Enum Class GLUniformType

java.lang.Object
java.lang.Enum<GLUniformType>
dev.pfaff.glass.opengl.enums.GLUniformType
All Implemented Interfaces:
GLEnum, Serializable, Comparable<GLUniformType>, Constable

public enum GLUniformType extends Enum<GLUniformType> implements GLEnum
  • Enum Constant Details

    • INT

      public static final GLUniformType INT
    • UNSIGNED_INT

      public static final GLUniformType UNSIGNED_INT
    • FLOAT

      public static final GLUniformType FLOAT
    • DOUBLE

      public static final GLUniformType DOUBLE
    • FLOAT_VEC2

      public static final GLUniformType FLOAT_VEC2
    • FLOAT_VEC3

      public static final GLUniformType FLOAT_VEC3
    • FLOAT_VEC4

      public static final GLUniformType FLOAT_VEC4
    • INT_VEC2

      public static final GLUniformType INT_VEC2
    • INT_VEC3

      public static final GLUniformType INT_VEC3
    • INT_VEC4

      public static final GLUniformType INT_VEC4
    • BOOL

      public static final GLUniformType BOOL
    • BOOL_VEC2

      public static final GLUniformType BOOL_VEC2
    • BOOL_VEC3

      public static final GLUniformType BOOL_VEC3
    • BOOL_VEC4

      public static final GLUniformType BOOL_VEC4
    • FLOAT_MAT2

      public static final GLUniformType FLOAT_MAT2
    • FLOAT_MAT3

      public static final GLUniformType FLOAT_MAT3
    • FLOAT_MAT4

      public static final GLUniformType FLOAT_MAT4
    • SAMPLER_1D

      public static final GLUniformType SAMPLER_1D
    • SAMPLER_2D

      public static final GLUniformType SAMPLER_2D
    • SAMPLER_3D

      public static final GLUniformType SAMPLER_3D
    • SAMPLER_CUBE

      public static final GLUniformType SAMPLER_CUBE
    • SAMPLER_1D_SHADOW

      public static final GLUniformType SAMPLER_1D_SHADOW
    • SAMPLER_2D_SHADOW

      public static final GLUniformType SAMPLER_2D_SHADOW
    • SAMPLER_2D_RECT

      public static final GLUniformType SAMPLER_2D_RECT
    • SAMPLER_2D_RECT_SHADOW

      public static final GLUniformType SAMPLER_2D_RECT_SHADOW
    • FLOAT_MAT2x3

      public static final GLUniformType FLOAT_MAT2x3
    • FLOAT_MAT2x4

      public static final GLUniformType FLOAT_MAT2x4
    • FLOAT_MAT3x2

      public static final GLUniformType FLOAT_MAT3x2
    • FLOAT_MAT3x4

      public static final GLUniformType FLOAT_MAT3x4
    • FLOAT_MAT4x2

      public static final GLUniformType FLOAT_MAT4x2
    • FLOAT_MAT4x3

      public static final GLUniformType FLOAT_MAT4x3
    • SAMPLER_1D_ARRAY

      public static final GLUniformType SAMPLER_1D_ARRAY
    • SAMPLER_2D_ARRAY

      public static final GLUniformType SAMPLER_2D_ARRAY
    • SAMPLER_BUFFER

      public static final GLUniformType SAMPLER_BUFFER
    • SAMPLER_1D_ARRAY_SHADOW

      public static final GLUniformType SAMPLER_1D_ARRAY_SHADOW
    • SAMPLER_2D_ARRAY_SHADOW

      public static final GLUniformType SAMPLER_2D_ARRAY_SHADOW
    • SAMPLER_CUBE_SHADOW

      public static final GLUniformType SAMPLER_CUBE_SHADOW
    • UNSIGNED_INT_VEC2

      public static final GLUniformType UNSIGNED_INT_VEC2
    • UNSIGNED_INT_VEC3

      public static final GLUniformType UNSIGNED_INT_VEC3
    • UNSIGNED_INT_VEC4

      public static final GLUniformType UNSIGNED_INT_VEC4
    • INT_SAMPLER_1D

      public static final GLUniformType INT_SAMPLER_1D
    • INT_SAMPLER_2D

      public static final GLUniformType INT_SAMPLER_2D
    • INT_SAMPLER_3D

      public static final GLUniformType INT_SAMPLER_3D
    • INT_SAMPLER_CUBE

      public static final GLUniformType INT_SAMPLER_CUBE
    • INT_SAMPLER_2D_RECT

      public static final GLUniformType INT_SAMPLER_2D_RECT
    • INT_SAMPLER_1D_ARRAY

      public static final GLUniformType INT_SAMPLER_1D_ARRAY
    • INT_SAMPLER_2D_ARRAY

