatesNV(int n, ConstPointer<Integer> states) voidglDeleteSync(int sync) voidglDeleteSyncAPPLE(int sync) voidglDeleteTexture(int texture) voidglDeleteTextures(int n, ConstPointer<Integer> textures) voidglDeleteTexturesEXT(int n, ConstPointer<Integer> textures) voidglDeleteTransformFeedbacks(int n, ConstPointer<Integer> ids) voidglDeleteTransformFeedbacksNV(int n, ConstPointer<Integer> ids) voidglDeleteVertexArray(int array) voidglDeleteVertexArrays(int n, ConstPointer<Integer> arrays) voidglDeleteVertexArraysAPPLE(int n, ConstPointer<Integer> arrays) voidglDeleteVertexArraysOES(int n, ConstPointer<Integer> arrays) voidglDeleteVertexShaderEXT(int id) voidglDepthBoundsdNV(double zmin, double zmax) voidglDepthBoundsEXT(double zmin, double zmax) voidglDepthFunc(GLDepthFunction func) voidglDepthMask(boolean flag) voidglDepthRange(double n, double f) voidglDepthRangeArraydvNV(int first, int count, ConstPointer<Double> v) voidglDepthRangeArrayfvNV(int first, int count, ConstPointer<Float> v) voidglDepthRangeArrayfvOES(int first, int count, ConstPointer<Float> v) voidglDepthRangeArrayv(int first, int count, ConstPointer<Double> v) voidglDepthRangedNV(double zNear, double zFar) voidglDepthRangef(float n, float f) voidglDepthRangefOES(float n, float f) voidglDepthRangeIndexed(int index, double n, double f) voidglDepthRangeIndexeddNV(int index, double n, double f) voidglDepthRangeIndexedfNV(int index, float n, float f) voidglDepthRangeIndexedfOES(int index, float n, float f) voidglDepthRangex(int n, int f) voidglDepthRangexOES(int n, int f) voidglDetachObjectARB(int containerObj, int attachedObj) voidglDetachShader(int program, int shader) voidglDetailTexFuncSGIS(GLTextureTarget target, int n, ConstPointer<Float> points) voidglDisable(GLEnableCap cap) voidglDisableClientState(GLEnableCap array) voidglDisableClientStateiEXT(GLEnableCap array, int index) voidglDisableClientStateIndexedEXT(GLEnableCap array, int index) voidglDisableDriverControlQCOM(int driverControl) voidglDisablei(GLEnableCap target, int index) voidglDisableiEXT(GLEnableCap target, int index) voidglDisableIndexedEXT(GLEnableCap target, int index) voidglDisableiNV(GLEnableCap target, int index) voidglDisableiOES(GLEnableCap target, int index) voidglDisableVariantClientStateEXT(int id) voidglDisableVertexArrayAttrib(int vaobj, int index) voidglDisableVertexArrayAttribEXT(int vaobj, int index) voidglDisableVertexArrayEXT(int vaobj, GLEnableCap array) voidglDisableVertexAttribAPPLE(int index, GLEnum pname) voidglDisableVertexAttribArray(int index) voidglDisableVertexAttribArrayARB(int index) voidglDiscardFramebufferEXT(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidglDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidglDispatchComputeIndirect(long indirect) voidglDrawArrays(GLPrimitiveType mode, int first, int count) voidglDrawArraysEXT(GLPrimitiveType mode, int first, int count) voidglDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect) voidglDrawArraysInstanced(GLPrimitiveType mode, int first, int count, int instancecount) voidglDrawArraysInstancedANGLE(GLPrimitiveType mode, int first, int count, int primcount) voidglDrawArraysInstancedARB(GLPrimitiveType mode, int first, int count, int primcount) voidglDrawArraysInstancedBaseInstance(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) voidglDrawArraysInstancedBaseInstanceEXT(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) voidglDrawArraysInstancedEXT(GLPrimitiveType mode, int start, int count, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoidglDrawArraysInstancedNV(GLPrimitiveType mode, int first, int count, int primcount) voidvoidglDrawBuffers(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersARB(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersATI(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersEXT(int n, ConstPointer<GLEnum> bufs) voidglDrawBuffersIndexedEXT(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) voidglDrawBuffersNV(int n, ConstPointer<GLEnum> bufs) voidglDrawCommandsAddressNV(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) voidglDrawCommandsNV(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) voidglDrawCommandsStatesAddressNV(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglDrawCommandsStatesNV(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglDrawElementArrayAPPLE(GLPrimitiveType mode, int first, int count) voidglDrawElementArrayATI(GLPrimitiveType mode, int count) voidglDrawElements(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawElementsBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) voidglDrawElementsInstanced(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) voidglDrawElementsInstancedANGLE(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawElementsInstancedARB(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawElementsInstancedBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedBaseVertexBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) voidglDrawElementsInstancedBaseVertexBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) voidglDrawElementsInstancedBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoidglDrawElementsInstancedNV(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawMeshArraysSUN(GLPrimitiveType mode, int first, int count, int width) voidglDrawMeshTasksIndirectNV(long indirect) voidglDrawMeshTasksNV(int first, int count) voidglDrawPixels(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, int first, int count) voidglDrawRangeElementArrayATI(GLPrimitiveType mode, int start, int end, int count) voidglDrawRangeElements(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawRangeElementsBaseVertex(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsBaseVertexEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsBaseVertexOES(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawTexfOES(float x, float y, float z, float width, float height) voidglDrawTexfvOES(ConstPointer<Float> coords) voidglDrawTexiOES(int x, int y, int z, int width, int height) voidglDrawTexivOES(ConstPointer<Integer> coords) voidglDrawTexsOES(short x, short y, short z, short width, short height) voidglDrawTexsvOES(ConstPointer<Short> coords) voidglDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidglDrawTexxOES(int x, int y, int z, int width, int height) voidglDrawTexxvOES(ConstPointer<Integer> coords) voidglDrawTransformFeedback(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackEXT(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackInstanced(GLPrimitiveType mode, int id, int instancecount) voidglDrawTransformFeedbackInstancedEXT(GLPrimitiveType mode, int id, int instancecount) voidglDrawTransformFeedbackNV(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackStream(GLPrimitiveType mode, int id, int stream) voidglDrawTransformFeedbackStreamInstanced(GLPrimitiveType mode, int id, int stream, int instancecount) voidglDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidglEdgeFlag(boolean flag) voidglEdgeFlagFormatNV(int stride) voidglEdgeFlagPointer(int stride, ConstPointer<Void> pointer) voidglEdgeFlagPointerEXT(int stride, int count, ConstPointer<Boolean> pointer) voidglEdgeFlagPointerListIBM(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) voidglEdgeFlagv(ConstPointer<Boolean> flag) voidglEGLImageTargetRenderbufferStorageOES(GLEnum target, int image) voidglEGLImageTargetTexStorageEXT(GLEnum target, int image, ConstPointer<Integer> attrib_list) voidglEGLImageTargetTexture2DOES(GLEnum target, int image) voidglEGLImageTargetTextureStorageEXT(int texture, int image, ConstPointer<Integer> attrib_list) voidglElementPointerAPPLE(GLElementPointerTypeATI type, ConstPointer<Void> pointer) voidglElementPointerATI(GLElementPointerTypeATI type, ConstPointer<Void> pointer) voidglEnable(GLEnableCap cap) voidglEnableClientState(GLEnableCap array) voidglEnableClientStateiEXT(GLEnableCap array, int index) voidglEnableClientStateIndexedEXT(GLEnableCap array, int index) voidglEnableDriverControlQCOM(int driverControl) voidglEnablei(GLEnableCap target, int index) voidglEnableiEXT(GLEnableCap target, int index) voidglEnableIndexedEXT(GLEnableCap target, int index) voidglEnableiNV(GLEnableCap target, int index) voidglEnableiOES(GLEnableCap target, int index) voidglEnableVariantClientStateEXT(int id) voidglEnableVertexArrayAttrib(int vaobj, int index) voidglEnableVertexArrayAttribEXT(int vaobj, int index) voidglEnableVertexArrayEXT(int vaobj, GLEnableCap array) voidglEnableVertexAttribAPPLE(int index, GLEnum pname) voidglEnableVertexAttribArray(int index) voidglEnableVertexAttribArrayARB(int index) voidglEnd()voidvoidvoidvoidvoidvoidvoidglEndPerfMonitorAMD(int monitor) voidglEndPerfQueryINTEL(int queryHandle) voidglEndQuery(GLQueryTarget target) voidglEndQueryARB(GLQueryTarget target) voidglEndQueryEXT(GLQueryTarget target) voidglEndQueryIndexed(GLQueryTarget target, int index) voidglEndTilingQCOM(int preserveMask) voidvoidvoidvoidvoidglEndVideoCaptureNV(int video_capture_slot) voidglEvalCoord1d(double u) voidvoidglEvalCoord1f(float u) voidvoidglEvalCoord1xOES(int u) voidglEvalCoord1xvOES(ConstPointer<Integer> coords) voidglEvalCoord2d(double u, double v) voidvoidglEvalCoord2f(float u, float v) voidvoidglEvalCoord2xOES(int u, int v) voidglEvalCoord2xvOES(ConstPointer<Integer> coords) voidglEvalMapsNV(GLEvalTargetNV target, GLEvalMapsModeNV mode) voidglEvalMesh1(GLMeshMode1 mode, int i1, int i2) voidglEvalMesh2(GLMeshMode2 mode, int i1, int i2, int j1, int j2) voidglEvalPoint1(int i) voidglEvalPoint2(int i, int j) voidvoidglExecuteProgramNV(GLVertexAttribEnumNV target, int id, ConstPointer<Float> params) voidglExtGetBufferPointervQCOM(GLEnum target, MutPointer<MutPointer<Void>> params) voidglExtGetBuffersQCOM(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) voidglExtGetFramebuffersQCOM(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) voidglExtGetProgramBinarySourceQCOM(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) voidglExtGetProgramsQCOM(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) voidglExtGetRenderbuffersQCOM(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) voidglExtGetShadersQCOM(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) voidglExtGetTexLevelParameterivQCOM(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) voidglExtGetTexSubImageQCOM(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) voidglExtGetTexturesQCOM(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) booleanglExtIsProgramBinaryQCOM(int program) voidglExtractComponentEXT(int res, int src, int num) voidglExtrapolateTex2DQCOM(int src1, int src2, int output, float scaleFactor) voidglExtTexObjectStateOverrideiQCOM(GLEnum target, GLEnum pname, int param) voidglFeedbackBuffer(int size, GLFeedbackType type, MutPointer<Float> buffer) voidglFeedbackBufferxOES(int n, GLEnum type, ConstPointer<Integer> buffer) intglFenceSync(GLSyncCondition condition, int flags) intglFenceSyncAPPLE(GLSyncCondition condition, int flags) voidglFinalCombinerInputNV(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) voidglFinish()intglFinishAsyncSGIX(MutPointer<Integer> markerp) voidglFinishFenceAPPLE(int fence) voidglFinishFenceNV(int fence) voidglFinishObjectAPPLE(GLObjectTypeAPPLE object, int name) voidvoidglFlush()voidglFlushMappedBufferRange(GLBufferTarget target, long offset, long length) voidglFlushMappedBufferRangeAPPLE(GLBufferTarget target, long offset, long size) voidglFlushMappedBufferRangeEXT(GLBufferTarget target, long offset, long length) voidglFlushMappedNamedBufferRange(int buffer, long offset, long length) voidglFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) voidvoidvoidglFlushStaticDataIBM(GLEnum target) voidglFlushVertexArrayRangeAPPLE(int length, MutPointer<Void> pointer) voidvoidglFogCoordd(double coord) voidglFogCoorddEXT(double coord) voidglFogCoorddv(ConstPointer<Double> coord) voidglFogCoorddvEXT(ConstPointer<Double> coord) voidglFogCoordf(float coord) voidglFogCoordfEXT(float coord) voidglFogCoordFormatNV(GLEnum type, int stride) voidglFogCoordfv(ConstPointer<Float> coord) voidglFogCoordfvEXT(ConstPointer<Float> coord) voidglFogCoordhNV(char fog) voidvoidglFogCoordPointer(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglFogCoordPointerEXT(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglFogCoordPointerListIBM(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglFogf(GLFogParameter pname, float param) voidglFogFuncSGIS(int n, ConstPointer<Float> points) voidglFogfv(GLFogParameter pname, ConstPointer<Float> params) voidglFogi(GLFogParameter pname, int param) voidglFogiv(GLFogParameter pname, ConstPointer<Integer> params) voidglFogx(GLFogPName pname, int param) voidglFogxOES(GLFogPName pname, int param) voidglFogxv(GLFogPName pname, ConstPointer<Integer> param) voidglFogxvOES(GLFogPName pname, ConstPointer<Integer> param) voidvoidglFragmentCoverageColorNV(int color) voidglFragmentLightfSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) voidglFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) voidglFragmentLightiSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) voidglFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) voidglFragmentLightModelfSGIX(GLFragmentLightModelParameterSGIX pname, float param) voidglFragmentLightModelfvSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) voidglFragmentLightModeliSGIX(GLFragmentLightModelParameterSGIX pname, int param) voidvoidglFragmentMaterialfSGIX(GLTriangleFace face, GLMaterialParameter pname, float param) voidglFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) voidglFragmentMaterialiSGIX(GLTriangleFace face, GLMaterialParameter pname, int param) voidglFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) voidglFramebufferDrawBufferEXT(int framebuffer, GLDrawBufferMode mode) voidglFramebufferDrawBuffersEXT(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) voidvoidvoidglFramebufferFoveationConfigQCOM(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) voidglFramebufferFoveationParametersQCOM(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) voidglFramebufferParameteri(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) voidglFramebufferParameteriMESA(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) voidglFramebufferPixelLocalStorageSizeEXT(int target, int size) voidglFramebufferReadBufferEXT(int framebuffer, GLReadBufferMode mode) voidglFramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferRenderbufferEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferRenderbufferOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferSampleLocationsfvARB(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) voidglFramebufferSampleLocationsfvNV(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) voidglFramebufferSamplePositionsfvAMD(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) voidglFramebufferShadingRateEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) voidglFramebufferTexture(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTexture1D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture1DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2DDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) voidglFramebufferTexture2DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2DMultisampleEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) voidglFramebufferTexture2DMultisampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) voidglFramebufferTexture2DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture3D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTexture3DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTexture3DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTextureARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTextureEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTextureFaceARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglFramebufferTextureFaceEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglFramebufferTextureLayer(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureLayerARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureLayerDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) voidglFramebufferTextureLayerEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureMultisampleMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) voidglFramebufferTextureMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) voidglFramebufferTextureOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidvoidglFrameZoomSGIX(int factor) voidglFreeObjectBufferATI(int buffer) voidvoidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) voidglFrustumf(float l, float r, float b, float t, float n, float f) voidglFrustumfOES(float l, float r, float b, float t, float n, float f) voidglFrustumx(int l, int r, int b, int t, int n, int f) voidglFrustumxOES(int l, int r, int b, int t, int n, int f) intglGenAsyncMarkersSGIX(int range) intvoidglGenBuffers(int n, MutPointer<Integer> buffers) voidglGenBuffersARB(int n, MutPointer<Integer> buffers) voidglGenerateMipmap(GLTextureTarget target) voidglGenerateMipmapEXT(GLTextureTarget target) voidglGenerateMipmapOES(GLTextureTarget target) voidglGenerateMultiTexMipmapEXT(GLTextureUnit texunit, GLTextureTarget target) voidglGenerateTextureMipmap(int texture) voidglGenerateTextureMipmapEXT(int texture, GLTextureTarget target) voidglGenFencesAPPLE(int n, MutPointer<Integer> fences) voidglGenFencesNV(int n, MutPointer<Integer> fences) intglGenFragmentShadersATI(int range) voidglGenFramebuffers(int n, MutPointer<Integer> framebuffers) voidglGenFramebuffersEXT(int n, MutPointer<Integer> framebuffers) voidglGenFramebuffersOES(int n, MutPointer<Integer> framebuffers) intglGenLists(int range) voidglGenNamesAMD(GLEnum identifier, int num, MutPointer<Integer> names) voidglGenOcclusionQueriesNV(int n, MutPointer<Integer> ids) intglGenPathsNV(int range) voidglGenPerfMonitorsAMD(int n, MutPointer<Integer> monitors) voidglGenProgramPipelines(int n, MutPointer<Integer> pipelines) voidglGenProgramPipelinesEXT(int n, MutPointer<Integer> pipelines) voidglGenProgramsARB(int n, MutPointer<Integer> programs) voidglGenProgramsNV(int n, MutPointer<Integer> programs) voidglGenQueries(int n, MutPointer<Integer> ids) voidglGenQueriesARB(int n, MutPointer<Integer> ids) voidglGenQueriesEXT(int n, MutPointer<Integer> ids) voidglGenQueryResourceTagNV(int n, MutPointer<Integer> tagIds) voidglGenRenderbuffers(int n, MutPointer<Integer> renderbuffers) voidglGenRenderbuffersEXT(int n, MutPointer<Integer> renderbuffers) voidglGenRenderbuffersOES(int n, MutPointer<Integer> renderbuffers) voidglGenSamplers(int count, MutPointer<Integer> samplers) voidglGenSemaphoresEXT(int n, MutPointer<Integer> semaphores) intglGenSymbolsEXT(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) intvoidglGenTextures(int n, MutPointer<Integer> textures) voidglGenTexturesEXT(int n, MutPointer<Integer> textures) voidglGenTransformFeedbacks(int n, MutPointer<Integer> ids) voidglGenTransformFeedbacksNV(int n, MutPointer<Integer> ids) intvoidglGenVertexArrays(int n, MutPointer<Integer> arrays) voidglGenVertexArraysAPPLE(int n, MutPointer<Integer> arrays) voidglGenVertexArraysOES(int n, MutPointer<Integer> arrays) intglGenVertexShadersEXT(int range) voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) voidglGetActiveAttrib(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetActiveAttribARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetActiveSubroutineName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetActiveSubroutineUniformiv(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) voidglGetActiveSubroutineUniformName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetActiveUniform(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) voidglGetActiveUniformARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) voidglGetActiveUniformsiv(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) voidglGetActiveVaryingNV(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) voidglGetArrayObjectfvATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetArrayObjectivATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetAttachedObjectsARB(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS XvoidglGetAttachedShaders(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) intglGetAttribLocation(int program, ConstPointer<Byte> name) intglGetAttribLocation(int program, String name) intglGetAttribLocationARB(int programObj, ConstPointer<Byte> name) voidglGetBooleani_v(GLBufferTarget target, int index, MutPointer<Boolean> data) voidglGetBooleanIndexedvEXT(GLBufferTarget target, int index, MutPointer<Boolean> data) voidglGetBooleanv(GLGetPName pname, MutPointer<Boolean> data) voidglGetBufferParameteri64v(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetBufferParameteriv(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetBufferParameterivARB(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetBufferParameterui64vNV(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) voidglGetBufferPointerv(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferPointervARB(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferPointervOES(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferSubData(GLBufferTarget target, long offset, long size, MutPointer<Void> data) voidglGetBufferSubDataARB(GLBufferTarget target, long offset, long size, MutPointer<Void> data) voidglGetClipPlane(GLClipPlaneName plane, MutPointer<Double> equation) voidglGetClipPlanef(GLClipPlaneName plane, MutPointer<Float> equation) voidglGetClipPlanefOES(GLClipPlaneName plane, MutPointer<Float> equation) voidglGetClipPlanex(GLClipPlaneName plane, MutPointer<Integer> equation) voidglGetClipPlanexOES(GLClipPlaneName plane, MutPointer<Integer> equation) voidglGetColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) voidglGetColorTableEXT(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) voidglGetColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameterfvEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableParameterivEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableSGI(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) voidglGetCombinerInputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetCombinerInputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetCombinerOutputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetCombinerOutputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) intglGetCommandHeaderNV(GLCommandOpcodesNV tokenID, int size) voidglGetCompressedMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) voidglGetCompressedTexImage(GLTextureTarget target, int level, MutPointer<Void> img) voidglGetCompressedTexImageARB(GLTextureTarget target, int level, MutPointer<Void> img) voidglGetCompressedTextureImage(int texture, int level, int bufSize, MutPointer<Void> pixels) voidglGetCompressedTextureImageEXT(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) voidglGetConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) voidglGetConvolutionFilterEXT(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) voidglGetConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) voidglGetConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) voidglGetConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) voidglGetConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) voidglGetConvolutionParameterxvOES(GLEnum target, GLEnum pname, MutPointer<Integer> params) voidglGetCoverageModulationTableNV(int bufSize, MutPointer<Float> v) intglGetDebugMessageLog(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) intglGetDebugMessageLogAMD(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) intglGetDebugMessageLogARB(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) intglGetDebugMessageLogKHR(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) voidglGetDetailTexFuncSGIS(GLTextureTarget target, MutPointer<Float> points) voidglGetDoublei_v(GLGetPName target, int index, MutPointer<Double> data) voidglGetDoublei_vEXT(GLGetPName pname, int index, MutPointer<Double> params) voidglGetDoubleIndexedvEXT(GLGetPName target, int index, MutPointer<Double> data) voidglGetDoublev(GLGetPName pname, MutPointer<Double> data) voidglGetDriverControlsQCOM(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) voidglGetDriverControlStringQCOM(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) voidglGetFenceivNV(int fence, GLFenceParameterNameNV pname, MutPointer<Integer> params) voidglGetFinalCombinerInputParameterfvNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetFinalCombinerInputParameterivNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetFirstPerfQueryIdINTEL(MutPointer<Integer> queryId) voidglGetFixedv(GLGetPName pname, MutPointer<Integer> params) voidglGetFixedvOES(GLGetPName pname, MutPointer<Integer> params) voidglGetFloati_v(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloati_vEXT(GLGetPName pname, int index, MutPointer<Float> params) voidglGetFloati_vNV(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloati_vOES(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloatIndexedvEXT(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloatv(GLGetPName pname, MutPointer<Float> data) voidglGetFogFuncSGIS(MutPointer<Float> points) intglGetFragDataIndex(int program, ConstPointer<Byte> name) intglGetFragDataIndexEXT(int program, ConstPointer<Byte> name) intglGetFragDataLocation(int program, ConstPointer<Byte> name) intglGetFragDataLocationEXT(int program, ConstPointer<Byte> name) voidglGetFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) voidglGetFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) voidglGetFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) voidglGetFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetFragmentShadingRatesEXT(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) voidglGetFramebufferAttachmentParameteriv(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferAttachmentParameterivEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferAttachmentParameterivOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferParameterfvAMD(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) voidglGetFramebufferParameteriv(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) voidglGetFramebufferParameterivMESA(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) intglGetFramebufferPixelLocalStorageSizeEXT(int target) intglGetHandleARB(GLContainerType pname) voidglGetHistogram(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetHistogramEXT(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetHistogramParameterfv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) voidglGetHistogramParameterfvEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) voidglGetHistogramParameteriv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) voidglGetHistogramParameterivEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) voidglGetHistogramParameterxvOES(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) longglGetImageHandleARB(int texture, int level, boolean layered, int layer, GLPixelFormat format) longglGetImageHandleNV(int texture, int level, boolean layered, int layer, GLPixelFormat format) voidglGetImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) voidglGetImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) voidglGetInfoLogARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) intintglGetInteger(GLGetPName pname) voidglGetInteger64i_v(GLGetPName target, int index, MutPointer<Long> data) voidglGetInteger64v(GLGetPName pname, MutPointer<Long> data) voidglGetInteger64vAPPLE(GLGetPName pname, MutPointer<Long> params) voidglGetInteger64vEXT(GLGetPName pname, MutPointer<Long> data) voidglGetIntegeri_v(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegeri_vEXT(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegerIndexedvEXT(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegerui64i_vNV(GLEnum value, int index, MutPointer<Long> result) voidglGetIntegerui64vNV(GLEnum value, MutPointer<Long> result) voidglGetIntegerv(GLGetPName pname, MutPointer<Integer> data) voidglGetInternalformati64v(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) voidglGetInternalformativ(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) voidglGetInternalformatSampleivNV(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) voidglGetInvariantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetInvariantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetInvariantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetLightfv(GLLightName light, GLLightParameter pname, MutPointer<Float> params) voidglGetLightiv(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxOES(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxv(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxvOES(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetListParameterfvSGIX(int list, GLListParameterName pname, MutPointer<Float> params) voidglGetListParameterivSGIX(int list, GLListParameterName pname, MutPointer<Integer> params) voidglGetLocalConstantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetLocalConstantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetLocalConstantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetMapAttribParameterfvNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) voidglGetMapAttribParameterivNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) voidglGetMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) voidglGetMapdv(GLMapTarget target, GLGetMapQuery query, MutPointer<Double> v) voidglGetMapfv(GLMapTarget target, GLGetMapQuery query, MutPointer<Float> v) voidglGetMapiv(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) voidglGetMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) voidglGetMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) voidglGetMapxvOES(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) voidglGetMaterialfv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) voidglGetMaterialiv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMaterialxOES(GLTriangleFace face, GLMaterialParameter pname, int param) voidglGetMaterialxv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMemoryObjectDetachedResourcesuivNV(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) voidglGetMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) voidglGetMinmax(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetMinmaxEXT(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetMinmaxParameterfv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) voidglGetMinmaxParameterfvEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) voidglGetMinmaxParameteriv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) voidglGetMinmaxParameterivEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) voidglGetMultisamplefv(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) voidglGetMultisamplefvNV(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) voidglGetMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) voidglGetMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) voidglGetMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetMultiTexLevelParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetMultiTexLevelParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetNamedBufferParameteri64v(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetNamedBufferParameteriv(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetNamedBufferParameterivEXT(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetNamedBufferParameterui64vNV(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetNamedBufferPointerv(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetNamedBufferPointervEXT(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetNamedBufferSubData(int buffer, long offset, long size, MutPointer<Void> data) voidglGetNamedBufferSubDataEXT(int buffer, long offset, long size, MutPointer<Void> data) voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetNamedFramebufferParameterfvAMD(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) voidglGetNamedFramebufferParameteriv(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) voidglGetNamedFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) voidglGetNamedProgramivEXT(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetNamedProgramLocalParameterdvEXT(int program, GLProgramTarget target, int index, MutPointer<Double> params) voidglGetNamedProgramLocalParameterfvEXT(int program, GLProgramTarget target, int index, MutPointer<Float> params) voidglGetNamedProgramLocalParameterIivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetNamedProgramLocalParameterIuivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) voidglGetNamedRenderbufferParameteriv(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetNamedRenderbufferParameterivEXT(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetNamedStringARB(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) voidglGetNamedStringivARB(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) voidglGetnColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) voidglGetnColorTableARB(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) voidglGetnCompressedTexImage(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) voidglGetnCompressedTexImageARB(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) voidglGetnConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) voidglGetnConvolutionFilterARB(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) voidglGetNextPerfQueryIdINTEL(int queryId, MutPointer<Integer> nextQueryId) voidglGetnHistogram(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnHistogramARB(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnMapdv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) voidglGetnMapdvARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) voidglGetnMapfv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) voidglGetnMapfvARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) voidglGetnMapiv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) voidglGetnMapivARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) voidglGetnMinmax(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnMinmaxARB(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnPixelMapfv(GLPixelMap map, int bufSize, MutPointer<Float> values) voidglGetnPixelMapfvARB(GLPixelMap map, int bufSize, MutPointer<Float> values) voidglGetnPixelMapuiv(GLPixelMap map, int bufSize, MutPointer<Integer> values) voidglGetnPixelMapuivARB(GLPixelMap map, int bufSize, MutPointer<Integer> values) voidglGetnPixelMapusv(GLPixelMap map, int bufSize, MutPointer<Character> values) voidglGetnPixelMapusvARB(GLPixelMap map, int bufSize, MutPointer<Character> values) voidglGetnPolygonStipple(int bufSize, MutPointer<Byte> pattern) voidglGetnPolygonStippleARB(int bufSize, MutPointer<Byte> pattern) voidglGetnSeparableFilter(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) voidglGetnSeparableFilterARB(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) voidglGetnTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetnTexImageARB(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) voidglGetnUniformdv(int program, int location, int bufSize, MutPointer<Double> params) voidglGetnUniformdvARB(int program, int location, int bufSize, MutPointer<Double> params) voidglGetnUniformfv(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvARB(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvEXT(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvKHR(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformi64vARB(int program, int location, int bufSize, MutPointer<Long> params) voidglGetnUniformiv(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivARB(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivEXT(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivKHR(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformui64vARB(int program, int location, int bufSize, MutPointer<Long> params) voidglGetnUniformuiv(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformuivARB(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformuivKHR(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetObjectBufferfvATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetObjectBufferivATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetObjectLabel(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectLabelEXT(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectLabelKHR(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectParameterfvARB(int obj, GLEnum pname, MutPointer<Float> params) voidglGetObjectParameterivAPPLE(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) voidglGetObjectParameterivARB(int obj, GLEnum pname, MutPointer<Integer> params) voidglGetObjectPtrLabel(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectPtrLabelKHR(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetOcclusionQueryivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) voidglGetOcclusionQueryuivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) voidglGetPathColorGenfvNV(GLPathColor color, GLPathGenMode pname, MutPointer<Float> value) voidglGetPathColorGenivNV(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) voidglGetPathCommandsNV(int path, MutPointer<Byte> commands) voidglGetPathCoordsNV(int path, MutPointer<Float> coords) voidglGetPathDashArrayNV(int path, MutPointer<Float> dashArray) floatglGetPathLengthNV(int path, int startSegment, int numSegments) voidglGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) voidglGetPathMetricsNV(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) voidglGetPathParameterfvNV(int path, GLPathParameter pname, MutPointer<Float> value) voidglGetPathParameterivNV(int path, GLPathParameter pname, MutPointer<Integer> value) voidglGetPathSpacingNV(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) voidglGetPathTexGenfvNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) voidglGetPathTexGenivNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) voidglGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) voidglGetPerfMonitorCounterDataAMD(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) voidglGetPerfMonitorCounterInfoAMD(int group, int counter, GLEnum pname, MutPointer<Void> data) voidglGetPerfMonitorCountersAMD(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) voidglGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) voidglGetPerfMonitorGroupsAMD(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) voidglGetPerfMonitorGroupStringAMD(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) voidglGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) voidglGetPerfQueryIdByNameINTEL(MutPointer<Byte> queryName, MutPointer<Integer> queryId) voidglGetPerfQueryInfoINTEL(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) voidglGetPixelMapfv(GLPixelMap map, MutPointer<Float> values) voidglGetPixelMapuiv(GLPixelMap map, MutPointer<Integer> values) voidglGetPixelMapusv(GLPixelMap map, MutPointer<Character> values) voidglGetPixelMapxv(GLPixelMap map, int size, MutPointer<Integer> values) voidglGetPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) voidvoidglGetPixelTransformParameterfvEXT(GLEnum target, GLEnum pname, MutPointer<Float> params) voidglGetPixelTransformParameterivEXT(GLEnum target, GLEnum pname, MutPointer<Integer> params) voidglGetPointeri_vEXT(GLEnum pname, int index, MutPointer<MutPointer<Void>> params) voidglGetPointerIndexedvEXT(GLEnum target, int index, MutPointer<MutPointer<Void>> data) voidglGetPointerv(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) voidglGetPointervEXT(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) voidglGetPointervKHR(GLEnum pname, MutPointer<MutPointer<Void>> params) voidglGetPolygonStipple(MutPointer<Byte> mask) voidglGetProgramBinary(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) voidglGetProgramBinaryOES(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) voidglGetProgramEnvParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) voidglGetProgramEnvParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) voidglGetProgramEnvParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramEnvParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramInfoLog(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramInterfaceiv(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) voidglGetProgramiv(int program, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetProgramivARB(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetProgramivNV(int id, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetProgramLocalParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) voidglGetProgramLocalParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) voidglGetProgramLocalParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramLocalParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramNamedParameterdvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) voidglGetProgramNamedParameterfvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) voidglGetProgramParameterdvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) voidglGetProgramParameterfvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) voidglGetProgramPipelineInfoLog(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramPipelineiv(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) voidglGetProgramPipelineivEXT(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) voidglGetProgramResourcefvNV(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) intglGetProgramResourceIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) voidglGetProgramResourceiv(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) intglGetProgramResourceLocation(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) intglGetProgramResourceLocationIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) intglGetProgramResourceLocationIndexEXT(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) voidglGetProgramResourceName(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetProgramStageiv(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) voidglGetProgramStringARB(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) voidglGetProgramStringNV(int id, GLVertexAttribEnumNV pname, MutPointer<Byte> program) voidglGetProgramSubroutineParameteruivNV(GLEnum target, int index, MutPointer<Integer> param) voidglGetQueryBufferObjecti64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectui64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectuiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryIndexediv(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryiv(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryivARB(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryivEXT(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryObjecti64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjecti64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectui64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectui64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectuiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectuivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectuivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameteriv(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameterivEXT(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameterivOES(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetSamplerParameterfv(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) voidglGetSamplerParameterIiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameteriv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) voidglGetSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) voidglGetSeparableFilter(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) voidglGetSeparableFilterEXT(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) voidglGetShaderInfoLog(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetShaderiv(int shader, GLShaderParameterName pname, MutPointer<Integer> params) voidglGetShaderPrecisionFormat(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) voidglGetShaderSource(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) voidglGetShaderSourceARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) voidglGetShadingRateImagePaletteNV(int viewport, int entry, MutPointer<GLEnum> rate) voidglGetShadingRateSampleLocationivNV(GLEnum rate, int samples, int index, MutPointer<Integer> location) voidglGetSharpenTexFuncSGIS(GLTextureTarget target, MutPointer<Float> points) charglGetStageIndexNV(GLShaderType shadertype) glGetString(GLStringName name) glGetStringi(GLStringName name, int index) intglGetSubroutineIndex(int program, GLShaderType shadertype, ConstPointer<Byte> name) intglGetSubroutineUniformLocation(int program, GLShaderType shadertype, ConstPointer<Byte> name) voidglGetSynciv(int sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglGetSyncivAPPLE(int sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglGetTexBumpParameterfvATI(GLGetTexBumpParameterATI pname, MutPointer<Float> param) voidglGetTexBumpParameterivATI(GLGetTexBumpParameterATI pname, MutPointer<Integer> param) voidglGetTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) voidglGetTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) voidglGetTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) voidglGetTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetTexLevelParameterfv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTexLevelParameteriv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexLevelParameterxvOES(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterfv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTexParameterIiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameteriv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterPointervAPPLE(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) voidglGetTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) longglGetTextureHandleARB(int texture) longglGetTextureHandleIMG(int texture) longglGetTextureHandleNV(int texture) voidglGetTextureImage(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetTextureImageEXT(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetTextureLevelParameterfv(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureLevelParameterfvEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureLevelParameteriv(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureLevelParameterivEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterfv(int texture, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureParameterfvEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureParameterIiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIuiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIuivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameteriv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) longglGetTextureSamplerHandleARB(int texture, int sampler) longglGetTextureSamplerHandleIMG(int texture, int sampler) longglGetTextureSamplerHandleNV(int texture, int sampler) voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetTrackMatrixivNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetTransformFeedbacki_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) voidglGetTransformFeedbacki64_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) voidglGetTransformFeedbackiv(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) voidglGetTransformFeedbackVarying(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetTransformFeedbackVaryingNV(int program, int index, MutPointer<Integer> location) voidglGetTranslatedShaderSourceANGLE(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) intglGetUniformBlockIndex(int program, ConstPointer<Byte> uniformBlockName) intglGetUniformBufferSizeEXT(int program, int location) voidglGetUniformdv(int program, int location, MutPointer<Double> params) voidglGetUniformfv(int program, int location, MutPointer<Float> params) voidglGetUniformfvARB(int programObj, int location, MutPointer<Float> params) voidglGetUniformi64vARB(int program, int location, MutPointer<Long> params) voidglGetUniformi64vNV(int program, int location, MutPointer<Long> params) voidglGetUniformIndices(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) voidglGetUniformiv(int program, int location, MutPointer<Integer> params) voidglGetUniformivARB(int programObj, int location, MutPointer<Integer> params) intglGetUniformLocation(int program, ConstPointer<Byte> name) intglGetUniformLocation(int program, String name) intglGetUniformLocationARB(int programObj, ConstPointer<Byte> name) longglGetUniformOffsetEXT(int program, int location) voidglGetUniformSubroutineuiv(GLShaderType shadertype, int location, MutPointer<Integer> params) voidglGetUniformui64vARB(int program, int location, MutPointer<Long> params) voidglGetUniformui64vNV(int program, int location, MutPointer<Long> params) voidglGetUniformuiv(int program, int location, MutPointer<Integer> params) voidglGetUniformuivEXT(int program, int location, MutPointer<Integer> params) voidglGetUnsignedBytei_vEXT(GLEnum target, int index, MutPointer<Byte> data) voidglGetUnsignedBytevEXT(GLGetPName pname, MutPointer<Byte> data) voidglGetVariantArrayObjectfvATI(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetVariantArrayObjectivATI(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetVariantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetVariantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetVariantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetVariantPointervEXT(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) intglGetVaryingLocationNV(int