Class GL
java.lang.Object
dev.pfaff.glass.opengl.GL
OpenGL bindings for Java.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final boolean
Whether correctness checks are enabled.static final boolean
Whether error checks after each native call are enabled.static final boolean
Whether logging commands is enabled. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
void
glAccumxOES
(GLEnum op, int value) boolean
glAcquireKeyedMutexWin32EXT
(int memory, long key, int timeout) void
glActiveProgramEXT
(int program) void
glActiveShaderProgram
(int pipeline, int program) void
glActiveShaderProgramEXT
(int pipeline, int program) void
void
glActiveTexture
(GLTextureUnit texture) void
glActiveTextureARB
(GLTextureUnit texture) void
glActiveVaryingNV
(int program, ConstPointer<Byte> name) void
glAlphaFragmentOp1ATI
(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) void
glAlphaFragmentOp2ATI
(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) void
glAlphaFragmentOp3ATI
(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) void
glAlphaFunc
(GLAlphaFunction func, float ref) void
glAlphaFuncQCOM
(GLEnum func, float ref) void
glAlphaFuncx
(GLAlphaFunction func, int ref) void
glAlphaFuncxOES
(GLAlphaFunction func, int ref) void
void
void
boolean
glAreProgramsResidentNV
(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) boolean
glAreTexturesResident
(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) boolean
glAreTexturesResidentEXT
(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) void
glArrayElement
(int i) void
glArrayElementEXT
(int i) void
glArrayObjectATI
(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) int
glAsyncCopyBufferSubDataNVX
(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) int
glAsyncCopyImageSubDataNVX
(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) void
glAsyncMarkerSGIX
(int marker) void
glAttachObjectARB
(int containerObj, int obj) void
glAttachShader
(int program, int shader) void
glBegin
(GLPrimitiveType mode) void
glBeginConditionalRender
(int id, GLConditionalRenderMode mode) void
glBeginConditionalRenderNV
(int id, GLConditionalRenderMode mode) void
glBeginConditionalRenderNVX
(int id) void
void
glBeginOcclusionQueryNV
(int id) void
glBeginPerfMonitorAMD
(int monitor) void
glBeginPerfQueryINTEL
(int queryHandle) void
glBeginQuery
(GLQueryTarget target, int id) void
glBeginQueryARB
(GLQueryTarget target, int id) void
glBeginQueryEXT
(GLQueryTarget target, int id) void
glBeginQueryIndexed
(GLQueryTarget target, int index, int id) void
glBeginTransformFeedback
(GLPrimitiveType primitiveMode) void
glBeginTransformFeedbackEXT
(GLPrimitiveType primitiveMode) void
glBeginTransformFeedbackNV
(GLPrimitiveType primitiveMode) void
void
glBeginVideoCaptureNV
(int video_capture_slot) void
glBindAttribLocation
(int program, int index, ConstPointer<Byte> name) void
glBindAttribLocationARB
(int programObj, int index, ConstPointer<Byte> name) void
glBindBuffer
(GLBufferTarget target, int buffer) void
glBindBufferARB
(GLBufferTarget target, int buffer) void
glBindBufferBase
(GLBufferTarget target, int index, int buffer) void
glBindBufferBaseEXT
(GLBufferTarget target, int index, int buffer) void
glBindBufferBaseNV
(GLBufferTarget target, int index, int buffer) void
glBindBufferOffsetEXT
(GLBufferTarget target, int index, int buffer, long offset) void
glBindBufferOffsetNV
(GLBufferTarget target, int index, int buffer, long offset) void
glBindBufferRange
(GLBufferTarget target, int index, int buffer, long offset, long size) void
glBindBufferRangeEXT
(GLBufferTarget target, int index, int buffer, long offset, long size) void
glBindBufferRangeNV
(GLBufferTarget target, int index, int buffer, long offset, long size) void
glBindBuffersBase
(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) void
glBindBuffersRange
(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) void
glBindFragDataLocation
(int program, int color, ConstPointer<Byte> name) void
glBindFragDataLocationEXT
(int program, int color, ConstPointer<Byte> name) void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, ConstPointer<Byte> name) void
glBindFragDataLocationIndexedEXT
(int program, int colorNumber, int index, ConstPointer<Byte> name) void
glBindFragmentShaderATI
(int id) void
glBindFramebuffer
(GLFramebufferTarget target, int framebuffer) void
glBindFramebufferEXT
(GLFramebufferTarget target, int framebuffer) void
glBindFramebufferOES
(GLFramebufferTarget target, int framebuffer) void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) void
glBindImageTextureEXT
(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) void
glBindImageTextures
(int first, int count, ConstPointer<Integer> textures) int
glBindLightParameterEXT
(GLLightName light, GLLightParameter value) int
glBindMaterialParameterEXT
(GLTriangleFace face, GLMaterialParameter value) void
glBindMultiTextureEXT
(GLTextureUnit texunit, GLTextureTarget target, int texture) int
void
glBindProgramARB
(GLProgramTarget target, int program) void
glBindProgramNV
(GLVertexAttribEnumNV target, int id) void
glBindProgramPipeline
(int pipeline) void
glBindProgramPipelineEXT
(int pipeline) void
glBindRenderbuffer
(GLRenderbufferTarget target, int renderbuffer) void
glBindRenderbufferEXT
(GLRenderbufferTarget target, int renderbuffer) void
glBindRenderbufferOES
(GLRenderbufferTarget target, int renderbuffer) void
glBindSampler
(int unit, int sampler) void
glBindSamplers
(int first, int count, ConstPointer<Integer> samplers) void
glBindShadingRateImageNV
(int texture) int
glBindTexGenParameterEXT
(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) void
glBindTexture
(GLTextureTarget target, int texture) void
glBindTextureEXT
(GLTextureTarget target, int texture) void
glBindTextures
(int first, int count, ConstPointer<Integer> textures) void
glBindTextureUnit
(int unit, int texture) int
void
glBindTransformFeedback
(GLBindTransformFeedbackTarget target, int id) void
glBindTransformFeedbackNV
(GLBufferTarget target, int id) void
glBindVertexArray
(int array) void
glBindVertexArrayAPPLE
(int array) void
glBindVertexArrayOES
(int array) void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) void
glBindVertexBuffers
(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) void
glBindVertexShaderEXT
(int id) void
glBindVideoCaptureStreamBufferNV
(int video_capture_slot, int stream, GLEnum frame_region, long offset) void
glBindVideoCaptureStreamTextureNV
(int video_capture_slot, int stream, GLEnum frame_region, GLEnum target, int texture) void
glBinormal3bEXT
(byte bx, byte by, byte bz) void
void
glBinormal3dEXT
(double bx, double by, double bz) void
void
glBinormal3fEXT
(float bx, float by, float bz) void
void
glBinormal3iEXT
(int bx, int by, int bz) void
void
glBinormal3sEXT
(short bx, short by, short bz) void
void
glBinormalPointerEXT
(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) void
glBitmapxOES
(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) void
void
void
void
glBlendColor
(float red, float green, float blue, float alpha) void
glBlendColorEXT
(float red, float green, float blue, float alpha) void
glBlendColorxOES
(int red, int green, int blue, int alpha) void
void
void
glBlendEquationi
(int buf, GLBlendEquationModeEXT mode) void
glBlendEquationiARB
(int buf, GLBlendEquationModeEXT mode) void
glBlendEquationiEXT
(int buf, GLBlendEquationModeEXT mode) void
glBlendEquationIndexedAMD
(int buf, GLBlendEquationModeEXT mode) void
glBlendEquationiOES
(int buf, GLBlendEquationModeEXT mode) void
void
glBlendEquationSeparate
(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateEXT
(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparatei
(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateiARB
(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateiEXT
(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateIndexedAMD
(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateiOES
(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendEquationSeparateOES
(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) void
glBlendFunc
(GLBlendingFactor sfactor, GLBlendingFactor dfactor) void
glBlendFunci
(int buf, GLBlendingFactor src, GLBlendingFactor dst) void
glBlendFunciARB
(int buf, GLBlendingFactor src, GLBlendingFactor dst) void
glBlendFunciEXT
(int buf, GLBlendingFactor src, GLBlendingFactor dst) void
glBlendFuncIndexedAMD
(int buf, GLEnum src, GLEnum dst) void
glBlendFunciOES
(int buf, GLBlendingFactor src, GLBlendingFactor dst) void
glBlendFuncSeparate
(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) void
glBlendFuncSeparateEXT
(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) void
glBlendFuncSeparatei
(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendFuncSeparateiARB
(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendFuncSeparateiEXT
(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendFuncSeparateIndexedAMD
(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendFuncSeparateINGR
(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) void
glBlendFuncSeparateiOES
(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendFuncSeparateOES
(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) void
glBlendParameteriNV
(GLEnum pname, int value) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBlitFramebufferANGLE
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBlitFramebufferEXT
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBlitFramebufferLayerEXT
(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) void
glBlitFramebufferLayersEXT
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBlitFramebufferNV
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBlitNamedFramebuffer
(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) void
glBufferAddressRangeNV
(GLEnum pname, int index, long address, long length) void
glBufferAttachMemoryNV
(GLBufferTarget target, int memory, long offset) void
glBufferData
(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) void
glBufferDataARB
(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) void
glBufferPageCommitmentARB
(GLEnum target, long offset, long size, boolean commit) void
glBufferPageCommitmentMemNV
(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) void
glBufferParameteriAPPLE
(GLEnum target, GLEnum pname, int param) void
glBufferStorage
(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) void
glBufferStorageEXT
(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) void
glBufferStorageExternalEXT
(GLEnum target, long offset, long size, int clientBuffer, int flags) void
glBufferStorageMemEXT
(GLBufferTarget target, long size, int memory, long offset) void
glBufferSubData
(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) void
glBufferSubDataARB
(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) void
glCallCommandListNV
(int list) void
glCallList
(int list) void
glCallLists
(int n, GLListNameType type, ConstPointer<Void> lists) glCheckNamedFramebufferStatus
(int framebuffer, GLFramebufferTarget target) glCheckNamedFramebufferStatusEXT
(int framebuffer, GLFramebufferTarget target) void
glClampColor
(GLClampColorTargetARB target, GLClampColorModeARB clamp) void
glClampColorARB
(GLClampColorTargetARB target, GLClampColorModeARB clamp) void
glClear
(int mask) void
glClearAccum
(float red, float green, float blue, float alpha) void
glClearAccumxOES
(int red, int green, int blue, int alpha) void
glClearBufferData
(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearBufferfi
(GLBuffer buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) void
glClearBufferiv
(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) void
glClearBufferSubData
(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearBufferuiv
(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) void
glClearColor
(float red, float green, float blue, float alpha) void
glClearColorIiEXT
(int red, int green, int blue, int alpha) void
glClearColorIuiEXT
(int red, int green, int blue, int alpha) void
glClearColorx
(int red, int green, int blue, int alpha) void
glClearColorxOES
(int red, int green, int blue, int alpha) void
glClearDepth
(double depth) void
glClearDepthdNV
(double depth) void
glClearDepthf
(float d) void
glClearDepthfOES
(float depth) void
glClearDepthx
(int depth) void
glClearDepthxOES
(int depth) void
glClearIndex
(float c) void
glClearNamedBufferData
(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearNamedBufferDataEXT
(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearNamedBufferSubData
(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearNamedBufferSubDataEXT
(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearNamedFramebufferfi
(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) void
glClearNamedFramebufferfv
(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) void
glClearNamedFramebufferiv
(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) void
glClearNamedFramebufferuiv
(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) void
glClearPixelLocalStorageuiEXT
(int offset, int n, ConstPointer<Integer> values) void
glClearStencil
(int s) void
glClearTexImage
(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearTexImageEXT
(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClearTexSubImageEXT
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glClientActiveTexture
(GLTextureUnit texture) void
glClientActiveTextureARB
(GLTextureUnit texture) void
void
glClientAttribDefaultEXT
(int mask) void
glClientWaitSemaphoreui64NVX
(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) glClientWaitSync
(ConstPointer<Void> sync, int flags, long timeout) glClientWaitSyncAPPLE
(ConstPointer<Void> sync, int flags, long timeout) void
glClipControl
(GLClipControlOrigin origin, GLClipControlDepth depth) void
glClipControlEXT
(GLEnum origin, GLEnum depth) void
glClipPlane
(GLClipPlaneName plane, ConstPointer<Double> equation) void
glClipPlanef
(GLClipPlaneName p, ConstPointer<Float> eqn) void
glClipPlanefIMG
(GLClipPlaneName p, ConstPointer<Float> eqn) void
glClipPlanefOES
(GLClipPlaneName plane, ConstPointer<Float> equation) void
glClipPlanex
(GLClipPlaneName plane, ConstPointer<Integer> equation) void
void
glClipPlanexOES
(GLClipPlaneName plane, ConstPointer<Integer> equation) void
glColor3b
(byte red, byte green, byte blue) void
void
glColor3d
(double red, double green, double blue) void
void
glColor3f
(float red, float green, float blue) void
void
glColor3fVertex3fSUN
(float r, float g, float b, float x, float y, float z) void
void
glColor3hNV
(char red, char green, char blue) void
void
glColor3i
(int red, int green, int blue) void
void
glColor3s
(short red, short green, short blue) void
void
glColor3ub
(byte red, byte green, byte blue) void
void
glColor3ui
(int red, int green, int blue) void
void
glColor3us
(char red, char green, char blue) void
void
glColor3xOES
(int red, int green, int blue) void
glColor3xvOES
(ConstPointer<Integer> components) void
glColor4b
(byte red, byte green, byte blue, byte alpha) void
void
glColor4d
(double red, double green, double blue, double alpha) void
void
glColor4f
(float red, float green, float blue, float alpha) void
glColor4fNormal3fVertex3fSUN
(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) void
void
void
glColor4hNV
(char red, char green, char blue, char alpha) void
void
glColor4i
(int red, int green, int blue, int alpha) void
void
glColor4s
(short red, short green, short blue, short alpha) void
void
glColor4ub
(byte red, byte green, byte blue, byte alpha) void
void
glColor4ubVertex2fSUN
(byte r, byte g, byte b, byte a, float x, float y) void
void
glColor4ubVertex3fSUN
(byte r, byte g, byte b, byte a, float x, float y, float z) void
void
glColor4ui
(int red, int green, int blue, int alpha) void
void
glColor4us
(char red, char green, char blue, char alpha) void
void
glColor4x
(int red, int green, int blue, int alpha) void
glColor4xOES
(int red, int green, int blue, int alpha) void
glColor4xvOES
(ConstPointer<Integer> components) void
glColorFormatNV
(int size, GLColorPointerType type, int stride) void
glColorFragmentOp1ATI
(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) void
glColorFragmentOp2ATI
(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) void
glColorFragmentOp3ATI
(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaskiEXT
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaskIndexedEXT
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaskiOES
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaterial
(GLTriangleFace face, GLColorMaterialParameter mode) void
glColorP3ui
(GLColorPointerType type, int color) void
glColorP3uiv
(GLColorPointerType type, ConstPointer<Integer> color) void
glColorP4ui
(GLColorPointerType type, int color) void
glColorP4uiv
(GLColorPointerType type, ConstPointer<Integer> color) void
glColorPointer
(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) void
glColorPointerEXT
(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) void
glColorPointerListIBM
(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glColorPointervINTEL
(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) void
glColorSubTable
(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glColorSubTableEXT
(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) void
glColorTable
(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) void
glColorTableEXT
(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) void
glColorTableParameterfv
(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) void
glColorTableParameterfvSGI
(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) void
glColorTableParameteriv
(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) void
glColorTableParameterivSGI
(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) void
glColorTableSGI
(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) void
glCombinerInputNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) void
glCombinerOutputNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) void
glCombinerParameterfNV
(GLCombinerParameterNV pname, float param) void
glCombinerParameterfvNV
(GLCombinerParameterNV pname, ConstPointer<Float> params) void
glCombinerParameteriNV
(GLCombinerParameterNV pname, int param) void
glCombinerParameterivNV
(GLCombinerParameterNV pname, ConstPointer<Integer> params) void
glCombinerStageParameterfvNV
(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) void
glCommandListSegmentsNV
(int list, int segments) void
glCompileCommandListNV
(int list) void
glCompileShader
(int shader) void
glCompileShaderARB
(int shaderObj) void
glCompileShaderIncludeARB
(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) void
glCompressedMultiTexImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedMultiTexImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedMultiTexImage3DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedMultiTexSubImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glCompressedMultiTexSubImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glCompressedMultiTexSubImage3DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glCompressedTexImage1D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage1DARB
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage2D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage2DARB
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage3D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage3DARB
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexImage3DOES
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage1D
(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage1DARB
(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage2D
(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage2DARB
(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage3D
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage3DARB
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTexSubImage3DOES
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTextureImage1DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedTextureImage2DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedTextureImage3DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTextureSubImage1DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTextureSubImage2DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) void
glCompressedTextureSubImage3DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) void
glConservativeRasterParameterfNV
(GLEnum pname, float value) void
glConservativeRasterParameteriNV
(GLEnum pname, int param) void
glConvolutionFilter1D
(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) void
glConvolutionFilter1DEXT
(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) void
glConvolutionFilter2D
(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) void
glConvolutionFilter2DEXT
(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) void
glConvolutionParameterf
(GLConvolutionTarget target, GLConvolutionParameter pname, float params) void
glConvolutionParameterfEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) void
glConvolutionParameterfv
(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) void
glConvolutionParameterfvEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) void
glConvolutionParameteri
(GLConvolutionTarget target, GLConvolutionParameter pname, int params) void
glConvolutionParameteriEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) void
glConvolutionParameteriv
(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) void
glConvolutionParameterivEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) void
glConvolutionParameterxOES
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) void
glConvolutionParameterxvOES
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) void
glCopyBufferSubData
(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) void
glCopyBufferSubDataNV
(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) void
glCopyColorSubTable
(GLColorTableTarget target, int start, int x, int y, int width) void
glCopyColorSubTableEXT
(GLColorTableTarget target, int start, int x, int y, int width) void
glCopyColorTable
(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) void
glCopyColorTableSGI
(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) void
glCopyConvolutionFilter1D
(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) void
glCopyConvolutionFilter1DEXT
(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) void
glCopyConvolutionFilter2D
(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) void
glCopyConvolutionFilter2DEXT
(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) void
glCopyImageSubData
(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glCopyImageSubDataEXT
(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glCopyImageSubDataNV
(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) void
glCopyImageSubDataOES
(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glCopyMultiTexImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) void
glCopyMultiTexImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) void
glCopyMultiTexSubImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) void
glCopyMultiTexSubImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyMultiTexSubImage3DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyNamedBufferSubData
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void
glCopyPathNV
(int resultPath, int srcPath) void
glCopyPixels
(int x, int y, int width, int height, GLPixelCopyType type) void
glCopyTexImage1D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) void
glCopyTexImage1DEXT
(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) void
glCopyTexImage2D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) void
glCopyTexImage2DEXT
(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) void
glCopyTexSubImage1D
(GLTextureTarget target, int level, int xoffset, int x, int y, int width) void
glCopyTexSubImage1DEXT
(GLTextureTarget target, int level, int xoffset, int x, int y, int width) void
glCopyTexSubImage2D
(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTexSubImage2DEXT
(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTexSubImage3D
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTexSubImage3DEXT
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTexSubImage3DOES
(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTextureImage1DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) void
glCopyTextureImage2DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) void
glCopyTextureLevelsAPPLE
(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) void
glCopyTextureSubImage1D
(int texture, int level, int xoffset, int x, int y, int width) void
glCopyTextureSubImage1DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) void
glCopyTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTextureSubImage2DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTextureSubImage3DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCoverageMaskNV
(boolean mask) void
glCoverageModulationNV
(GLEnum components) void
glCoverageModulationTableNV
(int n, ConstPointer<Float> v) void
glCoverageOperationNV
(GLEnum operation) void
glCoverFillPathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glCoverFillPathNV
(int path, GLPathCoverMode coverMode) void
glCoverStrokePathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glCoverStrokePathNV
(int path, GLPathCoverMode coverMode) void
glCreateBuffers
(int n, MutPointer<Integer> buffers) void
glCreateCommandListsNV
(int n, MutPointer<Integer> lists) void
glCreateFramebuffers
(int n, MutPointer<Integer> framebuffers) void
glCreateMemoryObjectsEXT
(int n, MutPointer<Integer> memoryObjects) void
glCreatePerfQueryINTEL
(int queryId, MutPointer<Integer> queryHandle) int
int
void
glCreateProgramPipelines
(int n, MutPointer<Integer> pipelines) int
void
glCreateQueries
(GLQueryTarget target, int n, MutPointer<Integer> ids) void
glCreateRenderbuffers
(int n, MutPointer<Integer> renderbuffers) void
glCreateSamplers
(int n, MutPointer<Integer> samplers) void
glCreateSemaphoresNV
(int n, MutPointer<Integer> semaphores) int
glCreateShader
(GLShaderType type) int
glCreateShaderObjectARB
(GLShaderType shaderType) int
glCreateShaderProgramEXT
(GLShaderType type, ConstPointer<Byte> string) int
glCreateShaderProgramv
(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) int
glCreateShaderProgramvEXT
(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) void
glCreateStatesNV
(int n, MutPointer<Integer> states) glCreateSyncFromCLeventARB
(MutPointer<Void> context, MutPointer<Void> event, int flags) void
glCreateTextures
(GLTextureTarget target, int n, MutPointer<Integer> textures) void
glCreateTransformFeedbacks
(int n, MutPointer<Integer> ids) void
glCreateVertexArrays
(int n, MutPointer<Integer> arrays) void
glCullFace
(GLTriangleFace mode) void
glCullParameterdvEXT
(GLCullParameterEXT pname, MutPointer<Double> params) void
glCullParameterfvEXT
(GLCullParameterEXT pname, MutPointer<Float> params) void
glCurrentPaletteMatrixARB
(int index) void
glCurrentPaletteMatrixOES
(int matrixpaletteindex) void
glDebugMessageCallback
(ConstPointer<Void> callback, ConstPointer<Void> userParam) void
glDebugMessageCallbackAMD
(ConstPointer<Void> callback, MutPointer<Void> userParam) void
glDebugMessageCallbackARB
(ConstPointer<Void> callback, ConstPointer<Void> userParam) void
glDebugMessageCallbackKHR
(ConstPointer<Void> callback, ConstPointer<Void> userParam) void
glDebugMessageControl
(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) void
glDebugMessageControlARB
(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) void
glDebugMessageControlKHR
(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) void
glDebugMessageEnableAMD
(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) void
glDebugMessageInsert
(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) void
glDebugMessageInsertAMD
(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) void
glDebugMessageInsertARB
(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) void
glDebugMessageInsertKHR
(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) void
glDeformationMap3dSGIX
(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) void
glDeformationMap3fSGIX
(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) void
glDeformSGIX
(int mask) void
glDeleteAsyncMarkersSGIX
(int marker, int range) void
glDeleteBuffer
(int buffer) void
glDeleteBuffers
(int n, ConstPointer<Integer> buffers) void
glDeleteBuffersARB
(int n, ConstPointer<Integer> buffers) void
glDeleteCommandListsNV
(int n, ConstPointer<Integer> lists) void
glDeleteFencesAPPLE
(int n, ConstPointer<Integer> fences) void
glDeleteFencesNV
(int n, ConstPointer<Integer> fences) void
glDeleteFragmentShaderATI
(int id) void
glDeleteFramebuffers
(int n, ConstPointer<Integer> framebuffers) void
glDeleteFramebuffersEXT
(int n, ConstPointer<Integer> framebuffers) void
glDeleteFramebuffersOES
(int n, ConstPointer<Integer> framebuffers) void
glDeleteLists
(int list, int range) void
glDeleteMemoryObjectsEXT
(int n, ConstPointer<Integer> memoryObjects) void
glDeleteNamedStringARB
(int namelen, ConstPointer<Byte> name) void
glDeleteNamesAMD
(GLEnum identifier, int num, ConstPointer<Integer> names) void
glDeleteObjectARB
(int obj) void
glDeleteOcclusionQueriesNV
(int n, ConstPointer<Integer> ids) void
glDeletePathsNV
(int path, int range) void
glDeletePerfMonitorsAMD
(int n, MutPointer<Integer> monitors) void
glDeletePerfQueryINTEL
(int queryHandle) void
glDeleteProgram
(int program) void
glDeleteProgramPipelines
(int n, ConstPointer<Integer> pipelines) void
glDeleteProgramPipelinesEXT
(int n, ConstPointer<Integer> pipelines) void
glDeleteProgramsARB
(int n, ConstPointer<Integer> programs) void
glDeleteProgramsNV
(int n, ConstPointer<Integer> programs) void
glDeleteQueries
(int n, ConstPointer<Integer> ids) void
glDeleteQueriesARB
(int n, ConstPointer<Integer> ids) void
glDeleteQueriesEXT
(int n, ConstPointer<Integer> ids) void
glDeleteQueryResourceTagNV
(int n, ConstPointer<Integer> tagIds) void
glDeleteRenderbuffers
(int n, ConstPointer<Integer> renderbuffers) void
glDeleteRenderbuffersEXT
(int n, ConstPointer<Integer> renderbuffers) void
glDeleteRenderbuffersOES
(int n, ConstPointer<Integer> renderbuffers) void
glDeleteSamplers
(int count, ConstPointer<Integer> samplers) void
glDeleteSemaphoresEXT
(int n, ConstPointer<Integer> semaphores) void
glDeleteShader
(int shader) void
glDeleteStatesNV
(int n, ConstPointer<Integer> states) void
glDeleteSync
(ConstPointer<Void> sync) void
glDeleteSyncAPPLE
(ConstPointer<Void> sync) void
glDeleteTexture
(int texture) void
glDeleteTextures
(int n, ConstPointer<Integer> textures) void
glDeleteTexturesEXT
(int n, ConstPointer<Integer> textures) void
glDeleteTransformFeedbacks
(int n, ConstPointer<Integer> ids) void
glDeleteTransformFeedbacksNV
(int n, ConstPointer<Integer> ids) void
glDeleteVertexArray
(int array) void
glDeleteVertexArrays
(int n, ConstPointer<Integer> arrays) void
glDeleteVertexArraysAPPLE
(int n, ConstPointer<Integer> arrays) void
glDeleteVertexArraysOES
(int n, ConstPointer<Integer> arrays) void
glDeleteVertexShaderEXT
(int id) void
glDepthBoundsdNV
(double zmin, double zmax) void
glDepthBoundsEXT
(double zmin, double zmax) void
glDepthFunc
(GLDepthFunction func) void
glDepthMask
(boolean flag) void
glDepthRange
(double n, double f) void
glDepthRangeArraydvNV
(int first, int count, ConstPointer<Double> v) void
glDepthRangeArrayfvNV
(int first, int count, ConstPointer<Float> v) void
glDepthRangeArrayfvOES
(int first, int count, ConstPointer<Float> v) void
glDepthRangeArrayv
(int first, int count, ConstPointer<Double> v) void
glDepthRangedNV
(double zNear, double zFar) void
glDepthRangef
(float n, float f) void
glDepthRangefOES
(float n, float f) void
glDepthRangeIndexed
(int index, double n, double f) void
glDepthRangeIndexeddNV
(int index, double n, double f) void
glDepthRangeIndexedfNV
(int index, float n, float f) void
glDepthRangeIndexedfOES
(int index, float n, float f) void
glDepthRangex
(int n, int f) void
glDepthRangexOES
(int n, int f) void
glDetachObjectARB
(int containerObj, int attachedObj) void
glDetachShader
(int program, int shader) void
glDetailTexFuncSGIS
(GLTextureTarget target, int n, ConstPointer<Float> points) void
glDisable
(GLEnableCap cap) void
glDisableClientState
(GLEnableCap array) void
glDisableClientStateiEXT
(GLEnableCap array, int index) void
glDisableClientStateIndexedEXT
(GLEnableCap array, int index) void
glDisableDriverControlQCOM
(int driverControl) void
glDisablei
(GLEnableCap target, int index) void
glDisableiEXT
(GLEnableCap target, int index) void
glDisableIndexedEXT
(GLEnableCap target, int index) void
glDisableiNV
(GLEnableCap target, int index) void
glDisableiOES
(GLEnableCap target, int index) void
glDisableVariantClientStateEXT
(int id) void
glDisableVertexArrayAttrib
(int vaobj, int index) void
glDisableVertexArrayAttribEXT
(int vaobj, int index) void
glDisableVertexArrayEXT
(int vaobj, GLEnableCap array) void
glDisableVertexAttribAPPLE
(int index, GLEnum pname) void
glDisableVertexAttribArray
(int index) void
glDisableVertexAttribArrayARB
(int index) void
glDiscardFramebufferEXT
(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void
glDispatchComputeGroupSizeARB
(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) void
glDispatchComputeIndirect
(long indirect) void
glDrawArrays
(GLPrimitiveType mode, int first, int count) void
glDrawArraysEXT
(GLPrimitiveType mode, int first, int count) void
glDrawArraysIndirect
(GLPrimitiveType mode, ConstPointer<Void> indirect) void
glDrawArraysInstanced
(GLPrimitiveType mode, int first, int count, int instancecount) void
glDrawArraysInstancedANGLE
(GLPrimitiveType mode, int first, int count, int primcount) void
glDrawArraysInstancedARB
(GLPrimitiveType mode, int first, int count, int primcount) void
glDrawArraysInstancedBaseInstance
(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) void
glDrawArraysInstancedBaseInstanceEXT
(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) void
glDrawArraysInstancedEXT
(GLPrimitiveType mode, int start, int count, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoid
glDrawArraysInstancedNV
(GLPrimitiveType mode, int first, int count, int primcount) void
void
glDrawBuffers
(int n, ConstPointer<GLDrawBufferMode> bufs) void
glDrawBuffersARB
(int n, ConstPointer<GLDrawBufferMode> bufs) void
glDrawBuffersATI
(int n, ConstPointer<GLDrawBufferMode> bufs) void
glDrawBuffersEXT
(int n, ConstPointer<GLEnum> bufs) void
glDrawBuffersIndexedEXT
(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) void
glDrawBuffersNV
(int n, ConstPointer<GLEnum> bufs) void
glDrawCommandsAddressNV
(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) void
glDrawCommandsNV
(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) void
glDrawCommandsStatesAddressNV
(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) void
glDrawCommandsStatesNV
(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) void
glDrawElementArrayAPPLE
(GLPrimitiveType mode, int first, int count) void
glDrawElementArrayATI
(GLPrimitiveType mode, int count) void
glDrawElements
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) void
glDrawElementsBaseVertex
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawElementsBaseVertexEXT
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawElementsBaseVertexOES
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawElementsIndirect
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) void
glDrawElementsInstanced
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) void
glDrawElementsInstancedANGLE
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) void
glDrawElementsInstancedARB
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) void
glDrawElementsInstancedBaseInstance
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) void
glDrawElementsInstancedBaseInstanceEXT
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) void
glDrawElementsInstancedBaseVertex
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) void
glDrawElementsInstancedBaseVertexBaseInstance
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) void
glDrawElementsInstancedBaseVertexBaseInstanceEXT
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) void
glDrawElementsInstancedBaseVertexEXT
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) void
glDrawElementsInstancedBaseVertexOES
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) void
glDrawElementsInstancedEXT
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoid
glDrawElementsInstancedNV
(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) void
glDrawMeshArraysSUN
(GLPrimitiveType mode, int first, int count, int width) void
glDrawMeshTasksIndirectNV
(long indirect) void
glDrawMeshTasksNV
(int first, int count) void
glDrawPixels
(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glDrawRangeElementArrayAPPLE
(GLPrimitiveType mode, int start, int end, int first, int count) void
glDrawRangeElementArrayATI
(GLPrimitiveType mode, int start, int end, int count) void
glDrawRangeElements
(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) void
glDrawRangeElementsBaseVertex
(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawRangeElementsBaseVertexEXT
(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawRangeElementsBaseVertexOES
(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) void
glDrawRangeElementsEXT
(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) void
glDrawTexfOES
(float x, float y, float z, float width, float height) void
glDrawTexfvOES
(ConstPointer<Float> coords) void
glDrawTexiOES
(int x, int y, int z, int width, int height) void
glDrawTexivOES
(ConstPointer<Integer> coords) void
glDrawTexsOES
(short x, short y, short z, short width, short height) void
glDrawTexsvOES
(ConstPointer<Short> coords) void
glDrawTextureNV
(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) void
glDrawTexxOES
(int x, int y, int z, int width, int height) void
glDrawTexxvOES
(ConstPointer<Integer> coords) void
glDrawTransformFeedback
(GLPrimitiveType mode, int id) void
glDrawTransformFeedbackEXT
(GLPrimitiveType mode, int id) void
glDrawTransformFeedbackInstanced
(GLPrimitiveType mode, int id, int instancecount) void
glDrawTransformFeedbackInstancedEXT
(GLPrimitiveType mode, int id, int instancecount) void
glDrawTransformFeedbackNV
(GLPrimitiveType mode, int id) void
glDrawTransformFeedbackStream
(GLPrimitiveType mode, int id, int stream) void
glDrawTransformFeedbackStreamInstanced
(GLPrimitiveType mode, int id, int stream, int instancecount) void
glDrawVkImageNV
(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) void
glEdgeFlag
(boolean flag) void
glEdgeFlagFormatNV
(int stride) void
glEdgeFlagPointer
(int stride, ConstPointer<Void> pointer) void
glEdgeFlagPointerEXT
(int stride, int count, ConstPointer<Boolean> pointer) void
glEdgeFlagPointerListIBM
(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) void
glEdgeFlagv
(ConstPointer<Boolean> flag) void
glEGLImageTargetRenderbufferStorageOES
(GLEnum target, int image) void
glEGLImageTargetTexStorageEXT
(GLEnum target, int image, ConstPointer<Integer> attrib_list) void
glEGLImageTargetTexture2DOES
(GLEnum target, int image) void
glEGLImageTargetTextureStorageEXT
(int texture, int image, ConstPointer<Integer> attrib_list) void
glElementPointerAPPLE
(GLElementPointerTypeATI type, ConstPointer<Void> pointer) void
glElementPointerATI
(GLElementPointerTypeATI type, ConstPointer<Void> pointer) void
glEnable
(GLEnableCap cap) void
glEnableClientState
(GLEnableCap array) void
glEnableClientStateiEXT
(GLEnableCap array, int index) void
glEnableClientStateIndexedEXT
(GLEnableCap array, int index) void
glEnableDriverControlQCOM
(int driverControl) void
glEnablei
(GLEnableCap target, int index) void
glEnableiEXT
(GLEnableCap target, int index) void
glEnableIndexedEXT
(GLEnableCap target, int index) void
glEnableiNV
(GLEnableCap target, int index) void
glEnableiOES
(GLEnableCap target, int index) void
glEnableVariantClientStateEXT
(int id) void
glEnableVertexArrayAttrib
(int vaobj, int index) void
glEnableVertexArrayAttribEXT
(int vaobj, int index) void
glEnableVertexArrayEXT
(int vaobj, GLEnableCap array) void
glEnableVertexAttribAPPLE
(int index, GLEnum pname) void
glEnableVertexAttribArray
(int index) void
glEnableVertexAttribArrayARB
(int index) void
glEnd()
void
void
void
void
void
void
void
glEndPerfMonitorAMD
(int monitor) void
glEndPerfQueryINTEL
(int queryHandle) void
glEndQuery
(GLQueryTarget target) void
glEndQueryARB
(GLQueryTarget target) void
glEndQueryEXT
(GLQueryTarget target) void
glEndQueryIndexed
(GLQueryTarget target, int index) void
glEndTilingQCOM
(int preserveMask) void
void
void
void
void
glEndVideoCaptureNV
(int video_capture_slot) void
glEvalCoord1d
(double u) void
void
glEvalCoord1f
(float u) void
void
glEvalCoord1xOES
(int u) void
glEvalCoord1xvOES
(ConstPointer<Integer> coords) void
glEvalCoord2d
(double u, double v) void
void
glEvalCoord2f
(float u, float v) void
void
glEvalCoord2xOES
(int u, int v) void
glEvalCoord2xvOES
(ConstPointer<Integer> coords) void
glEvalMapsNV
(GLEvalTargetNV target, GLEvalMapsModeNV mode) void
glEvalMesh1
(GLMeshMode1 mode, int i1, int i2) void
glEvalMesh2
(GLMeshMode2 mode, int i1, int i2, int j1, int j2) void
glEvalPoint1
(int i) void
glEvalPoint2
(int i, int j) void
void
glExecuteProgramNV
(GLVertexAttribEnumNV target, int id, ConstPointer<Float> params) void
glExtGetBufferPointervQCOM
(GLEnum target, MutPointer<MutPointer<Void>> params) void
glExtGetBuffersQCOM
(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) void
glExtGetFramebuffersQCOM
(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) void
glExtGetProgramBinarySourceQCOM
(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) void
glExtGetProgramsQCOM
(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) void
glExtGetRenderbuffersQCOM
(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) void
glExtGetShadersQCOM
(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) void
glExtGetTexLevelParameterivQCOM
(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) void
glExtGetTexSubImageQCOM
(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) void
glExtGetTexturesQCOM
(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) boolean
glExtIsProgramBinaryQCOM
(int program) void
glExtractComponentEXT
(int res, int src, int num) void
glExtrapolateTex2DQCOM
(int src1, int src2, int output, float scaleFactor) void
glExtTexObjectStateOverrideiQCOM
(GLEnum target, GLEnum pname, int param) void
glFeedbackBuffer
(int size, GLFeedbackType type, MutPointer<Float> buffer) void
glFeedbackBufferxOES
(int n, GLEnum type, ConstPointer<Integer> buffer) glFenceSync
(GLSyncCondition condition, int flags) glFenceSyncAPPLE
(GLSyncCondition condition, int flags) void
glFinalCombinerInputNV
(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) void
glFinish()
int
glFinishAsyncSGIX
(MutPointer<Integer> markerp) void
glFinishFenceAPPLE
(int fence) void
glFinishFenceNV
(int fence) void
glFinishObjectAPPLE
(GLObjectTypeAPPLE object, int name) void
void
glFlush()
void
glFlushMappedBufferRange
(GLBufferTarget target, long offset, long length) void
glFlushMappedBufferRangeAPPLE
(GLBufferTarget target, long offset, long size) void
glFlushMappedBufferRangeEXT
(GLBufferTarget target, long offset, long length) void
glFlushMappedNamedBufferRange
(int buffer, long offset, long length) void
glFlushMappedNamedBufferRangeEXT
(int buffer, long offset, long length) void
void
void
glFlushStaticDataIBM
(GLEnum target) void
glFlushVertexArrayRangeAPPLE
(int length, MutPointer<Void> pointer) void
void
glFogCoordd
(double coord) void
glFogCoorddEXT
(double coord) void
glFogCoorddv
(ConstPointer<Double> coord) void
glFogCoorddvEXT
(ConstPointer<Double> coord) void
glFogCoordf
(float coord) void
glFogCoordfEXT
(float coord) void
glFogCoordFormatNV
(GLEnum type, int stride) void
glFogCoordfv
(ConstPointer<Float> coord) void
glFogCoordfvEXT
(ConstPointer<Float> coord) void
glFogCoordhNV
(char fog) void
void
glFogCoordPointer
(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) void
glFogCoordPointerEXT
(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) void
glFogCoordPointerListIBM
(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glFogf
(GLFogParameter pname, float param) void
glFogFuncSGIS
(int n, ConstPointer<Float> points) void
glFogfv
(GLFogParameter pname, ConstPointer<Float> params) void
glFogi
(GLFogParameter pname, int param) void
glFogiv
(GLFogParameter pname, ConstPointer<Integer> params) void
glFogx
(GLFogPName pname, int param) void
glFogxOES
(GLFogPName pname, int param) void
glFogxv
(GLFogPName pname, ConstPointer<Integer> param) void
glFogxvOES
(GLFogPName pname, ConstPointer<Integer> param) void
void
glFragmentCoverageColorNV
(int color) void
glFragmentLightfSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) void
glFragmentLightfvSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) void
glFragmentLightiSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) void
glFragmentLightivSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) void
glFragmentLightModelfSGIX
(GLFragmentLightModelParameterSGIX pname, float param) void
glFragmentLightModelfvSGIX
(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) void
glFragmentLightModeliSGIX
(GLFragmentLightModelParameterSGIX pname, int param) void
void
glFragmentMaterialfSGIX
(GLTriangleFace face, GLMaterialParameter pname, float param) void
glFragmentMaterialfvSGIX
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) void
glFragmentMaterialiSGIX
(GLTriangleFace face, GLMaterialParameter pname, int param) void
glFragmentMaterialivSGIX
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) void
glFramebufferDrawBufferEXT
(int framebuffer, GLDrawBufferMode mode) void
glFramebufferDrawBuffersEXT
(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) void
void
void
glFramebufferFoveationConfigQCOM
(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) void
glFramebufferFoveationParametersQCOM
(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) void
glFramebufferParameteri
(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) void
glFramebufferParameteriMESA
(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) void
glFramebufferPixelLocalStorageSizeEXT
(int target, int size) void
glFramebufferReadBufferEXT
(int framebuffer, GLReadBufferMode mode) void
glFramebufferRenderbuffer
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) void
glFramebufferRenderbufferEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) void
glFramebufferRenderbufferOES
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) void
glFramebufferSampleLocationsfvARB
(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) void
glFramebufferSampleLocationsfvNV
(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) void
glFramebufferSamplePositionsfvAMD
(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) void
glFramebufferShadingRateEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) void
glFramebufferTexture
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) void
glFramebufferTexture1D
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glFramebufferTexture1DEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glFramebufferTexture2D
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glFramebufferTexture2DDownsampleIMG
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) void
glFramebufferTexture2DEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glFramebufferTexture2DMultisampleEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) void
glFramebufferTexture2DMultisampleIMG
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) void
glFramebufferTexture2DOES
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glFramebufferTexture3D
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) void
glFramebufferTexture3DEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) void
glFramebufferTexture3DOES
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) void
glFramebufferTextureARB
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) void
glFramebufferTextureEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) void
glFramebufferTextureFaceARB
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) void
glFramebufferTextureFaceEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) void
glFramebufferTextureLayer
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) void
glFramebufferTextureLayerARB
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) void
glFramebufferTextureLayerDownsampleIMG
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) void
glFramebufferTextureLayerEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) void
glFramebufferTextureMultisampleMultiviewOVR
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) void
glFramebufferTextureMultiviewOVR
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) void
glFramebufferTextureOES
(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) void
void
glFrameZoomSGIX
(int factor) void
glFreeObjectBufferATI
(int buffer) void
void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) void
glFrustumf
(float l, float r, float b, float t, float n, float f) void
glFrustumfOES
(float l, float r, float b, float t, float n, float f) void
glFrustumx
(int l, int r, int b, int t, int n, int f) void
glFrustumxOES
(int l, int r, int b, int t, int n, int f) int
glGenAsyncMarkersSGIX
(int range) int
void
glGenBuffers
(int n, MutPointer<Integer> buffers) void
glGenBuffersARB
(int n, MutPointer<Integer> buffers) void
glGenerateMipmap
(GLTextureTarget target) void
glGenerateMipmapEXT
(GLTextureTarget target) void
glGenerateMipmapOES
(GLTextureTarget target) void
glGenerateMultiTexMipmapEXT
(GLTextureUnit texunit, GLTextureTarget target) void
glGenerateTextureMipmap
(int texture) void
glGenerateTextureMipmapEXT
(int texture, GLTextureTarget target) void
glGenFencesAPPLE
(int n, MutPointer<Integer> fences) void
glGenFencesNV
(int n, MutPointer<Integer> fences) int
glGenFragmentShadersATI
(int range) void
glGenFramebuffers
(int n, MutPointer<Integer> framebuffers) void
glGenFramebuffersEXT
(int n, MutPointer<Integer> framebuffers) void
glGenFramebuffersOES
(int n, MutPointer<Integer> framebuffers) int
glGenLists
(int range) void
glGenNamesAMD
(GLEnum identifier, int num, MutPointer<Integer> names) void
glGenOcclusionQueriesNV
(int n, MutPointer<Integer> ids) int
glGenPathsNV
(int range) void
glGenPerfMonitorsAMD
(int n, MutPointer<Integer> monitors) void
glGenProgramPipelines
(int n, MutPointer<Integer> pipelines) void
glGenProgramPipelinesEXT
(int n, MutPointer<Integer> pipelines) void
glGenProgramsARB
(int n, MutPointer<Integer> programs) void
glGenProgramsNV
(int n, MutPointer<Integer> programs) void
glGenQueries
(int n, MutPointer<Integer> ids) void
glGenQueriesARB
(int n, MutPointer<Integer> ids) void
glGenQueriesEXT
(int n, MutPointer<Integer> ids) void
glGenQueryResourceTagNV
(int n, MutPointer<Integer> tagIds) void
glGenRenderbuffers
(int n, MutPointer<Integer> renderbuffers) void
glGenRenderbuffersEXT
(int n, MutPointer<Integer> renderbuffers) void
glGenRenderbuffersOES
(int n, MutPointer<Integer> renderbuffers) void
glGenSamplers
(int count, MutPointer<Integer> samplers) void
glGenSemaphoresEXT
(int n, MutPointer<Integer> semaphores) int
glGenSymbolsEXT
(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) int
void
glGenTextures
(int n, MutPointer<Integer> textures) void
glGenTexturesEXT
(int n, MutPointer<Integer> textures) void
glGenTransformFeedbacks
(int n, MutPointer<Integer> ids) void
glGenTransformFeedbacksNV
(int n, MutPointer<Integer> ids) int
void
glGenVertexArrays
(int n, MutPointer<Integer> arrays) void
glGenVertexArraysAPPLE
(int n, MutPointer<Integer> arrays) void
glGenVertexArraysOES
(int n, MutPointer<Integer> arrays) int
glGenVertexShadersEXT
(int range) void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) void
glGetActiveAttrib
(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) void
glGetActiveAttribARB
(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) void
glGetActiveSubroutineName
(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) void
glGetActiveSubroutineUniformiv
(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) void
glGetActiveSubroutineUniformName
(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) void
glGetActiveUniform
(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) void
