Class GL
java.lang.Object
dev.pfaff.glass.opengl.GL
OpenGL bindings for Java.
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final booleanWhether correctness checks are enabled.static final booleanWhether error checks after each native call are enabled.static final booleanWhether logging commands is enabled. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidvoidglAccumxOES(GLEnum op, int value) booleanglAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) voidglActiveProgramEXT(int program) voidglActiveShaderProgram(int pipeline, int program) voidglActiveShaderProgramEXT(int pipeline, int program) voidvoidglActiveTexture(GLTextureUnit texture) voidglActiveTextureARB(GLTextureUnit texture) voidglActiveVaryingNV(int program, ConstPointer<Byte> name) voidglAlphaFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) voidglAlphaFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) voidglAlphaFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) voidglAlphaFunc(GLAlphaFunction func, float ref) voidglAlphaFuncQCOM(GLEnum func, float ref) voidglAlphaFuncx(GLAlphaFunction func, int ref) voidglAlphaFuncxOES(GLAlphaFunction func, int ref) voidvoidvoidbooleanglAreProgramsResidentNV(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) booleanglAreTexturesResident(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) booleanglAreTexturesResidentEXT(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) voidglArrayElement(int i) voidglArrayElementEXT(int i) voidglArrayObjectATI(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) intglAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) intglAsyncCopyImageSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) voidglAsyncMarkerSGIX(int marker) voidglAttachObjectARB(int containerObj, int obj) voidglAttachShader(int program, int shader) voidglBegin(GLPrimitiveType mode) voidglBeginConditionalRender(int id, GLConditionalRenderMode mode) voidglBeginConditionalRenderNV(int id, GLConditionalRenderMode mode) voidglBeginConditionalRenderNVX(int id) voidvoidglBeginOcclusionQueryNV(int id) voidglBeginPerfMonitorAMD(int monitor) voidglBeginPerfQueryINTEL(int queryHandle) voidglBeginQuery(GLQueryTarget target, int id) voidglBeginQueryARB(GLQueryTarget target, int id) voidglBeginQueryEXT(GLQueryTarget target, int id) voidglBeginQueryIndexed(GLQueryTarget target, int index, int id) voidglBeginTransformFeedback(GLPrimitiveType primitiveMode) voidglBeginTransformFeedbackEXT(GLPrimitiveType primitiveMode) voidglBeginTransformFeedbackNV(GLPrimitiveType primitiveMode) voidvoidglBeginVideoCaptureNV(int video_capture_slot) voidglBindAttribLocation(int program, int index, ConstPointer<Byte> name) voidglBindAttribLocationARB(int programObj, int index, ConstPointer<Byte> name) voidglBindBuffer(GLBufferTarget target, int buffer) voidglBindBufferARB(GLBufferTarget target, int buffer) voidglBindBufferBase(GLBufferTarget target, int index, int buffer) voidglBindBufferBaseEXT(GLBufferTarget target, int index, int buffer) voidglBindBufferBaseNV(GLBufferTarget target, int index, int buffer) voidglBindBufferOffsetEXT(GLBufferTarget target, int index, int buffer, long offset) voidglBindBufferOffsetNV(GLBufferTarget target, int index, int buffer, long offset) voidglBindBufferRange(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBufferRangeEXT(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBufferRangeNV(GLBufferTarget target, int index, int buffer, long offset, long size) voidglBindBuffersBase(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) voidglBindBuffersRange(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) voidglBindFragDataLocation(int program, int color, ConstPointer<Byte> name) voidglBindFragDataLocationEXT(int program, int color, ConstPointer<Byte> name) voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, ConstPointer<Byte> name) voidglBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ConstPointer<Byte> name) voidglBindFragmentShaderATI(int id) voidglBindFramebuffer(GLFramebufferTarget target, int framebuffer) voidglBindFramebufferEXT(GLFramebufferTarget target, int framebuffer) voidglBindFramebufferOES(GLFramebufferTarget target, int framebuffer) voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) voidglBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) voidglBindImageTextures(int first, int count, ConstPointer<Integer> textures) intglBindLightParameterEXT(GLLightName light, GLLightParameter value) intglBindMaterialParameterEXT(GLTriangleFace face, GLMaterialParameter value) voidglBindMultiTextureEXT(GLTextureUnit texunit, GLTextureTarget target, int texture) intvoidglBindProgramARB(GLProgramTarget target, int program) voidglBindProgramNV(GLVertexAttribEnumNV target, int id) voidglBindProgramPipeline(int pipeline) voidglBindProgramPipelineEXT(int pipeline) voidglBindRenderbuffer(GLRenderbufferTarget target, int renderbuffer) voidglBindRenderbufferEXT(GLRenderbufferTarget target, int renderbuffer) voidglBindRenderbufferOES(GLRenderbufferTarget target, int renderbuffer) voidglBindSampler(int unit, int sampler) voidglBindSamplers(int first, int count, ConstPointer<Integer> samplers) voidglBindShadingRateImageNV(int texture) intglBindTexGenParameterEXT(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) voidglBindTexture(GLTextureTarget target, int texture) voidglBindTextureEXT(GLTextureTarget target, int texture) voidglBindTextures(int first, int count, ConstPointer<Integer> textures) voidglBindTextureUnit(int unit, int texture) intvoidglBindTransformFeedback(GLBindTransformFeedbackTarget target, int