program, ConstPointer<Byte> name) voidglGetVertexArrayIndexed64iv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) voidglGetVertexArrayIndexediv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayIntegeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayIntegervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayiv(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayPointeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) voidglGetVertexArrayPointervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) voidglGetVertexAttribArrayObjectfvATI(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetVertexAttribArrayObjectivATI(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetVertexAttribdv(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) voidglGetVertexAttribdvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) voidglGetVertexAttribdvNV(int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) voidglGetVertexAttribfv(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) voidglGetVertexAttribfvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) voidglGetVertexAttribfvNV(int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) voidglGetVertexAttribIiv(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIuiv(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIuivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribiv(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) voidglGetVertexAttribivARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) voidglGetVertexAttribivNV(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetVertexAttribLdv(int index, GLVertexAttribEnum pname, MutPointer<Double> params) voidglGetVertexAttribLdvEXT(int index, GLVertexAttribEnum pname, MutPointer<Double> params) voidglGetVertexAttribLi64vNV(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribLui64vARB(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribLui64vNV(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribPointerv(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) voidglGetVertexAttribPointervARB(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) voidglGetVertexAttribPointervNV(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) voidglGetVideoCaptureivNV(int video_capture_slot, GLEnum pname, MutPointer<Integer> params) voidglGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) voidglGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) voidglGetVideoCaptureStreamivNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) voidglGetVideoi64vNV(int video_slot, GLEnum pname, MutPointer<Long> params) voidglGetVideoivNV(int video_slot, GLEnum pname, MutPointer<Integer> params) voidglGetVideoui64vNV(int video_slot, GLEnum pname, MutPointer<Long> params) voidglGetVideouivNV(int video_slot, GLEnum pname, MutPointer<Integer> params) intglGetVkProcAddrNV(ConstPointer<Byte> name) voidglGlobalAlphaFactorbSUN(byte factor) voidglGlobalAlphaFactordSUN(double factor) voidglGlobalAlphaFactorfSUN(float factor) voidglGlobalAlphaFactoriSUN(int factor) voidglGlobalAlphaFactorsSUN(short factor) voidglGlobalAlphaFactorubSUN(byte factor) voidglGlobalAlphaFactoruiSUN(int factor) voidglGlobalAlphaFactorusSUN(char factor) voidglHint(GLHintTarget target, GLHintMode mode) voidglHintPGI(GLHintTargetPGI target, GLVertexHintsMaskPGI mode) voidglHistogram(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) voidglHistogramEXT(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) voidglIglooInterfaceSGIX(GLEnum pname, ConstPointer<Void> params) voidglImageTransformParameterfHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) voidglImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) voidglImageTransformParameteriHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) voidglImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) voidglImportMemoryFdEXT(int memory, long size, GLExternalHandleType handleType, int fd) voidglImportMemoryWin32HandleEXT(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) voidglImportMemoryWin32NameEXT(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) voidglImportSemaphoreFdEXT(int semaphore, GLExternalHandleType handleType, int fd) voidglImportSemaphoreWin32HandleEXT(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) voidglImportSemaphoreWin32NameEXT(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) intglImportSyncEXT(GLEnum external_sync_type, long external_sync, int flags) voidglIndexd(double c) voidvoidglIndexf(float c) voidglIndexFormatNV(GLEnum type, int stride) voidglIndexFuncEXT(GLIndexFunctionEXT func, float ref) voidvoidglIndexi(int c) voidvoidglIndexMask(int mask) voidvoidglIndexPointer(GLIndexPointerType type, int stride, ConstPointer<Void> pointer) voidglIndexPointerEXT(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglIndexPointerListIBM(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglIndexs(short c) voidvoidglIndexub(byte c) voidvoidglIndexxOES(int component) voidglIndexxvOES(ConstPointer<Integer> component) voidvoidglInsertComponentEXT(int res, int src, int num) voidglInsertEventMarkerEXT(int length, ConstPointer<Byte> marker) voidglInstrumentsBufferSGIX(int size, MutPointer<Integer> buffer) voidglInterleavedArrays(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) voidglInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidglInvalidateBufferData(int buffer) voidglInvalidateBufferSubData(int buffer, long offset, long length) voidglInvalidateFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) voidglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) voidglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) voidglInvalidateSubFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) voidglInvalidateTexImage(int texture, int level) voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) booleanglIsAsyncMarkerSGIX(int marker) booleanglIsBuffer(int buffer) booleanglIsBufferARB(int buffer) booleanglIsBufferResidentNV(GLEnum target) booleanglIsCommandListNV(int list) booleanglIsEnabled(GLEnableCap cap) booleanglIsEnabledi(GLEnableCap target, int index) booleanglIsEnablediEXT(GLEnableCap target, int index) booleanglIsEnabledIndexedEXT(GLEnableCap target, int index) booleanglIsEnablediNV(GLEnableCap target, int index) booleanglIsEnablediOES(GLEnableCap target, int index) booleanglIsFenceAPPLE(int fence) booleanglIsFenceNV(int fence) booleanglIsFramebuffer(int framebuffer) booleanglIsFramebufferEXT(int framebuffer) booleanglIsFramebufferOES(int framebuffer) booleanglIsImageHandleResidentARB(long handle) booleanglIsImageHandleResidentNV(long handle) booleanglIsList(int list) booleanglIsMemoryObjectEXT(int memoryObject) booleanglIsNameAMD(GLEnum identifier, int name) booleanglIsNamedBufferResidentNV(int buffer) booleanglIsNamedStringARB(int namelen, ConstPointer<Byte> name) booleanglIsObjectBufferATI(int buffer) booleanglIsOcclusionQueryNV(int id) booleanglIsPathNV(int path) booleanglIsPointInFillPathNV(int path, int mask, float x, float y) booleanglIsPointInStrokePathNV(int path, float x, float y) booleanglIsProgram(int program) booleanglIsProgramARB(int program) booleanglIsProgramNV(int id) booleanglIsProgramPipeline(int pipeline) booleanglIsProgramPipelineEXT(int pipeline) booleanglIsQuery(int id) booleanglIsQueryARB(int id) booleanglIsQueryEXT(int id) booleanglIsRenderbuffer(int renderbuffer) booleanglIsRenderbufferEXT(int renderbuffer) booleanglIsRenderbufferOES(int renderbuffer) booleanglIsSampler(int sampler) booleanglIsSemaphoreEXT(int semaphore) booleanglIsShader(int shader) booleanglIsStateNV(int state) booleanglIsSync(int sync) booleanglIsSyncAPPLE(int sync) booleanglIsTexture(int texture) booleanglIsTextureEXT(int texture) booleanglIsTextureHandleResidentARB(long handle) booleanglIsTextureHandleResidentNV(long handle) booleanglIsTransformFeedback(int id) booleanglIsTransformFeedbackNV(int id) booleanglIsVariantEnabledEXT(int id, GLVariantCapEXT cap) booleanglIsVertexArray(int array) booleanglIsVertexArrayAPPLE(int array) booleanglIsVertexArrayOES(int array) booleanglIsVertexAttribEnabledAPPLE(int index, GLEnum pname) voidglLabelObjectEXT(GLEnum type, int object, int length, ConstPointer<Byte> label) voidglLGPUCopyImageSubDataNVX(int sourceGpu, int destinationGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidvoidglLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) voidglLightEnviSGIX(GLLightEnvParameterSGIX pname, GLLightEnvModeSGIX param) voidglLightf(GLLightName light, GLLightParameter pname, float param) voidglLightfv(GLLightName light, GLLightParameter pname, ConstPointer<Float> params) voidglLighti(GLLightName light, GLLightParameter pname, int param) voidglLightiv(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLightModelf(GLLightModelParameter pname, float param) voidglLightModelfv(GLLightModelParameter pname, ConstPointer<Float> params) voidglLightModeli(GLLightModelParameter pname, int param) voidglLightModeliv(GLLightModelParameter pname, ConstPointer<Integer> params) voidglLightModelx(GLLightModelParameter pname, int param) voidglLightModelxOES(GLLightModelParameter pname, int param) voidglLightModelxv(GLLightModelParameter pname, ConstPointer<Integer> param) voidglLightModelxvOES(GLLightModelParameter pname, ConstPointer<Integer> param) voidglLightx(GLLightName light, GLLightParameter pname, int param) voidglLightxOES(GLLightName light, GLLightParameter pname, int param) voidglLightxv(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLightxvOES(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLineStipple(int factor, char pattern) voidglLineWidth(float width) voidglLineWidthx(int width) voidglLineWidthxOES(int width) voidglLinkProgram(int program) voidglLinkProgramARB(int programObj) voidglListBase(int base) voidglListDrawCommandsStatesClientNV(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglListParameterfSGIX(int list, GLListParameterName pname, float param) voidglListParameterfvSGIX(int list, GLListParameterName pname, ConstPointer<Float> params) voidglListParameteriSGIX(int list, GLListParameterName pname, int param) voidglListParameterivSGIX(int list, GLListParameterName pname, ConstPointer<Integer> params) voidvoidglLoadIdentityDeformationMapSGIX(int mask) voidvoidvoidvoidvoidglLoadName(int name) voidvoidglLoadProgramNV(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) voidvoidvoidvoidvoidvoidglLockArraysEXT(int first, int count) voidvoidglMakeBufferNonResidentNV(GLEnum target) voidglMakeBufferResidentNV(GLEnum target, GLEnum access) voidglMakeImageHandleNonResidentARB(long handle) voidglMakeImageHandleNonResidentNV(long handle) voidglMakeImageHandleResidentARB(long handle, GLEnum access) voidglMakeImageHandleResidentNV(long handle, GLEnum access) voidglMakeNamedBufferNonResidentNV(int buffer) voidglMakeNamedBufferResidentNV(int buffer, GLEnum access) voidglMakeTextureHandleNonResidentARB(long handle) voidglMakeTextureHandleNonResidentNV(long handle) voidglMakeTextureHandleResidentARB(long handle) voidglMakeTextureHandleResidentNV(long handle) voidglMap1d(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) voidglMap1f(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) voidglMap1xOES(GLMapTarget target, int u1, int u2, int stride, int order, int points) voidglMap2d(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) voidglMap2f(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) voidglMap2xOES(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) glMapBuffer(GLBufferTarget target, GLBufferAccess access) glMapBufferARB(GLBufferTarget target, GLBufferAccess access) glMapBufferOES(GLBufferTarget target, GLBufferAccess access) glMapBufferRange(GLBufferTarget target, long offset, long length, int access) glMapBufferRangeEXT(GLBufferTarget target, long offset, long length, int access) voidglMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) voidglMapGrid1d(int un, double u1, double u2) voidglMapGrid1f(int un, float u1, float u2) voidglMapGrid1xOES(int n, int u1, int u2) voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidglMapGrid2xOES(int n, int u1, int u2, int v1, int v2) glMapNamedBuffer(int buffer, GLBufferAccess access) glMapNamedBufferEXT(int buffer, GLBufferAccess access) glMapNamedBufferRange(int buffer, long offset, long length, int access) glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access) glMapObjectBufferATI(int buffer) voidglMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) voidglMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) glMapTexture2DINTEL(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) voidglMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) voidglMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) voidglMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) voidglMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) voidglMaterialf(GLTriangleFace face, GLMaterialParameter pname, float param) voidglMaterialfv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) voidglMateriali(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialiv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) voidglMaterialx(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialxOES(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialxv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) voidglMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) voidglMatrixFrustumEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) voidglMatrixIndexPointerARB(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglMatrixIndexPointerOES(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglMatrixIndexubvARB(int size, ConstPointer<Byte> indices) voidglMatrixIndexuivARB(int size, ConstPointer<Integer> indices) voidglMatrixIndexusvARB(int size, ConstPointer<Character> indices) voidglMatrixLoad3x2fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixLoad3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixLoaddEXT(GLMatrixMode mode, ConstPointer<Double> m) voidglMatrixLoadfEXT(GLMatrixMode mode, ConstPointer<Float> m) voidvoidglMatrixLoadTranspose3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidvoidvoidglMatrixMode(GLMatrixMode mode) voidglMatrixMult3x2fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixMult3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixMultdEXT(GLMatrixMode mode, ConstPointer<Double> m) voidglMatrixMultfEXT(GLMatrixMode mode, ConstPointer<Float> m) voidglMatrixMultTranspose3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidvoidvoidglMatrixOrthoEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) voidglMatrixPopEXT(GLMatrixMode mode) voidglMatrixPushEXT(GLMatrixMode mode) voidglMatrixRotatedEXT(GLMatrixMode mode, double angle, double x, double y, double z) voidglMatrixRotatefEXT(GLMatrixMode mode, float angle, float x, float y, float z) voidglMatrixScaledEXT(GLMatrixMode mode, double x, double y, double z) voidglMatrixScalefEXT(GLMatrixMode mode, float x, float y, float z) voidglMatrixTranslatedEXT(GLMatrixMode mode, double x, double y, double z) voidglMatrixTranslatefEXT(GLMatrixMode mode, float x, float y, float z) voidglMaxActiveShaderCoresARM(int count) voidglMaxShaderCompilerThreadsARB(int count) voidglMaxShaderCompilerThreadsKHR(int count) voidglMemoryBarrier(int barriers) voidglMemoryBarrierByRegion(int barriers) voidglMemoryBarrierEXT(int barriers) voidglMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) voidglMinmax(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) voidglMinmaxEXT(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) voidglMinSampleShading(float value) voidglMinSampleShadingARB(float value) voidglMinSampleShadingOES(float value) voidvoidglMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) voidglMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) voidglMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglMulticastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) voidglMulticastGetQueryObjecti64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) voidglMulticastGetQueryObjectivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) voidglMulticastGetQueryObjectui64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) voidglMulticastGetQueryObjectuivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) voidglMulticastScissorArrayvNVX(int gpu, int first, int count, ConstPointer<Integer> v) voidglMulticastViewportArrayvNVX(int gpu, int first, int count, ConstPointer<Float> v) voidglMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidglMulticastWaitSyncNV(int signalGpu, int waitGpuMask) voidglMultiDrawArrays(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) voidglMultiDrawArraysEXT(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawArraysIndirectAMD(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) voidglMultiDrawArraysIndirectBindlessCountNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidglMultiDrawArraysIndirectBindlessNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) voidglMultiDrawArraysIndirectCount(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawArraysIndirectCountARB(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawArraysIndirectEXT(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawElementArrayAPPLE(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiDrawElements(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) voidglMultiDrawElementsBaseVertex(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) voidglMultiDrawElementsBaseVertexEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) voidglMultiDrawElementsEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) voidglMultiDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawElementsIndirectAMD(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) voidglMultiDrawElementsIndirectBindlessCountNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidglMultiDrawElementsIndirectBindlessNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) voidglMultiDrawElementsIndirectCount(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawElementsIndirectCountARB(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawElementsIndirectEXT(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) voidglMultiDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiModeDrawArraysIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) voidglMultiModeDrawElementsIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) voidglMultiTexBufferEXT(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) voidglMultiTexCoord1bOES(GLTextureUnit texture, byte s) voidglMultiTexCoord1bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord1d(GLTextureUnit target, double s) voidglMultiTexCoord1dARB(GLTextureUnit target, double s) voidglMultiTexCoord1dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord1dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord1f(GLTextureUnit target, float s) voidglMultiTexCoord1fARB(GLTextureUnit target, float s) voidglMultiTexCoord1fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord1fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord1hNV(GLTextureUnit target, char s) voidglMultiTexCoord1hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord1i(GLTextureUnit target, int s) voidglMultiTexCoord1iARB(GLTextureUnit target, int s) voidglMultiTexCoord1iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord1ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord1s(GLTextureUnit target, short s) voidglMultiTexCoord1sARB(GLTextureUnit target, short s) voidglMultiTexCoord1sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord1svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord1xOES(GLTextureUnit texture, int s) voidglMultiTexCoord1xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord2bOES(GLTextureUnit texture, byte s, byte t) voidglMultiTexCoord2bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord2d(GLTextureUnit target, double s, double t) voidglMultiTexCoord2dARB(GLTextureUnit target, double s, double t) voidglMultiTexCoord2dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord2dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord2f(GLTextureUnit target, float s, float t) voidglMultiTexCoord2fARB(GLTextureUnit target, float s, float t) voidglMultiTexCoord2fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord2fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord2hNV(GLTextureUnit target, char s, char t) voidglMultiTexCoord2hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord2i(GLTextureUnit target, int s, int t) voidglMultiTexCoord2iARB(GLTextureUnit target, int s, int t) voidglMultiTexCoord2iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord2ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord2s(GLTextureUnit target, short s, short t) voidglMultiTexCoord2sARB(GLTextureUnit target, short s, short t) voidglMultiTexCoord2sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord2svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord2xOES(GLTextureUnit texture, int s, int t) voidglMultiTexCoord2xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord3bOES(GLTextureUnit texture, byte s, byte t, byte r) voidglMultiTexCoord3bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord3d(GLTextureUnit target, double s, double t, double r) voidglMultiTexCoord3dARB(GLTextureUnit target, double s, double t, double r) voidglMultiTexCoord3dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord3dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord3f(GLTextureUnit target, float s, float t, float r) voidglMultiTexCoord3fARB(GLTextureUnit target, float s, float t, float r) voidglMultiTexCoord3fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord3fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord3hNV(GLTextureUnit target, char s, char t, char r) voidglMultiTexCoord3hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord3i(GLTextureUnit target, int s, int t, int r) voidglMultiTexCoord3iARB(GLTextureUnit target, int s, int t, int r) voidglMultiTexCoord3iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord3ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord3s(GLTextureUnit target, short s, short t, short r) voidglMultiTexCoord3sARB(GLTextureUnit target, short s, short t, short r) voidglMultiTexCoord3sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord3svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord3xOES(GLTextureUnit texture, int s, int t, int r) voidglMultiTexCoord3xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord4bOES(GLTextureUnit texture, byte s, byte t, byte r, byte q) voidglMultiTexCoord4bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord4d(GLTextureUnit target, double s, double t, double r, double q) voidglMultiTexCoord4dARB(GLTextureUnit target, double s, double t, double r, double q) voidglMultiTexCoord4dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord4dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord4f(GLTextureUnit target, float s, float t, float r, float q) voidglMultiTexCoord4fARB(GLTextureUnit target, float s, float t, float r, float q) voidglMultiTexCoord4fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord4fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord4hNV(GLTextureUnit target, char s, char t, char r, char q) voidglMultiTexCoord4hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord4i(GLTextureUnit target, int s, int t, int r, int q) voidglMultiTexCoord4iARB(GLTextureUnit target, int s, int t, int r, int q) voidglMultiTexCoord4iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord4ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord4s(GLTextureUnit target, short s, short t, short r, short q) voidglMultiTexCoord4sARB(GLTextureUnit target, short s, short t, short r, short q) voidglMultiTexCoord4sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord4svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord4x(GLTextureUnit texture, int s, int t, int r, int q) voidglMultiTexCoord4xOES(GLTextureUnit texture, int s, int t, int r, int q) voidglMultiTexCoord4xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoordP1ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP1uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP2ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP2uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP3ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP3uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP4ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP4uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordPointerEXT(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) voidglMultiTexEnvfEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) voidglMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) voidglMultiTexEnviEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglMultiTexGendEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) voidglMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) voidglMultiTexGenfEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglMultiTexGeniEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexParameterfEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) voidglMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglMultiTexParameteriEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) voidglMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexRenderbufferEXT(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) voidglMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidvoidvoidvoidvoidvoidvoidvoidvoidvoidglNamedBufferAttachMemoryNV(int buffer, int memory, long offset) voidglNamedBufferData(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) voidglNamedBufferDataEXT(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) voidglNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) voidglNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) voidglNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) voidglNamedBufferStorage(int buffer, long size, ConstPointer<Void> data, int flags) voidglNamedBufferStorageEXT(int buffer, long size, ConstPointer<Void> data, int flags) voidglNamedBufferStorageExternalEXT(int buffer, long offset, long size, int clientBuffer, int flags) voidglNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) voidglNamedBufferSubData(int buffer, long offset, long size, ConstPointer<Void> data) voidglNamedBufferSubDataEXT(int buffer, long offset, long size, ConstPointer<Void> data) voidglNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglNamedFramebufferDrawBuffer(int framebuffer, GLColorBuffer buf) voidglNamedFramebufferDrawBuffers(int framebuffer, int n, ConstPointer<GLColorBuffer> bufs) voidglNamedFramebufferParameteri(int framebuffer, GLFramebufferParameterName pname, int param) voidglNamedFramebufferParameteriEXT(int framebuffer, GLFramebufferParameterName pname, int param) voidglNamedFramebufferReadBuffer(int framebuffer, GLColorBuffer src) voidglNamedFramebufferRenderbuffer(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglNamedFramebufferRenderbufferEXT(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, ConstPointer<Float> v) voidglNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, ConstPointer<Float> v) voidglNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) voidglNamedFramebufferTexture(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) voidglNamedFramebufferTexture1DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglNamedFramebufferTexture2DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglNamedFramebufferTexture3DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglNamedFramebufferTextureEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) voidglNamedFramebufferTextureFaceEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglNamedFramebufferTextureLayer(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglNamedFramebufferTextureLayerEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglNamedFramebufferTextureMultiviewOVR(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) voidglNamedProgramLocalParameter4dEXT(int program, GLProgramTarget target, int index, double x, double y, double z, double w) voidglNamedProgramLocalParameter4dvEXT(int program, GLProgramTarget target, int index, ConstPointer<Double> params) voidglNamedProgramLocalParameter4fEXT(int program, GLProgramTarget target, int index, float x, float y, float z, float w) voidglNamedProgramLocalParameter4fvEXT(int program, GLProgramTarget target, int index, ConstPointer<Float> params) voidglNamedProgramLocalParameterI4iEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) voidglNamedProgramLocalParameterI4ivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) voidglNamedProgramLocalParameterI4uiEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) voidglNamedProgramLocalParameterI4uivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) voidglNamedProgramLocalParameters4fvEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglNamedProgramLocalParametersI4ivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglNamedProgramLocalParametersI4uivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) voidglNamedRenderbufferStorage(int renderbuffer, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageEXT(int renderbuffer, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisample(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) voidglNamedStringARB(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) voidglNewList(int list, GLListMode mode) intglNewObjectBufferATI(int size, ConstPointer<Void> pointer, GLArrayObjectUsageATI usage) voidglNormal3b(byte nx, byte ny, byte nz) voidvoidglNormal3d(double nx, double ny, double nz) voidvoidglNormal3f(float nx, float ny, float nz) voidvoidglNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z) voidvoidglNormal3hNV(char nx, char ny, char nz) voidvoidglNormal3i(int nx, int ny, int nz) voidvoidglNormal3s(short nx, short ny, short nz) voidvoidglNormal3x(int nx, int ny, int nz) voidglNormal3xOES(int nx, int ny, int nz) voidglNormal3xvOES(ConstPointer<Integer> coords) voidglNormalFormatNV(GLEnum type, int stride) voidglNormalP3ui(GLNormalPointerType type, int coords) voidglNormalP3uiv(GLNormalPointerType type, ConstPointer<Integer> coords) voidglNormalPointer(GLNormalPointerType type, int stride, ConstPointer<Void> pointer) voidglNormalPointerEXT(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglNormalPointerListIBM(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglNormalPointervINTEL(GLNormalPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglNormalStream3bATI(GLVertexStreamATI stream, byte nx, byte ny, byte nz) voidglNormalStream3bvATI(GLVertexStreamATI stream, ConstPointer<Byte> coords) voidglNormalStream3dATI(GLVertexStreamATI stream, double nx, double ny, double nz) voidglNormalStream3dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglNormalStream3fATI(GLVertexStreamATI stream, float nx, float ny, float nz) voidglNormalStream3fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglNormalStream3iATI(GLVertexStreamATI stream, int nx, int ny, int nz) voidglNormalStream3ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglNormalStream3sATI(GLVertexStreamATI stream, short nx, short ny, short nz) voidglNormalStream3svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglObjectLabel(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) voidglObjectLabelKHR(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) voidglObjectPtrLabel(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) voidglObjectPtrLabelKHR(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) glObjectPurgeableAPPLE(GLEnum objectType, int name, GLEnum option) glObjectUnpurgeableAPPLE(GLEnum objectType, int name, GLEnum option) voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) voidglOrthof(float l, float r, float b, float t, float n, float f) voidglOrthofOES(float l, float r, float b, float t, float n, float f) voidglOrthox(int l, int r, int b, int t, int n, int f) voidglOrthoxOES(int l, int r, int b, int t, int n, int f) voidglPassTexCoordATI(int dst, int coord, GLSwizzleOpATI swizzle) voidglPassThrough(float token) voidglPassThroughxOES(int token) voidglPatchParameterfv(GLPatchParameterName pname, ConstPointer<Float> values) voidglPatchParameteri(GLPatchParameterName pname, int value) voidglPatchParameteriEXT(GLPatchParameterName pname, int value) voidglPatchParameteriOES(GLPatchParameterName pname, int value) voidglPathColorGenNV(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) voidglPathCommandsNV(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathCoordsNV(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidvoidglPathDashArrayNV(int path, int dashCount, ConstPointer<Float> dashArray) voidglPathFogGenNV(GLPathGenMode genMode) glPathGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) glPathGlyphIndexRangeNV(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) voidglPathGlyphRangeNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) voidglPathGlyphsNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) glPathMemoryGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) voidglPathParameterfNV(int path, GLPathParameter pname, float value) voidglPathParameterfvNV(int path, GLPathParameter pname, ConstPointer<Float> value) voidglPathParameteriNV(int path, GLPathParameter pname, int value) voidglPathParameterivNV(int path, GLPathParameter pname, ConstPointer<Integer> value) voidglPathStencilDepthOffsetNV(float factor, float units) voidglPathStencilFuncNV(GLStencilFunction func, int ref, int mask) voidglPathStringNV(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) voidglPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathSubCoordsNV(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathTexGenNV(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) voidvoidvoidglPixelDataRangeNV(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) voidglPixelMapfv(GLPixelMap map, int mapsize, ConstPointer<Float> values) voidglPixelMapuiv(GLPixelMap map, int mapsize, ConstPointer<Integer> values) voidglPixelMapusv(GLPixelMap map, int mapsize, ConstPointer<Character> values) voidglPixelMapx(GLPixelMap map, int size, ConstPointer<Integer> values) voidglPixelStoref(GLPixelStoreParameter pname, float param) voidglPixelStorei(GLPixelStoreParameter pname, int param) voidglPixelStorex(GLPixelStoreParameter pname, int param) voidglPixelTexGenParameterfSGIS(GLPixelTexGenParameterNameSGIS pname, float param) voidglPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) voidglPixelTexGenParameteriSGIS(GLPixelTexGenParameterNameSGIS pname, int param) voidvoidvoidglPixelTransferf(GLPixelTransferParameter pname, float param) voidglPixelTransferi(GLPixelTransferParameter pname, int param) voidglPixelTransferxOES(GLPixelTransferParameter pname, int param) voidglPixelTransformParameterfEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) voidglPixelTransformParameterfvEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) voidglPixelTransformParameteriEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) voidglPixelTransformParameterivEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) voidglPixelZoom(float xfactor, float yfactor) voidglPixelZoomxOES(int xfactor, int yfactor) voidglPNTrianglesfATI(GLPNTrianglesPNameATI pname, float param) voidglPNTrianglesiATI(GLPNTrianglesPNameATI pname, int param) booleanglPointAlongPathNV(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) voidglPointParameterf(GLPointParameterNameARB pname, float param) voidglPointParameterfARB(GLPointParameterNameARB pname, float param) voidglPointParameterfEXT(GLPointParameterNameARB pname, float param) voidglPointParameterfSGIS(GLPointParameterNameARB pname, float param) voidglPointParameterfv(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvARB(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvEXT(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvSGIS(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameteri(GLPointParameterNameARB pname, int param) voidglPointParameteriNV(GLPointParameterNameARB pname, int param) voidglPointParameteriv(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterivNV(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterx(GLPointParameterNameARB pname, int param) voidglPointParameterxOES(GLPointParameterNameARB pname, int param) voidglPointParameterxv(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterxvOES(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointSize(float size) voidglPointSizePointerOES(GLEnum type, int stride, ConstPointer<Void> pointer) voidglPointSizex(int size) voidglPointSizexOES(int size) intglPollAsyncSGIX(MutPointer<Integer> markerp) intglPollInstrumentsSGIX(MutPointer<Integer> marker_p) voidglPolygonMode(GLTriangleFace face, GLPolygonMode mode) voidglPolygonModeNV(GLTriangleFace face, GLPolygonMode mode) voidglPolygonOffset(float factor, float units) voidglPolygonOffsetClamp(float factor, float units, float clamp) voidglPolygonOffsetClampEXT(float factor, float units, float clamp) voidglPolygonOffsetEXT(float factor, float bias) voidglPolygonOffsetx(int factor, int units) voidglPolygonOffsetxOES(int factor, int units) voidglPolygonStipple(ConstPointer<Byte> mask) voidvoidvoidvoidvoidvoidvoidvoidglPresentFrameDualFillNV(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, GLEnum target1, int fill1, GLEnum target2, int fill2, GLEnum target3, int fill3) voidglPresentFrameKeyedNV(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, int key0, GLEnum target1, int fill1, int key1) voidglPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveRestartIndex(int index) voidglPrimitiveRestartIndexNV(int index) voidvoidglPrioritizeTextures(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) voidglPrioritizeTexturesEXT(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) voidglPrioritizeTexturesxOES(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) voidglProgramBinary(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) voidglProgramBinaryOES(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) voidglProgramBufferParametersfvNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) voidglProgramBufferParametersIivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) voidglProgramBufferParametersIuivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) voidglProgramEnvParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) voidglProgramEnvParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) voidglProgramEnvParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) voidglProgramEnvParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) voidglProgramEnvParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramEnvParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramEnvParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramEnvParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramEnvParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglProgramEnvParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramEnvParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramLocalParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) voidglProgramLocalParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) voidglProgramLocalParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) voidglProgramLocalParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) voidglProgramLocalParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramLocalParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramLocalParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramLocalParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramLocalParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglProgramLocalParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramLocalParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramNamedParameter4dNV(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) voidglProgramNamedParameter4dvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) voidglProgramNamedParameter4fNV(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) voidglProgramNamedParameter4fvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) voidglProgramParameter4dNV(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) voidglProgramParameter4dvNV(GLVertexAttribEnumNV target, int index, ConstPointer<Double> v) voidglProgramParameter4fNV(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) voidglProgramParameter4fvNV(GLVertexAttribEnumNV target, int index, ConstPointer<Float> v) voidglProgramParameteri(int program, GLProgramParameterPName pname, int value) voidglProgramParameteriARB(int program, GLProgramParameterPName pname, int value) voidglProgramParameteriEXT(int program, GLProgramParameterPName pname, int value) voidglProgramParameters4dvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) voidglProgramParameters4fvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) voidglProgramPathFragmentInputGenNV(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) voidglProgramStringARB(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) voidglProgramSubroutineParametersuivNV(GLEnum target, int count, ConstPointer<Integer> params) voidglProgramUniform1d(int program, int location, double v0) voidglProgramUniform1dEXT(int program, int location, double x) voidglProgramUniform1dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform1dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform1f(int program, int location, float v0) voidglProgramUniform1fEXT(int program, int location, float v0) voidglProgramUniform1fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform1fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform1i(int program, int location, int v0) voidglProgramUniform1i64ARB(int program, int location, long x) voidglProgramUniform1i64NV(int program, int location, long x) voidglProgramUniform1i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1iEXT(int program, int location, int v0) voidglProgramUniform1iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1ui(int program, int location, int v0) voidglProgramUniform1ui64ARB(int program, int location, long x) voidglProgramUniform1ui64NV(int program, int location, long x) voidglProgramUniform1ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1uiEXT(int program, int location, int v0) voidglProgramUniform1uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2d(int program, int location, double v0, double v1) voidglProgramUniform2dEXT(int program, int location, double x, double y) voidglProgramUniform2dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform2dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform2f(int program, int location, float v0, float v1) voidglProgramUniform2fEXT(int program, int location, float v0, float v1) voidglProgramUniform2fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform2fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform2i(int program, int location, int v0, int v1) voidglProgramUniform2i64ARB(int program, int location, long x, long y) voidglProgramUniform2i64NV(int program, int location, long x, long y) voidglProgramUniform2i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2iEXT(int program, int location, int v0, int v1) voidglProgramUniform2iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2ui(int program, int location, int v0, int v1) voidglProgramUniform2ui64ARB(int program, int location, long x, long y) voidglProgramUniform2ui64NV(int program, int location, long x, long y) voidglProgramUniform2ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2uiEXT(int program, int location, int v0, int v1) voidglProgramUniform2uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) voidglProgramUniform3dEXT(int program, int location, double x, double y, double z) voidglProgramUniform3dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform3dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) voidglProgramUniform3fEXT(int program, int location, float v0, float v1, float v2) voidglProgramUniform3fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform3fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) voidglProgramUniform3i64ARB(int program, int location, long x, long y, long z) voidglProgramUniform3i64NV(int program, int location, long x, long y, long z) voidglProgramUniform3i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3iEXT(int program, int location, int v0, int v1, int v2) voidglProgramUniform3iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) voidglProgramUniform3ui64ARB(int program, int location, long x, long y, long z) voidglProgramUniform3ui64NV(int program, int location, long x, long y, long z) voidglProgramUniform3ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidglProgramUniform3uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidglProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) voidglProgramUniform4dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform4dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidglProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidglProgramUniform4fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform4fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidglProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) voidglProgramUniform4i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidglProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidglProgramUniform4ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniformHandleui64ARB(int program, int location, long value) voidglProgramUniformHandleui64IMG(int program, int location, long value) voidglProgramUniformHandleui64NV(int program, int location, long value) voidglProgramUniformHandleui64vARB(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformHandleui64vIMG(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformHandleui64vNV(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformui64NV(int program, int location, long value) voidglProgramUniformui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramVertexLimitNV(GLProgramTarget target, int limit) voidvoidvoidglPushAttrib(int mask) voidglPushClientAttrib(int mask) voidglPushClientAttribDefaultEXT(int mask) voidglPushDebugGroup(GLDebugSource source, int id, int length, ConstPointer<Byte> message) voidglPushDebugGroupKHR(GLDebugSource source, int id, int length, ConstPointer<Byte> message) voidglPushGroupMarkerEXT(int length, ConstPointer<Byte> marker) voidvoidglPushName(int name) voidglQueryCounter(int id, GLQueryCounterTarget target) voidglQueryCounterEXT(int id, GLQueryCounterTarget target) intglQueryMatrixxOES(MutPointer<Integer> mantissa, MutPointer<Integer> exponent) voidglQueryObjectParameteruiAMD(GLQueryTarget target, int id, GLEnum pname, int param) intglQueryResourceNV(GLEnum queryType, int tagId, int count, MutPointer<Integer> buffer) voidglQueryResourceTagNV(int tagId, ConstPointer<Byte> tagString) voidglRasterPos2d(double x, double y) voidvoidglRasterPos2f(float x, float y) voidvoidglRasterPos2i(int x, int y) voidvoidglRasterPos2s(short x, short y) voidvoidglRasterPos2xOES(int x, int y) voidglRasterPos2xvOES(ConstPointer<Integer> coords) voidglRasterPos3d(double x, double y, double z) voidvoidglRasterPos3f(float x, float y, float z) voidvoidglRasterPos3i(int x, int y, int z) voidvoidglRasterPos3s(short x, short y, short z) voidvoidglRasterPos3xOES(int x, int y, int z) voidglRasterPos3xvOES(ConstPointer<Integer> coords) voidglRasterPos4d(double x, double y, double z, double w) voidvoidglRasterPos4f(float x, float y, float z, float w) voidvoidglRasterPos4i(int x, int y, int z, int w) voidvoidglRasterPos4s(short x, short y, short z, short w) voidvoidglRasterPos4xOES(int x, int y, int z, int w) voidglRasterPos4xvOES(ConstPointer<Integer> coords) voidglRasterSamplesEXT(int samples, boolean fixedsamplelocations) voidvoidglReadBufferIndexedEXT(GLReadBufferMode src, int index) voidglReadBufferNV(GLEnum mode) voidglReadInstrumentsSGIX(int marker) voidglReadnPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsARB(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsEXT(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsKHR(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglRectd(double x1, double y1, double x2, double y2) voidglRectdv(ConstPointer<Double> v1, ConstPointer<Double> v2) voidglRectf(float x1, float y1, float x2, float y2) voidglRectfv(ConstPointer<Float> v1, ConstPointer<Float> v2) voidglRecti(int x1, int y1, int x2, int y2) voidglRectiv(ConstPointer<Integer> v1, ConstPointer<Integer> v2) voidglRects(short x1, short y1, short x2, short y2) voidglRectsv(ConstPointer<Short> v1, ConstPointer<Short> v2) voidglRectxOES(int x1, int y1, int x2, int y2) voidglRectxvOES(ConstPointer<Integer> v1, ConstPointer<Integer> v2) voidglReferencePlaneSGIX(ConstPointer<Double> equation) booleanglReleaseKeyedMutexWin32EXT(int memory, long key) voidvoidglRenderbufferStorage(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageEXT(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisample(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleAdvancedAMD(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleANGLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleAPPLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleCoverageNV(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleEXT(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleIMG(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleNV(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageOES(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderGpuMaskNV(int mask) intglRenderMode(GLRenderingMode mode) voidglReplacementCodePointerSUN(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) voidglReplacementCodeubSUN(byte code) voidvoidglReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) voidglReplacementCodeuiColor3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) voidglReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) voidglReplacementCodeuiColor4ubVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) voidglReplacementCodeuiNormal3fVertex3fSUN(int rc, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiSUN(int code) voidglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) voidglReplacementCodeuiTexCoord2fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) voidglReplacementCodeuiVertex3fSUN(int rc, float x, float y, float z) voidvoidvoidglReplacementCodeusSUN(char code) voidvoidglRequestResidentProgramsNV(int n, ConstPointer<Integer> programs) voidglResetHistogram(GLHistogramTargetEXT target) voidvoidglResetMemoryObjectParameterNV(int memory, GLEnum pname) voidglResetMinmax(GLMinmaxTargetEXT target) voidglResetMinmaxEXT(GLMinmaxTargetEXT target) voidvoidvoidvoidvoidvoidglRotated(double angle, double x, double y, double z) voidglRotatef(float angle, float x, float y, float z) voidglRotatex(int angle, int x, int y, int z) voidglRotatexOES(int angle, int x, int y, int z) voidglSampleCoverage(float value, boolean invert) voidglSampleCoverageARB(float value, boolean invert) voidglSampleCoveragex(int value, boolean invert) voidglSampleCoveragexOES(int value, boolean invert) voidglSampleMapATI(int dst, int interp, GLSwizzleOpATI