glGetActiveUniformARB
(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) void
glGetActiveUniformsiv
(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) void
glGetActiveVaryingNV
(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) void
glGetArrayObjectfvATI
(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) void
glGetArrayObjectivATI
(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) void
glGetAttachedObjectsARB
(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS Xvoid
glGetAttachedShaders
(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) int
glGetAttribLocation
(int program, ConstPointer<Byte> name) int
glGetAttribLocation
(int program, String name) int
glGetAttribLocationARB
(int programObj, ConstPointer<Byte> name) void
glGetBooleani_v
(GLBufferTarget target, int index, MutPointer<Boolean> data) void
glGetBooleanIndexedvEXT
(GLBufferTarget target, int index, MutPointer<Boolean> data) void
glGetBooleanv
(GLGetPName pname, MutPointer<Boolean> data) void
glGetBufferParameteri64v
(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) void
glGetBufferParameteriv
(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) void
glGetBufferParameterivARB
(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) void
glGetBufferParameterui64vNV
(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) void
glGetBufferPointerv
(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) void
glGetBufferPointervARB
(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) void
glGetBufferPointervOES
(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) void
glGetBufferSubData
(GLBufferTarget target, long offset, long size, MutPointer<Void> data) void
glGetBufferSubDataARB
(GLBufferTarget target, long offset, long size, MutPointer<Void> data) void
glGetClipPlane
(GLClipPlaneName plane, MutPointer<Double> equation) void
glGetClipPlanef
(GLClipPlaneName plane, MutPointer<Float> equation) void
glGetClipPlanefOES
(GLClipPlaneName plane, MutPointer<Float> equation) void
glGetClipPlanex
(GLClipPlaneName plane, MutPointer<Integer> equation) void
glGetClipPlanexOES
(GLClipPlaneName plane, MutPointer<Integer> equation) void
glGetColorTable
(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) void
glGetColorTableEXT
(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) void
glGetColorTableParameterfv
(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) void
glGetColorTableParameterfvEXT
(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) void
glGetColorTableParameterfvSGI
(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) void
glGetColorTableParameteriv
(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) void
glGetColorTableParameterivEXT
(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) void
glGetColorTableParameterivSGI
(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) void
glGetColorTableSGI
(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) void
glGetCombinerInputParameterfvNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) void
glGetCombinerInputParameterivNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) void
glGetCombinerOutputParameterfvNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) void
glGetCombinerOutputParameterivNV
(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) void
glGetCombinerStageParameterfvNV
(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) int
glGetCommandHeaderNV
(GLCommandOpcodesNV tokenID, int size) void
glGetCompressedMultiTexImageEXT
(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) void
glGetCompressedTexImage
(GLTextureTarget target, int level, MutPointer<Void> img) void
glGetCompressedTexImageARB
(GLTextureTarget target, int level, MutPointer<Void> img) void
glGetCompressedTextureImage
(int texture, int level, int bufSize, MutPointer<Void> pixels) void
glGetCompressedTextureImageEXT
(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) void
glGetConvolutionFilter
(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) void
glGetConvolutionFilterEXT
(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) void
glGetConvolutionParameterfv
(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) void
glGetConvolutionParameterfvEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) void
glGetConvolutionParameteriv
(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) void
glGetConvolutionParameterivEXT
(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) void
glGetConvolutionParameterxvOES
(GLEnum target, GLEnum pname, MutPointer<Integer> params) void
glGetCoverageModulationTableNV
(int bufSize, MutPointer<Float> v) int
glGetDebugMessageLog
(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) int
glGetDebugMessageLogAMD
(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) int
glGetDebugMessageLogARB
(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) int
glGetDebugMessageLogKHR
(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) void
glGetDetailTexFuncSGIS
(GLTextureTarget target, MutPointer<Float> points) void
glGetDoublei_v
(GLGetPName target, int index, MutPointer<Double> data) void
glGetDoublei_vEXT
(GLGetPName pname, int index, MutPointer<Double> params) void
glGetDoubleIndexedvEXT
(GLGetPName target, int index, MutPointer<Double> data) void
glGetDoublev
(GLGetPName pname, MutPointer<Double> data) void
glGetDriverControlsQCOM
(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) void
glGetDriverControlStringQCOM
(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) void
glGetFenceivNV
(int fence, GLFenceParameterNameNV pname, MutPointer<Integer> params) void
glGetFinalCombinerInputParameterfvNV
(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) void
glGetFinalCombinerInputParameterivNV
(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) void
glGetFirstPerfQueryIdINTEL
(MutPointer<Integer> queryId) void
glGetFixedv
(GLGetPName pname, MutPointer<Integer> params) void
glGetFixedvOES
(GLGetPName pname, MutPointer<Integer> params) void
glGetFloati_v
(GLGetPName target, int index, MutPointer<Float> data) void
glGetFloati_vEXT
(GLGetPName pname, int index, MutPointer<Float> params) void
glGetFloati_vNV
(GLGetPName target, int index, MutPointer<Float> data) void
glGetFloati_vOES
(GLGetPName target, int index, MutPointer<Float> data) void
glGetFloatIndexedvEXT
(GLGetPName target, int index, MutPointer<Float> data) void
glGetFloatv
(GLGetPName pname, MutPointer<Float> data) void
glGetFogFuncSGIS
(MutPointer<Float> points) int
glGetFragDataIndex
(int program, ConstPointer<Byte> name) int
glGetFragDataIndexEXT
(int program, ConstPointer<Byte> name) int
glGetFragDataLocation
(int program, ConstPointer<Byte> name) int
glGetFragDataLocationEXT
(int program, ConstPointer<Byte> name) void
glGetFragmentLightfvSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) void
glGetFragmentLightivSGIX
(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) void
glGetFragmentMaterialfvSGIX
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) void
glGetFragmentMaterialivSGIX
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) void
glGetFragmentShadingRatesEXT
(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) void
glGetFramebufferAttachmentParameteriv
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetFramebufferAttachmentParameterivEXT
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetFramebufferAttachmentParameterivOES
(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetFramebufferParameterfvAMD
(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) void
glGetFramebufferParameteriv
(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetFramebufferParameterivEXT
(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) void
glGetFramebufferParameterivMESA
(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) int
glGetFramebufferPixelLocalStorageSizeEXT
(int target) int
glGetHandleARB
(GLContainerType pname) void
glGetHistogram
(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) void
glGetHistogramEXT
(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) void
glGetHistogramParameterfv
(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) void
glGetHistogramParameterfvEXT
(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) void
glGetHistogramParameteriv
(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) void
glGetHistogramParameterivEXT
(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) void
glGetHistogramParameterxvOES
(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) long
glGetImageHandleARB
(int texture, int level, boolean layered, int layer, GLPixelFormat format) long
glGetImageHandleNV
(int texture, int level, boolean layered, int layer, GLPixelFormat format) void
glGetImageTransformParameterfvHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) void
glGetImageTransformParameterivHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) void
glGetInfoLogARB
(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) int
int
glGetInteger
(GLGetPName pname) void
glGetInteger64i_v
(GLGetPName target, int index, MutPointer<Long> data) void
glGetInteger64v
(GLGetPName pname, MutPointer<Long> data) void
glGetInteger64vAPPLE
(GLGetPName pname, MutPointer<Long> params) void
glGetInteger64vEXT
(GLGetPName pname, MutPointer<Long> data) void
glGetIntegeri_v
(GLGetPName target, int index, MutPointer<Integer> data) void
glGetIntegeri_vEXT
(GLGetPName target, int index, MutPointer<Integer> data) void
glGetIntegerIndexedvEXT
(GLGetPName target, int index, MutPointer<Integer> data) void
glGetIntegerui64i_vNV
(GLEnum value, int index, MutPointer<Long> result) void
glGetIntegerui64vNV
(GLEnum value, MutPointer<Long> result) void
glGetIntegerv
(GLGetPName pname, MutPointer<Integer> data) void
glGetInternalformati64v
(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) void
glGetInternalformativ
(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) void
glGetInternalformatSampleivNV
(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) void
glGetInvariantBooleanvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) void
glGetInvariantFloatvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Float> data) void
glGetInvariantIntegervEXT
(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) void
glGetLightfv
(GLLightName light, GLLightParameter pname, MutPointer<Float> params) void
glGetLightiv
(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) void
glGetLightxOES
(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) void
glGetLightxv
(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) void
glGetLightxvOES
(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) void
glGetListParameterfvSGIX
(int list, GLListParameterName pname, MutPointer<Float> params) void
glGetListParameterivSGIX
(int list, GLListParameterName pname, MutPointer<Integer> params) void
glGetLocalConstantBooleanvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) void
glGetLocalConstantFloatvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Float> data) void
glGetLocalConstantIntegervEXT
(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) void
glGetMapAttribParameterfvNV
(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) void
glGetMapAttribParameterivNV
(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) void
glGetMapControlPointsNV
(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) void
glGetMapdv
(GLMapTarget target, GLGetMapQuery query, MutPointer<Double> v) void
glGetMapfv
(GLMapTarget target, GLGetMapQuery query, MutPointer<Float> v) void
glGetMapiv
(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) void
glGetMapParameterfvNV
(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) void
glGetMapParameterivNV
(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) void
glGetMapxvOES
(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) void
glGetMaterialfv
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) void
glGetMaterialiv
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) void
glGetMaterialxOES
(GLTriangleFace face, GLMaterialParameter pname, int param) void
glGetMaterialxv
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) void
glGetMaterialxvOES
(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) void
glGetMemoryObjectDetachedResourcesuivNV
(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) void
glGetMemoryObjectParameterivEXT
(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) void
glGetMinmax
(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) void
glGetMinmaxEXT
(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) void
glGetMinmaxParameterfv
(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) void
glGetMinmaxParameterfvEXT
(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) void
glGetMinmaxParameteriv
(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) void
glGetMinmaxParameterivEXT
(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) void
glGetMultisamplefv
(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) void
glGetMultisamplefvNV
(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) void
glGetMultiTexEnvfvEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) void
glGetMultiTexEnvivEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) void
glGetMultiTexGendvEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) void
glGetMultiTexGenfvEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) void
glGetMultiTexGenivEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) void
glGetMultiTexImageEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) void
glGetMultiTexLevelParameterfvEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetMultiTexLevelParameterivEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetMultiTexParameterfvEXT
(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetMultiTexParameterIivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetMultiTexParameterIuivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetMultiTexParameterivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetNamedBufferParameteri64v
(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) void
glGetNamedBufferParameteriv
(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) void
glGetNamedBufferParameterivEXT
(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) void
glGetNamedBufferParameterui64vNV
(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) void
glGetNamedBufferPointerv
(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) void
glGetNamedBufferPointervEXT
(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) void
glGetNamedBufferSubData
(int buffer, long offset, long size, MutPointer<Void> data) void
glGetNamedBufferSubDataEXT
(int buffer, long offset, long size, MutPointer<Void> data) void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetNamedFramebufferAttachmentParameterivEXT
(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) void
glGetNamedFramebufferParameterfvAMD
(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) void
glGetNamedFramebufferParameteriv
(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) void
glGetNamedFramebufferParameterivEXT
(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) void
glGetNamedProgramivEXT
(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) void
glGetNamedProgramLocalParameterdvEXT
(int program, GLProgramTarget target, int index, MutPointer<Double> params) void
glGetNamedProgramLocalParameterfvEXT
(int program, GLProgramTarget target, int index, MutPointer<Float> params) void
glGetNamedProgramLocalParameterIivEXT
(int program, GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetNamedProgramLocalParameterIuivEXT
(int program, GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetNamedProgramStringEXT
(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) void
glGetNamedRenderbufferParameteriv
(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) void
glGetNamedRenderbufferParameterivEXT
(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) void
glGetNamedStringARB
(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) void
glGetNamedStringivARB
(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) void
glGetnColorTable
(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) void
glGetnColorTableARB
(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) void
glGetnCompressedTexImage
(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) void
glGetnCompressedTexImageARB
(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) void
glGetnConvolutionFilter
(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) void
glGetnConvolutionFilterARB
(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) void
glGetNextPerfQueryIdINTEL
(int queryId, MutPointer<Integer> nextQueryId) void
glGetnHistogram
(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) void
glGetnHistogramARB
(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) void
glGetnMapdv
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) void
glGetnMapdvARB
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) void
glGetnMapfv
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) void
glGetnMapfvARB
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) void
glGetnMapiv
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) void
glGetnMapivARB
(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) void
glGetnMinmax
(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) void
glGetnMinmaxARB
(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) void
glGetnPixelMapfv
(GLPixelMap map, int bufSize, MutPointer<Float> values) void
glGetnPixelMapfvARB
(GLPixelMap map, int bufSize, MutPointer<Float> values) void
glGetnPixelMapuiv
(GLPixelMap map, int bufSize, MutPointer<Integer> values) void
glGetnPixelMapuivARB
(GLPixelMap map, int bufSize, MutPointer<Integer> values) void
glGetnPixelMapusv
(GLPixelMap map, int bufSize, MutPointer<Character> values) void
glGetnPixelMapusvARB
(GLPixelMap map, int bufSize, MutPointer<Character> values) void
glGetnPolygonStipple
(int bufSize, MutPointer<Byte> pattern) void
glGetnPolygonStippleARB
(int bufSize, MutPointer<Byte> pattern) void
glGetnSeparableFilter
(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) void
glGetnSeparableFilterARB
(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) void
glGetnTexImage
(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) void
glGetnTexImageARB
(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) void
glGetnUniformdv
(int program, int location, int bufSize, MutPointer<Double> params) void
glGetnUniformdvARB
(int program, int location, int bufSize, MutPointer<Double> params) void
glGetnUniformfv
(int program, int location, int bufSize, MutPointer<Float> params) void
glGetnUniformfvARB
(int program, int location, int bufSize, MutPointer<Float> params) void
glGetnUniformfvEXT
(int program, int location, int bufSize, MutPointer<Float> params) void
glGetnUniformfvKHR
(int program, int location, int bufSize, MutPointer<Float> params) void
glGetnUniformi64vARB
(int program, int location, int bufSize, MutPointer<Long> params) void
glGetnUniformiv
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformivARB
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformivEXT
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformivKHR
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformui64vARB
(int program, int location, int bufSize, MutPointer<Long> params) void
glGetnUniformuiv
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformuivARB
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetnUniformuivKHR
(int program, int location, int bufSize, MutPointer<Integer> params) void
glGetObjectBufferfvATI
(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) void
glGetObjectBufferivATI
(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) void
glGetObjectLabel
(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) void
glGetObjectLabelEXT
(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) void
glGetObjectLabelKHR
(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) void
glGetObjectParameterfvARB
(int obj, GLEnum pname, MutPointer<Float> params) void
glGetObjectParameterivAPPLE
(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) void
glGetObjectParameterivARB
(int obj, GLEnum pname, MutPointer<Integer> params) void
glGetObjectPtrLabel
(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) void
glGetObjectPtrLabelKHR
(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) void
glGetOcclusionQueryivNV
(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) void
glGetOcclusionQueryuivNV
(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) void
glGetPathColorGenfvNV
(GLPathColor color, GLPathGenMode pname, MutPointer<Float> value) void
glGetPathColorGenivNV
(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) void
glGetPathCommandsNV
(int path, MutPointer<Byte> commands) void
glGetPathCoordsNV
(int path, MutPointer<Float> coords) void
glGetPathDashArrayNV
(int path, MutPointer<Float> dashArray) float
glGetPathLengthNV
(int path, int startSegment, int numSegments) void
glGetPathMetricRangeNV
(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) void
glGetPathMetricsNV
(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) void
glGetPathParameterfvNV
(int path, GLPathParameter pname, MutPointer<Float> value) void
glGetPathParameterivNV
(int path, GLPathParameter pname, MutPointer<Integer> value) void
glGetPathSpacingNV
(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) void
glGetPathTexGenfvNV
(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) void
glGetPathTexGenivNV
(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) void
glGetPerfCounterInfoINTEL
(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) void
glGetPerfMonitorCounterDataAMD
(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) void
glGetPerfMonitorCounterInfoAMD
(int group, int counter, GLEnum pname, MutPointer<Void> data) void
glGetPerfMonitorCountersAMD
(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) void
glGetPerfMonitorCounterStringAMD
(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) void
glGetPerfMonitorGroupsAMD
(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) void
glGetPerfMonitorGroupStringAMD
(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) void
glGetPerfQueryDataINTEL
(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) void
glGetPerfQueryIdByNameINTEL
(MutPointer<Byte> queryName, MutPointer<Integer> queryId) void
glGetPerfQueryInfoINTEL
(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) void
glGetPixelMapfv
(GLPixelMap map, MutPointer<Float> values) void
glGetPixelMapuiv
(GLPixelMap map, MutPointer<Integer> values) void
glGetPixelMapusv
(GLPixelMap map, MutPointer<Character> values) void
glGetPixelMapxv
(GLPixelMap map, int size, MutPointer<Integer> values) void
glGetPixelTexGenParameterfvSGIS
(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) void
void
glGetPixelTransformParameterfvEXT
(GLEnum target, GLEnum pname, MutPointer<Float> params) void
glGetPixelTransformParameterivEXT
(GLEnum target, GLEnum pname, MutPointer<Integer> params) glGetPointer
(GLGetPointervPName pname) void
glGetPointeri_vEXT
(GLEnum pname, int index, MutPointer<MutPointer<Void>> params) void
glGetPointerIndexedvEXT
(GLEnum target, int index, MutPointer<MutPointer<Void>> data) void
glGetPointerv
(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) void
glGetPointervEXT
(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) void
glGetPointervKHR
(GLEnum pname, MutPointer<MutPointer<Void>> params) void
glGetPolygonStipple
(MutPointer<Byte> mask) void
glGetProgramBinary
(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) void
glGetProgramBinaryOES
(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) void
glGetProgramEnvParameterdvARB
(GLProgramTarget target, int index, MutPointer<Double> params) void
glGetProgramEnvParameterfvARB
(GLProgramTarget target, int index, MutPointer<Float> params) void
glGetProgramEnvParameterIivNV
(GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetProgramEnvParameterIuivNV
(GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetProgramInfoLog
(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) void
glGetProgramInterfaceiv
(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) void
glGetProgramiv
(int program, GLProgramPropertyARB pname, MutPointer<Integer> params) void
glGetProgramivARB
(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) void
glGetProgramivNV
(int id, GLVertexAttribEnumNV pname, MutPointer<Integer> params) void
glGetProgramLocalParameterdvARB
(GLProgramTarget target, int index, MutPointer<Double> params) void
glGetProgramLocalParameterfvARB
(GLProgramTarget target, int index, MutPointer<Float> params) void
glGetProgramLocalParameterIivNV
(GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetProgramLocalParameterIuivNV
(GLProgramTarget target, int index, MutPointer<Integer> params) void
glGetProgramNamedParameterdvNV
(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) void
glGetProgramNamedParameterfvNV
(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) void
glGetProgramParameterdvNV
(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) void
glGetProgramParameterfvNV
(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) void
glGetProgramPipelineInfoLog
(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) void
glGetProgramPipelineInfoLogEXT
(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) void
glGetProgramPipelineiv
(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) void
glGetProgramPipelineivEXT
(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) void
glGetProgramResourcefvNV
(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) int
glGetProgramResourceIndex
(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) void
glGetProgramResourceiv
(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) int
glGetProgramResourceLocation
(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) int
glGetProgramResourceLocationIndex
(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) int
glGetProgramResourceLocationIndexEXT
(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) void
glGetProgramResourceName
(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) void
glGetProgramStageiv
(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) void
glGetProgramStringARB
(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) void
glGetProgramStringNV
(int id, GLVertexAttribEnumNV pname, MutPointer<Byte> program) void
glGetProgramSubroutineParameteruivNV
(GLEnum target, int index, MutPointer<Integer> param) void
glGetQueryBufferObjecti64v
(int id, int buffer, GLQueryObjectParameterName pname, long offset) void
glGetQueryBufferObjectiv
(int id, int buffer, GLQueryObjectParameterName pname, long offset) void
glGetQueryBufferObjectui64v
(int id, int buffer, GLQueryObjectParameterName pname, long offset) void
glGetQueryBufferObjectuiv
(int id, int buffer, GLQueryObjectParameterName pname, long offset) void
glGetQueryIndexediv
(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) void
glGetQueryiv
(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) void
glGetQueryivARB
(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) void
glGetQueryivEXT
(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) void
glGetQueryObjecti64v
(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) void
glGetQueryObjecti64vEXT
(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) void
glGetQueryObjectiv
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetQueryObjectivARB
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetQueryObjectivEXT
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetQueryObjectui64v
(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) void
glGetQueryObjectui64vEXT
(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) void
glGetQueryObjectuiv
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetQueryObjectuivARB
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetQueryObjectuivEXT
(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) void
glGetRenderbufferParameteriv
(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) void
glGetRenderbufferParameterivEXT
(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) void
glGetRenderbufferParameterivOES
(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) void
glGetSamplerParameterfv
(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) void
glGetSamplerParameterIiv
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameterIivEXT
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameterIivOES
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameterIuiv
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameterIuivEXT
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameterIuivOES
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSamplerParameteriv
(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) void
glGetSemaphoreParameterivNV
(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) void
glGetSemaphoreParameterui64vEXT
(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) void
glGetSeparableFilter
(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) void
glGetSeparableFilterEXT
(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) void
glGetShaderInfoLog
(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) void
glGetShaderiv
(int shader, GLShaderParameterName pname, MutPointer<Integer> params) void
glGetShaderPrecisionFormat
(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) void
glGetShaderSource
(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) void
glGetShaderSourceARB
(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) void
glGetShadingRateImagePaletteNV
(int viewport, int entry, MutPointer<GLEnum> rate) void
glGetShadingRateSampleLocationivNV
(GLEnum rate, int samples, int index, MutPointer<Integer> location) void
glGetSharpenTexFuncSGIS
(GLTextureTarget target, MutPointer<Float> points) char
glGetStageIndexNV
(GLShaderType shadertype) glGetString
(GLStringName name) glGetStringi
(GLStringName name, int index) int
glGetSubroutineIndex
(int program, GLShaderType shadertype, ConstPointer<Byte> name) int
glGetSubroutineUniformLocation
(int program, GLShaderType shadertype, ConstPointer<Byte> name) void
glGetSynciv
(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) void
glGetSyncivAPPLE
(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) void
glGetTexBumpParameterfvATI
(GLGetTexBumpParameterATI pname, MutPointer<Float> param) void
glGetTexBumpParameterivATI
(GLGetTexBumpParameterATI pname, MutPointer<Integer> param) void
glGetTexEnvfv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) void
glGetTexEnviv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) void
glGetTexEnvxv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) void
glGetTexEnvxvOES
(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) void
glGetTexFilterFuncSGIS
(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) void
glGetTexGendv
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) void
glGetTexGenfv
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) void
glGetTexGenfvOES
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) void
glGetTexGeniv
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) void
glGetTexGenivOES
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) void
glGetTexGenxvOES
(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) void
glGetTexImage
(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) void
glGetTexLevelParameterfv
(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTexLevelParameteriv
(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexLevelParameterxvOES
(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterfv
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTexParameterIiv
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterIivEXT
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterIivOES
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterIuiv
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterIuivEXT
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterIuivOES
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameteriv
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterPointervAPPLE
(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) void
glGetTexParameterxv
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTexParameterxvOES
(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) long
glGetTextureHandleARB
(int texture) long
glGetTextureHandleIMG
(int texture) long
glGetTextureHandleNV
(int texture) void
glGetTextureImage
(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) void
glGetTextureImageEXT
(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) void
glGetTextureLevelParameterfv
(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTextureLevelParameterfvEXT
(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTextureLevelParameteriv
(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureLevelParameterivEXT
(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameterfv
(int texture, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTextureParameterfvEXT
(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) void
glGetTextureParameterIiv
(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameterIivEXT
(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameterIuiv
(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameterIuivEXT
(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameteriv
(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) void
glGetTextureParameterivEXT
(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) long
glGetTextureSamplerHandleARB
(int texture, int sampler) long
glGetTextureSamplerHandleIMG
(int texture, int sampler) long
glGetTextureSamplerHandleNV
(int texture, int sampler) void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) void
glGetTrackMatrixivNV
(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) void
glGetTransformFeedbacki_v
(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) void
glGetTransformFeedbacki64_v
(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) void
glGetTransformFeedbackiv
(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) void
glGetTransformFeedbackVaryingEXT
(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) void
glGetTransformFeedbackVaryingNV
(int program, int index, MutPointer<Integer> location) void
glGetTranslatedShaderSourceANGLE
(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) int
glGetUniformBlockIndex
(int program, ConstPointer<Byte> uniformBlockName) int
glGetUniformBufferSizeEXT
(int program, int location) void
glGetUniformdv
(int program, int location, MutPointer<Double> params) void
glGetUniformfv
(int program, int location, MutPointer<Float> params) void
glGetUniformfvARB
(int programObj, int location, MutPointer<Float> params) void
glGetUniformi64vARB
(int program, int location, MutPointer<Long> params) void
glGetUniformi64vNV
(int program, int location, MutPointer<Long> params) void
glGetUniformIndices
(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) void
glGetUniformiv
(int program, int location, MutPointer<Integer> params) void
glGetUniformivARB
(int programObj, int location, MutPointer<Integer> params) int
glGetUniformLocation
(int program, ConstPointer<Byte> name) int
glGetUniformLocation
(int program, String name) int
glGetUniformLocationARB
(int programObj, ConstPointer<Byte> name) long
glGetUniformOffsetEXT
(int program, int location) void
glGetUniformSubroutineuiv
(GLShaderType shadertype, int location, MutPointer<Integer> params) void
glGetUniformui64vARB
(int program, int location, MutPointer<Long> params) void
glGetUniformui64vNV
(int program, int location, MutPointer<Long> params) void
glGetUniformuiv
(int program, int location, MutPointer<Integer> params) void
glGetUniformuivEXT
(int program, int location, MutPointer<Integer> params) void
glGetUnsignedBytei_vEXT
(GLEnum target, int index, MutPointer<Byte> data) void
glGetUnsignedBytevEXT
(GLGetPName pname, MutPointer<Byte> data) void
glGetVariantArrayObjectfvATI
(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) void
glGetVariantArrayObjectivATI
(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) void
glGetVariantBooleanvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) void
glGetVariantFloatvEXT
(int id, GLGetVariantValueEXT value, MutPointer<Float> data) void
glGetVariantIntegervEXT
(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) void
glGetVariantPointervEXT
(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) int
glGetVaryingLocationNV
(int program, ConstPointer<Byte> name) void
glGetVertexArrayIndexed64iv
(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) void
glGetVertexArrayIndexediv
(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) void
glGetVertexArrayIntegeri_vEXT
(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) void
glGetVertexArrayIntegervEXT
(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) void
glGetVertexArrayiv
(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) void
glGetVertexArrayPointeri_vEXT
(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) void
glGetVertexArrayPointervEXT
(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) void
glGetVertexAttribArrayObjectfvATI
(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) void
glGetVertexAttribArrayObjectivATI
(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) void
glGetVertexAttribdv
(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) void
glGetVertexAttribdvARB
(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) void
glGetVertexAttribdvNV
(int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) void
glGetVertexAttribfv
(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) void
glGetVertexAttribfvARB
(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) void
glGetVertexAttribfvNV
(int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) void
glGetVertexAttribIiv
(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) void
glGetVertexAttribIivEXT
(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) void
glGetVertexAttribIuiv
(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) void
glGetVertexAttribIuivEXT
(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) void
glGetVertexAttribiv
(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) void
glGetVertexAttribivARB
(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) void
glGetVertexAttribivNV
(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) void
glGetVertexAttribLdv
(int index, GLVertexAttribEnum pname, MutPointer<Double> params) void
glGetVertexAttribLdvEXT
(int index, GLVertexAttribEnum pname, MutPointer<Double> params) void
glGetVertexAttribLi64vNV
(int index, GLVertexAttribEnum pname, MutPointer<Long> params) void
glGetVertexAttribLui64vARB
(int index, GLVertexAttribEnum pname, MutPointer<Long> params) void
glGetVertexAttribLui64vNV
(int index, GLVertexAttribEnum pname, MutPointer<Long> params) void
glGetVertexAttribPointerv
(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) void
glGetVertexAttribPointervARB
(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) void
glGetVertexAttribPointervNV
(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) void
glGetVideoCaptureivNV
(int video_capture_slot, GLEnum pname, MutPointer<Integer> params) void
glGetVideoCaptureStreamdvNV
(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) void
glGetVideoCaptureStreamfvNV
(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) void
glGetVideoCaptureStreamivNV
(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) void
glGetVideoi64vNV
(int video_slot, GLEnum pname, MutPointer<Long> params) void
glGetVideoivNV
(int video_slot, GLEnum pname, MutPointer<Integer> params) void
glGetVideoui64vNV
(int video_slot, GLEnum pname, MutPointer<Long> params) void
glGetVideouivNV
(int video_slot, GLEnum pname, MutPointer<Integer> params) int
glGetVkProcAddrNV
(ConstPointer<Byte> name) void
glGlobalAlphaFactorbSUN
(byte factor) void
glGlobalAlphaFactordSUN
(double factor) void
glGlobalAlphaFactorfSUN
(float factor) void
glGlobalAlphaFactoriSUN
(int factor) void
glGlobalAlphaFactorsSUN
(short factor) void
glGlobalAlphaFactorubSUN
(byte factor) void
glGlobalAlphaFactoruiSUN
(int factor) void
glGlobalAlphaFactorusSUN
(char factor) void
glHint
(GLHintTarget target, GLHintMode mode) void
glHintPGI
(GLHintTargetPGI target, GLVertexHintsMaskPGI mode) void
glHistogram
(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) void
glHistogramEXT
(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) void
glIglooInterfaceSGIX
(GLEnum pname, ConstPointer<Void> params) void
glImageTransformParameterfHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) void
glImageTransformParameterfvHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) void
glImageTransformParameteriHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) void
glImageTransformParameterivHP
(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) void
glImportMemoryFdEXT
(int memory, long size, GLExternalHandleType handleType, int fd) void
glImportMemoryWin32HandleEXT
(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) void
glImportMemoryWin32NameEXT
(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) void
glImportSemaphoreFdEXT
(int semaphore, GLExternalHandleType handleType, int fd) void
glImportSemaphoreWin32HandleEXT
(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) void
glImportSemaphoreWin32NameEXT
(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) glImportSyncEXT
(GLEnum external_sync_type, long external_sync, int flags) void
glIndexd
(double c) void
void
glIndexf
(float c) void
glIndexFormatNV
(GLEnum type, int stride) void
glIndexFuncEXT
(GLIndexFunctionEXT func, float ref) void
void
glIndexi
(int c) void
void
glIndexMask
(int mask) void
void
glIndexPointer
(GLIndexPointerType type, int stride, ConstPointer<Void> pointer) void
glIndexPointerEXT
(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) void
glIndexPointerListIBM
(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glIndexs
(short c) void
void
glIndexub
(byte c) void
void
glIndexxOES
(int component) void
glIndexxvOES
(ConstPointer<Integer> component) void
void
glInsertComponentEXT
(int res, int src, int num) void
glInsertEventMarkerEXT
(int length, ConstPointer<Byte> marker) void
glInstrumentsBufferSGIX
(int size, MutPointer<Integer> buffer) void
glInterleavedArrays
(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) void
glInterpolatePathsNV
(int resultPath, int pathA, int pathB, float weight) void
glInvalidateBufferData
(int buffer) void
glInvalidateBufferSubData
(int buffer, long offset, long length) void
glInvalidateFramebuffer
(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) void
glInvalidateSubFramebuffer
(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) void
glInvalidateTexImage
(int texture, int level) void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) boolean
glIsAsyncMarkerSGIX
(int marker) boolean
glIsBuffer
(int buffer) boolean
glIsBufferARB
(int buffer) boolean
glIsBufferResidentNV
(GLEnum target) boolean
glIsCommandListNV
(int list) boolean
glIsEnabled
(GLEnableCap cap) boolean
glIsEnabledi
(GLEnableCap target, int index) boolean
glIsEnablediEXT
(GLEnableCap target, int index) boolean
glIsEnabledIndexedEXT
(GLEnableCap target, int index) boolean
glIsEnablediNV
(GLEnableCap target, int index) boolean
glIsEnablediOES
(GLEnableCap target, int index) boolean
glIsFenceAPPLE
(int fence) boolean
glIsFenceNV
(int fence) boolean
glIsFramebuffer
(int framebuffer) boolean
glIsFramebufferEXT
(int framebuffer) boolean
glIsFramebufferOES
(int framebuffer) boolean
glIsImageHandleResidentARB
(long handle) boolean
glIsImageHandleResidentNV
(long handle) boolean
glIsList
(int list) boolean
glIsMemoryObjectEXT
(int memoryObject) boolean
glIsNameAMD
(GLEnum identifier, int name) boolean
glIsNamedBufferResidentNV
(int buffer) boolean
glIsNamedStringARB
(int namelen, ConstPointer<Byte> name) boolean
glIsObjectBufferATI
(int buffer) boolean
glIsOcclusionQueryNV
(int id) boolean
glIsPathNV
(int path) boolean
glIsPointInFillPathNV
(int path, int mask, float x, float y) boolean
glIsPointInStrokePathNV
(int path, float x, float y) boolean
glIsProgram
(int program) boolean
glIsProgramARB
(int program) boolean
glIsProgramNV
(int id) boolean
glIsProgramPipeline
(int pipeline) boolean
glIsProgramPipelineEXT
(int pipeline) boolean
glIsQuery
(int id) boolean
glIsQueryARB
(int id) boolean
glIsQueryEXT
(int id) boolean
glIsRenderbuffer
(int renderbuffer) boolean
glIsRenderbufferEXT
(int renderbuffer) boolean
glIsRenderbufferOES
(int renderbuffer) boolean
glIsSampler
(int sampler) boolean
glIsSemaphoreEXT
(int semaphore) boolean
glIsShader
(int shader) boolean
glIsStateNV
(int state) boolean
glIsSync
(ConstPointer<Void> sync) boolean
glIsSyncAPPLE
(ConstPointer<Void> sync) boolean
glIsTexture
(int texture) boolean
glIsTextureEXT
(int texture) boolean
glIsTextureHandleResidentARB
(long handle) boolean
glIsTextureHandleResidentNV
(long handle) boolean
glIsTransformFeedback
(int id) boolean
glIsTransformFeedbackNV
(int id) boolean
glIsVariantEnabledEXT
(int id, GLVariantCapEXT cap) boolean
glIsVertexArray
(int array) boolean
glIsVertexArrayAPPLE
(int array) boolean
glIsVertexArrayOES
(int array) boolean
glIsVertexAttribEnabledAPPLE
(int index, GLEnum pname) void
glLabelObjectEXT
(GLEnum type, int object, int length, ConstPointer<Byte> label) void
glLGPUCopyImageSubDataNVX
(int sourceGpu, int destinationGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) void
void
glLGPUNamedBufferSubDataNVX
(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) void
glLightEnviSGIX
(GLLightEnvParameterSGIX pname, GLLightEnvModeSGIX param) void
glLightf
(GLLightName light, GLLightParameter pname, float param) void
glLightfv
(GLLightName light, GLLightParameter pname, ConstPointer<Float> params) void
glLighti
(GLLightName light, GLLightParameter pname, int param) void
glLightiv
(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) void
glLightModelf
(GLLightModelParameter pname, float param) void
glLightModelfv
(GLLightModelParameter pname, ConstPointer<Float> params) void
glLightModeli
(GLLightModelParameter pname, int param) void
glLightModeliv
(GLLightModelParameter pname, ConstPointer<Integer> params) void
glLightModelx
(GLLightModelParameter pname, int param) void
glLightModelxOES
(GLLightModelParameter pname, int param) void
glLightModelxv
(GLLightModelParameter pname, ConstPointer<Integer> param) void
glLightModelxvOES
(GLLightModelParameter pname, ConstPointer<Integer> param) void
glLightx
(GLLightName light, GLLightParameter pname, int param) void
glLightxOES
(GLLightName light, GLLightParameter pname, int param) void
glLightxv
(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) void
glLightxvOES
(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) void
glLineStipple
(int factor, char pattern) void
glLineWidth
(float width) void
glLineWidthx
(int width) void
glLineWidthxOES
(int width) void
glLinkProgram
(int program) void
glLinkProgramARB
(int programObj) void
glListBase
(int base) void
glListDrawCommandsStatesClientNV
(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) void
glListParameterfSGIX
(int list, GLListParameterName pname, float param) void
glListParameterfvSGIX
(int list, GLListParameterName pname, ConstPointer<Float> params) void
glListParameteriSGIX
(int list, GLListParameterName pname, int param) void
glListParameterivSGIX
(int list, GLListParameterName pname, ConstPointer<Integer> params) void
void
glLoadIdentityDeformationMapSGIX
(int mask) void
void
void
void
void
glLoadName
(int name) void
void
glLoadProgramNV
(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) void
void
void
void
void
void
glLockArraysEXT
(int first, int count) void
void
glMakeBufferNonResidentNV
(GLEnum target) void
glMakeBufferResidentNV
(GLEnum target, GLEnum access) void
glMakeImageHandleNonResidentARB
(long handle) void
glMakeImageHandleNonResidentNV
(long handle) void
glMakeImageHandleResidentARB
(long handle, GLEnum access) void
glMakeImageHandleResidentNV
(long handle, GLEnum access) void
glMakeNamedBufferNonResidentNV
(int buffer) void
glMakeNamedBufferResidentNV
(int buffer, GLEnum access) void
glMakeTextureHandleNonResidentARB
(long handle) void
glMakeTextureHandleNonResidentNV
(long handle) void
glMakeTextureHandleResidentARB
(long handle) void
glMakeTextureHandleResidentNV
(long handle) void
glMap1d
(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) void
glMap1f
(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) void
glMap1xOES
(GLMapTarget target, int u1, int u2, int stride, int order, int points) void
glMap2d
(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) void
glMap2f
(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) void
glMap2xOES
(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) glMapBuffer
(GLBufferTarget target, GLBufferAccess access) glMapBufferARB
(GLBufferTarget target, GLBufferAccess access) glMapBufferOES
(GLBufferTarget target, GLBufferAccess access) glMapBufferRange
(GLBufferTarget target, long offset, long length, int access) glMapBufferRangeEXT
(GLBufferTarget target, long offset, long length, int access) void
glMapControlPointsNV
(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) void
glMapGrid1d
(int un, double u1, double u2) void
glMapGrid1f
(int un, float u1, float u2) void
glMapGrid1xOES
(int n, int u1, int u2) void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) void
glMapGrid2xOES
(int n, int u1, int u2, int v1, int v2) glMapNamedBuffer
(int buffer, GLBufferAccess access) glMapNamedBufferEXT
(int buffer, GLBufferAccess access) glMapNamedBufferRange
(int buffer, long offset, long length, int access) glMapNamedBufferRangeEXT
(int buffer, long offset, long length, int access) glMapObjectBufferATI
(int buffer) void
glMapParameterfvNV
(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) void
glMapParameterivNV
(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) glMapTexture2DINTEL
(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) void
glMapVertexAttrib1dAPPLE
(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) void
glMapVertexAttrib1fAPPLE
(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) void
glMapVertexAttrib2dAPPLE
(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) void
glMapVertexAttrib2fAPPLE
(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) void
glMaterialf
(GLTriangleFace face, GLMaterialParameter pname, float param) void
glMaterialfv
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) void
glMateriali
(GLTriangleFace face, GLMaterialParameter pname, int param) void
glMaterialiv
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) void
glMaterialx
(GLTriangleFace face, GLMaterialParameter pname, int param) void
glMaterialxOES
(GLTriangleFace face, GLMaterialParameter pname, int param) void
glMaterialxv
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) void
glMaterialxvOES
(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) void
glMatrixFrustumEXT
(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) void
glMatrixIndexPointerARB
(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) void
glMatrixIndexPointerOES
(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) void
glMatrixIndexubvARB
(int size, ConstPointer<Byte> indices) void
glMatrixIndexuivARB
(int size, ConstPointer<Integer> indices) void
glMatrixIndexusvARB
(int size, ConstPointer<Character> indices) void
glMatrixLoad3x2fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
glMatrixLoad3x3fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
glMatrixLoaddEXT
(GLMatrixMode mode, ConstPointer<Double> m) void
glMatrixLoadfEXT
(GLMatrixMode mode, ConstPointer<Float> m) void
void
glMatrixLoadTranspose3x3fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
void
void
glMatrixMode
(GLMatrixMode mode) void
glMatrixMult3x2fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
glMatrixMult3x3fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
glMatrixMultdEXT
(GLMatrixMode mode, ConstPointer<Double> m) void
glMatrixMultfEXT
(GLMatrixMode mode, ConstPointer<Float> m) void
glMatrixMultTranspose3x3fNV
(GLEnum matrixMode, ConstPointer<Float> m) void
void
void
glMatrixOrthoEXT
(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) void
glMatrixPopEXT
(GLMatrixMode mode) void
glMatrixPushEXT
(GLMatrixMode mode) void
glMatrixRotatedEXT