id) voidglBindTransformFeedbackNV(GLBufferTarget target, int id) voidglBindVertexArray(int array) voidglBindVertexArrayAPPLE(int array) voidglBindVertexArrayOES(int array) voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidglBindVertexBuffers(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) voidglBindVertexShaderEXT(int id) voidglBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, GLEnum frame_region, long offset) voidglBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, GLEnum frame_region, GLEnum target, int texture) voidglBinormal3bEXT(byte bx, byte by, byte bz) voidvoidglBinormal3dEXT(double bx, double by, double bz) voidvoidglBinormal3fEXT(float bx, float by, float bz) voidvoidglBinormal3iEXT(int bx, int by, int bz) voidvoidglBinormal3sEXT(short bx, short by, short bz) voidvoidglBinormalPointerEXT(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) voidglBitmapxOES(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) voidvoidvoidvoidglBlendColor(float red, float green, float blue, float alpha) voidglBlendColorEXT(float red, float green, float blue, float alpha) voidglBlendColorxOES(int red, int green, int blue, int alpha) voidvoidvoidglBlendEquationi(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiARB(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiEXT(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationIndexedAMD(int buf, GLBlendEquationModeEXT mode) voidglBlendEquationiOES(int buf, GLBlendEquationModeEXT mode) voidvoidglBlendEquationSeparate(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateEXT(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparatei(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiARB(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiEXT(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateIndexedAMD(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateiOES(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendEquationSeparateOES(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) voidglBlendFunc(GLBlendingFactor sfactor, GLBlendingFactor dfactor) voidglBlendFunci(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFunciARB(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFunciEXT(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFuncIndexedAMD(int buf, GLEnum src, GLEnum dst) voidglBlendFunciOES(int buf, GLBlendingFactor src, GLBlendingFactor dst) voidglBlendFuncSeparate(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparateEXT(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparatei(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateiARB(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateiEXT(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateIndexedAMD(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateINGR(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) voidglBlendFuncSeparateiOES(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendFuncSeparateOES(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) voidglBlendParameteriNV(GLEnum pname, int value) voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) voidglBufferAddressRangeNV(GLEnum pname, int index, long address, long length) voidglBufferAttachMemoryNV(GLBufferTarget target, int memory, long offset) voidglBufferData(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) voidglBufferDataARB(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) voidglBufferPageCommitmentARB(GLEnum target, long offset, long size, boolean commit) voidglBufferPageCommitmentMemNV(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) voidglBufferParameteriAPPLE(GLEnum target, GLEnum pname, int param) voidglBufferStorage(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) voidglBufferStorageEXT(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) voidglBufferStorageExternalEXT(GLEnum target, long offset, long size, int clientBuffer, int flags) voidglBufferStorageMemEXT(GLBufferTarget target, long size, int memory, long offset) voidglBufferSubData(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) voidglBufferSubDataARB(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) voidglCallCommandListNV(int list) voidglCallList(int list) voidglCallLists(int n, GLListNameType type, ConstPointer<Void> lists) glCheckNamedFramebufferStatus(int framebuffer, GLFramebufferTarget target) glCheckNamedFramebufferStatusEXT(int framebuffer, GLFramebufferTarget target) voidglClampColor(GLClampColorTargetARB target, GLClampColorModeARB clamp) voidglClampColorARB(GLClampColorTargetARB target, GLClampColorModeARB clamp) voidglClear(int mask) voidglClearAccum(float red, float green, float blue, float alpha) voidglClearAccumxOES(int red, int green, int blue, int alpha) voidglClearBufferData(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearBufferfi(GLBuffer buffer, int drawbuffer, float depth, int stencil) voidglClearBufferfv(GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) voidglClearBufferiv(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearBufferSubData(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearBufferuiv(GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearColor(float red, float green, float blue, float alpha) voidglClearColorIiEXT(int red, int green, int blue, int alpha) voidglClearColorIuiEXT(int red, int green, int blue, int alpha) voidglClearColorx(int red, int green, int blue, int alpha) voidglClearColorxOES(int red, int green, int blue, int alpha) voidglClearDepth(double depth) voidglClearDepthdNV(double depth) voidglClearDepthf(float d) voidglClearDepthfOES(float depth) voidglClearDepthx(int