swizzle) voidglSampleMaskEXT(float value, boolean invert) voidglSampleMaski(int maskNumber, int mask) voidglSampleMaskIndexedNV(int index, int mask) voidglSampleMaskSGIS(float value, boolean invert) voidglSamplePatternEXT(GLSamplePatternEXT pattern) voidglSamplePatternSGIS(GLSamplePatternSGIS pattern) voidglSamplerParameterf(int sampler, GLSamplerParameterF pname, float param) voidglSamplerParameterfv(int sampler, GLSamplerParameterF pname, ConstPointer<Float> param) voidglSamplerParameteri(int sampler, GLSamplerParameterI pname, int param) voidglSamplerParameterIiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameteriv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglScaled(double x, double y, double z) voidglScalef(float x, float y, float z) voidglScalex(int x, int y, int z) voidglScalexOES(int x, int y, int z) voidglScissor(int x, int y, int width, int height) voidglScissorArrayv(int first, int count, ConstPointer<Integer> v) voidglScissorArrayvNV(int first, int count, ConstPointer<Integer> v) voidglScissorArrayvOES(int first, int count, ConstPointer<Integer> v) voidglScissorExclusiveArrayvNV(int first, int count, ConstPointer<Integer> v) voidglScissorExclusiveNV(int x, int y, int width, int height) voidglScissorIndexed(int index, int left, int bottom, int width, int height) voidglScissorIndexedNV(int index, int left, int bottom, int width, int height) voidglScissorIndexedOES(int index, int left, int bottom, int width, int height) voidglScissorIndexedv(int index, ConstPointer<Integer> v) voidglScissorIndexedvNV(int index, ConstPointer<Integer> v) voidglScissorIndexedvOES(int index, ConstPointer<Integer> v) voidglSecondaryColor3b(byte red, byte green, byte blue) voidglSecondaryColor3bEXT(byte red, byte green, byte blue) voidvoidvoidglSecondaryColor3d(double red, double green, double blue) voidglSecondaryColor3dEXT(double red, double green, double blue) voidvoidvoidglSecondaryColor3f(float red, float green, float blue) voidglSecondaryColor3fEXT(float red, float green, float blue) voidvoidvoidglSecondaryColor3hNV(char red, char green, char blue) voidvoidglSecondaryColor3i(int red, int green, int blue) voidglSecondaryColor3iEXT(int red, int green, int blue) voidvoidvoidglSecondaryColor3s(short red, short green, short blue) voidglSecondaryColor3sEXT(short red, short green, short blue) voidvoidvoidglSecondaryColor3ub(byte red, byte green, byte blue) voidglSecondaryColor3ubEXT(byte red, byte green, byte blue) voidvoidvoidglSecondaryColor3ui(int red, int green, int blue) voidglSecondaryColor3uiEXT(int red, int green, int blue) voidvoidvoidglSecondaryColor3us(char red, char green, char blue) voidglSecondaryColor3usEXT(char red, char green, char blue) voidvoidvoidglSecondaryColorFormatNV(int size, GLColorPointerType type, int stride) voidglSecondaryColorP3ui(GLColorPointerType type, int color) voidglSecondaryColorP3uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglSecondaryColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglSecondaryColorPointerEXT(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglSecondaryColorPointerListIBM(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglSelectBuffer(int size, MutPointer<Integer> buffer) voidglSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) voidglSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) voidglSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) voidglSeparableFilter2D(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) voidglSeparableFilter2DEXT(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) voidglSetFenceAPPLE(int fence) voidglSetFenceNV(int fence, GLFenceConditionNV condition) voidglSetFragmentShaderConstantATI(int dst, ConstPointer<Float> value) voidglSetInvariantEXT(int id, GLScalarType type, ConstPointer<Void> addr) voidglSetLocalConstantEXT(int id, GLScalarType type, ConstPointer<Void> addr) voidglSetMultisamplefvAMD(GLEnum pname, int index, ConstPointer<Float> val) voidglShadeModel(GLShadingModel mode) voidglShaderBinary(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) voidglShaderOp1EXT(GLVertexShaderOpEXT op, int res, int arg1) voidglShaderOp2EXT(GLVertexShaderOpEXT op, int res, int arg1, int arg2) voidglShaderOp3EXT(GLVertexShaderOpEXT op, int res, int arg1, int arg2, int arg3) voidglShaderSource(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) voidglShaderSourceARB(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidglShadingRateCombinerOpsEXT(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) voidvoidglShadingRateImageBarrierNV(boolean synchronize) voidglShadingRateImagePaletteNV(int viewport, int first, int count, ConstPointer<GLEnum> rates) voidvoidglShadingRateSampleOrderCustomNV(GLEnum rate, int samples, ConstPointer<Integer> locations) voidglShadingRateSampleOrderNV(GLEnum order) voidglSharpenTexFuncSGIS(GLTextureTarget target, int n, ConstPointer<Float> points) voidglSignalSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) voidglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) voidglSignalVkFenceNV(long vkFence) voidglSignalVkSemaphoreNV(long vkSemaphore) voidglSpecializeShader(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) voidglSpecializeShaderARB(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) voidglSpriteParameterfSGIX(GLSpriteParameterNameSGIX pname, float param) voidglSpriteParameterfvSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<Float> params) voidglSpriteParameteriSGIX(GLSpriteParameterNameSGIX pname, GLSpriteModeSGIX param) voidglSpriteParameterivSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) voidvoidglStartTilingQCOM(int x, int y, int width, int height, int preserveMask) voidglStateCaptureNV(int state, GLEnum mode) voidglStencilClearTagEXT(int stencilTagBits, int stencilClearTag) voidglStencilFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilFillPathNV(int path, GLPathFillMode fillMode, int mask) voidglStencilFunc(GLStencilFunction func, int ref, int mask) voidglStencilFuncSeparate(GLTriangleFace face, GLStencilFunction func, int ref, int mask) voidglStencilFuncSeparateATI(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) voidglStencilMask(int mask) voidglStencilMaskSeparate(GLTriangleFace face, int mask) voidglStencilOp(GLStencilOp fail, GLStencilOp zfail, GLStencilOp zpass) voidglStencilOpSeparate(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) voidglStencilOpSeparateATI(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) voidglStencilOpValueAMD(GLTriangleFace face, int value) voidglStencilStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilStrokePathNV(int path, int reference, int mask) voidglStencilThenCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilThenCoverFillPathNV(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) voidglStencilThenCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilThenCoverStrokePathNV(int path, int reference, int mask, GLPathCoverMode coverMode) voidglStopInstrumentsSGIX(int marker) voidglStringMarkerGREMEDY(int len, ConstPointer<Void> string) voidglSubpixelPrecisionBiasNV(int xbits, int ybits) voidglSwizzleEXT(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) voidglSyncTextureINTEL(int texture) voidvoidglTangent3bEXT(byte tx, byte ty, byte tz) voidvoidglTangent3dEXT(double tx, double ty, double tz) voidvoidglTangent3fEXT(float tx, float ty, float tz) voidvoidglTangent3iEXT(int tx, int ty, int tz) voidvoidglTangent3sEXT(short tx, short ty, short tz) voidvoidglTangentPointerEXT(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglTbufferMask3DFX(int mask) voidglTessellationFactorAMD(float factor) voidglTessellationModeAMD(GLEnum mode) booleanglTestFenceAPPLE(int fence) booleanglTestFenceNV(int fence) booleanglTestObjectAPPLE(GLObjectTypeAPPLE object, int name) voidglTexAttachMemoryNV(GLTextureTarget target, int memory, long offset) voidglTexBuffer(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferARB(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferRange(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBufferRangeEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBufferRangeOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBumpParameterfvATI(GLTexBumpParameterATI pname, ConstPointer<Float> param) voidglTexBumpParameterivATI(GLTexBumpParameterATI pname, ConstPointer<Integer> param) voidglTexCoord1bOES(byte s) voidglTexCoord1bvOES(ConstPointer<Byte> coords) voidglTexCoord1d(double s) voidvoidglTexCoord1f(float s) voidvoidglTexCoord1hNV(char s) voidvoidglTexCoord1i(int s) voidvoidglTexCoord1s(short s) voidvoidglTexCoord1xOES(int s) voidglTexCoord1xvOES(ConstPointer<Integer> coords) voidglTexCoord2bOES(byte s, byte t) voidglTexCoord2bvOES(ConstPointer<Byte> coords) voidglTexCoord2d(double s, double t) voidvoidglTexCoord2f(float s, float t) voidglTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z) voidglTexCoord2fColor3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) voidglTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) voidglTexCoord2fColor4ubVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) voidglTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z) voidglTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) voidvoidglTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) voidvoidglTexCoord2hNV(char s, char t) voidvoidglTexCoord2i(int s, int t) voidvoidglTexCoord2s(short s, short t) voidvoidglTexCoord2xOES(int s, int t) voidglTexCoord2xvOES(ConstPointer<Integer> coords) voidglTexCoord3bOES(byte s, byte t, byte r) voidglTexCoord3bvOES(ConstPointer<Byte> coords) voidglTexCoord3d(double s, double t, double r) voidvoidglTexCoord3f(float s, float t, float r) voidvoidglTexCoord3hNV(char s, char t, char r) voidvoidglTexCoord3i(int s, int t, int r) voidvoidglTexCoord3s(short s, short t, short r) voidvoidglTexCoord3xOES(int s, int t, int r) voidglTexCoord3xvOES(ConstPointer<Integer> coords) voidglTexCoord4bOES(byte s, byte t, byte r, byte q) voidglTexCoord4bvOES(ConstPointer<Byte> coords) voidglTexCoord4d(double s, double t, double r, double q) voidvoidglTexCoord4f(float s, float t, float r, float q) voidglTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) voidglTexCoord4fColor4fNormal3fVertex4fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidvoidglTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) voidvoidglTexCoord4hNV(char s, char t, char r, char q) voidvoidglTexCoord4i(int s, int t, int r, int q) voidvoidglTexCoord4s(short s, short t, short r, short q) voidvoidglTexCoord4xOES(int s, int t, int r, int q) voidglTexCoord4xvOES(ConstPointer<Integer> coords) voidglTexCoordFormatNV(int size, GLEnum type, int stride) voidglTexCoordP1ui(GLTexCoordPointerType type, int coords) voidglTexCoordP1uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP2ui(GLTexCoordPointerType type, int coords) voidglTexCoordP2uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP3ui(GLTexCoordPointerType type, int coords) voidglTexCoordP3uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP4ui(GLTexCoordPointerType type, int coords) voidglTexCoordP4uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordPointer(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) voidglTexCoordPointerEXT(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglTexCoordPointerListIBM(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglTexCoordPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglTexEnvf(GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) voidglTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) voidglTexEnvi(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEnvx(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnvxOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEstimateMotionQCOM(int ref, int target, int output) voidglTexEstimateMotionRegionsQCOM(int ref, int target, int output, int mask) voidglTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) voidglTexGend(GLTextureCoordName coord, GLTextureGenParameter pname, double param) voidglTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) voidglTexGenf(GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglTexGenfOES(GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglTexGeni(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGeniOES(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexGenxOES(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage2DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTexImage2DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage3DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage3DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexImage3DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidglTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage4DSGIS(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexPageCommitmentARB(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexPageCommitmentEXT(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexPageCommitmentMemNV(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) voidglTexParameterf(GLTextureTarget target, GLTextureParameterName pname, float param) voidglTexParameterfv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglTexParameteri(GLTextureTarget target, GLTextureParameterName pname, int param) voidglTexParameterIiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameteriv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterx(GLTextureTarget target, GLGetTextureParameter pname, int param) voidglTexParameterxOES(GLTextureTarget target, GLGetTextureParameter pname, int param) voidglTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) voidglTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) voidglTexRenderbufferNV(GLTextureTarget target, int renderbuffer) voidglTexStorage1D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) voidglTexStorage1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) voidglTexStorage2D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTexStorage2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTexStorage2DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTexStorage3D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTexStorage3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTexStorage3DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexStorage3DMultisampleOES(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexStorageAttribs2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) voidglTexStorageAttribs3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) voidglTexStorageMem1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) voidglTexStorageMem2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) voidglTexStorageMem2DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) voidglTexStorageMem3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) voidglTexStorageMem3DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) voidglTexStorageSparseAMD(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) voidglTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage4DSGIS(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureAttachMemoryNV(int texture, int memory, long offset) voidvoidvoidglTextureBuffer(int texture, GLSizedInternalFormat internalformat, int buffer) voidglTextureBufferEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTextureBufferRange(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTextureBufferRangeEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) voidglTextureFoveationParametersQCOM(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) voidglTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage2DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTextureImage2DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage3DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidglTextureImage3DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidvoidglTextureMaterialEXT(GLTriangleFace face, GLMaterialParameter mode) voidvoidglTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) voidglTextureParameterf(int texture, GLTextureParameterName pname, float param) voidglTextureParameterfEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) voidglTextureParameterfv(int texture, GLTextureParameterName pname, ConstPointer<Float> param) voidglTextureParameterfvEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglTextureParameteri(int texture, GLTextureParameterName pname, int param) voidglTextureParameteriEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) voidglTextureParameterIiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIuiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIuivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameteriv(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) voidglTextureParameterivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureRangeAPPLE(GLEnum target, int length, ConstPointer<Void> pointer) voidglTextureRenderbufferEXT(int texture, GLTextureTarget target, int renderbuffer) voidglTextureStorage1D(int texture, int levels, GLSizedInternalFormat internalformat, int width) voidglTextureStorage1DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) voidglTextureStorage2D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTextureStorage2DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTextureStorage2DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTextureStorage2DMultisampleEXT(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTextureStorage3D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTextureStorage3DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTextureStorage3DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTextureStorage3DMultisampleEXT(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTextureStorageMem1DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) voidglTextureStorageMem2DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) voidglTextureStorageMem2DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) voidglTextureStorageMem3DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) voidglTextureStorageMem3DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) voidglTextureStorageSparseAMD(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) voidglTextureSubImage1D(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureView(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTextureViewEXT(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTextureViewOES(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTrackMatrixNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) voidglTransformFeedbackAttribsNV(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) voidglTransformFeedbackBufferBase(int xfb, int index, int buffer) voidglTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidglTransformFeedbackStreamAttribsNV(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) voidglTransformFeedbackVaryings(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) voidglTransformFeedbackVaryingsEXT(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) voidglTransformFeedbackVaryingsNV(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) voidglTransformPathNV(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglTranslated(double x, double y, double z) voidglTranslatef(float x, float y, float z) voidglTranslatex(int x, int y, int z) voidglTranslatexOES(int x, int y, int z) voidglUniform1d(int location, double x) voidglUniform1dv(int location, int count, ConstPointer<Double> value) voidglUniform1f(int location, float v0) voidglUniform1fARB(int location, float v0) voidglUniform1fv(int location, int count, ConstPointer<Float> value) voidglUniform1fvARB(int location, int count, ConstPointer<Float> value) voidglUniform1i(int location, int v0) voidglUniform1i64ARB(int location, long x) voidglUniform1i64NV(int location, long x) voidglUniform1i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform1i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform1iARB(int location, int v0) voidglUniform1iv(int location, int count, ConstPointer<Integer> value) voidglUniform1ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform1ui(int location, int v0) voidglUniform1ui64ARB(int location, long x) voidglUniform1ui64NV(int location, long x) voidglUniform1ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform1ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform1uiEXT(int location, int v0) voidglUniform1uiv(int location, int count, ConstPointer<Integer> value) voidglUniform1uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform2d(int location, double x, double y) voidglUniform2dv(int location, int count, ConstPointer<Double> value) voidglUniform2f(int location, float v0, float v1) voidglUniform2fARB(int location, float v0, float v1) voidglUniform2fv(int location, int count, ConstPointer<Float> value) voidglUniform2fvARB(int location, int count, ConstPointer<Float> value) voidglUniform2i(int location, int v0, int v1) voidglUniform2i64ARB(int location, long x, long y) voidglUniform2i64NV(int location, long x, long y) voidglUniform2i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform2i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform2iARB(int location, int v0, int v1) voidglUniform2iv(int location, int count, ConstPointer<Integer> value) voidglUniform2ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform2ui(int location, int v0, int v1) voidglUniform2ui64ARB(int location, long x, long y) voidglUniform2ui64NV(int location, long x, long y) voidglUniform2ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform2ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform2uiEXT(int location, int v0, int v1) voidglUniform2uiv(int location, int count, ConstPointer<Integer> value) voidglUniform2uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform3d(int location, double x, double y, double z) voidglUniform3dv(int location, int count, ConstPointer<Double> value) voidglUniform3f(int location, float v0, float v1, float v2) voidglUniform3fARB(int location, float v0, float v1, float v2) voidglUniform3fv(int location, int count, ConstPointer<Float> value) voidglUniform3fvARB(int location, int count, ConstPointer<Float> value) voidglUniform3i(int location, int v0, int v1, int v2) voidglUniform3i64ARB(int location, long x, long y, long z) voidglUniform3i64NV(int location, long x, long y, long z) voidglUniform3i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform3i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform3iARB(int location, int v0, int v1, int v2) voidglUniform3iv(int location, int count, ConstPointer<Integer> value) voidglUniform3ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform3ui(int location, int v0, int v1, int v2) voidglUniform3ui64ARB(int location, long x, long y, long z) voidglUniform3ui64NV(int location, long x, long y, long z) voidglUniform3ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform3ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform3uiEXT(int location, int v0, int v1, int v2) voidglUniform3uiv(int location, int count, ConstPointer<Integer> value) voidglUniform3uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform4d(int location, double x, double y, double z, double w) voidglUniform4dv(int location, int count, ConstPointer<Double> value) voidglUniform4f(int location, float v0, float v1, float v2, float v3) voidglUniform4fARB(int location, float v0, float v1, float v2, float v3) voidglUniform4fv(int location, int count, ConstPointer<Float> value) voidglUniform4fvARB(int location, int count, ConstPointer<Float> value) voidglUniform4i(int location, int v0, int v1, int v2, int v3) voidglUniform4i64ARB(int location, long x, long y, long z, long w) voidglUniform4i64NV(int location, long x, long y, long z, long w) voidglUniform4i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform4i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform4iARB(int location, int v0, int v1, int v2, int v3) voidglUniform4iv(int location, int count, ConstPointer<Integer> value) voidglUniform4ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform4ui(int location, int v0, int v1, int v2, int v3) voidglUniform4ui64ARB(int location, long x, long y, long z, long w) voidglUniform4ui64NV(int location, long x, long y, long z, long w) voidglUniform4ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform4ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidglUniform4uiv(int location, int count, ConstPointer<Integer> value) voidglUniform4uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidglUniformBufferEXT(int program, int location, int buffer) voidglUniformHandleui64ARB(int location, long value) voidglUniformHandleui64IMG(int location, long value) voidglUniformHandleui64NV(int location, long value) voidglUniformHandleui64vARB(int location, int count, ConstPointer<Long> value) voidglUniformHandleui64vIMG(int location, int count, ConstPointer<Long> value) voidglUniformHandleui64vNV(int location, int count, ConstPointer<Long> value) voidglUniformMatrix2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformSubroutinesuiv(GLShaderType shadertype, int count, ConstPointer<Integer> indices) voidglUniformui64NV(int location, long value) voidglUniformui64vNV(int location, int count, ConstPointer<Long> value) voidbooleanglUnmapBuffer(GLBufferTarget target) booleanglUnmapBufferARB(GLBufferTarget target) booleanglUnmapBufferOES(GLEnum target) booleanglUnmapNamedBuffer(int buffer) booleanglUnmapNamedBufferEXT(int buffer) voidglUnmapObjectBufferATI(int buffer) voidglUnmapTexture2DINTEL(int texture, int level) voidglUpdateObjectBufferATI(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) voidglUploadGpuMaskNVX(int mask) voidglUseProgram(int program) voidglUseProgramObjectARB(int programObj) voidglUseProgramStages(int pipeline, int stages, int program) voidglUseProgramStagesEXT(int pipeline, int stages, int program) voidglUseShaderProgramEXT(GLEnum type, int program) voidglValidateProgram(int program) voidglValidateProgramARB(int programObj) voidglValidateProgramPipeline(int pipeline) voidglValidateProgramPipelineEXT(int pipeline) voidglVariantArrayObjectATI(int id, GLScalarType type, int stride, int buffer, int offset) voidglVariantbvEXT(int id, ConstPointer<Byte> addr) voidglVariantdvEXT(int id, ConstPointer<Double> addr) voidglVariantfvEXT(int id, ConstPointer<Float> addr) voidglVariantivEXT(int id, ConstPointer<Integer> addr) voidglVariantPointerEXT(int id, GLScalarType type, int stride, ConstPointer<Void> addr) voidglVariantsvEXT(int id, ConstPointer<Short> addr) voidglVariantubvEXT(int id, ConstPointer<Byte> addr) voidglVariantuivEXT(int id, ConstPointer<Integer> addr) voidglVariantusvEXT(int id, ConstPointer<Character> addr) voidvoidglVDPAUGetSurfaceivNV(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglVDPAUInitNV(ConstPointer<Void> vdpDevice, ConstPointer<Void> getProcAddress) booleanglVDPAUIsSurfaceNV(int surface) voidglVDPAUMapSurfacesNV(int numSurfaces, ConstPointer<Integer> surfaces) intglVDPAURegisterOutputSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) intglVDPAURegisterVideoSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) intglVDPAURegisterVideoSurfaceWithPictureStructureNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) voidglVDPAUSurfaceAccessNV(int surface, GLEnum access) voidglVDPAUUnmapSurfacesNV(int numSurface, ConstPointer<Integer> surfaces) voidglVDPAUUnregisterSurfaceNV(int surface) voidglVertex2bOES(byte x, byte y) voidglVertex2bvOES(ConstPointer<Byte> coords) voidglVertex2d(double x, double y) voidvoidglVertex2f(float x, float y) voidvoidglVertex2hNV(char x, char y) voidvoidglVertex2i(int x, int y) voidvoidglVertex2s(short x, short y) voidvoidglVertex2xOES(int x) voidglVertex2xvOES(ConstPointer<Integer> coords) voidglVertex3bOES(byte x, byte y, byte z) voidglVertex3bvOES(ConstPointer<Byte> coords) voidglVertex3d(double x, double y, double z) voidvoidglVertex3f(float x, float y, float z) voidvoidglVertex3hNV(char x, char y, char z) voidvoidglVertex3i(int x, int y, int z) voidvoidglVertex3s(short x, short y, short z) voidvoidglVertex3xOES(int x, int y) voidglVertex3xvOES(ConstPointer<Integer> coords) voidglVertex4bOES(byte x, byte y, byte z, byte w) voidglVertex4bvOES(ConstPointer<Byte> coords) voidglVertex4d(double x, double y, double z, double w) voidvoidglVertex4f(float x, float y, float z, float w) voidvoidglVertex4hNV(char x, char y, char z, char w) voidvoidglVertex4i(int x, int y, int z, int w) voidvoidglVertex4s(short x, short y, short z, short w) voidvoidglVertex4xOES(int x, int y, int z) voidglVertex4xvOES(ConstPointer<Integer> coords) voidglVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidglVertexArrayAttribFormat(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexArrayAttribIFormat(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexArrayAttribLFormat(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidglVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidglVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) voidglVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidglVertexArrayElementBuffer(int vaobj, int buffer) voidglVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) voidglVertexArrayIndexOffsetEXT(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) voidglVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) voidglVertexArrayNormalOffsetEXT(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) voidglVertexArrayParameteriAPPLE(GLVertexArrayPNameAPPLE pname, int param) voidglVertexArrayRangeAPPLE(int length, MutPointer<Void> pointer) voidglVertexArrayRangeNV(int length, ConstPointer<Void> pointer) voidglVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) voidglVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) voidglVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) voidglVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) voidglVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) voidglVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) voidglVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) voidglVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) voidglVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidglVertexArrayVertexBuffers(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) voidglVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) voidglVertexAttrib1d(int index, double x) voidglVertexAttrib1dARB(int index, double x) voidglVertexAttrib1dNV(int index, double x) voidglVertexAttrib1dv(int index, ConstPointer<Double> v) voidglVertexAttrib1dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib1dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib1f(int index, float x) voidglVertexAttrib1fARB(int index, float x) voidglVertexAttrib1fNV(int index, float x) voidglVertexAttrib1fv(int index, ConstPointer<Float> v) voidglVertexAttrib1fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib1fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib1hNV(int index, char x) voidglVertexAttrib1hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib1s(int index, short x) voidglVertexAttrib1sARB(int index, short x) voidglVertexAttrib1sNV(int index, short x) voidglVertexAttrib1sv(int index, ConstPointer<Short> v) voidglVertexAttrib1svARB(int index, ConstPointer<Short> v) voidglVertexAttrib1svNV(int index, ConstPointer<Short> v) voidglVertexAttrib2d(int index, double x, double y) voidglVertexAttrib2dARB(int index, double x, double y) voidglVertexAttrib2dNV(int index, double x, double y) voidglVertexAttrib2dv(int index, ConstPointer<Double> v) voidglVertexAttrib2dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib2dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib2f(int index, float x, float y) voidglVertexAttrib2fARB(int index, float x, float y) voidglVertexAttrib2fNV(int index, float x, float y) voidglVertexAttrib2fv(int index, ConstPointer<Float> v) voidglVertexAttrib2fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib2fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib2hNV(int index, char x, char y) voidglVertexAttrib2hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib2s(int index, short x, short y) voidglVertexAttrib2sARB(int index, short x, short y) voidglVertexAttrib2sNV(int index, short x, short y) voidglVertexAttrib2sv(int index, ConstPointer<Short> v) voidglVertexAttrib2svARB(int index, ConstPointer<Short> v) voidglVertexAttrib2svNV(int index, ConstPointer<Short> v) voidglVertexAttrib3d(int index, double x, double y, double z) voidglVertexAttrib3dARB(int index, double x, double y, double z) voidglVertexAttrib3dNV(int index, double x, double y, double z) voidglVertexAttrib3dv(int index, ConstPointer<Double> v) voidglVertexAttrib3dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib3dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib3f(int index, float x, float y, float z) voidglVertexAttrib3fARB(int index, float x, float y, float z) voidglVertexAttrib3fNV(int index, float x, float y, float z) voidglVertexAttrib3fv(int index, ConstPointer<Float> v) voidglVertexAttrib3fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib3fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib3hNV(int index, char x, char y, char z) voidglVertexAttrib3hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib3s(int index, short x, short y, short z) voidglVertexAttrib3sARB(int index, short x, short y, short z) voidglVertexAttrib3sNV(int index, short x, short y, short z) voidglVertexAttrib3sv(int index, ConstPointer<Short> v) voidglVertexAttrib3svARB(int index, ConstPointer<Short> v) voidglVertexAttrib3svNV(int index, ConstPointer<Short> v) voidglVertexAttrib4bv(int index, ConstPointer<Byte> v) voidglVertexAttrib4bvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4d(int index, double x, double y, double z, double w) voidglVertexAttrib4dARB(int index, double x, double y, double z, double w) voidglVertexAttrib4dNV(int index, double x, double y, double z, double w) voidglVertexAttrib4dv(int index, ConstPointer<Double> v) voidglVertexAttrib4dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib4dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib4f(int index, float x, float y, float z, float w) voidglVertexAttrib4fARB(int index, float x, float y, float z, float w) voidglVertexAttrib4fNV(int index, float x, float y, float z, float w) voidglVertexAttrib4fv(int index, ConstPointer<Float> v) voidglVertexAttrib4fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib4fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib4hNV(int index, char x, char y, char z, char w) voidglVertexAttrib4hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib4iv(int index, ConstPointer<Integer> v) voidglVertexAttrib4ivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nbv(int index, ConstPointer<Byte> v) voidglVertexAttrib4NbvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4Niv(int index, ConstPointer<Integer> v) voidglVertexAttrib4NivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nsv(int index, ConstPointer<Short> v) voidglVertexAttrib4NsvARB(int index, ConstPointer<Short> v) voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4Nubv(int index, ConstPointer<Byte> v) voidglVertexAttrib4NubvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4Nuiv(int index, ConstPointer<Integer> v) voidglVertexAttrib4NuivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nusv(int index, ConstPointer<Character> v) voidglVertexAttrib4NusvARB(int index, ConstPointer<Character> v) voidglVertexAttrib4s(int index, short x, short y, short z, short w) voidglVertexAttrib4sARB(int index, short x, short y, short z, short w) voidglVertexAttrib4sNV(int index, short x, short y, short z, short w) voidglVertexAttrib4sv(int index, ConstPointer<Short> v) voidglVertexAttrib4svARB(int index, ConstPointer<Short> v) voidglVertexAttrib4svNV(int index, ConstPointer<Short> v) voidglVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4ubv(int index, ConstPointer<Byte> v) voidglVertexAttrib4ubvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4ubvNV(int index, ConstPointer<Byte> v) voidglVertexAttrib4uiv(int index, ConstPointer<Integer> v) voidglVertexAttrib4uivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4usv(int index, ConstPointer<Character> v) voidglVertexAttrib4usvARB(int index, ConstPointer<Character> v) voidglVertexAttribArrayObjectATI(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) voidglVertexAttribBinding(int attribindex, int bindingindex) voidglVertexAttribDivisor(int index, int divisor) voidglVertexAttribDivisorANGLE(int index, int divisor) voidglVertexAttribDivisorARB(int index, int divisor) voidglVertexAttribDivisorEXT(int index, int divisor) voidglVertexAttribDivisorNV(int index, int divisor) voidglVertexAttribFormat(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexAttribFormatNV(int index, int size, GLVertexAttribType type, boolean normalized, int stride) voidglVertexAttribI1i(int index, int x) voidglVertexAttribI1iEXT(int index, int x) voidglVertexAttribI1iv(int index, ConstPointer<Integer> v) voidglVertexAttribI1ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI1ui(int index, int x) voidglVertexAttribI1uiEXT(int index, int x) voidglVertexAttribI1uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI1uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI2i(int index, int x, int y) voidglVertexAttribI2iEXT(int index, int x, int y) voidglVertexAttribI2iv(int index, ConstPointer<Integer> v) voidglVertexAttribI2ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI2ui(int index, int x, int y) voidglVertexAttribI2uiEXT(int index, int x, int y) voidglVertexAttribI2uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI2uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI3i(int index, int x, int y, int z) voidglVertexAttribI3iEXT(int index, int x, int y, int z) voidglVertexAttribI3iv(int index, ConstPointer<Integer> v) voidglVertexAttribI3ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI3ui(int index, int x, int y, int z) voidglVertexAttribI3uiEXT(int index, int x, int y, int z) voidglVertexAttribI3uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI3uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4bv(int index, ConstPointer<Byte> v) voidglVertexAttribI4bvEXT(int index, ConstPointer<Byte> v) voidglVertexAttribI4i(int index, int x, int y, int z, int w) voidglVertexAttribI4iEXT(int index, int x, int y, int z, int w) voidglVertexAttribI4iv(int index, ConstPointer<Integer> v) voidglVertexAttribI4ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4sv(int index, ConstPointer<Short> v) voidglVertexAttribI4svEXT(int index, ConstPointer<Short> v) voidglVertexAttribI4ubv(int index, ConstPointer<Byte> v) voidglVertexAttribI4ubvEXT(int index, ConstPointer<Byte> v) voidglVertexAttribI4ui(int index, int x, int y, int z, int w) voidglVertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidglVertexAttribI4uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI4uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4usv(int index, ConstPointer<Character> v) voidglVertexAttribI4usvEXT(int index, ConstPointer<Character> v) voidglVertexAttribIFormat(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexAttribIFormatNV(int index, int size, GLVertexAttribIType type, int stride) voidglVertexAttribIPointer(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribIPointerEXT(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribL1d(int index, double x) voidglVertexAttribL1dEXT(int index, double x) voidglVertexAttribL1dv(int index, ConstPointer<Double> v) voidglVertexAttribL1dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL1i64NV(int index, long x) voidglVertexAttribL1i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL1ui64ARB(int index, long x) voidglVertexAttribL1ui64NV(int index, long x) voidglVertexAttribL1ui64vARB(int index, ConstPointer<Long> v) voidglVertexAttribL1ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL2d(int index, double x, double y) voidglVertexAttribL2dEXT(int index, double x, double y) voidglVertexAttribL2dv(int index, ConstPointer<Double> v) voidglVertexAttribL2dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL2i64NV(int index, long x, long y) voidglVertexAttribL2i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL2ui64NV(int index, long x, long y) voidglVertexAttribL2ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL3d(int index, double x, double y, double z) voidglVertexAttribL3dEXT(int index, double x, double y, double z) voidglVertexAttribL3dv(int index, ConstPointer<Double> v) voidglVertexAttribL3dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL3i64NV(int index, long x, long y, long z) voidglVertexAttribL3i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL3ui64NV(int index, long x, long y, long z) voidglVertexAttribL3ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL4d(int index, double x, double y, double z, double w) voidglVertexAttribL4dEXT(int index, double x, double y, double z, double w) voidglVertexAttribL4dv(int index, ConstPointer<Double> v) voidglVertexAttribL4dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL4i64NV(int index, long x, long y, long z, long w) voidglVertexAttribL4i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidglVertexAttribL4ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribLFormat(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexAttribLFormatNV(int index, int size, GLVertexAttribLType type, int stride) voidglVertexAttribLPointer(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribLPointerEXT(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribP1ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP1uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP2ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP2uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP3ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP3uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP4ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP4uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribParameteriAMD(int index, GLEnum pname, int param) voidglVertexAttribPointer(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) voidglVertexAttribPointerARB(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) voidglVertexAttribPointerNV(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) voidglVertexAttribs1dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs1fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs1hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs1svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs2dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs2fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs2hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs2svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs3dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs3fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs3hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs3svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs4dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs4fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs4hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs4svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs4ubvNV(int index, int count, ConstPointer<Byte> v) voidglVertexBindingDivisor(int bindingindex, int divisor) voidglVertexBlendARB(int count) voidglVertexBlendEnvfATI(GLVertexStreamATI pname, float param) voidglVertexBlendEnviATI(GLVertexStreamATI pname, int param) voidglVertexFormatNV(int size, GLVertexPointerType type, int stride) voidglVertexP2ui(GLVertexPointerType type, int value) voidglVertexP2uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexP3ui(GLVertexPointerType type, int value) voidglVertexP3uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexP4ui(GLVertexPointerType type, int value) voidglVertexP4uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexPointer(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) voidglVertexPointerEXT(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglVertexPointerListIBM(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglVertexPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglVertexStream1dATI(GLVertexStreamATI stream, double x) voidglVertexStream1dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream1fATI(GLVertexStreamATI stream, float x) voidglVertexStream1fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream1iATI(GLVertexStreamATI stream, int x) voidglVertexStream1ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream1sATI(GLVertexStreamATI stream, short x) voidglVertexStream1svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream2dATI(GLVertexStreamATI stream, double x, double y) voidglVertexStream2dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream2fATI(GLVertexStreamATI stream, float x, float y) voidglVertexStream2fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream2iATI(GLVertexStreamATI stream, int x, int y) voidglVertexStream2ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream2sATI(GLVertexStreamATI stream, short x, short y) voidglVertexStream2svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream3dATI(GLVertexStreamATI stream, double x, double y, double z) voidglVertexStream3dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream3fATI(GLVertexStreamATI stream, float x, float y, float z) voidglVertexStream3fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream3iATI(GLVertexStreamATI stream, int x, int y, int z) voidglVertexStream3ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream3sATI(GLVertexStreamATI stream, short x, short y, short z) voidglVertexStream3svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream4dATI(GLVertexStreamATI stream, double x, double y, double z, double w) voidglVertexStream4dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream4fATI(GLVertexStreamATI stream, float x, float y, float z, float w) voidglVertexStream4fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream4iATI(GLVertexStreamATI stream, int x, int y, int z, int w) voidglVertexStream4ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream4sATI(GLVertexStreamATI stream, short x, short y, short z, short w) voidglVertexStream4svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexWeightfEXT(float weight) voidglVertexWeightfvEXT(ConstPointer<Float> weight) voidglVertexWeighthNV(char weight) voidglVertexWeighthvNV(ConstPointer<Character> weight) voidglVertexWeightPointerEXT(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) glVideoCaptureNV(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) voidglVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) voidglVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) voidglVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) voidglViewport(int x, int y, int width, int height) voidglViewportArrayv(int first, int count, ConstPointer<Float> v) voidglViewportArrayvNV(int first, int count, ConstPointer<Float> v) voidglViewportArrayvOES(int first, int count, ConstPointer<Float> v) voidglViewportIndexedf(int index, float x, float y, float w, float h) voidglViewportIndexedfNV(int index, float x, float y, float w, float h) voidglViewportIndexedfOES(int index, float x, float y, float w, float h) voidglViewportIndexedfv(int index, ConstPointer<Float> v) voidglViewportIndexedfvNV(int index, ConstPointer<Float> v) voidglViewportIndexedfvOES(int index, ConstPointer<Float> v) voidglViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) voidglViewportSwizzleNV(int index, GLEnum swizzlex, GLEnum swizzley, GLEnum swizzlez, GLEnum swizzlew) voidglWaitSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) voidglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) voidglWaitSync(int sync, int flags, long timeout) voidglWaitSyncAPPLE(int sync, int flags, long timeout) voidglWaitVkSemaphoreNV(long vkSemaphore) voidglWeightbvARB(int size, ConstPointer<Byte> weights) voidglWeightdvARB(int size, ConstPointer<Double> weights) voidglWeightfvARB(int size, ConstPointer<Float> weights) voidglWeightivARB(int size, ConstPointer<Integer> weights) voidglWeightPathsNV(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) voidglWeightPointerARB(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglWeightPointerOES(int size, GLEnum type, int stride, ConstPointer<Void> pointer) voidglWeightsvARB(int size, ConstPointer<Short> weights) voidglWeightubvARB(int size, ConstPointer<Byte> weights) voidglWeightuivARB(int size, ConstPointer<Integer> weights) voidglWeightusvARB(int size, ConstPointer<Character> weights) voidglWindowPos2d(double x, double y) voidglWindowPos2dARB(double x, double y) voidglWindowPos2dMESA(double x, double y) voidvoidvoidvoidglWindowPos2f(float x, float y) voidglWindowPos2fARB(float x, float y) voidglWindowPos2fMESA(float x, float y) voidvoidvoidvoidglWindowPos2i(int x, int y) voidglWindowPos2iARB(int x, int y) voidglWindowPos2iMESA(int x, int y) voidvoidvoidvoidglWindowPos2s(short x, short y) voidglWindowPos2sARB(short x, short y) voidglWindowPos2sMESA(short x, short y) voidvoidvoidvoidglWindowPos3d(double x, double y, double z) voidglWindowPos3dARB(double x, double y, double z) voidglWindowPos3dMESA(double x, double y, double z) voidvoidvoidvoidglWindowPos3f(float x, float y, float z) voidglWindowPos3fARB(float x, float y, float z) voidglWindowPos3fMESA(float x, float y, float z) voidvoidvoidvoidglWindowPos3i(int x, int y, int z) voidglWindowPos3iARB(int x, int y, int z) voidglWindowPos3iMESA(int x, int y, int z) voidvoidvoidvoidglWindowPos3s(short x, short y, short z) voidglWindowPos3sARB(short x, short y, short z) voidglWindowPos3sMESA(short x, short y, short z) voidvoidvoidvoidglWindowPos4dMESA(double x, double y, double z, double w) voidvoidglWindowPos4fMESA(float x, float y, float z, float w) voidvoidglWindowPos4iMESA(int x, int y, int z, int w) voidvoidglWindowPos4sMESA(short x, short y, short z, short w) voidvoidglWindowRectanglesEXT(GLEnum mode, int count, ConstPointer<Integer> box) voidglWriteMaskEXT(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW)
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Field Details
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CHECKS
public static final boolean CHECKSWhether correctness checks are enabled. -
ERROR_CHECKS
public static final boolean ERROR_CHECKSWhether error checks after each native call are enabled. -
LOG_COMMANDS
public static final boolean LOG_COMMANDSWhether logging commands is enabled.