(GLMatrixMode mode, double angle, double x, double y, double z) void
glMatrixRotatefEXT
(GLMatrixMode mode, float angle, float x, float y, float z) void
glMatrixScaledEXT
(GLMatrixMode mode, double x, double y, double z) void
glMatrixScalefEXT
(GLMatrixMode mode, float x, float y, float z) void
glMatrixTranslatedEXT
(GLMatrixMode mode, double x, double y, double z) void
glMatrixTranslatefEXT
(GLMatrixMode mode, float x, float y, float z) void
glMaxActiveShaderCoresARM
(int count) void
glMaxShaderCompilerThreadsARB
(int count) void
glMaxShaderCompilerThreadsKHR
(int count) void
glMemoryBarrier
(int barriers) void
glMemoryBarrierByRegion
(int barriers) void
glMemoryBarrierEXT
(int barriers) void
glMemoryObjectParameterivEXT
(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) void
glMinmax
(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) void
glMinmaxEXT
(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) void
glMinSampleShading
(float value) void
glMinSampleShadingARB
(float value) void
glMinSampleShadingOES
(float value) void
void
glMulticastBlitFramebufferNV
(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) void
glMulticastBufferSubDataNV
(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) void
glMulticastCopyBufferSubDataNV
(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void
glMulticastCopyImageSubDataNV
(int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glMulticastFramebufferSampleLocationsfvNV
(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) void
glMulticastGetQueryObjecti64vNV
(int gpu, int id, GLEnum pname, MutPointer<Long> params) void
glMulticastGetQueryObjectivNV
(int gpu, int id, GLEnum pname, MutPointer<Integer> params) void
glMulticastGetQueryObjectui64vNV
(int gpu, int id, GLEnum pname, MutPointer<Long> params) void
glMulticastGetQueryObjectuivNV
(int gpu, int id, GLEnum pname, MutPointer<Integer> params) void
glMulticastScissorArrayvNVX
(int gpu, int first, int count, ConstPointer<Integer> v) void
glMulticastViewportArrayvNVX
(int gpu, int first, int count, ConstPointer<Float> v) void
glMulticastViewportPositionWScaleNVX
(int gpu, int index, float xcoeff, float ycoeff) void
glMulticastWaitSyncNV
(int signalGpu, int waitGpuMask) void
glMultiDrawArrays
(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) void
glMultiDrawArraysEXT
(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) void
glMultiDrawArraysIndirect
(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) void
glMultiDrawArraysIndirectAMD
(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) void
glMultiDrawArraysIndirectBindlessCountNV
(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) void
glMultiDrawArraysIndirectBindlessNV
(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) void
glMultiDrawArraysIndirectCount
(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawArraysIndirectCountARB
(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawArraysIndirectEXT
(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) void
glMultiDrawElementArrayAPPLE
(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) void
glMultiDrawElements
(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) void
glMultiDrawElementsBaseVertex
(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) void
glMultiDrawElementsBaseVertexEXT
(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) void
glMultiDrawElementsEXT
(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) void
glMultiDrawElementsIndirect
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) void
glMultiDrawElementsIndirectAMD
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) void
glMultiDrawElementsIndirectBindlessCountNV
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) void
glMultiDrawElementsIndirectBindlessNV
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) void
glMultiDrawElementsIndirectCount
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawElementsIndirectCountARB
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawElementsIndirectEXT
(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) void
glMultiDrawMeshTasksIndirectCountNV
(long indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawMeshTasksIndirectNV
(long indirect, int drawcount, int stride) void
glMultiDrawRangeElementArrayAPPLE
(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) void
glMultiModeDrawArraysIBM
(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) void
glMultiModeDrawElementsIBM
(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) void
glMultiTexBufferEXT
(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) void
glMultiTexCoord1bOES
(GLTextureUnit texture, byte s) void
glMultiTexCoord1bvOES
(GLTextureUnit texture, ConstPointer<Byte> coords) void
glMultiTexCoord1d
(GLTextureUnit target, double s) void
glMultiTexCoord1dARB
(GLTextureUnit target, double s) void
glMultiTexCoord1dv
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord1dvARB
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord1f
(GLTextureUnit target, float s) void
glMultiTexCoord1fARB
(GLTextureUnit target, float s) void
glMultiTexCoord1fv
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord1fvARB
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord1hNV
(GLTextureUnit target, char s) void
glMultiTexCoord1hvNV
(GLTextureUnit target, ConstPointer<Character> v) void
glMultiTexCoord1i
(GLTextureUnit target, int s) void
glMultiTexCoord1iARB
(GLTextureUnit target, int s) void
glMultiTexCoord1iv
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord1ivARB
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord1s
(GLTextureUnit target, short s) void
glMultiTexCoord1sARB
(GLTextureUnit target, short s) void
glMultiTexCoord1sv
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord1svARB
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord1xOES
(GLTextureUnit texture, int s) void
glMultiTexCoord1xvOES
(GLTextureUnit texture, ConstPointer<Integer> coords) void
glMultiTexCoord2bOES
(GLTextureUnit texture, byte s, byte t) void
glMultiTexCoord2bvOES
(GLTextureUnit texture, ConstPointer<Byte> coords) void
glMultiTexCoord2d
(GLTextureUnit target, double s, double t) void
glMultiTexCoord2dARB
(GLTextureUnit target, double s, double t) void
glMultiTexCoord2dv
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord2dvARB
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord2f
(GLTextureUnit target, float s, float t) void
glMultiTexCoord2fARB
(GLTextureUnit target, float s, float t) void
glMultiTexCoord2fv
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord2fvARB
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord2hNV
(GLTextureUnit target, char s, char t) void
glMultiTexCoord2hvNV
(GLTextureUnit target, ConstPointer<Character> v) void
glMultiTexCoord2i
(GLTextureUnit target, int s, int t) void
glMultiTexCoord2iARB
(GLTextureUnit target, int s, int t) void
glMultiTexCoord2iv
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord2ivARB
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord2s
(GLTextureUnit target, short s, short t) void
glMultiTexCoord2sARB
(GLTextureUnit target, short s, short t) void
glMultiTexCoord2sv
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord2svARB
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord2xOES
(GLTextureUnit texture, int s, int t) void
glMultiTexCoord2xvOES
(GLTextureUnit texture, ConstPointer<Integer> coords) void
glMultiTexCoord3bOES
(GLTextureUnit texture, byte s, byte t, byte r) void
glMultiTexCoord3bvOES
(GLTextureUnit texture, ConstPointer<Byte> coords) void
glMultiTexCoord3d
(GLTextureUnit target, double s, double t, double r) void
glMultiTexCoord3dARB
(GLTextureUnit target, double s, double t, double r) void
glMultiTexCoord3dv
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord3dvARB
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord3f
(GLTextureUnit target, float s, float t, float r) void
glMultiTexCoord3fARB
(GLTextureUnit target, float s, float t, float r) void
glMultiTexCoord3fv
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord3fvARB
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord3hNV
(GLTextureUnit target, char s, char t, char r) void
glMultiTexCoord3hvNV
(GLTextureUnit target, ConstPointer<Character> v) void
glMultiTexCoord3i
(GLTextureUnit target, int s, int t, int r) void
glMultiTexCoord3iARB
(GLTextureUnit target, int s, int t, int r) void
glMultiTexCoord3iv
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord3ivARB
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord3s
(GLTextureUnit target, short s, short t, short r) void
glMultiTexCoord3sARB
(GLTextureUnit target, short s, short t, short r) void
glMultiTexCoord3sv
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord3svARB
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord3xOES
(GLTextureUnit texture, int s, int t, int r) void
glMultiTexCoord3xvOES
(GLTextureUnit texture, ConstPointer<Integer> coords) void
glMultiTexCoord4bOES
(GLTextureUnit texture, byte s, byte t, byte r, byte q) void
glMultiTexCoord4bvOES
(GLTextureUnit texture, ConstPointer<Byte> coords) void
glMultiTexCoord4d
(GLTextureUnit target, double s, double t, double r, double q) void
glMultiTexCoord4dARB
(GLTextureUnit target, double s, double t, double r, double q) void
glMultiTexCoord4dv
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord4dvARB
(GLTextureUnit target, ConstPointer<Double> v) void
glMultiTexCoord4f
(GLTextureUnit target, float s, float t, float r, float q) void
glMultiTexCoord4fARB
(GLTextureUnit target, float s, float t, float r, float q) void
glMultiTexCoord4fv
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord4fvARB
(GLTextureUnit target, ConstPointer<Float> v) void
glMultiTexCoord4hNV
(GLTextureUnit target, char s, char t, char r, char q) void
glMultiTexCoord4hvNV
(GLTextureUnit target, ConstPointer<Character> v) void
glMultiTexCoord4i
(GLTextureUnit target, int s, int t, int r, int q) void
glMultiTexCoord4iARB
(GLTextureUnit target, int s, int t, int r, int q) void
glMultiTexCoord4iv
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord4ivARB
(GLTextureUnit target, ConstPointer<Integer> v) void
glMultiTexCoord4s
(GLTextureUnit target, short s, short t, short r, short q) void
glMultiTexCoord4sARB
(GLTextureUnit target, short s, short t, short r, short q) void
glMultiTexCoord4sv
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord4svARB
(GLTextureUnit target, ConstPointer<Short> v) void
glMultiTexCoord4x
(GLTextureUnit texture, int s, int t, int r, int q) void
glMultiTexCoord4xOES
(GLTextureUnit texture, int s, int t, int r, int q) void
glMultiTexCoord4xvOES
(GLTextureUnit texture, ConstPointer<Integer> coords) void
glMultiTexCoordP1ui
(GLTextureUnit texture, GLTexCoordPointerType type, int coords) void
glMultiTexCoordP1uiv
(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glMultiTexCoordP2ui
(GLTextureUnit texture, GLTexCoordPointerType type, int coords) void
glMultiTexCoordP2uiv
(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glMultiTexCoordP3ui
(GLTextureUnit texture, GLTexCoordPointerType type, int coords) void
glMultiTexCoordP3uiv
(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glMultiTexCoordP4ui
(GLTextureUnit texture, GLTexCoordPointerType type, int coords) void
glMultiTexCoordP4uiv
(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glMultiTexCoordPointerEXT
(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) void
glMultiTexEnvfEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) void
glMultiTexEnvfvEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) void
glMultiTexEnviEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) void
glMultiTexEnvivEXT
(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) void
glMultiTexGendEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) void
glMultiTexGendvEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) void
glMultiTexGenfEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) void
glMultiTexGenfvEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) void
glMultiTexGeniEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) void
glMultiTexGenivEXT
(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) void
glMultiTexImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glMultiTexImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glMultiTexImage3DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glMultiTexParameterfEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) void
glMultiTexParameterfvEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) void
glMultiTexParameteriEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) void
glMultiTexParameterIivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glMultiTexParameterIuivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glMultiTexParameterivEXT
(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glMultiTexRenderbufferEXT
(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) void
glMultiTexSubImage1DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glMultiTexSubImage2DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glMultiTexSubImage3DEXT
(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
void
void
void
void
void
void
void
void
void
glNamedBufferAttachMemoryNV
(int buffer, int memory, long offset) void
glNamedBufferData
(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) void
glNamedBufferDataEXT
(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) void
glNamedBufferPageCommitmentARB
(int buffer, long offset, long size, boolean commit) void
glNamedBufferPageCommitmentEXT
(int buffer, long offset, long size, boolean commit) void
glNamedBufferPageCommitmentMemNV
(int buffer, long offset, long size, int memory, long memOffset, boolean commit) void
glNamedBufferStorage
(int buffer, long size, ConstPointer<Void> data, int flags) void
glNamedBufferStorageEXT
(int buffer, long size, ConstPointer<Void> data, int flags) void
glNamedBufferStorageExternalEXT
(int buffer, long offset, long size, int clientBuffer, int flags) void
glNamedBufferStorageMemEXT
(int buffer, long size, int memory, long offset) void
glNamedBufferSubData
(int buffer, long offset, long size, ConstPointer<Void> data) void
glNamedBufferSubDataEXT
(int buffer, long offset, long size, ConstPointer<Void> data) void
glNamedCopyBufferSubDataEXT
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void
glNamedFramebufferDrawBuffer
(int framebuffer, GLColorBuffer buf) void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, ConstPointer<GLColorBuffer> bufs) void
glNamedFramebufferParameteri
(int framebuffer, GLFramebufferParameterName pname, int param) void
glNamedFramebufferParameteriEXT
(int framebuffer, GLFramebufferParameterName pname, int param) void
glNamedFramebufferReadBuffer
(int framebuffer, GLColorBuffer src) void
glNamedFramebufferRenderbuffer
(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) void
glNamedFramebufferRenderbufferEXT
(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) void
glNamedFramebufferSampleLocationsfvARB
(int framebuffer, int start, int count, ConstPointer<Float> v) void
glNamedFramebufferSampleLocationsfvNV
(int framebuffer, int start, int count, ConstPointer<Float> v) void
glNamedFramebufferSamplePositionsfvAMD
(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) void
glNamedFramebufferTexture
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) void
glNamedFramebufferTexture1DEXT
(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glNamedFramebufferTexture2DEXT
(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) void
glNamedFramebufferTexture3DEXT
(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) void
glNamedFramebufferTextureEXT
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) void
glNamedFramebufferTextureFaceEXT
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) void
glNamedFramebufferTextureLayer
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) void
glNamedFramebufferTextureLayerEXT
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) void
glNamedFramebufferTextureMultiviewOVR
(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) void
glNamedProgramLocalParameter4dEXT
(int program, GLProgramTarget target, int index, double x, double y, double z, double w) void
glNamedProgramLocalParameter4dvEXT
(int program, GLProgramTarget target, int index, ConstPointer<Double> params) void
glNamedProgramLocalParameter4fEXT
(int program, GLProgramTarget target, int index, float x, float y, float z, float w) void
glNamedProgramLocalParameter4fvEXT
(int program, GLProgramTarget target, int index, ConstPointer<Float> params) void
glNamedProgramLocalParameterI4iEXT
(int program, GLProgramTarget target, int index, int x, int y, int z, int w) void
glNamedProgramLocalParameterI4ivEXT
(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) void
glNamedProgramLocalParameterI4uiEXT
(int program, GLProgramTarget target, int index, int x, int y, int z, int w) void
glNamedProgramLocalParameterI4uivEXT
(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) void
glNamedProgramLocalParameters4fvEXT
(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) void
glNamedProgramLocalParametersI4ivEXT
(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glNamedProgramLocalParametersI4uivEXT
(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glNamedProgramStringEXT
(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) void
glNamedRenderbufferStorage
(int renderbuffer, GLInternalFormat internalformat, int width, int height) void
glNamedRenderbufferStorageEXT
(int renderbuffer, GLInternalFormat internalformat, int width, int height) void
glNamedRenderbufferStorageMultisample
(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) void
glNamedRenderbufferStorageMultisampleAdvancedAMD
(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) void
glNamedRenderbufferStorageMultisampleCoverageEXT
(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) void
glNamedRenderbufferStorageMultisampleEXT
(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) void
glNamedStringARB
(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) void
glNewList
(int list, GLListMode mode) int
glNewObjectBufferATI
(int size, ConstPointer<Void> pointer, GLArrayObjectUsageATI usage) void
glNormal3b
(byte nx, byte ny, byte nz) void
void
glNormal3d
(double nx, double ny, double nz) void
void
glNormal3f
(float nx, float ny, float nz) void
void
glNormal3fVertex3fSUN
(float nx, float ny, float nz, float x, float y, float z) void
void
glNormal3hNV
(char nx, char ny, char nz) void
void
glNormal3i
(int nx, int ny, int nz) void
void
glNormal3s
(short nx, short ny, short nz) void
void
glNormal3x
(int nx, int ny, int nz) void
glNormal3xOES
(int nx, int ny, int nz) void
glNormal3xvOES
(ConstPointer<Integer> coords) void
glNormalFormatNV
(GLEnum type, int stride) void
glNormalP3ui
(GLNormalPointerType type, int coords) void
glNormalP3uiv
(GLNormalPointerType type, ConstPointer<Integer> coords) void
glNormalPointer
(GLNormalPointerType type, int stride, ConstPointer<Void> pointer) void
glNormalPointerEXT
(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) void
glNormalPointerListIBM
(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glNormalPointervINTEL
(GLNormalPointerType type, MutPointer<ConstPointer<Void>> pointer) void
glNormalStream3bATI
(GLVertexStreamATI stream, byte nx, byte ny, byte nz) void
glNormalStream3bvATI
(GLVertexStreamATI stream, ConstPointer<Byte> coords) void
glNormalStream3dATI
(GLVertexStreamATI stream, double nx, double ny, double nz) void
glNormalStream3dvATI
(GLVertexStreamATI stream, ConstPointer<Double> coords) void
glNormalStream3fATI
(GLVertexStreamATI stream, float nx, float ny, float nz) void
glNormalStream3fvATI
(GLVertexStreamATI stream, ConstPointer<Float> coords) void
glNormalStream3iATI
(GLVertexStreamATI stream, int nx, int ny, int nz) void
glNormalStream3ivATI
(GLVertexStreamATI stream, ConstPointer<Integer> coords) void
glNormalStream3sATI
(GLVertexStreamATI stream, short nx, short ny, short nz) void
glNormalStream3svATI
(GLVertexStreamATI stream, ConstPointer<Short> coords) void
glObjectLabel
(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) void
glObjectLabelKHR
(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) void
glObjectPtrLabel
(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) void
glObjectPtrLabelKHR
(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) glObjectPurgeableAPPLE
(GLEnum objectType, int name, GLEnum option) glObjectUnpurgeableAPPLE
(GLEnum objectType, int name, GLEnum option) void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) void
glOrthof
(float l, float r, float b, float t, float n, float f) void
glOrthofOES
(float l, float r, float b, float t, float n, float f) void
glOrthox
(int l, int r, int b, int t, int n, int f) void
glOrthoxOES
(int l, int r, int b, int t, int n, int f) void
glPassTexCoordATI
(int dst, int coord, GLSwizzleOpATI swizzle) void
glPassThrough
(float token) void
glPassThroughxOES
(int token) void
glPatchParameterfv
(GLPatchParameterName pname, ConstPointer<Float> values) void
glPatchParameteri
(GLPatchParameterName pname, int value) void
glPatchParameteriEXT
(GLPatchParameterName pname, int value) void
glPatchParameteriOES
(GLPatchParameterName pname, int value) void
glPathColorGenNV
(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) void
glPathCommandsNV
(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) void
glPathCoordsNV
(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) void
void
glPathDashArrayNV
(int path, int dashCount, ConstPointer<Float> dashArray) void
glPathFogGenNV
(GLPathGenMode genMode) glPathGlyphIndexArrayNV
(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) glPathGlyphIndexRangeNV
(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) void
glPathGlyphRangeNV
(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) void
glPathGlyphsNV
(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) glPathMemoryGlyphIndexArrayNV
(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) void
glPathParameterfNV
(int path, GLPathParameter pname, float value) void
glPathParameterfvNV
(int path, GLPathParameter pname, ConstPointer<Float> value) void
glPathParameteriNV
(int path, GLPathParameter pname, int value) void
glPathParameterivNV
(int path, GLPathParameter pname, ConstPointer<Integer> value) void
glPathStencilDepthOffsetNV
(float factor, float units) void
glPathStencilFuncNV
(GLStencilFunction func, int ref, int mask) void
glPathStringNV
(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) void
glPathSubCoordsNV
(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) void
glPathTexGenNV
(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) void
void
void
glPixelDataRangeNV
(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) void
glPixelMapfv
(GLPixelMap map, int mapsize, ConstPointer<Float> values) void
glPixelMapuiv
(GLPixelMap map, int mapsize, ConstPointer<Integer> values) void
glPixelMapusv
(GLPixelMap map, int mapsize, ConstPointer<Character> values) void
glPixelMapx
(GLPixelMap map, int size, ConstPointer<Integer> values) void
glPixelStoref
(GLPixelStoreParameter pname, float param) void
glPixelStorei
(GLPixelStoreParameter pname, int param) void
glPixelStorex
(GLPixelStoreParameter pname, int param) void
glPixelTexGenParameterfSGIS
(GLPixelTexGenParameterNameSGIS pname, float param) void
glPixelTexGenParameterfvSGIS
(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) void
glPixelTexGenParameteriSGIS
(GLPixelTexGenParameterNameSGIS pname, int param) void
void
void
glPixelTransferf
(GLPixelTransferParameter pname, float param) void
glPixelTransferi
(GLPixelTransferParameter pname, int param) void
glPixelTransferxOES
(GLPixelTransferParameter pname, int param) void
glPixelTransformParameterfEXT
(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) void
glPixelTransformParameterfvEXT
(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) void
glPixelTransformParameteriEXT
(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) void
glPixelTransformParameterivEXT
(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) void
glPixelZoom
(float xfactor, float yfactor) void
glPixelZoomxOES
(int xfactor, int yfactor) void
glPNTrianglesfATI
(GLPNTrianglesPNameATI pname, float param) void
glPNTrianglesiATI
(GLPNTrianglesPNameATI pname, int param) boolean
glPointAlongPathNV
(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) void
glPointParameterf
(GLPointParameterNameARB pname, float param) void
glPointParameterfARB
(GLPointParameterNameARB pname, float param) void
glPointParameterfEXT
(GLPointParameterNameARB pname, float param) void
glPointParameterfSGIS
(GLPointParameterNameARB pname, float param) void
glPointParameterfv
(GLPointParameterNameARB pname, ConstPointer<Float> params) void
glPointParameterfvARB
(GLPointParameterNameARB pname, ConstPointer<Float> params) void
glPointParameterfvEXT
(GLPointParameterNameARB pname, ConstPointer<Float> params) void
glPointParameterfvSGIS
(GLPointParameterNameARB pname, ConstPointer<Float> params) void
glPointParameteri
(GLPointParameterNameARB pname, int param) void
glPointParameteriNV
(GLPointParameterNameARB pname, int param) void
glPointParameteriv
(GLPointParameterNameARB pname, ConstPointer<Integer> params) void
glPointParameterivNV
(GLPointParameterNameARB pname, ConstPointer<Integer> params) void
glPointParameterx
(GLPointParameterNameARB pname, int param) void
glPointParameterxOES
(GLPointParameterNameARB pname, int param) void
glPointParameterxv
(GLPointParameterNameARB pname, ConstPointer<Integer> params) void
glPointParameterxvOES
(GLPointParameterNameARB pname, ConstPointer<Integer> params) void
glPointSize
(float size) void
glPointSizePointerOES
(GLEnum type, int stride, ConstPointer<Void> pointer) void
glPointSizex
(int size) void
glPointSizexOES
(int size) int
glPollAsyncSGIX
(MutPointer<Integer> markerp) int
glPollInstrumentsSGIX
(MutPointer<Integer> marker_p) void
glPolygonMode
(GLTriangleFace face, GLPolygonMode mode) void
glPolygonModeNV
(GLTriangleFace face, GLPolygonMode mode) void
glPolygonOffset
(float factor, float units) void
glPolygonOffsetClamp
(float factor, float units, float clamp) void
glPolygonOffsetClampEXT
(float factor, float units, float clamp) void
glPolygonOffsetEXT
(float factor, float bias) void
glPolygonOffsetx
(int factor, int units) void
glPolygonOffsetxOES
(int factor, int units) void
glPolygonStipple
(ConstPointer<Byte> mask) void
void
void
void
void
void
void
void
glPresentFrameDualFillNV
(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, GLEnum target1, int fill1, GLEnum target2, int fill2, GLEnum target3, int fill3) void
glPresentFrameKeyedNV
(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, int key0, GLEnum target1, int fill1, int key1) void
glPrimitiveBoundingBox
(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void
glPrimitiveBoundingBoxARB
(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void
glPrimitiveBoundingBoxEXT
(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void
glPrimitiveBoundingBoxOES
(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) void
glPrimitiveRestartIndex
(int index) void
glPrimitiveRestartIndexNV
(int index) void
void
glPrioritizeTextures
(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) void
glPrioritizeTexturesEXT
(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) void
glPrioritizeTexturesxOES
(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) void
glProgramBinary
(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) void
glProgramBinaryOES
(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) void
glProgramBufferParametersfvNV
(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) void
glProgramBufferParametersIivNV
(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) void
glProgramBufferParametersIuivNV
(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) void
glProgramEnvParameter4dARB
(GLProgramTarget target, int index, double x, double y, double z, double w) void
glProgramEnvParameter4dvARB
(GLProgramTarget target, int index, ConstPointer<Double> params) void
glProgramEnvParameter4fARB
(GLProgramTarget target, int index, float x, float y, float z, float w) void
glProgramEnvParameter4fvARB
(GLProgramTarget target, int index, ConstPointer<Float> params) void
glProgramEnvParameterI4iNV
(GLProgramTarget target, int index, int x, int y, int z, int w) void
glProgramEnvParameterI4ivNV
(GLProgramTarget target, int index, ConstPointer<Integer> params) void
glProgramEnvParameterI4uiNV
(GLProgramTarget target, int index, int x, int y, int z, int w) void
glProgramEnvParameterI4uivNV
(GLProgramTarget target, int index, ConstPointer<Integer> params) void
glProgramEnvParameters4fvEXT
(GLProgramTarget target, int index, int count, ConstPointer<Float> params) void
glProgramEnvParametersI4ivNV
(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glProgramEnvParametersI4uivNV
(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glProgramLocalParameter4dARB
(GLProgramTarget target, int index, double x, double y, double z, double w) void
glProgramLocalParameter4dvARB
(GLProgramTarget target, int index, ConstPointer<Double> params) void
glProgramLocalParameter4fARB
(GLProgramTarget target, int index, float x, float y, float z, float w) void
glProgramLocalParameter4fvARB
(GLProgramTarget target, int index, ConstPointer<Float> params) void
glProgramLocalParameterI4iNV
(GLProgramTarget target, int index, int x, int y, int z, int w) void
glProgramLocalParameterI4ivNV
(GLProgramTarget target, int index, ConstPointer<Integer> params) void
glProgramLocalParameterI4uiNV
(GLProgramTarget target, int index, int x, int y, int z, int w) void
glProgramLocalParameterI4uivNV
(GLProgramTarget target, int index, ConstPointer<Integer> params) void
glProgramLocalParameters4fvEXT
(GLProgramTarget target, int index, int count, ConstPointer<Float> params) void
glProgramLocalParametersI4ivNV
(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glProgramLocalParametersI4uivNV
(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) void
glProgramNamedParameter4dNV
(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) void
glProgramNamedParameter4dvNV
(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) void
glProgramNamedParameter4fNV
(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) void
glProgramNamedParameter4fvNV
(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) void
glProgramParameter4dNV
(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) void
glProgramParameter4dvNV
(GLVertexAttribEnumNV target, int index, ConstPointer<Double> v) void
glProgramParameter4fNV
(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) void
glProgramParameter4fvNV
(GLVertexAttribEnumNV target, int index, ConstPointer<Float> v) void
glProgramParameteri
(int program, GLProgramParameterPName pname, int value) void
glProgramParameteriARB
(int program, GLProgramParameterPName pname, int value) void
glProgramParameteriEXT
(int program, GLProgramParameterPName pname, int value) void
glProgramParameters4dvNV
(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) void
glProgramParameters4fvNV
(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) void
glProgramPathFragmentInputGenNV
(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) void
glProgramStringARB
(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) void
glProgramSubroutineParametersuivNV
(GLEnum target, int count, ConstPointer<Integer> params) void
glProgramUniform1d
(int program, int location, double v0) void
glProgramUniform1dEXT
(int program, int location, double x) void
glProgramUniform1dv
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform1dvEXT
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform1f
(int program, int location, float v0) void
glProgramUniform1fEXT
(int program, int location, float v0) void
glProgramUniform1fv
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform1fvEXT
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform1i
(int program, int location, int v0) void
glProgramUniform1i64ARB
(int program, int location, long x) void
glProgramUniform1i64NV
(int program, int location, long x) void
glProgramUniform1i64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform1i64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform1iEXT
(int program, int location, int v0) void
glProgramUniform1iv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform1ivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform1ui
(int program, int location, int v0) void
glProgramUniform1ui64ARB
(int program, int location, long x) void
glProgramUniform1ui64NV
(int program, int location, long x) void
glProgramUniform1ui64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform1ui64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform1uiEXT
(int program, int location, int v0) void
glProgramUniform1uiv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform1uivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform2d
(int program, int location, double v0, double v1) void
glProgramUniform2dEXT
(int program, int location, double x, double y) void
glProgramUniform2dv
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform2dvEXT
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform2f
(int program, int location, float v0, float v1) void
glProgramUniform2fEXT
(int program, int location, float v0, float v1) void
glProgramUniform2fv
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform2fvEXT
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform2i
(int program, int location, int v0, int v1) void
glProgramUniform2i64ARB
(int program, int location, long x, long y) void
glProgramUniform2i64NV
(int program, int location, long x, long y) void
glProgramUniform2i64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform2i64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform2iEXT
(int program, int location, int v0, int v1) void
glProgramUniform2iv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform2ivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform2ui
(int program, int location, int v0, int v1) void
glProgramUniform2ui64ARB
(int program, int location, long x, long y) void
glProgramUniform2ui64NV
(int program, int location, long x, long y) void
glProgramUniform2ui64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform2ui64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform2uiEXT
(int program, int location, int v0, int v1) void
glProgramUniform2uiv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform2uivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) void
glProgramUniform3dEXT
(int program, int location, double x, double y, double z) void
glProgramUniform3dv
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform3dvEXT
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) void
glProgramUniform3fEXT
(int program, int location, float v0, float v1, float v2) void
glProgramUniform3fv
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform3fvEXT
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3i64ARB
(int program, int location, long x, long y, long z) void
glProgramUniform3i64NV
(int program, int location, long x, long y, long z) void
glProgramUniform3i64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform3i64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform3iEXT
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3iv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform3ivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3ui64ARB
(int program, int location, long x, long y, long z) void
glProgramUniform3ui64NV
(int program, int location, long x, long y, long z) void
glProgramUniform3ui64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform3ui64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform3uiEXT
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3uiv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform3uivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) void
glProgramUniform4dEXT
(int program, int location, double x, double y, double z, double w) void
glProgramUniform4dv
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform4dvEXT
(int program, int location, int count, ConstPointer<Double> value) void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) void
glProgramUniform4fEXT
(int program, int location, float v0, float v1, float v2, float v3) void
glProgramUniform4fv
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform4fvEXT
(int program, int location, int count, ConstPointer<Float> value) void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4i64ARB
(int program, int location, long x, long y, long z, long w) void
glProgramUniform4i64NV
(int program, int location, long x, long y, long z, long w) void
glProgramUniform4i64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform4i64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform4iEXT
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4iv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform4ivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4ui64ARB
(int program, int location, long x, long y, long z, long w) void
glProgramUniform4ui64NV
(int program, int location, long x, long y, long z, long w) void
glProgramUniform4ui64vARB
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform4ui64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramUniform4uiEXT
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4uiv
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniform4uivEXT
(int program, int location, int count, ConstPointer<Integer> value) void
glProgramUniformHandleui64ARB
(int program, int location, long value) void
glProgramUniformHandleui64IMG
(int program, int location, long value) void
glProgramUniformHandleui64NV
(int program, int location, long value) void
glProgramUniformHandleui64vARB
(int program, int location, int count, ConstPointer<Long> values) void
glProgramUniformHandleui64vIMG
(int program, int location, int count, ConstPointer<Long> values) void
glProgramUniformHandleui64vNV
(int program, int location, int count, ConstPointer<Long> values) void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix2fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2x3dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix2x3fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2x4dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix2x4fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3x2dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3x2fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3x4dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix3x4fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4x2dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4x2fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4x3dvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Double> value) void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformMatrix4x3fvEXT
(int program, int location, int count, boolean transpose, ConstPointer<Float> value) void
glProgramUniformui64NV
(int program, int location, long value) void
glProgramUniformui64vNV
(int program, int location, int count, ConstPointer<Long> value) void
glProgramVertexLimitNV
(GLProgramTarget target, int limit) void
void
void
glPushAttrib
(int mask) void
glPushClientAttrib
(int mask) void
glPushClientAttribDefaultEXT
(int mask) void
glPushDebugGroup
(GLDebugSource source, int id, int length, ConstPointer<Byte> message) void
glPushDebugGroupKHR
(GLDebugSource source, int id, int length, ConstPointer<Byte> message) void
glPushGroupMarkerEXT
(int length, ConstPointer<Byte> marker) void
void
glPushName
(int name) void
glQueryCounter
(int id, GLQueryCounterTarget target) void
glQueryCounterEXT
(int id, GLQueryCounterTarget target) int
glQueryMatrixxOES
(MutPointer<Integer> mantissa, MutPointer<Integer> exponent) void
glQueryObjectParameteruiAMD
(GLQueryTarget target, int id, GLEnum pname, int param) int
glQueryResourceNV
(GLEnum queryType, int tagId, int count, MutPointer<Integer> buffer) void
glQueryResourceTagNV
(int tagId, ConstPointer<Byte> tagString) void
glRasterPos2d
(double x, double y) void
void
glRasterPos2f
(float x, float y) void
void
glRasterPos2i
(int x, int y) void
void
glRasterPos2s
(short x, short y) void
void
glRasterPos2xOES
(int x, int y) void
glRasterPos2xvOES
(ConstPointer<Integer> coords) void
glRasterPos3d
(double x, double y, double z) void
void
glRasterPos3f
(float x, float y, float z) void
void
glRasterPos3i
(int x, int y, int z) void
void
glRasterPos3s
(short x, short y, short z) void
void
glRasterPos3xOES
(int x, int y, int z) void
glRasterPos3xvOES
(ConstPointer<Integer> coords) void
glRasterPos4d
(double x, double y, double z, double w) void
void
glRasterPos4f
(float x, float y, float z, float w) void
void
glRasterPos4i
(int x, int y, int z, int w) void
void
glRasterPos4s
(short x, short y, short z, short w) void
void
glRasterPos4xOES
(int x, int y, int z, int w) void
glRasterPos4xvOES
(ConstPointer<Integer> coords) void
glRasterSamplesEXT
(int samples, boolean fixedsamplelocations) void
void
glReadBufferIndexedEXT
(GLReadBufferMode src, int index) void
glReadBufferNV
(GLEnum mode) void
glReadInstrumentsSGIX
(int marker) void
glReadnPixels
(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) void
glReadnPixelsARB
(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) void
glReadnPixelsEXT
(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) void
glReadnPixelsKHR
(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) void
glReadPixels
(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) void
glRectd
(double x1, double y1, double x2, double y2) void
glRectdv
(ConstPointer<Double> v1, ConstPointer<Double> v2) void
glRectf
(float x1, float y1, float x2, float y2) void
glRectfv
(ConstPointer<Float> v1, ConstPointer<Float> v2) void
glRecti
(int x1, int y1, int x2, int y2) void
glRectiv
(ConstPointer<Integer> v1, ConstPointer<Integer> v2) void
glRects
(short x1, short y1, short x2, short y2) void
glRectsv
(ConstPointer<Short> v1, ConstPointer<Short> v2) void
glRectxOES
(int x1, int y1, int x2, int y2) void
glRectxvOES
(ConstPointer<Integer> v1, ConstPointer<Integer> v2) void
glReferencePlaneSGIX
(ConstPointer<Double> equation) boolean
glReleaseKeyedMutexWin32EXT
(int memory, long key) void
void
glRenderbufferStorage
(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageEXT
(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisample
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleAdvancedAMD
(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleANGLE
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleAPPLE
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleCoverageNV
(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleEXT
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleIMG
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageMultisampleNV
(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) void
glRenderbufferStorageOES
(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) void
glRenderGpuMaskNV
(int mask) int
glRenderMode
(GLRenderingMode mode) void
glReplacementCodePointerSUN
(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) void
glReplacementCodeubSUN
(byte code) void
void
glReplacementCodeuiColor3fVertex3fSUN
(int rc, float r, float g, float b, float x, float y, float z) void
glReplacementCodeuiColor3fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) void
glReplacementCodeuiColor4fNormal3fVertex3fSUN
(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) void
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) void
glReplacementCodeuiColor4ubVertex3fSUN
(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) void
glReplacementCodeuiColor4ubVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) void
glReplacementCodeuiNormal3fVertex3fSUN
(int rc, float nx, float ny, float nz, float x, float y, float z) void
glReplacementCodeuiNormal3fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) void
glReplacementCodeuiSUN
(int code) void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) void
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) void
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) void
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) void
glReplacementCodeuiTexCoord2fVertex3fSUN
(int rc, float s, float t, float x, float y, float z) void
glReplacementCodeuiTexCoord2fVertex3fvSUN
(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) void
glReplacementCodeuiVertex3fSUN
(int rc, float x, float y, float z) void
void
void
glReplacementCodeusSUN
(char code) void
void
glRequestResidentProgramsNV
(int n, ConstPointer<Integer> programs) void
glResetHistogram
(GLHistogramTargetEXT target) void
void
glResetMemoryObjectParameterNV
(int memory, GLEnum pname) void
glResetMinmax
(GLMinmaxTargetEXT target) void
glResetMinmaxEXT
(GLMinmaxTargetEXT target) void
void
void
void
void
void
glRotated
(double angle, double x, double y, double z) void
glRotatef
(float angle, float x, float y, float z) void
glRotatex
(int angle, int x, int y, int z) void
glRotatexOES
(int angle, int x, int y, int z) void
glSampleCoverage
(float value, boolean invert) void
glSampleCoverageARB
(float value, boolean invert) void
glSampleCoveragex
(int value, boolean invert) void
glSampleCoveragexOES
(int value, boolean invert) void
glSampleMapATI
(int dst, int interp, GLSwizzleOpATI swizzle) void
glSampleMaskEXT
(float value, boolean invert) void
glSampleMaski
(int maskNumber, int mask) void
glSampleMaskIndexedNV
(int index, int mask) void
glSampleMaskSGIS
(float value, boolean invert) void
glSamplePatternEXT
(GLSamplePatternEXT pattern) void
glSamplePatternSGIS
(GLSamplePatternSGIS pattern) void
glSamplerParameterf
(int sampler, GLSamplerParameterF pname, float param) void
glSamplerParameterfv
(int sampler, GLSamplerParameterF pname, ConstPointer<Float> param) void
glSamplerParameteri
(int sampler, GLSamplerParameterI pname, int param) void
glSamplerParameterIiv
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameterIivEXT
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameterIivOES
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameterIuiv
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameterIuivEXT
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameterIuivOES
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glSamplerParameteriv
(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) void
glScaled
(double x, double y, double z) void
glScalef
(float x, float y, float z) void
glScalex
(int x, int y, int z) void
glScalexOES
(int x, int y, int z) void
glScissor
(int x, int y, int width, int height) void
glScissorArrayv
(int first, int count, ConstPointer<Integer> v) void
glScissorArrayvNV
(int first, int count, ConstPointer<Integer> v) void
glScissorArrayvOES
(int first, int count, ConstPointer<Integer> v) void
glScissorExclusiveArrayvNV
(int first, int count, ConstPointer<Integer> v) void
glScissorExclusiveNV
(int x, int y, int width, int height) void
glScissorIndexed
(int index, int left, int bottom, int width, int height) void
glScissorIndexedNV
(int index, int left, int bottom, int width, int height) void
glScissorIndexedOES
(int index, int left, int bottom, int width, int height) void
glScissorIndexedv
(int index, ConstPointer<Integer> v) void
glScissorIndexedvNV
(int index, ConstPointer<Integer> v) void
glScissorIndexedvOES
(int index, ConstPointer<Integer> v) void
glSecondaryColor3b
(byte red, byte green, byte blue) void
glSecondaryColor3bEXT
(byte red, byte green, byte blue) void
void
void
glSecondaryColor3d
(double red, double green, double blue) void
glSecondaryColor3dEXT
(double red, double green, double blue) void
void
void
glSecondaryColor3f
(float red, float green, float blue) void
glSecondaryColor3fEXT
(float red, float green, float blue) void
void
void
glSecondaryColor3hNV
(char red, char green, char blue) void
void
glSecondaryColor3i
(int red, int green, int blue) void
glSecondaryColor3iEXT
(int red, int green, int blue) void
void
void
glSecondaryColor3s
(short red, short green, short blue) void
glSecondaryColor3sEXT
(short red, short green, short blue) void
void
void
glSecondaryColor3ub
(byte red, byte green, byte blue) void
glSecondaryColor3ubEXT
(byte red, byte green, byte blue) void
void
void
glSecondaryColor3ui
(int red, int green, int blue) void
glSecondaryColor3uiEXT
(int red, int green, int blue) void
void
void
glSecondaryColor3us
(char red, char green, char blue) void
glSecondaryColor3usEXT
(char red, char green, char blue) void
void
void
glSecondaryColorFormatNV
(int size, GLColorPointerType type, int stride) void
glSecondaryColorP3ui
(GLColorPointerType type, int color) void
glSecondaryColorP3uiv
(GLColorPointerType type, ConstPointer<Integer> color) void
glSecondaryColorPointer
(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) void
glSecondaryColorPointerEXT
(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) void
glSecondaryColorPointerListIBM
(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glSelectBuffer
(int size, MutPointer<Integer> buffer) void
glSelectPerfMonitorCountersAMD
(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) void
glSemaphoreParameterivNV
(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) void
glSemaphoreParameterui64vEXT
(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) void
glSeparableFilter2D
(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) void
glSeparableFilter2DEXT
(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) void
glSetFenceAPPLE
(int fence) void
glSetFenceNV
(int fence, GLFenceConditionNV condition) void
glSetFragmentShaderConstantATI
(int dst, ConstPointer<Float> value) void
glSetInvariantEXT
(int id, GLScalarType type, ConstPointer<Void> addr) void
glSetLocalConstantEXT
(int id, GLScalarType type, ConstPointer<Void> addr) void
glSetMultisamplefvAMD
(GLEnum pname, int index, ConstPointer<Float> val) void
glShadeModel
(GLShadingModel mode) void
glShaderBinary
(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) void
glShaderOp1EXT
(GLVertexShaderOpEXT op, int res, int arg1) void
glShaderOp2EXT
(GLVertexShaderOpEXT op, int res, int arg1, int arg2) void
glShaderOp3EXT
(GLVertexShaderOpEXT op, int res, int arg1, int arg2, int arg3) void
glShaderSource
(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) void
glShaderSourceARB
(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) void
glShadingRateCombinerOpsEXT
(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) void
void
glShadingRateImageBarrierNV
(boolean synchronize) void
glShadingRateImagePaletteNV
(int viewport, int first, int count, ConstPointer<GLEnum> rates) void
void
glShadingRateSampleOrderCustomNV
(GLEnum rate, int samples, ConstPointer<Integer> locations) void
glShadingRateSampleOrderNV
(GLEnum order) void
glSharpenTexFuncSGIS
(GLTextureTarget target, int n, ConstPointer<Float> points) void
glSignalSemaphoreEXT
(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) void
glSignalSemaphoreui64NVX
(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) void
glSignalVkFenceNV
(long vkFence) void
glSignalVkSemaphoreNV
(long vkSemaphore) void
glSpecializeShader
(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) void
glSpecializeShaderARB
(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) void
glSpriteParameterfSGIX
(GLSpriteParameterNameSGIX pname, float param) void
glSpriteParameterfvSGIX
(GLSpriteParameterNameSGIX pname, ConstPointer<Float> params) void
glSpriteParameteriSGIX
(GLSpriteParameterNameSGIX pname, GLSpriteModeSGIX param) void
glSpriteParameterivSGIX
(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) void
void
glStartTilingQCOM
(int x, int y, int width, int height, int preserveMask) void
glStateCaptureNV
(int state, GLEnum mode) void
glStencilClearTagEXT
(int stencilTagBits, int stencilClearTag) void
glStencilFillPathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glStencilFillPathNV
(int path, GLPathFillMode fillMode, int mask) void
glStencilFunc
(GLStencilFunction func, int ref, int mask) void
glStencilFuncSeparate
(GLTriangleFace face, GLStencilFunction func, int ref, int mask) void
glStencilFuncSeparateATI
(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) void
glStencilMask
(int mask) void
glStencilMaskSeparate
(GLTriangleFace face, int mask) void
glStencilOp
(GLStencilOp fail, GLStencilOp zfail, GLStencilOp zpass) void
glStencilOpSeparate
(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) void
glStencilOpSeparateATI
(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) void