depth) voidglClearDepthxOES(int depth) voidglClearIndex(float c) voidglClearNamedBufferData(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferDataEXT(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferSubData(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedBufferSubDataEXT(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearNamedFramebufferfi(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) voidglClearNamedFramebufferfv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) voidglClearNamedFramebufferiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearNamedFramebufferuiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) voidglClearPixelLocalStorageuiEXT(int offset, int n, ConstPointer<Integer> values) voidglClearStencil(int s) voidglClearTexImage(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexImageEXT(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglClientActiveTexture(GLTextureUnit texture) voidglClientActiveTextureARB(GLTextureUnit texture) voidvoidglClientAttribDefaultEXT(int mask) voidglClientWaitSemaphoreui64NVX(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) glClientWaitSync(ConstPointer<Void> sync, int flags, long timeout) glClientWaitSyncAPPLE(ConstPointer<Void> sync, int flags, long timeout) voidglClipControl(GLClipControlOrigin origin, GLClipControlDepth depth) voidglClipControlEXT(GLEnum origin, GLEnum depth) voidglClipPlane(GLClipPlaneName plane, ConstPointer<Double> equation) voidglClipPlanef(GLClipPlaneName p, ConstPointer<Float> eqn) voidglClipPlanefIMG(GLClipPlaneName p, ConstPointer<Float> eqn) voidglClipPlanefOES(GLClipPlaneName plane, ConstPointer<Float> equation) voidglClipPlanex(GLClipPlaneName plane, ConstPointer<Integer> equation) voidvoidglClipPlanexOES(GLClipPlaneName plane, ConstPointer<Integer> equation) voidglColor3b(byte red, byte green, byte blue) voidvoidglColor3d(double red, double green, double blue) voidvoidglColor3f(float red, float green, float blue) voidvoidglColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) voidvoidglColor3hNV(char red, char green, char blue) voidvoidglColor3i(int red, int green, int blue) voidvoidglColor3s(short red, short green, short blue) voidvoidglColor3ub(byte red, byte green, byte blue) voidvoidglColor3ui(int red, int green, int blue) voidvoidglColor3us(char red, char green, char blue) voidvoidglColor3xOES(int red, int green, int blue) voidglColor3xvOES(ConstPointer<Integer> components) voidglColor4b(byte red, byte green, byte blue, byte alpha) voidvoidglColor4d(double red, double green, double blue, double alpha) voidvoidglColor4f(float red, float green, float blue, float alpha) voidglColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidvoidvoidglColor4hNV(char red, char green, char blue, char alpha) voidvoidglColor4i(int red, int green, int blue, int alpha) voidvoidglColor4s(short red, short green, short blue, short alpha) voidvoidglColor4ub(byte red, byte green, byte blue, byte alpha) voidvoidglColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) voidvoidglColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) voidvoidglColor4ui(int red, int green, int blue, int alpha) voidvoidglColor4us(char red, char green, char blue, char alpha) voidvoidglColor4x(int red, int green, int blue, int alpha) voidglColor4xOES(int red, int green, int blue, int alpha) voidglColor4xvOES(ConstPointer<Integer> components) voidglColorFormatNV(int size, GLColorPointerType type, int stride) voidglColorFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) voidglColorFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) voidglColorFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a) voidglColorMaterial(GLTriangleFace face, GLColorMaterialParameter mode) voidglColorP3ui(GLColorPointerType type, int color) voidglColorP3uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglColorP4ui(GLColorPointerType type, int color) voidglColorP4uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglColorPointerEXT(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglColorPointerListIBM(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglColorPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglColorSubTable(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglColorSubTableEXT(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) voidglColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglColorTableEXT(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) voidglColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) voidglColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) voidglColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) voidglColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) voidglCombinerInputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) voidglCombinerOutputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) voidglCombinerParameterfNV(GLCombinerParameterNV pname, float param) voidglCombinerParameterfvNV(GLCombinerParameterNV pname, ConstPointer<Float> params) voidglCombinerParameteriNV(GLCombinerParameterNV pname, int param) voidglCombinerParameterivNV(GLCombinerParameterNV pname, ConstPointer<Integer> params) voidglCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) voidglCommandListSegmentsNV(int list, int segments) voidglCompileCommandListNV(int list) voidglCompileShader(int shader) voidglCompileShaderARB(int