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Constructor Details
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GL
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Method Details
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symbolLookup
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functions
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glAccum
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glAccumxOES
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glActiveProgramEXT
public void glActiveProgramEXT(int program) -
glActiveShaderProgram
public void glActiveShaderProgram(int pipeline, int program) -
glActiveShaderProgramEXT
public void glActiveShaderProgramEXT(int pipeline, int program) -
glActiveStencilFaceEXT
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glActiveTexture
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glActiveTextureARB
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glActiveVaryingNV
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glAlphaFragmentOp1ATI
public void glAlphaFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) -
glAlphaFragmentOp2ATI
public void glAlphaFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) -
glAlphaFragmentOp3ATI
public void glAlphaFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) -
glAlphaFunc
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glAlphaFuncQCOM
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glAlphaFuncx
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glAlphaFuncxOES
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glAlphaToCoverageDitherControlNV
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glApplyFramebufferAttachmentCMAAINTEL
public void glApplyFramebufferAttachmentCMAAINTEL() -
glApplyTextureEXT
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glAcquireKeyedMutexWin32EXT
public boolean glAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) -
glAreProgramsResidentNV
public boolean glAreProgramsResidentNV(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) -
glAreTexturesResident
public boolean glAreTexturesResident(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) -
glAreTexturesResidentEXT
public boolean glAreTexturesResidentEXT(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) -
glArrayElement
public void glArrayElement(int i) -
glArrayElementEXT
public void glArrayElementEXT(int i) -
glArrayObjectATI
public void glArrayObjectATI(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) -
glAsyncCopyBufferSubDataNVX
public int glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) -
glAsyncCopyImageSubDataNVX
public int glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) -
glAsyncMarkerSGIX
public void glAsyncMarkerSGIX(int marker) -
glAttachObjectARB
public void glAttachObjectARB(int containerObj, int obj) -
glAttachShader
public void glAttachShader(int program, int shader) -
glBegin
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glBeginConditionalRender
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glBeginConditionalRenderNV
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glBeginConditionalRenderNVX
public void glBeginConditionalRenderNVX(int id) -
glBeginFragmentShaderATI
public void glBeginFragmentShaderATI() -
glBeginOcclusionQueryNV
public void glBeginOcclusionQueryNV(int id) -
glBeginPerfMonitorAMD
public void glBeginPerfMonitorAMD(int monitor) -
glBeginPerfQueryINTEL
public void glBeginPerfQueryINTEL(int queryHandle) -
glBeginQuery
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glBeginQueryARB
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glBeginQueryEXT
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glBeginQueryIndexed
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glBeginTransformFeedback
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glBeginTransformFeedbackEXT
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glBeginTransformFeedbackNV
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glBeginVertexShaderEXT
public void glBeginVertexShaderEXT() -
glBeginVideoCaptureNV
public void glBeginVideoCaptureNV(int video_capture_slot) -
glBindAttribLocation
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glBindAttribLocationARB
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glBindBuffer
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glBindBufferARB
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glBindBufferBase
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glBindBufferBaseEXT
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glBindBufferBaseNV
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glBindBufferOffsetEXT
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glBindBufferOffsetNV
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glBindBufferRange
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glBindBufferRangeEXT
public void glBindBufferRangeEXT(GLBufferTarget target, int index, int buffer, long offset, long size) -
glBindBufferRangeNV
public void glBindBufferRangeNV(GLBufferTarget target, int index, int buffer, long offset, long size) -
glBindBuffersBase
public void glBindBuffersBase(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) -
glBindBuffersRange
public void glBindBuffersRange(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) -
glBindFragDataLocation
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glBindFragDataLocationEXT
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glBindFragDataLocationIndexed
public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ConstPointer<Byte> name) -
glBindFragDataLocationIndexedEXT
public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ConstPointer<Byte> name) -
glBindFragmentShaderATI
public void glBindFragmentShaderATI(int id) -
glBindFramebuffer
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glBindFramebufferEXT
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glBindFramebufferOES
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glBindImageTexture
public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) -
glBindImageTextureEXT
public void glBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) -
glBindImageTextures
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glBindLightParameterEXT
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glBindMaterialParameterEXT
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glBindMultiTextureEXT
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glBindParameterEXT
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glBindProgramARB
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glBindProgramNV
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glBindProgramPipeline
public void glBindProgramPipeline(int pipeline) -
glBindProgramPipelineEXT
public void glBindProgramPipelineEXT(int pipeline) -
glBindRenderbuffer
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glBindRenderbufferEXT
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glBindRenderbufferOES
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glBindSampler
public void glBindSampler(int unit, int sampler) -
glBindSamplers
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glBindShadingRateImageNV
public void glBindShadingRateImageNV(int texture) -
glBindTexGenParameterEXT
public int glBindTexGenParameterEXT(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) -
glBindTexture
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glBindTextureEXT
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glBindTextureUnit
public void glBindTextureUnit(int unit, int texture) -
glBindTextureUnitParameterEXT
public int glBindTextureUnitParameterEXT(GLTextureUnit unit, GLVertexShaderTextureUnitParameter value) -
glBindTextures
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glBindTransformFeedback
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glBindTransformFeedbackNV
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glBindVertexArray
public void glBindVertexArray(int array) -
glBindVertexArrayAPPLE
public void glBindVertexArrayAPPLE(int array) -
glBindVertexArrayOES
public void glBindVertexArrayOES(int array) -
glBindVertexBuffer
public void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBindVertexBuffers
public void glBindVertexBuffers(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) -
glBindVertexShaderEXT
public void glBindVertexShaderEXT(int id) -
glBindVideoCaptureStreamBufferNV
public void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, GLEnum frame_region, long offset) -
glBindVideoCaptureStreamTextureNV
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glBinormal3bEXT
public void glBinormal3bEXT(byte bx, byte by, byte bz) -
glBinormal3bvEXT
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glBinormal3dEXT
public void glBinormal3dEXT(double bx, double by, double bz) -
glBinormal3dvEXT
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glBinormal3fEXT
public void glBinormal3fEXT(float bx, float by, float bz) -
glBinormal3fvEXT
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glBinormal3iEXT
public void glBinormal3iEXT(int bx, int by, int bz) -
glBinormal3ivEXT
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glBinormal3sEXT
public void glBinormal3sEXT(short bx, short by, short bz) -
glBinormal3svEXT
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glBinormalPointerEXT
public void glBinormalPointerEXT(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) -
glBitmap
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) -
glBitmapxOES
public void glBitmapxOES(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) -
glBlendBarrier
public void glBlendBarrier() -
glBlendBarrierKHR
public void glBlendBarrierKHR() -
glBlendBarrierNV
public void glBlendBarrierNV() -
glBlendColor
public void glBlendColor(float red, float green, float blue, float alpha) -
glBlendColorEXT
public void glBlendColorEXT(float red, float green, float blue, float alpha) -
glBlendColorxOES
public void glBlendColorxOES(int red, int green, int blue, int alpha) -
glBlendEquation
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glBlendEquationEXT
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glBlendEquationIndexedAMD
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glBlendEquationOES
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glBlendEquationSeparate
public void glBlendEquationSeparate(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateEXT
public void glBlendEquationSeparateEXT(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateIndexedAMD
public void glBlendEquationSeparateIndexedAMD(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateOES
public void glBlendEquationSeparateOES(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparatei
public void glBlendEquationSeparatei(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateiARB
public void glBlendEquationSeparateiARB(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateiEXT
public void glBlendEquationSeparateiEXT(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationSeparateiOES
public void glBlendEquationSeparateiOES(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) -
glBlendEquationi
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glBlendEquationiARB
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glBlendEquationiEXT
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glBlendEquationiOES
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glBlendFunc
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glBlendFuncIndexedAMD
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glBlendFuncSeparate
public void glBlendFuncSeparate(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) -
glBlendFuncSeparateEXT
public void glBlendFuncSeparateEXT(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) -
glBlendFuncSeparateINGR
public void glBlendFuncSeparateINGR(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) -
glBlendFuncSeparateIndexedAMD
public void glBlendFuncSeparateIndexedAMD(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFuncSeparateOES
public void glBlendFuncSeparateOES(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFuncSeparatei
public void glBlendFuncSeparatei(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFuncSeparateiARB
public void glBlendFuncSeparateiARB(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFuncSeparateiEXT
public void glBlendFuncSeparateiEXT(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFuncSeparateiOES
public void glBlendFuncSeparateiOES(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) -
glBlendFunci
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glBlendFunciARB
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glBlendFunciEXT
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glBlendFunciOES
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glBlendParameteriNV
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glBlitFramebuffer
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBlitFramebufferANGLE
public void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBlitFramebufferEXT
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBlitFramebufferLayerEXT
public void glBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) -
glBlitFramebufferLayersEXT
public void glBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBlitFramebufferNV
public void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBlitNamedFramebuffer
public void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) -
glBufferAddressRangeNV
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glBufferAttachMemoryNV
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glBufferData
public void glBufferData(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) -
glBufferDataARB
public void glBufferDataARB(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) -
glBufferPageCommitmentARB
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glBufferPageCommitmentMemNV
public void glBufferPageCommitmentMemNV(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) -
glBufferParameteriAPPLE
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glBufferStorage
public void glBufferStorage(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) -
glBufferStorageEXT
public void glBufferStorageEXT(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) -
glBufferStorageExternalEXT
public void glBufferStorageExternalEXT(GLEnum target, long offset, long size, int clientBuffer, int flags) -
glBufferStorageMemEXT
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glBufferSubData
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glBufferSubDataARB
public void glBufferSubDataARB(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) -
glCallCommandListNV
public void glCallCommandListNV(int list) -
glCallList
public void glCallList(int list) -
glCallLists
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glCheckFramebufferStatus
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glCheckFramebufferStatusEXT
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glCheckFramebufferStatusOES
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glCheckNamedFramebufferStatus
public GLFramebufferStatus glCheckNamedFramebufferStatus(int framebuffer, GLFramebufferTarget target) -
glCheckNamedFramebufferStatusEXT
public GLFramebufferStatus glCheckNamedFramebufferStatusEXT(int framebuffer, GLFramebufferTarget target) -
glClampColor
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glClampColorARB
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glClear
public void glClear(int mask) -
glClearAccum
public void glClearAccum(float red, float green, float blue, float alpha) -
glClearAccumxOES
public void glClearAccumxOES(int red, int green, int blue, int alpha) -
glClearBufferData
public void glClearBufferData(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearBufferSubData
public void glClearBufferSubData(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearBufferfi
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glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
public void glClearColor(float red, float green, float blue, float alpha) -
glClearColorIiEXT
public void glClearColorIiEXT(int red, int green, int blue, int alpha) -
glClearColorIuiEXT
public void glClearColorIuiEXT(int red, int green, int blue, int alpha) -
glClearColorx
public void glClearColorx(int red, int green, int blue, int alpha) -
glClearColorxOES
public void glClearColorxOES(int red, int green, int blue, int alpha) -
glClearDepth
public void glClearDepth(double depth) -
glClearDepthdNV
public void glClearDepthdNV(double depth) -
glClearDepthf
public void glClearDepthf(float d) -
glClearDepthfOES
public void glClearDepthfOES(float depth) -
glClearDepthx
public void glClearDepthx(int depth) -
glClearDepthxOES
public void glClearDepthxOES(int depth) -
glClearIndex
public void glClearIndex(float c) -
glClearNamedBufferData
public void glClearNamedBufferData(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearNamedBufferDataEXT
public void glClearNamedBufferDataEXT(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearNamedBufferSubData
public void glClearNamedBufferSubData(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearNamedBufferSubDataEXT
public void glClearNamedBufferSubDataEXT(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearNamedFramebufferfi
public void glClearNamedFramebufferfi(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) -
glClearNamedFramebufferfv
public void glClearNamedFramebufferfv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) -
glClearNamedFramebufferiv
public void glClearNamedFramebufferiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) -
glClearNamedFramebufferuiv
public void glClearNamedFramebufferuiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) -
glClearPixelLocalStorageuiEXT
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glClearStencil
public void glClearStencil(int s) -
glClearTexImage
public void glClearTexImage(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearTexImageEXT
public void glClearTexImageEXT(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearTexSubImage
public void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClearTexSubImageEXT
public void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glClientActiveTexture
-
glClientActiveTextureARB
-
glClientActiveVertexStreamATI
-
glClientAttribDefaultEXT
public void glClientAttribDefaultEXT(int mask) -
glClientWaitSemaphoreui64NVX
public void glClientWaitSemaphoreui64NVX(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) -
glClientWaitSync
-
glClientWaitSyncAPPLE
-
glClipControl
-
glClipControlEXT
-
glClipPlane
-
glClipPlanef
-
glClipPlanefIMG
-
glClipPlanefOES
-
glClipPlanex
-
glClipPlanexIMG
-
glClipPlanexOES
-
glColor3b
public void glColor3b(byte red, byte green, byte blue) -
glColor3bv
-
glColor3d
public void glColor3d(double red, double green, double blue) -
glColor3dv
-
glColor3f
public void glColor3f(float red, float green, float blue) -
glColor3fVertex3fSUN
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) -
glColor3fVertex3fvSUN
-
glColor3fv
-
glColor3hNV
public void glColor3hNV(char red, char green, char blue) -
glColor3hvNV
-
glColor3i
public void glColor3i(int red, int green, int blue) -
glColor3iv
-
glColor3s
public void glColor3s(short red, short green, short blue) -
glColor3sv
-
glColor3ub
public void glColor3ub(byte red, byte green, byte blue) -
glColor3ubv
-
glColor3ui
public void glColor3ui(int red, int green, int blue) -
glColor3uiv
-
glColor3us
public void glColor3us(char red, char green, char blue) -
glColor3usv
-
glColor3xOES
public void glColor3xOES(int red, int green, int blue) -
glColor3xvOES
-
glColor4b
public void glColor4b(byte red, byte green, byte blue, byte alpha) -
glColor4bv
-
glColor4d
public void glColor4d(double red, double green, double blue, double alpha) -
glColor4dv
-
glColor4f
public void glColor4f(float red, float green, float blue, float alpha) -
glColor4fNormal3fVertex3fSUN
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) -
glColor4fNormal3fVertex3fvSUN
public void glColor4fNormal3fVertex3fvSUN(ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) -
glColor4fv
-
glColor4hNV
public void glColor4hNV(char red, char green, char blue, char alpha) -
glColor4hvNV
-
glColor4i
public void glColor4i(int red, int green, int blue, int alpha) -
glColor4iv
-
glColor4s
public void glColor4s(short red, short green, short blue, short alpha) -
glColor4sv
-
glColor4ub
public void glColor4ub(byte red, byte green, byte blue, byte alpha) -
glColor4ubVertex2fSUN
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) -
glColor4ubVertex2fvSUN
-
glColor4ubVertex3fSUN
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) -
glColor4ubVertex3fvSUN
-
glColor4ubv
-
glColor4ui
public void glColor4ui(int red, int green, int blue, int alpha) -
glColor4uiv
-
glColor4us
public void glColor4us(char red, char green, char blue, char alpha) -
glColor4usv
-
glColor4x
public void glColor4x(int red, int green, int blue, int alpha) -
glColor4xOES
public void glColor4xOES(int red, int green, int blue, int alpha) -
glColor4xvOES
-
glColorFormatNV
-
glColorFragmentOp1ATI
public void glColorFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) -
glColorFragmentOp2ATI
public void glColorFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) -
glColorFragmentOp3ATI
public void glColorFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) -
glColorMask
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaskIndexedEXT
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaski
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaskiEXT
public void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaskiOES
public void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
-
glColorP3ui
-
glColorP3uiv
-
glColorP4ui
-
glColorP4uiv
-
glColorPointer
public void glColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) -
glColorPointerEXT
public void glColorPointerEXT(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) -
glColorPointerListIBM
public void glColorPointerListIBM(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glColorPointervINTEL
public void glColorPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) -
glColorSubTable
public void glColorSubTable(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glColorSubTableEXT
public void glColorSubTableEXT(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) -
glColorTable
public void glColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) -
glColorTableEXT
public void glColorTableEXT(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) -
glColorTableParameterfv
public void glColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) -
glColorTableParameterfvSGI
public void glColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) -
glColorTableParameteriv
public void glColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) -
glColorTableParameterivSGI
public void glColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) -
glColorTableSGI
public void glColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) -
glCombinerInputNV
public void glCombinerInputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) -
glCombinerOutputNV
public void glCombinerOutputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) -
glCombinerParameterfNV
-
glCombinerParameterfvNV
-
glCombinerParameteriNV
-
glCombinerParameterivNV
-
glCombinerStageParameterfvNV
public void glCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) -
glCommandListSegmentsNV
public void glCommandListSegmentsNV(int list, int segments) -
glCompileCommandListNV
public void glCompileCommandListNV(int list) -
glCompileShader
public void glCompileShader(int shader) -
glCompileShaderARB
public void glCompileShaderARB(int shaderObj) -
glCompileShaderIncludeARB
public void glCompileShaderIncludeARB(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) -
glCompressedMultiTexImage1DEXT
public void glCompressedMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedMultiTexImage2DEXT
public void glCompressedMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedMultiTexImage3DEXT
public void glCompressedMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedMultiTexSubImage1DEXT
public void glCompressedMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glCompressedMultiTexSubImage2DEXT
public void glCompressedMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glCompressedMultiTexSubImage3DEXT
public void glCompressedMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glCompressedTexImage1D
public void glCompressedTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage1DARB
public void glCompressedTexImage1DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage2D
public void glCompressedTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage2DARB
public void glCompressedTexImage2DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage3D
public void glCompressedTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage3DARB
public void glCompressedTexImage3DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexImage3DOES
public void glCompressedTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage1D
public void glCompressedTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage1DARB
public void glCompressedTexSubImage1DARB(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage2DARB
public void glCompressedTexSubImage2DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage3DARB
public void glCompressedTexSubImage3DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTexSubImage3DOES
public void glCompressedTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTextureImage1DEXT
public void glCompressedTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedTextureImage2DEXT
public void glCompressedTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedTextureImage3DEXT
public void glCompressedTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) -
glCompressedTextureSubImage1D
public void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTextureSubImage1DEXT
public void glCompressedTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glCompressedTextureSubImage2D
public void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTextureSubImage2DEXT
public void glCompressedTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glCompressedTextureSubImage3D
public void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) -
glCompressedTextureSubImage3DEXT
public void glCompressedTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) -
glConservativeRasterParameterfNV
-
glConservativeRasterParameteriNV
-
glConvolutionFilter1D
public void glConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) -
glConvolutionFilter1DEXT
public void glConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) -
glConvolutionFilter2D
public void glConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) -
glConvolutionFilter2DEXT
public void glConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) -
glConvolutionParameterf
public void glConvolutionParameterf(GLConvolutionTarget target, GLConvolutionParameter pname, float params) -
glConvolutionParameterfEXT
public void glConvolutionParameterfEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) -
glConvolutionParameterfv
public void glConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) -
glConvolutionParameterfvEXT
public void glConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) -
glConvolutionParameteri
public void glConvolutionParameteri(GLConvolutionTarget target, GLConvolutionParameter pname, int params) -
glConvolutionParameteriEXT
public void glConvolutionParameteriEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) -
glConvolutionParameteriv
public void glConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) -
glConvolutionParameterivEXT
public void glConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) -
glConvolutionParameterxOES
public void glConvolutionParameterxOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) -
glConvolutionParameterxvOES
public void glConvolutionParameterxvOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) -
glCopyBufferSubData
public void glCopyBufferSubData(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) -
glCopyBufferSubDataNV
public void glCopyBufferSubDataNV(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) -
glCopyColorSubTable
-
glCopyColorSubTableEXT
-
glCopyColorTable
public void glCopyColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) -
glCopyColorTableSGI
public void glCopyColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
public void glCopyConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) -
glCopyConvolutionFilter1DEXT
public void glCopyConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
public void glCopyConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) -
glCopyConvolutionFilter2DEXT
public void glCopyConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) -
glCopyImageSubData
public void glCopyImageSubData(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyImageSubDataEXT
public void glCopyImageSubDataEXT(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyImageSubDataNV
public void glCopyImageSubDataNV(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) -
glCopyImageSubDataOES
public void glCopyImageSubDataOES(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyMultiTexImage1DEXT
public void glCopyMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) -
glCopyMultiTexImage2DEXT
public void glCopyMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) -
glCopyMultiTexSubImage1DEXT
public void glCopyMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) -
glCopyMultiTexSubImage2DEXT
public void glCopyMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyMultiTexSubImage3DEXT
public void glCopyMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyNamedBufferSubData
public void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) -
glCopyPathNV
public void glCopyPathNV(int resultPath, int srcPath) -
glCopyPixels
-
glCopyTexImage1D
public void glCopyTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) -
glCopyTexImage1DEXT
public void glCopyTexImage1DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
public void glCopyTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) -
glCopyTexImage2DEXT
public void glCopyTexImage2DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
public void glCopyTexSubImage1D(GLTextureTarget target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage1DEXT
public void glCopyTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
public void glCopyTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage2DEXT
public void glCopyTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
public void glCopyTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTexSubImage3DEXT
public void glCopyTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTexSubImage3DOES
public void glCopyTexSubImage3DOES(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTextureImage1DEXT
public void glCopyTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) -
glCopyTextureImage2DEXT
public void glCopyTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) -
glCopyTextureLevelsAPPLE
public void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) -
glCopyTextureSubImage1D
public void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) -
glCopyTextureSubImage1DEXT
public void glCopyTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) -
glCopyTextureSubImage2D
public void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTextureSubImage2DEXT
public void glCopyTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTextureSubImage3D
public void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTextureSubImage3DEXT
public void glCopyTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCoverFillPathInstancedNV
public void glCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glCoverFillPathNV
-
glCoverStrokePathInstancedNV
public void glCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glCoverStrokePathNV
-
glCoverageMaskNV
public void glCoverageMaskNV(boolean mask) -
glCoverageModulationNV
-
glCoverageModulationTableNV
-
glCoverageOperationNV
-
glCreateBuffers
-
glCreateCommandListsNV
-
glCreateFramebuffers
-
glCreateMemoryObjectsEXT
-
glCreatePerfQueryINTEL
-
glCreateProgram
public int glCreateProgram() -
glCreateProgramObjectARB
public int glCreateProgramObjectARB() -
glCreateProgramPipelines
-
glCreateProgressFenceNVX
public int glCreateProgressFenceNVX() -
glCreateQueries
-
glCreateRenderbuffers
-
glCreateSamplers
-
glCreateSemaphoresNV
-
glCreateShader
-
glCreateShaderObjectARB
-
glCreateShaderProgramEXT
-
glCreateShaderProgramv
public int glCreateShaderProgramv(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) -
glCreateShaderProgramvEXT
public int glCreateShaderProgramvEXT(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) -
glCreateStatesNV
-
glCreateSyncFromCLeventARB
-
glCreateTextures
-
glCreateTransformFeedbacks
-
glCreateVertexArrays
-
glCullFace
-
glCullParameterdvEXT
-
glCullParameterfvEXT
-
glCurrentPaletteMatrixARB
public void glCurrentPaletteMatrixARB(int index) -
glCurrentPaletteMatrixOES
public void glCurrentPaletteMatrixOES(int matrixpaletteindex) -
glDebugMessageCallback
-
glDebugMessageCallbackAMD
-
glDebugMessageCallbackARB
-
glDebugMessageCallbackKHR
-
glDebugMessageControl
public void glDebugMessageControl(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) -
glDebugMessageControlARB
public void glDebugMessageControlARB(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) -
glDebugMessageControlKHR
public void glDebugMessageControlKHR(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) -
glDebugMessageEnableAMD
public void glDebugMessageEnableAMD(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) -
glDebugMessageInsert
public void glDebugMessageInsert(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) -
glDebugMessageInsertAMD
public void glDebugMessageInsertAMD(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) -
glDebugMessageInsertARB
public void glDebugMessageInsertARB(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) -
glDebugMessageInsertKHR
public void glDebugMessageInsertKHR(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) -
glDeformSGIX
public void glDeformSGIX(int mask) -
glDeformationMap3dSGIX
public void glDeformationMap3dSGIX(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) -
glDeformationMap3fSGIX
public void glDeformationMap3fSGIX(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) -
glDeleteAsyncMarkersSGIX
public void glDeleteAsyncMarkersSGIX(int marker, int range) -
glDeleteBuffers
-
glDeleteBuffer
public void glDeleteBuffer(int buffer) -
glDeleteBuffersARB
-
glDeleteCommandListsNV
-
glDeleteFencesAPPLE
-
glDeleteFencesNV
-
glDeleteFragmentShaderATI
public void glDeleteFragmentShaderATI(int id) -
glDeleteFramebuffers
-
glDeleteFramebuffersEXT
-
glDeleteFramebuffersOES
-
glDeleteLists
public void glDeleteLists(int list, int range) -
glDeleteMemoryObjectsEXT
-
glDeleteNamedStringARB
-
glDeleteNamesAMD
-
glDeleteObjectARB
public void glDeleteObjectARB(int obj) -
glDeleteOcclusionQueriesNV
-
glDeletePathsNV
public void glDeletePathsNV(int path, int range) -
glDeletePerfMonitorsAMD
-
glDeletePerfQueryINTEL
public void glDeletePerfQueryINTEL(int queryHandle) -
glDeleteProgram
public void glDeleteProgram(int program) -
glDeleteProgramPipelines
-
glDeleteProgramPipelinesEXT
-
glDeleteProgramsARB
-
glDeleteProgramsNV
-
glDeleteQueries
-
glDeleteQueriesARB
-
glDeleteQueriesEXT
-
glDeleteQueryResourceTagNV
-
glDeleteRenderbuffers
-
glDeleteRenderbuffersEXT
-
glDeleteRenderbuffersOES
-
glDeleteSamplers
-
glDeleteSemaphoresEXT
-
glDeleteShader
public void glDeleteShader(int shader) -
glDeleteStatesNV
-
glDeleteSync
public void glDeleteSync(int sync) -
glDeleteSyncAPPLE
public void glDeleteSyncAPPLE(int sync) -
glDeleteTextures
-
glDeleteTexture
public void glDeleteTexture(int texture) -
glDeleteTexturesEXT
-
glDeleteTransformFeedbacks
-
glDeleteTransformFeedbacksNV
-
glDeleteVertexArrays
-
glDeleteVertexArray
public void glDeleteVertexArray(int array) -
glDeleteVertexArraysAPPLE
-
glDeleteVertexArraysOES
-
glDeleteVertexShaderEXT
public void glDeleteVertexShaderEXT(int id) -
glDepthBoundsEXT
public void glDepthBoundsEXT(double zmin, double zmax) -
glDepthBoundsdNV
public void glDepthBoundsdNV(double zmin, double zmax) -
glDepthFunc
-
glDepthMask
public void glDepthMask(boolean flag) -
glDepthRange
public void glDepthRange(double n, double f) -
glDepthRangeArraydvNV
-
glDepthRangeArrayfvNV
-
glDepthRangeArrayfvOES
-
glDepthRangeArrayv
-
glDepthRangeIndexed
public void glDepthRangeIndexed(int index, double n, double f) -
glDepthRangeIndexeddNV
public void glDepthRangeIndexeddNV(int index, double n, double f) -
glDepthRangeIndexedfNV
public void glDepthRangeIndexedfNV(int index, float n, float f) -
glDepthRangeIndexedfOES
public void glDepthRangeIndexedfOES(int index, float n, float f) -
glDepthRangedNV
public void glDepthRangedNV(double zNear, double zFar) -
glDepthRangef
public void glDepthRangef(float n, float f) -
glDepthRangefOES
public void glDepthRangefOES(float n, float f) -
glDepthRangex
public void glDepthRangex(int n, int f) -
glDepthRangexOES
public void glDepthRangexOES(int n, int f) -
glDetachObjectARB
public void glDetachObjectARB(int containerObj, int attachedObj) -
glDetachShader
public void glDetachShader(int program, int shader) -
glDetailTexFuncSGIS
-
glDisable
-
glDisableClientState
-
glDisableClientStateIndexedEXT
-
glDisableClientStateiEXT
-
glDisableDriverControlQCOM
public void glDisableDriverControlQCOM(int driverControl) -
glDisableIndexedEXT
-
glDisableVariantClientStateEXT
public void glDisableVariantClientStateEXT(int id) -
glDisableVertexArrayAttrib
public void glDisableVertexArrayAttrib(int vaobj, int index) -
glDisableVertexArrayAttribEXT
public void glDisableVertexArrayAttribEXT(int vaobj, int index) -
glDisableVertexArrayEXT
-
glDisableVertexAttribAPPLE
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int index) -
glDisableVertexAttribArrayARB
public void glDisableVertexAttribArrayARB(int index) -
glDisablei
-
glDisableiEXT
-
glDisableiNV
-
glDisableiOES
-
glDiscardFramebufferEXT
public void glDiscardFramebufferEXT(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) -
glDispatchCompute
public void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeGroupSizeARB
public void glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) -
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long indirect) -
glDrawArrays
-
glDrawArraysEXT
-
glDrawArraysIndirect
-
glDrawArraysInstanced
-
glDrawArraysInstancedANGLE
-
glDrawArraysInstancedARB
-
glDrawArraysInstancedBaseInstance
public void glDrawArraysInstancedBaseInstance(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) -
glDrawArraysInstancedBaseInstanceEXT
public void glDrawArraysInstancedBaseInstanceEXT(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) -
glDrawArraysInstancedEXT
primcount should be renamed to instanceCount for OpenGL ES -
glDrawArraysInstancedNV
-
glDrawBuffer
-
glDrawBuffers
-
glDrawBuffersARB
-
glDrawBuffersATI
-
glDrawBuffersEXT
-
glDrawBuffersIndexedEXT
public void glDrawBuffersIndexedEXT(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) -
glDrawBuffersNV
-
glDrawCommandsAddressNV
public void glDrawCommandsAddressNV(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) -
glDrawCommandsNV
public void glDrawCommandsNV(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) -
glDrawCommandsStatesAddressNV
public void glDrawCommandsStatesAddressNV(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) -
glDrawCommandsStatesNV
public void glDrawCommandsStatesNV(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) -
glDrawElementArrayAPPLE
-
glDrawElementArrayATI
-
glDrawElements
public void glDrawElements(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) -
glDrawElementsBaseVertex
public void glDrawElementsBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawElementsBaseVertexEXT
public void glDrawElementsBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawElementsBaseVertexOES
public void glDrawElementsBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawElementsIndirect
public void glDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) -
glDrawElementsInstanced
public void glDrawElementsInstanced(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) -
glDrawElementsInstancedANGLE
public void glDrawElementsInstancedANGLE(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) -
glDrawElementsInstancedARB
public void glDrawElementsInstancedARB(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) -
glDrawElementsInstancedBaseInstance
public void glDrawElementsInstancedBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseInstanceEXT
public void glDrawElementsInstancedBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
public void glDrawElementsInstancedBaseVertexBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) -
glDrawElementsInstancedBaseVertexBaseInstanceEXT
public void glDrawElementsInstancedBaseVertexBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) -
glDrawElementsInstancedBaseVertexEXT
public void glDrawElementsInstancedBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public void glDrawElementsInstancedBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) -
glDrawElementsInstancedEXT
public void glDrawElementsInstancedEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ES -
glDrawElementsInstancedNV
public void glDrawElementsInstancedNV(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) -
glDrawMeshArraysSUN
-
glDrawMeshTasksNV
public void glDrawMeshTasksNV(int first, int count) -
glDrawMeshTasksIndirectNV
public void glDrawMeshTasksIndirectNV(long indirect) -
glDrawPixels
public void glDrawPixels(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glDrawRangeElementArrayAPPLE
public void glDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, int first, int count) -
glDrawRangeElementArrayATI
-
glDrawRangeElements
public void glDrawRangeElements(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) -
glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawRangeElementsBaseVertexEXT
public void glDrawRangeElementsBaseVertexEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public void glDrawRangeElementsBaseVertexOES(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) -
glDrawRangeElementsEXT
public void glDrawRangeElementsEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) -
glDrawTexfOES
public void glDrawTexfOES(float x, float y, float z, float width, float height) -