glStencilOpValueAMD
(GLTriangleFace face, int value) void
glStencilStrokePathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glStencilStrokePathNV
(int path, int reference, int mask) void
glStencilThenCoverFillPathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glStencilThenCoverFillPathNV
(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) void
glStencilThenCoverStrokePathInstancedNV
(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glStencilThenCoverStrokePathNV
(int path, int reference, int mask, GLPathCoverMode coverMode) void
glStopInstrumentsSGIX
(int marker) void
glStringMarkerGREMEDY
(int len, ConstPointer<Void> string) void
glSubpixelPrecisionBiasNV
(int xbits, int ybits) void
glSwizzleEXT
(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) void
glSyncTextureINTEL
(int texture) void
void
glTangent3bEXT
(byte tx, byte ty, byte tz) void
void
glTangent3dEXT
(double tx, double ty, double tz) void
void
glTangent3fEXT
(float tx, float ty, float tz) void
void
glTangent3iEXT
(int tx, int ty, int tz) void
void
glTangent3sEXT
(short tx, short ty, short tz) void
void
glTangentPointerEXT
(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) void
glTbufferMask3DFX
(int mask) void
glTessellationFactorAMD
(float factor) void
glTessellationModeAMD
(GLEnum mode) boolean
glTestFenceAPPLE
(int fence) boolean
glTestFenceNV
(int fence) boolean
glTestObjectAPPLE
(GLObjectTypeAPPLE object, int name) void
glTexAttachMemoryNV
(GLTextureTarget target, int memory, long offset) void
glTexBuffer
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) void
glTexBufferARB
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) void
glTexBufferEXT
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) void
glTexBufferOES
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) void
glTexBufferRange
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) void
glTexBufferRangeEXT
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) void
glTexBufferRangeOES
(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) void
glTexBumpParameterfvATI
(GLTexBumpParameterATI pname, ConstPointer<Float> param) void
glTexBumpParameterivATI
(GLTexBumpParameterATI pname, ConstPointer<Integer> param) void
glTexCoord1bOES
(byte s) void
glTexCoord1bvOES
(ConstPointer<Byte> coords) void
glTexCoord1d
(double s) void
void
glTexCoord1f
(float s) void
void
glTexCoord1hNV
(char s) void
void
glTexCoord1i
(int s) void
void
glTexCoord1s
(short s) void
void
glTexCoord1xOES
(int s) void
glTexCoord1xvOES
(ConstPointer<Integer> coords) void
glTexCoord2bOES
(byte s, byte t) void
glTexCoord2bvOES
(ConstPointer<Byte> coords) void
glTexCoord2d
(double s, double t) void
void
glTexCoord2f
(float s, float t) void
glTexCoord2fColor3fVertex3fSUN
(float s, float t, float r, float g, float b, float x, float y, float z) void
glTexCoord2fColor3fVertex3fvSUN
(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) void
glTexCoord2fColor4fNormal3fVertex3fSUN
(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) void
glTexCoord2fColor4fNormal3fVertex3fvSUN
(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) void
glTexCoord2fColor4ubVertex3fSUN
(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) void
glTexCoord2fColor4ubVertex3fvSUN
(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) void
glTexCoord2fNormal3fVertex3fSUN
(float s, float t, float nx, float ny, float nz, float x, float y, float z) void
glTexCoord2fNormal3fVertex3fvSUN
(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) void
void
glTexCoord2fVertex3fSUN
(float s, float t, float x, float y, float z) void
void
glTexCoord2hNV
(char s, char t) void
void
glTexCoord2i
(int s, int t) void
void
glTexCoord2s
(short s, short t) void
void
glTexCoord2xOES
(int s, int t) void
glTexCoord2xvOES
(ConstPointer<Integer> coords) void
glTexCoord3bOES
(byte s, byte t, byte r) void
glTexCoord3bvOES
(ConstPointer<Byte> coords) void
glTexCoord3d
(double s, double t, double r) void
void
glTexCoord3f
(float s, float t, float r) void
void
glTexCoord3hNV
(char s, char t, char r) void
void
glTexCoord3i
(int s, int t, int r) void
void
glTexCoord3s
(short s, short t, short r) void
void
glTexCoord3xOES
(int s, int t, int r) void
glTexCoord3xvOES
(ConstPointer<Integer> coords) void
glTexCoord4bOES
(byte s, byte t, byte r, byte q) void
glTexCoord4bvOES
(ConstPointer<Byte> coords) void
glTexCoord4d
(double s, double t, double r, double q) void
void
glTexCoord4f
(float s, float t, float r, float q) void
glTexCoord4fColor4fNormal3fVertex4fSUN
(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) void
glTexCoord4fColor4fNormal3fVertex4fvSUN
(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) void
void
glTexCoord4fVertex4fSUN
(float s, float t, float p, float q, float x, float y, float z, float w) void
void
glTexCoord4hNV
(char s, char t, char r, char q) void
void
glTexCoord4i
(int s, int t, int r, int q) void
void
glTexCoord4s
(short s, short t, short r, short q) void
void
glTexCoord4xOES
(int s, int t, int r, int q) void
glTexCoord4xvOES
(ConstPointer<Integer> coords) void
glTexCoordFormatNV
(int size, GLEnum type, int stride) void
glTexCoordP1ui
(GLTexCoordPointerType type, int coords) void
glTexCoordP1uiv
(GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glTexCoordP2ui
(GLTexCoordPointerType type, int coords) void
glTexCoordP2uiv
(GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glTexCoordP3ui
(GLTexCoordPointerType type, int coords) void
glTexCoordP3uiv
(GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glTexCoordP4ui
(GLTexCoordPointerType type, int coords) void
glTexCoordP4uiv
(GLTexCoordPointerType type, ConstPointer<Integer> coords) void
glTexCoordPointer
(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) void
glTexCoordPointerEXT
(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) void
glTexCoordPointerListIBM
(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glTexCoordPointervINTEL
(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) void
glTexEnvf
(GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) void
glTexEnvfv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) void
glTexEnvi
(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) void
glTexEnviv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) void
glTexEnvx
(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) void
glTexEnvxOES
(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) void
glTexEnvxv
(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) void
glTexEnvxvOES
(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) void
glTexEstimateMotionQCOM
(int ref, int target, int output) void
glTexEstimateMotionRegionsQCOM
(int ref, int target, int output, int mask) void
glTexFilterFuncSGIS
(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) void
glTexGend
(GLTextureCoordName coord, GLTextureGenParameter pname, double param) void
glTexGendv
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) void
glTexGenf
(GLTextureCoordName coord, GLTextureGenParameter pname, float param) void
glTexGenfOES
(GLTextureCoordName coord, GLTextureGenParameter pname, float param) void
glTexGenfv
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) void
glTexGenfvOES
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) void
glTexGeni
(GLTextureCoordName coord, GLTextureGenParameter pname, int param) void
glTexGeniOES
(GLTextureCoordName coord, GLTextureGenParameter pname, int param) void
glTexGeniv
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) void
glTexGenivOES
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) void
glTexGenxOES
(GLTextureCoordName coord, GLTextureGenParameter pname, int param) void
glTexGenxvOES
(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) void
glTexImage1D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexImage2D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexImage2DMultisample
(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) void
glTexImage2DMultisampleCoverageNV
(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) void
glTexImage3D
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexImage3DEXT
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexImage3DMultisample
(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTexImage3DMultisampleCoverageNV
(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void
glTexImage3DOES
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexImage4DSGIS
(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexPageCommitmentARB
(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) void
glTexPageCommitmentEXT
(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) void
glTexPageCommitmentMemNV
(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) void
glTexParameterf
(GLTextureTarget target, GLTextureParameterName pname, float param) void
glTexParameterfv
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) void
glTexParameteri
(GLTextureTarget target, GLTextureParameterName pname, int param) void
glTexParameterIiv
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterIivEXT
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterIivOES
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterIuiv
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterIuivEXT
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterIuivOES
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameteriv
(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTexParameterx
(GLTextureTarget target, GLGetTextureParameter pname, int param) void
glTexParameterxOES
(GLTextureTarget target, GLGetTextureParameter pname, int param) void
glTexParameterxv
(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) void
glTexParameterxvOES
(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) void
glTexRenderbufferNV
(GLTextureTarget target, int renderbuffer) void
glTexStorage1D
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) void
glTexStorage1DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) void
glTexStorage2D
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) void
glTexStorage2DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) void
glTexStorage2DMultisample
(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) void
glTexStorage3D
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) void
glTexStorage3DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) void
glTexStorage3DMultisample
(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTexStorage3DMultisampleOES
(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTexStorageAttribs2DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) void
glTexStorageAttribs3DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) void
glTexStorageMem1DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) void
glTexStorageMem2DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) void
glTexStorageMem2DMultisampleEXT
(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) void
glTexStorageMem3DEXT
(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) void
glTexStorageMem3DMultisampleEXT
(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) void
glTexStorageSparseAMD
(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) void
glTexSubImage1D
(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage1DEXT
(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage2D
(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage2DEXT
(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage3D
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage3DEXT
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage3DOES
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTexSubImage4DSGIS
(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureAttachMemoryNV
(int texture, int memory, long offset) void
void
void
glTextureBuffer
(int texture, GLSizedInternalFormat internalformat, int buffer) void
glTextureBufferEXT
(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) void
glTextureBufferRange
(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) void
glTextureBufferRangeEXT
(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) void
glTextureColorMaskSGIS
(boolean red, boolean green, boolean blue, boolean alpha) void
glTextureFoveationParametersQCOM
(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) void
glTextureImage1DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureImage2DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureImage2DMultisampleCoverageNV
(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) void
glTextureImage2DMultisampleNV
(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) void
glTextureImage3DEXT
(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureImage3DMultisampleCoverageNV
(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void
glTextureImage3DMultisampleNV
(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void
void
glTextureMaterialEXT
(GLTriangleFace face, GLMaterialParameter mode) void
void
glTexturePageCommitmentEXT
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) void
glTexturePageCommitmentMemNV
(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) void
glTextureParameterf
(int texture, GLTextureParameterName pname, float param) void
glTextureParameterfEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) void
glTextureParameterfv
(int texture, GLTextureParameterName pname, ConstPointer<Float> param) void
glTextureParameterfvEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) void
glTextureParameteri
(int texture, GLTextureParameterName pname, int param) void
glTextureParameteriEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) void
glTextureParameterIiv
(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTextureParameterIivEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTextureParameterIuiv
(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTextureParameterIuivEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTextureParameteriv
(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) void
glTextureParameterivEXT
(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) void
glTextureRangeAPPLE
(GLEnum target, int length, ConstPointer<Void> pointer) void
glTextureRenderbufferEXT
(int texture, GLTextureTarget target, int renderbuffer) void
glTextureStorage1D
(int texture, int levels, GLSizedInternalFormat internalformat, int width) void
glTextureStorage1DEXT
(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) void
glTextureStorage2D
(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) void
glTextureStorage2DEXT
(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) void
glTextureStorage2DMultisample
(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) void
glTextureStorage2DMultisampleEXT
(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) void
glTextureStorage3D
(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) void
glTextureStorage3DEXT
(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) void
glTextureStorage3DMultisample
(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTextureStorage3DMultisampleEXT
(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTextureStorageMem1DEXT
(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) void
glTextureStorageMem2DEXT
(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) void
glTextureStorageMem2DMultisampleEXT
(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) void
glTextureStorageMem3DEXT
(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) void
glTextureStorageMem3DMultisampleEXT
(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) void
glTextureStorageSparseAMD
(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureSubImage1DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureSubImage2DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureSubImage3DEXT
(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) void
glTextureView
(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void
glTextureViewEXT
(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void
glTextureViewOES
(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void
glTrackMatrixNV
(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) void
glTransformFeedbackAttribsNV
(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) void
glTransformFeedbackBufferBase
(int xfb, int index, int buffer) void
glTransformFeedbackBufferRange
(int xfb, int index, int buffer, long offset, long size) void
glTransformFeedbackStreamAttribsNV
(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) void
glTransformFeedbackVaryings
(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) void
glTransformFeedbackVaryingsEXT
(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) void
glTransformFeedbackVaryingsNV
(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) void
glTransformPathNV
(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) void
glTranslated
(double x, double y, double z) void
glTranslatef
(float x, float y, float z) void
glTranslatex
(int x, int y, int z) void
glTranslatexOES
(int x, int y, int z) void
glUniform1d
(int location, double x) void
glUniform1dv
(int location, int count, ConstPointer<Double> value) void
glUniform1f
(int location, float v0) void
glUniform1fARB
(int location, float v0) void
glUniform1fv
(int location, int count, ConstPointer<Float> value) void
glUniform1fvARB
(int location, int count, ConstPointer<Float> value) void
glUniform1i
(int location, int v0) void
glUniform1i64ARB
(int location, long x) void
glUniform1i64NV
(int location, long x) void
glUniform1i64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform1i64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform1iARB
(int location, int v0) void
glUniform1iv
(int location, int count, ConstPointer<Integer> value) void
glUniform1ivARB
(int location, int count, ConstPointer<Integer> value) void
glUniform1ui
(int location, int v0) void
glUniform1ui64ARB
(int location, long x) void
glUniform1ui64NV
(int location, long x) void
glUniform1ui64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform1ui64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform1uiEXT
(int location, int v0) void
glUniform1uiv
(int location, int count, ConstPointer<Integer> value) void
glUniform1uivEXT
(int location, int count, ConstPointer<Integer> value) void
glUniform2d
(int location, double x, double y) void
glUniform2dv
(int location, int count, ConstPointer<Double> value) void
glUniform2f
(int location, float v0, float v1) void
glUniform2fARB
(int location, float v0, float v1) void
glUniform2fv
(int location, int count, ConstPointer<Float> value) void
glUniform2fvARB
(int location, int count, ConstPointer<Float> value) void
glUniform2i
(int location, int v0, int v1) void
glUniform2i64ARB
(int location, long x, long y) void
glUniform2i64NV
(int location, long x, long y) void
glUniform2i64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform2i64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform2iARB
(int location, int v0, int v1) void
glUniform2iv
(int location, int count, ConstPointer<Integer> value) void
glUniform2ivARB
(int location, int count, ConstPointer<Integer> value) void
glUniform2ui
(int location, int v0, int v1) void
glUniform2ui64ARB
(int location, long x, long y) void
glUniform2ui64NV
(int location, long x, long y) void
glUniform2ui64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform2ui64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform2uiEXT
(int location, int v0, int v1) void
glUniform2uiv
(int location, int count, ConstPointer<Integer> value) void
glUniform2uivEXT
(int location, int count, ConstPointer<Integer> value) void
glUniform3d
(int location, double x, double y, double z) void
glUniform3dv
(int location, int count, ConstPointer<Double> value) void
glUniform3f
(int location, float v0, float v1, float v2) void
glUniform3fARB
(int location, float v0, float v1, float v2) void
glUniform3fv
(int location, int count, ConstPointer<Float> value) void
glUniform3fvARB
(int location, int count, ConstPointer<Float> value) void
glUniform3i
(int location, int v0, int v1, int v2) void
glUniform3i64ARB
(int location, long x, long y, long z) void
glUniform3i64NV
(int location, long x, long y, long z) void
glUniform3i64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform3i64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform3iARB
(int location, int v0, int v1, int v2) void
glUniform3iv
(int location, int count, ConstPointer<Integer> value) void
glUniform3ivARB
(int location, int count, ConstPointer<Integer> value) void
glUniform3ui
(int location, int v0, int v1, int v2) void
glUniform3ui64ARB
(int location, long x, long y, long z) void
glUniform3ui64NV
(int location, long x, long y, long z) void
glUniform3ui64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform3ui64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform3uiEXT
(int location, int v0, int v1, int v2) void
glUniform3uiv
(int location, int count, ConstPointer<Integer> value) void
glUniform3uivEXT
(int location, int count, ConstPointer<Integer> value) void
glUniform4d
(int location, double x, double y, double z, double w) void
glUniform4dv
(int location, int count, ConstPointer<Double> value) void
glUniform4f
(int location, float v0, float v1, float v2, float v3) void
glUniform4fARB
(int location, float v0, float v1, float v2, float v3) void
glUniform4fv
(int location, int count, ConstPointer<Float> value) void
glUniform4fvARB
(int location, int count, ConstPointer<Float> value) void
glUniform4i
(int location, int v0, int v1, int v2, int v3) void
glUniform4i64ARB
(int location, long x, long y, long z, long w) void
glUniform4i64NV
(int location, long x, long y, long z, long w) void
glUniform4i64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform4i64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform4iARB
(int location, int v0, int v1, int v2, int v3) void
glUniform4iv
(int location, int count, ConstPointer<Integer> value) void
glUniform4ivARB
(int location, int count, ConstPointer<Integer> value) void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) void
glUniform4ui64ARB
(int location, long x, long y, long z, long w) void
glUniform4ui64NV
(int location, long x, long y, long z, long w) void
glUniform4ui64vARB
(int location, int count, ConstPointer<Long> value) void
glUniform4ui64vNV
(int location, int count, ConstPointer<Long> value) void
glUniform4uiEXT
(int location, int v0, int v1, int v2, int v3) void
glUniform4uiv
(int location, int count, ConstPointer<Integer> value) void
glUniform4uivEXT
(int location, int count, ConstPointer<Integer> value) void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) void
glUniformBufferEXT
(int program, int location, int buffer) void
glUniformHandleui64ARB
(int location, long value) void
glUniformHandleui64IMG
(int location, long value) void
glUniformHandleui64NV
(int location, long value) void
glUniformHandleui64vARB
(int location, int count, ConstPointer<Long> value) void
glUniformHandleui64vIMG
(int location, int count, ConstPointer<Long> value) void
glUniformHandleui64vNV
(int location, int count, ConstPointer<Long> value) void
glUniformMatrix2dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix2fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix2fvARB
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix2x3fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix2x4fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix3fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3fvARB
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3x2fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix3x4fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix4fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4fvARB
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4x2fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, ConstPointer<Double> value) void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformMatrix4x3fvNV
(int location, int count, boolean transpose, ConstPointer<Float> value) void
glUniformSubroutinesuiv
(GLShaderType shadertype, int count, ConstPointer<Integer> indices) void
glUniformui64NV
(int location, long value) void
glUniformui64vNV
(int location, int count, ConstPointer<Long> value) void
boolean
glUnmapBuffer
(GLBufferTarget target) boolean
glUnmapBufferARB
(GLBufferTarget target) boolean
glUnmapBufferOES
(GLEnum target) boolean
glUnmapNamedBuffer
(int buffer) boolean
glUnmapNamedBufferEXT
(int buffer) void
glUnmapObjectBufferATI
(int buffer) void
glUnmapTexture2DINTEL
(int texture, int level) void
glUpdateObjectBufferATI
(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) void
glUploadGpuMaskNVX
(int mask) void
glUseProgram
(int program) void
glUseProgramObjectARB
(int programObj) void
glUseProgramStages
(int pipeline, int stages, int program) void
glUseProgramStagesEXT
(int pipeline, int stages, int program) void
glUseShaderProgramEXT
(GLEnum type, int program) void
glValidateProgram
(int program) void
glValidateProgramARB
(int programObj) void
glValidateProgramPipeline
(int pipeline) void
glValidateProgramPipelineEXT
(int pipeline) void
glVariantArrayObjectATI
(int id, GLScalarType type, int stride, int buffer, int offset) void
glVariantbvEXT
(int id, ConstPointer<Byte> addr) void
glVariantdvEXT
(int id, ConstPointer<Double> addr) void
glVariantfvEXT
(int id, ConstPointer<Float> addr) void
glVariantivEXT
(int id, ConstPointer<Integer> addr) void
glVariantPointerEXT
(int id, GLScalarType type, int stride, ConstPointer<Void> addr) void
glVariantsvEXT
(int id, ConstPointer<Short> addr) void
glVariantubvEXT
(int id, ConstPointer<Byte> addr) void
glVariantuivEXT
(int id, ConstPointer<Integer> addr) void
glVariantusvEXT
(int id, ConstPointer<Character> addr) void
void
glVDPAUGetSurfaceivNV
(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) void
glVDPAUInitNV
(ConstPointer<Void> vdpDevice, ConstPointer<Void> getProcAddress) boolean
glVDPAUIsSurfaceNV
(int surface) void
glVDPAUMapSurfacesNV
(int numSurfaces, ConstPointer<Integer> surfaces) int
glVDPAURegisterOutputSurfaceNV
(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) int
glVDPAURegisterVideoSurfaceNV
(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) int
glVDPAURegisterVideoSurfaceWithPictureStructureNV
(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) void
glVDPAUSurfaceAccessNV
(int surface, GLEnum access) void
glVDPAUUnmapSurfacesNV
(int numSurface, ConstPointer<Integer> surfaces) void
glVDPAUUnregisterSurfaceNV
(int surface) void
glVertex2bOES
(byte x, byte y) void
glVertex2bvOES
(ConstPointer<Byte> coords) void
glVertex2d
(double x, double y) void
void
glVertex2f
(float x, float y) void
void
glVertex2hNV
(char x, char y) void
void
glVertex2i
(int x, int y) void
void
glVertex2s
(short x, short y) void
void
glVertex2xOES
(int x) void
glVertex2xvOES
(ConstPointer<Integer> coords) void
glVertex3bOES
(byte x, byte y, byte z) void
glVertex3bvOES
(ConstPointer<Byte> coords) void
glVertex3d
(double x, double y, double z) void
void
glVertex3f
(float x, float y, float z) void
void
glVertex3hNV
(char x, char y, char z) void
void
glVertex3i
(int x, int y, int z) void
void
glVertex3s
(short x, short y, short z) void
void
glVertex3xOES
(int x, int y) void
glVertex3xvOES
(ConstPointer<Integer> coords) void
glVertex4bOES
(byte x, byte y, byte z, byte w) void
glVertex4bvOES
(ConstPointer<Byte> coords) void
glVertex4d
(double x, double y, double z, double w) void
void
glVertex4f
(float x, float y, float z, float w) void
void
glVertex4hNV
(char x, char y, char z, char w) void
void
glVertex4i
(int x, int y, int z, int w) void
void
glVertex4s
(short x, short y, short z, short w) void
void
glVertex4xOES
(int x, int y, int z) void
glVertex4xvOES
(ConstPointer<Integer> coords) void
glVertexArrayAttribBinding
(int vaobj, int attribindex, int bindingindex) void
glVertexArrayAttribFormat
(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) void
glVertexArrayAttribIFormat
(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) void
glVertexArrayAttribLFormat
(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) void
glVertexArrayBindingDivisor
(int vaobj, int bindingindex, int divisor) void
glVertexArrayBindVertexBufferEXT
(int vaobj, int bindingindex, int buffer, long offset, int stride) void
glVertexArrayColorOffsetEXT
(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) void
glVertexArrayEdgeFlagOffsetEXT
(int vaobj, int buffer, int stride, long offset) void
glVertexArrayElementBuffer
(int vaobj, int buffer) void
glVertexArrayFogCoordOffsetEXT
(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) void
glVertexArrayIndexOffsetEXT
(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) void
glVertexArrayMultiTexCoordOffsetEXT
(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) void
glVertexArrayNormalOffsetEXT
(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) void
glVertexArrayParameteriAPPLE
(GLVertexArrayPNameAPPLE pname, int param) void
glVertexArrayRangeAPPLE
(int length, MutPointer<Void> pointer) void
glVertexArrayRangeNV
(int length, ConstPointer<Void> pointer) void
glVertexArraySecondaryColorOffsetEXT
(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) void
glVertexArrayTexCoordOffsetEXT
(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) void
glVertexArrayVertexAttribBindingEXT
(int vaobj, int attribindex, int bindingindex) void
glVertexArrayVertexAttribDivisorEXT
(int vaobj, int index, int divisor) void
glVertexArrayVertexAttribFormatEXT
(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) void
glVertexArrayVertexAttribIFormatEXT
(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) void
glVertexArrayVertexAttribIOffsetEXT
(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) void
glVertexArrayVertexAttribLFormatEXT
(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) void
glVertexArrayVertexAttribLOffsetEXT
(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) void
glVertexArrayVertexAttribOffsetEXT
(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) void
glVertexArrayVertexBindingDivisorEXT
(int vaobj, int bindingindex, int divisor) void
glVertexArrayVertexBuffer
(int vaobj, int bindingindex, int buffer, long offset, int stride) void
glVertexArrayVertexBuffers
(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) void
glVertexArrayVertexOffsetEXT
(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) void
glVertexAttrib1d
(int index, double x) void
glVertexAttrib1dARB
(int index, double x) void
glVertexAttrib1dNV
(int index, double x) void
glVertexAttrib1dv
(int index, ConstPointer<Double> v) void
glVertexAttrib1dvARB
(int index, ConstPointer<Double> v) void
glVertexAttrib1dvNV
(int index, ConstPointer<Double> v) void
glVertexAttrib1f
(int index, float x) void
glVertexAttrib1fARB
(int index, float x) void
glVertexAttrib1fNV
(int index, float x) void
glVertexAttrib1fv
(int index, ConstPointer<Float> v) void
glVertexAttrib1fvARB
(int index, ConstPointer<Float> v) void
glVertexAttrib1fvNV
(int index, ConstPointer<Float> v) void
glVertexAttrib1hNV
(int index, char x) void
glVertexAttrib1hvNV
(int index, ConstPointer<Character> v) void
glVertexAttrib1s
(int index, short x) void
glVertexAttrib1sARB
(int index, short x) void
glVertexAttrib1sNV
(int index, short x) void
glVertexAttrib1sv
(int index, ConstPointer<Short> v) void
glVertexAttrib1svARB
(int index, ConstPointer<Short> v) void
glVertexAttrib1svNV
(int index, ConstPointer<Short> v) void
glVertexAttrib2d
(int index, double x, double y) void
glVertexAttrib2dARB
(int index, double x, double y) void
glVertexAttrib2dNV
(int index, double x, double y) void
glVertexAttrib2dv
(int index, ConstPointer<Double> v) void
glVertexAttrib2dvARB
(int index, ConstPointer<Double> v) void
glVertexAttrib2dvNV
(int index, ConstPointer<Double> v) void
glVertexAttrib2f
(int index, float x, float y) void
glVertexAttrib2fARB
(int index, float x, float y) void
glVertexAttrib2fNV
(int index, float x, float y) void
glVertexAttrib2fv
(int index, ConstPointer<Float> v) void
glVertexAttrib2fvARB
(int index, ConstPointer<Float> v) void
glVertexAttrib2fvNV
(int index, ConstPointer<Float> v) void
glVertexAttrib2hNV
(int index, char x, char y) void
glVertexAttrib2hvNV
(int index, ConstPointer<Character> v) void
glVertexAttrib2s
(int index, short x, short y) void
glVertexAttrib2sARB
(int index, short x, short y) void
glVertexAttrib2sNV
(int index, short x, short y) void
glVertexAttrib2sv
(int index, ConstPointer<Short> v) void
glVertexAttrib2svARB
(int index, ConstPointer<Short> v) void
glVertexAttrib2svNV
(int index, ConstPointer<Short> v) void
glVertexAttrib3d
(int index, double x, double y, double z) void
glVertexAttrib3dARB
(int index, double x, double y, double z) void
glVertexAttrib3dNV
(int index, double x, double y, double z) void
glVertexAttrib3dv
(int index, ConstPointer<Double> v) void
glVertexAttrib3dvARB
(int index, ConstPointer<Double> v) void
glVertexAttrib3dvNV
(int index, ConstPointer<Double> v) void
glVertexAttrib3f
(int index, float x, float y, float z) void
glVertexAttrib3fARB
(int index, float x, float y, float z) void
glVertexAttrib3fNV
(int index, float x, float y, float z) void
glVertexAttrib3fv
(int index, ConstPointer<Float> v) void
glVertexAttrib3fvARB
(int index, ConstPointer<Float> v) void
glVertexAttrib3fvNV
(int index, ConstPointer<Float> v) void
glVertexAttrib3hNV
(int index, char x, char y, char z) void
glVertexAttrib3hvNV
(int index, ConstPointer<Character> v) void
glVertexAttrib3s
(int index, short x, short y, short z) void
glVertexAttrib3sARB
(int index, short x, short y, short z) void
glVertexAttrib3sNV
(int index, short x, short y, short z) void
glVertexAttrib3sv
(int index, ConstPointer<Short> v) void
glVertexAttrib3svARB
(int index, ConstPointer<Short> v) void
glVertexAttrib3svNV
(int index, ConstPointer<Short> v) void
glVertexAttrib4bv
(int index, ConstPointer<Byte> v) void
glVertexAttrib4bvARB
(int index, ConstPointer<Byte> v) void
glVertexAttrib4d
(int index, double x, double y, double z, double w) void
glVertexAttrib4dARB
(int index, double x, double y, double z, double w) void
glVertexAttrib4dNV
(int index, double x, double y, double z, double w) void
glVertexAttrib4dv
(int index, ConstPointer<Double> v) void
glVertexAttrib4dvARB
(int index, ConstPointer<Double> v) void
glVertexAttrib4dvNV
(int index, ConstPointer<Double> v) void
glVertexAttrib4f
(int index, float x, float y, float z, float w) void
glVertexAttrib4fARB
(int index, float x, float y, float z, float w) void
glVertexAttrib4fNV
(int index, float x, float y, float z, float w) void
glVertexAttrib4fv
(int index, ConstPointer<Float> v) void
glVertexAttrib4fvARB
(int index, ConstPointer<Float> v) void
glVertexAttrib4fvNV
(int index, ConstPointer<Float> v) void
glVertexAttrib4hNV
(int index, char x, char y, char z, char w) void
glVertexAttrib4hvNV
(int index, ConstPointer<Character> v) void
glVertexAttrib4iv
(int index, ConstPointer<Integer> v) void
glVertexAttrib4ivARB
(int index, ConstPointer<Integer> v) void
glVertexAttrib4Nbv
(int index, ConstPointer<Byte> v) void
glVertexAttrib4NbvARB
(int index, ConstPointer<Byte> v) void
glVertexAttrib4Niv
(int index, ConstPointer<Integer> v) void
glVertexAttrib4NivARB
(int index, ConstPointer<Integer> v) void
glVertexAttrib4Nsv
(int index, ConstPointer<Short> v) void
glVertexAttrib4NsvARB
(int index, ConstPointer<Short> v) void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) void
glVertexAttrib4NubARB
(int index, byte x, byte y, byte z, byte w) void
glVertexAttrib4Nubv
(int index, ConstPointer<Byte> v) void
glVertexAttrib4NubvARB
(int index, ConstPointer<Byte> v) void
glVertexAttrib4Nuiv
(int index, ConstPointer<Integer> v) void
glVertexAttrib4NuivARB
(int index, ConstPointer<Integer> v) void
glVertexAttrib4Nusv
(int index, ConstPointer<Character> v) void
glVertexAttrib4NusvARB
(int index, ConstPointer<Character> v) void
glVertexAttrib4s
(int index, short x, short y, short z, short w) void
glVertexAttrib4sARB
(int index, short x, short y, short z, short w) void
glVertexAttrib4sNV
(int index, short x, short y, short z, short w) void
glVertexAttrib4sv
(int index, ConstPointer<Short> v) void
glVertexAttrib4svARB
(int index, ConstPointer<Short> v) void
glVertexAttrib4svNV
(int index, ConstPointer<Short> v) void
glVertexAttrib4ubNV
(int index, byte x, byte y, byte z, byte w) void
glVertexAttrib4ubv
(int index, ConstPointer<Byte> v) void
glVertexAttrib4ubvARB
(int index, ConstPointer<Byte> v) void
glVertexAttrib4ubvNV
(int index, ConstPointer<Byte> v) void
glVertexAttrib4uiv
(int index, ConstPointer<Integer> v) void
glVertexAttrib4uivARB
(int index, ConstPointer<Integer> v) void
glVertexAttrib4usv
(int index, ConstPointer<Character> v) void
glVertexAttrib4usvARB
(int index, ConstPointer<Character> v) void
glVertexAttribArrayObjectATI
(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) void
glVertexAttribBinding
(int attribindex, int bindingindex) void
glVertexAttribDivisor
(int index, int divisor) void
glVertexAttribDivisorANGLE
(int index, int divisor) void
glVertexAttribDivisorARB
(int index, int divisor) void
glVertexAttribDivisorEXT
(int index, int divisor) void
glVertexAttribDivisorNV
(int index, int divisor) void
glVertexAttribFormat
(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) void
glVertexAttribFormatNV
(int index, int size, GLVertexAttribType type, boolean normalized, int stride) void
glVertexAttribI1i
(int index, int x) void
glVertexAttribI1iEXT
(int index, int x) void
glVertexAttribI1iv
(int index, ConstPointer<Integer> v) void
glVertexAttribI1ivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI1ui
(int index, int x) void
glVertexAttribI1uiEXT
(int index, int x) void
glVertexAttribI1uiv
(int index, ConstPointer<Integer> v) void
glVertexAttribI1uivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI2i
(int index, int x, int y) void
glVertexAttribI2iEXT
(int index, int x, int y) void
glVertexAttribI2iv
(int index, ConstPointer<Integer> v) void
glVertexAttribI2ivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI2ui
(int index, int x, int y) void
glVertexAttribI2uiEXT
(int index, int x, int y) void
glVertexAttribI2uiv
(int index, ConstPointer<Integer> v) void
glVertexAttribI2uivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI3i
(int index, int x, int y, int z) void
glVertexAttribI3iEXT
(int index, int x, int y, int z) void
glVertexAttribI3iv
(int index, ConstPointer<Integer> v) void
glVertexAttribI3ivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI3ui
(int index, int x, int y, int z) void
glVertexAttribI3uiEXT
(int index, int x, int y, int z) void
glVertexAttribI3uiv
(int index, ConstPointer<Integer> v) void
glVertexAttribI3uivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI4bv
(int index, ConstPointer<Byte> v) void
glVertexAttribI4bvEXT
(int index, ConstPointer<Byte> v) void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void
glVertexAttribI4iEXT
(int index, int x, int y, int z, int w) void
glVertexAttribI4iv
(int index, ConstPointer<Integer> v) void
glVertexAttribI4ivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI4sv
(int index, ConstPointer<Short> v) void
glVertexAttribI4svEXT
(int index, ConstPointer<Short> v) void
glVertexAttribI4ubv
(int index, ConstPointer<Byte> v) void
glVertexAttribI4ubvEXT
(int index, ConstPointer<Byte> v) void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void
glVertexAttribI4uiEXT
(int index, int x, int y, int z, int w) void
glVertexAttribI4uiv
(int index, ConstPointer<Integer> v) void
glVertexAttribI4uivEXT
(int index, ConstPointer<Integer> v) void
glVertexAttribI4usv
(int index, ConstPointer<Character> v) void
glVertexAttribI4usvEXT
(int index, ConstPointer<Character> v) void
glVertexAttribIFormat
(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) void
glVertexAttribIFormatNV
(int index, int size, GLVertexAttribIType type, int stride) void
glVertexAttribIPointer
(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) void
glVertexAttribIPointerEXT
(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) void
glVertexAttribL1d
(int index, double x) void
glVertexAttribL1dEXT
(int index, double x) void
glVertexAttribL1dv
(int index, ConstPointer<Double> v) void
glVertexAttribL1dvEXT
(int index, ConstPointer<Double> v) void
glVertexAttribL1i64NV
(int index, long x) void
glVertexAttribL1i64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL1ui64ARB
(int index, long x) void
glVertexAttribL1ui64NV
(int index, long x) void
glVertexAttribL1ui64vARB
(int index, ConstPointer<Long> v) void
glVertexAttribL1ui64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL2d
(int index, double x, double y) void
glVertexAttribL2dEXT
(int index, double x, double y) void
glVertexAttribL2dv
(int index, ConstPointer<Double> v) void
glVertexAttribL2dvEXT
(int index, ConstPointer<Double> v) void
glVertexAttribL2i64NV
(int index, long x, long y) void
glVertexAttribL2i64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL2ui64NV
(int index, long x, long y) void
glVertexAttribL2ui64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL3d
(int index, double x, double y, double z) void
glVertexAttribL3dEXT
(int index, double x, double y, double z) void
glVertexAttribL3dv
(int index, ConstPointer<Double> v) void
glVertexAttribL3dvEXT
(int index, ConstPointer<Double> v) void
glVertexAttribL3i64NV
(int index, long x, long y, long z) void
glVertexAttribL3i64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL3ui64NV
(int index, long x, long y, long z) void
glVertexAttribL3ui64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL4d
(int index, double x, double y, double z, double w) void
glVertexAttribL4dEXT
(int index, double x, double y, double z, double w) void
glVertexAttribL4dv
(int index, ConstPointer<Double> v) void
glVertexAttribL4dvEXT
(int index, ConstPointer<Double> v) void
glVertexAttribL4i64NV
(int index, long x, long y, long z, long w) void
glVertexAttribL4i64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribL4ui64NV
(int index, long x, long y, long z, long w) void
glVertexAttribL4ui64vNV
(int index, ConstPointer<Long> v) void
glVertexAttribLFormat
(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) void
glVertexAttribLFormatNV
(int index, int size, GLVertexAttribLType type, int stride) void
glVertexAttribLPointer
(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) void
glVertexAttribLPointerEXT
(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) void
glVertexAttribP1ui
(int index, GLVertexAttribPointerType type, boolean normalized, int value) void
glVertexAttribP1uiv
(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) void
glVertexAttribP2ui
(int index, GLVertexAttribPointerType type, boolean normalized, int value) void
glVertexAttribP2uiv
(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) void
glVertexAttribP3ui
(int index, GLVertexAttribPointerType type, boolean normalized, int value) void
glVertexAttribP3uiv
(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) void
glVertexAttribP4ui
(int index, GLVertexAttribPointerType type, boolean normalized, int value) void
glVertexAttribP4uiv
(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) void
glVertexAttribParameteriAMD
(int index, GLEnum pname, int param) void
glVertexAttribPointer
(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) void
glVertexAttribPointerARB
(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) void
glVertexAttribPointerNV
(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) void
glVertexAttribs1dvNV
(int index, int count, ConstPointer<Double> v) void
glVertexAttribs1fvNV
(int index, int count, ConstPointer<Float> v) void
glVertexAttribs1hvNV
(int index, int n, ConstPointer<Character> v) void
glVertexAttribs1svNV
(int index, int count, ConstPointer<Short> v) void
glVertexAttribs2dvNV
(int index, int count, ConstPointer<Double> v) void
glVertexAttribs2fvNV
(int index, int count, ConstPointer<Float> v) void
glVertexAttribs2hvNV
(int index, int n, ConstPointer<Character> v) void
glVertexAttribs2svNV
(int index, int count, ConstPointer<Short> v) void
glVertexAttribs3dvNV
(int index, int count, ConstPointer<Double> v) void
glVertexAttribs3fvNV
(int index, int count, ConstPointer<Float> v) void
glVertexAttribs3hvNV
(int index, int n, ConstPointer<Character> v) void
glVertexAttribs3svNV
(int index, int count, ConstPointer<Short> v) void
glVertexAttribs4dvNV
(int index, int count, ConstPointer<Double> v) void
glVertexAttribs4fvNV
(int index, int count, ConstPointer<Float> v) void
glVertexAttribs4hvNV
(int index, int n, ConstPointer<Character> v) void
glVertexAttribs4svNV
(int index, int count, ConstPointer<Short> v) void
glVertexAttribs4ubvNV
(int index, int count, ConstPointer<Byte> v) void
glVertexBindingDivisor
(int bindingindex, int divisor) void
glVertexBlendARB
(int count) void
glVertexBlendEnvfATI
(GLVertexStreamATI pname, float param) void
glVertexBlendEnviATI
(GLVertexStreamATI pname, int param) void
glVertexFormatNV
(int size, GLVertexPointerType type, int stride) void
glVertexP2ui
(GLVertexPointerType type, int value) void
glVertexP2uiv
(GLVertexPointerType type, ConstPointer<Integer> value) void
glVertexP3ui
(GLVertexPointerType type, int value) void
glVertexP3uiv
(GLVertexPointerType type, ConstPointer<Integer> value) void
glVertexP4ui
(GLVertexPointerType type, int value) void
glVertexP4uiv
(GLVertexPointerType type, ConstPointer<Integer> value) void
glVertexPointer
(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) void
glVertexPointerEXT
(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) void
glVertexPointerListIBM
(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) void
glVertexPointervINTEL
(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) void
glVertexStream1dATI
(GLVertexStreamATI stream, double x) void
glVertexStream1dvATI
(GLVertexStreamATI stream, ConstPointer<Double> coords) void
glVertexStream1fATI
(GLVertexStreamATI stream, float x) void
glVertexStream1fvATI
(GLVertexStreamATI stream, ConstPointer<Float> coords) void
glVertexStream1iATI
(GLVertexStreamATI stream, int x) void
glVertexStream1ivATI
(GLVertexStreamATI stream, ConstPointer<Integer> coords) void
glVertexStream1sATI
(GLVertexStreamATI stream, short x) void
glVertexStream1svATI
(GLVertexStreamATI stream, ConstPointer<Short> coords) void
glVertexStream2dATI
(GLVertexStreamATI stream, double x, double y) void
glVertexStream2dvATI
(GLVertexStreamATI stream, ConstPointer<Double> coords) void
glVertexStream2fATI
(GLVertexStreamATI stream, float x, float y) void
glVertexStream2fvATI
(GLVertexStreamATI stream, ConstPointer<Float> coords) void
glVertexStream2iATI
(GLVertexStreamATI stream, int x, int y) void
glVertexStream2ivATI
(GLVertexStreamATI stream, ConstPointer<Integer> coords) void
glVertexStream2sATI
(GLVertexStreamATI stream, short x, short y) void
glVertexStream2svATI
(GLVertexStreamATI stream, ConstPointer<Short> coords) void
glVertexStream3dATI
(GLVertexStreamATI stream, double x, double y, double z) void
glVertexStream3dvATI
(GLVertexStreamATI stream, ConstPointer<Double> coords) void
glVertexStream3fATI
(GLVertexStreamATI stream, float x, float y, float z) void
glVertexStream3fvATI
(GLVertexStreamATI stream, ConstPointer<Float> coords) void
glVertexStream3iATI
(GLVertexStreamATI stream, int x, int y, int z) void
glVertexStream3ivATI
(GLVertexStreamATI stream, ConstPointer<Integer> coords) void
glVertexStream3sATI
(GLVertexStreamATI stream, short x, short y, short z) void
glVertexStream3svATI
(GLVertexStreamATI stream, ConstPointer<Short> coords) void
glVertexStream4dATI
(GLVertexStreamATI stream, double x, double y, double z, double w) void
glVertexStream4dvATI
(GLVertexStreamATI stream, ConstPointer<Double> coords) void
glVertexStream4fATI
(GLVertexStreamATI stream, float x, float y, float z, float w) void
glVertexStream4fvATI
(GLVertexStreamATI stream, ConstPointer<Float> coords) void
glVertexStream4iATI
(GLVertexStreamATI stream, int x, int y, int z, int w) void
glVertexStream4ivATI
(GLVertexStreamATI stream, ConstPointer<Integer> coords) void
glVertexStream4sATI
(GLVertexStreamATI stream, short x, short y, short z, short w) void
glVertexStream4svATI
(GLVertexStreamATI stream, ConstPointer<Short> coords) void
glVertexWeightfEXT
(float weight) void
glVertexWeightfvEXT
(ConstPointer<Float> weight) void
glVertexWeighthNV
(char weight) void
glVertexWeighthvNV
(ConstPointer<Character> weight) void
glVertexWeightPointerEXT
(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) glVideoCaptureNV
(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) void
glVideoCaptureStreamParameterdvNV
(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) void
glVideoCaptureStreamParameterfvNV
(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) void
glVideoCaptureStreamParameterivNV
(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) void
glViewport
(int x, int y, int width, int height) void
glViewportArrayv
(int first, int count, ConstPointer<Float> v) void
glViewportArrayvNV
(int first, int count, ConstPointer<Float> v) void
glViewportArrayvOES
(int first, int count, ConstPointer<Float> v) void
glViewportIndexedf
(int index, float x, float y, float w, float h) void
glViewportIndexedfNV
(int index, float x, float y, float w, float h) void
glViewportIndexedfOES
(int index, float x, float y, float w, float h) void
glViewportIndexedfv
(int index, ConstPointer<Float> v) void
glViewportIndexedfvNV
(int index, ConstPointer<Float> v) void
glViewportIndexedfvOES
(int index, ConstPointer<Float> v) void
glViewportPositionWScaleNV
(int index, float xcoeff, float ycoeff) void
glViewportSwizzleNV
(int index, GLEnum swizzlex, GLEnum swizzley, GLEnum swizzlez, GLEnum swizzlew) void
glWaitSemaphoreEXT
(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) void
glWaitSemaphoreui64NVX
(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) void
glWaitSync
(ConstPointer<Void> sync, int flags, long timeout) void
glWaitSyncAPPLE
(ConstPointer<Void> sync, int flags, long timeout) void
glWaitVkSemaphoreNV
(long vkSemaphore) void
glWeightbvARB
(int size, ConstPointer<Byte> weights) void
glWeightdvARB
(int size, ConstPointer<Double> weights) void
glWeightfvARB
(int size, ConstPointer<Float> weights) void
glWeightivARB
(int size, ConstPointer<Integer> weights) void
glWeightPathsNV
(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) void
glWeightPointerARB
(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) void
glWeightPointerOES
(int size, GLEnum type, int stride, ConstPointer<Void> pointer) void
glWeightsvARB
(int size, ConstPointer<Short> weights) void
glWeightubvARB
(int size, ConstPointer<Byte> weights) void
glWeightuivARB
(int size, ConstPointer<Integer> weights) void
glWeightusvARB
(int size, ConstPointer<Character> weights) void
glWindowPos2d
(double x, double y) void
glWindowPos2dARB
(double x, double y) void
glWindowPos2dMESA
(double x, double y) void
void
void
void
glWindowPos2f
(float x, float y) void
glWindowPos2fARB
(float x, float y) void
glWindowPos2fMESA
(float x, float y) void
void
void
void
glWindowPos2i
(int x, int y) void
glWindowPos2iARB
(int x, int y) void
glWindowPos2iMESA
(int x, int y) void
void
void
void
glWindowPos2s
(short x, short y) void
glWindowPos2sARB
(short x, short y) void
glWindowPos2sMESA
(short x, short y) void
void
void
void
glWindowPos3d
(double x, double y, double z) void
glWindowPos3dARB
(double x, double y, double z) void
glWindowPos3dMESA
(double x, double y, double z) void
void
void
void
glWindowPos3f
(float x, float y, float z) void
glWindowPos3fARB
(float x, float y, float z) void
glWindowPos3fMESA
(float x, float y, float z) void
void
void
void
glWindowPos3i
(int x, int y, int z) void
glWindowPos3iARB
(int x, int y, int z) void
glWindowPos3iMESA
(int x, int y, int z) void
void
void
void
glWindowPos3s
(short x, short y, short z) void
glWindowPos3sARB
(short x, short y, short z) void
glWindowPos3sMESA
(short x, short y, short z) void
void
void
void
glWindowPos4dMESA
(double x, double y, double z, double w) void
void
glWindowPos4fMESA
(float x, float y, float z, float w) void
void
glWindowPos4iMESA
(int x, int y, int z, int w) void
void
glWindowPos4sMESA
(short x, short y, short z, short w) void
void
glWindowRectanglesEXT
(GLEnum mode, int count, ConstPointer<Integer> box) void
glWriteMaskEXT
(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW)
-
Field Details
-
CHECKS
public static final boolean CHECKSWhether correctness checks are enabled. -
ERROR_CHECKS
public static final boolean ERROR_CHECKSWhether error checks after each native call are enabled. -
LOG_COMMANDS
public static final boolean LOG_COMMANDSWhether logging commands is enabled.