shaderObj) voidglCompileShaderIncludeARB(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) voidglCompressedMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage1DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage2DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage1DARB(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage2DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) voidglCompressedTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) voidglConservativeRasterParameterfNV(GLEnum pname, float value) voidglConservativeRasterParameteriNV(GLEnum pname, int param) voidglConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) voidglConvolutionParameterf(GLConvolutionTarget target, GLConvolutionParameter pname, float params) voidglConvolutionParameterfEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) voidglConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) voidglConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) voidglConvolutionParameteri(GLConvolutionTarget target, GLConvolutionParameter pname, int params) voidglConvolutionParameteriEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) voidglConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglConvolutionParameterxOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) voidglConvolutionParameterxvOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) voidglCopyBufferSubData(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) voidglCopyBufferSubDataNV(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) voidglCopyColorSubTable(GLColorTableTarget target, int start, int x, int y, int width) voidglCopyColorSubTableEXT(GLColorTableTarget target, int start, int x, int y, int width) voidglCopyColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) voidglCopyConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) voidglCopyConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) voidglCopyImageSubData(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyImageSubDataEXT(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyImageSubDataNV(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidglCopyImageSubDataOES(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglCopyMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglCopyPathNV(int resultPath, int srcPath) voidglCopyPixels(int x, int y, int width, int height, GLPixelCopyType type) voidglCopyTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTexImage1DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTexImage2DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTexSubImage1D(GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTexSubImage3DOES(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) voidglCopyTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) voidglCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) voidglCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidglCopyTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) voidglCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCopyTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCoverageMaskNV(boolean mask) voidglCoverageModulationNV(GLEnum components) voidglCoverageModulationTableNV(int n, ConstPointer<Float> v) voidglCoverageOperationNV(GLEnum operation) voidglCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglCoverFillPathNV(int path, GLPathCoverMode coverMode) voidglCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglCoverStrokePathNV(int path, GLPathCoverMode coverMode) voidglCreateBuffers(int n, MutPointer<Integer> buffers) voidglCreateCommandListsNV(int n, MutPointer<Integer> lists) voidglCreateFramebuffers(int n, MutPointer<Integer> framebuffers) voidglCreateMemoryObjectsEXT(int n, MutPointer<Integer> memoryObjects) voidglCreatePerfQueryINTEL(int queryId, MutPointer<Integer> queryHandle) intintvoidglCreateProgramPipelines(int n, MutPointer<Integer> pipelines) intvoidglCreateQueries(GLQueryTarget target, int n, MutPointer<Integer> ids) voidglCreateRenderbuffers(int n, MutPointer<Integer> renderbuffers) voidglCreateSamplers(int n, MutPointer<Integer> samplers) voidglCreateSemaphoresNV(int n, MutPointer<Integer> semaphores) intglCreateShader(GLShaderType type) intglCreateShaderObjectARB(GLShaderType shaderType) intglCreateShaderProgramEXT(GLShaderType type, ConstPointer<Byte> string) intglCreateShaderProgramv(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) intglCreateShaderProgramvEXT(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) voidglCreateStatesNV(int n, MutPointer<Integer> states) glCreateSyncFromCLeventARB(MutPointer<Void> context, MutPointer<Void> event, int flags) voidglCreateTextures(GLTextureTarget target, int n, MutPointer<Integer> textures) voidglCreateTransformFeedbacks(int n, MutPointer<Integer> ids) voidglCreateVertexArrays(int n, MutPointer<Integer> arrays) voidglCullFace(GLTriangleFace mode) voidglCullParameterdvEXT(GLCullParameterEXT pname, MutPointer<Double> params) voidglCullParameterfvEXT(GLCullParameterEXT pname, MutPointer<Float> params) voidglCurrentPaletteMatrixARB(int index) voidglCurrentPaletteMatrixOES(int matrixpaletteindex) voidglDebugMessageCallback(ConstPointer<Void> callback, ConstPointer<Void> userParam) voidglDebugMessageCallbackAMD(ConstPointer<Void> callback, MutPointer<Void> userParam) voidglDebugMessageCallbackARB(ConstPointer<Void> callback, ConstPointer<Void> userParam) voidglDebugMessageCallbackKHR(ConstPointer<Void> callback, ConstPointer<Void> userParam) voidglDebugMessageControl(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageControlARB(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageControlKHR(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageEnableAMD(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) voidglDebugMessageInsert(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertAMD(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertARB(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDebugMessageInsertKHR(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) voidglDeformationMap3dSGIX(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) voidglDeformationMap3fSGIX(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) voidglDeformSGIX(int