glDrawTexfvOES
-
glDrawTexiOES
public void glDrawTexiOES(int x, int y, int z, int width, int height) -
glDrawTexivOES
-
glDrawTexsOES
public void glDrawTexsOES(short x, short y, short z, short width, short height) -
glDrawTexsvOES
-
glDrawTextureNV
public void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) -
glDrawTexxOES
public void glDrawTexxOES(int x, int y, int z, int width, int height) -
glDrawTexxvOES
-
glDrawTransformFeedback
-
glDrawTransformFeedbackEXT
-
glDrawTransformFeedbackInstanced
-
glDrawTransformFeedbackInstancedEXT
-
glDrawTransformFeedbackNV
-
glDrawTransformFeedbackStream
-
glDrawTransformFeedbackStreamInstanced
public void glDrawTransformFeedbackStreamInstanced(GLPrimitiveType mode, int id, int stream, int instancecount) -
glEGLImageTargetRenderbufferStorageOES
-
glEGLImageTargetTexStorageEXT
public void glEGLImageTargetTexStorageEXT(GLEnum target, int image, ConstPointer<Integer> attrib_list) -
glEGLImageTargetTexture2DOES
-
glEGLImageTargetTextureStorageEXT
public void glEGLImageTargetTextureStorageEXT(int texture, int image, ConstPointer<Integer> attrib_list) -
glEdgeFlag
public void glEdgeFlag(boolean flag) -
glEdgeFlagFormatNV
public void glEdgeFlagFormatNV(int stride) -
glEdgeFlagPointer
-
glEdgeFlagPointerEXT
-
glEdgeFlagPointerListIBM
public void glEdgeFlagPointerListIBM(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) -
glEdgeFlagv
-
glElementPointerAPPLE
-
glElementPointerATI
-
glEnable
-
glEnableClientState
-
glEnableClientStateIndexedEXT
-
glEnableClientStateiEXT
-
glEnableDriverControlQCOM
public void glEnableDriverControlQCOM(int driverControl) -
glEnableIndexedEXT
-
glEnableVariantClientStateEXT
public void glEnableVariantClientStateEXT(int id) -
glEnableVertexArrayAttrib
public void glEnableVertexArrayAttrib(int vaobj, int index) -
glEnableVertexArrayAttribEXT
public void glEnableVertexArrayAttribEXT(int vaobj, int index) -
glEnableVertexArrayEXT
-
glEnableVertexAttribAPPLE
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int index) -
glEnableVertexAttribArrayARB
public void glEnableVertexAttribArrayARB(int index) -
glEnablei
-
glEnableiEXT
-
glEnableiNV
-
glEnableiOES
-
glEnd
public void glEnd() -
glEndConditionalRender
public void glEndConditionalRender() -
glEndConditionalRenderNV
public void glEndConditionalRenderNV() -
glEndConditionalRenderNVX
public void glEndConditionalRenderNVX() -
glEndFragmentShaderATI
public void glEndFragmentShaderATI() -
glEndList
public void glEndList() -
glEndOcclusionQueryNV
public void glEndOcclusionQueryNV() -
glEndPerfMonitorAMD
public void glEndPerfMonitorAMD(int monitor) -
glEndPerfQueryINTEL
public void glEndPerfQueryINTEL(int queryHandle) -
glEndQuery
-
glEndQueryARB
-
glEndQueryEXT
-
glEndQueryIndexed
-
glEndTilingQCOM
public void glEndTilingQCOM(int preserveMask) -
glEndTransformFeedback
public void glEndTransformFeedback() -
glEndTransformFeedbackEXT
public void glEndTransformFeedbackEXT() -
glEndTransformFeedbackNV
public void glEndTransformFeedbackNV() -
glEndVertexShaderEXT
public void glEndVertexShaderEXT() -
glEndVideoCaptureNV
public void glEndVideoCaptureNV(int video_capture_slot) -
glEvalCoord1d
public void glEvalCoord1d(double u) -
glEvalCoord1dv
-
glEvalCoord1f
public void glEvalCoord1f(float u) -
glEvalCoord1fv
-
glEvalCoord1xOES
public void glEvalCoord1xOES(int u) -
glEvalCoord1xvOES
-
glEvalCoord2d
public void glEvalCoord2d(double u, double v) -
glEvalCoord2dv
-
glEvalCoord2f
public void glEvalCoord2f(float u, float v) -
glEvalCoord2fv
-
glEvalCoord2xOES
public void glEvalCoord2xOES(int u, int v) -
glEvalCoord2xvOES
-
glEvalMapsNV
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
public void glEvalPoint1(int i) -
glEvalPoint2
public void glEvalPoint2(int i, int j) -
glEvaluateDepthValuesARB
public void glEvaluateDepthValuesARB() -
glExecuteProgramNV
-
glExtGetBufferPointervQCOM
-
glExtGetBuffersQCOM
public void glExtGetBuffersQCOM(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) -
glExtGetFramebuffersQCOM
public void glExtGetFramebuffersQCOM(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) -
glExtGetProgramBinarySourceQCOM
public void glExtGetProgramBinarySourceQCOM(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) -
glExtGetProgramsQCOM
public void glExtGetProgramsQCOM(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) -
glExtGetRenderbuffersQCOM
public void glExtGetRenderbuffersQCOM(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) -
glExtGetShadersQCOM
public void glExtGetShadersQCOM(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) -
glExtGetTexLevelParameterivQCOM
public void glExtGetTexLevelParameterivQCOM(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) -
glExtGetTexSubImageQCOM
public void glExtGetTexSubImageQCOM(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) -
glExtGetTexturesQCOM
public void glExtGetTexturesQCOM(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) -
glExtIsProgramBinaryQCOM
public boolean glExtIsProgramBinaryQCOM(int program) -
glExtTexObjectStateOverrideiQCOM
-
glExtractComponentEXT
public void glExtractComponentEXT(int res, int src, int num) -
glFeedbackBuffer
-
glFeedbackBufferxOES
-
glFenceSync
-
glFenceSyncAPPLE
-
glFinalCombinerInputNV
public void glFinalCombinerInputNV(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) -
glFinish
public void glFinish() -
glFinishAsyncSGIX
-
glFinishFenceAPPLE
public void glFinishFenceAPPLE(int fence) -
glFinishFenceNV
public void glFinishFenceNV(int fence) -
glFinishObjectAPPLE
-
glFinishTextureSUNX
public void glFinishTextureSUNX() -
glFlush
public void glFlush() -
glFlushMappedBufferRange
-
glFlushMappedBufferRangeAPPLE
-
glFlushMappedBufferRangeEXT
-
glFlushMappedNamedBufferRange
public void glFlushMappedNamedBufferRange(int buffer, long offset, long length) -
glFlushMappedNamedBufferRangeEXT
public void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) -
glFlushPixelDataRangeNV
-
glFlushRasterSGIX
public void glFlushRasterSGIX() -
glFlushStaticDataIBM
-
glFlushVertexArrayRangeAPPLE
-
glFlushVertexArrayRangeNV
public void glFlushVertexArrayRangeNV() -
glFogCoordFormatNV
-
glFogCoordPointer
-
glFogCoordPointerEXT
-
glFogCoordPointerListIBM
public void glFogCoordPointerListIBM(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glFogCoordd
public void glFogCoordd(double coord) -
glFogCoorddEXT
public void glFogCoorddEXT(double coord) -
glFogCoorddv
-
glFogCoorddvEXT
-
glFogCoordf
public void glFogCoordf(float coord) -
glFogCoordfEXT
public void glFogCoordfEXT(float coord) -
glFogCoordfv
-
glFogCoordfvEXT
-
glFogCoordhNV
public void glFogCoordhNV(char fog) -
glFogCoordhvNV
-
glFogFuncSGIS
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFogx
-
glFogxOES
-
glFogxv
-
glFogxvOES
-
glFragmentColorMaterialSGIX
-
glFragmentCoverageColorNV
public void glFragmentCoverageColorNV(int color) -
glFragmentLightModelfSGIX
-
glFragmentLightModelfvSGIX
public void glFragmentLightModelfvSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) -
glFragmentLightModeliSGIX
-
glFragmentLightModelivSGIX
public void glFragmentLightModelivSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Integer> params) -
glFragmentLightfSGIX
public void glFragmentLightfSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) -
glFragmentLightfvSGIX
public void glFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) -
glFragmentLightiSGIX
public void glFragmentLightiSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) -
glFragmentLightivSGIX
public void glFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) -
glFragmentMaterialfSGIX
-
glFragmentMaterialfvSGIX
public void glFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) -
glFragmentMaterialiSGIX
-
glFragmentMaterialivSGIX
public void glFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) -
glFrameTerminatorGREMEDY
public void glFrameTerminatorGREMEDY() -
glFrameZoomSGIX
public void glFrameZoomSGIX(int factor) -
glFramebufferDrawBufferEXT
-
glFramebufferDrawBuffersEXT
public void glFramebufferDrawBuffersEXT(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) -
glFramebufferFetchBarrierEXT
public void glFramebufferFetchBarrierEXT() -
glFramebufferFetchBarrierQCOM
public void glFramebufferFetchBarrierQCOM() -
glFramebufferFoveationConfigQCOM
public void glFramebufferFoveationConfigQCOM(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) -
glFramebufferFoveationParametersQCOM
public void glFramebufferFoveationParametersQCOM(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) -
glFramebufferParameteri
public void glFramebufferParameteri(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) -
glFramebufferPixelLocalStorageSizeEXT
public void glFramebufferPixelLocalStorageSizeEXT(int target, int size) -
glFramebufferReadBufferEXT
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) -
glFramebufferRenderbufferEXT
public void glFramebufferRenderbufferEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) -
glFramebufferRenderbufferOES
public void glFramebufferRenderbufferOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) -
glFramebufferSampleLocationsfvARB
public void glFramebufferSampleLocationsfvARB(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) -
glFramebufferSampleLocationsfvNV
public void glFramebufferSampleLocationsfvNV(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) -
glFramebufferSamplePositionsfvAMD
public void glFramebufferSamplePositionsfvAMD(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) -
glFramebufferShadingRateEXT
public void glFramebufferShadingRateEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) -
glFramebufferTexture
public void glFramebufferTexture(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) -
glFramebufferTexture1D
public void glFramebufferTexture1D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glFramebufferTexture1DEXT
public void glFramebufferTexture1DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glFramebufferTexture2D
public void glFramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glFramebufferTexture2DEXT
public void glFramebufferTexture2DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glFramebufferTexture2DDownsampleIMG
public void glFramebufferTexture2DDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) -
glFramebufferTexture2DMultisampleEXT
public void glFramebufferTexture2DMultisampleEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) -
glFramebufferTexture2DMultisampleIMG
public void glFramebufferTexture2DMultisampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) -
glFramebufferTexture2DOES
public void glFramebufferTexture2DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glFramebufferTexture3D
public void glFramebufferTexture3D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) -
glFramebufferTexture3DEXT
public void glFramebufferTexture3DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) -
glFramebufferTexture3DOES
public void glFramebufferTexture3DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) -
glFramebufferTextureARB
public void glFramebufferTextureARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) -
glFramebufferTextureEXT
public void glFramebufferTextureEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) -
glFramebufferTextureFaceARB
public void glFramebufferTextureFaceARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) -
glFramebufferTextureFaceEXT
public void glFramebufferTextureFaceEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) -
glFramebufferTextureLayer
public void glFramebufferTextureLayer(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) -
glFramebufferTextureLayerARB
public void glFramebufferTextureLayerARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) -
glFramebufferTextureLayerEXT
public void glFramebufferTextureLayerEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) -
glFramebufferTextureLayerDownsampleIMG
public void glFramebufferTextureLayerDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) -
glFramebufferTextureMultisampleMultiviewOVR
public void glFramebufferTextureMultisampleMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) -
glFramebufferTextureMultiviewOVR
public void glFramebufferTextureMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) -
glFramebufferTextureOES
public void glFramebufferTextureOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) -
glFreeObjectBufferATI
public void glFreeObjectBufferATI(int buffer) -
glFrontFace
-
glFrustum
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glFrustumf
public void glFrustumf(float l, float r, float b, float t, float n, float f) -
glFrustumfOES
public void glFrustumfOES(float l, float r, float b, float t, float n, float f) -
glFrustumx
public void glFrustumx(int l, int r, int b, int t, int n, int f) -
glFrustumxOES
public void glFrustumxOES(int l, int r, int b, int t, int n, int f) -
glGenAsyncMarkersSGIX
public int glGenAsyncMarkersSGIX(int range) -
glGenBuffers
-
glGenBuffer
public int glGenBuffer() -
glGenBuffersARB
-
glGenFencesAPPLE
-
glGenFencesNV
-
glGenFragmentShadersATI
public int glGenFragmentShadersATI(int range) -
glGenFramebuffers
-
glGenFramebuffersEXT
-
glGenFramebuffersOES
-
glGenLists
public int glGenLists(int range) -
glGenNamesAMD
-
glGenOcclusionQueriesNV
-
glGenPathsNV
public int glGenPathsNV(int range) -
glGenPerfMonitorsAMD
-
glGenProgramPipelines
-
glGenProgramPipelinesEXT
-
glGenProgramsARB
-
glGenProgramsNV
-
glGenQueries
-
glGenQueriesARB
-
glGenQueriesEXT
-
glGenQueryResourceTagNV
-
glGenRenderbuffers
-
glGenRenderbuffersEXT
-
glGenRenderbuffersOES
-
glGenSamplers
-
glGenSemaphoresEXT
-
glGenSymbolsEXT
public int glGenSymbolsEXT(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) -
glGenTextures
-
glGenTexture
public int glGenTexture() -
glGenTexturesEXT
-
glGenTransformFeedbacks
-
glGenTransformFeedbacksNV
-
glGenVertexArrays
-
glGenVertexArray
public int glGenVertexArray() -
glGenVertexArraysAPPLE
-
glGenVertexArraysOES
-
glGenVertexShadersEXT
public int glGenVertexShadersEXT(int range) -
glGenerateMipmap
-
glGenerateMipmapEXT
-
glGenerateMipmapOES
-
glGenerateMultiTexMipmapEXT
-
glGenerateTextureMipmap
public void glGenerateTextureMipmap(int texture) -
glGenerateTextureMipmapEXT
-
glGetActiveAtomicCounterBufferiv
public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) -
glGetActiveAttrib
public void glGetActiveAttrib(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) -
glGetActiveAttribARB
public void glGetActiveAttribARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) -
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) -
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) -
glGetActiveSubroutineUniformiv
public void glGetActiveSubroutineUniformiv(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) -
glGetActiveUniform
public void glGetActiveUniform(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) -
glGetActiveUniformARB
public void glGetActiveUniformARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) -
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) -
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) -
glGetActiveUniformName
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) -
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) -
glGetActiveVaryingNV
public void glGetActiveVaryingNV(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) -
glGetArrayObjectfvATI
public void glGetArrayObjectfvATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) -
glGetArrayObjectivATI
public void glGetArrayObjectivATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) -
glGetAttachedObjectsARB
public void glGetAttachedObjectsARB(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X -
glGetAttachedShaders
public void glGetAttachedShaders(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) -
glGetAttribLocation
-
glGetAttribLocationARB
-
glGetBooleanIndexedvEXT
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) -
glGetBufferParameteriv
public void glGetBufferParameteriv(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) -
glGetBufferParameterivARB
public void glGetBufferParameterivARB(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) -
glGetBufferParameterui64vNV
public void glGetBufferParameterui64vNV(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) -
glGetBufferPointerv
public void glGetBufferPointerv(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) -
glGetBufferPointervARB
public void glGetBufferPointervARB(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) -
glGetBufferPointervOES
public void glGetBufferPointervOES(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) -
glGetBufferSubData
public void glGetBufferSubData(GLBufferTarget target, long offset, long size, MutPointer<Void> data) -
glGetBufferSubDataARB
public void glGetBufferSubDataARB(GLBufferTarget target, long offset, long size, MutPointer<Void> data) -
glGetClipPlane
-
glGetClipPlanef
-
glGetClipPlanefOES
-
glGetClipPlanex
-
glGetClipPlanexOES
-
glGetColorTable
public void glGetColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) -
glGetColorTableEXT
public void glGetColorTableEXT(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) -
glGetColorTableParameterfv
public void glGetColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) -
glGetColorTableParameterfvEXT
public void glGetColorTableParameterfvEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) -
glGetColorTableParameterfvSGI
public void glGetColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) -
glGetColorTableParameteriv
public void glGetColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) -
glGetColorTableParameterivEXT
public void glGetColorTableParameterivEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) -
glGetColorTableParameterivSGI
public void glGetColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) -
glGetColorTableSGI
public void glGetColorTableSGI(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) -
glGetCombinerInputParameterfvNV
public void glGetCombinerInputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) -
glGetCombinerInputParameterivNV
public void glGetCombinerInputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) -
glGetCombinerOutputParameterfvNV
public void glGetCombinerOutputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) -
glGetCombinerOutputParameterivNV
public void glGetCombinerOutputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) -
glGetCombinerStageParameterfvNV
public void glGetCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) -
glGetCommandHeaderNV
-
glGetCompressedMultiTexImageEXT
public void glGetCompressedMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) -
glGetCompressedTexImage
-
glGetCompressedTexImageARB
-
glGetCompressedTextureImage
public void glGetCompressedTextureImage(int texture, int level, int bufSize, MutPointer<Void> pixels) -
glGetCompressedTextureImageEXT
public void glGetCompressedTextureImageEXT(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) -
glGetCompressedTextureSubImage
public void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) -
glGetConvolutionFilter
public void glGetConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) -
glGetConvolutionFilterEXT
public void glGetConvolutionFilterEXT(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) -
glGetConvolutionParameterfv
public void glGetConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) -
glGetConvolutionParameterfvEXT
public void glGetConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) -
glGetConvolutionParameteriv
public void glGetConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) -
glGetConvolutionParameterivEXT
public void glGetConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) -
glGetConvolutionParameterxvOES
-
glGetCoverageModulationTableNV
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) -
glGetDebugMessageLogAMD
public int glGetDebugMessageLogAMD(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) -
glGetDebugMessageLogARB
public int glGetDebugMessageLogARB(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) -
glGetDebugMessageLogKHR
public int glGetDebugMessageLogKHR(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) -
glGetDetailTexFuncSGIS
-
glGetDoubleIndexedvEXT
-
glGetDoublei_v
-
glGetDoublei_vEXT
-
glGetDoublev
-
glGetDriverControlStringQCOM
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) -
glGetDriverControlsQCOM
public void glGetDriverControlsQCOM(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) -
glGetError
-
glGetFenceivNV
-
glGetFinalCombinerInputParameterfvNV
public void glGetFinalCombinerInputParameterfvNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) -
glGetFinalCombinerInputParameterivNV
public void glGetFinalCombinerInputParameterivNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) -
glGetFirstPerfQueryIdINTEL
-
glGetFixedv
-
glGetFixedvOES
-
glGetFloatIndexedvEXT
-
glGetFloati_v
-
glGetFloati_vEXT
-
glGetFloati_vNV
-
glGetFloati_vOES
-
glGetFloatv
-
glGetFogFuncSGIS
-
glGetFragDataIndex
-
glGetFragDataIndexEXT
-
glGetFragDataLocation
-
glGetFragDataLocationEXT
-
glGetFragmentLightfvSGIX
public void glGetFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) -
glGetFragmentLightivSGIX
public void glGetFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) -
glGetFragmentMaterialfvSGIX
public void glGetFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) -
glGetFragmentMaterialivSGIX
public void glGetFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) -
glGetFragmentShadingRatesEXT
public void glGetFragmentShadingRatesEXT(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) -
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetFramebufferAttachmentParameterivEXT
public void glGetFramebufferAttachmentParameterivEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetFramebufferAttachmentParameterivOES
public void glGetFramebufferAttachmentParameterivOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetFramebufferParameterfvAMD
public void glGetFramebufferParameterfvAMD(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) -
glGetFramebufferParameteriv
public void glGetFramebufferParameteriv(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetFramebufferParameterivEXT
public void glGetFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) -
glGetFramebufferPixelLocalStorageSizeEXT
public int glGetFramebufferPixelLocalStorageSizeEXT(int target) -
glGetGraphicsResetStatus
-
glGetGraphicsResetStatusARB
-
glGetGraphicsResetStatusEXT
-
glGetGraphicsResetStatusKHR
-
glGetHandleARB
-
glGetHistogram
public void glGetHistogram(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) -
glGetHistogramEXT
public void glGetHistogramEXT(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) -
glGetHistogramParameterfv
public void glGetHistogramParameterfv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) -
glGetHistogramParameterfvEXT
public void glGetHistogramParameterfvEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) -
glGetHistogramParameteriv
public void glGetHistogramParameteriv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) -
glGetHistogramParameterivEXT
public void glGetHistogramParameterivEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) -
glGetHistogramParameterxvOES
public void glGetHistogramParameterxvOES(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) -
glGetImageHandleARB
public long glGetImageHandleARB(int texture, int level, boolean layered, int layer, GLPixelFormat format) -
glGetImageHandleNV
public long glGetImageHandleNV(int texture, int level, boolean layered, int layer, GLPixelFormat format) -
glGetImageTransformParameterfvHP
public void glGetImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) -
glGetImageTransformParameterivHP
public void glGetImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) -
glGetInfoLogARB
public void glGetInfoLogARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) -
glGetInstrumentsSGIX
public int glGetInstrumentsSGIX() -
glGetInteger64i_v
-
glGetInteger64v
-
glGetInteger64vAPPLE
-
glGetInteger64vEXT
-
glGetIntegerIndexedvEXT
-
glGetIntegeri_v
-
glGetIntegeri_vEXT
-
glGetIntegerui64i_vNV
-
glGetIntegerui64vNV
-
glGetIntegerv
-
glGetInteger
-
glGetInternalformatSampleivNV
public void glGetInternalformatSampleivNV(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) -
glGetInternalformati64v
public void glGetInternalformati64v(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) -
glGetInternalformativ
public void glGetInternalformativ(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) -
glGetInvariantBooleanvEXT
-
glGetInvariantFloatvEXT
-
glGetInvariantIntegervEXT
-
glGetLightfv
-
glGetLightiv
-
glGetLightxOES
-
glGetLightxv
-
glGetLightxvOES
-
glGetListParameterfvSGIX
-
glGetListParameterivSGIX
public void glGetListParameterivSGIX(int list, GLListParameterName pname, MutPointer<Integer> params) -
glGetLocalConstantBooleanvEXT
public void glGetLocalConstantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) -
glGetLocalConstantFloatvEXT
-
glGetLocalConstantIntegervEXT
public void glGetLocalConstantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) -
glGetMapAttribParameterfvNV
public void glGetMapAttribParameterfvNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) -
glGetMapAttribParameterivNV
public void glGetMapAttribParameterivNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) -
glGetMapControlPointsNV
public void glGetMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) -
glGetMapParameterfvNV
public void glGetMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) -
glGetMapParameterivNV
public void glGetMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) -
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMapxvOES
-
glGetMaterialfv
public void glGetMaterialfv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) -
glGetMaterialiv
public void glGetMaterialiv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) -
glGetMaterialxOES
-
glGetMaterialxv
public void glGetMaterialxv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) -
glGetMaterialxvOES
public void glGetMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) -
glGetMemoryObjectDetachedResourcesuivNV
public void glGetMemoryObjectDetachedResourcesuivNV(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) -
glGetMemoryObjectParameterivEXT
public void glGetMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) -
glGetMinmax
public void glGetMinmax(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) -
glGetMinmaxEXT
public void glGetMinmaxEXT(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) -
glGetMinmaxParameterfv
public void glGetMinmaxParameterfv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) -
glGetMinmaxParameterfvEXT
public void glGetMinmaxParameterfvEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) -
glGetMinmaxParameteriv
public void glGetMinmaxParameteriv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) -
glGetMinmaxParameterivEXT
public void glGetMinmaxParameterivEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) -
glGetMultiTexEnvfvEXT
public void glGetMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) -
glGetMultiTexEnvivEXT
public void glGetMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) -
glGetMultiTexGendvEXT
public void glGetMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) -
glGetMultiTexGenfvEXT
public void glGetMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) -
glGetMultiTexGenivEXT
public void glGetMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) -
glGetMultiTexImageEXT
public void glGetMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) -
glGetMultiTexLevelParameterfvEXT
public void glGetMultiTexLevelParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetMultiTexLevelParameterivEXT
public void glGetMultiTexLevelParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetMultiTexParameterIivEXT
public void glGetMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetMultiTexParameterIuivEXT
public void glGetMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetMultiTexParameterfvEXT
public void glGetMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetMultiTexParameterivEXT
public void glGetMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetMultisamplefv
-
glGetMultisamplefvNV
-
glGetNamedBufferParameteri64v
public void glGetNamedBufferParameteri64v(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) -
glGetNamedBufferParameteriv
public void glGetNamedBufferParameteriv(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) -
glGetNamedBufferParameterivEXT
public void glGetNamedBufferParameterivEXT(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) -
glGetNamedBufferParameterui64vNV
public void glGetNamedBufferParameterui64vNV(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) -
glGetNamedBufferPointerv
public void glGetNamedBufferPointerv(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) -
glGetNamedBufferPointervEXT
public void glGetNamedBufferPointervEXT(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) -
glGetNamedBufferSubData
-
glGetNamedBufferSubDataEXT
-
glGetNamedFramebufferParameterfvAMD
public void glGetNamedFramebufferParameterfvAMD(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) -
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetNamedFramebufferAttachmentParameterivEXT
public void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
glGetNamedFramebufferParameteriv
public void glGetNamedFramebufferParameteriv(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) -
glGetNamedFramebufferParameterivEXT
public void glGetNamedFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) -
glGetNamedProgramLocalParameterIivEXT
public void glGetNamedProgramLocalParameterIivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetNamedProgramLocalParameterIuivEXT
public void glGetNamedProgramLocalParameterIuivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetNamedProgramLocalParameterdvEXT
public void glGetNamedProgramLocalParameterdvEXT(int program, GLProgramTarget target, int index, MutPointer<Double> params) -
glGetNamedProgramLocalParameterfvEXT
public void glGetNamedProgramLocalParameterfvEXT(int program, GLProgramTarget target, int index, MutPointer<Float> params) -
glGetNamedProgramStringEXT
public void glGetNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) -
glGetNamedProgramivEXT
public void glGetNamedProgramivEXT(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) -
glGetNamedRenderbufferParameteriv
public void glGetNamedRenderbufferParameteriv(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) -
glGetNamedRenderbufferParameterivEXT
public void glGetNamedRenderbufferParameterivEXT(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) -
glGetNamedStringARB
public void glGetNamedStringARB(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) -
glGetNamedStringivARB
public void glGetNamedStringivARB(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) -
glGetNextPerfQueryIdINTEL
-
glGetObjectBufferfvATI
public void glGetObjectBufferfvATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) -
glGetObjectBufferivATI
public void glGetObjectBufferivATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) -
glGetObjectLabel
public void glGetObjectLabel(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) -
glGetObjectLabelEXT
public void glGetObjectLabelEXT(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) -
glGetObjectLabelKHR
public void glGetObjectLabelKHR(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) -
glGetObjectParameterfvARB
-
glGetObjectParameterivAPPLE
public void glGetObjectParameterivAPPLE(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) -
glGetObjectParameterivARB
-
glGetObjectPtrLabel
public void glGetObjectPtrLabel(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) -
glGetObjectPtrLabelKHR
public void glGetObjectPtrLabelKHR(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) -
glGetOcclusionQueryivNV
public void glGetOcclusionQueryivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) -
glGetOcclusionQueryuivNV
public void glGetOcclusionQueryuivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) -
glGetPathColorGenfvNV
-
glGetPathColorGenivNV
public void glGetPathColorGenivNV(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) -
glGetPathCommandsNV
-
glGetPathCoordsNV
-
glGetPathDashArrayNV
-
glGetPathLengthNV
public float glGetPathLengthNV(int path, int startSegment, int numSegments) -
glGetPathMetricRangeNV
public void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) -
glGetPathMetricsNV
public void glGetPathMetricsNV(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) -
glGetPathParameterfvNV
-
glGetPathParameterivNV
-
glGetPathSpacingNV
public void glGetPathSpacingNV(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) -
glGetPathTexGenfvNV
public void glGetPathTexGenfvNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) -
glGetPathTexGenivNV
public void glGetPathTexGenivNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) -
glGetPerfCounterInfoINTEL
public void glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) -
glGetPerfMonitorCounterDataAMD
public void glGetPerfMonitorCounterDataAMD(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) -
glGetPerfMonitorCounterInfoAMD
public void glGetPerfMonitorCounterInfoAMD(int group, int counter, GLEnum pname, MutPointer<Void> data) -
glGetPerfMonitorCounterStringAMD
public void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) -
glGetPerfMonitorCountersAMD
public void glGetPerfMonitorCountersAMD(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) -
glGetPerfMonitorGroupStringAMD
public void glGetPerfMonitorGroupStringAMD(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) -
glGetPerfMonitorGroupsAMD
public void glGetPerfMonitorGroupsAMD(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) -
glGetPerfQueryDataINTEL
public void glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) -
glGetPerfQueryIdByNameINTEL
-
glGetPerfQueryInfoINTEL
public void glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) -
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPixelMapxv
-
glGetPixelTexGenParameterfvSGIS
public void glGetPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) -
glGetPixelTexGenParameterivSGIS
public void glGetPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Integer> params) -
glGetPixelTransformParameterfvEXT
public void glGetPixelTransformParameterfvEXT(GLEnum target, GLEnum pname, MutPointer<Float> params) -
glGetPixelTransformParameterivEXT
public void glGetPixelTransformParameterivEXT(GLEnum target, GLEnum pname, MutPointer<Integer> params) -
glGetPointerIndexedvEXT
-
glGetPointeri_vEXT
-
glGetPointerv
-
glGetPointervEXT
-
glGetPointervKHR
-
glGetPolygonStipple
-
glGetProgramBinary
public void glGetProgramBinary(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) -
glGetProgramBinaryOES
public void glGetProgramBinaryOES(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) -
glGetProgramEnvParameterIivNV
public void glGetProgramEnvParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetProgramEnvParameterIuivNV
public void glGetProgramEnvParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetProgramEnvParameterdvARB
public void glGetProgramEnvParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) -
glGetProgramEnvParameterfvARB
public void glGetProgramEnvParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) -
glGetProgramInfoLog
public void glGetProgramInfoLog(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) -
glGetProgramInterfaceiv
public void glGetProgramInterfaceiv(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) -
glGetProgramLocalParameterIivNV
public void glGetProgramLocalParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetProgramLocalParameterIuivNV
public void glGetProgramLocalParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) -
glGetProgramLocalParameterdvARB
public void glGetProgramLocalParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) -
glGetProgramLocalParameterfvARB
public void glGetProgramLocalParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) -
glGetProgramNamedParameterdvNV
public void glGetProgramNamedParameterdvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) -
glGetProgramNamedParameterfvNV
public void glGetProgramNamedParameterfvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) -
glGetProgramParameterdvNV
public void glGetProgramParameterdvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) -
glGetProgramParameterfvNV
public void glGetProgramParameterfvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) -
glGetProgramPipelineInfoLog
public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) -
glGetProgramPipelineInfoLogEXT
public void glGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) -
glGetProgramPipelineiv
public void glGetProgramPipelineiv(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) -
glGetProgramPipelineivEXT
public void glGetProgramPipelineivEXT(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) -
glGetProgramResourceIndex
public int glGetProgramResourceIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) -
glGetProgramResourceLocation
public int glGetProgramResourceLocation(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) -
glGetProgramResourceLocationIndex
public int glGetProgramResourceLocationIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) -
glGetProgramResourceLocationIndexEXT
public int glGetProgramResourceLocationIndexEXT(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) -
glGetProgramResourceName
public void glGetProgramResourceName(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) -
glGetProgramResourcefvNV
public void glGetProgramResourcefvNV(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) -
glGetProgramResourceiv
public void glGetProgramResourceiv(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) -
glGetProgramStageiv
public void glGetProgramStageiv(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) -
glGetProgramStringARB
public void glGetProgramStringARB(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) -
glGetProgramStringNV
-
glGetProgramSubroutineParameteruivNV
public void glGetProgramSubroutineParameteruivNV(GLEnum target, int index, MutPointer<Integer> param) -
glGetProgramiv
-
glGetProgramivARB
public void glGetProgramivARB(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) -
glGetProgramivNV
-
glGetQueryBufferObjecti64v
public void glGetQueryBufferObjecti64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) -
glGetQueryBufferObjectiv
public void glGetQueryBufferObjectiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) -
glGetQueryBufferObjectui64v
public void glGetQueryBufferObjectui64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) -
glGetQueryBufferObjectuiv
public void glGetQueryBufferObjectuiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) -
glGetQueryIndexediv
public void glGetQueryIndexediv(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) -
glGetQueryObjecti64v
-
glGetQueryObjecti64vEXT
public void glGetQueryObjecti64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) -
glGetQueryObjectiv
public void glGetQueryObjectiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryObjectivARB
public void glGetQueryObjectivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryObjectivEXT
public void glGetQueryObjectivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryObjectui64v
public void glGetQueryObjectui64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) -
glGetQueryObjectui64vEXT
public void glGetQueryObjectui64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) -
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryObjectuivARB
public void glGetQueryObjectuivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryObjectuivEXT
public void glGetQueryObjectuivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) -
glGetQueryiv
public void glGetQueryiv(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) -
glGetQueryivARB
public void glGetQueryivARB(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) -
glGetQueryivEXT
public void glGetQueryivEXT(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) -
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) -
glGetRenderbufferParameterivEXT
public void glGetRenderbufferParameterivEXT(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) -
glGetRenderbufferParameterivOES
public void glGetRenderbufferParameterivOES(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) -
glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterIivEXT
public void glGetSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterIivOES
public void glGetSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterIuivEXT
public void glGetSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterIuivOES
public void glGetSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) -
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) -
glGetSemaphoreParameterivNV
public void glGetSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) -
glGetSemaphoreParameterui64vEXT
public void glGetSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) -
glGetSeparableFilter
public void glGetSeparableFilter(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) -
glGetSeparableFilterEXT
public void glGetSeparableFilterEXT(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) -
glGetShaderInfoLog
public void glGetShaderInfoLog(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) -
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) -
glGetShaderSource
public void glGetShaderSource(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) -
glGetShaderSourceARB
public void glGetShaderSourceARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) -
glGetShaderiv
-
glGetShadingRateImagePaletteNV
-
glGetShadingRateSampleLocationivNV
public void glGetShadingRateSampleLocationivNV(GLEnum rate, int samples, int index, MutPointer<Integer> location) -
glGetSharpenTexFuncSGIS
-
glGetStageIndexNV
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
public int glGetSubroutineUniformLocation(int program, GLShaderType shadertype, ConstPointer<Byte> name) -
glGetSynciv
public void glGetSynciv(int sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) -
glGetSyncivAPPLE
public void glGetSyncivAPPLE(int sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) -
glGetTexBumpParameterfvATI
-
glGetTexBumpParameterivATI
-
glGetTexEnvfv
public void glGetTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) -
glGetTexEnviv
public void glGetTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) -
glGetTexEnvxv
public void glGetTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) -
glGetTexEnvxvOES