-
-
Constructor Details
-
GL
-
-
Method Details
-
symbolLookup
-
functions
-
glAccum
- See Also:
-
glAccumxOES
- See Also:
-
glActiveProgramEXT
public void glActiveProgramEXT(int program) - See Also:
-
glActiveShaderProgram
public void glActiveShaderProgram(int pipeline, int program) - See Also:
-
glActiveShaderProgramEXT
public void glActiveShaderProgramEXT(int pipeline, int program) - See Also:
-
glActiveStencilFaceEXT
- See Also:
-
glActiveTexture
- See Also:
-
glActiveTextureARB
- See Also:
-
glActiveVaryingNV
- See Also:
-
glAlphaFragmentOp1ATI
public void glAlphaFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) - See Also:
-
glAlphaFragmentOp2ATI
public void glAlphaFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - See Also:
-
glAlphaFragmentOp3ATI
public void glAlphaFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - See Also:
-
glAlphaFunc
- See Also:
-
glAlphaFuncQCOM
- See Also:
-
glAlphaFuncx
- See Also:
-
glAlphaFuncxOES
- See Also:
-
glAlphaToCoverageDitherControlNV
- See Also:
-
glApplyFramebufferAttachmentCMAAINTEL
public void glApplyFramebufferAttachmentCMAAINTEL()- See Also:
-
glApplyTextureEXT
- See Also:
-
glAcquireKeyedMutexWin32EXT
public boolean glAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) - See Also:
-
glAreProgramsResidentNV
public boolean glAreProgramsResidentNV(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) - See Also:
-
glAreTexturesResident
public boolean glAreTexturesResident(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) - See Also:
-
glAreTexturesResidentEXT
public boolean glAreTexturesResidentEXT(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) - See Also:
-
glArrayElement
public void glArrayElement(int i) - See Also:
-
glArrayElementEXT
public void glArrayElementEXT(int i) - See Also:
-
glArrayObjectATI
public void glArrayObjectATI(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) - See Also:
-
glAsyncCopyBufferSubDataNVX
public int glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) - See Also:
-
glAsyncCopyImageSubDataNVX
public int glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) - See Also:
-
glAsyncMarkerSGIX
public void glAsyncMarkerSGIX(int marker) - See Also:
-
glAttachObjectARB
public void glAttachObjectARB(int containerObj, int obj) - See Also:
-
glAttachShader
public void glAttachShader(int program, int shader) - See Also:
-
glBegin
- See Also:
-
glBeginConditionalRender
- See Also:
-
glBeginConditionalRenderNV
- See Also:
-
glBeginConditionalRenderNVX
public void glBeginConditionalRenderNVX(int id) - See Also:
-
glBeginFragmentShaderATI
public void glBeginFragmentShaderATI()- See Also:
-
glBeginOcclusionQueryNV
public void glBeginOcclusionQueryNV(int id) - See Also:
-
glBeginPerfMonitorAMD
public void glBeginPerfMonitorAMD(int monitor) - See Also:
-
glBeginPerfQueryINTEL
public void glBeginPerfQueryINTEL(int queryHandle) - See Also:
-
glBeginQuery
- See Also:
-
glBeginQueryARB
- See Also:
-
glBeginQueryEXT
- See Also:
-
glBeginQueryIndexed
- See Also:
-
glBeginTransformFeedback
- See Also:
-
glBeginTransformFeedbackEXT
- See Also:
-
glBeginTransformFeedbackNV
- See Also:
-
glBeginVertexShaderEXT
public void glBeginVertexShaderEXT()- See Also:
-
glBeginVideoCaptureNV
public void glBeginVideoCaptureNV(int video_capture_slot) - See Also:
-
glBindAttribLocation
- See Also:
-
glBindAttribLocationARB
- See Also:
-
glBindBuffer
- See Also:
-
glBindBufferARB
- See Also:
-
glBindBufferBase
- See Also:
-
glBindBufferBaseEXT
- See Also:
-
glBindBufferBaseNV
- See Also:
-
glBindBufferOffsetEXT
- See Also:
-
glBindBufferOffsetNV
- See Also:
-
glBindBufferRange
- See Also:
-
glBindBufferRangeEXT
public void glBindBufferRangeEXT(GLBufferTarget target, int index, int buffer, long offset, long size) - See Also:
-
glBindBufferRangeNV
public void glBindBufferRangeNV(GLBufferTarget target, int index, int buffer, long offset, long size) - See Also:
-
glBindBuffersBase
public void glBindBuffersBase(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) - See Also:
-
glBindBuffersRange
public void glBindBuffersRange(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) - See Also:
-
glBindFragDataLocation
- See Also:
-
glBindFragDataLocationEXT
- See Also:
-
glBindFragDataLocationIndexed
public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ConstPointer<Byte> name) - See Also:
-
glBindFragDataLocationIndexedEXT
public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ConstPointer<Byte> name) - See Also:
-
glBindFragmentShaderATI
public void glBindFragmentShaderATI(int id) - See Also:
-
glBindFramebuffer
- See Also:
-
glBindFramebufferEXT
- See Also:
-
glBindFramebufferOES
- See Also:
-
glBindImageTexture
public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) - See Also:
-
glBindImageTextureEXT
public void glBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) - See Also:
-
glBindImageTextures
- See Also:
-
glBindLightParameterEXT
- See Also:
-
glBindMaterialParameterEXT
- See Also:
-
glBindMultiTextureEXT
- See Also:
-
glBindParameterEXT
- See Also:
-
glBindProgramARB
- See Also:
-
glBindProgramNV
- See Also:
-
glBindProgramPipeline
public void glBindProgramPipeline(int pipeline) - See Also:
-
glBindProgramPipelineEXT
public void glBindProgramPipelineEXT(int pipeline) - See Also:
-
glBindRenderbuffer
- See Also:
-
glBindRenderbufferEXT
- See Also:
-
glBindRenderbufferOES
- See Also:
-
glBindSampler
public void glBindSampler(int unit, int sampler) - See Also:
-
glBindSamplers
- See Also:
-
glBindShadingRateImageNV
public void glBindShadingRateImageNV(int texture) - See Also:
-
glBindTexGenParameterEXT
public int glBindTexGenParameterEXT(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) - See Also:
-
glBindTexture
- See Also:
-
glBindTextureEXT
- See Also:
-
glBindTextureUnit
public void glBindTextureUnit(int unit, int texture) - See Also:
-
glBindTextureUnitParameterEXT
public int glBindTextureUnitParameterEXT(GLTextureUnit unit, GLVertexShaderTextureUnitParameter value) - See Also:
-
glBindTextures
- See Also:
-
glBindTransformFeedback
- See Also:
-
glBindTransformFeedbackNV
- See Also:
-
glBindVertexArray
public void glBindVertexArray(int array) - See Also:
-
glBindVertexArrayAPPLE
public void glBindVertexArrayAPPLE(int array) - See Also:
-
glBindVertexArrayOES
public void glBindVertexArrayOES(int array) - See Also:
-
glBindVertexBuffer
public void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) - See Also:
-
glBindVertexBuffers
public void glBindVertexBuffers(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) - See Also:
-
glBindVertexShaderEXT
public void glBindVertexShaderEXT(int id) - See Also:
-
glBindVideoCaptureStreamBufferNV
public void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, GLEnum frame_region, long offset) - See Also:
-
glBindVideoCaptureStreamTextureNV
-
glBinormal3bEXT
public void glBinormal3bEXT(byte bx, byte by, byte bz) - See Also:
-
glBinormal3bvEXT
- See Also:
-
glBinormal3dEXT
public void glBinormal3dEXT(double bx, double by, double bz) - See Also:
-
glBinormal3dvEXT
- See Also:
-
glBinormal3fEXT
public void glBinormal3fEXT(float bx, float by, float bz) - See Also:
-
glBinormal3fvEXT
- See Also:
-
glBinormal3iEXT
public void glBinormal3iEXT(int bx, int by, int bz) - See Also:
-
glBinormal3ivEXT
- See Also:
-
glBinormal3sEXT
public void glBinormal3sEXT(short bx, short by, short bz) - See Also:
-
glBinormal3svEXT
- See Also:
-
glBinormalPointerEXT
public void glBinormalPointerEXT(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glBitmap
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) - See Also:
-
glBitmapxOES
public void glBitmapxOES(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) - See Also:
-
glBlendBarrier
public void glBlendBarrier()- See Also:
-
glBlendBarrierKHR
public void glBlendBarrierKHR()- See Also:
-
glBlendBarrierNV
public void glBlendBarrierNV()- See Also:
-
glBlendColor
public void glBlendColor(float red, float green, float blue, float alpha) - See Also:
-
glBlendColorEXT
public void glBlendColorEXT(float red, float green, float blue, float alpha) - See Also:
-
glBlendColorxOES
public void glBlendColorxOES(int red, int green, int blue, int alpha) - See Also:
-
glBlendEquation
- See Also:
-
glBlendEquationEXT
- See Also:
-
glBlendEquationIndexedAMD
- See Also:
-
glBlendEquationOES
- See Also:
-
glBlendEquationSeparate
public void glBlendEquationSeparate(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateEXT
public void glBlendEquationSeparateEXT(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateIndexedAMD
public void glBlendEquationSeparateIndexedAMD(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateOES
public void glBlendEquationSeparateOES(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparatei
public void glBlendEquationSeparatei(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiARB
public void glBlendEquationSeparateiARB(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiEXT
public void glBlendEquationSeparateiEXT(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiOES
public void glBlendEquationSeparateiOES(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationi
- See Also:
-
glBlendEquationiARB
- See Also:
-
glBlendEquationiEXT
- See Also:
-
glBlendEquationiOES
- See Also:
-
glBlendFunc
- See Also:
-
glBlendFuncIndexedAMD
-
glBlendFuncSeparate
public void glBlendFuncSeparate(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateEXT
public void glBlendFuncSeparateEXT(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateINGR
public void glBlendFuncSeparateINGR(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateIndexedAMD
public void glBlendFuncSeparateIndexedAMD(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateOES
public void glBlendFuncSeparateOES(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparatei
public void glBlendFuncSeparatei(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiARB
public void glBlendFuncSeparateiARB(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiEXT
public void glBlendFuncSeparateiEXT(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiOES
public void glBlendFuncSeparateiOES(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFunci
- See Also:
-
glBlendFunciARB
- See Also:
-
glBlendFunciEXT
- See Also:
-
glBlendFunciOES
- See Also:
-
glBlendParameteriNV
- See Also:
-
glBlitFramebuffer
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferANGLE
public void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferEXT
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferLayerEXT
public void glBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferLayersEXT
public void glBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferNV
public void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitNamedFramebuffer
public void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBufferAddressRangeNV
- See Also:
-
glBufferAttachMemoryNV
- See Also:
-
glBufferData
public void glBufferData(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) - See Also:
-
glBufferDataARB
public void glBufferDataARB(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) - See Also:
-
glBufferPageCommitmentARB
- See Also:
-
glBufferPageCommitmentMemNV
public void glBufferPageCommitmentMemNV(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) - See Also:
-
glBufferParameteriAPPLE
-
glBufferStorage
public void glBufferStorage(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) - See Also:
-
glBufferStorageEXT
public void glBufferStorageEXT(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) - See Also:
-
glBufferStorageExternalEXT
public void glBufferStorageExternalEXT(GLEnum target, long offset, long size, int clientBuffer, int flags) - See Also:
-
glBufferStorageMemEXT
- See Also:
-
glBufferSubData
- See Also:
-
glBufferSubDataARB
public void glBufferSubDataARB(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) - See Also:
-
glCallCommandListNV
public void glCallCommandListNV(int list) - See Also:
-
glCallList
public void glCallList(int list) - See Also:
-
glCallLists
- See Also:
-
glCheckFramebufferStatus
- See Also:
-
glCheckFramebufferStatusEXT
- See Also:
-
glCheckFramebufferStatusOES
- See Also:
-
glCheckNamedFramebufferStatus
public GLFramebufferStatus glCheckNamedFramebufferStatus(int framebuffer, GLFramebufferTarget target) - See Also:
-
glCheckNamedFramebufferStatusEXT
public GLFramebufferStatus glCheckNamedFramebufferStatusEXT(int framebuffer, GLFramebufferTarget target) - See Also:
-
glClampColor
- See Also:
-
glClampColorARB
- See Also:
-
glClear
public void glClear(int mask) - See Also:
-
glClearAccum
public void glClearAccum(float red, float green, float blue, float alpha) - See Also:
-
glClearAccumxOES
public void glClearAccumxOES(int red, int green, int blue, int alpha) - See Also:
-
glClearBufferData
public void glClearBufferData(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearBufferSubData
public void glClearBufferSubData(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearBufferfi
- See Also:
-
glClearBufferfv
- See Also:
-
glClearBufferiv
- See Also:
-
glClearBufferuiv
- See Also:
-
glClearColor
public void glClearColor(float red, float green, float blue, float alpha) - See Also:
-
glClearColorIiEXT
public void glClearColorIiEXT(int red, int green, int blue, int alpha) - See Also:
-
glClearColorIuiEXT
public void glClearColorIuiEXT(int red, int green, int blue, int alpha) - See Also:
-
glClearColorx
public void glClearColorx(int red, int green, int blue, int alpha) - See Also:
-
glClearColorxOES
public void glClearColorxOES(int red, int green, int blue, int alpha) - See Also:
-
glClearDepth
public void glClearDepth(double depth) - See Also:
-
glClearDepthdNV
public void glClearDepthdNV(double depth) - See Also:
-
glClearDepthf
public void glClearDepthf(float d) - See Also:
-
glClearDepthfOES
public void glClearDepthfOES(float depth) - See Also:
-
glClearDepthx
public void glClearDepthx(int depth) - See Also:
-
glClearDepthxOES
public void glClearDepthxOES(int depth) - See Also:
-
glClearIndex
public void glClearIndex(float c) - See Also:
-
glClearNamedBufferData
public void glClearNamedBufferData(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferDataEXT
public void glClearNamedBufferDataEXT(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferSubData
public void glClearNamedBufferSubData(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferSubDataEXT
public void glClearNamedBufferSubDataEXT(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedFramebufferfi
public void glClearNamedFramebufferfi(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) - See Also:
-
glClearNamedFramebufferfv
public void glClearNamedFramebufferfv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) - See Also:
-
glClearNamedFramebufferiv
public void glClearNamedFramebufferiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) - See Also:
-
glClearNamedFramebufferuiv
public void glClearNamedFramebufferuiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) - See Also:
-
glClearPixelLocalStorageuiEXT
- See Also:
-
glClearStencil
public void glClearStencil(int s) - See Also:
-
glClearTexImage
public void glClearTexImage(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexImageEXT
public void glClearTexImageEXT(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexSubImage
public void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexSubImageEXT
public void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClientActiveTexture
- See Also:
-
glClientActiveTextureARB
- See Also:
-
glClientActiveVertexStreamATI
- See Also:
-
glClientAttribDefaultEXT
public void glClientAttribDefaultEXT(int mask) - See Also:
-
glClientWaitSemaphoreui64NVX
public void glClientWaitSemaphoreui64NVX(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glClientWaitSync
- See Also:
-
glClientWaitSyncAPPLE
- See Also:
-
glClipControl
- See Also:
-
glClipControlEXT
-
glClipPlane
- See Also:
-
glClipPlanef
- See Also:
-
glClipPlanefIMG
- See Also:
-
glClipPlanefOES
- See Also:
-
glClipPlanex
- See Also:
-
glClipPlanexIMG
- See Also:
-
glClipPlanexOES
- See Also:
-
glColor3b
public void glColor3b(byte red, byte green, byte blue) - See Also:
-
glColor3bv
- See Also:
-
glColor3d
public void glColor3d(double red, double green, double blue) - See Also:
-
glColor3dv
- See Also:
-
glColor3f
public void glColor3f(float red, float green, float blue) - See Also:
-
glColor3fVertex3fSUN
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) - See Also:
-
glColor3fVertex3fvSUN
- See Also:
-
glColor3fv
- See Also:
-
glColor3hNV
public void glColor3hNV(char red, char green, char blue) - See Also:
-
glColor3hvNV
- See Also:
-
glColor3i
public void glColor3i(int red, int green, int blue) - See Also:
-
glColor3iv
- See Also:
-
glColor3s
public void glColor3s(short red, short green, short blue) - See Also:
-
glColor3sv
- See Also:
-
glColor3ub
public void glColor3ub(byte red, byte green, byte blue) - See Also:
-
glColor3ubv
- See Also:
-
glColor3ui
public void glColor3ui(int red, int green, int blue) - See Also:
-
glColor3uiv
- See Also:
-
glColor3us
public void glColor3us(char red, char green, char blue) - See Also:
-
glColor3usv
- See Also:
-
glColor3xOES
public void glColor3xOES(int red, int green, int blue) - See Also:
-
glColor3xvOES
- See Also:
-
glColor4b
public void glColor4b(byte red, byte green, byte blue, byte alpha) - See Also:
-
glColor4bv
- See Also:
-
glColor4d
public void glColor4d(double red, double green, double blue, double alpha) - See Also:
-
glColor4dv
- See Also:
-
glColor4f
public void glColor4f(float red, float green, float blue, float alpha) - See Also:
-
glColor4fNormal3fVertex3fSUN
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glColor4fNormal3fVertex3fvSUN
public void glColor4fNormal3fVertex3fvSUN(ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glColor4fv
- See Also:
-
glColor4hNV
public void glColor4hNV(char red, char green, char blue, char alpha) - See Also:
-
glColor4hvNV
- See Also:
-
glColor4i
public void glColor4i(int red, int green, int blue, int alpha) - See Also:
-
glColor4iv
- See Also:
-
glColor4s
public void glColor4s(short red, short green, short blue, short alpha) - See Also:
-
glColor4sv
- See Also:
-
glColor4ub
public void glColor4ub(byte red, byte green, byte blue, byte alpha) - See Also:
-
glColor4ubVertex2fSUN
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) - See Also:
-
glColor4ubVertex2fvSUN
- See Also:
-
glColor4ubVertex3fSUN
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glColor4ubVertex3fvSUN
- See Also:
-
glColor4ubv
- See Also:
-
glColor4ui
public void glColor4ui(int red, int green, int blue, int alpha) - See Also:
-
glColor4uiv
- See Also:
-
glColor4us
public void glColor4us(char red, char green, char blue, char alpha) - See Also:
-
glColor4usv
- See Also:
-
glColor4x
public void glColor4x(int red, int green, int blue, int alpha) - See Also:
-
glColor4xOES
public void glColor4xOES(int red, int green, int blue, int alpha) - See Also:
-
glColor4xvOES
- See Also:
-
glColorFormatNV
- See Also:
-
glColorFragmentOp1ATI
public void glColorFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) - See Also:
-
glColorFragmentOp2ATI
public void glColorFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - See Also:
-
glColorFragmentOp3ATI
public void glColorFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - See Also:
-
glColorMask
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) - See Also:
-
glColorMaskIndexedEXT
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaski
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaskiEXT
public void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaskiOES
public void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaterial
- See Also:
-
glColorP3ui
- See Also:
-
glColorP3uiv
- See Also:
-
glColorP4ui
- See Also:
-
glColorP4uiv
- See Also:
-
glColorPointer
public void glColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glColorPointerEXT
public void glColorPointerEXT(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glColorPointerListIBM
public void glColorPointerListIBM(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glColorPointervINTEL
public void glColorPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glColorSubTable
public void glColorSubTable(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glColorSubTableEXT
public void glColorSubTableEXT(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glColorTable
public void glColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glColorTableEXT
public void glColorTableEXT(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glColorTableParameterfv
public void glColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) - See Also:
-
glColorTableParameterfvSGI
public void glColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) - See Also:
-
glColorTableParameteriv
public void glColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) - See Also:
-
glColorTableParameterivSGI
public void glColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) - See Also:
-
glColorTableSGI
public void glColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glCombinerInputNV
public void glCombinerInputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) - See Also:
-
glCombinerOutputNV
public void glCombinerOutputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) - See Also:
-
glCombinerParameterfNV
- See Also:
-
glCombinerParameterfvNV
- See Also:
-
glCombinerParameteriNV
- See Also:
-
glCombinerParameterivNV
- See Also:
-
glCombinerStageParameterfvNV
public void glCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) - See Also:
-
glCommandListSegmentsNV
public void glCommandListSegmentsNV(int list, int segments) - See Also:
-
glCompileCommandListNV
public void glCompileCommandListNV(int list) - See Also:
-
glCompileShader
public void glCompileShader(int shader) - See Also:
-
glCompileShaderARB
public void glCompileShaderARB(int shaderObj) - See Also:
-
glCompileShaderIncludeARB
public void glCompileShaderIncludeARB(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) - See Also:
-
glCompressedMultiTexImage1DEXT
public void glCompressedMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexImage2DEXT
public void glCompressedMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexImage3DEXT
public void glCompressedMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage1DEXT
public void glCompressedMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage2DEXT
public void glCompressedMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage3DEXT
public void glCompressedMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTexImage1D
public void glCompressedTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage1DARB
public void glCompressedTexImage1DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage2D
public void glCompressedTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage2DARB
public void glCompressedTexImage2DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3D
public void glCompressedTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3DARB
public void glCompressedTexImage3DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3DOES
public void glCompressedTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage1D
public void glCompressedTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage1DARB
public void glCompressedTexSubImage1DARB(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage2DARB
public void glCompressedTexSubImage2DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3DARB
public void glCompressedTexSubImage3DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3DOES
public void glCompressedTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureImage1DEXT
public void glCompressedTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureImage2DEXT
public void glCompressedTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureImage3DEXT
public void glCompressedTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage1D
public void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage1DEXT
public void glCompressedTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage2D
public void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage2DEXT
public void glCompressedTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage3D
public void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage3DEXT
public void glCompressedTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glConservativeRasterParameterfNV
- See Also:
-
glConservativeRasterParameteriNV
- See Also:
-
glConvolutionFilter1D
public void glConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter1DEXT
public void glConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter2D
public void glConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter2DEXT
public void glConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionParameterf
public void glConvolutionParameterf(GLConvolutionTarget target, GLConvolutionParameter pname, float params) - See Also:
-
glConvolutionParameterfEXT
public void glConvolutionParameterfEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) - See Also:
-
glConvolutionParameterfv
public void glConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) - See Also:
-
glConvolutionParameterfvEXT
public void glConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) - See Also:
-
glConvolutionParameteri
public void glConvolutionParameteri(GLConvolutionTarget target, GLConvolutionParameter pname, int params) - See Also:
-
glConvolutionParameteriEXT
public void glConvolutionParameteriEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) - See Also:
-
glConvolutionParameteriv
public void glConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glConvolutionParameterivEXT
public void glConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glConvolutionParameterxOES
public void glConvolutionParameterxOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) - See Also:
-
glConvolutionParameterxvOES
public void glConvolutionParameterxvOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glCopyBufferSubData
public void glCopyBufferSubData(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) - See Also:
-
glCopyBufferSubDataNV
public void glCopyBufferSubDataNV(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) - See Also:
-
glCopyColorSubTable
- See Also:
-
glCopyColorSubTableEXT
- See Also:
-
glCopyColorTable
public void glCopyColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyColorTableSGI
public void glCopyColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter1D
public void glCopyConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter1DEXT
public void glCopyConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter2D
public void glCopyConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) - See Also:
-
glCopyConvolutionFilter2DEXT
public void glCopyConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) - See Also:
-
glCopyImageSubData
public void glCopyImageSubData(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyImageSubDataEXT
public void glCopyImageSubDataEXT(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyImageSubDataNV
public void glCopyImageSubDataNV(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) - See Also:
-
glCopyImageSubDataOES
public void glCopyImageSubDataOES(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyMultiTexImage1DEXT
public void glCopyMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyMultiTexImage2DEXT
public void glCopyMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyMultiTexSubImage1DEXT
public void glCopyMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyMultiTexSubImage2DEXT
public void glCopyMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyMultiTexSubImage3DEXT
public void glCopyMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyNamedBufferSubData
public void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glCopyPathNV
public void glCopyPathNV(int resultPath, int srcPath) - See Also:
-
glCopyPixels
- See Also:
-
glCopyTexImage1D
public void glCopyTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTexImage1DEXT
public void glCopyTexImage1DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTexImage2D
public void glCopyTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTexImage2DEXT
public void glCopyTexImage2DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTexSubImage1D
public void glCopyTexSubImage1D(GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTexSubImage1DEXT
public void glCopyTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage2DEXT
public void glCopyTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3DEXT
public void glCopyTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3DOES
public void glCopyTexSubImage3DOES(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureImage1DEXT
public void glCopyTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTextureImage2DEXT
public void glCopyTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTextureLevelsAPPLE
public void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) - See Also:
-
glCopyTextureSubImage1D
public void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTextureSubImage1DEXT
public void glCopyTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTextureSubImage2D
public void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage2DEXT
public void glCopyTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage3D
public void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage3DEXT
public void glCopyTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCoverFillPathInstancedNV
public void glCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glCoverFillPathNV
- See Also:
-
glCoverStrokePathInstancedNV
public void glCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glCoverStrokePathNV
- See Also:
-
glCoverageMaskNV
public void glCoverageMaskNV(boolean mask) - See Also:
-
glCoverageModulationNV
- See Also:
-
glCoverageModulationTableNV
- See Also:
-
glCoverageOperationNV
- See Also:
-
glCreateBuffers
- See Also:
-
glCreateCommandListsNV
- See Also:
-
glCreateFramebuffers
- See Also:
-
glCreateMemoryObjectsEXT
- See Also:
-
glCreatePerfQueryINTEL
- See Also:
-
glCreateProgram
public int glCreateProgram()- See Also:
-
glCreateProgramObjectARB
public int glCreateProgramObjectARB()- See Also:
-
glCreateProgramPipelines
- See Also:
-
glCreateProgressFenceNVX
public int glCreateProgressFenceNVX()- See Also:
-
glCreateQueries
- See Also:
-
glCreateRenderbuffers
- See Also:
-
glCreateSamplers
- See Also:
-
glCreateSemaphoresNV
- See Also:
-
glCreateShader
- See Also:
-
glCreateShaderObjectARB
- See Also:
-
glCreateShaderProgramEXT
- See Also:
-
glCreateShaderProgramv
public int glCreateShaderProgramv(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) - See Also:
-
glCreateShaderProgramvEXT
public int glCreateShaderProgramvEXT(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) - See Also:
-
glCreateStatesNV
- See Also:
-
glCreateSyncFromCLeventARB
public ConstPointer<Void> glCreateSyncFromCLeventARB(MutPointer<Void> context, MutPointer<Void> event, int flags) - See Also:
-
glCreateTextures
- See Also:
-
glCreateTransformFeedbacks
- See Also:
-
glCreateVertexArrays
- See Also:
-
glCullFace
- See Also:
-
glCullParameterdvEXT
- See Also:
-
glCullParameterfvEXT
- See Also:
-
glCurrentPaletteMatrixARB
public void glCurrentPaletteMatrixARB(int index) - See Also:
-
glCurrentPaletteMatrixOES
public void glCurrentPaletteMatrixOES(int matrixpaletteindex) - See Also:
-
glDebugMessageCallback
- See Also:
-
glDebugMessageCallbackAMD
- See Also:
-
glDebugMessageCallbackARB
- See Also:
-
glDebugMessageCallbackKHR
- See Also:
-
glDebugMessageControl
public void glDebugMessageControl(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageControlARB
public void glDebugMessageControlARB(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageControlKHR
public void glDebugMessageControlKHR(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageEnableAMD
public void glDebugMessageEnableAMD(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageInsert
public void glDebugMessageInsert(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertAMD
public void glDebugMessageInsertAMD(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertARB
public void glDebugMessageInsertARB(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertKHR
public void glDebugMessageInsertKHR(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDeformSGIX
public void glDeformSGIX(int mask) - See Also:
-
glDeformationMap3dSGIX
public void glDeformationMap3dSGIX(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) - See Also:
-
glDeformationMap3fSGIX
public void glDeformationMap3fSGIX(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) - See Also:
-
glDeleteAsyncMarkersSGIX
public void glDeleteAsyncMarkersSGIX(int marker, int range) - See Also:
-
glDeleteBuffers
- See Also:
-
glDeleteBuffer
public void glDeleteBuffer(int buffer) -
glDeleteBuffersARB
- See Also:
-
glDeleteCommandListsNV
- See Also:
-
glDeleteFencesAPPLE
- See Also:
-
glDeleteFencesNV
- See Also:
-
glDeleteFragmentShaderATI
public void glDeleteFragmentShaderATI(int id) - See Also:
-
glDeleteFramebuffers
- See Also:
-
glDeleteFramebuffersEXT
- See Also:
-
glDeleteFramebuffersOES
- See Also:
-
glDeleteLists
public void glDeleteLists(int list, int range) - See Also:
-
glDeleteMemoryObjectsEXT
- See Also:
-
glDeleteNamedStringARB
- See Also:
-
glDeleteNamesAMD
- See Also:
-
glDeleteObjectARB
public void glDeleteObjectARB(int obj) - See Also:
-
glDeleteOcclusionQueriesNV
- See Also:
-
glDeletePathsNV
public void glDeletePathsNV(int path, int range) - See Also:
-
glDeletePerfMonitorsAMD
- See Also:
-
glDeletePerfQueryINTEL
public void glDeletePerfQueryINTEL(int queryHandle) - See Also:
-
glDeleteProgram
public void glDeleteProgram(int program) - See Also:
-
glDeleteProgramPipelines
- See Also:
-
glDeleteProgramPipelinesEXT
- See Also:
-
glDeleteProgramsARB
- See Also:
-
glDeleteProgramsNV
- See Also:
-
glDeleteQueries
- See Also:
-
glDeleteQueriesARB
- See Also:
-
glDeleteQueriesEXT
- See Also:
-
glDeleteQueryResourceTagNV
- See Also:
-
glDeleteRenderbuffers
- See Also:
-
glDeleteRenderbuffersEXT
- See Also:
-
glDeleteRenderbuffersOES
- See Also:
-
glDeleteSamplers
- See Also:
-
glDeleteSemaphoresEXT
- See Also:
-
glDeleteShader
public void glDeleteShader(int shader) - See Also:
-
glDeleteStatesNV
- See Also:
-
glDeleteSync
- See Also:
-
glDeleteSyncAPPLE
- See Also:
-
glDeleteTextures
- See Also:
-
glDeleteTexture
public void glDeleteTexture(int texture) -
glDeleteTexturesEXT
- See Also:
-
glDeleteTransformFeedbacks
- See Also:
-
glDeleteTransformFeedbacksNV
- See Also:
-
glDeleteVertexArrays
- See Also:
-
glDeleteVertexArray
public void glDeleteVertexArray(int array) -
glDeleteVertexArraysAPPLE
- See Also:
-
glDeleteVertexArraysOES
- See Also:
-
glDeleteVertexShaderEXT
public void glDeleteVertexShaderEXT(int id) - See Also:
-
glDepthBoundsEXT
public void glDepthBoundsEXT(double zmin, double zmax) - See Also:
-
glDepthBoundsdNV
public void glDepthBoundsdNV(double zmin, double zmax) - See Also:
-
glDepthFunc
- See Also:
-
glDepthMask
public void glDepthMask(boolean flag) - See Also:
-
glDepthRange
public void glDepthRange(double n, double f) - See Also:
-
glDepthRangeArraydvNV
- See Also:
-
glDepthRangeArrayfvNV
- See Also:
-
glDepthRangeArrayfvOES
- See Also:
-
glDepthRangeArrayv
- See Also:
-
glDepthRangeIndexed
public void glDepthRangeIndexed(int index, double n, double f) - See Also:
-
glDepthRangeIndexeddNV
public void glDepthRangeIndexeddNV(int index, double n, double f) - See Also:
-
glDepthRangeIndexedfNV
public void glDepthRangeIndexedfNV(int index, float n, float f) - See Also:
-
glDepthRangeIndexedfOES
public void glDepthRangeIndexedfOES(int index, float n, float f) - See Also:
-
glDepthRangedNV
public void glDepthRangedNV(double zNear, double zFar) - See Also:
-
glDepthRangef
public void glDepthRangef(float n, float f) - See Also:
-
glDepthRangefOES
public void glDepthRangefOES(float n, float f) - See Also:
-
glDepthRangex
public void glDepthRangex(int n, int f) - See Also:
-
glDepthRangexOES
public void glDepthRangexOES(int n, int f) - See Also:
-
glDetachObjectARB
public void glDetachObjectARB(int containerObj, int attachedObj) - See Also:
-
glDetachShader
public void glDetachShader(int program, int shader) - See Also:
-
glDetailTexFuncSGIS
- See Also:
-
glDisable
- See Also:
-
glDisableClientState
- See Also:
-
glDisableClientStateIndexedEXT
- See Also:
-
glDisableClientStateiEXT
- See Also:
-
glDisableDriverControlQCOM
public void glDisableDriverControlQCOM(int driverControl) - See Also:
-
glDisableIndexedEXT
- See Also:
-
glDisableVariantClientStateEXT
public void glDisableVariantClientStateEXT(int id) - See Also:
-
glDisableVertexArrayAttrib
public void glDisableVertexArrayAttrib(int vaobj, int index) - See Also:
-
glDisableVertexArrayAttribEXT
public void glDisableVertexArrayAttribEXT(int vaobj, int index) - See Also:
-
glDisableVertexArrayEXT
- See Also:
-
glDisableVertexAttribAPPLE
- See Also:
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int index) - See Also:
-
glDisableVertexAttribArrayARB
public void glDisableVertexAttribArrayARB(int index) - See Also:
-
glDisablei
- See Also:
-
glDisableiEXT
- See Also:
-
glDisableiNV
- See Also:
-
glDisableiOES
- See Also:
-
glDiscardFramebufferEXT
public void glDiscardFramebufferEXT(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) - See Also:
-
glDispatchCompute
public void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) - See Also:
-
glDispatchComputeGroupSizeARB
public void glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) - See Also:
-
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long indirect) - See Also:
-
glDrawArrays
- See Also:
-
glDrawArraysEXT
- See Also:
-
glDrawArraysIndirect
- See Also:
-
glDrawArraysInstanced
- See Also:
-
glDrawArraysInstancedANGLE
- See Also:
-
glDrawArraysInstancedARB
- See Also:
-
glDrawArraysInstancedBaseInstance
public void glDrawArraysInstancedBaseInstance(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) - Parameters:
mode
- the draw mode.first
- the index of the first element in the enabled arrays.count
- the number of elements per instance.instancecount
- the number of instances.baseinstance
- the index of the first instance.- See Also:
-
glDrawArraysInstancedBaseInstanceEXT
public void glDrawArraysInstancedBaseInstanceEXT(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) - Parameters:
mode
- the draw mode.first
- the index of the first element in the enabled arrays.count
- the number of elements per instance.instancecount
- the number of instances.baseinstance
- the index of the first instance.- See Also:
-
glDrawArraysInstancedEXT
primcount should be renamed to instanceCount for OpenGL ES- See Also:
-
glDrawArraysInstancedNV
- See Also:
-
glDrawBuffer
- See Also:
-
glDrawBuffers
- See Also:
-
glDrawBuffersARB
- See Also:
-
glDrawBuffersATI
- See Also:
-
glDrawBuffersEXT
- See Also:
-
glDrawBuffersIndexedEXT
public void glDrawBuffersIndexedEXT(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) - See Also:
-
glDrawBuffersNV
- See Also:
-
glDrawCommandsAddressNV
public void glDrawCommandsAddressNV(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) - See Also:
-
glDrawCommandsNV
public void glDrawCommandsNV(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) - See Also:
-
glDrawCommandsStatesAddressNV
public void glDrawCommandsStatesAddressNV(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glDrawCommandsStatesNV
public void glDrawCommandsStatesNV(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glDrawElementArrayAPPLE
- See Also:
-
glDrawElementArrayATI
- See Also:
-
glDrawElements
public void glDrawElements(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawElementsBaseVertex
public void glDrawElementsBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsBaseVertexEXT
public void glDrawElementsBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsBaseVertexOES
public void glDrawElementsBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsIndirect
public void glDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) - See Also:
-
glDrawElementsInstanced
public void glDrawElementsInstanced(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) - See Also:
-
glDrawElementsInstancedANGLE
public void glDrawElementsInstancedANGLE(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawElementsInstancedARB
public void glDrawElementsInstancedARB(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawElementsInstancedBaseInstance
public void glDrawElementsInstancedBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseInstanceEXT
public void glDrawElementsInstancedBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedBaseVertexBaseInstance
public void glDrawElementsInstancedBaseVertexBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertexBaseInstanceEXT
public void glDrawElementsInstancedBaseVertexBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertexEXT
public void glDrawElementsInstancedBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedBaseVertexOES
public void glDrawElementsInstancedBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedEXT
public void glDrawElementsInstancedEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ES- See Also:
-
glDrawElementsInstancedNV
public void glDrawElementsInstancedNV(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawMeshArraysSUN
- See Also:
-
glDrawMeshTasksNV
public void glDrawMeshTasksNV(int first, int count) - See Also:
-
glDrawMeshTasksIndirectNV
public void glDrawMeshTasksIndirectNV(long indirect) - See Also:
-
glDrawPixels
public void glDrawPixels(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glDrawRangeElementArrayAPPLE
public void glDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, int first, int count) - See Also:
-
glDrawRangeElementArrayATI
- See Also:
-
glDrawRangeElements
public void glDrawRangeElements(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsBaseVertexEXT
public void glDrawRangeElementsBaseVertexEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsBaseVertexOES
public void glDrawRangeElementsBaseVertexOES(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsEXT
public void glDrawRangeElementsEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawTexfOES
public void glDrawTexfOES(float x, float y, float z, float width, float height) - See Also:
-
glDrawTexfvOES
- See Also:
-
glDrawTexiOES
public void glDrawTexiOES(int x, int y, int z, int width, int height) - See Also:
-
glDrawTexivOES
- See Also:
-
glDrawTexsOES
public void glDrawTexsOES(short x, short y, short z, short width, short height) - See Also:
-
glDrawTexsvOES
- See Also:
-
glDrawTextureNV
public void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) - See Also:
-
glDrawTexxOES
public void glDrawTexxOES(int x, int y, int z, int width, int height) - See Also:
-
glDrawTexxvOES
- See Also:
-
glDrawTransformFeedback
- See Also:
-
glDrawTransformFeedbackEXT
- See Also:
-
glDrawTransformFeedbackInstanced
- See Also:
-
glDrawTransformFeedbackInstancedEXT
- See Also:
-
glDrawTransformFeedbackNV
- See Also:
-
glDrawTransformFeedbackStream
- See Also:
-
glDrawTransformFeedbackStreamInstanced
public void glDrawTransformFeedbackStreamInstanced(GLPrimitiveType mode, int id, int stream, int instancecount) - See Also:
-
glEGLImageTargetRenderbufferStorageOES
- See Also:
-
glEGLImageTargetTexStorageEXT
public void glEGLImageTargetTexStorageEXT(GLEnum target, int image, ConstPointer<Integer> attrib_list) - See Also:
-
glEGLImageTargetTexture2DOES
- See Also:
-
glEGLImageTargetTextureStorageEXT
public void glEGLImageTargetTextureStorageEXT(int texture, int image, ConstPointer<Integer> attrib_list) - See Also:
-
glEdgeFlag
public void glEdgeFlag(boolean flag) - See Also:
-
glEdgeFlagFormatNV
public void glEdgeFlagFormatNV(int stride) - See Also:
-
glEdgeFlagPointer
- See Also:
-
glEdgeFlagPointerEXT
- See Also:
-
glEdgeFlagPointerListIBM
public void glEdgeFlagPointerListIBM(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) - See Also:
-
glEdgeFlagv
- See Also:
-
glElementPointerAPPLE
- See Also:
-
glElementPointerATI
- See Also:
-
glEnable
- See Also:
-
glEnableClientState
- See Also:
-
glEnableClientStateIndexedEXT
- See Also:
-
glEnableClientStateiEXT
- See Also:
-
glEnableDriverControlQCOM
public void glEnableDriverControlQCOM(int driverControl) - See Also:
-
glEnableIndexedEXT
- See Also:
-
glEnableVariantClientStateEXT
public void glEnableVariantClientStateEXT(int id) - See Also:
-
glEnableVertexArrayAttrib
public void glEnableVertexArrayAttrib(int vaobj, int index) - See Also:
-
glEnableVertexArrayAttribEXT
public void glEnableVertexArrayAttribEXT(int vaobj, int index) - See Also:
-
glEnableVertexArrayEXT
- See Also:
-
glEnableVertexAttribAPPLE
- See Also:
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int index) - See Also:
-
glEnableVertexAttribArrayARB
public void glEnableVertexAttribArrayARB(int index) - See Also:
-
glEnablei
- See Also:
-
glEnableiEXT
- See Also:
-
glEnableiNV
- See Also:
-
glEnableiOES
- See Also:
-
glEnd
public void glEnd()- See Also:
-
glEndConditionalRender
public void glEndConditionalRender()- See Also:
-
glEndConditionalRenderNV
public void glEndConditionalRenderNV()- See Also:
-
glEndConditionalRenderNVX
public void glEndConditionalRenderNVX()- See Also:
-
glEndFragmentShaderATI
public void glEndFragmentShaderATI()- See Also:
-
glEndList
public void glEndList()- See Also:
-
glEndOcclusionQueryNV
public void glEndOcclusionQueryNV()- See Also:
-
glEndPerfMonitorAMD
public void glEndPerfMonitorAMD(int monitor) - See Also:
-
glEndPerfQueryINTEL
public void glEndPerfQueryINTEL(int queryHandle) - See Also:
-
glEndQuery
- See Also:
-
glEndQueryARB
- See Also:
-
glEndQueryEXT
- See Also:
-
glEndQueryIndexed
- See Also:
-
glEndTilingQCOM
public void glEndTilingQCOM(int preserveMask) - See Also:
-
glEndTransformFeedback
public void glEndTransformFeedback()- See Also:
-
glEndTransformFeedbackEXT
public void glEndTransformFeedbackEXT()- See Also:
-
glEndTransformFeedbackNV
public void glEndTransformFeedbackNV()- See Also:
-
glEndVertexShaderEXT
public void glEndVertexShaderEXT()- See Also:
-
glEndVideoCaptureNV
public void glEndVideoCaptureNV(int video_capture_slot) - See Also:
-
glEvalCoord1d
public void glEvalCoord1d(double u) - See Also:
-
glEvalCoord1dv
- See Also:
-
glEvalCoord1f
public void glEvalCoord1f(float u) - See Also:
-
glEvalCoord1fv
- See Also:
-
glEvalCoord1xOES
public void glEvalCoord1xOES(int u) - See Also:
-
glEvalCoord1xvOES
- See Also:
-
glEvalCoord2d
public void glEvalCoord2d(double u, double v) - See Also:
-
glEvalCoord2dv
- See Also:
-
glEvalCoord2f
public void glEvalCoord2f(float u, float v) - See Also:
-
glEvalCoord2fv
- See Also:
-
glEvalCoord2xOES
public void glEvalCoord2xOES(int u, int v) - See Also:
-
glEvalCoord2xvOES
- See Also:
-
glEvalMapsNV
- See Also:
-
glEvalMesh1
- See Also:
-
glEvalMesh2
- See Also:
-
glEvalPoint1
public void glEvalPoint1(int i) - See Also:
-
glEvalPoint2
public void glEvalPoint2(int i, int j) - See Also:
-
glEvaluateDepthValuesARB
public void glEvaluateDepthValuesARB()- See Also:
-
glExecuteProgramNV
- See Also:
-
glExtGetBufferPointervQCOM
- See Also:
-
glExtGetBuffersQCOM
public void glExtGetBuffersQCOM(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) - See Also:
-
glExtGetFramebuffersQCOM
public void glExtGetFramebuffersQCOM(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) - See Also:
-
glExtGetProgramBinarySourceQCOM
public void glExtGetProgramBinarySourceQCOM(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) - See Also:
-
glExtGetProgramsQCOM
public void glExtGetProgramsQCOM(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) - See Also:
-
glExtGetRenderbuffersQCOM
public void glExtGetRenderbuffersQCOM(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) - See Also:
-
glExtGetShadersQCOM
public void glExtGetShadersQCOM(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) - See Also:
-
glExtGetTexLevelParameterivQCOM
public void glExtGetTexLevelParameterivQCOM(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glExtGetTexSubImageQCOM
public void glExtGetTexSubImageQCOM(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) - See Also:
-
glExtGetTexturesQCOM
public void glExtGetTexturesQCOM(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) - See Also:
-
glExtIsProgramBinaryQCOM
public boolean glExtIsProgramBinaryQCOM(int program) - See Also:
-
glExtTexObjectStateOverrideiQCOM
-
glExtractComponentEXT
public void glExtractComponentEXT(int res, int src, int num) - See Also:
-
glFeedbackBuffer
- See Also:
-
glFeedbackBufferxOES
- See Also:
-
glFenceSync
- See Also:
-
glFenceSyncAPPLE
- See Also:
-
glFinalCombinerInputNV
public void glFinalCombinerInputNV(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) - See Also:
-
glFinish
public void glFinish()- See Also:
-
glFinishAsyncSGIX
- See Also:
-
glFinishFenceAPPLE
public void glFinishFenceAPPLE(int fence) - See Also:
-
glFinishFenceNV
public void glFinishFenceNV(int fence) - See Also:
-
glFinishObjectAPPLE
- See Also:
-
glFinishTextureSUNX
public void glFinishTextureSUNX()- See Also:
-
glFlush
public void glFlush()- See Also:
-
glFlushMappedBufferRange
- See Also:
-
glFlushMappedBufferRangeAPPLE
- See Also:
-
glFlushMappedBufferRangeEXT
- See Also:
-
glFlushMappedNamedBufferRange
public void glFlushMappedNamedBufferRange(int buffer, long offset, long length) - See Also:
-
glFlushMappedNamedBufferRangeEXT
public void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) - See Also:
-
glFlushPixelDataRangeNV
- See Also:
-
glFlushRasterSGIX
public void glFlushRasterSGIX()- See Also:
-
glFlushStaticDataIBM
- See Also:
-
glFlushVertexArrayRangeAPPLE
- See Also:
-
glFlushVertexArrayRangeNV
public void glFlushVertexArrayRangeNV()- See Also:
-
glFogCoordFormatNV
- See Also:
-
glFogCoordPointer
- See Also:
-
glFogCoordPointerEXT
- See Also:
-
glFogCoordPointerListIBM
public void glFogCoordPointerListIBM(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glFogCoordd
public void glFogCoordd(double coord) - See Also:
-
glFogCoorddEXT
public void glFogCoorddEXT(double coord) - See Also:
-
glFogCoorddv
- See Also:
-
glFogCoorddvEXT
- See Also:
-
glFogCoordf
public void glFogCoordf(float coord) - See Also:
-
glFogCoordfEXT
public void glFogCoordfEXT(float coord) - See Also:
-
glFogCoordfv
- See Also:
-
glFogCoordfvEXT
- See Also:
-
glFogCoordhNV
public void glFogCoordhNV(char fog) - See Also:
-
glFogCoordhvNV
- See Also:
-
glFogFuncSGIS
- See Also:
-
glFogf
- See Also:
-
glFogfv
- See Also:
-
glFogi
- See Also:
-
glFogiv
- See Also:
-
glFogx
- See Also:
-
glFogxOES
- See Also:
-
glFogxv
- See Also:
-
glFogxvOES
- See Also:
-
glFragmentColorMaterialSGIX
- See Also:
-
glFragmentCoverageColorNV
public void glFragmentCoverageColorNV(int color) - See Also:
-
glFragmentLightModelfSGIX
- See Also:
-
glFragmentLightModelfvSGIX
public void glFragmentLightModelfvSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) - See Also:
-
glFragmentLightModeliSGIX
- See Also:
-
glFragmentLightModelivSGIX
public void glFragmentLightModelivSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Integer> params) - See Also:
-
glFragmentLightfSGIX
public void glFragmentLightfSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) - See Also:
-
glFragmentLightfvSGIX
public void glFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) - See Also:
-
glFragmentLightiSGIX
public void glFragmentLightiSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) - See Also:
-
glFragmentLightivSGIX
public void glFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) - See Also:
-
glFragmentMaterialfSGIX
- See Also:
-
glFragmentMaterialfvSGIX
public void glFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) - See Also:
-
glFragmentMaterialiSGIX
- See Also:
-
glFragmentMaterialivSGIX
public void glFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) - See Also:
-
glFrameTerminatorGREMEDY
public void glFrameTerminatorGREMEDY()- See Also:
-
glFrameZoomSGIX
public void glFrameZoomSGIX(int factor) - See Also:
-
glFramebufferDrawBufferEXT
- See Also:
-
glFramebufferDrawBuffersEXT
public void glFramebufferDrawBuffersEXT(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) - See Also:
-
glFramebufferFetchBarrierEXT
public void glFramebufferFetchBarrierEXT()- See Also:
-
glFramebufferFetchBarrierQCOM
public void glFramebufferFetchBarrierQCOM()- See Also:
-
glFramebufferFoveationConfigQCOM
public void glFramebufferFoveationConfigQCOM(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) - See Also:
-
glFramebufferFoveationParametersQCOM
public void glFramebufferFoveationParametersQCOM(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) - See Also:
-
glFramebufferParameteri
public void glFramebufferParameteri(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) - See Also:
-
glFramebufferPixelLocalStorageSizeEXT
public void glFramebufferPixelLocalStorageSizeEXT(int target, int size) - See Also:
-
glFramebufferReadBufferEXT
- See Also:
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferRenderbufferEXT
public void glFramebufferRenderbufferEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferRenderbufferOES
public void glFramebufferRenderbufferOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferSampleLocationsfvARB
public void glFramebufferSampleLocationsfvARB(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) - See Also:
-
glFramebufferSampleLocationsfvNV
public void glFramebufferSampleLocationsfvNV(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) - See Also:
-
glFramebufferSamplePositionsfvAMD
public void glFramebufferSamplePositionsfvAMD(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) - See Also:
-
glFramebufferShadingRateEXT
public void glFramebufferShadingRateEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) - See Also:
-
glFramebufferTexture
public void glFramebufferTexture(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTexture1D
public void glFramebufferTexture1D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture1DEXT
public void glFramebufferTexture1DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2D
public void glFramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2DEXT
public void glFramebufferTexture2DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2DDownsampleIMG
public void glFramebufferTexture2DDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) - See Also:
-
glFramebufferTexture2DMultisampleEXT
public void glFramebufferTexture2DMultisampleEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) - See Also:
-
glFramebufferTexture2DMultisampleIMG
public void glFramebufferTexture2DMultisampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) - See Also:
-
glFramebufferTexture2DOES
public void glFramebufferTexture2DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture3D
public void glFramebufferTexture3D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTexture3DEXT
public void glFramebufferTexture3DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTexture3DOES
public void glFramebufferTexture3DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTextureARB
public void glFramebufferTextureARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTextureEXT
public void glFramebufferTextureEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTextureFaceARB
public void glFramebufferTextureFaceARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glFramebufferTextureFaceEXT
public void glFramebufferTextureFaceEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerARB
public void glFramebufferTextureLayerARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerEXT
public void glFramebufferTextureLayerEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerDownsampleIMG
public void glFramebufferTextureLayerDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) - See Also:
-
glFramebufferTextureMultisampleMultiviewOVR
public void glFramebufferTextureMultisampleMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) - See Also:
-
glFramebufferTextureMultiviewOVR
public void glFramebufferTextureMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) - See Also:
-
glFramebufferTextureOES
public void glFramebufferTextureOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFreeObjectBufferATI
public void glFreeObjectBufferATI(int buffer) - See Also:
-
glFrontFace
- See Also:
-
glFrustum
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glFrustumf
public void glFrustumf(float l, float r, float b, float t, float n, float f) - See Also:
-
glFrustumfOES
public void glFrustumfOES(float l, float r, float b, float t, float n, float f) - See Also:
-
glFrustumx
public void glFrustumx(int l, int r, int b, int t, int n, int f) - See Also:
-
glFrustumxOES
public void glFrustumxOES(int l, int r, int b, int t, int n, int f) - See Also:
-
glGenAsyncMarkersSGIX
public int glGenAsyncMarkersSGIX(int range) - See Also:
-
glGenBuffers
- See Also:
-
glGenBuffer
public int glGenBuffer() -
glGenBuffersARB
- See Also:
-
glGenFencesAPPLE
- See Also:
-
glGenFencesNV
- See Also:
-
glGenFragmentShadersATI
public int glGenFragmentShadersATI(int range) - See Also:
-
glGenFramebuffers
- See Also:
-
glGenFramebuffersEXT