mask) voidglDeleteAsyncMarkersSGIX(int marker, int range) voidglDeleteBuffer(int buffer) voidglDeleteBuffers(int n, ConstPointer<Integer> buffers) voidglDeleteBuffersARB(int n, ConstPointer<Integer> buffers) voidglDeleteCommandListsNV(int n, ConstPointer<Integer> lists) voidglDeleteFencesAPPLE(int n, ConstPointer<Integer> fences) voidglDeleteFencesNV(int n, ConstPointer<Integer> fences) voidglDeleteFragmentShaderATI(int id) voidglDeleteFramebuffers(int n, ConstPointer<Integer> framebuffers) voidglDeleteFramebuffersEXT(int n, ConstPointer<Integer> framebuffers) voidglDeleteFramebuffersOES(int n, ConstPointer<Integer> framebuffers) voidglDeleteLists(int list, int range) voidglDeleteMemoryObjectsEXT(int n, ConstPointer<Integer> memoryObjects) voidglDeleteNamedStringARB(int namelen, ConstPointer<Byte> name) voidglDeleteNamesAMD(GLEnum identifier, int num, ConstPointer<Integer> names) voidglDeleteObjectARB(int obj) voidglDeleteOcclusionQueriesNV(int n, ConstPointer<Integer> ids) voidglDeletePathsNV(int path, int range) voidglDeletePerfMonitorsAMD(int n, MutPointer<Integer> monitors) voidglDeletePerfQueryINTEL(int queryHandle) voidglDeleteProgram(int program) voidglDeleteProgramPipelines(int n, ConstPointer<Integer> pipelines) voidglDeleteProgramPipelinesEXT(int n, ConstPointer<Integer> pipelines) voidglDeleteProgramsARB(int n, ConstPointer<Integer> programs) voidglDeleteProgramsNV(int n, ConstPointer<Integer> programs) voidglDeleteQueries(int n, ConstPointer<Integer> ids) voidglDeleteQueriesARB(int n, ConstPointer<Integer> ids) voidglDeleteQueriesEXT(int n, ConstPointer<Integer> ids) voidglDeleteQueryResourceTagNV(int n, ConstPointer<Integer> tagIds) voidglDeleteRenderbuffers(int n, ConstPointer<Integer> renderbuffers) voidglDeleteRenderbuffersEXT(int n, ConstPointer<Integer> renderbuffers) voidglDeleteRenderbuffersOES(int n, ConstPointer<Integer> renderbuffers) voidglDeleteSamplers(int count, ConstPointer<Integer> samplers) voidglDeleteSemaphoresEXT(int n, ConstPointer<Integer> semaphores) voidglDeleteShader(int shader) voidglDeleteStatesNV(int n, ConstPointer<Integer> states) voidglDeleteSync(ConstPointer<Void> sync) voidglDeleteSyncAPPLE(ConstPointer<Void> sync) voidglDeleteTexture(int texture) voidglDeleteTextures(int n, ConstPointer<Integer> textures) voidglDeleteTexturesEXT(int n, ConstPointer<Integer> textures) voidglDeleteTransformFeedbacks(int n, ConstPointer<Integer> ids) voidglDeleteTransformFeedbacksNV(int n, ConstPointer<Integer> ids) voidglDeleteVertexArray(int array) voidglDeleteVertexArrays(int n, ConstPointer<Integer> arrays) voidglDeleteVertexArraysAPPLE(int n, ConstPointer<Integer> arrays) voidglDeleteVertexArraysOES(int n, ConstPointer<Integer> arrays) voidglDeleteVertexShaderEXT(int id) voidglDepthBoundsdNV(double zmin, double zmax) voidglDepthBoundsEXT(double zmin, double zmax) voidglDepthFunc(GLDepthFunction func) voidglDepthMask(boolean flag) voidglDepthRange(double n, double f) voidglDepthRangeArraydvNV(int first, int count, ConstPointer<Double> v) voidglDepthRangeArrayfvNV(int first, int count, ConstPointer<Float> v) voidglDepthRangeArrayfvOES(int first, int count, ConstPointer<Float> v) voidglDepthRangeArrayv(int first, int count, ConstPointer<Double> v) voidglDepthRangedNV(double zNear, double zFar) voidglDepthRangef(float n, float f) voidglDepthRangefOES(float n, float f) voidglDepthRangeIndexed(int index, double n, double f) voidglDepthRangeIndexeddNV(int index, double n, double f) voidglDepthRangeIndexedfNV(int index, float n, float f) voidglDepthRangeIndexedfOES(int index, float n, float f) voidglDepthRangex(int n, int f) voidglDepthRangexOES(int n, int f) voidglDetachObjectARB(int containerObj, int attachedObj) voidglDetachShader(int program, int shader) voidglDetailTexFuncSGIS(GLTextureTarget target, int n, ConstPointer<Float> points) voidglDisable(GLEnableCap cap) voidglDisableClientState(GLEnableCap array) voidglDisableClientStateiEXT(GLEnableCap array, int index) voidglDisableClientStateIndexedEXT(GLEnableCap array, int index) voidglDisableDriverControlQCOM(int driverControl) voidglDisablei(GLEnableCap target, int index) voidglDisableiEXT(GLEnableCap target, int index) voidglDisableIndexedEXT(GLEnableCap target, int index) voidglDisableiNV(GLEnableCap target, int index) voidglDisableiOES(GLEnableCap target, int index) voidglDisableVariantClientStateEXT(int id) voidglDisableVertexArrayAttrib(int vaobj, int index) voidglDisableVertexArrayAttribEXT(int vaobj, int index) voidglDisableVertexArrayEXT(int vaobj, GLEnableCap array) voidglDisableVertexAttribAPPLE(int index, GLEnum pname) voidglDisableVertexAttribArray(int index) voidglDisableVertexAttribArrayARB(int index) voidglDiscardFramebufferEXT(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidglDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidglDispatchComputeIndirect(long indirect) voidglDrawArrays(GLPrimitiveType mode, int first, int count) voidglDrawArraysEXT(GLPrimitiveType mode, int first, int count) voidglDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect) voidglDrawArraysInstanced(GLPrimitiveType mode, int first, int count, int instancecount) voidglDrawArraysInstancedANGLE(GLPrimitiveType