public void glGetTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) -
glGetTexFilterFuncSGIS
public void glGetTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) -
glGetTexGendv
public void glGetTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) -
glGetTexGenfv
public void glGetTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) -
glGetTexGenfvOES
public void glGetTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) -
glGetTexGeniv
public void glGetTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) -
glGetTexGenivOES
public void glGetTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) -
glGetTexGenxvOES
public void glGetTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) -
glGetTexImage
public void glGetTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) -
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexLevelParameterxvOES
public void glGetTexLevelParameterxvOES(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIiv
public void glGetTexParameterIiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIivEXT
public void glGetTexParameterIivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIivOES
public void glGetTexParameterIivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIuiv
public void glGetTexParameterIuiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIuivEXT
public void glGetTexParameterIuivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterIuivOES
public void glGetTexParameterIuivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterPointervAPPLE
public void glGetTexParameterPointervAPPLE(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) -
glGetTexParameterfv
public void glGetTexParameterfv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTexParameteriv
public void glGetTexParameteriv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterxv
public void glGetTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTexParameterxvOES
public void glGetTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureHandleARB
public long glGetTextureHandleARB(int texture) -
glGetTextureHandleIMG
public long glGetTextureHandleIMG(int texture) -
glGetTextureHandleNV
public long glGetTextureHandleNV(int texture) -
glGetTextureImage
public void glGetTextureImage(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) -
glGetTextureImageEXT
public void glGetTextureImageEXT(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) -
glGetTextureLevelParameterfv
public void glGetTextureLevelParameterfv(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTextureLevelParameterfvEXT
public void glGetTextureLevelParameterfvEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTextureLevelParameteriv
public void glGetTextureLevelParameteriv(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureLevelParameterivEXT
public void glGetTextureLevelParameterivEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterIiv
public void glGetTextureParameterIiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterIivEXT
public void glGetTextureParameterIivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterIuiv
public void glGetTextureParameterIuiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterIuivEXT
public void glGetTextureParameterIuivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterfv
public void glGetTextureParameterfv(int texture, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTextureParameterfvEXT
public void glGetTextureParameterfvEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) -
glGetTextureParameteriv
public void glGetTextureParameteriv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureParameterivEXT
public void glGetTextureParameterivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) -
glGetTextureSamplerHandleARB
public long glGetTextureSamplerHandleARB(int texture, int sampler) -
glGetTextureSamplerHandleIMG
public long glGetTextureSamplerHandleIMG(int texture, int sampler) -
glGetTextureSamplerHandleNV
public long glGetTextureSamplerHandleNV(int texture, int sampler) -
glGetTextureSubImage
public void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) -
glGetTrackMatrixivNV
public void glGetTrackMatrixivNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) -
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) -
glGetTransformFeedbackVaryingEXT
public void glGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) -
glGetTransformFeedbackVaryingNV
-
glGetTransformFeedbacki64_v
public void glGetTransformFeedbacki64_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) -
glGetTransformFeedbacki_v
public void glGetTransformFeedbacki_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) -
glGetTransformFeedbackiv
public void glGetTransformFeedbackiv(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) -
glGetTranslatedShaderSourceANGLE
public void glGetTranslatedShaderSourceANGLE(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) -
glGetUniformBlockIndex
-
glGetUniformBufferSizeEXT
public int glGetUniformBufferSizeEXT(int program, int location) -
glGetUniformIndices
public void glGetUniformIndices(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) -
glGetUniformLocation
-
glGetUniformLocationARB
-
glGetUniformOffsetEXT
public long glGetUniformOffsetEXT(int program, int location) -
glGetUniformSubroutineuiv
public void glGetUniformSubroutineuiv(GLShaderType shadertype, int location, MutPointer<Integer> params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformfvARB
-
glGetUniformi64vARB
-
glGetUniformi64vNV
-
glGetUniformiv
-
glGetUniformivARB
-
glGetUniformui64vARB
-
glGetUniformui64vNV
-
glGetUniformuiv
-
glGetUniformuivEXT
-
glGetUnsignedBytevEXT
-
glGetUnsignedBytei_vEXT
-
glGetVariantArrayObjectfvATI
public void glGetVariantArrayObjectfvATI(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) -
glGetVariantArrayObjectivATI
public void glGetVariantArrayObjectivATI(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) -
glGetVariantBooleanvEXT
-
glGetVariantFloatvEXT
-
glGetVariantIntegervEXT
-
glGetVariantPointervEXT
public void glGetVariantPointervEXT(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) -
glGetVaryingLocationNV
-
glGetVertexArrayIndexed64iv
public void glGetVertexArrayIndexed64iv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) -
glGetVertexArrayIndexediv
public void glGetVertexArrayIndexediv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) -
glGetVertexArrayIntegeri_vEXT
public void glGetVertexArrayIntegeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) -
glGetVertexArrayIntegervEXT
public void glGetVertexArrayIntegervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) -
glGetVertexArrayPointeri_vEXT
public void glGetVertexArrayPointeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) -
glGetVertexArrayPointervEXT
public void glGetVertexArrayPointervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) -
glGetVertexArrayiv
-
glGetVertexAttribArrayObjectfvATI
public void glGetVertexAttribArrayObjectfvATI(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) -
glGetVertexAttribArrayObjectivATI
public void glGetVertexAttribArrayObjectivATI(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) -
glGetVertexAttribIiv
-
glGetVertexAttribIivEXT
public void glGetVertexAttribIivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) -
glGetVertexAttribIuiv
-
glGetVertexAttribIuivEXT
public void glGetVertexAttribIuivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) -
glGetVertexAttribLdv
-
glGetVertexAttribLdvEXT
-
glGetVertexAttribLi64vNV
-
glGetVertexAttribLui64vARB
public void glGetVertexAttribLui64vARB(int index, GLVertexAttribEnum pname, MutPointer<Long> params) -
glGetVertexAttribLui64vNV
-
glGetVertexAttribPointerv
public void glGetVertexAttribPointerv(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) -
glGetVertexAttribPointervARB
public void glGetVertexAttribPointervARB(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) -
glGetVertexAttribPointervNV
public void glGetVertexAttribPointervNV(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) -
glGetVertexAttribdv
public void glGetVertexAttribdv(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) -
glGetVertexAttribdvARB
public void glGetVertexAttribdvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) -
glGetVertexAttribdvNV
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) -
glGetVertexAttribfvARB
public void glGetVertexAttribfvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) -
glGetVertexAttribfvNV
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) -
glGetVertexAttribivARB
public void glGetVertexAttribivARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) -
glGetVertexAttribivNV
public void glGetVertexAttribivNV(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) -
glGetVideoCaptureStreamdvNV
public void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) -
glGetVideoCaptureStreamfvNV
public void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) -
glGetVideoCaptureStreamivNV
public void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) -
glGetVideoCaptureivNV
-
glGetVideoi64vNV
-
glGetVideoivNV
-
glGetVideoui64vNV
-
glGetVideouivNV
-
glGetnColorTable
public void glGetnColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) -
glGetnColorTableARB
public void glGetnColorTableARB(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) -
glGetnCompressedTexImage
public void glGetnCompressedTexImage(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) -
glGetnCompressedTexImageARB
public void glGetnCompressedTexImageARB(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) -
glGetnConvolutionFilter
public void glGetnConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) -
glGetnConvolutionFilterARB
public void glGetnConvolutionFilterARB(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) -
glGetnHistogram
public void glGetnHistogram(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) -
glGetnHistogramARB
public void glGetnHistogramARB(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) -
glGetnMapdv
-
glGetnMapdvARB
-
glGetnMapfv
-
glGetnMapfvARB
-
glGetnMapiv
-
glGetnMapivARB
public void glGetnMapivARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) -
glGetnMinmax
public void glGetnMinmax(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) -
glGetnMinmaxARB
public void glGetnMinmaxARB(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) -
glGetnPixelMapfv
-
glGetnPixelMapfvARB
-
glGetnPixelMapuiv
-
glGetnPixelMapuivARB
-
glGetnPixelMapusv
-
glGetnPixelMapusvARB
-
glGetnPolygonStipple
-
glGetnPolygonStippleARB
-
glGetnSeparableFilter
public void glGetnSeparableFilter(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) -
glGetnSeparableFilterARB
public void glGetnSeparableFilterARB(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) -
glGetnTexImage
public void glGetnTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) -
glGetnTexImageARB
public void glGetnTexImageARB(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) -
glGetnUniformdv
-
glGetnUniformdvARB
-
glGetnUniformfv
-
glGetnUniformfvARB
-
glGetnUniformfvEXT
-
glGetnUniformfvKHR
-
glGetnUniformi64vARB
-
glGetnUniformiv
-
glGetnUniformivARB
-
glGetnUniformivEXT
-
glGetnUniformivKHR
-
glGetnUniformui64vARB
-
glGetnUniformuiv
-
glGetnUniformuivARB
-
glGetnUniformuivKHR
-
glGlobalAlphaFactorbSUN
public void glGlobalAlphaFactorbSUN(byte factor) -
glGlobalAlphaFactordSUN
public void glGlobalAlphaFactordSUN(double factor) -
glGlobalAlphaFactorfSUN
public void glGlobalAlphaFactorfSUN(float factor) -
glGlobalAlphaFactoriSUN
public void glGlobalAlphaFactoriSUN(int factor) -
glGlobalAlphaFactorsSUN
public void glGlobalAlphaFactorsSUN(short factor) -
glGlobalAlphaFactorubSUN
public void glGlobalAlphaFactorubSUN(byte factor) -
glGlobalAlphaFactoruiSUN
public void glGlobalAlphaFactoruiSUN(int factor) -
glGlobalAlphaFactorusSUN
public void glGlobalAlphaFactorusSUN(char factor) -
glHint
-
glHintPGI
-
glHistogram
public void glHistogram(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) -
glHistogramEXT
public void glHistogramEXT(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) -
glIglooInterfaceSGIX
-
glImageTransformParameterfHP
public void glImageTransformParameterfHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) -
glImageTransformParameterfvHP
public void glImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) -
glImageTransformParameteriHP
public void glImageTransformParameteriHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) -
glImageTransformParameterivHP
public void glImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) -
glImportMemoryFdEXT
-
glImportMemoryWin32HandleEXT
public void glImportMemoryWin32HandleEXT(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) -
glImportMemoryWin32NameEXT
public void glImportMemoryWin32NameEXT(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) -
glImportSemaphoreFdEXT
-
glImportSemaphoreWin32HandleEXT
public void glImportSemaphoreWin32HandleEXT(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) -
glImportSemaphoreWin32NameEXT
public void glImportSemaphoreWin32NameEXT(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) -
glImportSyncEXT
-
glIndexFormatNV
-
glIndexFuncEXT
-
glIndexMask
public void glIndexMask(int mask) -
glIndexMaterialEXT
-
glIndexPointer
-
glIndexPointerEXT
public void glIndexPointerEXT(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) -
glIndexPointerListIBM
public void glIndexPointerListIBM(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glIndexd
public void glIndexd(double c) -
glIndexdv
-
glIndexf
public void glIndexf(float c) -
glIndexfv
-
glIndexi
public void glIndexi(int c) -
glIndexiv
-
glIndexs
public void glIndexs(short c) -
glIndexsv
-
glIndexub
public void glIndexub(byte c) -
glIndexubv
-
glIndexxOES
public void glIndexxOES(int component) -
glIndexxvOES
-
glInitNames
public void glInitNames() -
glInsertComponentEXT
public void glInsertComponentEXT(int res, int src, int num) -
glInsertEventMarkerEXT
-
glInstrumentsBufferSGIX
-
glInterleavedArrays
public void glInterleavedArrays(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) -
glInterpolatePathsNV
public void glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) -
glInvalidateBufferData
public void glInvalidateBufferData(int buffer) -
glInvalidateBufferSubData
public void glInvalidateBufferSubData(int buffer, long offset, long length) -
glInvalidateFramebuffer
public void glInvalidateFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) -
glInvalidateNamedFramebufferData
public void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) -
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) -
glInvalidateTexImage
public void glInvalidateTexImage(int texture, int level) -
glInvalidateTexSubImage
public void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsAsyncMarkerSGIX
public boolean glIsAsyncMarkerSGIX(int marker) -
glIsBuffer
public boolean glIsBuffer(int buffer) -
glIsBufferARB
public boolean glIsBufferARB(int buffer) -
glIsBufferResidentNV
-
glIsCommandListNV
public boolean glIsCommandListNV(int list) -
glIsEnabled
-
glIsEnabledIndexedEXT
-
glIsEnabledi
-
glIsEnablediEXT
-
glIsEnablediNV
-
glIsEnablediOES
-
glIsFenceAPPLE
public boolean glIsFenceAPPLE(int fence) -
glIsFenceNV
public boolean glIsFenceNV(int fence) -
glIsFramebuffer
public boolean glIsFramebuffer(int framebuffer) -
glIsFramebufferEXT
public boolean glIsFramebufferEXT(int framebuffer) -
glIsFramebufferOES
public boolean glIsFramebufferOES(int framebuffer) -
glIsImageHandleResidentARB
public boolean glIsImageHandleResidentARB(long handle) -
glIsImageHandleResidentNV
public boolean glIsImageHandleResidentNV(long handle) -
glIsList
public boolean glIsList(int list) -
glIsMemoryObjectEXT
public boolean glIsMemoryObjectEXT(int memoryObject) -
glIsNameAMD
-
glIsNamedBufferResidentNV
public boolean glIsNamedBufferResidentNV(int buffer) -
glIsNamedStringARB
-
glIsObjectBufferATI
public boolean glIsObjectBufferATI(int buffer) -
glIsOcclusionQueryNV
public boolean glIsOcclusionQueryNV(int id) -
glIsPathNV
public boolean glIsPathNV(int path) -
glIsPointInFillPathNV
public boolean glIsPointInFillPathNV(int path, int mask, float x, float y) -
glIsPointInStrokePathNV
public boolean glIsPointInStrokePathNV(int path, float x, float y) -
glIsProgram
public boolean glIsProgram(int program) -
glIsProgramARB
public boolean glIsProgramARB(int program) -
glIsProgramNV
public boolean glIsProgramNV(int id) -
glIsProgramPipeline
public boolean glIsProgramPipeline(int pipeline) -
glIsProgramPipelineEXT
public boolean glIsProgramPipelineEXT(int pipeline) -
glIsQuery
public boolean glIsQuery(int id) -
glIsQueryARB
public boolean glIsQueryARB(int id) -
glIsQueryEXT
public boolean glIsQueryEXT(int id) -
glIsRenderbuffer
public boolean glIsRenderbuffer(int renderbuffer) -
glIsRenderbufferEXT
public boolean glIsRenderbufferEXT(int renderbuffer) -
glIsRenderbufferOES
public boolean glIsRenderbufferOES(int renderbuffer) -
glIsSemaphoreEXT
public boolean glIsSemaphoreEXT(int semaphore) -
glIsSampler
public boolean glIsSampler(int sampler) -
glIsShader
public boolean glIsShader(int shader) -
glIsStateNV
public boolean glIsStateNV(int state) -
glIsSync
public boolean glIsSync(int sync) -
glIsSyncAPPLE
public boolean glIsSyncAPPLE(int sync) -
glIsTexture
public boolean glIsTexture(int texture) -
glIsTextureEXT
public boolean glIsTextureEXT(int texture) -
glIsTextureHandleResidentARB
public boolean glIsTextureHandleResidentARB(long handle) -
glIsTextureHandleResidentNV
public boolean glIsTextureHandleResidentNV(long handle) -
glIsTransformFeedback
public boolean glIsTransformFeedback(int id) -
glIsTransformFeedbackNV
public boolean glIsTransformFeedbackNV(int id) -
glIsVariantEnabledEXT
-
glIsVertexArray
public boolean glIsVertexArray(int array) -
glIsVertexArrayAPPLE
public boolean glIsVertexArrayAPPLE(int array) -
glIsVertexArrayOES
public boolean glIsVertexArrayOES(int array) -
glIsVertexAttribEnabledAPPLE
-
glLGPUCopyImageSubDataNVX
-
glLGPUInterlockNVX
public void glLGPUInterlockNVX() -
glLGPUNamedBufferSubDataNVX
public void glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) -
glLabelObjectEXT
-
glLightEnviSGIX
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightModelx
-
glLightModelxOES
-
glLightModelxv
-
glLightModelxvOES
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLightx
-
glLightxOES
-
glLightxv
-
glLightxvOES
-
glLineStipple
public void glLineStipple(int factor, char pattern) -
glLineWidth
public void glLineWidth(float width) -
glLineWidthx
public void glLineWidthx(int width) -
glLineWidthxOES
public void glLineWidthxOES(int width) -
glLinkProgram
public void glLinkProgram(int program) -
glLinkProgramARB
public void glLinkProgramARB(int programObj) -
glListBase
public void glListBase(int base) -
glListDrawCommandsStatesClientNV
public void glListDrawCommandsStatesClientNV(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) -
glListParameterfSGIX
-
glListParameterfvSGIX
-
glListParameteriSGIX
-
glListParameterivSGIX
public void glListParameterivSGIX(int list, GLListParameterName pname, ConstPointer<Integer> params) -
glLoadIdentity
public void glLoadIdentity() -
glLoadIdentityDeformationMapSGIX
public void glLoadIdentityDeformationMapSGIX(int mask) -
glLoadMatrixd
-
glLoadMatrixf
-
glLoadMatrixx
-
glLoadMatrixxOES
-
glLoadName
public void glLoadName(int name) -
glLoadPaletteFromModelViewMatrixOES
public void glLoadPaletteFromModelViewMatrixOES() -
glLoadProgramNV
public void glLoadProgramNV(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) -
glLoadTransposeMatrixd
-
glLoadTransposeMatrixdARB
-
glLoadTransposeMatrixf
-
glLoadTransposeMatrixfARB
-
glLoadTransposeMatrixxOES
-
glLockArraysEXT
public void glLockArraysEXT(int first, int count) -
glLogicOp
-
glMakeBufferNonResidentNV
-
glMakeBufferResidentNV
-
glMakeImageHandleNonResidentARB
public void glMakeImageHandleNonResidentARB(long handle) -
glMakeImageHandleNonResidentNV
public void glMakeImageHandleNonResidentNV(long handle) -
glMakeImageHandleResidentARB
-
glMakeImageHandleResidentNV
-
glMakeNamedBufferNonResidentNV
public void glMakeNamedBufferNonResidentNV(int buffer) -
glMakeNamedBufferResidentNV
-
glMakeTextureHandleNonResidentARB
public void glMakeTextureHandleNonResidentARB(long handle) -
glMakeTextureHandleNonResidentNV
public void glMakeTextureHandleNonResidentNV(long handle) -
glMakeTextureHandleResidentARB
public void glMakeTextureHandleResidentARB(long handle) -
glMakeTextureHandleResidentNV
public void glMakeTextureHandleResidentNV(long handle) -
glMap1d
public void glMap1d(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) -
glMap1f
public void glMap1f(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) -
glMap1xOES
-
glMap2d
public void glMap2d(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) -
glMap2f
public void glMap2f(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) -
glMap2xOES
public void glMap2xOES(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) -
glMapBuffer
-
glMapBufferARB
-
glMapBufferOES
-
glMapBufferRange
public MutPointer<Void> glMapBufferRange(GLBufferTarget target, long offset, long length, int access) -
glMapBufferRangeEXT
public MutPointer<Void> glMapBufferRangeEXT(GLBufferTarget target, long offset, long length, int access) -
glMapControlPointsNV
public void glMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) -
glMapGrid1d
public void glMapGrid1d(int un, double u1, double u2) -
glMapGrid1f
public void glMapGrid1f(int un, float u1, float u2) -
glMapGrid1xOES
public void glMapGrid1xOES(int n, int u1, int u2) -
glMapGrid2d
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMapGrid2xOES
public void glMapGrid2xOES(int n, int u1, int u2, int v1, int v2) -
glMapNamedBuffer
-
glMapNamedBufferEXT
-
glMapNamedBufferRange
-
glMapNamedBufferRangeEXT
-
glMapObjectBufferATI
-
glMapParameterfvNV
public void glMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) -
glMapParameterivNV
public void glMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) -
glMapTexture2DINTEL
public MutPointer<Void> glMapTexture2DINTEL(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) -
glMapVertexAttrib1dAPPLE
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) -
glMapVertexAttrib1fAPPLE
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) -
glMapVertexAttrib2dAPPLE
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) -
glMapVertexAttrib2fAPPLE
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) -
glMaterialf
-
glMaterialfv
public void glMaterialfv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) -
glMateriali
-
glMaterialiv
public void glMaterialiv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) -
glMaterialx
-
glMaterialxOES
-
glMaterialxv
public void glMaterialxv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) -
glMaterialxvOES
public void glMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) -
glMatrixFrustumEXT
public void glMatrixFrustumEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) -
glMatrixIndexPointerARB
public void glMatrixIndexPointerARB(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) -
glMatrixIndexPointerOES
public void glMatrixIndexPointerOES(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) -
glMatrixIndexubvARB
-
glMatrixIndexuivARB
-
glMatrixIndexusvARB
-
glMatrixLoad3x2fNV
-
glMatrixLoad3x3fNV
-
glMatrixLoadIdentityEXT
-
glMatrixLoadTranspose3x3fNV
-
glMatrixLoadTransposedEXT
-
glMatrixLoadTransposefEXT
-
glMatrixLoaddEXT
-
glMatrixLoadfEXT
-
glMatrixMode
-
glMatrixMult3x2fNV
-
glMatrixMult3x3fNV
-
glMatrixMultTranspose3x3fNV
-
glMatrixMultTransposedEXT
-
glMatrixMultTransposefEXT
-
glMatrixMultdEXT
-
glMatrixMultfEXT
-
glMatrixOrthoEXT
public void glMatrixOrthoEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) -
glMatrixPopEXT
-
glMatrixPushEXT
-
glMatrixRotatedEXT
-
glMatrixRotatefEXT
-
glMatrixScaledEXT
-
glMatrixScalefEXT
-
glMatrixTranslatedEXT
-
glMatrixTranslatefEXT
-
glMaxActiveShaderCoresARM
public void glMaxActiveShaderCoresARM(int count) -
glMaxShaderCompilerThreadsKHR
public void glMaxShaderCompilerThreadsKHR(int count) -
glMaxShaderCompilerThreadsARB
public void glMaxShaderCompilerThreadsARB(int count) -
glMemoryBarrier
public void glMemoryBarrier(int barriers) -
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int barriers) -
glMemoryBarrierEXT
public void glMemoryBarrierEXT(int barriers) -
glMemoryObjectParameterivEXT
public void glMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) -
glMinSampleShading
public void glMinSampleShading(float value) -
glMinSampleShadingARB
public void glMinSampleShadingARB(float value) -
glMinSampleShadingOES
public void glMinSampleShadingOES(float value) -
glMinmax
-
glMinmaxEXT
-
glMultMatrixd
-
glMultMatrixf
-
glMultMatrixx
-
glMultMatrixxOES
-
glMultTransposeMatrixd
-
glMultTransposeMatrixdARB
-
glMultTransposeMatrixf
-
glMultTransposeMatrixfARB
-
glMultTransposeMatrixxOES
-
glMultiDrawArrays
public void glMultiDrawArrays(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) -
glMultiDrawArraysEXT
public void glMultiDrawArraysEXT(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) -
glMultiDrawArraysIndirect
public void glMultiDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) -
glMultiDrawArraysIndirectAMD
public void glMultiDrawArraysIndirectAMD(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) -
glMultiDrawArraysIndirectBindlessCountNV
public void glMultiDrawArraysIndirectBindlessCountNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) -
glMultiDrawArraysIndirectBindlessNV
public void glMultiDrawArraysIndirectBindlessNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) -
glMultiDrawArraysIndirectCount
public void glMultiDrawArraysIndirectCount(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawArraysIndirectCountARB
public void glMultiDrawArraysIndirectCountARB(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawArraysIndirectEXT
public void glMultiDrawArraysIndirectEXT(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) -
glMultiDrawElementArrayAPPLE
public void glMultiDrawElementArrayAPPLE(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) -
glMultiDrawElements
public void glMultiDrawElements(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) -
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) -
glMultiDrawElementsBaseVertexEXT
public void glMultiDrawElementsBaseVertexEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) -
glMultiDrawElementsEXT
public void glMultiDrawElementsEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) -
glMultiDrawElementsIndirect
public void glMultiDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) -
glMultiDrawElementsIndirectAMD
public void glMultiDrawElementsIndirectAMD(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) -
glMultiDrawElementsIndirectBindlessCountNV
public void glMultiDrawElementsIndirectBindlessCountNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) -
glMultiDrawElementsIndirectBindlessNV
public void glMultiDrawElementsIndirectBindlessNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) -
glMultiDrawElementsIndirectCount
public void glMultiDrawElementsIndirectCount(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawElementsIndirectCountARB
public void glMultiDrawElementsIndirectCountARB(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawElementsIndirectEXT
public void glMultiDrawElementsIndirectEXT(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) -
glMultiDrawMeshTasksIndirectNV
public void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) -
glMultiDrawMeshTasksIndirectCountNV
public void glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawRangeElementArrayAPPLE
public void glMultiDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) -
glMultiModeDrawArraysIBM
public void glMultiModeDrawArraysIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) -
glMultiModeDrawElementsIBM
public void glMultiModeDrawElementsIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) -
glMultiTexBufferEXT
public void glMultiTexBufferEXT(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) -
glMultiTexCoord1bOES
-
glMultiTexCoord1bvOES
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glMultiTexCoord1d
-
glMultiTexCoord1dARB
-
glMultiTexCoord1dv
-
glMultiTexCoord1dvARB
-
glMultiTexCoord1f
-
glMultiTexCoord1fARB
-
glMultiTexCoord1fv
-
glMultiTexCoord1fvARB
-
glMultiTexCoord1hNV
-
glMultiTexCoord1hvNV
-
glMultiTexCoord1i
-
glMultiTexCoord1iARB
-
glMultiTexCoord1iv
-
glMultiTexCoord1ivARB
-
glMultiTexCoord1s
-
glMultiTexCoord1sARB
-
glMultiTexCoord1sv
-
glMultiTexCoord1svARB
-
glMultiTexCoord1xOES
-
glMultiTexCoord1xvOES
-
glMultiTexCoord2bOES
-
glMultiTexCoord2bvOES
-
glMultiTexCoord2d
-
glMultiTexCoord2dARB
-
glMultiTexCoord2dv
-
glMultiTexCoord2dvARB
-
glMultiTexCoord2f
-
glMultiTexCoord2fARB
-
glMultiTexCoord2fv
-
glMultiTexCoord2fvARB
-
glMultiTexCoord2hNV
-
glMultiTexCoord2hvNV
-
glMultiTexCoord2i
-
glMultiTexCoord2iARB
-
glMultiTexCoord2iv
-
glMultiTexCoord2ivARB
-
glMultiTexCoord2s
-
glMultiTexCoord2sARB
-
glMultiTexCoord2sv
-
glMultiTexCoord2svARB
-
glMultiTexCoord2xOES
-
glMultiTexCoord2xvOES
-
glMultiTexCoord3bOES
-
glMultiTexCoord3bvOES
-
glMultiTexCoord3d
-
glMultiTexCoord3dARB
-
glMultiTexCoord3dv
-
glMultiTexCoord3dvARB
-
glMultiTexCoord3f
-
glMultiTexCoord3fARB
-
glMultiTexCoord3fv
-
glMultiTexCoord3fvARB
-
glMultiTexCoord3hNV
-
glMultiTexCoord3hvNV
-
glMultiTexCoord3i
-
glMultiTexCoord3iARB
-
glMultiTexCoord3iv
-
glMultiTexCoord3ivARB
-
glMultiTexCoord3s
-
glMultiTexCoord3sARB
-
glMultiTexCoord3sv
-
glMultiTexCoord3svARB
-
glMultiTexCoord3xOES
-
glMultiTexCoord3xvOES
-
glMultiTexCoord4bOES
-
glMultiTexCoord4bvOES
-
glMultiTexCoord4d
-
glMultiTexCoord4dARB
-
glMultiTexCoord4dv
-
glMultiTexCoord4dvARB
-
glMultiTexCoord4f
-
glMultiTexCoord4fARB
-
glMultiTexCoord4fv
-
glMultiTexCoord4fvARB
-
glMultiTexCoord4hNV
-
glMultiTexCoord4hvNV
-
glMultiTexCoord4i
-
glMultiTexCoord4iARB
-
glMultiTexCoord4iv
-
glMultiTexCoord4ivARB
-
glMultiTexCoord4s
-
glMultiTexCoord4sARB
-
glMultiTexCoord4sv
-
glMultiTexCoord4svARB
-
glMultiTexCoord4x
-
glMultiTexCoord4xOES
-
glMultiTexCoord4xvOES
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glMultiTexCoordP1ui
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glMultiTexCoordP1uiv
public void glMultiTexCoordP1uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) -
glMultiTexCoordP2ui
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glMultiTexCoordP2uiv
public void glMultiTexCoordP2uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) -
glMultiTexCoordP3ui
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glMultiTexCoordP3uiv
public void glMultiTexCoordP3uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) -
glMultiTexCoordP4ui
-
glMultiTexCoordP4uiv
public void glMultiTexCoordP4uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) -
glMultiTexCoordPointerEXT
public void glMultiTexCoordPointerEXT(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) -
glMultiTexEnvfEXT
public void glMultiTexEnvfEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) -
glMultiTexEnvfvEXT
public void glMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) -
glMultiTexEnviEXT
public void glMultiTexEnviEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) -
glMultiTexEnvivEXT
public void glMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) -
glMultiTexGendEXT
public void glMultiTexGendEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) -
glMultiTexGendvEXT
public void glMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) -
glMultiTexGenfEXT
public void glMultiTexGenfEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) -
glMultiTexGenfvEXT
public void glMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) -
glMultiTexGeniEXT
public void glMultiTexGeniEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) -
glMultiTexGenivEXT
public void glMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) -
glMultiTexImage1DEXT
public void glMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMultiTexImage2DEXT
public void glMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMultiTexImage3DEXT
public void glMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMultiTexParameterIivEXT
public void glMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glMultiTexParameterIuivEXT
public void glMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glMultiTexParameterfEXT
public void glMultiTexParameterfEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) -
glMultiTexParameterfvEXT
public void glMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) -
glMultiTexParameteriEXT
public void glMultiTexParameteriEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) -
glMultiTexParameterivEXT
public void glMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glMultiTexRenderbufferEXT
public void glMultiTexRenderbufferEXT(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) -
glMultiTexSubImage1DEXT
public void glMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMultiTexSubImage2DEXT
public void glMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMultiTexSubImage3DEXT
public void glMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glMulticastBarrierNV
public void glMulticastBarrierNV() -
glMulticastBlitFramebufferNV
public void glMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) -
glMulticastBufferSubDataNV
public void glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) -
glMulticastCopyBufferSubDataNV
public void glMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) -
glMulticastCopyImageSubDataNV
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glMulticastFramebufferSampleLocationsfvNV
public void glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) -
glMulticastGetQueryObjecti64vNV
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glMulticastGetQueryObjectivNV
public void glMulticastGetQueryObjectivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) -
glMulticastGetQueryObjectui64vNV
public void glMulticastGetQueryObjectui64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) -
glMulticastGetQueryObjectuivNV
public void glMulticastGetQueryObjectuivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) -
glMulticastScissorArrayvNVX
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glMulticastViewportArrayvNVX
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glMulticastViewportPositionWScaleNVX
public void glMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) -
glMulticastWaitSyncNV
public void glMulticastWaitSyncNV(int signalGpu, int waitGpuMask) -
glNamedBufferAttachMemoryNV
public void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset) -
glNamedBufferData
public void glNamedBufferData(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) -
glNamedBufferDataEXT
public void glNamedBufferDataEXT(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) -
glNamedBufferPageCommitmentARB
public void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) -
glNamedBufferPageCommitmentEXT
public void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) -
glNamedBufferPageCommitmentMemNV
public void glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) -
glNamedBufferStorage
-
glNamedBufferStorageExternalEXT
public void glNamedBufferStorageExternalEXT(int buffer, long offset, long size, int clientBuffer, int flags) -
glNamedBufferStorageEXT
-
glNamedBufferStorageMemEXT
public void glNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) -
glNamedBufferSubData
-
glNamedBufferSubDataEXT
-
glNamedCopyBufferSubDataEXT
public void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) -
glNamedFramebufferDrawBuffer
-
glNamedFramebufferDrawBuffers
-
glNamedFramebufferParameteri
public void glNamedFramebufferParameteri(int framebuffer, GLFramebufferParameterName pname, int param) -
glNamedFramebufferParameteriEXT
public void glNamedFramebufferParameteriEXT(int framebuffer, GLFramebufferParameterName pname, int param) -
glNamedFramebufferReadBuffer
-
glNamedFramebufferRenderbuffer
public void glNamedFramebufferRenderbuffer(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) -
glNamedFramebufferRenderbufferEXT
public void glNamedFramebufferRenderbufferEXT(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) -
glNamedFramebufferSampleLocationsfvARB
public void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, ConstPointer<Float> v) -
glNamedFramebufferSampleLocationsfvNV
public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, ConstPointer<Float> v) -
glNamedFramebufferTexture
public void glNamedFramebufferTexture(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) -
glNamedFramebufferSamplePositionsfvAMD
public void glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) -
glNamedFramebufferTexture1DEXT
public void glNamedFramebufferTexture1DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glNamedFramebufferTexture2DEXT
public void glNamedFramebufferTexture2DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) -
glNamedFramebufferTexture3DEXT
public void glNamedFramebufferTexture3DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) -
glNamedFramebufferTextureEXT
public void glNamedFramebufferTextureEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) -
glNamedFramebufferTextureFaceEXT
public void glNamedFramebufferTextureFaceEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) -
glNamedFramebufferTextureLayer
public void glNamedFramebufferTextureLayer(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) -
glNamedFramebufferTextureLayerEXT
public void glNamedFramebufferTextureLayerEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) -
glNamedFramebufferTextureMultiviewOVR
public void glNamedFramebufferTextureMultiviewOVR(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) -
glNamedProgramLocalParameter4dEXT
public void glNamedProgramLocalParameter4dEXT(int program, GLProgramTarget target, int index, double x, double y, double z, double w) -
glNamedProgramLocalParameter4dvEXT
public void glNamedProgramLocalParameter4dvEXT(int program, GLProgramTarget target, int index, ConstPointer<Double> params) -
glNamedProgramLocalParameter4fEXT
public void glNamedProgramLocalParameter4fEXT(int program, GLProgramTarget target, int index, float x, float y, float z, float w) -
glNamedProgramLocalParameter4fvEXT
public void glNamedProgramLocalParameter4fvEXT(int program, GLProgramTarget target, int index, ConstPointer<Float> params) -
glNamedProgramLocalParameterI4iEXT
public void glNamedProgramLocalParameterI4iEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) -
glNamedProgramLocalParameterI4ivEXT
public void glNamedProgramLocalParameterI4ivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) -
glNamedProgramLocalParameterI4uiEXT
public void glNamedProgramLocalParameterI4uiEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) -
glNamedProgramLocalParameterI4uivEXT
public void glNamedProgramLocalParameterI4uivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) -
glNamedProgramLocalParameters4fvEXT
public void glNamedProgramLocalParameters4fvEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) -
glNamedProgramLocalParametersI4ivEXT
public void glNamedProgramLocalParametersI4ivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glNamedProgramLocalParametersI4uivEXT
public void glNamedProgramLocalParametersI4uivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glNamedProgramStringEXT
public void glNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) -
glNamedRenderbufferStorage
public void glNamedRenderbufferStorage(int renderbuffer, GLInternalFormat internalformat, int width, int height) -
glNamedRenderbufferStorageEXT
public void glNamedRenderbufferStorageEXT(int renderbuffer, GLInternalFormat internalformat, int width, int height) -
glNamedRenderbufferStorageMultisample
public void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) -
glNamedRenderbufferStorageMultisampleAdvancedAMD
public void glNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) -
glNamedRenderbufferStorageMultisampleCoverageEXT
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) -
glNamedRenderbufferStorageMultisampleEXT
public void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) -
glNamedStringARB
public void glNamedStringARB(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) -
glNewList
-
glNewObjectBufferATI
-
glNormal3b
public void glNormal3b(byte nx, byte ny, byte nz) -
glNormal3bv
-
glNormal3d
public void glNormal3d(double nx, double ny, double nz) -
glNormal3dv
-
glNormal3f
public void glNormal3f(float nx, float ny, float nz) -
glNormal3fVertex3fSUN
public void glNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z) -
glNormal3fVertex3fvSUN
-
glNormal3fv
-
glNormal3hNV
public void glNormal3hNV(char nx, char ny, char nz) -
glNormal3hvNV
-
glNormal3i
public void glNormal3i(int nx, int ny, int nz) -
glNormal3iv
-
glNormal3s
public void glNormal3s(short nx, short ny, short nz) -
glNormal3sv
-
glNormal3x
public void glNormal3x(int nx, int ny, int nz) -
glNormal3xOES
public void glNormal3xOES(int nx, int ny, int nz) -
glNormal3xvOES
-
glNormalFormatNV
-
glNormalP3ui
-
glNormalP3uiv
-
glNormalPointer
-
glNormalPointerEXT
public void glNormalPointerEXT(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) -
glNormalPointerListIBM
public void glNormalPointerListIBM(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glNormalPointervINTEL
-
glNormalStream3bATI
-
glNormalStream3bvATI
-
glNormalStream3dATI
-
glNormalStream3dvATI
-
glNormalStream3fATI
-
glNormalStream3fvATI
-
glNormalStream3iATI
-
glNormalStream3ivATI
-
glNormalStream3sATI
-
glNormalStream3svATI
-
glObjectLabel
public void glObjectLabel(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) -
glObjectLabelKHR
public void glObjectLabelKHR(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) -
glObjectPtrLabel
-
glObjectPtrLabelKHR
-
glObjectPurgeableAPPLE
-
glObjectUnpurgeableAPPLE
-
glOrtho
public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glOrthof
public void glOrthof(float l, float r, float b, float t, float n, float f) -
glOrthofOES
public void glOrthofOES(float l, float r, float b, float t, float n, float f) -
glOrthox
public void glOrthox(int l, int r, int b, int t, int n, int f) -
glOrthoxOES
public void glOrthoxOES(int l, int r, int b, int t, int n, int f) -
glPNTrianglesfATI
-
glPNTrianglesiATI
-
glPassTexCoordATI
-
glPassThrough
public void glPassThrough(float token) -
glPassThroughxOES
public void glPassThroughxOES(int token) -
glPatchParameterfv
-
glPatchParameteri
-
glPatchParameteriEXT
-
glPatchParameteriOES
-
glPathColorGenNV
public void glPathColorGenNV(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) -
glPathCommandsNV
public void glPathCommandsNV(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) -
glPathCoordsNV