- See Also:
-
glGenFramebuffersOES
- See Also:
-
glGenLists
public int glGenLists(int range) - See Also:
-
glGenNamesAMD
- See Also:
-
glGenOcclusionQueriesNV
- See Also:
-
glGenPathsNV
public int glGenPathsNV(int range) - See Also:
-
glGenPerfMonitorsAMD
- See Also:
-
glGenProgramPipelines
- See Also:
-
glGenProgramPipelinesEXT
- See Also:
-
glGenProgramsARB
- See Also:
-
glGenProgramsNV
- See Also:
-
glGenQueries
- See Also:
-
glGenQueriesARB
- See Also:
-
glGenQueriesEXT
- See Also:
-
glGenQueryResourceTagNV
- See Also:
-
glGenRenderbuffers
- See Also:
-
glGenRenderbuffersEXT
- See Also:
-
glGenRenderbuffersOES
- See Also:
-
glGenSamplers
- See Also:
-
glGenSemaphoresEXT
- See Also:
-
glGenSymbolsEXT
public int glGenSymbolsEXT(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) - See Also:
-
glGenTextures
- See Also:
-
glGenTexture
public int glGenTexture() -
glGenTexturesEXT
- See Also:
-
glGenTransformFeedbacks
- See Also:
-
glGenTransformFeedbacksNV
- See Also:
-
glGenVertexArrays
- See Also:
-
glGenVertexArray
public int glGenVertexArray() -
glGenVertexArraysAPPLE
- See Also:
-
glGenVertexArraysOES
- See Also:
-
glGenVertexShadersEXT
public int glGenVertexShadersEXT(int range) - See Also:
-
glGenerateMipmap
- See Also:
-
glGenerateMipmapEXT
- See Also:
-
glGenerateMipmapOES
- See Also:
-
glGenerateMultiTexMipmapEXT
- See Also:
-
glGenerateTextureMipmap
public void glGenerateTextureMipmap(int texture) - See Also:
-
glGenerateTextureMipmapEXT
- See Also:
-
glGetActiveAtomicCounterBufferiv
public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveAttrib
public void glGetActiveAttrib(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveAttribARB
public void glGetActiveAttribARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineUniformiv
public void glGetActiveSubroutineUniformiv(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) - See Also:
-
glGetActiveUniform
public void glGetActiveUniform(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveUniformARB
public void glGetActiveUniformARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) - See Also:
-
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveUniformName
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) - See Also:
-
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveVaryingNV
public void glGetActiveVaryingNV(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) - See Also:
-
glGetArrayObjectfvATI
public void glGetArrayObjectfvATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetArrayObjectivATI
public void glGetArrayObjectivATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetAttachedObjectsARB
public void glGetAttachedObjectsARB(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X- See Also:
-
glGetAttachedShaders
public void glGetAttachedShaders(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) - See Also:
-
glGetAttribLocation
- See Also:
-
glGetAttribLocationARB
- See Also:
-
glGetBooleanIndexedvEXT
- See Also:
-
glGetBooleani_v
- See Also:
-
glGetBooleanv
- See Also:
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetBufferParameteriv
public void glGetBufferParameteriv(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetBufferParameterivARB
public void glGetBufferParameterivARB(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetBufferParameterui64vNV
public void glGetBufferParameterui64vNV(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) - See Also:
-
glGetBufferPointerv
public void glGetBufferPointerv(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferPointervARB
public void glGetBufferPointervARB(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferPointervOES
public void glGetBufferPointervOES(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferSubData
public void glGetBufferSubData(GLBufferTarget target, long offset, long size, MutPointer<Void> data) - See Also:
-
glGetBufferSubDataARB
public void glGetBufferSubDataARB(GLBufferTarget target, long offset, long size, MutPointer<Void> data) - See Also:
-
glGetClipPlane
- See Also:
-
glGetClipPlanef
- See Also:
-
glGetClipPlanefOES
- See Also:
-
glGetClipPlanex
- See Also:
-
glGetClipPlanexOES
- See Also:
-
glGetColorTable
public void glGetColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) - See Also:
-
glGetColorTableEXT
public void glGetColorTableEXT(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) - See Also:
-
glGetColorTableParameterfv
public void glGetColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameterfvEXT
public void glGetColorTableParameterfvEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameterfvSGI
public void glGetColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameteriv
public void glGetColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableParameterivEXT
public void glGetColorTableParameterivEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableParameterivSGI
public void glGetColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableSGI
public void glGetColorTableSGI(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) - See Also:
-
glGetCombinerInputParameterfvNV
public void glGetCombinerInputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCombinerInputParameterivNV
public void glGetCombinerInputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetCombinerOutputParameterfvNV
public void glGetCombinerOutputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCombinerOutputParameterivNV
public void glGetCombinerOutputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetCombinerStageParameterfvNV
public void glGetCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCommandHeaderNV
- See Also:
-
glGetCompressedMultiTexImageEXT
public void glGetCompressedMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) - See Also:
-
glGetCompressedTexImage
- See Also:
-
glGetCompressedTexImageARB
- See Also:
-
glGetCompressedTextureImage
public void glGetCompressedTextureImage(int texture, int level, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetCompressedTextureImageEXT
public void glGetCompressedTextureImageEXT(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) - See Also:
-
glGetCompressedTextureSubImage
public void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetConvolutionFilter
public void glGetConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) - See Also:
-
glGetConvolutionFilterEXT
public void glGetConvolutionFilterEXT(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) - See Also:
-
glGetConvolutionParameterfv
public void glGetConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) - See Also:
-
glGetConvolutionParameterfvEXT
public void glGetConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) - See Also:
-
glGetConvolutionParameteriv
public void glGetConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) - See Also:
-
glGetConvolutionParameterivEXT
public void glGetConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) - See Also:
-
glGetConvolutionParameterxvOES
- See Also:
-
glGetCoverageModulationTableNV
- See Also:
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDebugMessageLogAMD
public int glGetDebugMessageLogAMD(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) - See Also:
-
glGetDebugMessageLogARB
public int glGetDebugMessageLogARB(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDebugMessageLogKHR
public int glGetDebugMessageLogKHR(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDetailTexFuncSGIS
- See Also:
-
glGetDoubleIndexedvEXT
- See Also:
-
glGetDoublei_v
- See Also:
-
glGetDoublei_vEXT
- See Also:
-
glGetDoublev
- See Also:
-
glGetDriverControlStringQCOM
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) - See Also:
-
glGetDriverControlsQCOM
public void glGetDriverControlsQCOM(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) - See Also:
-
glGetError
- See Also:
-
glGetFenceivNV
- See Also:
-
glGetFinalCombinerInputParameterfvNV
public void glGetFinalCombinerInputParameterfvNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetFinalCombinerInputParameterivNV
public void glGetFinalCombinerInputParameterivNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetFirstPerfQueryIdINTEL
- See Also:
-
glGetFixedv
- See Also:
-
glGetFixedvOES
- See Also:
-
glGetFloatIndexedvEXT
- See Also:
-
glGetFloati_v
- See Also:
-
glGetFloati_vEXT
- See Also:
-
glGetFloati_vNV
- See Also:
-
glGetFloati_vOES
- See Also:
-
glGetFloatv
- See Also:
-
glGetFogFuncSGIS
- See Also:
-
glGetFragDataIndex
- See Also:
-
glGetFragDataIndexEXT
- See Also:
-
glGetFragDataLocation
- See Also:
-
glGetFragDataLocationEXT
- See Also:
-
glGetFragmentLightfvSGIX
public void glGetFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) - See Also:
-
glGetFragmentLightivSGIX
public void glGetFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) - See Also:
-
glGetFragmentMaterialfvSGIX
public void glGetFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) - See Also:
-
glGetFragmentMaterialivSGIX
public void glGetFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetFragmentShadingRatesEXT
public void glGetFragmentShadingRatesEXT(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) - See Also:
-
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferAttachmentParameterivEXT
public void glGetFramebufferAttachmentParameterivEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferAttachmentParameterivOES
public void glGetFramebufferAttachmentParameterivOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferParameterfvAMD
public void glGetFramebufferParameterfvAMD(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) - See Also:
-
glGetFramebufferParameteriv
public void glGetFramebufferParameteriv(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferParameterivEXT
public void glGetFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferPixelLocalStorageSizeEXT
public int glGetFramebufferPixelLocalStorageSizeEXT(int target) - See Also:
-
glGetGraphicsResetStatus
- See Also:
-
glGetGraphicsResetStatusARB
- See Also:
-
glGetGraphicsResetStatusEXT
- See Also:
-
glGetGraphicsResetStatusKHR
- See Also:
-
glGetHandleARB
- See Also:
-
glGetHistogram
public void glGetHistogram(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetHistogramEXT
public void glGetHistogramEXT(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetHistogramParameterfv
public void glGetHistogramParameterfv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetHistogramParameterfvEXT
public void glGetHistogramParameterfvEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetHistogramParameteriv
public void glGetHistogramParameteriv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetHistogramParameterivEXT
public void glGetHistogramParameterivEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetHistogramParameterxvOES
public void glGetHistogramParameterxvOES(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetImageHandleARB
public long glGetImageHandleARB(int texture, int level, boolean layered, int layer, GLPixelFormat format) - See Also:
-
glGetImageHandleNV
public long glGetImageHandleNV(int texture, int level, boolean layered, int layer, GLPixelFormat format) - See Also:
-
glGetImageTransformParameterfvHP
public void glGetImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) - See Also:
-
glGetImageTransformParameterivHP
public void glGetImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) - See Also:
-
glGetInfoLogARB
public void glGetInfoLogARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetInstrumentsSGIX
public int glGetInstrumentsSGIX()- See Also:
-
glGetInteger64i_v
- See Also:
-
glGetInteger64v
- See Also:
-
glGetInteger64vAPPLE
- See Also:
-
glGetInteger64vEXT
- See Also:
-
glGetIntegerIndexedvEXT
- See Also:
-
glGetIntegeri_v
- See Also:
-
glGetIntegeri_vEXT
- See Also:
-
glGetIntegerui64i_vNV
- See Also:
-
glGetIntegerui64vNV
- See Also:
-
glGetIntegerv
- See Also:
-
glGetInteger
-
glGetInternalformatSampleivNV
public void glGetInternalformatSampleivNV(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) - See Also:
-
glGetInternalformati64v
public void glGetInternalformati64v(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) - See Also:
-
glGetInternalformativ
public void glGetInternalformativ(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) - See Also:
-
glGetInvariantBooleanvEXT
- See Also:
-
glGetInvariantFloatvEXT
- See Also:
-
glGetInvariantIntegervEXT
- See Also:
-
glGetLightfv
- See Also:
-
glGetLightiv
- See Also:
-
glGetLightxOES
- See Also:
-
glGetLightxv
- See Also:
-
glGetLightxvOES
- See Also:
-
glGetListParameterfvSGIX
- See Also:
-
glGetListParameterivSGIX
public void glGetListParameterivSGIX(int list, GLListParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetLocalConstantBooleanvEXT
public void glGetLocalConstantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) - See Also:
-
glGetLocalConstantFloatvEXT
- See Also:
-
glGetLocalConstantIntegervEXT
public void glGetLocalConstantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) - See Also:
-
glGetMapAttribParameterfvNV
public void glGetMapAttribParameterfvNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetMapAttribParameterivNV
public void glGetMapAttribParameterivNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetMapControlPointsNV
public void glGetMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) - See Also:
-
glGetMapParameterfvNV
public void glGetMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetMapParameterivNV
public void glGetMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetMapdv
- See Also:
-
glGetMapfv
- See Also:
-
glGetMapiv
- See Also:
-
glGetMapxvOES
- See Also:
-
glGetMaterialfv
public void glGetMaterialfv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) - See Also:
-
glGetMaterialiv
public void glGetMaterialiv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMaterialxOES
- See Also:
-
glGetMaterialxv
public void glGetMaterialxv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMaterialxvOES
public void glGetMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMemoryObjectDetachedResourcesuivNV
public void glGetMemoryObjectDetachedResourcesuivNV(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) - See Also:
-
glGetMemoryObjectParameterivEXT
public void glGetMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetMinmax
public void glGetMinmax(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetMinmaxEXT
public void glGetMinmaxEXT(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetMinmaxParameterfv
public void glGetMinmaxParameterfv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetMinmaxParameterfvEXT
public void glGetMinmaxParameterfvEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetMinmaxParameteriv
public void glGetMinmaxParameteriv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetMinmaxParameterivEXT
public void glGetMinmaxParameterivEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexEnvfvEXT
public void glGetMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexEnvivEXT
public void glGetMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexGendvEXT
public void glGetMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) - See Also:
-
glGetMultiTexGenfvEXT
public void glGetMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexGenivEXT
public void glGetMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexImageEXT
public void glGetMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetMultiTexLevelParameterfvEXT
public void glGetMultiTexLevelParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexLevelParameterivEXT
public void glGetMultiTexLevelParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterIivEXT
public void glGetMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterIuivEXT
public void glGetMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterfvEXT
public void glGetMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexParameterivEXT
public void glGetMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultisamplefv
- See Also:
-
glGetMultisamplefvNV
- See Also:
-
glGetNamedBufferParameteri64v
public void glGetNamedBufferParameteri64v(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetNamedBufferParameteriv
public void glGetNamedBufferParameteriv(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedBufferParameterivEXT
public void glGetNamedBufferParameterivEXT(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedBufferParameterui64vNV
public void glGetNamedBufferParameterui64vNV(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetNamedBufferPointerv
public void glGetNamedBufferPointerv(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetNamedBufferPointervEXT
public void glGetNamedBufferPointervEXT(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetNamedBufferSubData
- See Also:
-
glGetNamedBufferSubDataEXT
- See Also:
-
glGetNamedFramebufferParameterfvAMD
public void glGetNamedFramebufferParameterfvAMD(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) - See Also:
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedFramebufferAttachmentParameterivEXT
public void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedFramebufferParameteriv
public void glGetNamedFramebufferParameteriv(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) - See Also:
-
glGetNamedFramebufferParameterivEXT
public void glGetNamedFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterIivEXT
public void glGetNamedProgramLocalParameterIivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterIuivEXT
public void glGetNamedProgramLocalParameterIuivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterdvEXT
public void glGetNamedProgramLocalParameterdvEXT(int program, GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetNamedProgramLocalParameterfvEXT
public void glGetNamedProgramLocalParameterfvEXT(int program, GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetNamedProgramStringEXT
public void glGetNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) - See Also:
-
glGetNamedProgramivEXT
public void glGetNamedProgramivEXT(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedRenderbufferParameteriv
public void glGetNamedRenderbufferParameteriv(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedRenderbufferParameterivEXT
public void glGetNamedRenderbufferParameterivEXT(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedStringARB
public void glGetNamedStringARB(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) - See Also:
-
glGetNamedStringivARB
public void glGetNamedStringivARB(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetNextPerfQueryIdINTEL
- See Also:
-
glGetObjectBufferfvATI
public void glGetObjectBufferfvATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetObjectBufferivATI
public void glGetObjectBufferivATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetObjectLabel
public void glGetObjectLabel(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectLabelEXT
public void glGetObjectLabelEXT(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectLabelKHR
public void glGetObjectLabelKHR(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectParameterfvARB
- See Also:
-
glGetObjectParameterivAPPLE
public void glGetObjectParameterivAPPLE(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetObjectParameterivARB
- See Also:
-
glGetObjectPtrLabel
public void glGetObjectPtrLabel(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectPtrLabelKHR
public void glGetObjectPtrLabelKHR(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetOcclusionQueryivNV
public void glGetOcclusionQueryivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) - See Also:
-
glGetOcclusionQueryuivNV
public void glGetOcclusionQueryuivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) - See Also:
-
glGetPathColorGenfvNV
- See Also:
-
glGetPathColorGenivNV
public void glGetPathColorGenivNV(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) - See Also:
-
glGetPathCommandsNV
- See Also:
-
glGetPathCoordsNV
- See Also:
-
glGetPathDashArrayNV
- See Also:
-
glGetPathLengthNV
public float glGetPathLengthNV(int path, int startSegment, int numSegments) - See Also:
-
glGetPathMetricRangeNV
public void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) - See Also:
-
glGetPathMetricsNV
public void glGetPathMetricsNV(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) - See Also:
-
glGetPathParameterfvNV
- See Also:
-
glGetPathParameterivNV
- See Also:
-
glGetPathSpacingNV
public void glGetPathSpacingNV(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) - See Also:
-
glGetPathTexGenfvNV
public void glGetPathTexGenfvNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) - See Also:
-
glGetPathTexGenivNV
public void glGetPathTexGenivNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) - See Also:
-
glGetPerfCounterInfoINTEL
public void glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) - See Also:
-
glGetPerfMonitorCounterDataAMD
public void glGetPerfMonitorCounterDataAMD(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) - See Also:
-
glGetPerfMonitorCounterInfoAMD
public void glGetPerfMonitorCounterInfoAMD(int group, int counter, GLEnum pname, MutPointer<Void> data) - See Also:
-
glGetPerfMonitorCounterStringAMD
public void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) - See Also:
-
glGetPerfMonitorCountersAMD
public void glGetPerfMonitorCountersAMD(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) - See Also:
-
glGetPerfMonitorGroupStringAMD
public void glGetPerfMonitorGroupStringAMD(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) - See Also:
-
glGetPerfMonitorGroupsAMD
public void glGetPerfMonitorGroupsAMD(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) - See Also:
-
glGetPerfQueryDataINTEL
public void glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) - See Also:
-
glGetPerfQueryIdByNameINTEL
- See Also:
-
glGetPerfQueryInfoINTEL
public void glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) - See Also:
-
glGetPixelMapfv
- See Also:
-
glGetPixelMapuiv
- See Also:
-
glGetPixelMapusv
- See Also:
-
glGetPixelMapxv
- See Also:
-
glGetPixelTexGenParameterfvSGIS
public void glGetPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) - See Also:
-
glGetPixelTexGenParameterivSGIS
public void glGetPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Integer> params) - See Also:
-
glGetPixelTransformParameterfvEXT
public void glGetPixelTransformParameterfvEXT(GLEnum target, GLEnum pname, MutPointer<Float> params) - See Also:
-
glGetPixelTransformParameterivEXT
public void glGetPixelTransformParameterivEXT(GLEnum target, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetPointerIndexedvEXT
- See Also:
-
glGetPointeri_vEXT
- See Also:
-
glGetPointerv
- See Also:
-
glGetPointer
-
glGetPointervEXT
- See Also:
-
glGetPointervKHR
- See Also:
-
glGetPolygonStipple
- See Also:
-
glGetProgramBinary
public void glGetProgramBinary(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) - See Also:
-
glGetProgramBinaryOES
public void glGetProgramBinaryOES(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) - See Also:
-
glGetProgramEnvParameterIivNV
public void glGetProgramEnvParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramEnvParameterIuivNV
public void glGetProgramEnvParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramEnvParameterdvARB
public void glGetProgramEnvParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetProgramEnvParameterfvARB
public void glGetProgramEnvParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetProgramInfoLog
public void glGetProgramInfoLog(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramInterfaceiv
public void glGetProgramInterfaceiv(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterIivNV
public void glGetProgramLocalParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterIuivNV
public void glGetProgramLocalParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterdvARB
public void glGetProgramLocalParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetProgramLocalParameterfvARB
public void glGetProgramLocalParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetProgramNamedParameterdvNV
public void glGetProgramNamedParameterdvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) - See Also:
-
glGetProgramNamedParameterfvNV
public void glGetProgramNamedParameterfvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) - See Also:
-
glGetProgramParameterdvNV
public void glGetProgramParameterdvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) - See Also:
-
glGetProgramParameterfvNV
public void glGetProgramParameterfvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) - See Also:
-
glGetProgramPipelineInfoLog
public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramPipelineInfoLogEXT
public void glGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramPipelineiv
public void glGetProgramPipelineiv(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramPipelineivEXT
public void glGetProgramPipelineivEXT(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramResourceIndex
public int glGetProgramResourceIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocation
public int glGetProgramResourceLocation(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocationIndex
public int glGetProgramResourceLocationIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocationIndexEXT
public int glGetProgramResourceLocationIndexEXT(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceName
public void glGetProgramResourceName(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetProgramResourcefvNV
public void glGetProgramResourcefvNV(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) - See Also:
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) - See Also:
-
glGetProgramStageiv
public void glGetProgramStageiv(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) - See Also:
-
glGetProgramStringARB
public void glGetProgramStringARB(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) - See Also:
-
glGetProgramStringNV
- See Also:
-
glGetProgramSubroutineParameteruivNV
public void glGetProgramSubroutineParameteruivNV(GLEnum target, int index, MutPointer<Integer> param) - See Also:
-
glGetProgramiv
- See Also:
-
glGetProgramivARB
public void glGetProgramivARB(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetProgramivNV
- See Also:
-
glGetQueryBufferObjecti64v
public void glGetQueryBufferObjecti64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectiv
public void glGetQueryBufferObjectiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectui64v
public void glGetQueryBufferObjectui64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectuiv
public void glGetQueryBufferObjectuiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryIndexediv
public void glGetQueryIndexediv(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjecti64v
- See Also:
-
glGetQueryObjecti64vEXT
public void glGetQueryObjecti64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectiv
public void glGetQueryObjectiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectivARB
public void glGetQueryObjectivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectivEXT
public void glGetQueryObjectivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectui64v
public void glGetQueryObjectui64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectui64vEXT
public void glGetQueryObjectui64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectuivARB
public void glGetQueryObjectuivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectuivEXT
public void glGetQueryObjectuivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryiv
public void glGetQueryiv(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryivARB
public void glGetQueryivARB(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryivEXT
public void glGetQueryivEXT(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameterivEXT
public void glGetRenderbufferParameterivEXT(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameterivOES
public void glGetRenderbufferParameterivOES(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIivEXT
public void glGetSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIivOES
public void glGetSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuivEXT
public void glGetSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuivOES
public void glGetSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) - See Also:
-
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSemaphoreParameterivNV
public void glGetSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetSemaphoreParameterui64vEXT
public void glGetSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) - See Also:
-
glGetSeparableFilter
public void glGetSeparableFilter(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetSeparableFilterEXT
public void glGetSeparableFilterEXT(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetShaderInfoLog
public void glGetShaderInfoLog(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) - See Also:
-
glGetShaderSource
public void glGetShaderSource(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetShaderSourceARB
public void glGetShaderSourceARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetShaderiv
- See Also:
-
glGetShadingRateImagePaletteNV
- See Also:
-
glGetShadingRateSampleLocationivNV
public void glGetShadingRateSampleLocationivNV(GLEnum rate, int samples, int index, MutPointer<Integer> location) - See Also:
-
glGetSharpenTexFuncSGIS
- See Also:
-
glGetStageIndexNV
- See Also:
-
glGetString
- See Also:
-
glGetStringi
- See Also:
-
glGetSubroutineIndex
- See Also:
-
glGetSubroutineUniformLocation
public int glGetSubroutineUniformLocation(int program, GLShaderType shadertype, ConstPointer<Byte> name) - See Also:
-
glGetSynciv
public void glGetSynciv(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glGetSyncivAPPLE
public void glGetSyncivAPPLE(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glGetTexBumpParameterfvATI
- See Also:
-
glGetTexBumpParameterivATI
- See Also:
-
glGetTexEnvfv
public void glGetTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexEnviv
public void glGetTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexEnvxv
public void glGetTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexEnvxvOES
public void glGetTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexFilterFuncSGIS
public void glGetTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) - See Also:
-
glGetTexGendv
public void glGetTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) - See Also:
-
glGetTexGenfv
public void glGetTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexGenfvOES
public void glGetTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexGeniv
public void glGetTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexGenivOES
public void glGetTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexGenxvOES
public void glGetTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexImage
public void glGetTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexLevelParameterxvOES
public void glGetTexLevelParameterxvOES(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIiv
public void glGetTexParameterIiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIivEXT
public void glGetTexParameterIivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIivOES
public void glGetTexParameterIivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuiv
public void glGetTexParameterIuiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuivEXT
public void glGetTexParameterIuivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuivOES
public void glGetTexParameterIuivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterPointervAPPLE
public void glGetTexParameterPointervAPPLE(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetTexParameterfv
public void glGetTexParameterfv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexParameteriv
public void glGetTexParameteriv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterxv
public void glGetTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterxvOES
public void glGetTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureHandleARB
public long glGetTextureHandleARB(int texture) - See Also:
-
glGetTextureHandleIMG
public long glGetTextureHandleIMG(int texture) - See Also:
-
glGetTextureHandleNV
public long glGetTextureHandleNV(int texture) - See Also:
-
glGetTextureImage
public void glGetTextureImage(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetTextureImageEXT
public void glGetTextureImageEXT(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetTextureLevelParameterfv
public void glGetTextureLevelParameterfv(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureLevelParameterfvEXT
public void glGetTextureLevelParameterfvEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureLevelParameteriv
public void glGetTextureLevelParameteriv(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureLevelParameterivEXT
public void glGetTextureLevelParameterivEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIiv
public void glGetTextureParameterIiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIivEXT
public void glGetTextureParameterIivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIuiv
public void glGetTextureParameterIuiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIuivEXT
public void glGetTextureParameterIuivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterfv
public void glGetTextureParameterfv(int texture, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureParameterfvEXT
public void glGetTextureParameterfvEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureParameteriv
public void glGetTextureParameteriv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterivEXT
public void glGetTextureParameterivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureSamplerHandleARB
public long glGetTextureSamplerHandleARB(int texture, int sampler) - See Also:
-
glGetTextureSamplerHandleIMG
public long glGetTextureSamplerHandleIMG(int texture, int sampler) - See Also:
-
glGetTextureSamplerHandleNV
public long glGetTextureSamplerHandleNV(int texture, int sampler) - See Also:
-
glGetTextureSubImage
public void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetTrackMatrixivNV
public void glGetTrackMatrixivNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) - See Also:
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetTransformFeedbackVaryingEXT
public void glGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetTransformFeedbackVaryingNV
- See Also:
-
glGetTransformFeedbacki64_v
public void glGetTransformFeedbacki64_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) - See Also:
-
glGetTransformFeedbacki_v
public void glGetTransformFeedbacki_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) - See Also:
-
glGetTransformFeedbackiv
public void glGetTransformFeedbackiv(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) - See Also:
-
glGetTranslatedShaderSourceANGLE
public void glGetTranslatedShaderSourceANGLE(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetUniformBlockIndex
- See Also:
-
glGetUniformBufferSizeEXT
public int glGetUniformBufferSizeEXT(int program, int location) - See Also:
-
glGetUniformIndices
public void glGetUniformIndices(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) - See Also:
-
glGetUniformLocation
- See Also:
-
glGetUniformLocationARB
- See Also:
-
glGetUniformOffsetEXT
public long glGetUniformOffsetEXT(int program, int location) - See Also:
-
glGetUniformSubroutineuiv
public void glGetUniformSubroutineuiv(GLShaderType shadertype, int location, MutPointer<Integer> params) - See Also:
-
glGetUniformdv
- See Also:
-
glGetUniformfv
- See Also:
-
glGetUniformfvARB
- See Also:
-
glGetUniformi64vARB
- See Also:
-
glGetUniformi64vNV
- See Also:
-
glGetUniformiv
- See Also:
-
glGetUniformivARB
- See Also:
-
glGetUniformui64vARB
- See Also:
-
glGetUniformui64vNV
- See Also:
-
glGetUniformuiv
- See Also:
-
glGetUniformuivEXT
- See Also:
-
glGetUnsignedBytevEXT
- See Also:
-
glGetUnsignedBytei_vEXT
- See Also:
-
glGetVariantArrayObjectfvATI
public void glGetVariantArrayObjectfvATI(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetVariantArrayObjectivATI
public void glGetVariantArrayObjectivATI(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetVariantBooleanvEXT
- See Also:
-
glGetVariantFloatvEXT
- See Also:
-
glGetVariantIntegervEXT
- See Also:
-
glGetVariantPointervEXT
public void glGetVariantPointervEXT(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) - See Also:
-
glGetVaryingLocationNV
- See Also:
-
glGetVertexArrayIndexed64iv
public void glGetVertexArrayIndexed64iv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) - See Also:
-
glGetVertexArrayIndexediv
public void glGetVertexArrayIndexediv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayIntegeri_vEXT
public void glGetVertexArrayIntegeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayIntegervEXT
public void glGetVertexArrayIntegervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayPointeri_vEXT
public void glGetVertexArrayPointeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) - See Also:
-
glGetVertexArrayPointervEXT
public void glGetVertexArrayPointervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) - See Also:
-
glGetVertexArrayiv
- See Also:
-
glGetVertexAttribArrayObjectfvATI
public void glGetVertexAttribArrayObjectfvATI(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribArrayObjectivATI
public void glGetVertexAttribArrayObjectivATI(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribIiv
- See Also:
-
glGetVertexAttribIivEXT
public void glGetVertexAttribIivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribIuiv
- See Also:
-
glGetVertexAttribIuivEXT
public void glGetVertexAttribIuivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribLdv
- See Also:
-
glGetVertexAttribLdvEXT
- See Also:
-
glGetVertexAttribLi64vNV
- See Also:
-
glGetVertexAttribLui64vARB
public void glGetVertexAttribLui64vARB(int index, GLVertexAttribEnum pname, MutPointer<Long> params) - See Also:
-
glGetVertexAttribLui64vNV
- See Also:
-
glGetVertexAttribPointerv
public void glGetVertexAttribPointerv(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribPointervARB
public void glGetVertexAttribPointervARB(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribPointervNV
public void glGetVertexAttribPointervNV(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribdv
public void glGetVertexAttribdv(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) - See Also:
-
glGetVertexAttribdvARB
public void glGetVertexAttribdvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) - See Also:
-
glGetVertexAttribdvNV
- See Also:
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribfvARB
public void glGetVertexAttribfvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribfvNV
- See Also:
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribivARB
public void glGetVertexAttribivARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribivNV
public void glGetVertexAttribivNV(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) - See Also:
-
glGetVideoCaptureStreamdvNV
public void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) - See Also:
-
glGetVideoCaptureStreamfvNV
public void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) - See Also:
-
glGetVideoCaptureStreamivNV
public void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVideoCaptureivNV
- See Also:
-
glGetVideoi64vNV
- See Also:
-
glGetVideoivNV
- See Also:
-
glGetVideoui64vNV
- See Also:
-
glGetVideouivNV
- See Also:
-
glGetnColorTable
public void glGetnColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) - See Also:
-
glGetnColorTableARB
public void glGetnColorTableARB(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) - See Also:
-
glGetnCompressedTexImage
public void glGetnCompressedTexImage(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetnCompressedTexImageARB
public void glGetnCompressedTexImageARB(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) - See Also:
-
glGetnConvolutionFilter
public void glGetnConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) - See Also:
-
glGetnConvolutionFilterARB
public void glGetnConvolutionFilterARB(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) - See Also:
-
glGetnHistogram
public void glGetnHistogram(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnHistogramARB
public void glGetnHistogramARB(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnMapdv
- See Also:
-
glGetnMapdvARB
- See Also:
-
glGetnMapfv
- See Also:
-
glGetnMapfvARB
- See Also:
-
glGetnMapiv
- See Also:
-
glGetnMapivARB
public void glGetnMapivARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) - See Also:
-
glGetnMinmax
public void glGetnMinmax(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnMinmaxARB
public void glGetnMinmaxARB(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnPixelMapfv
- See Also:
-
glGetnPixelMapfvARB
- See Also:
-
glGetnPixelMapuiv
- See Also:
-
glGetnPixelMapuivARB
- See Also:
-
glGetnPixelMapusv
- See Also:
-
glGetnPixelMapusvARB
- See Also:
-
glGetnPolygonStipple
- See Also:
-
glGetnPolygonStippleARB
- See Also:
-
glGetnSeparableFilter
public void glGetnSeparableFilter(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetnSeparableFilterARB
public void glGetnSeparableFilterARB(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetnTexImage
public void glGetnTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetnTexImageARB
public void glGetnTexImageARB(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) - See Also:
-
glGetnUniformdv
- See Also:
-
glGetnUniformdvARB
- See Also:
-
glGetnUniformfv
- See Also:
-
glGetnUniformfvARB
- See Also:
-
glGetnUniformfvEXT
- See Also:
-
glGetnUniformfvKHR
- See Also:
-
glGetnUniformi64vARB
- See Also:
-
glGetnUniformiv
- See Also:
-
glGetnUniformivARB
- See Also:
-
glGetnUniformivEXT
- See Also:
-
glGetnUniformivKHR
- See Also:
-
glGetnUniformui64vARB
- See Also:
-
glGetnUniformuiv
- See Also:
-
glGetnUniformuivARB
- See Also:
-
glGetnUniformuivKHR
- See Also:
-
glGlobalAlphaFactorbSUN
public void glGlobalAlphaFactorbSUN(byte factor) - See Also:
-
glGlobalAlphaFactordSUN
public void glGlobalAlphaFactordSUN(double factor) - See Also:
-
glGlobalAlphaFactorfSUN
public void glGlobalAlphaFactorfSUN(float factor) - See Also:
-
glGlobalAlphaFactoriSUN
public void glGlobalAlphaFactoriSUN(int factor) - See Also:
-
glGlobalAlphaFactorsSUN
public void glGlobalAlphaFactorsSUN(short factor) - See Also:
-
glGlobalAlphaFactorubSUN
public void glGlobalAlphaFactorubSUN(byte factor) - See Also:
-
glGlobalAlphaFactoruiSUN
public void glGlobalAlphaFactoruiSUN(int factor) - See Also:
-
glGlobalAlphaFactorusSUN
public void glGlobalAlphaFactorusSUN(char factor) - See Also:
-
glHint
- See Also:
-
glHintPGI
- See Also:
-
glHistogram
public void glHistogram(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) - See Also:
-
glHistogramEXT
public void glHistogramEXT(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) - See Also:
-
glIglooInterfaceSGIX
- See Also:
-
glImageTransformParameterfHP
public void glImageTransformParameterfHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) - See Also:
-
glImageTransformParameterfvHP
public void glImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) - See Also:
-
glImageTransformParameteriHP
public void glImageTransformParameteriHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) - See Also:
-
glImageTransformParameterivHP
public void glImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) - See Also:
-
glImportMemoryFdEXT
- See Also:
-
glImportMemoryWin32HandleEXT
public void glImportMemoryWin32HandleEXT(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) - See Also:
-
glImportMemoryWin32NameEXT
public void glImportMemoryWin32NameEXT(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) - See Also:
-
glImportSemaphoreFdEXT
- See Also:
-
glImportSemaphoreWin32HandleEXT
public void glImportSemaphoreWin32HandleEXT(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) - See Also:
-
glImportSemaphoreWin32NameEXT
public void glImportSemaphoreWin32NameEXT(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) - See Also:
-
glImportSyncEXT
- See Also:
-
glIndexFormatNV
- See Also:
-
glIndexFuncEXT
- See Also:
-
glIndexMask
public void glIndexMask(int mask) - See Also:
-
glIndexMaterialEXT
- See Also:
-
glIndexPointer
- See Also:
-
glIndexPointerEXT
public void glIndexPointerEXT(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glIndexPointerListIBM
public void glIndexPointerListIBM(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glIndexd
public void glIndexd(double c) - See Also:
-
glIndexdv
- See Also:
-
glIndexf
public void glIndexf(float c) - See Also:
-
glIndexfv
- See Also:
-
glIndexi
public void glIndexi(int c) - See Also:
-
glIndexiv
- See Also:
-
glIndexs
public void glIndexs(short c) - See Also:
-
glIndexsv
- See Also:
-
glIndexub
public void glIndexub(byte c) - See Also:
-
glIndexubv
- See Also:
-
glIndexxOES
public void glIndexxOES(int component) - See Also:
-
glIndexxvOES
- See Also:
-
glInitNames
public void glInitNames()- See Also:
-
glInsertComponentEXT
public void glInsertComponentEXT(int res, int src, int num) - See Also:
-
glInsertEventMarkerEXT
- See Also:
-
glInstrumentsBufferSGIX
- See Also:
-
glInterleavedArrays
public void glInterleavedArrays(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) - See Also:
-
glInterpolatePathsNV
public void glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) - See Also:
-
glInvalidateBufferData
public void glInvalidateBufferData(int buffer) - See Also:
-
glInvalidateBufferSubData
public void glInvalidateBufferSubData(int buffer, long offset, long length) - See Also:
-
glInvalidateFramebuffer
public void glInvalidateFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) - See Also:
-
glInvalidateNamedFramebufferData
public void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) - See Also:
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) - See Also:
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) - See Also:
-
glInvalidateTexImage
public void glInvalidateTexImage(int texture, int level) - See Also:
-
glInvalidateTexSubImage
public void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) - See Also:
-
glIsAsyncMarkerSGIX
public boolean glIsAsyncMarkerSGIX(int marker) - See Also:
-
glIsBuffer
public boolean glIsBuffer(int buffer) - See Also:
-
glIsBufferARB
public boolean glIsBufferARB(int buffer) - See Also:
-
glIsBufferResidentNV
- See Also:
-
glIsCommandListNV
public boolean glIsCommandListNV(int list) - See Also:
-
glIsEnabled
- See Also:
-
glIsEnabledIndexedEXT
- See Also:
-
glIsEnabledi
- See Also:
-
glIsEnablediEXT
- See Also:
-
glIsEnablediNV
- See Also:
-
glIsEnablediOES
- See Also:
-
glIsFenceAPPLE
public boolean glIsFenceAPPLE(int fence) - See Also:
-
glIsFenceNV
public boolean glIsFenceNV(int fence) - See Also:
-
glIsFramebuffer
public boolean glIsFramebuffer(int framebuffer) - See Also:
-
glIsFramebufferEXT
public boolean glIsFramebufferEXT(int framebuffer) - See Also:
-
glIsFramebufferOES
public boolean glIsFramebufferOES(int framebuffer) - See Also:
-
glIsImageHandleResidentARB
public boolean glIsImageHandleResidentARB(long handle) - See Also:
-
glIsImageHandleResidentNV
public boolean glIsImageHandleResidentNV(long handle) - See Also:
-
glIsList
public boolean glIsList(int list) - See Also:
-
glIsMemoryObjectEXT
public boolean glIsMemoryObjectEXT(int memoryObject) - See Also:
-
glIsNameAMD
- See Also:
-
glIsNamedBufferResidentNV
public boolean glIsNamedBufferResidentNV(int buffer) - See Also:
-
glIsNamedStringARB
- See Also:
-
glIsObjectBufferATI
public boolean glIsObjectBufferATI(int buffer) - See Also:
-
glIsOcclusionQueryNV
public boolean glIsOcclusionQueryNV(int id) - See Also:
-
glIsPathNV
public boolean glIsPathNV(int path) - See Also:
-
glIsPointInFillPathNV
public boolean glIsPointInFillPathNV(int path, int mask, float x, float y) - See Also:
-
glIsPointInStrokePathNV
public boolean glIsPointInStrokePathNV(int path, float x, float y) - See Also:
-
glIsProgram
public boolean glIsProgram(int program) - See Also:
-
glIsProgramARB
public boolean glIsProgramARB(int program) - See Also:
-
glIsProgramNV
public boolean glIsProgramNV(int id) - See Also:
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int pipeline) - See Also:
-
glIsProgramPipelineEXT
public boolean glIsProgramPipelineEXT(int pipeline) - See Also:
-
glIsQuery
public boolean glIsQuery(int id) - See Also:
-
glIsQueryARB
public boolean glIsQueryARB(int id) - See Also:
-
glIsQueryEXT
public boolean glIsQueryEXT(int id) - See Also:
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int renderbuffer) - See Also:
-
glIsRenderbufferEXT
public boolean glIsRenderbufferEXT(int renderbuffer) - See Also:
-
glIsRenderbufferOES
public boolean glIsRenderbufferOES(int renderbuffer) - See Also:
-
glIsSemaphoreEXT
public boolean glIsSemaphoreEXT(int semaphore) - See Also:
-
glIsSampler
public boolean glIsSampler(int sampler) - See Also:
-
glIsShader
public boolean glIsShader(int shader) - See Also:
-
glIsStateNV
public boolean glIsStateNV(int state) - See Also:
-
glIsSync
- See Also:
-
glIsSyncAPPLE
- See Also:
-
glIsTexture
public boolean glIsTexture(int texture) - See Also:
-
glIsTextureEXT
public boolean glIsTextureEXT(int texture) - See Also:
-
glIsTextureHandleResidentARB
public boolean glIsTextureHandleResidentARB(long handle) - See Also:
-
glIsTextureHandleResidentNV
public boolean glIsTextureHandleResidentNV(long handle) - See Also:
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int id) - See Also:
-
glIsTransformFeedbackNV
public boolean glIsTransformFeedbackNV(int id) - See Also:
-
glIsVariantEnabledEXT
- See Also:
-
glIsVertexArray
public boolean glIsVertexArray(int array) - See Also:
-
glIsVertexArrayAPPLE
public boolean glIsVertexArrayAPPLE(int array) - See Also:
-
glIsVertexArrayOES
public boolean glIsVertexArrayOES(int array) - See Also:
-
glIsVertexAttribEnabledAPPLE
- See Also:
-
glLGPUCopyImageSubDataNVX
-
glLGPUInterlockNVX
public void glLGPUInterlockNVX()- See Also:
-
glLGPUNamedBufferSubDataNVX
public void glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) - See Also:
-
glLabelObjectEXT
- See Also:
-
glLightEnviSGIX
- See Also:
-
glLightModelf
- See Also:
-
glLightModelfv
- See Also:
-
glLightModeli
- See Also:
-
glLightModeliv
- See Also:
-
glLightModelx
- See Also:
-
glLightModelxOES
- See Also:
-
glLightModelxv
- See Also:
-
glLightModelxvOES
- See Also:
-
glLightf
- See Also:
-
glLightfv
- See Also:
-
glLighti
- See Also:
-
glLightiv
- See Also:
-
glLightx
- See Also:
-
glLightxOES
- See Also:
-
glLightxv
- See Also:
-
glLightxvOES
- See Also:
-
glLineStipple
public void glLineStipple(int factor, char pattern) - See Also:
-
glLineWidth
public void glLineWidth(float width) - See Also:
-
glLineWidthx
public void glLineWidthx(int width) - See Also:
-
glLineWidthxOES
public void glLineWidthxOES(int width) - See Also:
-
glLinkProgram
public void glLinkProgram(int program) - See Also:
-
glLinkProgramARB
public void glLinkProgramARB(int programObj) - See Also:
-
glListBase
public void glListBase(int base) - See Also:
-
glListDrawCommandsStatesClientNV
public void glListDrawCommandsStatesClientNV(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glListParameterfSGIX
- See Also:
-
glListParameterfvSGIX
- See Also:
-
glListParameteriSGIX
- See Also:
-
glListParameterivSGIX
public void glListParameterivSGIX(int list, GLListParameterName pname, ConstPointer<Integer> params) - See Also:
-
glLoadIdentity
public void glLoadIdentity()- See Also:
-
glLoadIdentityDeformationMapSGIX
public void glLoadIdentityDeformationMapSGIX(int mask) - See Also:
-
glLoadMatrixd
- See Also:
-
glLoadMatrixf
- See Also:
-
glLoadMatrixx
- See Also:
-
glLoadMatrixxOES
- See Also:
-
glLoadName
public void glLoadName(int name) - See Also:
-
glLoadPaletteFromModelViewMatrixOES
public void glLoadPaletteFromModelViewMatrixOES()- See Also:
-
glLoadProgramNV
public void glLoadProgramNV(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) - See Also:
-
glLoadTransposeMatrixd
- See Also:
-
glLoadTransposeMatrixdARB
- See Also:
-
glLoadTransposeMatrixf
- See Also:
-
glLoadTransposeMatrixfARB
- See Also:
-
glLoadTransposeMatrixxOES
- See Also:
-
glLockArraysEXT
public void glLockArraysEXT(int first, int count) - See Also:
-
glLogicOp
- See Also:
-
glMakeBufferNonResidentNV
- See Also:
-
glMakeBufferResidentNV
-
glMakeImageHandleNonResidentARB
public void glMakeImageHandleNonResidentARB(long handle) - See Also:
-
glMakeImageHandleNonResidentNV
public void glMakeImageHandleNonResidentNV(long handle) - See Also:
-
glMakeImageHandleResidentARB
- See Also:
-
glMakeImageHandleResidentNV
- See Also:
-
glMakeNamedBufferNonResidentNV
public void glMakeNamedBufferNonResidentNV(int buffer) - See Also:
-
glMakeNamedBufferResidentNV
- See Also:
-
glMakeTextureHandleNonResidentARB
public void glMakeTextureHandleNonResidentARB(long handle) - See Also:
-
glMakeTextureHandleNonResidentNV
public void glMakeTextureHandleNonResidentNV(long handle) - See Also:
-
glMakeTextureHandleResidentARB
public void glMakeTextureHandleResidentARB(long handle) - See Also:
-
glMakeTextureHandleResidentNV
public void glMakeTextureHandleResidentNV(long handle) - See Also:
-
glMap1d
public void glMap1d(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) - See Also:
-
glMap1f
public void glMap1f(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) - See Also:
-
glMap1xOES
- See Also:
-
glMap2d
public void glMap2d(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) - See Also:
-
glMap2f
public void glMap2f(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) - See Also:
-
glMap2xOES
public void glMap2xOES(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) - See Also:
-
glMapBuffer
- See Also:
-
glMapBufferARB
- See Also:
-
glMapBufferOES
- See Also:
-
glMapBufferRange
public MutPointer<Void> glMapBufferRange(GLBufferTarget target, long offset, long length, int access) - See Also:
-
glMapBufferRangeEXT
public MutPointer<Void> glMapBufferRangeEXT(GLBufferTarget target, long offset, long length, int access) - See Also:
-
glMapControlPointsNV
public void glMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) - See Also:
-
glMapGrid1d
public void glMapGrid1d(int un, double u1, double u2) - See Also:
-
glMapGrid1f
public void glMapGrid1f(int un, float u1, float u2) - See Also:
-
glMapGrid1xOES
public void glMapGrid1xOES(int n, int u1, int u2) - See Also:
-
glMapGrid2d
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) - See Also:
-
glMapGrid2f
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) - See Also:
-
glMapGrid2xOES
public void glMapGrid2xOES(int n, int u1, int u2, int v1, int v2) - See Also:
-
glMapNamedBuffer
- See Also:
-
glMapNamedBufferEXT
- See Also:
-
glMapNamedBufferRange
- See Also:
-
glMapNamedBufferRangeEXT
- See Also:
-
glMapObjectBufferATI
- See Also:
-
glMapParameterfvNV
public void glMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) - See Also:
-
glMapParameterivNV
public void glMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) - See Also:
-
glMapTexture2DINTEL
public MutPointer<Void> glMapTexture2DINTEL(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) - See Also:
-
glMapVertexAttrib1dAPPLE
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) - See Also:
-
glMapVertexAttrib1fAPPLE
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) - See Also:
-
glMapVertexAttrib2dAPPLE
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) - See Also:
-
glMapVertexAttrib2fAPPLE
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) - See Also:
-
glMaterialf
- See Also:
-
glMaterialfv
public void glMaterialfv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) - See Also:
-
glMateriali
- See Also:
-
glMaterialiv
public void glMaterialiv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) - See Also:
-
glMaterialx
- See Also:
-
glMaterialxOES
- See Also:
-
glMaterialxv
public void glMaterialxv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) - See Also:
-
glMaterialxvOES
public void glMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) - See Also:
-
glMatrixFrustumEXT
public void glMatrixFrustumEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glMatrixIndexPointerARB
public void glMatrixIndexPointerARB(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMatrixIndexPointerOES
public void glMatrixIndexPointerOES(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMatrixIndexubvARB
- See Also:
-
glMatrixIndexuivARB
- See Also:
-
glMatrixIndexusvARB
- See Also:
-
glMatrixLoad3x2fNV
- See Also:
-
glMatrixLoad3x3fNV
- See Also:
-
glMatrixLoadIdentityEXT
- See Also:
-
glMatrixLoadTranspose3x3fNV
- See Also:
-
glMatrixLoadTransposedEXT
- See Also:
-
glMatrixLoadTransposefEXT
- See Also:
-
glMatrixLoaddEXT
- See Also:
-
glMatrixLoadfEXT
- See Also:
-
glMatrixMode
- See Also:
-
glMatrixMult3x2fNV
- See Also:
-
glMatrixMult3x3fNV
- See Also:
-
glMatrixMultTranspose3x3fNV
- See Also:
-
glMatrixMultTransposedEXT
- See Also:
-
glMatrixMultTransposefEXT
- See Also:
-
glMatrixMultdEXT
- See Also:
-
glMatrixMultfEXT
- See Also:
-
glMatrixOrthoEXT
public void glMatrixOrthoEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glMatrixPopEXT