mode, int first, int count, int primcount) voidglDrawArraysInstancedARB(GLPrimitiveType mode, int first, int count, int primcount) voidglDrawArraysInstancedBaseInstance(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) voidglDrawArraysInstancedBaseInstanceEXT(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) voidglDrawArraysInstancedEXT(GLPrimitiveType mode, int start, int count, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoidglDrawArraysInstancedNV(GLPrimitiveType mode, int first, int count, int primcount) voidvoidglDrawBuffers(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersARB(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersATI(int n, ConstPointer<GLDrawBufferMode> bufs) voidglDrawBuffersEXT(int n, ConstPointer<GLEnum> bufs) voidglDrawBuffersIndexedEXT(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) voidglDrawBuffersNV(int n, ConstPointer<GLEnum> bufs) voidglDrawCommandsAddressNV(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) voidglDrawCommandsNV(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) voidglDrawCommandsStatesAddressNV(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglDrawCommandsStatesNV(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglDrawElementArrayAPPLE(GLPrimitiveType mode, int first, int count) voidglDrawElementArrayATI(GLPrimitiveType mode, int count) voidglDrawElements(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawElementsBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) voidglDrawElementsInstanced(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) voidglDrawElementsInstancedANGLE(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawElementsInstancedARB(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawElementsInstancedBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedBaseVertexBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) voidglDrawElementsInstancedBaseVertexBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) voidglDrawElementsInstancedBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) voidglDrawElementsInstancedEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ESvoidglDrawElementsInstancedNV(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) voidglDrawMeshArraysSUN(GLPrimitiveType mode, int first, int count, int width) voidglDrawMeshTasksIndirectNV(long indirect) voidglDrawMeshTasksNV(int first, int count) voidglDrawPixels(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, int first, int count) voidglDrawRangeElementArrayATI(GLPrimitiveType mode, int start, int end, int count) voidglDrawRangeElements(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawRangeElementsBaseVertex(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsBaseVertexEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsBaseVertexOES(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) voidglDrawRangeElementsEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) voidglDrawTexfOES(float x, float y, float z, float width, float height) voidglDrawTexfvOES(ConstPointer<Float> coords) voidglDrawTexiOES(int x, int y, int z, int width, int height) voidglDrawTexivOES(ConstPointer<Integer> coords) voidglDrawTexsOES(short x, short y, short z, short width, short height) voidglDrawTexsvOES(ConstPointer<Short> coords) voidglDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidglDrawTexxOES(int x, int y, int z, int width, int height) voidglDrawTexxvOES(ConstPointer<Integer> coords) voidglDrawTransformFeedback(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackEXT(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackInstanced(GLPrimitiveType mode, int id, int instancecount) voidglDrawTransformFeedbackInstancedEXT(GLPrimitiveType mode, int id, int instancecount) voidglDrawTransformFeedbackNV(GLPrimitiveType mode, int id) voidglDrawTransformFeedbackStream(GLPrimitiveType mode, int id, int stream) voidglDrawTransformFeedbackStreamInstanced(GLPrimitiveType mode, int id, int stream, int instancecount) voidglDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidglEdgeFlag(boolean flag) voidglEdgeFlagFormatNV(int stride) voidglEdgeFlagPointer(int stride, ConstPointer<Void> pointer) voidglEdgeFlagPointerEXT(int stride, int count, ConstPointer<Boolean> pointer) voidglEdgeFlagPointerListIBM(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) voidglEdgeFlagv(ConstPointer<Boolean> flag) voidglEGLImageTargetRenderbufferStorageOES(GLEnum target, int image) voidglEGLImageTargetTexStorageEXT(GLEnum target, int image, ConstPointer<Integer> attrib_list) voidglEGLImageTargetTexture2DOES(GLEnum target, int image) voidglEGLImageTargetTextureStorageEXT(int texture, int image, ConstPointer<Integer> attrib_list) voidglElementPointerAPPLE(GLElementPointerTypeATI type, ConstPointer<Void> pointer) voidglElementPointerATI(GLElementPointerTypeATI type, ConstPointer<Void> pointer) voidglEnable(GLEnableCap cap) voidglEnableClientState(GLEnableCap array) voidglEnableClientStateiEXT(GLEnableCap array, int index) voidglEnableClientStateIndexedEXT(GLEnableCap array, int index) voidglEnableDriverControlQCOM(int driverControl) voidglEnablei(GLEnableCap target, int index) voidglEnableiEXT(GLEnableCap target, int index) voidglEnableIndexedEXT(GLEnableCap target, int index) voidglEnableiNV(GLEnableCap target, int index) voidglEnableiOES(GLEnableCap target, int index) voidglEnableVariantClientStateEXT(int id) voidglEnableVertexArrayAttrib(int vaobj, int index) voidglEnableVertexArrayAttribEXT(int vaobj, int index) voidglEnableVertexArrayEXT(int vaobj, GLEnableCap array) voidglEnableVertexAttribAPPLE(int