public void glPathCoordsNV(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) -
glPathCoverDepthFuncNV
-
glPathDashArrayNV
-
glPathFogGenNV
-
glPathGlyphIndexArrayNV
public GLEnum glPathGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) -
glPathGlyphIndexRangeNV
public GLEnum glPathGlyphIndexRangeNV(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) -
glPathGlyphRangeNV
public void glPathGlyphRangeNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) -
glPathGlyphsNV
public void glPathGlyphsNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) -
glPathMemoryGlyphIndexArrayNV
public GLEnum glPathMemoryGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) -
glPathParameterfNV
-
glPathParameterfvNV
-
glPathParameteriNV
-
glPathParameterivNV
-
glPathStencilDepthOffsetNV
public void glPathStencilDepthOffsetNV(float factor, float units) -
glPathStencilFuncNV
-
glPathStringNV
public void glPathStringNV(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) -
glPathSubCommandsNV
public void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) -
glPathSubCoordsNV
public void glPathSubCoordsNV(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) -
glPathTexGenNV
public void glPathTexGenNV(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) -
glPauseTransformFeedback
public void glPauseTransformFeedback() -
glPauseTransformFeedbackNV
public void glPauseTransformFeedbackNV() -
glPixelDataRangeNV
public void glPixelDataRangeNV(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) -
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelMapx
-
glPixelStoref
-
glPixelStorei
-
glPixelStorex
-
glPixelTexGenParameterfSGIS
-
glPixelTexGenParameterfvSGIS
public void glPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) -
glPixelTexGenParameteriSGIS
-
glPixelTexGenParameterivSGIS
public void glPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Integer> params) -
glPixelTexGenSGIX
-
glPixelTransferf
-
glPixelTransferi
-
glPixelTransferxOES
-
glPixelTransformParameterfEXT
public void glPixelTransformParameterfEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) -
glPixelTransformParameterfvEXT
public void glPixelTransformParameterfvEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) -
glPixelTransformParameteriEXT
public void glPixelTransformParameteriEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) -
glPixelTransformParameterivEXT
public void glPixelTransformParameterivEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) -
glPixelZoom
public void glPixelZoom(float xfactor, float yfactor) -
glPixelZoomxOES
public void glPixelZoomxOES(int xfactor, int yfactor) -
glPointAlongPathNV
public boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) -
glPointParameterf
-
glPointParameterfARB
-
glPointParameterfEXT
-
glPointParameterfSGIS
-
glPointParameterfv
-
glPointParameterfvARB
-
glPointParameterfvEXT
-
glPointParameterfvSGIS
-
glPointParameteri
-
glPointParameteriNV
-
glPointParameteriv
-
glPointParameterivNV
-
glPointParameterx
-
glPointParameterxOES
-
glPointParameterxv
-
glPointParameterxvOES
-
glPointSize
public void glPointSize(float size) -
glPointSizePointerOES
-
glPointSizex
public void glPointSizex(int size) -
glPointSizexOES
public void glPointSizexOES(int size) -
glPollAsyncSGIX
-
glPollInstrumentsSGIX
-
glPolygonMode
-
glPolygonModeNV
-
glPolygonOffset
public void glPolygonOffset(float factor, float units) -
glPolygonOffsetClamp
public void glPolygonOffsetClamp(float factor, float units, float clamp) -
glPolygonOffsetClampEXT
public void glPolygonOffsetClampEXT(float factor, float units, float clamp) -
glPolygonOffsetEXT
public void glPolygonOffsetEXT(float factor, float bias) -
glPolygonOffsetx
public void glPolygonOffsetx(int factor, int units) -
glPolygonOffsetxOES
public void glPolygonOffsetxOES(int factor, int units) -
glPolygonStipple
-
glPopAttrib
public void glPopAttrib() -
glPopClientAttrib
public void glPopClientAttrib() -
glPopDebugGroup
public void glPopDebugGroup() -
glPopDebugGroupKHR
public void glPopDebugGroupKHR() -
glPopGroupMarkerEXT
public void glPopGroupMarkerEXT() -
glPopMatrix
public void glPopMatrix() -
glPopName
public void glPopName() -
glPresentFrameDualFillNV
-
glPresentFrameKeyedNV
-
glPrimitiveBoundingBox
public void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) -
glPrimitiveBoundingBoxARB
public void glPrimitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) -
glPrimitiveBoundingBoxEXT
public void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) -
glPrimitiveBoundingBoxOES
public void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) -
glPrimitiveRestartIndex
public void glPrimitiveRestartIndex(int index) -
glPrimitiveRestartIndexNV
public void glPrimitiveRestartIndexNV(int index) -
glPrimitiveRestartNV
public void glPrimitiveRestartNV() -
glPrioritizeTextures
public void glPrioritizeTextures(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) -
glPrioritizeTexturesEXT
public void glPrioritizeTexturesEXT(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) -
glPrioritizeTexturesxOES
public void glPrioritizeTexturesxOES(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) -
glProgramBinary
public void glProgramBinary(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) -
glProgramBinaryOES
public void glProgramBinaryOES(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) -
glProgramBufferParametersIivNV
public void glProgramBufferParametersIivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) -
glProgramBufferParametersIuivNV
public void glProgramBufferParametersIuivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) -
glProgramBufferParametersfvNV
public void glProgramBufferParametersfvNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) -
glProgramEnvParameter4dARB
public void glProgramEnvParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) -
glProgramEnvParameter4dvARB
public void glProgramEnvParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) -
glProgramEnvParameter4fARB
public void glProgramEnvParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) -
glProgramEnvParameter4fvARB
public void glProgramEnvParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) -
glProgramEnvParameterI4iNV
public void glProgramEnvParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) -
glProgramEnvParameterI4ivNV
public void glProgramEnvParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) -
glProgramEnvParameterI4uiNV
public void glProgramEnvParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) -
glProgramEnvParameterI4uivNV
public void glProgramEnvParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) -
glProgramEnvParameters4fvEXT
public void glProgramEnvParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) -
glProgramEnvParametersI4ivNV
public void glProgramEnvParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glProgramEnvParametersI4uivNV
public void glProgramEnvParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glProgramLocalParameter4dARB
public void glProgramLocalParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) -
glProgramLocalParameter4dvARB
public void glProgramLocalParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) -
glProgramLocalParameter4fARB
public void glProgramLocalParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) -
glProgramLocalParameter4fvARB
public void glProgramLocalParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) -
glProgramLocalParameterI4iNV
public void glProgramLocalParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) -
glProgramLocalParameterI4ivNV
public void glProgramLocalParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) -
glProgramLocalParameterI4uiNV
public void glProgramLocalParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) -
glProgramLocalParameterI4uivNV
public void glProgramLocalParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) -
glProgramLocalParameters4fvEXT
public void glProgramLocalParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) -
glProgramLocalParametersI4ivNV
public void glProgramLocalParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glProgramLocalParametersI4uivNV
public void glProgramLocalParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) -
glProgramNamedParameter4dNV
public void glProgramNamedParameter4dNV(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) -
glProgramNamedParameter4dvNV
public void glProgramNamedParameter4dvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) -
glProgramNamedParameter4fNV
public void glProgramNamedParameter4fNV(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) -
glProgramNamedParameter4fvNV
public void glProgramNamedParameter4fvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) -
glProgramParameter4dNV
public void glProgramParameter4dNV(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) -
glProgramParameter4dvNV
-
glProgramParameter4fNV
public void glProgramParameter4fNV(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) -
glProgramParameter4fvNV
-
glProgramParameteri
-
glProgramParameteriARB
-
glProgramParameteriEXT
-
glProgramParameters4dvNV
public void glProgramParameters4dvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) -
glProgramParameters4fvNV
public void glProgramParameters4fvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) -
glProgramPathFragmentInputGenNV
public void glProgramPathFragmentInputGenNV(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) -
glProgramStringARB
public void glProgramStringARB(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) -
glProgramSubroutineParametersuivNV
public void glProgramSubroutineParametersuivNV(GLEnum target, int count, ConstPointer<Integer> params) -
glProgramUniform1d
public void glProgramUniform1d(int program, int location, double v0) -
glProgramUniform1dEXT
public void glProgramUniform1dEXT(int program, int location, double x) -
glProgramUniform1dv
-
glProgramUniform1dvEXT
public void glProgramUniform1dvEXT(int program, int location, int count, ConstPointer<Double> value) -
glProgramUniform1f
public void glProgramUniform1f(int program, int location, float v0) -
glProgramUniform1fEXT
public void glProgramUniform1fEXT(int program, int location, float v0) -
glProgramUniform1fv
-
glProgramUniform1fvEXT
-
glProgramUniform1i
public void glProgramUniform1i(int program, int location, int v0) -
glProgramUniform1i64ARB
public void glProgramUniform1i64ARB(int program, int location, long x) -
glProgramUniform1i64NV
public void glProgramUniform1i64NV(int program, int location, long x) -
glProgramUniform1i64vARB
public void glProgramUniform1i64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform1i64vNV
-
glProgramUniform1iEXT
public void glProgramUniform1iEXT(int program, int location, int v0) -
glProgramUniform1iv
-
glProgramUniform1ivEXT
public void glProgramUniform1ivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform1ui
public void glProgramUniform1ui(int program, int location, int v0) -
glProgramUniform1ui64ARB
public void glProgramUniform1ui64ARB(int program, int location, long x) -
glProgramUniform1ui64NV
public void glProgramUniform1ui64NV(int program, int location, long x) -
glProgramUniform1ui64vARB
public void glProgramUniform1ui64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform1ui64vNV
public void glProgramUniform1ui64vNV(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform1uiEXT
public void glProgramUniform1uiEXT(int program, int location, int v0) -
glProgramUniform1uiv
-
glProgramUniform1uivEXT
public void glProgramUniform1uivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform2d
public void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dEXT
public void glProgramUniform2dEXT(int program, int location, double x, double y) -
glProgramUniform2dv
-
glProgramUniform2dvEXT
public void glProgramUniform2dvEXT(int program, int location, int count, ConstPointer<Double> value) -
glProgramUniform2f
public void glProgramUniform2f(int program, int location, float v0, float v1) -
glProgramUniform2fEXT
public void glProgramUniform2fEXT(int program, int location, float v0, float v1) -
glProgramUniform2fv
-
glProgramUniform2fvEXT
-
glProgramUniform2i
public void glProgramUniform2i(int program, int location, int v0, int v1) -
glProgramUniform2i64ARB
public void glProgramUniform2i64ARB(int program, int location, long x, long y) -
glProgramUniform2i64NV
public void glProgramUniform2i64NV(int program, int location, long x, long y) -
glProgramUniform2i64vARB
public void glProgramUniform2i64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform2i64vNV
-
glProgramUniform2iEXT
public void glProgramUniform2iEXT(int program, int location, int v0, int v1) -
glProgramUniform2iv
-
glProgramUniform2ivEXT
public void glProgramUniform2ivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform2ui
public void glProgramUniform2ui(int program, int location, int v0, int v1) -
glProgramUniform2ui64ARB
public void glProgramUniform2ui64ARB(int program, int location, long x, long y) -
glProgramUniform2ui64NV
public void glProgramUniform2ui64NV(int program, int location, long x, long y) -
glProgramUniform2ui64vARB
public void glProgramUniform2ui64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform2ui64vNV
public void glProgramUniform2ui64vNV(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform2uiEXT
public void glProgramUniform2uiEXT(int program, int location, int v0, int v1) -
glProgramUniform2uiv
-
glProgramUniform2uivEXT
public void glProgramUniform2uivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform3d
public void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dEXT
public void glProgramUniform3dEXT(int program, int location, double x, double y, double z) -
glProgramUniform3dv
-
glProgramUniform3dvEXT
public void glProgramUniform3dvEXT(int program, int location, int count, ConstPointer<Double> value) -
glProgramUniform3f
public void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fEXT
public void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
-
glProgramUniform3fvEXT
-
glProgramUniform3i
public void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3i64ARB
public void glProgramUniform3i64ARB(int program, int location, long x, long y, long z) -
glProgramUniform3i64NV
public void glProgramUniform3i64NV(int program, int location, long x, long y, long z) -
glProgramUniform3i64vARB
public void glProgramUniform3i64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform3i64vNV
-
glProgramUniform3iEXT
public void glProgramUniform3iEXT(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
-
glProgramUniform3ivEXT
public void glProgramUniform3ivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform3ui
public void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3ui64ARB
public void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z) -
glProgramUniform3ui64NV
public void glProgramUniform3ui64NV(int program, int location, long x, long y, long z) -
glProgramUniform3ui64vARB
public void glProgramUniform3ui64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform3ui64vNV
public void glProgramUniform3ui64vNV(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform3uiEXT
public void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
-
glProgramUniform3uivEXT
public void glProgramUniform3uivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform4d
public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dEXT
public void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) -
glProgramUniform4dv
-
glProgramUniform4dvEXT
public void glProgramUniform4dvEXT(int program, int location, int count, ConstPointer<Double> value) -
glProgramUniform4f
public void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fEXT
public void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
-
glProgramUniform4fvEXT
-
glProgramUniform4i
public void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4i64ARB
public void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) -
glProgramUniform4i64NV
public void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) -
glProgramUniform4i64vARB
public void glProgramUniform4i64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform4i64vNV
-
glProgramUniform4iEXT
public void glProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
-
glProgramUniform4ivEXT
public void glProgramUniform4ivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniform4ui
public void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4ui64ARB
public void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) -
glProgramUniform4ui64NV
public void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) -
glProgramUniform4ui64vARB
public void glProgramUniform4ui64vARB(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform4ui64vNV
public void glProgramUniform4ui64vNV(int program, int location, int count, ConstPointer<Long> value) -
glProgramUniform4uiEXT
public void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
-
glProgramUniform4uivEXT
public void glProgramUniform4uivEXT(int program, int location, int count, ConstPointer<Integer> value) -
glProgramUniformHandleui64ARB
public void glProgramUniformHandleui64ARB(int program, int location, long value) -
glProgramUniformHandleui64IMG
public void glProgramUniformHandleui64IMG(int program, int location, long value) -
glProgramUniformHandleui64NV
public void glProgramUniformHandleui64NV(int program, int location, long value) -
glProgramUniformHandleui64vARB
public void glProgramUniformHandleui64vARB(int program, int location, int count, ConstPointer<Long> values) -
glProgramUniformHandleui64vIMG
public void glProgramUniformHandleui64vIMG(int program, int location, int count, ConstPointer<Long> values) -
glProgramUniformHandleui64vNV
public void glProgramUniformHandleui64vNV(int program, int location, int count, ConstPointer<Long> values) -
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2dvEXT
public void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2fv
public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix2fvEXT
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2x3dvEXT
public void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix2x3fvEXT
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2x4dvEXT
public void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix2x4fvEXT
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3dvEXT
public void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3fv
public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3fvEXT
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3x2dvEXT
public void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3x2fvEXT
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3x4dvEXT
public void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix3x4fvEXT
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4dvEXT
public void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4fv
public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4fvEXT
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4x2dvEXT
public void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4x2fvEXT
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4x3dvEXT
public void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) -
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformMatrix4x3fvEXT
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) -
glProgramUniformui64NV
public void glProgramUniformui64NV(int program, int location, long value) -
glProgramUniformui64vNV
-
glProgramVertexLimitNV
-
glProvokingVertex
-
glProvokingVertexEXT
-
glPushAttrib
public void glPushAttrib(int mask) -
glPushClientAttrib
public void glPushClientAttrib(int mask) -
glPushClientAttribDefaultEXT
public void glPushClientAttribDefaultEXT(int mask) -
glPushDebugGroup
-
glPushDebugGroupKHR
public void glPushDebugGroupKHR(GLDebugSource source, int id, int length, ConstPointer<Byte> message) -
glPushGroupMarkerEXT
-
glPushMatrix
public void glPushMatrix() -
glPushName
public void glPushName(int name) -
glQueryCounter
-
glQueryCounterEXT
-
glQueryMatrixxOES
-
glQueryObjectParameteruiAMD
-
glQueryResourceNV
-
glQueryResourceTagNV
-
glRasterPos2d
public void glRasterPos2d(double x, double y) -
glRasterPos2dv
-
glRasterPos2f
public void glRasterPos2f(float x, float y) -
glRasterPos2fv
-
glRasterPos2i
public void glRasterPos2i(int x, int y) -
glRasterPos2iv
-
glRasterPos2s
public void glRasterPos2s(short x, short y) -
glRasterPos2sv
-
glRasterPos2xOES
public void glRasterPos2xOES(int x, int y) -
glRasterPos2xvOES
-
glRasterPos3d
public void glRasterPos3d(double x, double y, double z) -
glRasterPos3dv
-
glRasterPos3f
public void glRasterPos3f(float x, float y, float z) -
glRasterPos3fv
-
glRasterPos3i
public void glRasterPos3i(int x, int y, int z) -
glRasterPos3iv
-
glRasterPos3s
public void glRasterPos3s(short x, short y, short z) -
glRasterPos3sv
-
glRasterPos3xOES
public void glRasterPos3xOES(int x, int y, int z) -
glRasterPos3xvOES
-
glRasterPos4d
public void glRasterPos4d(double x, double y, double z, double w) -
glRasterPos4dv
-
glRasterPos4f
public void glRasterPos4f(float x, float y, float z, float w) -
glRasterPos4fv
-
glRasterPos4i
public void glRasterPos4i(int x, int y, int z, int w) -
glRasterPos4iv
-
glRasterPos4s
public void glRasterPos4s(short x, short y, short z, short w) -
glRasterPos4sv
-
glRasterPos4xOES
public void glRasterPos4xOES(int x, int y, int z, int w) -
glRasterPos4xvOES
-
glRasterSamplesEXT
public void glRasterSamplesEXT(int samples, boolean fixedsamplelocations) -
glReadBuffer
-
glReadBufferIndexedEXT
-
glReadBufferNV
-
glReadInstrumentsSGIX
public void glReadInstrumentsSGIX(int marker) -
glReadPixels
public void glReadPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) -
glReadnPixels
public void glReadnPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) -
glReadnPixelsARB
public void glReadnPixelsARB(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) -
glReadnPixelsEXT
public void glReadnPixelsEXT(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) -
glReadnPixelsKHR
public void glReadnPixelsKHR(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) -
glReleaseKeyedMutexWin32EXT
public boolean glReleaseKeyedMutexWin32EXT(int memory, long key) -
glRectd
public void glRectd(double x1, double y1, double x2, double y2) -
glRectdv
-
glRectf
public void glRectf(float x1, float y1, float x2, float y2) -
glRectfv
-
glRecti
public void glRecti(int x1, int y1, int x2, int y2) -
glRectiv
-
glRects
public void glRects(short x1, short y1, short x2, short y2) -
glRectsv
-
glRectxOES
public void glRectxOES(int x1, int y1, int x2, int y2) -
glRectxvOES
-
glReferencePlaneSGIX
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler() -
glRenderGpuMaskNV
public void glRenderGpuMaskNV(int mask) -
glRenderMode
-
glRenderbufferStorage
public void glRenderbufferStorage(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageEXT
public void glRenderbufferStorageEXT(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleANGLE
public void glRenderbufferStorageMultisampleANGLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleAPPLE
public void glRenderbufferStorageMultisampleAPPLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleAdvancedAMD
public void glRenderbufferStorageMultisampleAdvancedAMD(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleCoverageNV
public void glRenderbufferStorageMultisampleCoverageNV(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleEXT
public void glRenderbufferStorageMultisampleEXT(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleIMG
public void glRenderbufferStorageMultisampleIMG(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageMultisampleNV
public void glRenderbufferStorageMultisampleNV(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) -
glRenderbufferStorageOES
public void glRenderbufferStorageOES(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) -
glReplacementCodePointerSUN
public void glReplacementCodePointerSUN(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) -
glReplacementCodeubSUN
public void glReplacementCodeubSUN(byte code) -
glReplacementCodeubvSUN
-
glReplacementCodeuiColor3fVertex3fSUN
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) -
glReplacementCodeuiColor3fVertex3fvSUN
public void glReplacementCodeuiColor3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) -
glReplacementCodeuiColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) -
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) -
glReplacementCodeuiColor4ubVertex3fSUN
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) -
glReplacementCodeuiColor4ubVertex3fvSUN
public void glReplacementCodeuiColor4ubVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) -
glReplacementCodeuiNormal3fVertex3fSUN
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float nx, float ny, float nz, float x, float y, float z) -
glReplacementCodeuiNormal3fVertex3fvSUN
public void glReplacementCodeuiNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) -
glReplacementCodeuiSUN
public void glReplacementCodeuiSUN(int code) -
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) -
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) -
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) -
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) -
glReplacementCodeuiTexCoord2fVertex3fSUN
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) -
glReplacementCodeuiTexCoord2fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) -
glReplacementCodeuiVertex3fSUN
public void glReplacementCodeuiVertex3fSUN(int rc, float x, float y, float z) -
glReplacementCodeuiVertex3fvSUN
-
glReplacementCodeuivSUN
-
glReplacementCodeusSUN
public void glReplacementCodeusSUN(char code) -
glReplacementCodeusvSUN
-
glRequestResidentProgramsNV
-
glResetHistogram
-
glResetHistogramEXT
-
glResetMemoryObjectParameterNV
-
glResetMinmax
-
glResetMinmaxEXT
-
glResizeBuffersMESA
public void glResizeBuffersMESA() -
glResolveDepthValuesNV
public void glResolveDepthValuesNV() -
glResolveMultisampleFramebufferAPPLE
public void glResolveMultisampleFramebufferAPPLE() -
glResumeTransformFeedback
public void glResumeTransformFeedback() -
glResumeTransformFeedbackNV
public void glResumeTransformFeedbackNV() -
glRotated
public void glRotated(double angle, double x, double y, double z) -
glRotatef
public void glRotatef(float angle, float x, float y, float z) -
glRotatex
public void glRotatex(int angle, int x, int y, int z) -
glRotatexOES
public void glRotatexOES(int angle, int x, int y, int z) -
glSampleCoverage
public void glSampleCoverage(float value, boolean invert) -
glSampleCoverageARB
public void glSampleCoverageARB(float value, boolean invert) -
glSampleCoveragex
public void glSampleCoveragex(int value, boolean invert) -
glSampleCoveragexOES
public void glSampleCoveragexOES(int value, boolean invert) -
glSampleMapATI
-
glSampleMaskEXT
public void glSampleMaskEXT(float value, boolean invert) -
glSampleMaskIndexedNV
public void glSampleMaskIndexedNV(int index, int mask) -
glSampleMaskSGIS
public void glSampleMaskSGIS(float value, boolean invert) -
glSampleMaski
public void glSampleMaski(int maskNumber, int mask) -
glSamplePatternEXT
-
glSamplePatternSGIS
-
glSamplerParameterIiv
public void glSamplerParameterIiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterIivEXT
public void glSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterIivOES
public void glSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterIuiv
public void glSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterIuivEXT
public void glSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterIuivOES
public void glSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
public void glSamplerParameteriv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) -
glScaled
public void glScaled(double x, double y, double z) -
glScalef
public void glScalef(float x, float y, float z) -
glScalex
public void glScalex(int x, int y, int z) -
glScalexOES
public void glScalexOES(int x, int y, int z) -
glScissor
public void glScissor(int x, int y, int width, int height) -
glScissorArrayv
-
glScissorArrayvNV
-
glScissorArrayvOES
-
glScissorExclusiveArrayvNV
-
glScissorExclusiveNV
public void glScissorExclusiveNV(int x, int y, int width, int height) -
glScissorIndexed
public void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedNV
public void glScissorIndexedNV(int index, int left, int bottom, int width, int height) -
glScissorIndexedOES
public void glScissorIndexedOES(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glScissorIndexedvNV
-
glScissorIndexedvOES
-
glSecondaryColor3b
public void glSecondaryColor3b(byte red, byte green, byte blue) -
glSecondaryColor3bEXT
public void glSecondaryColor3bEXT(byte red, byte green, byte blue) -
glSecondaryColor3bv
-
glSecondaryColor3bvEXT
-
glSecondaryColor3d
public void glSecondaryColor3d(double red, double green, double blue) -
glSecondaryColor3dEXT
public void glSecondaryColor3dEXT(double red, double green, double blue) -
glSecondaryColor3dv
-
glSecondaryColor3dvEXT
-
glSecondaryColor3f
public void glSecondaryColor3f(float red, float green, float blue) -
glSecondaryColor3fEXT
public void glSecondaryColor3fEXT(float red, float green, float blue) -
glSecondaryColor3fv
-
glSecondaryColor3fvEXT
-
glSecondaryColor3hNV
public void glSecondaryColor3hNV(char red, char green, char blue) -
glSecondaryColor3hvNV
-
glSecondaryColor3i
public void glSecondaryColor3i(int red, int green, int blue) -
glSecondaryColor3iEXT
public void glSecondaryColor3iEXT(int red, int green, int blue) -
glSecondaryColor3iv
-
glSecondaryColor3ivEXT
-
glSecondaryColor3s
public void glSecondaryColor3s(short red, short green, short blue) -
glSecondaryColor3sEXT
public void glSecondaryColor3sEXT(short red, short green, short blue) -
glSecondaryColor3sv
-
glSecondaryColor3svEXT
-
glSecondaryColor3ub
public void glSecondaryColor3ub(byte red, byte green, byte blue) -
glSecondaryColor3ubEXT
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue) -
glSecondaryColor3ubv
-
glSecondaryColor3ubvEXT
-
glSecondaryColor3ui
public void glSecondaryColor3ui(int red, int green, int blue) -
glSecondaryColor3uiEXT
public void glSecondaryColor3uiEXT(int red, int green, int blue) -
glSecondaryColor3uiv
-
glSecondaryColor3uivEXT
-
glSecondaryColor3us
public void glSecondaryColor3us(char red, char green, char blue) -
glSecondaryColor3usEXT
public void glSecondaryColor3usEXT(char red, char green, char blue) -
glSecondaryColor3usv
-
glSecondaryColor3usvEXT
-
glSecondaryColorFormatNV
-
glSecondaryColorP3ui
-
glSecondaryColorP3uiv
-
glSecondaryColorPointer
public void glSecondaryColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) -
glSecondaryColorPointerEXT
public void glSecondaryColorPointerEXT(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) -
glSecondaryColorPointerListIBM
public void glSecondaryColorPointerListIBM(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glSelectBuffer
-
glSelectPerfMonitorCountersAMD
public void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) -
glSemaphoreParameterivNV
public void glSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) -
glSemaphoreParameterui64vEXT
public void glSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) -
glSeparableFilter2D
public void glSeparableFilter2D(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) -
glSeparableFilter2DEXT
public void glSeparableFilter2DEXT(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) -
glSetFenceAPPLE
public void glSetFenceAPPLE(int fence) -
glSetFenceNV
-
glSetFragmentShaderConstantATI
-
glSetInvariantEXT
-
glSetLocalConstantEXT
-
glSetMultisamplefvAMD
-
glShadeModel
-
glShaderBinary
public void glShaderBinary(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) -
glShaderOp1EXT
-
glShaderOp2EXT
-
glShaderOp3EXT
-
glShaderSource
public void glShaderSource(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) -
glShaderSourceARB
public void glShaderSourceARB(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) -
glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glShadingRateEXT
-
glShadingRateCombinerOpsEXT
public void glShadingRateCombinerOpsEXT(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) -
glShadingRateImageBarrierNV
public void glShadingRateImageBarrierNV(boolean synchronize) -
glShadingRateQCOM
-
glShadingRateImagePaletteNV
public void glShadingRateImagePaletteNV(int viewport, int first, int count, ConstPointer<GLEnum> rates) -
glShadingRateSampleOrderNV
-
glShadingRateSampleOrderCustomNV
public void glShadingRateSampleOrderCustomNV(GLEnum rate, int samples, ConstPointer<Integer> locations) -
glSharpenTexFuncSGIS
-
glSignalSemaphoreEXT
public void glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) -
glSignalSemaphoreui64NVX
public void glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) -
glSpecializeShader
public void glSpecializeShader(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) -
glSpecializeShaderARB
public void glSpecializeShaderARB(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) -
glSpriteParameterfSGIX
-
glSpriteParameterfvSGIX
-
glSpriteParameteriSGIX
-
glSpriteParameterivSGIX
public void glSpriteParameterivSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) -
glStartInstrumentsSGIX
public void glStartInstrumentsSGIX() -
glStartTilingQCOM
public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask) -
glStateCaptureNV
-
glStencilClearTagEXT
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag) -
glStencilFillPathInstancedNV
public void glStencilFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glStencilFillPathNV
-
glStencilFunc
-
glStencilFuncSeparate
-
glStencilFuncSeparateATI
public void glStencilFuncSeparateATI(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) -
glStencilMask
public void glStencilMask(int mask) -
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
public void glStencilOpSeparate(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) -
glStencilOpSeparateATI
public void glStencilOpSeparateATI(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) -
glStencilOpValueAMD
-
glStencilStrokePathInstancedNV
public void glStencilStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glStencilStrokePathNV
public void glStencilStrokePathNV(int path, int reference, int mask) -
glStencilThenCoverFillPathInstancedNV
public void glStencilThenCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glStencilThenCoverFillPathNV
public void glStencilThenCoverFillPathNV(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) -
glStencilThenCoverStrokePathInstancedNV
public void glStencilThenCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glStencilThenCoverStrokePathNV
public void glStencilThenCoverStrokePathNV(int path, int reference, int mask, GLPathCoverMode coverMode) -
glStopInstrumentsSGIX
public void glStopInstrumentsSGIX(int marker) -
glStringMarkerGREMEDY
-
glSubpixelPrecisionBiasNV
public void glSubpixelPrecisionBiasNV(int xbits, int ybits) -
glSwizzleEXT
public void glSwizzleEXT(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) -
glSyncTextureINTEL
public void glSyncTextureINTEL(int texture) -
glTagSampleBufferSGIX
public void glTagSampleBufferSGIX() -
glTangent3bEXT
public void glTangent3bEXT(byte tx, byte ty, byte tz) -
glTangent3bvEXT
-
glTangent3dEXT
public void glTangent3dEXT(double tx, double ty, double tz) -
glTangent3dvEXT
-
glTangent3fEXT
public void glTangent3fEXT(float tx, float ty, float tz) -
glTangent3fvEXT
-
glTangent3iEXT
public void glTangent3iEXT(int tx, int ty, int tz) -
glTangent3ivEXT
-
glTangent3sEXT
public void glTangent3sEXT(short tx, short ty, short tz) -
glTangent3svEXT
-
glTangentPointerEXT
public void glTangentPointerEXT(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) -
glTbufferMask3DFX
public void glTbufferMask3DFX(int mask) -
glTessellationFactorAMD
public void glTessellationFactorAMD(float factor) -
glTessellationModeAMD
-
glTestFenceAPPLE
public boolean glTestFenceAPPLE(int fence) -
glTestFenceNV
public boolean glTestFenceNV(int fence) -
glTestObjectAPPLE
-
glTexAttachMemoryNV
-
glTexBuffer
-
glTexBufferARB
public void glTexBufferARB(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) -
glTexBufferEXT
public void glTexBufferEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) -
glTexBufferOES
public void glTexBufferOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) -
glTexBufferRange
public void glTexBufferRange(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) -
glTexBufferRangeEXT
public void glTexBufferRangeEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) -
glTexBufferRangeOES
public void glTexBufferRangeOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) -
glTexBumpParameterfvATI
-
glTexBumpParameterivATI
-
glTexCoord1bOES
public void glTexCoord1bOES(byte s) -
glTexCoord1bvOES
-
glTexCoord1d
public void glTexCoord1d(double s) -
glTexCoord1dv
-
glTexCoord1f
public void glTexCoord1f(float s) -
glTexCoord1fv
-
glTexCoord1hNV
public void glTexCoord1hNV(char s) -
glTexCoord1hvNV
-
glTexCoord1i
public void glTexCoord1i(int s) -
glTexCoord1iv
-
glTexCoord1s
public void glTexCoord1s(short s) -
glTexCoord1sv
-
glTexCoord1xOES
public void glTexCoord1xOES(int s) -
glTexCoord1xvOES
-
glTexCoord2bOES
public void glTexCoord2bOES(byte s, byte t) -
glTexCoord2bvOES
-
glTexCoord2d
public void glTexCoord2d(double s, double t) -
glTexCoord2dv
-
glTexCoord2f
public void glTexCoord2f(float s, float t) -
glTexCoord2fColor3fVertex3fSUN
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z) -
glTexCoord2fColor3fVertex3fvSUN
public void glTexCoord2fColor3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) -
glTexCoord2fColor4fNormal3fVertex3fSUN
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) -
glTexCoord2fColor4fNormal3fVertex3fvSUN
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) -
glTexCoord2fColor4ubVertex3fSUN
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) -
glTexCoord2fColor4ubVertex3fvSUN
public void glTexCoord2fColor4ubVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) -
glTexCoord2fNormal3fVertex3fSUN
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z) -
glTexCoord2fNormal3fVertex3fvSUN
public void glTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) -
glTexCoord2fVertex3fSUN
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) -
glTexCoord2fVertex3fvSUN
-
glTexCoord2fv
-
glTexCoord2hNV
public void glTexCoord2hNV(char s, char t) -
glTexCoord2hvNV
-
glTexCoord2i
public void glTexCoord2i(int s, int t) -
glTexCoord2iv
-
glTexCoord2s
public void glTexCoord2s(short s, short t) -
glTexCoord2sv
-
glTexCoord2xOES
public void glTexCoord2xOES(int s, int t) -
glTexCoord2xvOES
-
glTexCoord3bOES
public void glTexCoord3bOES(byte s, byte t, byte r) -
glTexCoord3bvOES
-
glTexCoord3d
public void glTexCoord3d(double s, double t, double r) -
glTexCoord3dv
-
glTexCoord3f
public void glTexCoord3f(float s, float t, float r) -
glTexCoord3fv
-
glTexCoord3hNV
public void glTexCoord3hNV(char s, char t, char r) -
glTexCoord3hvNV
-
glTexCoord3i
public void glTexCoord3i(int s, int t, int r) -
glTexCoord3iv
-
glTexCoord3s
public void glTexCoord3s(short s, short t, short r) -
glTexCoord3sv
-
glTexCoord3xOES
public void glTexCoord3xOES(int s, int t, int r) -
glTexCoord3xvOES
-
glTexCoord4bOES
public void glTexCoord4bOES(byte s, byte t, byte r, byte q) -
glTexCoord4bvOES
-
glTexCoord4d
public void glTexCoord4d(double s, double t, double r, double q) -
glTexCoord4dv
-
glTexCoord4f
public void glTexCoord4f(float s, float t, float r, float q) -
glTexCoord4fColor4fNormal3fVertex4fSUN
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) -
glTexCoord4fColor4fNormal3fVertex4fvSUN
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) -
glTexCoord4fVertex4fSUN
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) -
glTexCoord4fVertex4fvSUN
-
glTexCoord4fv
-
glTexCoord4hNV
public void glTexCoord4hNV(char s, char t, char r, char q) -
glTexCoord4hvNV
-
glTexCoord4i
public void glTexCoord4i(int s, int t, int r, int q) -
glTexCoord4iv
-
glTexCoord4s
public void glTexCoord4s(short s, short t, short r, short q) -
glTexCoord4sv
-
glTexCoord4xOES
public void glTexCoord4xOES(int s, int t, int r, int q) -
glTexCoord4xvOES
-
glTexCoordFormatNV
-
glTexCoordP1ui
-
glTexCoordP1uiv
-
glTexCoordP2ui
-
glTexCoordP2uiv
-
glTexCoordP3ui
-
glTexCoordP3uiv
-
glTexCoordP4ui
-
glTexCoordP4uiv
-
glTexCoordPointer
public void glTexCoordPointer(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) -
glTexCoordPointerEXT
public void glTexCoordPointerEXT(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) -
glTexCoordPointerListIBM
public void glTexCoordPointerListIBM(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glTexCoordPointervINTEL
public void glTexCoordPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) -
glTexEnvf
-
glTexEnvfv
public void glTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) -
glTexEnvi
-
glTexEnviv
public void glTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) -
glTexEnvx
-
glTexEnvxOES
-
glTexEnvxv
public void glTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) -
glTexEnvxvOES
public void glTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) -
glTexEstimateMotionQCOM
public void glTexEstimateMotionQCOM(int ref, int target, int output) -
glTexEstimateMotionRegionsQCOM
public void glTexEstimateMotionRegionsQCOM(int ref, int target, int output, int mask) -
glExtrapolateTex2DQCOM
public void glExtrapolateTex2DQCOM(int src1, int src2, int output, float scaleFactor) -
glTexFilterFuncSGIS
public void glTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) -
glTexGend
-
glTexGendv
public void glTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) -
glTexGenf
-
glTexGenfOES
-
glTexGenfv
public void glTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) -
glTexGenfvOES
public void glTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) -
glTexGeni
-
glTexGeniOES
-
glTexGeniv
public void glTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) -
glTexGenivOES
public void glTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) -
glTexGenxOES
-
glTexGenxvOES
public void glTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) -
glTexImage1D
public void glTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexImage2D
public void glTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexImage2DMultisample
public void glTexImage2DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage2DMultisampleCoverageNV
public void glTexImage2DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) -
glTexImage3D
public void glTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexImage3DEXT
public void glTexImage3DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexImage3DMultisample
public void glTexImage3DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexImage3DMultisampleCoverageNV