      public static final GLUniformType INT_SAMPLER_2D_ARRAY
    • INT_SAMPLER_BUFFER

      public static final GLUniformType INT_SAMPLER_BUFFER
    • UNSIGNED_INT_SAMPLER_1D

      public static final GLUniformType UNSIGNED_INT_SAMPLER_1D
    • UNSIGNED_INT_SAMPLER_2D

      public static final GLUniformType UNSIGNED_INT_SAMPLER_2D
    • UNSIGNED_INT_SAMPLER_3D

      public static final GLUniformType UNSIGNED_INT_SAMPLER_3D
    • UNSIGNED_INT_SAMPLER_CUBE

      public static final GLUniformType UNSIGNED_INT_SAMPLER_CUBE
    • UNSIGNED_INT_SAMPLER_2D_RECT

      public static final GLUniformType UNSIGNED_INT_SAMPLER_2D_RECT
    • UNSIGNED_INT_SAMPLER_1D_ARRAY

      public static final GLUniformType UNSIGNED_INT_SAMPLER_1D_ARRAY
    • UNSIGNED_INT_SAMPLER_2D_ARRAY

      public static final GLUniformType UNSIGNED_INT_SAMPLER_2D_ARRAY
    • UNSIGNED_INT_SAMPLER_BUFFER

      public static final GLUniformType UNSIGNED_INT_SAMPLER_BUFFER
    • DOUBLE_MAT2

      public static final GLUniformType DOUBLE_MAT2
    • DOUBLE_MAT3

      public static final GLUniformType DOUBLE_MAT3
    • DOUBLE_MAT4

      public static final GLUniformType DOUBLE_MAT4
    • DOUBLE_MAT2x3

      public static final GLUniformType DOUBLE_MAT2x3
    • DOUBLE_MAT2x4

      public static final GLUniformType DOUBLE_MAT2x4
    • DOUBLE_MAT3x2

      public static final GLUniformType DOUBLE_MAT3x2
    • DOUBLE_MAT3x4

      public static final GLUniformType DOUBLE_MAT3x4
    • DOUBLE_MAT4x2

      public static final GLUniformType DOUBLE_MAT4x2
    • DOUBLE_MAT4x3

      public static final GLUniformType DOUBLE_MAT4x3
    • DOUBLE_VEC2

      public static final GLUniformType DOUBLE_VEC2
    • DOUBLE_VEC3

      public static final GLUniformType DOUBLE_VEC3
    • DOUBLE_VEC4

      public static final GLUniformType DOUBLE_VEC4
    • SAMPLER_CUBE_MAP_ARRAY

      public static final GLUniformType SAMPLER_CUBE_MAP_ARRAY
    • SAMPLER_CUBE_MAP_ARRAY_SHADOW

      public static final GLUniformType SAMPLER_CUBE_MAP_ARRAY_SHADOW
    • INT_SAMPLER_CUBE_MAP_ARRAY

      public static final GLUniformType INT_SAMPLER_CUBE_MAP_ARRAY
    • UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

      public static final GLUniformType UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
    • SAMPLER_2D_MULTISAMPLE

      public static final GLUniformType SAMPLER_2D_MULTISAMPLE
    • INT_SAMPLER_2D_MULTISAMPLE

      public static final GLUniformType INT_SAMPLER_2D_MULTISAMPLE
    • UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

      public static final GLUniformType UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
    • SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final GLUniformType SAMPLER_2D_MULTISAMPLE_ARRAY
    • INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final GLUniformType INT_SAMPLER_2D_MULTISAMPLE_ARRAY
    • UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final GLUniformType UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
  • Field Details

  • Method Details

    • values

      public static GLUniformType[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static GLUniformType valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • glEnum

      public int glEnum()
      Specified by:
      glEnum in interface GLEnum
    • fromGLEnum

      public static GLUniformType fromGLEnum(int glEnum)
      Returns the enum constant corresponding to the provided raw value.
      Throws:
      IllegalArgumentException - if the provided raw value does not exist in this enum group.