index, GLEnum pname) voidglEnableVertexAttribArray(int index) voidglEnableVertexAttribArrayARB(int index) voidglEnd()voidvoidvoidvoidvoidvoidvoidglEndPerfMonitorAMD(int monitor) voidglEndPerfQueryINTEL(int queryHandle) voidglEndQuery(GLQueryTarget target) voidglEndQueryARB(GLQueryTarget target) voidglEndQueryEXT(GLQueryTarget target) voidglEndQueryIndexed(GLQueryTarget target, int index) voidglEndTilingQCOM(int preserveMask) voidvoidvoidvoidvoidglEndVideoCaptureNV(int video_capture_slot) voidglEvalCoord1d(double u) voidvoidglEvalCoord1f(float u) voidvoidglEvalCoord1xOES(int u) voidglEvalCoord1xvOES(ConstPointer<Integer> coords) voidglEvalCoord2d(double u, double v) voidvoidglEvalCoord2f(float u, float v) voidvoidglEvalCoord2xOES(int u, int v) voidglEvalCoord2xvOES(ConstPointer<Integer> coords) voidglEvalMapsNV(GLEvalTargetNV target, GLEvalMapsModeNV mode) voidglEvalMesh1(GLMeshMode1 mode, int i1, int i2) voidglEvalMesh2(GLMeshMode2 mode, int i1, int i2, int j1, int j2) voidglEvalPoint1(int i) voidglEvalPoint2(int i, int j) voidvoidglExecuteProgramNV(GLVertexAttribEnumNV target, int id, ConstPointer<Float> params) voidglExtGetBufferPointervQCOM(GLEnum target, MutPointer<MutPointer<Void>> params) voidglExtGetBuffersQCOM(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) voidglExtGetFramebuffersQCOM(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) voidglExtGetProgramBinarySourceQCOM(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) voidglExtGetProgramsQCOM(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) voidglExtGetRenderbuffersQCOM(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) voidglExtGetShadersQCOM(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) voidglExtGetTexLevelParameterivQCOM(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) voidglExtGetTexSubImageQCOM(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) voidglExtGetTexturesQCOM(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) booleanglExtIsProgramBinaryQCOM(int program) voidglExtractComponentEXT(int res, int src, int num) voidglExtrapolateTex2DQCOM(int src1, int src2, int output, float scaleFactor) voidglExtTexObjectStateOverrideiQCOM(GLEnum target, GLEnum pname, int param) voidglFeedbackBuffer(int size, GLFeedbackType type, MutPointer<Float> buffer) voidglFeedbackBufferxOES(int n, GLEnum type, ConstPointer<Integer> buffer) glFenceSync(GLSyncCondition condition, int flags) glFenceSyncAPPLE(GLSyncCondition condition, int flags) voidglFinalCombinerInputNV(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) voidglFinish()intglFinishAsyncSGIX(MutPointer<Integer> markerp) voidglFinishFenceAPPLE(int fence) voidglFinishFenceNV(int fence) voidglFinishObjectAPPLE(GLObjectTypeAPPLE object, int name) voidvoidglFlush()voidglFlushMappedBufferRange(GLBufferTarget target, long offset, long length) voidglFlushMappedBufferRangeAPPLE(GLBufferTarget target, long offset, long size) voidglFlushMappedBufferRangeEXT(GLBufferTarget target, long offset, long length) voidglFlushMappedNamedBufferRange(int buffer, long offset, long length) voidglFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) voidvoidvoidglFlushStaticDataIBM(GLEnum target) voidglFlushVertexArrayRangeAPPLE(int length, MutPointer<Void> pointer) voidvoidglFogCoordd(double coord) voidglFogCoorddEXT(double coord) voidglFogCoorddv(ConstPointer<Double> coord) voidglFogCoorddvEXT(ConstPointer<Double> coord) voidglFogCoordf(float coord) voidglFogCoordfEXT(float coord) voidglFogCoordFormatNV(GLEnum type, int stride) voidglFogCoordfv(ConstPointer<Float> coord) voidglFogCoordfvEXT(ConstPointer<Float> coord) voidglFogCoordhNV(char fog) voidvoidglFogCoordPointer(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglFogCoordPointerEXT(GLFogPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglFogCoordPointerListIBM(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglFogf(GLFogParameter pname, float param) voidglFogFuncSGIS(int n, ConstPointer<Float> points) voidglFogfv(GLFogParameter pname, ConstPointer<Float> params) voidglFogi(GLFogParameter pname, int param) voidglFogiv(GLFogParameter pname, ConstPointer<Integer> params) voidglFogx(GLFogPName pname, int param) voidglFogxOES(GLFogPName pname, int param) voidglFogxv(GLFogPName pname, ConstPointer<Integer> param) voidglFogxvOES(GLFogPName pname, ConstPointer<Integer> param) voidvoidglFragmentCoverageColorNV(int color) voidglFragmentLightfSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) voidglFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) voidglFragmentLightiSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) voidglFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) voidglFragmentLightModelfSGIX(GLFragmentLightModelParameterSGIX pname, float param) voidglFragmentLightModelfvSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) voidglFragmentLightModeliSGIX(GLFragmentLightModelParameterSGIX pname, int param) voidvoidglFragmentMaterialfSGIX(GLTriangleFace face, GLMaterialParameter pname, float param) voidglFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) voidglFragmentMaterialiSGIX(GLTriangleFace face, GLMaterialParameter pname, int param) voidglFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) voidglFramebufferDrawBufferEXT(int framebuffer, GLDrawBufferMode mode) voidglFramebufferDrawBuffersEXT(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) voidvoidvoidglFramebufferFoveationConfigQCOM(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) voidglFramebufferFoveationParametersQCOM(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) voidglFramebufferParameteri(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) voidglFramebufferParameteriMESA(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) voidglFramebufferPixelLocalStorageSizeEXT(int