public void glTexImage3DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) -
glTexImage3DOES
public void glTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexImage4DSGIS
public void glTexImage4DSGIS(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexPageCommitmentARB
public void glTexPageCommitmentARB(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) -
glTexPageCommitmentEXT
public void glTexPageCommitmentEXT(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) -
glTexPageCommitmentMemNV
public void glTexPageCommitmentMemNV(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) -
glTexParameterIiv
public void glTexParameterIiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterIivEXT
public void glTexParameterIivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterIivOES
public void glTexParameterIivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterIuiv
public void glTexParameterIuiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterIuivEXT
public void glTexParameterIuivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterIuivOES
public void glTexParameterIuivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterf
-
glTexParameterfv
public void glTexParameterfv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) -
glTexParameteri
-
glTexParameteriv
public void glTexParameteriv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTexParameterx
-
glTexParameterxOES
-
glTexParameterxv
public void glTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) -
glTexParameterxvOES
public void glTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) -
glTexRenderbufferNV
-
glTexStorage1D
public void glTexStorage1D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) -
glTexStorage1DEXT
public void glTexStorage1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) -
glTexStorage2D
public void glTexStorage2D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) -
glTexStorage2DEXT
public void glTexStorage2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) -
glTexStorage2DMultisample
public void glTexStorage2DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
public void glTexStorage3D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) -
glTexStorage3DEXT
public void glTexStorage3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
public void glTexStorage3DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexStorage3DMultisampleOES
public void glTexStorage3DMultisampleOES(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexStorageAttribs2DEXT
public void glTexStorageAttribs2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) -
glTexStorageAttribs3DEXT
public void glTexStorageAttribs3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) -
glTexStorageMem1DEXT
public void glTexStorageMem1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) -
glTexStorageMem2DEXT
public void glTexStorageMem2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) -
glTexStorageMem2DMultisampleEXT
public void glTexStorageMem2DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) -
glTexStorageMem3DEXT
public void glTexStorageMem3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) -
glTexStorageMem3DMultisampleEXT
public void glTexStorageMem3DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) -
glTexStorageSparseAMD
public void glTexStorageSparseAMD(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) -
glTexSubImage1D
public void glTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage1DEXT
public void glTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage2D
public void glTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage2DEXT
public void glTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage3D
public void glTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage3DEXT
public void glTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage3DOES
public void glTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTexSubImage4DSGIS
public void glTexSubImage4DSGIS(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureAttachMemoryNV
public void glTextureAttachMemoryNV(int texture, int memory, long offset) -
glTextureBarrier
public void glTextureBarrier() -
glTextureBarrierNV
public void glTextureBarrierNV() -
glTextureBuffer
-
glTextureBufferEXT
public void glTextureBufferEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) -
glTextureBufferRange
public void glTextureBufferRange(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) -
glTextureBufferRangeEXT
public void glTextureBufferRangeEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) -
glTextureColorMaskSGIS
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) -
glTextureFoveationParametersQCOM
public void glTextureFoveationParametersQCOM(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) -
glTextureImage1DEXT
public void glTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureImage2DEXT
public void glTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureImage2DMultisampleCoverageNV
public void glTextureImage2DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) -
glTextureImage2DMultisampleNV
public void glTextureImage2DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) -
glTextureImage3DEXT
public void glTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureImage3DMultisampleCoverageNV
public void glTextureImage3DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) -
glTextureImage3DMultisampleNV
public void glTextureImage3DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) -
glTextureLightEXT
-
glTextureMaterialEXT
-
glTextureNormalEXT
-
glTexturePageCommitmentEXT
public void glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) -
glTexturePageCommitmentMemNV
public void glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) -
glTextureParameterIiv
public void glTextureParameterIiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTextureParameterIivEXT
public void glTextureParameterIivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTextureParameterIuiv
public void glTextureParameterIuiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTextureParameterIuivEXT
public void glTextureParameterIuivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTextureParameterf
-
glTextureParameterfEXT
public void glTextureParameterfEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) -
glTextureParameterfv
public void glTextureParameterfv(int texture, GLTextureParameterName pname, ConstPointer<Float> param) -
glTextureParameterfvEXT
public void glTextureParameterfvEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) -
glTextureParameteri
-
glTextureParameteriEXT
public void glTextureParameteriEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) -
glTextureParameteriv
public void glTextureParameteriv(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) -
glTextureParameterivEXT
public void glTextureParameterivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) -
glTextureRangeAPPLE
-
glTextureRenderbufferEXT
-
glTextureStorage1D
public void glTextureStorage1D(int texture, int levels, GLSizedInternalFormat internalformat, int width) -
glTextureStorage1DEXT
public void glTextureStorage1DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) -
glTextureStorage2D
public void glTextureStorage2D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) -
glTextureStorage2DEXT
public void glTextureStorage2DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) -
glTextureStorage2DMultisample
public void glTextureStorage2DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) -
glTextureStorage2DMultisampleEXT
public void glTextureStorage2DMultisampleEXT(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) -
glTextureStorage3D
public void glTextureStorage3D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) -
glTextureStorage3DEXT
public void glTextureStorage3DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) -
glTextureStorage3DMultisample
public void glTextureStorage3DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTextureStorage3DMultisampleEXT
public void glTextureStorage3DMultisampleEXT(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTextureStorageMem1DEXT
public void glTextureStorageMem1DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) -
glTextureStorageMem2DEXT
public void glTextureStorageMem2DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) -
glTextureStorageMem2DMultisampleEXT
public void glTextureStorageMem2DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) -
glTextureStorageMem3DEXT
public void glTextureStorageMem3DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) -
glTextureStorageMem3DMultisampleEXT
public void glTextureStorageMem3DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) -
glTextureStorageSparseAMD
public void glTextureStorageSparseAMD(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) -
glTextureSubImage1D
public void glTextureSubImage1D(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureSubImage1DEXT
public void glTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureSubImage2D
public void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureSubImage2DEXT
public void glTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureSubImage3D
public void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureSubImage3DEXT
public void glTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) -
glTextureView
public void glTextureView(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTextureViewEXT
public void glTextureViewEXT(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTextureViewOES
public void glTextureViewOES(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTrackMatrixNV
public void glTrackMatrixNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) -
glTransformFeedbackAttribsNV
public void glTransformFeedbackAttribsNV(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) -
glTransformFeedbackBufferBase
public void glTransformFeedbackBufferBase(int xfb, int index, int buffer) -
glTransformFeedbackBufferRange
public void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) -
glTransformFeedbackStreamAttribsNV
public void glTransformFeedbackStreamAttribsNV(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) -
glTransformFeedbackVaryings
public void glTransformFeedbackVaryings(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) -
glTransformFeedbackVaryingsEXT
public void glTransformFeedbackVaryingsEXT(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) -
glTransformFeedbackVaryingsNV
public void glTransformFeedbackVaryingsNV(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) -
glTransformPathNV
public void glTransformPathNV(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) -
glTranslated
public void glTranslated(double x, double y, double z) -
glTranslatef
public void glTranslatef(float x, float y, float z) -
glTranslatex
public void glTranslatex(int x, int y, int z) -
glTranslatexOES
public void glTranslatexOES(int x, int y, int z) -
glUniform1d
public void glUniform1d(int location, double x) -
glUniform1dv
-
glUniform1f
public void glUniform1f(int location, float v0) -
glUniform1fARB
public void glUniform1fARB(int location, float v0) -
glUniform1fv
-
glUniform1fvARB
-
glUniform1i
public void glUniform1i(int location, int v0) -
glUniform1i64ARB
public void glUniform1i64ARB(int location, long x) -
glUniform1i64NV
public void glUniform1i64NV(int location, long x) -
glUniform1i64vARB
-
glUniform1i64vNV
-
glUniform1iARB
public void glUniform1iARB(int location, int v0) -
glUniform1iv
-
glUniform1ivARB
-
glUniform1ui
public void glUniform1ui(int location, int v0) -
glUniform1ui64ARB
public void glUniform1ui64ARB(int location, long x) -
glUniform1ui64NV
public void glUniform1ui64NV(int location, long x) -
glUniform1ui64vARB
-
glUniform1ui64vNV
-
glUniform1uiEXT
public void glUniform1uiEXT(int location, int v0) -
glUniform1uiv
-
glUniform1uivEXT
-
glUniform2d
public void glUniform2d(int location, double x, double y) -
glUniform2dv
-
glUniform2f
public void glUniform2f(int location, float v0, float v1) -
glUniform2fARB
public void glUniform2fARB(int location, float v0, float v1) -
glUniform2fv
-
glUniform2fvARB
-
glUniform2i
public void glUniform2i(int location, int v0, int v1) -
glUniform2i64ARB
public void glUniform2i64ARB(int location, long x, long y) -
glUniform2i64NV
public void glUniform2i64NV(int location, long x, long y) -
glUniform2i64vARB
-
glUniform2i64vNV
-
glUniform2iARB
public void glUniform2iARB(int location, int v0, int v1) -
glUniform2iv
-
glUniform2ivARB
-
glUniform2ui
public void glUniform2ui(int location, int v0, int v1) -
glUniform2ui64ARB
public void glUniform2ui64ARB(int location, long x, long y) -
glUniform2ui64NV
public void glUniform2ui64NV(int location, long x, long y) -
glUniform2ui64vARB
-
glUniform2ui64vNV
-
glUniform2uiEXT
public void glUniform2uiEXT(int location, int v0, int v1) -
glUniform2uiv
-
glUniform2uivEXT
-
glUniform3d
public void glUniform3d(int location, double x, double y, double z) -
glUniform3dv
-
glUniform3f
public void glUniform3f(int location, float v0, float v1, float v2) -
glUniform3fARB
public void glUniform3fARB(int location, float v0, float v1, float v2) -
glUniform3fv
-
glUniform3fvARB
-
glUniform3i
public void glUniform3i(int location, int v0, int v1, int v2) -
glUniform3i64ARB
public void glUniform3i64ARB(int location, long x, long y, long z) -
glUniform3i64NV
public void glUniform3i64NV(int location, long x, long y, long z) -
glUniform3i64vARB
-
glUniform3i64vNV
-
glUniform3iARB
public void glUniform3iARB(int location, int v0, int v1, int v2) -
glUniform3iv
-
glUniform3ivARB
-
glUniform3ui
public void glUniform3ui(int location, int v0, int v1, int v2) -
glUniform3ui64ARB
public void glUniform3ui64ARB(int location, long x, long y, long z) -
glUniform3ui64NV
public void glUniform3ui64NV(int location, long x, long y, long z) -
glUniform3ui64vARB
-
glUniform3ui64vNV
-
glUniform3uiEXT
public void glUniform3uiEXT(int location, int v0, int v1, int v2) -
glUniform3uiv
-
glUniform3uivEXT
-
glUniform4d
public void glUniform4d(int location, double x, double y, double z, double w) -
glUniform4dv
-
glUniform4f
public void glUniform4f(int location, float v0, float v1, float v2, float v3) -
glUniform4fARB
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3) -
glUniform4fv
-
glUniform4fvARB
-
glUniform4i
public void glUniform4i(int location, int v0, int v1, int v2, int v3) -
glUniform4i64ARB
public void glUniform4i64ARB(int location, long x, long y, long z, long w) -
glUniform4i64NV
public void glUniform4i64NV(int location, long x, long y, long z, long w) -
glUniform4i64vARB
-
glUniform4i64vNV
-
glUniform4iARB
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3) -
glUniform4iv
-
glUniform4ivARB
-
glUniform4ui
public void glUniform4ui(int location, int v0, int v1, int v2, int v3) -
glUniform4ui64ARB
public void glUniform4ui64ARB(int location, long x, long y, long z, long w) -
glUniform4ui64NV
public void glUniform4ui64NV(int location, long x, long y, long z, long w) -
glUniform4ui64vARB
-
glUniform4ui64vNV
-
glUniform4uiEXT
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) -
glUniform4uiv
-
glUniform4uivEXT
-
glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformBufferEXT
public void glUniformBufferEXT(int program, int location, int buffer) -
glUniformHandleui64ARB
public void glUniformHandleui64ARB(int location, long value) -
glUniformHandleui64IMG
public void glUniformHandleui64IMG(int location, long value) -
glUniformHandleui64NV
public void glUniformHandleui64NV(int location, long value) -
glUniformHandleui64vARB
-
glUniformHandleui64vIMG
-
glUniformHandleui64vNV
-
glUniformMatrix2dv
public void glUniformMatrix2dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix2fv
public void glUniformMatrix2fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix2fvARB
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix2x3dv
public void glUniformMatrix2x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix2x3fvNV
public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix2x4dv
public void glUniformMatrix2x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix2x4fvNV
public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3dv
public void glUniformMatrix3dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix3fv
public void glUniformMatrix3fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3fvARB
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3x2dv
public void glUniformMatrix3x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3x2fvNV
public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3x4dv
public void glUniformMatrix3x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix3x4fvNV
public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4dv
public void glUniformMatrix4dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix4fv
public void glUniformMatrix4fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4fvARB
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4x2dv
public void glUniformMatrix4x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4x2fvNV
public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4x3dv
public void glUniformMatrix4x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) -
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformMatrix4x3fvNV
public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) -
glUniformSubroutinesuiv
public void glUniformSubroutinesuiv(GLShaderType shadertype, int count, ConstPointer<Integer> indices) -
glUniformui64NV
public void glUniformui64NV(int location, long value) -
glUniformui64vNV
-
glUnlockArraysEXT
public void glUnlockArraysEXT() -
glUnmapBuffer
-
glUnmapBufferARB
-
glUnmapBufferOES
-
glUnmapNamedBuffer
public boolean glUnmapNamedBuffer(int buffer) -
glUnmapNamedBufferEXT
public boolean glUnmapNamedBufferEXT(int buffer) -
glUnmapObjectBufferATI
public void glUnmapObjectBufferATI(int buffer) -
glUnmapTexture2DINTEL
public void glUnmapTexture2DINTEL(int texture, int level) -
glUpdateObjectBufferATI
public void glUpdateObjectBufferATI(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) -
glUploadGpuMaskNVX
public void glUploadGpuMaskNVX(int mask) -
glUseProgram
public void glUseProgram(int program) -
glUseProgramObjectARB
public void glUseProgramObjectARB(int programObj) -
glUseProgramStages
public void glUseProgramStages(int pipeline, int stages, int program) -
glUseProgramStagesEXT
public void glUseProgramStagesEXT(int pipeline, int stages, int program) -
glUseShaderProgramEXT
-
glVDPAUFiniNV
public void glVDPAUFiniNV() -
glVDPAUGetSurfaceivNV
public void glVDPAUGetSurfaceivNV(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) -
glVDPAUInitNV
-
glVDPAUIsSurfaceNV
public boolean glVDPAUIsSurfaceNV(int surface) -
glVDPAUMapSurfacesNV
-
glVDPAURegisterOutputSurfaceNV
public int glVDPAURegisterOutputSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) -
glVDPAURegisterVideoSurfaceNV
public int glVDPAURegisterVideoSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) -
glVDPAURegisterVideoSurfaceWithPictureStructureNV
public int glVDPAURegisterVideoSurfaceWithPictureStructureNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) -
glVDPAUSurfaceAccessNV
-
glVDPAUUnmapSurfacesNV
-
glVDPAUUnregisterSurfaceNV
public void glVDPAUUnregisterSurfaceNV(int surface) -
glValidateProgram
public void glValidateProgram(int program) -
glValidateProgramARB
public void glValidateProgramARB(int programObj) -
glValidateProgramPipeline
public void glValidateProgramPipeline(int pipeline) -
glValidateProgramPipelineEXT
public void glValidateProgramPipelineEXT(int pipeline) -
glVariantArrayObjectATI
-
glVariantPointerEXT
-
glVariantbvEXT
-
glVariantdvEXT
-
glVariantfvEXT
-
glVariantivEXT
-
glVariantsvEXT
-
glVariantubvEXT
-
glVariantuivEXT
-
glVariantusvEXT
-
glVertex2bOES
public void glVertex2bOES(byte x, byte y) -
glVertex2bvOES
-
glVertex2d
public void glVertex2d(double x, double y) -
glVertex2dv
-
glVertex2f
public void glVertex2f(float x, float y) -
glVertex2fv
-
glVertex2hNV
public void glVertex2hNV(char x, char y) -
glVertex2hvNV
-
glVertex2i
public void glVertex2i(int x, int y) -
glVertex2iv
-
glVertex2s
public void glVertex2s(short x, short y) -
glVertex2sv
-
glVertex2xOES
public void glVertex2xOES(int x) -
glVertex2xvOES
-
glVertex3bOES
public void glVertex3bOES(byte x, byte y, byte z) -
glVertex3bvOES
-
glVertex3d
public void glVertex3d(double x, double y, double z) -
glVertex3dv
-
glVertex3f
public void glVertex3f(float x, float y, float z) -
glVertex3fv
-
glVertex3hNV
public void glVertex3hNV(char x, char y, char z) -
glVertex3hvNV
-
glVertex3i
public void glVertex3i(int x, int y, int z) -
glVertex3iv
-
glVertex3s
public void glVertex3s(short x, short y, short z) -
glVertex3sv
-
glVertex3xOES
public void glVertex3xOES(int x, int y) -
glVertex3xvOES
-
glVertex4bOES
public void glVertex4bOES(byte x, byte y, byte z, byte w) -
glVertex4bvOES
-
glVertex4d
public void glVertex4d(double x, double y, double z, double w) -
glVertex4dv
-
glVertex4f
public void glVertex4f(float x, float y, float z, float w) -
glVertex4fv
-
glVertex4hNV
public void glVertex4hNV(char x, char y, char z, char w) -
glVertex4hvNV
-
glVertex4i
public void glVertex4i(int x, int y, int z, int w) -
glVertex4iv
-
glVertex4s
public void glVertex4s(short x, short y, short z, short w) -
glVertex4sv
-
glVertex4xOES
public void glVertex4xOES(int x, int y, int z) -
glVertex4xvOES
-
glVertexArrayAttribBinding
public void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) -
glVertexArrayAttribFormat
public void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) -
glVertexArrayAttribIFormat
public void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) -
glVertexArrayAttribLFormat
public void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) -
glVertexArrayBindVertexBufferEXT
public void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) -
glVertexArrayBindingDivisor
public void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) -
glVertexArrayColorOffsetEXT
public void glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) -
glVertexArrayEdgeFlagOffsetEXT
public void glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) -
glVertexArrayElementBuffer
public void glVertexArrayElementBuffer(int vaobj, int buffer) -
glVertexArrayFogCoordOffsetEXT
public void glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) -
glVertexArrayIndexOffsetEXT
public void glVertexArrayIndexOffsetEXT(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) -
glVertexArrayMultiTexCoordOffsetEXT
public void glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) -
glVertexArrayNormalOffsetEXT
public void glVertexArrayNormalOffsetEXT(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) -
glVertexArrayParameteriAPPLE
-
glVertexArrayRangeAPPLE
-
glVertexArrayRangeNV
-
glVertexArraySecondaryColorOffsetEXT
public void glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) -
glVertexArrayTexCoordOffsetEXT
public void glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) -
glVertexArrayVertexAttribBindingEXT
public void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) -
glVertexArrayVertexAttribDivisorEXT
public void glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) -
glVertexArrayVertexAttribFormatEXT
public void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) -
glVertexArrayVertexAttribIFormatEXT
public void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) -
glVertexArrayVertexAttribIOffsetEXT
public void glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) -
glVertexArrayVertexAttribLFormatEXT
public void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) -
glVertexArrayVertexAttribLOffsetEXT
public void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) -
glVertexArrayVertexAttribOffsetEXT
public void glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) -
glVertexArrayVertexBindingDivisorEXT
public void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) -
glVertexArrayVertexBuffer
public void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) -
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) -
glVertexArrayVertexOffsetEXT
public void glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) -
glVertexAttrib1d
public void glVertexAttrib1d(int index, double x) -
glVertexAttrib1dARB
public void glVertexAttrib1dARB(int index, double x) -
glVertexAttrib1dNV
public void glVertexAttrib1dNV(int index, double x) -
glVertexAttrib1dv
-
glVertexAttrib1dvARB
-
glVertexAttrib1dvNV
-
glVertexAttrib1f
public void glVertexAttrib1f(int index, float x) -
glVertexAttrib1fARB
public void glVertexAttrib1fARB(int index, float x) -
glVertexAttrib1fNV
public void glVertexAttrib1fNV(int index, float x) -
glVertexAttrib1fv
-
glVertexAttrib1fvARB
-
glVertexAttrib1fvNV
-
glVertexAttrib1hNV
public void glVertexAttrib1hNV(int index, char x) -
glVertexAttrib1hvNV
-
glVertexAttrib1s
public void glVertexAttrib1s(int index, short x) -
glVertexAttrib1sARB
public void glVertexAttrib1sARB(int index, short x) -
glVertexAttrib1sNV
public void glVertexAttrib1sNV(int index, short x) -
glVertexAttrib1sv
-
glVertexAttrib1svARB
-
glVertexAttrib1svNV
-
glVertexAttrib2d
public void glVertexAttrib2d(int index, double x, double y) -
glVertexAttrib2dARB
public void glVertexAttrib2dARB(int index, double x, double y) -
glVertexAttrib2dNV
public void glVertexAttrib2dNV(int index, double x, double y) -
glVertexAttrib2dv
-
glVertexAttrib2dvARB
-
glVertexAttrib2dvNV
-
glVertexAttrib2f
public void glVertexAttrib2f(int index, float x, float y) -
glVertexAttrib2fARB
public void glVertexAttrib2fARB(int index, float x, float y) -
glVertexAttrib2fNV
public void glVertexAttrib2fNV(int index, float x, float y) -
glVertexAttrib2fv
-
glVertexAttrib2fvARB
-
glVertexAttrib2fvNV
-
glVertexAttrib2hNV
public void glVertexAttrib2hNV(int index, char x, char y) -
glVertexAttrib2hvNV
-
glVertexAttrib2s
public void glVertexAttrib2s(int index, short x, short y) -
glVertexAttrib2sARB
public void glVertexAttrib2sARB(int index, short x, short y) -
glVertexAttrib2sNV
public void glVertexAttrib2sNV(int index, short x, short y) -
glVertexAttrib2sv
-
glVertexAttrib2svARB
-
glVertexAttrib2svNV
-
glVertexAttrib3d
public void glVertexAttrib3d(int index, double x, double y, double z) -
glVertexAttrib3dARB
public void glVertexAttrib3dARB(int index, double x, double y, double z) -
glVertexAttrib3dNV
public void glVertexAttrib3dNV(int index, double x, double y, double z) -
glVertexAttrib3dv
-
glVertexAttrib3dvARB
-
glVertexAttrib3dvNV
-
glVertexAttrib3f
public void glVertexAttrib3f(int index, float x, float y, float z) -
glVertexAttrib3fARB
public void glVertexAttrib3fARB(int index, float x, float y, float z) -
glVertexAttrib3fNV
public void glVertexAttrib3fNV(int index, float x, float y, float z) -
glVertexAttrib3fv
-
glVertexAttrib3fvARB
-
glVertexAttrib3fvNV
-
glVertexAttrib3hNV
public void glVertexAttrib3hNV(int index, char x, char y, char z) -
glVertexAttrib3hvNV
-
glVertexAttrib3s
public void glVertexAttrib3s(int index, short x, short y, short z) -
glVertexAttrib3sARB
public void glVertexAttrib3sARB(int index, short x, short y, short z) -
glVertexAttrib3sNV
public void glVertexAttrib3sNV(int index, short x, short y, short z) -
glVertexAttrib3sv
-
glVertexAttrib3svARB
-
glVertexAttrib3svNV
-
glVertexAttrib4Nbv
-
glVertexAttrib4NbvARB
-
glVertexAttrib4Niv
-
glVertexAttrib4NivARB
-
glVertexAttrib4Nsv
-
glVertexAttrib4NsvARB
-
glVertexAttrib4Nub
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) -
glVertexAttrib4NubARB
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) -
glVertexAttrib4Nubv
-
glVertexAttrib4NubvARB
-
glVertexAttrib4Nuiv
-
glVertexAttrib4NuivARB
-
glVertexAttrib4Nusv
-
glVertexAttrib4NusvARB
-
glVertexAttrib4bv
-
glVertexAttrib4bvARB
-
glVertexAttrib4d
public void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dARB
public void glVertexAttrib4dARB(int index, double x, double y, double z, double w) -
glVertexAttrib4dNV
public void glVertexAttrib4dNV(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
-
glVertexAttrib4dvARB
-
glVertexAttrib4dvNV
-
glVertexAttrib4f
public void glVertexAttrib4f(int index, float x, float y, float z, float w) -
glVertexAttrib4fARB
public void glVertexAttrib4fARB(int index, float x, float y, float z, float w) -
glVertexAttrib4fNV
public void glVertexAttrib4fNV(int index, float x, float y, float z, float w) -
glVertexAttrib4fv
-
glVertexAttrib4fvARB
-
glVertexAttrib4fvNV
-
glVertexAttrib4hNV
public void glVertexAttrib4hNV(int index, char x, char y, char z, char w) -
glVertexAttrib4hvNV
-
glVertexAttrib4iv
-
glVertexAttrib4ivARB
-
glVertexAttrib4s
public void glVertexAttrib4s(int index, short x, short y, short z, short w) -
glVertexAttrib4sARB
public void glVertexAttrib4sARB(int index, short x, short y, short z, short w) -
glVertexAttrib4sNV
public void glVertexAttrib4sNV(int index, short x, short y, short z, short w) -
glVertexAttrib4sv
-
glVertexAttrib4svARB
-
glVertexAttrib4svNV
-
glVertexAttrib4ubNV
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) -
glVertexAttrib4ubv
-
glVertexAttrib4ubvARB
-
glVertexAttrib4ubvNV
-
glVertexAttrib4uiv
-
glVertexAttrib4uivARB
-
glVertexAttrib4usv
-
glVertexAttrib4usvARB
-
glVertexAttribArrayObjectATI
public void glVertexAttribArrayObjectATI(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) -
glVertexAttribBinding
public void glVertexAttribBinding(int attribindex, int bindingindex) -
glVertexAttribDivisor
public void glVertexAttribDivisor(int index, int divisor) -
glVertexAttribDivisorANGLE
public void glVertexAttribDivisorANGLE(int index, int divisor) -
glVertexAttribDivisorARB
public void glVertexAttribDivisorARB(int index, int divisor) -
glVertexAttribDivisorEXT
public void glVertexAttribDivisorEXT(int index, int divisor) -
glVertexAttribDivisorNV
public void glVertexAttribDivisorNV(int index, int divisor) -
glVertexAttribFormat
public void glVertexAttribFormat(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) -
glVertexAttribFormatNV
public void glVertexAttribFormatNV(int index, int size, GLVertexAttribType type, boolean normalized, int stride) -
glVertexAttribI1i
public void glVertexAttribI1i(int index, int x) -
glVertexAttribI1iEXT
public void glVertexAttribI1iEXT(int index, int x) -
glVertexAttribI1iv
-
glVertexAttribI1ivEXT
-
glVertexAttribI1ui
public void glVertexAttribI1ui(int index, int x) -
glVertexAttribI1uiEXT
public void glVertexAttribI1uiEXT(int index, int x) -
glVertexAttribI1uiv
-
glVertexAttribI1uivEXT
-
glVertexAttribI2i
public void glVertexAttribI2i(int index, int x, int y) -
glVertexAttribI2iEXT
public void glVertexAttribI2iEXT(int index, int x, int y) -
glVertexAttribI2iv
-
glVertexAttribI2ivEXT
-
glVertexAttribI2ui
public void glVertexAttribI2ui(int index, int x, int y) -
glVertexAttribI2uiEXT
public void glVertexAttribI2uiEXT(int index, int x, int y) -
glVertexAttribI2uiv
-
glVertexAttribI2uivEXT
-
glVertexAttribI3i
public void glVertexAttribI3i(int index, int x, int y, int z) -
glVertexAttribI3iEXT
public void glVertexAttribI3iEXT(int index, int x, int y, int z) -
glVertexAttribI3iv
-
glVertexAttribI3ivEXT
-
glVertexAttribI3ui
public void glVertexAttribI3ui(int index, int x, int y, int z) -
glVertexAttribI3uiEXT
public void glVertexAttribI3uiEXT(int index, int x, int y, int z) -
glVertexAttribI3uiv
-
glVertexAttribI3uivEXT
-
glVertexAttribI4bv
-
glVertexAttribI4bvEXT
-
glVertexAttribI4i
public void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI4iEXT
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w) -
glVertexAttribI4iv
-
glVertexAttribI4ivEXT
-
glVertexAttribI4sv
-
glVertexAttribI4svEXT
-
glVertexAttribI4ubv
-
glVertexAttribI4ubvEXT
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
glVertexAttribI4uiEXT
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) -
glVertexAttribI4uiv
-
glVertexAttribI4uivEXT
-
glVertexAttribI4usv
-
glVertexAttribI4usvEXT
-
glVertexAttribIFormat
public void glVertexAttribIFormat(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) -
glVertexAttribIFormatNV
-
glVertexAttribIPointer
public void glVertexAttribIPointer(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) -
glVertexAttribIPointerEXT
public void glVertexAttribIPointerEXT(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) -
glVertexAttribL1d
public void glVertexAttribL1d(int index, double x) -
glVertexAttribL1dEXT
public void glVertexAttribL1dEXT(int index, double x) -
glVertexAttribL1dv
-
glVertexAttribL1dvEXT
-
glVertexAttribL1i64NV
public void glVertexAttribL1i64NV(int index, long x) -
glVertexAttribL1i64vNV
-
glVertexAttribL1ui64ARB
public void glVertexAttribL1ui64ARB(int index, long x) -
glVertexAttribL1ui64NV
public void glVertexAttribL1ui64NV(int index, long x) -
glVertexAttribL1ui64vARB
-
glVertexAttribL1ui64vNV
-
glVertexAttribL2d
public void glVertexAttribL2d(int index, double x, double y) -
glVertexAttribL2dEXT
public void glVertexAttribL2dEXT(int index, double x, double y) -
glVertexAttribL2dv
-
glVertexAttribL2dvEXT
-
glVertexAttribL2i64NV
public void glVertexAttribL2i64NV(int index, long x, long y) -
glVertexAttribL2i64vNV
-
glVertexAttribL2ui64NV
public void glVertexAttribL2ui64NV(int index, long x, long y) -
glVertexAttribL2ui64vNV
-
glVertexAttribL3d
public void glVertexAttribL3d(int index, double x, double y, double z) -
glVertexAttribL3dEXT
public void glVertexAttribL3dEXT(int index, double x, double y, double z) -
glVertexAttribL3dv
-
glVertexAttribL3dvEXT
-
glVertexAttribL3i64NV
public void glVertexAttribL3i64NV(int index, long x, long y, long z) -
glVertexAttribL3i64vNV
-
glVertexAttribL3ui64NV
public void glVertexAttribL3ui64NV(int index, long x, long y, long z) -
glVertexAttribL3ui64vNV
-
glVertexAttribL4d
public void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dEXT
public void glVertexAttribL4dEXT(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
-
glVertexAttribL4dvEXT
-
glVertexAttribL4i64NV
public void glVertexAttribL4i64NV(int index, long x, long y, long z, long w) -
glVertexAttribL4i64vNV
-
glVertexAttribL4ui64NV
public void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) -
glVertexAttribL4ui64vNV
-
glVertexAttribLFormat
public void glVertexAttribLFormat(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) -
glVertexAttribLFormatNV
-
glVertexAttribLPointer
public void glVertexAttribLPointer(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) -
glVertexAttribLPointerEXT
public void glVertexAttribLPointerEXT(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) -
glVertexAttribP1ui
public void glVertexAttribP1ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) -
glVertexAttribP1uiv
public void glVertexAttribP1uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) -
glVertexAttribP2ui
public void glVertexAttribP2ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) -
glVertexAttribP2uiv
public void glVertexAttribP2uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) -
glVertexAttribP3ui
public void glVertexAttribP3ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) -
glVertexAttribP3uiv
public void glVertexAttribP3uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) -
glVertexAttribP4ui
public void glVertexAttribP4ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) -
glVertexAttribP4uiv
public void glVertexAttribP4uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) -
glVertexAttribParameteriAMD
-
glVertexAttribPointer
public void glVertexAttribPointer(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) -
glVertexAttribPointerARB
public void glVertexAttribPointerARB(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) -
glVertexAttribPointerNV
public void glVertexAttribPointerNV(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) -
glVertexAttribs1dvNV
-
glVertexAttribs1fvNV
-
glVertexAttribs1hvNV
-
glVertexAttribs1svNV
-
glVertexAttribs2dvNV
-
glVertexAttribs2fvNV
-
glVertexAttribs2hvNV
-
glVertexAttribs2svNV
-
glVertexAttribs3dvNV
-
glVertexAttribs3fvNV
-
glVertexAttribs3hvNV
-
glVertexAttribs3svNV
-
glVertexAttribs4dvNV
-
glVertexAttribs4fvNV
-
glVertexAttribs4hvNV
-
glVertexAttribs4svNV
-
glVertexAttribs4ubvNV
-
glVertexBindingDivisor
public void glVertexBindingDivisor(int bindingindex, int divisor) -
glVertexBlendARB
public void glVertexBlendARB(int count) -
glVertexBlendEnvfATI
-
glVertexBlendEnviATI
-
glVertexFormatNV
-
glVertexP2ui
-
glVertexP2uiv
-
glVertexP3ui
-
glVertexP3uiv
-
glVertexP4ui
-
glVertexP4uiv
-
glVertexPointer
public void glVertexPointer(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) -
glVertexPointerEXT
public void glVertexPointerEXT(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) -
glVertexPointerListIBM
public void glVertexPointerListIBM(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) -
glVertexPointervINTEL
public void glVertexPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) -
glVertexStream1dATI
-
glVertexStream1dvATI
-
glVertexStream1fATI
-
glVertexStream1fvATI
-
glVertexStream1iATI
-
glVertexStream1ivATI
-
glVertexStream1sATI
-
glVertexStream1svATI
-
glVertexStream2dATI
-
glVertexStream2dvATI
-
glVertexStream2fATI
-
glVertexStream2fvATI
-
glVertexStream2iATI
-
glVertexStream2ivATI
-
glVertexStream2sATI
-
glVertexStream2svATI
-
glVertexStream3dATI
-
glVertexStream3dvATI
-
glVertexStream3fATI
-
glVertexStream3fvATI
-
glVertexStream3iATI
-
glVertexStream3ivATI
-
glVertexStream3sATI
-
glVertexStream3svATI
-
glVertexStream4dATI
-
glVertexStream4dvATI
-
glVertexStream4fATI
-
glVertexStream4fvATI
-
glVertexStream4iATI
-
glVertexStream4ivATI
-
glVertexStream4sATI
-
glVertexStream4svATI
-
glVertexWeightPointerEXT
public void glVertexWeightPointerEXT(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) -
glVertexWeightfEXT
public void glVertexWeightfEXT(float weight) -
glVertexWeightfvEXT
-
glVertexWeighthNV
public void glVertexWeighthNV(char weight) -
glVertexWeighthvNV
-
glVideoCaptureNV
public GLEnum glVideoCaptureNV(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) -
glVideoCaptureStreamParameterdvNV
public void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) -
glVideoCaptureStreamParameterfvNV
public void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) -
glVideoCaptureStreamParameterivNV
public void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) -
glViewport
public void glViewport(int x, int y, int width, int height) -
glViewportArrayv
-
glViewportArrayvNV
-
glViewportArrayvOES
-
glViewportIndexedf
public void glViewportIndexedf(int index, float x, float y, float w, float h) -
glViewportIndexedfOES
public void glViewportIndexedfOES(int index, float x, float y, float w, float h) -
glViewportIndexedfNV
public void glViewportIndexedfNV(int index, float x, float y, float w, float h) -
glViewportIndexedfv
-
glViewportIndexedfvOES
-
glViewportIndexedfvNV
-
glViewportPositionWScaleNV
public void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) -
glViewportSwizzleNV
-
glWaitSemaphoreEXT
public void glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) -
glWaitSemaphoreui64NVX
public void glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) -
glWaitSync
public void glWaitSync(int sync, int flags, long timeout) -
glWaitSyncAPPLE
public void glWaitSyncAPPLE(int sync, int flags, long timeout) -
glWeightPathsNV
public void glWeightPathsNV(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) -
glWeightPointerARB
public void glWeightPointerARB(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) -
glWeightPointerOES
-
glWeightbvARB
-
glWeightdvARB
-
glWeightfvARB
-
glWeightivARB
-
glWeightsvARB
-
glWeightubvARB
-
glWeightuivARB
-
glWeightusvARB
-
glWindowPos2d
public void glWindowPos2d(double x, double y) -
glWindowPos2dARB
public void glWindowPos2dARB(double x, double y) -
glWindowPos2dMESA
public void glWindowPos2dMESA(double x, double y) -
glWindowPos2dv
-
glWindowPos2dvARB
-
glWindowPos2dvMESA
-
glWindowPos2f
public void glWindowPos2f(float x, float y) -
glWindowPos2fARB
public void glWindowPos2fARB(float x, float y) -
glWindowPos2fMESA
public void glWindowPos2fMESA(float x, float y) -
glWindowPos2fv
-
glWindowPos2fvARB
-
glWindowPos2fvMESA
-
glWindowPos2i
public void glWindowPos2i(int x, int y) -
glWindowPos2iARB
public void glWindowPos2iARB(int x, int y) -
glWindowPos2iMESA
public void glWindowPos2iMESA(int x, int y) -
glWindowPos2iv
-
glWindowPos2ivARB
-
glWindowPos2ivMESA
-
glWindowPos2s
public void glWindowPos2s(short x, short y) -
glWindowPos2sARB
public void glWindowPos2sARB(short x, short y) -
glWindowPos2sMESA
public void glWindowPos2sMESA(short x, short y) -
glWindowPos2sv
-
glWindowPos2svARB
-
glWindowPos2svMESA
-
glWindowPos3d
public void glWindowPos3d(double x, double y, double z) -
glWindowPos3dARB
public void glWindowPos3dARB(double x, double y, double z) -
glWindowPos3dMESA
public void glWindowPos3dMESA(double x, double y, double z) -
glWindowPos3dv
-
glWindowPos3dvARB
-
glWindowPos3dvMESA
-
glWindowPos3f
public void glWindowPos3f(float x, float y, float z) -
glWindowPos3fARB
public void glWindowPos3fARB(float x, float y, float z) -
glWindowPos3fMESA
public void glWindowPos3fMESA(float x, float y, float z) -
glWindowPos3fv
-
glWindowPos3fvARB
-
glWindowPos3fvMESA
-
glWindowPos3i
public void glWindowPos3i(int x, int y, int z) -
glWindowPos3iARB
public void glWindowPos3iARB(int x, int y, int z) -
glWindowPos3iMESA
public void glWindowPos3iMESA(int x, int y, int z) -
glWindowPos3iv
-
glWindowPos3ivARB
-
glWindowPos3ivMESA
-
glWindowPos3s
public void glWindowPos3s(short x, short y, short z) -
glWindowPos3sARB
public void glWindowPos3sARB(short x, short y, short z) -
glWindowPos3sMESA
public void glWindowPos3sMESA(short x, short y, short z) -
glWindowPos3sv
-
glWindowPos3svARB
-
glWindowPos3svMESA
-
glWindowPos4dMESA
public void glWindowPos4dMESA(double x, double y, double z, double w) -
glWindowPos4dvMESA
-
glWindowPos4fMESA
public void glWindowPos4fMESA(float x, float y, float z, float w) -
glWindowPos4fvMESA
-
glWindowPos4iMESA
public void glWindowPos4iMESA(int x, int y, int z, int w) -
glWindowPos4ivMESA
-
glWindowPos4sMESA
public void glWindowPos4sMESA(short x, short y, short z, short w) -
glWindowPos4svMESA
-
glWindowRectanglesEXT
-
glWriteMaskEXT
public void glWriteMaskEXT(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW) -
glDrawVkImageNV
public void glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) -
glGetVkProcAddrNV
-
glWaitVkSemaphoreNV
public void glWaitVkSemaphoreNV(long vkSemaphore) -
glSignalVkSemaphoreNV
public void glSignalVkSemaphoreNV(long vkSemaphore) -
glSignalVkFenceNV
public void glSignalVkFenceNV(long vkFence) -
glFramebufferParameteriMESA
public void glFramebufferParameteriMESA(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) -
glGetFramebufferParameterivMESA
public void glGetFramebufferParameterivMESA(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) -
checkError
public void checkError() -
glGetAttribLocation
-
glGetUniformLocation
-