- See Also:
-
glMatrixPushEXT
- See Also:
-
glMatrixRotatedEXT
- See Also:
-
glMatrixRotatefEXT
- See Also:
-
glMatrixScaledEXT
- See Also:
-
glMatrixScalefEXT
- See Also:
-
glMatrixTranslatedEXT
- See Also:
-
glMatrixTranslatefEXT
- See Also:
-
glMaxActiveShaderCoresARM
public void glMaxActiveShaderCoresARM(int count) - See Also:
-
glMaxShaderCompilerThreadsKHR
public void glMaxShaderCompilerThreadsKHR(int count) - See Also:
-
glMaxShaderCompilerThreadsARB
public void glMaxShaderCompilerThreadsARB(int count) - See Also:
-
glMemoryBarrier
public void glMemoryBarrier(int barriers) - See Also:
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int barriers) - See Also:
-
glMemoryBarrierEXT
public void glMemoryBarrierEXT(int barriers) - See Also:
-
glMemoryObjectParameterivEXT
public void glMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMinSampleShading
public void glMinSampleShading(float value) - See Also:
-
glMinSampleShadingARB
public void glMinSampleShadingARB(float value) - See Also:
-
glMinSampleShadingOES
public void glMinSampleShadingOES(float value) - See Also:
-
glMinmax
- See Also:
-
glMinmaxEXT
- See Also:
-
glMultMatrixd
- See Also:
-
glMultMatrixf
- See Also:
-
glMultMatrixx
- See Also:
-
glMultMatrixxOES
- See Also:
-
glMultTransposeMatrixd
- See Also:
-
glMultTransposeMatrixdARB
- See Also:
-
glMultTransposeMatrixf
- See Also:
-
glMultTransposeMatrixfARB
- See Also:
-
glMultTransposeMatrixxOES
- See Also:
-
glMultiDrawArrays
public void glMultiDrawArrays(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) - See Also:
-
glMultiDrawArraysEXT
public void glMultiDrawArraysEXT(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiDrawArraysIndirect
public void glMultiDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectAMD
public void glMultiDrawArraysIndirectAMD(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) - See Also:
-
glMultiDrawArraysIndirectBindlessCountNV
public void glMultiDrawArraysIndirectBindlessCountNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawArraysIndirectBindlessNV
public void glMultiDrawArraysIndirectBindlessNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawArraysIndirectCount
public void glMultiDrawArraysIndirectCount(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectCountARB
public void glMultiDrawArraysIndirectCountARB(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectEXT
public void glMultiDrawArraysIndirectEXT(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawElementArrayAPPLE
public void glMultiDrawElementArrayAPPLE(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiDrawElements
public void glMultiDrawElements(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) - See Also:
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) - See Also:
-
glMultiDrawElementsBaseVertexEXT
public void glMultiDrawElementsBaseVertexEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) - See Also:
-
glMultiDrawElementsEXT
public void glMultiDrawElementsEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) - See Also:
-
glMultiDrawElementsIndirect
public void glMultiDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectAMD
public void glMultiDrawElementsIndirectAMD(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) - See Also:
-
glMultiDrawElementsIndirectBindlessCountNV
public void glMultiDrawElementsIndirectBindlessCountNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawElementsIndirectBindlessNV
public void glMultiDrawElementsIndirectBindlessNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawElementsIndirectCount
public void glMultiDrawElementsIndirectCount(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectCountARB
public void glMultiDrawElementsIndirectCountARB(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectEXT
public void glMultiDrawElementsIndirectEXT(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawMeshTasksIndirectNV
public void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) - See Also:
-
glMultiDrawMeshTasksIndirectCountNV
public void glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawRangeElementArrayAPPLE
public void glMultiDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiModeDrawArraysIBM
public void glMultiModeDrawArraysIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) - See Also:
-
glMultiModeDrawElementsIBM
public void glMultiModeDrawElementsIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) - See Also:
-
glMultiTexBufferEXT
public void glMultiTexBufferEXT(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) - See Also:
-
glMultiTexCoord1bOES
- See Also:
-
glMultiTexCoord1bvOES
- See Also:
-
glMultiTexCoord1d
- See Also:
-
glMultiTexCoord1dARB
- See Also:
-
glMultiTexCoord1dv
- See Also:
-
glMultiTexCoord1dvARB
- See Also:
-
glMultiTexCoord1f
- See Also:
-
glMultiTexCoord1fARB
- See Also:
-
glMultiTexCoord1fv
- See Also:
-
glMultiTexCoord1fvARB
- See Also:
-
glMultiTexCoord1hNV
- See Also:
-
glMultiTexCoord1hvNV
- See Also:
-
glMultiTexCoord1i
- See Also:
-
glMultiTexCoord1iARB
- See Also:
-
glMultiTexCoord1iv
- See Also:
-
glMultiTexCoord1ivARB
- See Also:
-
glMultiTexCoord1s
- See Also:
-
glMultiTexCoord1sARB
- See Also:
-
glMultiTexCoord1sv
- See Also:
-
glMultiTexCoord1svARB
- See Also:
-
glMultiTexCoord1xOES
- See Also:
-
glMultiTexCoord1xvOES
- See Also:
-
glMultiTexCoord2bOES
- See Also:
-
glMultiTexCoord2bvOES
- See Also:
-
glMultiTexCoord2d
- See Also:
-
glMultiTexCoord2dARB
- See Also:
-
glMultiTexCoord2dv
- See Also:
-
glMultiTexCoord2dvARB
- See Also:
-
glMultiTexCoord2f
- See Also:
-
glMultiTexCoord2fARB
- See Also:
-
glMultiTexCoord2fv
- See Also:
-
glMultiTexCoord2fvARB
- See Also:
-
glMultiTexCoord2hNV
- See Also:
-
glMultiTexCoord2hvNV
- See Also:
-
glMultiTexCoord2i
- See Also:
-
glMultiTexCoord2iARB
- See Also:
-
glMultiTexCoord2iv
- See Also:
-
glMultiTexCoord2ivARB
- See Also:
-
glMultiTexCoord2s
- See Also:
-
glMultiTexCoord2sARB
- See Also:
-
glMultiTexCoord2sv
- See Also:
-
glMultiTexCoord2svARB
- See Also:
-
glMultiTexCoord2xOES
- See Also:
-
glMultiTexCoord2xvOES
- See Also:
-
glMultiTexCoord3bOES
- See Also:
-
glMultiTexCoord3bvOES
- See Also:
-
glMultiTexCoord3d
- See Also:
-
glMultiTexCoord3dARB
- See Also:
-
glMultiTexCoord3dv
- See Also:
-
glMultiTexCoord3dvARB
- See Also:
-
glMultiTexCoord3f
- See Also:
-
glMultiTexCoord3fARB
- See Also:
-
glMultiTexCoord3fv
- See Also:
-
glMultiTexCoord3fvARB
- See Also:
-
glMultiTexCoord3hNV
- See Also:
-
glMultiTexCoord3hvNV
- See Also:
-
glMultiTexCoord3i
- See Also:
-
glMultiTexCoord3iARB
- See Also:
-
glMultiTexCoord3iv
- See Also:
-
glMultiTexCoord3ivARB
- See Also:
-
glMultiTexCoord3s
- See Also:
-
glMultiTexCoord3sARB
- See Also:
-
glMultiTexCoord3sv
- See Also:
-
glMultiTexCoord3svARB
- See Also:
-
glMultiTexCoord3xOES
- See Also:
-
glMultiTexCoord3xvOES
- See Also:
-
glMultiTexCoord4bOES
- See Also:
-
glMultiTexCoord4bvOES
- See Also:
-
glMultiTexCoord4d
- See Also:
-
glMultiTexCoord4dARB
- See Also:
-
glMultiTexCoord4dv
- See Also:
-
glMultiTexCoord4dvARB
- See Also:
-
glMultiTexCoord4f
- See Also:
-
glMultiTexCoord4fARB
- See Also:
-
glMultiTexCoord4fv
- See Also:
-
glMultiTexCoord4fvARB
- See Also:
-
glMultiTexCoord4hNV
- See Also:
-
glMultiTexCoord4hvNV
- See Also:
-
glMultiTexCoord4i
- See Also:
-
glMultiTexCoord4iARB
- See Also:
-
glMultiTexCoord4iv
- See Also:
-
glMultiTexCoord4ivARB
- See Also:
-
glMultiTexCoord4s
- See Also:
-
glMultiTexCoord4sARB
- See Also:
-
glMultiTexCoord4sv
- See Also:
-
glMultiTexCoord4svARB
- See Also:
-
glMultiTexCoord4x
- See Also:
-
glMultiTexCoord4xOES
- See Also:
-
glMultiTexCoord4xvOES
- See Also:
-
glMultiTexCoordP1ui
- See Also:
-
glMultiTexCoordP1uiv
public void glMultiTexCoordP1uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP2ui
- See Also:
-
glMultiTexCoordP2uiv
public void glMultiTexCoordP2uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP3ui
- See Also:
-
glMultiTexCoordP3uiv
public void glMultiTexCoordP3uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP4ui
- See Also:
-
glMultiTexCoordP4uiv
public void glMultiTexCoordP4uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordPointerEXT
public void glMultiTexCoordPointerEXT(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMultiTexEnvfEXT
public void glMultiTexEnvfEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) - See Also:
-
glMultiTexEnvfvEXT
public void glMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) - See Also:
-
glMultiTexEnviEXT
public void glMultiTexEnviEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) - See Also:
-
glMultiTexEnvivEXT
public void glMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexGendEXT
public void glMultiTexGendEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) - See Also:
-
glMultiTexGendvEXT
public void glMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) - See Also:
-
glMultiTexGenfEXT
public void glMultiTexGenfEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) - See Also:
-
glMultiTexGenfvEXT
public void glMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glMultiTexGeniEXT
public void glMultiTexGeniEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) - See Also:
-
glMultiTexGenivEXT
public void glMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexImage1DEXT
public void glMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexImage2DEXT
public void glMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexImage3DEXT
public void glMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexParameterIivEXT
public void glMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexParameterIuivEXT
public void glMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexParameterfEXT
public void glMultiTexParameterfEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) - See Also:
-
glMultiTexParameterfvEXT
public void glMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glMultiTexParameteriEXT
public void glMultiTexParameteriEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) - See Also:
-
glMultiTexParameterivEXT
public void glMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexRenderbufferEXT
public void glMultiTexRenderbufferEXT(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) - See Also:
-
glMultiTexSubImage1DEXT
public void glMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexSubImage2DEXT
public void glMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexSubImage3DEXT
public void glMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMulticastBarrierNV
public void glMulticastBarrierNV()- See Also:
-
glMulticastBlitFramebufferNV
public void glMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) - See Also:
-
glMulticastBufferSubDataNV
public void glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) - See Also:
-
glMulticastCopyBufferSubDataNV
public void glMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glMulticastCopyImageSubDataNV
-
glMulticastFramebufferSampleLocationsfvNV
public void glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glMulticastGetQueryObjecti64vNV
- See Also:
-
glMulticastGetQueryObjectivNV
public void glMulticastGetQueryObjectivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glMulticastGetQueryObjectui64vNV
public void glMulticastGetQueryObjectui64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) - See Also:
-
glMulticastGetQueryObjectuivNV
public void glMulticastGetQueryObjectuivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glMulticastScissorArrayvNVX
- See Also:
-
glMulticastViewportArrayvNVX
- See Also:
-
glMulticastViewportPositionWScaleNVX
public void glMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) - See Also:
-
glMulticastWaitSyncNV
public void glMulticastWaitSyncNV(int signalGpu, int waitGpuMask) - See Also:
-
glNamedBufferAttachMemoryNV
public void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset) - See Also:
-
glNamedBufferData
public void glNamedBufferData(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) - See Also:
-
glNamedBufferDataEXT
public void glNamedBufferDataEXT(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) - See Also:
-
glNamedBufferPageCommitmentARB
public void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) - See Also:
-
glNamedBufferPageCommitmentEXT
public void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) - See Also:
-
glNamedBufferPageCommitmentMemNV
public void glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) - See Also:
-
glNamedBufferStorage
- See Also:
-
glNamedBufferStorageExternalEXT
public void glNamedBufferStorageExternalEXT(int buffer, long offset, long size, int clientBuffer, int flags) - See Also:
-
glNamedBufferStorageEXT
- See Also:
-
glNamedBufferStorageMemEXT
public void glNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) - See Also:
-
glNamedBufferSubData
- See Also:
-
glNamedBufferSubDataEXT
- See Also:
-
glNamedCopyBufferSubDataEXT
public void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glNamedFramebufferDrawBuffer
- See Also:
-
glNamedFramebufferDrawBuffers
- See Also:
-
glNamedFramebufferParameteri
public void glNamedFramebufferParameteri(int framebuffer, GLFramebufferParameterName pname, int param) - See Also:
-
glNamedFramebufferParameteriEXT
public void glNamedFramebufferParameteriEXT(int framebuffer, GLFramebufferParameterName pname, int param) - See Also:
-
glNamedFramebufferReadBuffer
- See Also:
-
glNamedFramebufferRenderbuffer
public void glNamedFramebufferRenderbuffer(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glNamedFramebufferRenderbufferEXT
public void glNamedFramebufferRenderbufferEXT(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glNamedFramebufferSampleLocationsfvARB
public void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glNamedFramebufferSampleLocationsfvNV
public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glNamedFramebufferTexture
public void glNamedFramebufferTexture(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glNamedFramebufferSamplePositionsfvAMD
public void glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) - See Also:
-
glNamedFramebufferTexture1DEXT
public void glNamedFramebufferTexture1DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glNamedFramebufferTexture2DEXT
public void glNamedFramebufferTexture2DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glNamedFramebufferTexture3DEXT
public void glNamedFramebufferTexture3DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glNamedFramebufferTextureEXT
public void glNamedFramebufferTextureEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glNamedFramebufferTextureFaceEXT
public void glNamedFramebufferTextureFaceEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glNamedFramebufferTextureLayer
public void glNamedFramebufferTextureLayer(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glNamedFramebufferTextureLayerEXT
public void glNamedFramebufferTextureLayerEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glNamedFramebufferTextureMultiviewOVR
public void glNamedFramebufferTextureMultiviewOVR(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) - See Also:
-
glNamedProgramLocalParameter4dEXT
public void glNamedProgramLocalParameter4dEXT(int program, GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glNamedProgramLocalParameter4dvEXT
public void glNamedProgramLocalParameter4dvEXT(int program, GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glNamedProgramLocalParameter4fEXT
public void glNamedProgramLocalParameter4fEXT(int program, GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glNamedProgramLocalParameter4fvEXT
public void glNamedProgramLocalParameter4fvEXT(int program, GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glNamedProgramLocalParameterI4iEXT
public void glNamedProgramLocalParameterI4iEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glNamedProgramLocalParameterI4ivEXT
public void glNamedProgramLocalParameterI4ivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParameterI4uiEXT
public void glNamedProgramLocalParameterI4uiEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glNamedProgramLocalParameterI4uivEXT
public void glNamedProgramLocalParameterI4uivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParameters4fvEXT
public void glNamedProgramLocalParameters4fvEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glNamedProgramLocalParametersI4ivEXT
public void glNamedProgramLocalParametersI4ivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParametersI4uivEXT
public void glNamedProgramLocalParametersI4uivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glNamedProgramStringEXT
public void glNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) - See Also:
-
glNamedRenderbufferStorage
public void glNamedRenderbufferStorage(int renderbuffer, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageEXT
public void glNamedRenderbufferStorageEXT(int renderbuffer, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisample
public void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleAdvancedAMD
public void glNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleCoverageEXT
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleEXT
public void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedStringARB
public void glNamedStringARB(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) - See Also:
-
glNewList
- See Also:
-
glNewObjectBufferATI
- See Also:
-
glNormal3b
public void glNormal3b(byte nx, byte ny, byte nz) - See Also:
-
glNormal3bv
- See Also:
-
glNormal3d
public void glNormal3d(double nx, double ny, double nz) - See Also:
-
glNormal3dv
- See Also:
-
glNormal3f
public void glNormal3f(float nx, float ny, float nz) - See Also:
-
glNormal3fVertex3fSUN
public void glNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glNormal3fVertex3fvSUN
- See Also:
-
glNormal3fv
- See Also:
-
glNormal3hNV
public void glNormal3hNV(char nx, char ny, char nz) - See Also:
-
glNormal3hvNV
- See Also:
-
glNormal3i
public void glNormal3i(int nx, int ny, int nz) - See Also:
-
glNormal3iv
- See Also:
-
glNormal3s
public void glNormal3s(short nx, short ny, short nz) - See Also:
-
glNormal3sv
- See Also:
-
glNormal3x
public void glNormal3x(int nx, int ny, int nz) - See Also:
-
glNormal3xOES
public void glNormal3xOES(int nx, int ny, int nz) - See Also:
-
glNormal3xvOES
- See Also:
-
glNormalFormatNV
- See Also:
-
glNormalP3ui
- See Also:
-
glNormalP3uiv
- See Also:
-
glNormalPointer
- See Also:
-
glNormalPointerEXT
public void glNormalPointerEXT(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glNormalPointerListIBM
public void glNormalPointerListIBM(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glNormalPointervINTEL
- See Also:
-
glNormalStream3bATI
- See Also:
-
glNormalStream3bvATI
- See Also:
-
glNormalStream3dATI
- See Also:
-
glNormalStream3dvATI
- See Also:
-
glNormalStream3fATI
- See Also:
-
glNormalStream3fvATI
- See Also:
-
glNormalStream3iATI
- See Also:
-
glNormalStream3ivATI
- See Also:
-
glNormalStream3sATI
- See Also:
-
glNormalStream3svATI
- See Also:
-
glObjectLabel
public void glObjectLabel(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) - See Also:
-
glObjectLabelKHR
public void glObjectLabelKHR(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) - See Also:
-
glObjectPtrLabel
- See Also:
-
glObjectPtrLabelKHR
- See Also:
-
glObjectPurgeableAPPLE
-
glObjectUnpurgeableAPPLE
-
glOrtho
public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glOrthof
public void glOrthof(float l, float r, float b, float t, float n, float f) - See Also:
-
glOrthofOES
public void glOrthofOES(float l, float r, float b, float t, float n, float f) - See Also:
-
glOrthox
public void glOrthox(int l, int r, int b, int t, int n, int f) - See Also:
-
glOrthoxOES
public void glOrthoxOES(int l, int r, int b, int t, int n, int f) - See Also:
-
glPNTrianglesfATI
- See Also:
-
glPNTrianglesiATI
- See Also:
-
glPassTexCoordATI
- See Also:
-
glPassThrough
public void glPassThrough(float token) - See Also:
-
glPassThroughxOES
public void glPassThroughxOES(int token) - See Also:
-
glPatchParameterfv
- See Also:
-
glPatchParameteri
- See Also:
-
glPatchParameteriEXT
- See Also:
-
glPatchParameteriOES
- See Also:
-
glPathColorGenNV
public void glPathColorGenNV(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) - See Also:
-
glPathCommandsNV
public void glPathCommandsNV(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathCoordsNV
public void glPathCoordsNV(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathCoverDepthFuncNV
- See Also:
-
glPathDashArrayNV
- See Also:
-
glPathFogGenNV
- See Also:
-
glPathGlyphIndexArrayNV
public GLEnum glPathGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathGlyphIndexRangeNV
public GLEnum glPathGlyphIndexRangeNV(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) - See Also:
-
glPathGlyphRangeNV
public void glPathGlyphRangeNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathGlyphsNV
public void glPathGlyphsNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathMemoryGlyphIndexArrayNV
public GLEnum glPathMemoryGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathParameterfNV
- See Also:
-
glPathParameterfvNV
- See Also:
-
glPathParameteriNV
- See Also:
-
glPathParameterivNV
- See Also:
-
glPathStencilDepthOffsetNV
public void glPathStencilDepthOffsetNV(float factor, float units) - See Also:
-
glPathStencilFuncNV
- See Also:
-
glPathStringNV
public void glPathStringNV(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) - See Also:
-
glPathSubCommandsNV
public void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathSubCoordsNV
public void glPathSubCoordsNV(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathTexGenNV
public void glPathTexGenNV(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) - See Also:
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- See Also:
-
glPauseTransformFeedbackNV
public void glPauseTransformFeedbackNV()- See Also:
-
glPixelDataRangeNV
public void glPixelDataRangeNV(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) - See Also:
-
glPixelMapfv
- See Also:
-
glPixelMapuiv
- See Also:
-
glPixelMapusv
- See Also:
-
glPixelMapx
- See Also:
-
glPixelStoref
- See Also:
-
glPixelStorei
- See Also:
-
glPixelStorex
- See Also:
-
glPixelTexGenParameterfSGIS
- See Also:
-
glPixelTexGenParameterfvSGIS
public void glPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) - See Also:
-
glPixelTexGenParameteriSGIS
- See Also:
-
glPixelTexGenParameterivSGIS
public void glPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Integer> params) - See Also:
-
glPixelTexGenSGIX
- See Also:
-
glPixelTransferf
- See Also:
-
glPixelTransferi
- See Also:
-
glPixelTransferxOES
- See Also:
-
glPixelTransformParameterfEXT
public void glPixelTransformParameterfEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) - See Also:
-
glPixelTransformParameterfvEXT
public void glPixelTransformParameterfvEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) - See Also:
-
glPixelTransformParameteriEXT
public void glPixelTransformParameteriEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) - See Also:
-
glPixelTransformParameterivEXT
public void glPixelTransformParameterivEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) - See Also:
-
glPixelZoom
public void glPixelZoom(float xfactor, float yfactor) - See Also:
-
glPixelZoomxOES
public void glPixelZoomxOES(int xfactor, int yfactor) - See Also:
-
glPointAlongPathNV
public boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) - See Also:
-
glPointParameterf
- See Also:
-
glPointParameterfARB
- See Also:
-
glPointParameterfEXT
- See Also:
-
glPointParameterfSGIS
- See Also:
-
glPointParameterfv
- See Also:
-
glPointParameterfvARB
- See Also:
-
glPointParameterfvEXT
- See Also:
-
glPointParameterfvSGIS
- See Also:
-
glPointParameteri
- See Also:
-
glPointParameteriNV
- See Also:
-
glPointParameteriv
- See Also:
-
glPointParameterivNV
- See Also:
-
glPointParameterx
- See Also:
-
glPointParameterxOES
- See Also:
-
glPointParameterxv
- See Also:
-
glPointParameterxvOES
- See Also:
-
glPointSize
public void glPointSize(float size) - See Also:
-
glPointSizePointerOES
- See Also:
-
glPointSizex
public void glPointSizex(int size) - See Also:
-
glPointSizexOES
public void glPointSizexOES(int size) - See Also:
-
glPollAsyncSGIX
- See Also:
-
glPollInstrumentsSGIX
- See Also:
-
glPolygonMode
- See Also:
-
glPolygonModeNV
- See Also:
-
glPolygonOffset
public void glPolygonOffset(float factor, float units) - See Also:
-
glPolygonOffsetClamp
public void glPolygonOffsetClamp(float factor, float units, float clamp) - See Also:
-
glPolygonOffsetClampEXT
public void glPolygonOffsetClampEXT(float factor, float units, float clamp) - See Also:
-
glPolygonOffsetEXT
public void glPolygonOffsetEXT(float factor, float bias) - See Also:
-
glPolygonOffsetx
public void glPolygonOffsetx(int factor, int units) - See Also:
-
glPolygonOffsetxOES
public void glPolygonOffsetxOES(int factor, int units) - See Also:
-
glPolygonStipple
- See Also:
-
glPopAttrib
public void glPopAttrib()- See Also:
-
glPopClientAttrib
public void glPopClientAttrib()- See Also:
-
glPopDebugGroup
public void glPopDebugGroup()- See Also:
-
glPopDebugGroupKHR
public void glPopDebugGroupKHR()- See Also:
-
glPopGroupMarkerEXT
public void glPopGroupMarkerEXT()- See Also:
-
glPopMatrix
public void glPopMatrix()- See Also:
-
glPopName
public void glPopName()- See Also:
-
glPresentFrameDualFillNV
-
glPresentFrameKeyedNV
-
glPrimitiveBoundingBox
public void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxARB
public void glPrimitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxEXT
public void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxOES
public void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveRestartIndex
public void glPrimitiveRestartIndex(int index) - See Also:
-
glPrimitiveRestartIndexNV
public void glPrimitiveRestartIndexNV(int index) - See Also:
-
glPrimitiveRestartNV
public void glPrimitiveRestartNV()- See Also:
-
glPrioritizeTextures
public void glPrioritizeTextures(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) - See Also:
-
glPrioritizeTexturesEXT
public void glPrioritizeTexturesEXT(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) - See Also:
-
glPrioritizeTexturesxOES
public void glPrioritizeTexturesxOES(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) - See Also:
-
glProgramBinary
public void glProgramBinary(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glProgramBinaryOES
public void glProgramBinaryOES(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glProgramBufferParametersIivNV
public void glProgramBufferParametersIivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) - See Also:
-
glProgramBufferParametersIuivNV
public void glProgramBufferParametersIuivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) - See Also:
-
glProgramBufferParametersfvNV
public void glProgramBufferParametersfvNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) - See Also:
-
glProgramEnvParameter4dARB
public void glProgramEnvParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glProgramEnvParameter4dvARB
public void glProgramEnvParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glProgramEnvParameter4fARB
public void glProgramEnvParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glProgramEnvParameter4fvARB
public void glProgramEnvParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glProgramEnvParameterI4iNV
public void glProgramEnvParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramEnvParameterI4ivNV
public void glProgramEnvParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParameterI4uiNV
public void glProgramEnvParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramEnvParameterI4uivNV
public void glProgramEnvParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParameters4fvEXT
public void glProgramEnvParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glProgramEnvParametersI4ivNV
public void glProgramEnvParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParametersI4uivNV
public void glProgramEnvParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameter4dARB
public void glProgramLocalParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glProgramLocalParameter4dvARB
public void glProgramLocalParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glProgramLocalParameter4fARB
public void glProgramLocalParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glProgramLocalParameter4fvARB
public void glProgramLocalParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glProgramLocalParameterI4iNV
public void glProgramLocalParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramLocalParameterI4ivNV
public void glProgramLocalParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameterI4uiNV
public void glProgramLocalParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramLocalParameterI4uivNV
public void glProgramLocalParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameters4fvEXT
public void glProgramLocalParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glProgramLocalParametersI4ivNV
public void glProgramLocalParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParametersI4uivNV
public void glProgramLocalParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramNamedParameter4dNV
public void glProgramNamedParameter4dNV(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) - See Also:
-
glProgramNamedParameter4dvNV
public void glProgramNamedParameter4dvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) - See Also:
-
glProgramNamedParameter4fNV
public void glProgramNamedParameter4fNV(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) - See Also:
-
glProgramNamedParameter4fvNV
public void glProgramNamedParameter4fvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) - See Also:
-
glProgramParameter4dNV
public void glProgramParameter4dNV(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) - See Also:
-
glProgramParameter4dvNV
- See Also:
-
glProgramParameter4fNV
public void glProgramParameter4fNV(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) - See Also:
-
glProgramParameter4fvNV
- See Also:
-
glProgramParameteri
- See Also:
-
glProgramParameteriARB
- See Also:
-
glProgramParameteriEXT
- See Also:
-
glProgramParameters4dvNV
public void glProgramParameters4dvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) - See Also:
-
glProgramParameters4fvNV
public void glProgramParameters4fvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) - See Also:
-
glProgramPathFragmentInputGenNV
public void glProgramPathFragmentInputGenNV(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) - See Also:
-
glProgramStringARB
public void glProgramStringARB(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) - See Also:
-
glProgramSubroutineParametersuivNV
public void glProgramSubroutineParametersuivNV(GLEnum target, int count, ConstPointer<Integer> params) - See Also:
-
glProgramUniform1d
public void glProgramUniform1d(int program, int location, double v0) - See Also:
-
glProgramUniform1dEXT
public void glProgramUniform1dEXT(int program, int location, double x) - See Also:
-
glProgramUniform1dv
- See Also:
-
glProgramUniform1dvEXT
public void glProgramUniform1dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform1f
public void glProgramUniform1f(int program, int location, float v0) - See Also:
-
glProgramUniform1fEXT
public void glProgramUniform1fEXT(int program, int location, float v0) - See Also:
-
glProgramUniform1fv
- See Also:
-
glProgramUniform1fvEXT
- See Also:
-
glProgramUniform1i
public void glProgramUniform1i(int program, int location, int v0) - See Also:
-
glProgramUniform1i64ARB
public void glProgramUniform1i64ARB(int program, int location, long x) - See Also:
-
glProgramUniform1i64NV
public void glProgramUniform1i64NV(int program, int location, long x) - See Also:
-
glProgramUniform1i64vARB
public void glProgramUniform1i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1i64vNV
- See Also:
-
glProgramUniform1iEXT
public void glProgramUniform1iEXT(int program, int location, int v0) - See Also:
-
glProgramUniform1iv
- See Also:
-
glProgramUniform1ivEXT
public void glProgramUniform1ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform1ui
public void glProgramUniform1ui(int program, int location, int v0) - See Also:
-
glProgramUniform1ui64ARB
public void glProgramUniform1ui64ARB(int program, int location, long x) - See Also:
-
glProgramUniform1ui64NV
public void glProgramUniform1ui64NV(int program, int location, long x) - See Also:
-
glProgramUniform1ui64vARB
public void glProgramUniform1ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1ui64vNV
public void glProgramUniform1ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1uiEXT
public void glProgramUniform1uiEXT(int program, int location, int v0) - See Also:
-
glProgramUniform1uiv
- See Also:
-
glProgramUniform1uivEXT
public void glProgramUniform1uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform2d
public void glProgramUniform2d(int program, int location, double v0, double v1) - See Also:
-
glProgramUniform2dEXT
public void glProgramUniform2dEXT(int program, int location, double x, double y) - See Also:
-
glProgramUniform2dv
- See Also:
-
glProgramUniform2dvEXT
public void glProgramUniform2dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform2f
public void glProgramUniform2f(int program, int location, float v0, float v1) - See Also:
-
glProgramUniform2fEXT
public void glProgramUniform2fEXT(int program, int location, float v0, float v1) - See Also:
-
glProgramUniform2fv
- See Also:
-
glProgramUniform2fvEXT
- See Also:
-
glProgramUniform2i
public void glProgramUniform2i(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2i64ARB
public void glProgramUniform2i64ARB(int program, int location, long x, long y) - See Also:
-
glProgramUniform2i64NV
public void glProgramUniform2i64NV(int program, int location, long x, long y) - See Also:
-
glProgramUniform2i64vARB
public void glProgramUniform2i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2i64vNV
- See Also:
-
glProgramUniform2iEXT
public void glProgramUniform2iEXT(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2iv
- See Also:
-
glProgramUniform2ivEXT
public void glProgramUniform2ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform2ui
public void glProgramUniform2ui(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2ui64ARB
public void glProgramUniform2ui64ARB(int program, int location, long x, long y) - See Also:
-
glProgramUniform2ui64NV
public void glProgramUniform2ui64NV(int program, int location, long x, long y) - See Also:
-
glProgramUniform2ui64vARB
public void glProgramUniform2ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2ui64vNV
public void glProgramUniform2ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2uiEXT
public void glProgramUniform2uiEXT(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2uiv
- See Also:
-
glProgramUniform2uivEXT
public void glProgramUniform2uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform3d
public void glProgramUniform3d(int program, int location, double v0, double v1, double v2) - See Also:
-
glProgramUniform3dEXT
public void glProgramUniform3dEXT(int program, int location, double x, double y, double z) - See Also:
-
glProgramUniform3dv
- See Also:
-
glProgramUniform3dvEXT
public void glProgramUniform3dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform3f
public void glProgramUniform3f(int program, int location, float v0, float v1, float v2) - See Also:
-
glProgramUniform3fEXT
public void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2) - See Also:
-
glProgramUniform3fv
- See Also:
-
glProgramUniform3fvEXT
- See Also:
-
glProgramUniform3i
public void glProgramUniform3i(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3i64ARB
public void glProgramUniform3i64ARB(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3i64NV
public void glProgramUniform3i64NV(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3i64vARB
public void glProgramUniform3i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3i64vNV
- See Also:
-
glProgramUniform3iEXT
public void glProgramUniform3iEXT(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3iv
- See Also:
-
glProgramUniform3ivEXT
public void glProgramUniform3ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform3ui
public void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3ui64ARB
public void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3ui64NV
public void glProgramUniform3ui64NV(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3ui64vARB
public void glProgramUniform3ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3ui64vNV
public void glProgramUniform3ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3uiEXT
public void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3uiv
- See Also:
-
glProgramUniform3uivEXT
public void glProgramUniform3uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform4d
public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) - See Also:
-
glProgramUniform4dEXT
public void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) - See Also:
-
glProgramUniform4dv
- See Also:
-
glProgramUniform4dvEXT
public void glProgramUniform4dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform4f
public void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) - See Also:
-
glProgramUniform4fEXT
public void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) - See Also:
-
glProgramUniform4fv
- See Also:
-
glProgramUniform4fvEXT
- See Also:
-
glProgramUniform4i
public void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4i64ARB
public void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4i64NV
public void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4i64vARB
public void glProgramUniform4i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4i64vNV
- See Also:
-
glProgramUniform4iEXT
public void glProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4iv
- See Also:
-
glProgramUniform4ivEXT
public void glProgramUniform4ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform4ui
public void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4ui64ARB
public void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4ui64NV
public void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4ui64vARB
public void glProgramUniform4ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4ui64vNV
public void glProgramUniform4ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4uiEXT
public void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4uiv
- See Also:
-
glProgramUniform4uivEXT
public void glProgramUniform4uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniformHandleui64ARB
public void glProgramUniformHandleui64ARB(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64IMG
public void glProgramUniformHandleui64IMG(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64NV
public void glProgramUniformHandleui64NV(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64vARB
public void glProgramUniformHandleui64vARB(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformHandleui64vIMG
public void glProgramUniformHandleui64vIMG(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformHandleui64vNV
public void glProgramUniformHandleui64vNV(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2dvEXT
public void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2fv
public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2fvEXT
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x3dvEXT
public void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x3fvEXT
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x4dvEXT
public void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x4fvEXT
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3dvEXT
public void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3fv
public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3fvEXT
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x2dvEXT
public void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x2fvEXT
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x4dvEXT
public void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x4fvEXT
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4dvEXT
public void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4fv
public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4fvEXT
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x2dvEXT
public void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x2fvEXT
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x3dvEXT
public void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x3fvEXT
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformui64NV
public void glProgramUniformui64NV(int program, int location, long value) - See Also:
-
glProgramUniformui64vNV
- See Also:
-
glProgramVertexLimitNV
- See Also:
-
glProvokingVertex
- See Also:
-
glProvokingVertexEXT
- See Also:
-
glPushAttrib
public void glPushAttrib(int mask) - See Also:
-
glPushClientAttrib
public void glPushClientAttrib(int mask) - See Also:
-
glPushClientAttribDefaultEXT
public void glPushClientAttribDefaultEXT(int mask) - See Also:
-
glPushDebugGroup
- See Also:
-
glPushDebugGroupKHR
public void glPushDebugGroupKHR(GLDebugSource source, int id, int length, ConstPointer<Byte> message) - See Also:
-
glPushGroupMarkerEXT
- See Also:
-
glPushMatrix
public void glPushMatrix()- See Also:
-
glPushName
public void glPushName(int name) - See Also:
-
glQueryCounter
- See Also:
-
glQueryCounterEXT
- See Also:
-
glQueryMatrixxOES
- See Also:
-
glQueryObjectParameteruiAMD
- See Also:
-
glQueryResourceNV
- See Also:
-
glQueryResourceTagNV
- See Also:
-
glRasterPos2d
public void glRasterPos2d(double x, double y) - See Also:
-
glRasterPos2dv
- See Also:
-
glRasterPos2f
public void glRasterPos2f(float x, float y) - See Also:
-
glRasterPos2fv
- See Also:
-
glRasterPos2i
public void glRasterPos2i(int x, int y) - See Also:
-
glRasterPos2iv
- See Also:
-
glRasterPos2s
public void glRasterPos2s(short x, short y) - See Also:
-
glRasterPos2sv
- See Also:
-
glRasterPos2xOES
public void glRasterPos2xOES(int x, int y) - See Also:
-
glRasterPos2xvOES
- See Also:
-
glRasterPos3d
public void glRasterPos3d(double x, double y, double z) - See Also:
-
glRasterPos3dv
- See Also:
-
glRasterPos3f
public void glRasterPos3f(float x, float y, float z) - See Also:
-
glRasterPos3fv
- See Also:
-
glRasterPos3i
public void glRasterPos3i(int x, int y, int z) - See Also:
-
glRasterPos3iv
- See Also:
-
glRasterPos3s
public void glRasterPos3s(short x, short y, short z) - See Also:
-
glRasterPos3sv
- See Also:
-
glRasterPos3xOES
public void glRasterPos3xOES(int x, int y, int z) - See Also:
-
glRasterPos3xvOES
- See Also:
-
glRasterPos4d
public void glRasterPos4d(double x, double y, double z, double w) - See Also:
-
glRasterPos4dv
- See Also:
-
glRasterPos4f
public void glRasterPos4f(float x, float y, float z, float w) - See Also:
-
glRasterPos4fv
- See Also:
-
glRasterPos4i
public void glRasterPos4i(int x, int y, int z, int w) - See Also:
-
glRasterPos4iv
- See Also:
-
glRasterPos4s
public void glRasterPos4s(short x, short y, short z, short w) - See Also:
-
glRasterPos4sv
- See Also:
-
glRasterPos4xOES
public void glRasterPos4xOES(int x, int y, int z, int w) - See Also:
-
glRasterPos4xvOES
- See Also:
-
glRasterSamplesEXT
public void glRasterSamplesEXT(int samples, boolean fixedsamplelocations) - See Also:
-
glReadBuffer
- See Also:
-
glReadBufferIndexedEXT
- See Also:
-
glReadBufferNV
- See Also:
-
glReadInstrumentsSGIX
public void glReadInstrumentsSGIX(int marker) - See Also:
-
glReadPixels
public void glReadPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glReadnPixels
public void glReadnPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsARB
public void glReadnPixelsARB(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsEXT
public void glReadnPixelsEXT(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsKHR
public void glReadnPixelsKHR(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReleaseKeyedMutexWin32EXT
public boolean glReleaseKeyedMutexWin32EXT(int memory, long key) - See Also:
-
glRectd
public void glRectd(double x1, double y1, double x2, double y2) - See Also:
-
glRectdv
- See Also:
-
glRectf
public void glRectf(float x1, float y1, float x2, float y2) - See Also:
-
glRectfv
- See Also:
-
glRecti
public void glRecti(int x1, int y1, int x2, int y2) - See Also:
-
glRectiv
- See Also:
-
glRects
public void glRects(short x1, short y1, short x2, short y2) - See Also:
-
glRectsv
- See Also:
-
glRectxOES
public void glRectxOES(int x1, int y1, int x2, int y2) - See Also:
-
glRectxvOES
- See Also:
-
glReferencePlaneSGIX
- See Also:
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- See Also:
-
glRenderGpuMaskNV
public void glRenderGpuMaskNV(int mask) - See Also:
-
glRenderMode
- See Also:
-
glRenderbufferStorage
public void glRenderbufferStorage(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageEXT
public void glRenderbufferStorageEXT(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleANGLE
public void glRenderbufferStorageMultisampleANGLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleAPPLE
public void glRenderbufferStorageMultisampleAPPLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleAdvancedAMD
public void glRenderbufferStorageMultisampleAdvancedAMD(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleCoverageNV
public void glRenderbufferStorageMultisampleCoverageNV(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleEXT
public void glRenderbufferStorageMultisampleEXT(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleIMG
public void glRenderbufferStorageMultisampleIMG(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleNV
public void glRenderbufferStorageMultisampleNV(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageOES
public void glRenderbufferStorageOES(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glReplacementCodePointerSUN
public void glReplacementCodePointerSUN(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glReplacementCodeubSUN
public void glReplacementCodeubSUN(byte code) - See Also:
-
glReplacementCodeubvSUN
- See Also:
-
glReplacementCodeuiColor3fVertex3fSUN
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor3fVertex3fvSUN
public void glReplacementCodeuiColor3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiColor4ubVertex3fSUN
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor4ubVertex3fvSUN
public void glReplacementCodeuiColor4ubVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiNormal3fVertex3fSUN
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiNormal3fVertex3fvSUN
public void glReplacementCodeuiNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiSUN
public void glReplacementCodeuiSUN(int code) - See Also:
-
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiTexCoord2fVertex3fSUN
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiVertex3fSUN
public void glReplacementCodeuiVertex3fSUN(int rc, float x, float y, float z) - See Also:
-
glReplacementCodeuiVertex3fvSUN
- See Also:
-
glReplacementCodeuivSUN
- See Also:
-
glReplacementCodeusSUN
public void glReplacementCodeusSUN(char code) - See Also:
-
glReplacementCodeusvSUN
- See Also:
-
glRequestResidentProgramsNV
- See Also:
-
glResetHistogram
- See Also:
-
glResetHistogramEXT
- See Also:
-
glResetMemoryObjectParameterNV
- See Also:
-
glResetMinmax
- See Also:
-
glResetMinmaxEXT
- See Also:
-
glResizeBuffersMESA
public void glResizeBuffersMESA()- See Also:
-
glResolveDepthValuesNV
public void glResolveDepthValuesNV()- See Also:
-
glResolveMultisampleFramebufferAPPLE
public void glResolveMultisampleFramebufferAPPLE()- See Also:
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- See Also:
-
glResumeTransformFeedbackNV
public void glResumeTransformFeedbackNV()- See Also:
-
glRotated
public void glRotated(double angle, double x, double y, double z) - See Also:
-
glRotatef
public void glRotatef(float angle, float x, float y, float z) - See Also:
-
glRotatex
public void glRotatex(int angle, int x, int y, int z) - See Also:
-
glRotatexOES
public void glRotatexOES(int angle, int x, int y, int z) - See Also:
-
glSampleCoverage
public void glSampleCoverage(float value, boolean invert) - See Also:
-
glSampleCoverageARB
public void glSampleCoverageARB(float value, boolean invert) - See Also:
-
glSampleCoveragex
public void glSampleCoveragex(int value, boolean invert) - See Also:
-
glSampleCoveragexOES
public void glSampleCoveragexOES(int value, boolean invert) - See Also:
-
glSampleMapATI
- See Also:
-
glSampleMaskEXT
public void glSampleMaskEXT(float value, boolean invert) - See Also:
-
glSampleMaskIndexedNV
public void glSampleMaskIndexedNV(int index, int mask) - See Also:
-
glSampleMaskSGIS
public void glSampleMaskSGIS(float value, boolean invert) - See Also:
-
glSampleMaski
public void glSampleMaski(int maskNumber, int mask) - See Also:
-
glSamplePatternEXT
- See Also:
-
glSamplePatternSGIS
- See Also:
-
glSamplerParameterIiv
public void glSamplerParameterIiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIivEXT
public void glSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIivOES
public void glSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuiv
public void glSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuivEXT
public void glSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuivOES
public void glSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterf
- See Also:
-
glSamplerParameterfv
- See Also:
-
glSamplerParameteri
- See Also:
-
glSamplerParameteriv
public void glSamplerParameteriv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glScaled
public void glScaled(double x, double y, double z) - See Also:
-
glScalef
public void glScalef(float x, float y, float z) - See Also:
-
glScalex
public void glScalex(int x, int y, int z) - See Also:
-
glScalexOES
public void glScalexOES(int x, int y, int z) - See Also:
-
glScissor
public void glScissor(int x, int y, int width, int height) - See Also:
-
glScissorArrayv
- See Also:
-
glScissorArrayvNV
- See Also:
-
glScissorArrayvOES
- See Also:
-
glScissorExclusiveArrayvNV
- See Also:
-
glScissorExclusiveNV
public void glScissorExclusiveNV(int x, int y, int width, int height) - See Also:
-
glScissorIndexed
public void glScissorIndexed(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedNV
public void glScissorIndexedNV(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedOES
public void glScissorIndexedOES(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedv
- See Also:
-
glScissorIndexedvNV
- See Also:
-
glScissorIndexedvOES
- See Also:
-
glSecondaryColor3b
public void glSecondaryColor3b(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3bEXT
public void glSecondaryColor3bEXT(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3bv
- See Also:
-
glSecondaryColor3bvEXT
- See Also:
-
glSecondaryColor3d
public void glSecondaryColor3d(double red, double green, double blue) - See Also:
-
glSecondaryColor3dEXT
public void glSecondaryColor3dEXT(double red, double green, double blue) - See Also:
-
glSecondaryColor3dv
- See Also:
-
glSecondaryColor3dvEXT
- See Also:
-
glSecondaryColor3f
public void glSecondaryColor3f(float red, float green, float blue) - See Also:
-
glSecondaryColor3fEXT
public void glSecondaryColor3fEXT(float red, float green, float blue) - See Also:
-
glSecondaryColor3fv
- See Also:
-
glSecondaryColor3fvEXT
- See Also:
-
glSecondaryColor3hNV
public void glSecondaryColor3hNV(char red, char green, char blue) - See Also:
-
glSecondaryColor3hvNV
- See Also:
-
glSecondaryColor3i
public void glSecondaryColor3i(int red, int green, int blue) - See Also:
-
glSecondaryColor3iEXT
public void glSecondaryColor3iEXT(int red, int green, int blue) - See Also:
-
glSecondaryColor3iv
- See Also:
-
glSecondaryColor3ivEXT
- See Also:
-
glSecondaryColor3s
public void glSecondaryColor3s(short red, short green, short blue) - See Also:
-
glSecondaryColor3sEXT
public void glSecondaryColor3sEXT(short red, short green, short blue) - See Also:
-
glSecondaryColor3sv
- See Also:
-
glSecondaryColor3svEXT
- See Also:
-
glSecondaryColor3ub
public void glSecondaryColor3ub(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3ubEXT
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3ubv
- See Also:
-
glSecondaryColor3ubvEXT
- See Also:
-
glSecondaryColor3ui
public void glSecondaryColor3ui(int red, int green, int blue) - See Also:
-
glSecondaryColor3uiEXT
public void glSecondaryColor3uiEXT(int red, int green, int blue) - See Also:
-
glSecondaryColor3uiv
- See Also:
-
glSecondaryColor3uivEXT
- See Also:
-
glSecondaryColor3us
public void glSecondaryColor3us(char red, char green, char blue) - See Also:
-
glSecondaryColor3usEXT
public void glSecondaryColor3usEXT(char red, char green, char blue) - See Also:
-
glSecondaryColor3usv
- See Also:
-
glSecondaryColor3usvEXT
- See Also:
-
glSecondaryColorFormatNV
- See Also:
-
glSecondaryColorP3ui
- See Also:
-
glSecondaryColorP3uiv
- See Also:
-
glSecondaryColorPointer
public void glSecondaryColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glSecondaryColorPointerEXT
public void glSecondaryColorPointerEXT(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glSecondaryColorPointerListIBM
public void glSecondaryColorPointerListIBM(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glSelectBuffer
- See Also:
-
glSelectPerfMonitorCountersAMD
public void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) - See Also:
-
glSemaphoreParameterivNV
public void glSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) - See Also:
-
glSemaphoreParameterui64vEXT
public void glSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) - See Also:
-
glSeparableFilter2D
public void glSeparableFilter2D(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) - See Also:
-
glSeparableFilter2DEXT
public void glSeparableFilter2DEXT(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) - See Also:
-
glSetFenceAPPLE
public void glSetFenceAPPLE(int fence) - See Also:
-
glSetFenceNV
- See Also:
-
glSetFragmentShaderConstantATI
- See Also:
-
glSetInvariantEXT
- See Also:
-
glSetLocalConstantEXT
- See Also:
-
glSetMultisamplefvAMD
- See Also:
-
glShadeModel
- See Also:
-
glShaderBinary
public void glShaderBinary(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glShaderOp1EXT
- See Also:
-
glShaderOp2EXT
- See Also:
-
glShaderOp3EXT
- See Also:
-
glShaderSource
public void glShaderSource(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) - See Also:
-
glShaderSourceARB
public void glShaderSourceARB(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) - See Also:
-
glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) - See Also:
-
glShadingRateEXT
- See Also:
-
glShadingRateCombinerOpsEXT
public void glShadingRateCombinerOpsEXT(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) - See Also:
-
glShadingRateImageBarrierNV
public void glShadingRateImageBarrierNV(boolean synchronize) - See Also:
-
glShadingRateQCOM
- See Also:
-
glShadingRateImagePaletteNV
public void glShadingRateImagePaletteNV(int viewport, int first, int count, ConstPointer<GLEnum> rates) - See Also:
-
glShadingRateSampleOrderNV
- See Also:
-
glShadingRateSampleOrderCustomNV
public void glShadingRateSampleOrderCustomNV(GLEnum rate, int samples, ConstPointer<Integer> locations) - See Also:
-
glSharpenTexFuncSGIS
- See Also:
-
glSignalSemaphoreEXT
public void glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) - See Also:
-
glSignalSemaphoreui64NVX
public void glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glSpecializeShader
public void glSpecializeShader(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) - See Also:
-
glSpecializeShaderARB
public void glSpecializeShaderARB(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) - See Also:
-
glSpriteParameterfSGIX
- See Also:
-
glSpriteParameterfvSGIX
- See Also:
-
glSpriteParameteriSGIX
- See Also:
-
glSpriteParameterivSGIX
public void glSpriteParameterivSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) - See Also:
-
glStartInstrumentsSGIX
public void glStartInstrumentsSGIX()- See Also:
-
glStartTilingQCOM
public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask) - See Also:
-
glStateCaptureNV
- See Also:
-
glStencilClearTagEXT
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag) - See Also:
-
glStencilFillPathInstancedNV
public void glStencilFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilFillPathNV
- See Also:
-
glStencilFunc
- See Also:
-
glStencilFuncSeparate
- See Also:
-
glStencilFuncSeparateATI
public void glStencilFuncSeparateATI(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) - See Also:
-
glStencilMask
public void glStencilMask(int mask) - See Also:
-
glStencilMaskSeparate
- See Also:
-
glStencilOp
- See Also:
-
glStencilOpSeparate
public void glStencilOpSeparate(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) - See Also:
-
glStencilOpSeparateATI
public void glStencilOpSeparateATI(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) - See Also:
-
glStencilOpValueAMD
- See Also:
-
glStencilStrokePathInstancedNV
public void glStencilStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilStrokePathNV
public void glStencilStrokePathNV(int path, int reference, int mask) - See Also:
-
glStencilThenCoverFillPathInstancedNV
public void glStencilThenCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilThenCoverFillPathNV
public void glStencilThenCoverFillPathNV(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) - See Also:
-
glStencilThenCoverStrokePathInstancedNV
public void glStencilThenCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilThenCoverStrokePathNV
public void glStencilThenCoverStrokePathNV(int path, int reference, int mask, GLPathCoverMode coverMode) - See Also:
-
glStopInstrumentsSGIX
public void glStopInstrumentsSGIX(int marker) - See Also:
-
glStringMarkerGREMEDY
- See Also:
-
glSubpixelPrecisionBiasNV
public void glSubpixelPrecisionBiasNV(int xbits, int ybits) - See Also:
-
glSwizzleEXT
public void glSwizzleEXT(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) - See Also:
-
glSyncTextureINTEL
public void glSyncTextureINTEL(int texture) - See Also:
-
glTagSampleBufferSGIX
public void glTagSampleBufferSGIX()- See Also:
-
glTangent3bEXT
public void glTangent3bEXT(byte tx, byte ty, byte tz) - See Also:
-
glTangent3bvEXT
- See Also:
-
glTangent3dEXT
public void glTangent3dEXT(double tx, double ty, double tz) - See Also:
-
glTangent3dvEXT
- See Also:
-
glTangent3fEXT
public void glTangent3fEXT(float tx, float ty, float tz) - See Also:
-
glTangent3fvEXT
- See Also:
-
glTangent3iEXT
public void glTangent3iEXT(int tx, int ty, int tz) - See Also:
-
glTangent3ivEXT
- See Also:
-
glTangent3sEXT
public void glTangent3sEXT(short tx, short ty, short tz) - See Also:
-
glTangent3svEXT
- See Also:
-
glTangentPointerEXT
public void glTangentPointerEXT(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glTbufferMask3DFX
public void glTbufferMask3DFX(int mask) - See Also:
-
glTessellationFactorAMD
public void glTessellationFactorAMD(float factor) - See Also:
-
glTessellationModeAMD
- See Also:
-
glTestFenceAPPLE
public boolean glTestFenceAPPLE(int fence) - See Also:
-
glTestFenceNV
public boolean glTestFenceNV(int fence) - See Also:
-
glTestObjectAPPLE
- See Also:
-
glTexAttachMemoryNV
- See Also:
-
glTexBuffer
- See Also:
-
glTexBufferARB
public void glTexBufferARB(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferEXT
public void glTexBufferEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferOES
public void glTexBufferOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferRange
public void glTexBufferRange(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBufferRangeEXT
public void glTexBufferRangeEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBufferRangeOES
public void glTexBufferRangeOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBumpParameterfvATI
- See Also:
-
glTexBumpParameterivATI
- See Also:
-
glTexCoord1bOES
public void glTexCoord1bOES(byte s) - See Also:
-
glTexCoord1bvOES
- See Also:
-
glTexCoord1d
public void glTexCoord1d(double s) - See Also:
-
glTexCoord1dv
- See Also:
-
glTexCoord1f
public void glTexCoord1f(float s) - See Also:
-
glTexCoord1fv
- See Also:
-
glTexCoord1hNV
public void glTexCoord1hNV(char s) - See Also:
-
glTexCoord1hvNV
- See Also:
-
glTexCoord1i
public void glTexCoord1i(int s) - See Also:
-
glTexCoord1iv
- See Also:
-
glTexCoord1s
public void glTexCoord1s(short s) - See Also:
-
glTexCoord1sv
- See Also:
-
glTexCoord1xOES
public void glTexCoord1xOES(int s) - See Also:
-
glTexCoord1xvOES
- See Also:
-
glTexCoord2bOES
public void glTexCoord2bOES(byte s, byte t) - See Also:
-
glTexCoord2bvOES
- See Also:
-
glTexCoord2d
public void glTexCoord2d(double s, double t) - See Also:
-
glTexCoord2dv
- See Also:
-
glTexCoord2f
public void glTexCoord2f(float s, float t) - See Also:
-
glTexCoord2fColor3fVertex3fSUN
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z) - See Also:
-
glTexCoord2fColor3fVertex3fvSUN
public void glTexCoord2fColor3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) - See Also:
-
glTexCoord2fColor4fNormal3fVertex3fSUN
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glTexCoord2fColor4fNormal3fVertex3fvSUN
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord2fColor4ubVertex3fSUN
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glTexCoord2fColor4ubVertex3fvSUN
public void glTexCoord2fColor4ubVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) - See Also:
-
glTexCoord2fNormal3fVertex3fSUN
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glTexCoord2fNormal3fVertex3fvSUN
public void glTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord2fVertex3fSUN
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) - See Also:
-
glTexCoord2fVertex3fvSUN
- See Also:
-
glTexCoord2fv
- See Also:
-
glTexCoord2hNV
public void glTexCoord2hNV(char s, char t) - See Also:
-
glTexCoord2hvNV
- See Also:
-
glTexCoord2i
public void glTexCoord2i(int s, int t) - See Also:
-
glTexCoord2iv
- See Also:
-
glTexCoord2s
public void glTexCoord2s(short s, short t) - See Also:
-
glTexCoord2sv
- See Also:
-
glTexCoord2xOES
public void glTexCoord2xOES(int s, int t) - See Also:
-
glTexCoord2xvOES
- See Also:
-
glTexCoord3bOES
public void glTexCoord3bOES(byte s, byte t, byte r) - See Also:
-
glTexCoord3bvOES
- See Also:
-
glTexCoord3d
public void glTexCoord3d(double s, double t, double r) - See Also:
-
glTexCoord3dv
- See Also:
-
glTexCoord3f
public void glTexCoord3f(float s, float t, float r) - See Also:
-
glTexCoord3fv
- See Also:
-
glTexCoord3hNV
public void glTexCoord3hNV(char s, char t, char r) - See Also:
-
glTexCoord3hvNV
- See Also:
-
glTexCoord3i
public void glTexCoord3i(int s, int t, int r) - See Also:
-
glTexCoord3iv
- See Also:
-
glTexCoord3s
public void glTexCoord3s(short s, short t, short r) - See Also:
-
glTexCoord3sv
- See Also:
-
glTexCoord3xOES
public void glTexCoord3xOES(int s, int t, int r) - See Also:
-
glTexCoord3xvOES
- See Also:
-
glTexCoord4bOES
public void glTexCoord4bOES(byte s, byte t, byte r, byte q) - See Also:
-
glTexCoord4bvOES
- See Also:
-
glTexCoord4d
public void glTexCoord4d(double s, double t, double r, double q) - See Also:
-
glTexCoord4dv
- See Also:
-
glTexCoord4f
public void glTexCoord4f(float s, float t, float r, float q) - See Also:
-
glTexCoord4fColor4fNormal3fVertex4fSUN
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) - See Also:
-
glTexCoord4fColor4fNormal3fVertex4fvSUN
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord4fVertex4fSUN
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) - See Also:
-
glTexCoord4fVertex4fvSUN
- See Also:
-
glTexCoord4fv
- See Also:
-
glTexCoord4hNV
public void glTexCoord4hNV(char s, char t, char r, char q) - See Also:
-
glTexCoord4hvNV
- See Also:
-
glTexCoord4i
public void glTexCoord4i(int s, int t, int r, int q) - See Also:
-
glTexCoord4iv
- See Also:
-
glTexCoord4s
public void glTexCoord4s(short s, short t, short r, short q) - See Also:
-
glTexCoord4sv
- See Also:
-
glTexCoord4xOES
public void glTexCoord4xOES(int s, int t, int r, int q) - See Also:
-
glTexCoord4xvOES
- See Also:
-
glTexCoordFormatNV
- See Also:
-
glTexCoordP1ui
- See Also:
-
glTexCoordP1uiv
- See Also:
-
glTexCoordP2ui
- See Also:
-
glTexCoordP2uiv
- See Also:
-
glTexCoordP3ui
- See Also:
-
glTexCoordP3uiv
- See Also:
-
glTexCoordP4ui
- See Also:
-
glTexCoordP4uiv
- See Also:
-
glTexCoordPointer
public void glTexCoordPointer(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glTexCoordPointerEXT
public void glTexCoordPointerEXT(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glTexCoordPointerListIBM
public void glTexCoordPointerListIBM(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glTexCoordPointervINTEL
public void glTexCoordPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glTexEnvf
- See Also:
-
glTexEnvfv
public void glTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) - See Also:
-
glTexEnvi
- See Also:
-
glTexEnviv
public void glTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEnvx
- See Also:
-
glTexEnvxOES
- See Also:
-
glTexEnvxv
public void glTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEnvxvOES
public void glTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEstimateMotionQCOM
public void glTexEstimateMotionQCOM(int ref, int target, int output) - See Also:
-
glTexEstimateMotionRegionsQCOM
public void glTexEstimateMotionRegionsQCOM(int ref, int target, int output, int mask) - See Also:
-
glExtrapolateTex2DQCOM
public void glExtrapolateTex2DQCOM(int src1, int src2, int output, float scaleFactor) - See Also:
-
glTexFilterFuncSGIS
public void glTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) - See Also:
-
glTexGend
- See Also:
-
glTexGendv
public void glTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) - See Also:
-
glTexGenf
- See Also:
-
glTexGenfOES
- See Also:
-
glTexGenfv
public void glTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glTexGenfvOES
public void glTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glTexGeni
- See Also:
-
glTexGeniOES
- See Also:
-
glTexGeniv
public void glTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexGenivOES
public void glTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexGenxOES
- See Also:
-
glTexGenxvOES
public void glTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexImage1D
public void glTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage2D
public void glTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage2DMultisample
public void glTexImage2DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTexImage2DMultisampleCoverageNV
public void glTexImage2DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTexImage3D
public void glTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage3DEXT
public void glTexImage3DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage3DMultisample
public void glTexImage3DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexImage3DMultisampleCoverageNV
public void glTexImage3DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTexImage3DOES
public void glTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage4DSGIS
public void glTexImage4DSGIS(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexPageCommitmentARB
public void glTexPageCommitmentARB(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexPageCommitmentEXT
public void glTexPageCommitmentEXT(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexPageCommitmentMemNV
public void glTexPageCommitmentMemNV(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) - See Also:
-
glTexParameterIiv
public void glTexParameterIiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIivEXT
public void glTexParameterIivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIivOES
public void glTexParameterIivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuiv
public void glTexParameterIuiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuivEXT
public void glTexParameterIuivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuivOES
public void glTexParameterIuivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterf
- See Also:
-
glTexParameterfv
public void glTexParameterfv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glTexParameteri
- See Also:
-
glTexParameteriv
public void glTexParameteriv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterx
- See Also:
-
glTexParameterxOES
- See Also:
-
glTexParameterxv
public void glTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterxvOES
public void glTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexRenderbufferNV
- See Also:
-
glTexStorage1D
public void glTexStorage1D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTexStorage1DEXT
public void glTexStorage1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTexStorage2D
public void glTexStorage2D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTexStorage2DEXT
public void glTexStorage2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTexStorage3D
public void glTexStorage3D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTexStorage3DEXT
public void glTexStorage3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTexStorage3DMultisample
public void glTexStorage3DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexStorage3DMultisampleOES
public void glTexStorage3DMultisampleOES(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexStorageAttribs2DEXT
public void glTexStorageAttribs2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) - See Also:
-
glTexStorageAttribs3DEXT
public void glTexStorageAttribs3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) - See Also:
-
glTexStorageMem1DEXT
public void glTexStorageMem1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) - See Also:
-
glTexStorageMem2DEXT
public void glTexStorageMem2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) - See Also:
-
glTexStorageMem2DMultisampleEXT
public void glTexStorageMem2DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTexStorageMem3DEXT
public void glTexStorageMem3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) - See Also:
-
glTexStorageMem3DMultisampleEXT
public void glTexStorageMem3DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTexStorageSparseAMD
public void glTexStorageSparseAMD(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) - See Also:
-
glTexSubImage1D
public void glTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage1DEXT
public void glTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage2D
public void glTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage2DEXT
public void glTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3D
public void glTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3DEXT
public void glTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3DOES
public void glTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage4DSGIS
public void glTexSubImage4DSGIS(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureAttachMemoryNV
public void glTextureAttachMemoryNV(int texture, int memory, long offset) - See Also:
-
glTextureBarrier
public void glTextureBarrier()- See Also:
-
glTextureBarrierNV
public void glTextureBarrierNV()- See Also:
-
glTextureBuffer
- See Also:
-
glTextureBufferEXT
public void glTextureBufferEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTextureBufferRange
public void glTextureBufferRange(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTextureBufferRangeEXT
public void glTextureBufferRangeEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTextureColorMaskSGIS
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) - See Also:
-
glTextureFoveationParametersQCOM
public void glTextureFoveationParametersQCOM(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) - See Also:
-
glTextureImage1DEXT
public void glTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage2DEXT
public void glTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage2DMultisampleCoverageNV
public void glTextureImage2DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTextureImage2DMultisampleNV
public void glTextureImage2DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTextureImage3DEXT
public void glTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage3DMultisampleCoverageNV
public void glTextureImage3DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTextureImage3DMultisampleNV
public void glTextureImage3DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTextureLightEXT
- See Also:
-
glTextureMaterialEXT
- See Also:
-
glTextureNormalEXT
- See Also:
-
glTexturePageCommitmentEXT
public void glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexturePageCommitmentMemNV
public void glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) - See Also:
-
glTextureParameterIiv
public void glTextureParameterIiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIivEXT
public void glTextureParameterIivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIuiv
public void glTextureParameterIuiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIuivEXT
public void glTextureParameterIuivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterf
- See Also:
-
glTextureParameterfEXT
public void glTextureParameterfEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) - See Also:
-
glTextureParameterfv
public void glTextureParameterfv(int texture, GLTextureParameterName pname, ConstPointer<Float> param) - See Also:
-
glTextureParameterfvEXT
public void glTextureParameterfvEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glTextureParameteri
- See Also:
-
glTextureParameteriEXT
public void glTextureParameteriEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) - See Also:
-
glTextureParameteriv
public void glTextureParameteriv(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) - See Also:
-
glTextureParameterivEXT
public void glTextureParameterivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureRangeAPPLE
- See Also:
-
glTextureRenderbufferEXT
- See Also:
-
glTextureStorage1D
public void glTextureStorage1D(int texture, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTextureStorage1DEXT
public void glTextureStorage1DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTextureStorage2D
public void glTextureStorage2D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTextureStorage2DEXT
public void glTextureStorage2DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTextureStorage2DMultisample
public void glTextureStorage2DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTextureStorage2DMultisampleEXT
public void glTextureStorage2DMultisampleEXT(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTextureStorage3D
public void glTextureStorage3D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTextureStorage3DEXT
public void glTextureStorage3DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTextureStorage3DMultisample
public void glTextureStorage3DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTextureStorage3DMultisampleEXT
public void glTextureStorage3DMultisampleEXT(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTextureStorageMem1DEXT
public void glTextureStorageMem1DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) - See Also:
-
glTextureStorageMem2DEXT
public void glTextureStorageMem2DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) - See Also:
-
glTextureStorageMem2DMultisampleEXT
public void glTextureStorageMem2DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTextureStorageMem3DEXT
public void glTextureStorageMem3DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) - See Also:
-
glTextureStorageMem3DMultisampleEXT
public void glTextureStorageMem3DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTextureStorageSparseAMD
public void glTextureStorageSparseAMD(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) - See Also:
-
glTextureSubImage1D
public void glTextureSubImage1D(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage1DEXT
public void glTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage2D
public void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage2DEXT
public void glTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage3D
public void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage3DEXT
public void glTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureView
public void glTextureView(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTextureViewEXT
public void glTextureViewEXT(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTextureViewOES
public void glTextureViewOES(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTrackMatrixNV
public void glTrackMatrixNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) - See Also:
-
glTransformFeedbackAttribsNV
public void glTransformFeedbackAttribsNV(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) - See Also:
-
glTransformFeedbackBufferBase
public void glTransformFeedbackBufferBase(int xfb, int index, int buffer) - See Also:
-
glTransformFeedbackBufferRange
public void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) - See Also:
-
glTransformFeedbackStreamAttribsNV
public void glTransformFeedbackStreamAttribsNV(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) - See Also:
-
glTransformFeedbackVaryings
public void glTransformFeedbackVaryings(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformFeedbackVaryingsEXT
public void glTransformFeedbackVaryingsEXT(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformFeedbackVaryingsNV
public void glTransformFeedbackVaryingsNV(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformPathNV
public void glTransformPathNV(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glTranslated
public void glTranslated(double x, double y, double z) - See Also:
-
glTranslatef
public void glTranslatef(float x, float y, float z) - See Also:
-
glTranslatex
public void glTranslatex(int x, int y, int z) - See Also:
-
glTranslatexOES
public void glTranslatexOES(int x, int y, int z) - See Also:
-
glUniform1d
public void glUniform1d(int location, double x) - See Also:
-
glUniform1dv
- See Also:
-
glUniform1f
public void glUniform1f(int location, float v0) - See Also:
-
glUniform1fARB
public void glUniform1fARB(int location, float v0) - See Also:
-
glUniform1fv
- See Also:
-
glUniform1fvARB
- See Also:
-
glUniform1i
public void glUniform1i(int location, int v0) - See Also:
-
glUniform1i64ARB
public void glUniform1i64ARB(int location, long x) - See Also:
-
glUniform1i64NV
public void glUniform1i64NV(int location, long x) - See Also:
-
glUniform1i64vARB
- See Also:
-
glUniform1i64vNV
- See Also:
-
glUniform1iARB
public void glUniform1iARB(int location, int v0) - See Also:
-
glUniform1iv
- See Also:
-
glUniform1ivARB
- See Also:
-
glUniform1ui
public void glUniform1ui(int location, int v0) - See Also:
-
glUniform1ui64ARB
public void glUniform1ui64ARB(int location, long x) - See Also:
-
glUniform1ui64NV
public void glUniform1ui64NV(int location, long x) - See Also:
-
glUniform1ui64vARB
- See Also:
-
glUniform1ui64vNV
- See Also:
-
glUniform1uiEXT
public void glUniform1uiEXT(int location, int v0) - See Also:
-
glUniform1uiv
- See Also:
-
glUniform1uivEXT
- See Also:
-
glUniform2d
public void glUniform2d(int location, double x, double y) - See Also:
-
glUniform2dv
- See Also:
-
glUniform2f
public void glUniform2f(int location, float v0, float v1) - See Also:
-
glUniform2fARB
public void glUniform2fARB(int location, float v0, float v1) - See Also:
-
glUniform2fv
- See Also:
-
glUniform2fvARB
- See Also:
-
glUniform2i
public void glUniform2i(int location, int v0, int v1) - See Also:
-
glUniform2i64ARB
public void glUniform2i64ARB(int location, long x, long y) - See Also:
-
glUniform2i64NV
public void glUniform2i64NV(int location, long x, long y) - See Also:
-
glUniform2i64vARB
- See Also:
-
glUniform2i64vNV
- See Also:
-
glUniform2iARB
public void glUniform2iARB(int location, int v0, int v1) - See Also:
-
glUniform2iv
- See Also:
-
glUniform2ivARB
- See Also:
-
glUniform2ui
public void glUniform2ui(int location, int v0, int v1) - See Also:
-
glUniform2ui64ARB
public void glUniform2ui64ARB(int location, long x, long y) - See Also:
-
glUniform2ui64NV
public void glUniform2ui64NV(int location, long x, long y) - See Also:
-
glUniform2ui64vARB
- See Also:
-
glUniform2ui64vNV
- See Also:
-
glUniform2uiEXT
public void glUniform2uiEXT(int location, int v0, int v1) - See Also:
-
glUniform2uiv
- See Also:
-
glUniform2uivEXT
- See Also:
-
glUniform3d
public void glUniform3d(int location, double x, double y, double z) - See Also:
-
glUniform3dv
- See Also:
-
glUniform3f
public void glUniform3f(int location, float v0, float v1, float v2) - See Also:
-
glUniform3fARB
public void glUniform3fARB(int location, float v0, float v1, float v2) - See Also:
-
glUniform3fv
- See Also:
-
glUniform3fvARB
- See Also:
-
glUniform3i
public void glUniform3i(int location, int v0, int v1, int v2) - See Also:
-
glUniform3i64ARB
public void glUniform3i64ARB(int location, long x, long y, long z) - See Also:
-
glUniform3i64NV
public void glUniform3i64NV(int location, long x, long y, long z) - See Also:
-
glUniform3i64vARB
- See Also:
-
glUniform3i64vNV
- See Also:
-
glUniform3iARB
public void glUniform3iARB(int location, int v0, int v1, int v2) - See Also:
-
glUniform3iv
- See Also:
-
glUniform3ivARB
- See Also:
-
glUniform3ui
public void glUniform3ui(int location, int v0, int v1, int v2) - See Also:
-
glUniform3ui64ARB
public void glUniform3ui64ARB(int location, long x, long y, long z) - See Also:
-
glUniform3ui64NV
public void glUniform3ui64NV(int location, long x, long y, long z) - See Also:
-
glUniform3ui64vARB
- See Also:
-
glUniform3ui64vNV
- See Also:
-
glUniform3uiEXT
public void glUniform3uiEXT(int location, int v0, int v1, int v2) - See Also:
-
glUniform3uiv
- See Also:
-
glUniform3uivEXT
- See Also:
-
glUniform4d
public void glUniform4d(int location, double x, double y, double z, double w) - See Also:
-
glUniform4dv
- See Also:
-
glUniform4f
public void glUniform4f(int location, float v0, float v1, float v2, float v3) - See Also:
-
glUniform4fARB
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3) - See Also:
-
glUniform4fv
- See Also:
-
glUniform4fvARB
- See Also:
-
glUniform4i
public void glUniform4i(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4i64ARB
public void glUniform4i64ARB(int location, long x, long y, long z, long w) - See Also:
-
glUniform4i64NV
public void glUniform4i64NV(int location, long x, long y, long z, long w) - See Also:
-
glUniform4i64vARB
- See Also:
-
glUniform4i64vNV
- See Also:
-
glUniform4iARB
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4iv
- See Also:
-
glUniform4ivARB
- See Also:
-
glUniform4ui
public void glUniform4ui(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4ui64ARB
public void glUniform4ui64ARB(int location, long x, long y, long z, long w) - See Also:
-
glUniform4ui64NV
public void glUniform4ui64NV(int location, long x, long y, long z, long w) - See Also:
-
glUniform4ui64vARB
- See Also:
-
glUniform4ui64vNV
- See Also:
-
glUniform4uiEXT
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4uiv
- See Also:
-
glUniform4uivEXT
- See Also:
-
glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) - See Also:
-
glUniformBufferEXT
public void glUniformBufferEXT(int program, int location, int buffer) - See Also:
-
glUniformHandleui64ARB
public void glUniformHandleui64ARB(int location, long value) - See Also:
-
glUniformHandleui64IMG
public void glUniformHandleui64IMG(int location, long value) - See Also:
-
glUniformHandleui64NV
public void glUniformHandleui64NV(int location, long value) - See Also:
-
glUniformHandleui64vARB
- See Also:
-
glUniformHandleui64vIMG
- See Also:
-
glUniformHandleui64vNV
- See Also:
-
glUniformMatrix2dv
public void glUniformMatrix2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2fvARB
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x3dv
public void glUniformMatrix2x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x3fvNV
public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x4dv
public void glUniformMatrix2x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x4fvNV
public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3dv
public void glUniformMatrix3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3fvARB
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x2dv
public void glUniformMatrix3x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x2fvNV
public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x4dv
public void glUniformMatrix3x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x4fvNV
public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4dv
public void glUniformMatrix4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4fvARB
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x2dv
public void glUniformMatrix4x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x2fvNV
public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x3dv
public void glUniformMatrix4x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x3fvNV
public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformSubroutinesuiv
public void glUniformSubroutinesuiv(GLShaderType shadertype, int count, ConstPointer<Integer> indices) - See Also:
-
glUniformui64NV
public void glUniformui64NV(int location, long value) - See Also:
-
glUniformui64vNV
- See Also:
-
glUnlockArraysEXT
public void glUnlockArraysEXT()- See Also:
-
glUnmapBuffer
- See Also:
-
glUnmapBufferARB
- See Also:
-
glUnmapBufferOES
- See Also:
-
glUnmapNamedBuffer
public boolean glUnmapNamedBuffer(int buffer) - See Also:
-
glUnmapNamedBufferEXT
public boolean glUnmapNamedBufferEXT(int buffer) - See Also:
-
glUnmapObjectBufferATI
public void glUnmapObjectBufferATI(int buffer) - See Also:
-
glUnmapTexture2DINTEL
public void glUnmapTexture2DINTEL(int texture, int level) - See Also:
-
glUpdateObjectBufferATI
public void glUpdateObjectBufferATI(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) - See Also:
-
glUploadGpuMaskNVX
public void glUploadGpuMaskNVX(int mask) - See Also:
-
glUseProgram
public void glUseProgram(int program) - See Also:
-
glUseProgramObjectARB
public void glUseProgramObjectARB(int programObj) - See Also:
-
glUseProgramStages
public void glUseProgramStages(int pipeline, int stages, int program) - See Also:
-
glUseProgramStagesEXT
public void glUseProgramStagesEXT(int pipeline, int stages, int program) - See Also:
-
glUseShaderProgramEXT
- See Also:
-
glVDPAUFiniNV
public void glVDPAUFiniNV()- See Also:
-
glVDPAUGetSurfaceivNV
public void glVDPAUGetSurfaceivNV(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glVDPAUInitNV
- See Also:
-
glVDPAUIsSurfaceNV
public boolean glVDPAUIsSurfaceNV(int surface) - See Also:
-
glVDPAUMapSurfacesNV
- See Also:
-
glVDPAURegisterOutputSurfaceNV
public int glVDPAURegisterOutputSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) - See Also:
-
glVDPAURegisterVideoSurfaceNV
public int glVDPAURegisterVideoSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) - See Also:
-
glVDPAURegisterVideoSurfaceWithPictureStructureNV
public int glVDPAURegisterVideoSurfaceWithPictureStructureNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) - See Also:
-
glVDPAUSurfaceAccessNV
- See Also:
-
glVDPAUUnmapSurfacesNV
- See Also:
-
glVDPAUUnregisterSurfaceNV
public void glVDPAUUnregisterSurfaceNV(int surface) - See Also:
-
glValidateProgram
public void glValidateProgram(int program) - See Also:
-
glValidateProgramARB
public void glValidateProgramARB(int programObj) - See Also:
-
glValidateProgramPipeline
public void glValidateProgramPipeline(int pipeline) - See Also:
-
glValidateProgramPipelineEXT
public void glValidateProgramPipelineEXT(int pipeline) - See Also:
-
glVariantArrayObjectATI
- See Also:
-
glVariantPointerEXT
- See Also:
-
glVariantbvEXT
- See Also:
-
glVariantdvEXT
- See Also:
-
glVariantfvEXT
- See Also:
-
glVariantivEXT
- See Also:
-
glVariantsvEXT
- See Also:
-
glVariantubvEXT
- See Also:
-
glVariantuivEXT
- See Also:
-
glVariantusvEXT
- See Also:
-
glVertex2bOES
public void glVertex2bOES(byte x, byte y) - See Also:
-
glVertex2bvOES
- See Also:
-
glVertex2d
public void glVertex2d(double x, double y) - See Also:
-
glVertex2dv
- See Also:
-
glVertex2f
public void glVertex2f(float x, float y) - See Also:
-
glVertex2fv
- See Also:
-
glVertex2hNV
public void glVertex2hNV(char x, char y) - See Also:
-
glVertex2hvNV
- See Also:
-
glVertex2i
public void glVertex2i(int x, int y) - See Also:
-
glVertex2iv
- See Also:
-
glVertex2s
public void glVertex2s(short x, short y) - See Also:
-
glVertex2sv
- See Also:
-
glVertex2xOES
public void glVertex2xOES(int x) - See Also:
-
glVertex2xvOES
- See Also:
-
glVertex3bOES
public void glVertex3bOES(byte x, byte y, byte z) - See Also:
-
glVertex3bvOES
- See Also:
-
glVertex3d
public void glVertex3d(double x, double y, double z) - See Also:
-
glVertex3dv
- See Also:
-
glVertex3f
public void glVertex3f(float x, float y, float z) - See Also:
-
glVertex3fv
- See Also:
-
glVertex3hNV
public void glVertex3hNV(char x, char y, char z) - See Also:
-
glVertex3hvNV
- See Also:
-
glVertex3i
public void glVertex3i(int x, int y, int z) - See Also:
-
glVertex3iv
- See Also:
-
glVertex3s
public void glVertex3s(short x, short y, short z) - See Also:
-
glVertex3sv
- See Also:
-
glVertex3xOES
public void glVertex3xOES(int x, int y) - See Also:
-
glVertex3xvOES
- See Also:
-
glVertex4bOES
public void glVertex4bOES(byte x, byte y, byte z, byte w) - See Also:
-
glVertex4bvOES
- See Also:
-
glVertex4d
public void glVertex4d(double x, double y, double z, double w) - See Also:
-
glVertex4dv
- See Also:
-
glVertex4f
public void glVertex4f(float x, float y, float z, float w) - See Also:
-
glVertex4fv
- See Also:
-
glVertex4hNV
public void glVertex4hNV(char x, char y, char z, char w) - See Also:
-
glVertex4hvNV
- See Also:
-
glVertex4i
public void glVertex4i(int x, int y, int z, int w) - See Also:
-
glVertex4iv
- See Also:
-
glVertex4s
public void glVertex4s(short x, short y, short z, short w) - See Also:
-
glVertex4sv
- See Also:
-
glVertex4xOES
public void glVertex4xOES(int x, int y, int z) - See Also:
-
glVertex4xvOES
- See Also:
-
glVertexArrayAttribBinding
public void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) - See Also:
-
glVertexArrayAttribFormat
public void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexArrayAttribIFormat
public void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexArrayAttribLFormat
public void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexArrayBindVertexBufferEXT
public void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) - See Also:
-
glVertexArrayBindingDivisor
public void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) - See Also:
-
glVertexArrayColorOffsetEXT
public void glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) - See Also:
-
glVertexArrayEdgeFlagOffsetEXT
public void glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) - See Also:
-
glVertexArrayElementBuffer
public void glVertexArrayElementBuffer(int vaobj, int buffer) - See Also:
-
glVertexArrayFogCoordOffsetEXT
public void glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) - See Also:
-
glVertexArrayIndexOffsetEXT
public void glVertexArrayIndexOffsetEXT(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) - See Also:
-
glVertexArrayMultiTexCoordOffsetEXT
public void glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) - See Also:
-
glVertexArrayNormalOffsetEXT
public void glVertexArrayNormalOffsetEXT(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) - See Also:
-
glVertexArrayParameteriAPPLE
- See Also:
-
glVertexArrayRangeAPPLE
- See Also:
-
glVertexArrayRangeNV
- See Also:
-
glVertexArraySecondaryColorOffsetEXT
public void glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) - See Also:
-
glVertexArrayTexCoordOffsetEXT
public void glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribBindingEXT
public void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) - See Also:
-
glVertexArrayVertexAttribDivisorEXT
public void glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) - See Also:
-
glVertexArrayVertexAttribFormatEXT
public void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribIFormatEXT
public void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribIOffsetEXT
public void glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribLFormatEXT
public void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribLOffsetEXT
public void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribOffsetEXT
public void glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) - See Also:
-
glVertexArrayVertexBindingDivisorEXT
public void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) - See Also:
-
glVertexArrayVertexBuffer
public void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) - See Also:
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) - See Also:
-
glVertexArrayVertexOffsetEXT
public void glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) - See Also:
-
glVertexAttrib1d
public void glVertexAttrib1d(int index, double x) - See Also:
-
glVertexAttrib1dARB
public void glVertexAttrib1dARB(int index, double x) - See Also:
-
glVertexAttrib1dNV
public void glVertexAttrib1dNV(int index, double x) - See Also:
-
glVertexAttrib1dv
- See Also:
-
glVertexAttrib1dvARB
- See Also:
-
glVertexAttrib1dvNV
- See Also:
-
glVertexAttrib1f
public void glVertexAttrib1f(int index, float x) - See Also:
-
glVertexAttrib1fARB
public void glVertexAttrib1fARB(int index, float x) - See Also:
-
glVertexAttrib1fNV
public void glVertexAttrib1fNV(int index, float x) - See Also:
-
glVertexAttrib1fv
- See Also:
-
glVertexAttrib1fvARB
- See Also:
-
glVertexAttrib1fvNV
- See Also:
-
glVertexAttrib1hNV
public void glVertexAttrib1hNV(int index, char x) - See Also:
-
glVertexAttrib1hvNV
- See Also:
-
glVertexAttrib1s
public void glVertexAttrib1s(int index, short x) - See Also:
-
glVertexAttrib1sARB
public void glVertexAttrib1sARB(int index, short x) - See Also:
-
glVertexAttrib1sNV
public void glVertexAttrib1sNV(int index, short x) - See Also:
-
glVertexAttrib1sv
- See Also:
-
glVertexAttrib1svARB
- See Also:
-
glVertexAttrib1svNV
- See Also:
-
glVertexAttrib2d
public void glVertexAttrib2d(int index, double x, double y) - See Also:
-
glVertexAttrib2dARB
public void glVertexAttrib2dARB(int index, double x, double y) - See Also:
-
glVertexAttrib2dNV
public void glVertexAttrib2dNV(int index, double x, double y) - See Also:
-
glVertexAttrib2dv
- See Also:
-
glVertexAttrib2dvARB
- See Also:
-
glVertexAttrib2dvNV
- See Also:
-
glVertexAttrib2f
public void glVertexAttrib2f(int index, float x, float y) - See Also:
-
glVertexAttrib2fARB
public void glVertexAttrib2fARB(int index, float x, float y) - See Also:
-
glVertexAttrib2fNV
public void glVertexAttrib2fNV(int index, float x, float y) - See Also:
-
glVertexAttrib2fv
- See Also:
-
glVertexAttrib2fvARB
- See Also:
-
glVertexAttrib2fvNV
- See Also:
-
glVertexAttrib2hNV
public void glVertexAttrib2hNV(int index, char x, char y) - See Also:
-
glVertexAttrib2hvNV
- See Also:
-
glVertexAttrib2s
public void glVertexAttrib2s(int index, short x, short y) - See Also:
-
glVertexAttrib2sARB
public void glVertexAttrib2sARB(int index, short x, short y) - See Also:
-
glVertexAttrib2sNV
public void glVertexAttrib2sNV(int index, short x, short y) - See Also:
-
glVertexAttrib2sv
- See Also:
-
glVertexAttrib2svARB
- See Also:
-
glVertexAttrib2svNV
- See Also:
-
glVertexAttrib3d
public void glVertexAttrib3d(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dARB
public void glVertexAttrib3dARB(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dNV
public void glVertexAttrib3dNV(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dv
- See Also:
-
glVertexAttrib3dvARB
- See Also:
-
glVertexAttrib3dvNV
- See Also:
-
glVertexAttrib3f
public void glVertexAttrib3f(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fARB
public void glVertexAttrib3fARB(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fNV
public void glVertexAttrib3fNV(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fv
- See Also:
-
glVertexAttrib3fvARB
- See Also:
-
glVertexAttrib3fvNV
- See Also:
-
glVertexAttrib3hNV
public void glVertexAttrib3hNV(int index, char x, char y, char z) - See Also:
-
glVertexAttrib3hvNV
- See Also:
-
glVertexAttrib3s
public void glVertexAttrib3s(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sARB
public void glVertexAttrib3sARB(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sNV
public void glVertexAttrib3sNV(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sv
- See Also:
-
glVertexAttrib3svARB
- See Also:
-
glVertexAttrib3svNV
- See Also:
-
glVertexAttrib4Nbv
- See Also:
-
glVertexAttrib4NbvARB
- See Also:
-
glVertexAttrib4Niv
- See Also:
-
glVertexAttrib4NivARB
- See Also:
-
glVertexAttrib4Nsv
- See Also:
-
glVertexAttrib4NsvARB
- See Also:
-
glVertexAttrib4Nub
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4NubARB
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4Nubv
- See Also:
-
glVertexAttrib4NubvARB
- See Also:
-
glVertexAttrib4Nuiv
- See Also:
-
glVertexAttrib4NuivARB
- See Also:
-
glVertexAttrib4Nusv
- See Also:
-
glVertexAttrib4NusvARB
- See Also:
-
glVertexAttrib4bv
- See Also:
-
glVertexAttrib4bvARB
- See Also:
-
glVertexAttrib4d
public void glVertexAttrib4d(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dARB
public void glVertexAttrib4dARB(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dNV
public void glVertexAttrib4dNV(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dv
- See Also:
-
glVertexAttrib4dvARB
- See Also:
-
glVertexAttrib4dvNV
- See Also:
-
glVertexAttrib4f
public void glVertexAttrib4f(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fARB
public void glVertexAttrib4fARB(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fNV
public void glVertexAttrib4fNV(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fv
- See Also:
-
glVertexAttrib4fvARB
- See Also:
-
glVertexAttrib4fvNV
- See Also:
-
glVertexAttrib4hNV
public void glVertexAttrib4hNV(int index, char x, char y, char z, char w) - See Also:
-
glVertexAttrib4hvNV
- See Also:
-
glVertexAttrib4iv
- See Also:
-
glVertexAttrib4ivARB
- See Also:
-
glVertexAttrib4s
public void glVertexAttrib4s(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sARB
public void glVertexAttrib4sARB(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sNV
public void glVertexAttrib4sNV(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sv
- See Also:
-
glVertexAttrib4svARB
- See Also:
-
glVertexAttrib4svNV
- See Also:
-
glVertexAttrib4ubNV
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4ubv
- See Also:
-
glVertexAttrib4ubvARB
- See Also:
-
glVertexAttrib4ubvNV
- See Also:
-
glVertexAttrib4uiv
- See Also:
-
glVertexAttrib4uivARB
- See Also:
-
glVertexAttrib4usv
- See Also:
-
glVertexAttrib4usvARB
- See Also:
-
glVertexAttribArrayObjectATI
public void glVertexAttribArrayObjectATI(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) - See Also:
-
glVertexAttribBinding
public void glVertexAttribBinding(int attribindex, int bindingindex) - See Also:
-
glVertexAttribDivisor
public void glVertexAttribDivisor(int index, int divisor) - See Also:
-
glVertexAttribDivisorANGLE
public void glVertexAttribDivisorANGLE(int index, int divisor) - See Also:
-
glVertexAttribDivisorARB
public void glVertexAttribDivisorARB(int index, int divisor) - See Also:
-
glVertexAttribDivisorEXT
public void glVertexAttribDivisorEXT(int index, int divisor) - See Also:
-
glVertexAttribDivisorNV
public void glVertexAttribDivisorNV(int index, int divisor) - See Also:
-
glVertexAttribFormat
public void glVertexAttribFormat(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexAttribFormatNV
public void glVertexAttribFormatNV(int index, int size, GLVertexAttribType type, boolean normalized, int stride) - See Also:
-
glVertexAttribI1i
public void glVertexAttribI1i(int index, int x) - See Also:
-
glVertexAttribI1iEXT
public void glVertexAttribI1iEXT(int index, int x) - See Also:
-
glVertexAttribI1iv
- See Also:
-
glVertexAttribI1ivEXT
- See Also:
-
glVertexAttribI1ui
public void glVertexAttribI1ui(int index, int x) - See Also:
-
glVertexAttribI1uiEXT
public void glVertexAttribI1uiEXT(int index, int x) - See Also:
-
glVertexAttribI1uiv
- See Also:
-
glVertexAttribI1uivEXT
- See Also:
-
glVertexAttribI2i
public void glVertexAttribI2i(int index, int x, int y) - See Also:
-
glVertexAttribI2iEXT
public void glVertexAttribI2iEXT(int index, int x, int y) - See Also:
-
glVertexAttribI2iv
- See Also:
-
glVertexAttribI2ivEXT
- See Also:
-
glVertexAttribI2ui
public void glVertexAttribI2ui(int index, int x, int y) - See Also:
-
glVertexAttribI2uiEXT
public void glVertexAttribI2uiEXT(int index, int x, int y) - See Also:
-
glVertexAttribI2uiv
- See Also:
-
glVertexAttribI2uivEXT
- See Also:
-
glVertexAttribI3i
public void glVertexAttribI3i(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3iEXT
public void glVertexAttribI3iEXT(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3iv
- See Also:
-
glVertexAttribI3ivEXT
- See Also:
-
glVertexAttribI3ui
public void glVertexAttribI3ui(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3uiEXT
public void glVertexAttribI3uiEXT(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3uiv
- See Also:
-
glVertexAttribI3uivEXT
- See Also:
-
glVertexAttribI4bv
- See Also:
-
glVertexAttribI4bvEXT
- See Also:
-
glVertexAttribI4i
public void glVertexAttribI4i(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4iEXT
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4iv
- See Also:
-
glVertexAttribI4ivEXT
- See Also:
-
glVertexAttribI4sv
- See Also:
-
glVertexAttribI4svEXT
- See Also:
-
glVertexAttribI4ubv
- See Also:
-
glVertexAttribI4ubvEXT
- See Also:
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4uiEXT
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4uiv
- See Also:
-
glVertexAttribI4uivEXT
- See Also:
-
glVertexAttribI4usv
- See Also:
-
glVertexAttribI4usvEXT
- See Also:
-
glVertexAttribIFormat
public void glVertexAttribIFormat(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexAttribIFormatNV
- See Also:
-
glVertexAttribIPointer
public void glVertexAttribIPointer(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribIPointerEXT
public void glVertexAttribIPointerEXT(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribL1d
public void glVertexAttribL1d(int index, double x) - See Also:
-
glVertexAttribL1dEXT
public void glVertexAttribL1dEXT(int index, double x) - See Also:
-
glVertexAttribL1dv
- See Also:
-
glVertexAttribL1dvEXT
- See Also:
-
glVertexAttribL1i64NV
public void glVertexAttribL1i64NV(int index, long x) - See Also:
-
glVertexAttribL1i64vNV
- See Also:
-
glVertexAttribL1ui64ARB
public void glVertexAttribL1ui64ARB(int index, long x) - See Also:
-
glVertexAttribL1ui64NV
public void glVertexAttribL1ui64NV(int index, long x) - See Also:
-
glVertexAttribL1ui64vARB
- See Also:
-
glVertexAttribL1ui64vNV
- See Also:
-
glVertexAttribL2d
public void glVertexAttribL2d(int index, double x, double y) - See Also:
-
glVertexAttribL2dEXT
public void glVertexAttribL2dEXT(int index, double x, double y) - See Also:
-
glVertexAttribL2dv
- See Also:
-
glVertexAttribL2dvEXT
- See Also:
-
glVertexAttribL2i64NV
public void glVertexAttribL2i64NV(int index, long x, long y) - See Also:
-
glVertexAttribL2i64vNV
- See Also:
-
glVertexAttribL2ui64NV
public void glVertexAttribL2ui64NV(int index, long x, long y) - See Also:
-
glVertexAttribL2ui64vNV
- See Also:
-
glVertexAttribL3d
public void glVertexAttribL3d(int index, double x, double y, double z) - See Also:
-
glVertexAttribL3dEXT
public void glVertexAttribL3dEXT(int index, double x, double y, double z) - See Also:
-
glVertexAttribL3dv
- See Also:
-
glVertexAttribL3dvEXT
- See Also:
-
glVertexAttribL3i64NV
public void glVertexAttribL3i64NV(int index, long x, long y, long z) - See Also:
-
glVertexAttribL3i64vNV
- See Also:
-
glVertexAttribL3ui64NV
public void glVertexAttribL3ui64NV(int index, long x, long y, long z) - See Also:
-
glVertexAttribL3ui64vNV
- See Also:
-
glVertexAttribL4d
public void glVertexAttribL4d(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttribL4dEXT
public void glVertexAttribL4dEXT(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttribL4dv
- See Also:
-
glVertexAttribL4dvEXT
- See Also:
-
glVertexAttribL4i64NV
public void glVertexAttribL4i64NV(int index, long x, long y, long z, long w) - See Also:
-
glVertexAttribL4i64vNV
- See Also:
-
glVertexAttribL4ui64NV
public void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) - See Also:
-
glVertexAttribL4ui64vNV
- See Also:
-
glVertexAttribLFormat
public void glVertexAttribLFormat(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexAttribLFormatNV
- See Also:
-
glVertexAttribLPointer
public void glVertexAttribLPointer(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribLPointerEXT
public void glVertexAttribLPointerEXT(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribP1ui
public void glVertexAttribP1ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP1uiv
public void glVertexAttribP1uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP2ui
public void glVertexAttribP2ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP2uiv
public void glVertexAttribP2uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP3ui
public void glVertexAttribP3ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP3uiv
public void glVertexAttribP3uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP4ui
public void glVertexAttribP4ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP4uiv
public void glVertexAttribP4uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribParameteriAMD
- See Also:
-
glVertexAttribPointer
public void glVertexAttribPointer(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribPointerARB
public void glVertexAttribPointerARB(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribPointerNV
public void glVertexAttribPointerNV(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribs1dvNV
- See Also:
-
glVertexAttribs1fvNV
- See Also:
-
glVertexAttribs1hvNV
- See Also:
-
glVertexAttribs1svNV
- See Also:
-
glVertexAttribs2dvNV
- See Also:
-
glVertexAttribs2fvNV
- See Also:
-
glVertexAttribs2hvNV
- See Also:
-
glVertexAttribs2svNV
- See Also:
-
glVertexAttribs3dvNV
- See Also:
-
glVertexAttribs3fvNV
- See Also:
-
glVertexAttribs3hvNV
- See Also:
-
glVertexAttribs3svNV
- See Also:
-
glVertexAttribs4dvNV
- See Also:
-
glVertexAttribs4fvNV
- See Also:
-
glVertexAttribs4hvNV
- See Also:
-
glVertexAttribs4svNV
- See Also:
-
glVertexAttribs4ubvNV
- See Also:
-
glVertexBindingDivisor
public void glVertexBindingDivisor(int bindingindex, int divisor) - See Also:
-
glVertexBlendARB
public void glVertexBlendARB(int count) - See Also:
-
glVertexBlendEnvfATI
- See Also:
-
glVertexBlendEnviATI
- See Also:
-
glVertexFormatNV
- See Also:
-
glVertexP2ui
- See Also:
-
glVertexP2uiv
- See Also:
-
glVertexP3ui
- See Also:
-
glVertexP3uiv
- See Also:
-
glVertexP4ui
- See Also:
-
glVertexP4uiv
- See Also:
-
glVertexPointer
public void glVertexPointer(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexPointerEXT
public void glVertexPointerEXT(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glVertexPointerListIBM
public void glVertexPointerListIBM(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glVertexPointervINTEL
public void glVertexPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glVertexStream1dATI
- See Also:
-
glVertexStream1dvATI
- See Also:
-
glVertexStream1fATI
- See Also:
-
glVertexStream1fvATI
- See Also:
-
glVertexStream1iATI
- See Also:
-
glVertexStream1ivATI
- See Also:
-
glVertexStream1sATI
- See Also:
-
glVertexStream1svATI
- See Also:
-
glVertexStream2dATI
- See Also:
-
glVertexStream2dvATI
- See Also:
-
glVertexStream2fATI
- See Also:
-
glVertexStream2fvATI
- See Also:
-
glVertexStream2iATI
- See Also:
-
glVertexStream2ivATI
- See Also:
-
glVertexStream2sATI
- See Also:
-
glVertexStream2svATI
- See Also:
-
glVertexStream3dATI
- See Also:
-
glVertexStream3dvATI
- See Also:
-
glVertexStream3fATI
- See Also:
-
glVertexStream3fvATI
- See Also:
-
glVertexStream3iATI
- See Also:
-
glVertexStream3ivATI
- See Also:
-
glVertexStream3sATI
- See Also:
-
glVertexStream3svATI
- See Also:
-
glVertexStream4dATI
- See Also:
-
glVertexStream4dvATI
- See Also:
-
glVertexStream4fATI
- See Also:
-
glVertexStream4fvATI
- See Also:
-
glVertexStream4iATI
- See Also:
-
glVertexStream4ivATI
- See Also:
-
glVertexStream4sATI
- See Also:
-
glVertexStream4svATI
- See Also:
-
glVertexWeightPointerEXT
public void glVertexWeightPointerEXT(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexWeightfEXT
public void glVertexWeightfEXT(float weight) - See Also:
-
glVertexWeightfvEXT
- See Also:
-
glVertexWeighthNV
public void glVertexWeighthNV(char weight) - See Also:
-
glVertexWeighthvNV
- See Also:
-
glVideoCaptureNV
public GLEnum glVideoCaptureNV(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) - See Also:
-
glVideoCaptureStreamParameterdvNV
public void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) - See Also:
-
glVideoCaptureStreamParameterfvNV
public void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) - See Also:
-
glVideoCaptureStreamParameterivNV
public void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) - See Also:
-
glViewport
public void glViewport(int x, int y, int width, int height) - See Also:
-
glViewportArrayv
- See Also:
-
glViewportArrayvNV
- See Also:
-
glViewportArrayvOES
- See Also:
-
glViewportIndexedf
public void glViewportIndexedf(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfOES
public void glViewportIndexedfOES(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfNV
public void glViewportIndexedfNV(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfv
- See Also:
-
glViewportIndexedfvOES
- See Also:
-
glViewportIndexedfvNV
- See Also:
-
glViewportPositionWScaleNV
public void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) - See Also:
-
glViewportSwizzleNV
-
glWaitSemaphoreEXT
public void glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) - See Also:
-
glWaitSemaphoreui64NVX
public void glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glWaitSync
- See Also:
-
glWaitSyncAPPLE
- See Also:
-
glWeightPathsNV
public void glWeightPathsNV(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) - See Also:
-
glWeightPointerARB
public void glWeightPointerARB(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glWeightPointerOES
- See Also:
-
glWeightbvARB
- See Also:
-
glWeightdvARB
- See Also:
-
glWeightfvARB
- See Also:
-
glWeightivARB
- See Also:
-
glWeightsvARB
- See Also:
-
glWeightubvARB
- See Also:
-
glWeightuivARB
- See Also:
-
glWeightusvARB
- See Also:
-
glWindowPos2d
public void glWindowPos2d(double x, double y) - See Also:
-
glWindowPos2dARB
public void glWindowPos2dARB(double x, double y) - See Also:
-
glWindowPos2dMESA
public void glWindowPos2dMESA(double x, double y) - See Also:
-
glWindowPos2dv
- See Also:
-
glWindowPos2dvARB
- See Also:
-
glWindowPos2dvMESA
- See Also:
-
glWindowPos2f
public void glWindowPos2f(float x, float y) - See Also:
-
glWindowPos2fARB
public void glWindowPos2fARB(float x, float y) - See Also:
-
glWindowPos2fMESA
public void glWindowPos2fMESA(float x, float y) - See Also:
-
glWindowPos2fv
- See Also:
-
glWindowPos2fvARB
- See Also:
-
glWindowPos2fvMESA
- See Also:
-
glWindowPos2i
public void glWindowPos2i(int x, int y) - See Also:
-
glWindowPos2iARB
public void glWindowPos2iARB(int x, int y) - See Also:
-
glWindowPos2iMESA
public void glWindowPos2iMESA(int x, int y) - See Also:
-
glWindowPos2iv
- See Also:
-
glWindowPos2ivARB
- See Also:
-
glWindowPos2ivMESA
- See Also:
-
glWindowPos2s
public void glWindowPos2s(short x, short y) - See Also:
-
glWindowPos2sARB
public void glWindowPos2sARB(short x, short y) - See Also:
-
glWindowPos2sMESA
public void glWindowPos2sMESA(short x, short y) - See Also:
-
glWindowPos2sv
- See Also:
-
glWindowPos2svARB
- See Also:
-
glWindowPos2svMESA
- See Also:
-
glWindowPos3d
public void glWindowPos3d(double x, double y, double z) - See Also:
-
glWindowPos3dARB
public void glWindowPos3dARB(double x, double y, double z) - See Also:
-
glWindowPos3dMESA
public void glWindowPos3dMESA(double x, double y, double z) - See Also:
-
glWindowPos3dv
- See Also:
-
glWindowPos3dvARB
- See Also:
-
glWindowPos3dvMESA
- See Also:
-
glWindowPos3f
public void glWindowPos3f(float x, float y, float z) - See Also:
-
glWindowPos3fARB
public void glWindowPos3fARB(float x, float y, float z) - See Also:
-
glWindowPos3fMESA
public void glWindowPos3fMESA(float x, float y, float z) - See Also:
-
glWindowPos3fv
- See Also:
-
glWindowPos3fvARB
- See Also:
-
glWindowPos3fvMESA
- See Also:
-
glWindowPos3i
public void glWindowPos3i(int x, int y, int z) - See Also:
-
glWindowPos3iARB
public void glWindowPos3iARB(int x, int y, int z) - See Also:
-
glWindowPos3iMESA
public void glWindowPos3iMESA(int x, int y, int z) - See Also:
-
glWindowPos3iv
- See Also:
-
glWindowPos3ivARB
- See Also:
-
glWindowPos3ivMESA
- See Also:
-
glWindowPos3s
public void glWindowPos3s(short x, short y, short z) - See Also:
-
glWindowPos3sARB
public void glWindowPos3sARB(short x, short y, short z) - See Also:
-
glWindowPos3sMESA
public void glWindowPos3sMESA(short x, short y, short z) - See Also:
-
glWindowPos3sv
- See Also:
-
glWindowPos3svARB
- See Also:
-
glWindowPos3svMESA
- See Also:
-
glWindowPos4dMESA
public void glWindowPos4dMESA(double x, double y, double z, double w) - See Also:
-
glWindowPos4dvMESA
- See Also:
-
glWindowPos4fMESA
public void glWindowPos4fMESA(float x, float y, float z, float w) - See Also:
-
glWindowPos4fvMESA
- See Also:
-
glWindowPos4iMESA
public void glWindowPos4iMESA(int x, int y, int z, int w) - See Also:
-
glWindowPos4ivMESA
- See Also:
-
glWindowPos4sMESA
public void glWindowPos4sMESA(short x, short y, short z, short w) - See Also:
-
glWindowPos4svMESA
- See Also:
-
glWindowRectanglesEXT
- See Also:
-
glWriteMaskEXT
public void glWriteMaskEXT(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW) - See Also:
-
glDrawVkImageNV
public void glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) - See Also:
-
glGetVkProcAddrNV
- See Also:
-
glWaitVkSemaphoreNV
public void glWaitVkSemaphoreNV(long vkSemaphore) - See Also:
-
glSignalVkSemaphoreNV
public void glSignalVkSemaphoreNV(long vkSemaphore) - See Also:
-
glSignalVkFenceNV
public void glSignalVkFenceNV(long vkFence) - See Also:
-
glFramebufferParameteriMESA
public void glFramebufferParameteriMESA(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) - See Also:
-
glGetFramebufferParameterivMESA
public void glGetFramebufferParameterivMESA(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
checkError
public void checkError() -
glGetAttribLocation
-
glGetUniformLocation
-