target, int size) voidglFramebufferReadBufferEXT(int framebuffer, GLReadBufferMode mode) voidglFramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferRenderbufferEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferRenderbufferOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglFramebufferSampleLocationsfvARB(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) voidglFramebufferSampleLocationsfvNV(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) voidglFramebufferSamplePositionsfvAMD(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) voidglFramebufferShadingRateEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) voidglFramebufferTexture(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTexture1D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture1DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2DDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) voidglFramebufferTexture2DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture2DMultisampleEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) voidglFramebufferTexture2DMultisampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) voidglFramebufferTexture2DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglFramebufferTexture3D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTexture3DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTexture3DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglFramebufferTextureARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTextureEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidglFramebufferTextureFaceARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglFramebufferTextureFaceEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglFramebufferTextureLayer(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureLayerARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureLayerDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) voidglFramebufferTextureLayerEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglFramebufferTextureMultisampleMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) voidglFramebufferTextureMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) voidglFramebufferTextureOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) voidvoidglFrameZoomSGIX(int factor) voidglFreeObjectBufferATI(int buffer) voidvoidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) voidglFrustumf(float l, float r, float b, float t, float n, float f) voidglFrustumfOES(float l, float r, float b, float t, float n, float f) voidglFrustumx(int l, int r, int b, int t, int n, int f) voidglFrustumxOES(int l, int r, int b, int t, int n, int f) intglGenAsyncMarkersSGIX(int range) intvoidglGenBuffers(int n, MutPointer<Integer> buffers) voidglGenBuffersARB(int n, MutPointer<Integer> buffers) voidglGenerateMipmap(GLTextureTarget target) voidglGenerateMipmapEXT(GLTextureTarget target) voidglGenerateMipmapOES(GLTextureTarget target) voidglGenerateMultiTexMipmapEXT(GLTextureUnit texunit, GLTextureTarget target) voidglGenerateTextureMipmap(int texture) voidglGenerateTextureMipmapEXT(int texture, GLTextureTarget target) voidglGenFencesAPPLE(int n, MutPointer<Integer> fences) voidglGenFencesNV(int n, MutPointer<Integer> fences) intglGenFragmentShadersATI(int range) voidglGenFramebuffers(int n, MutPointer<Integer> framebuffers) voidglGenFramebuffersEXT(int n, MutPointer<Integer> framebuffers) voidglGenFramebuffersOES(int n, MutPointer<Integer> framebuffers) intglGenLists(int range) voidglGenNamesAMD(GLEnum identifier, int num, MutPointer<Integer> names) voidglGenOcclusionQueriesNV(int n, MutPointer<Integer> ids) intglGenPathsNV(int range) voidglGenPerfMonitorsAMD(int n, MutPointer<Integer> monitors) voidglGenProgramPipelines(int n, MutPointer<Integer> pipelines) voidglGenProgramPipelinesEXT(int n, MutPointer<Integer> pipelines) voidglGenProgramsARB(int n, MutPointer<Integer> programs) voidglGenProgramsNV(int n, MutPointer<Integer> programs) voidglGenQueries(int n, MutPointer<Integer> ids) voidglGenQueriesARB(int n, MutPointer<Integer> ids) voidglGenQueriesEXT(int n, MutPointer<Integer> ids) voidglGenQueryResourceTagNV(int n, MutPointer<Integer> tagIds) voidglGenRenderbuffers(int n, MutPointer<Integer> renderbuffers) voidglGenRenderbuffersEXT(int n, MutPointer<Integer> renderbuffers) voidglGenRenderbuffersOES(int n, MutPointer<Integer> renderbuffers) voidglGenSamplers(int count, MutPointer<Integer> samplers) voidglGenSemaphoresEXT(int n, MutPointer<Integer> semaphores) intglGenSymbolsEXT(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) intvoidglGenTextures(int n, MutPointer<Integer> textures) voidglGenTexturesEXT(int n, MutPointer<Integer> textures) voidglGenTransformFeedbacks(int n, MutPointer<Integer> ids) voidglGenTransformFeedbacksNV(int n, MutPointer<Integer> ids) intvoidglGenVertexArrays(int n, MutPointer<Integer> arrays) voidglGenVertexArraysAPPLE(int n, MutPointer<Integer> arrays) voidglGenVertexArraysOES(int n, MutPointer<Integer> arrays) intglGenVertexShadersEXT(int range) voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) voidglGetActiveAttrib(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetActiveAttribARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetActiveSubroutineName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetActiveSubroutineUniformiv(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) voidglGetActiveSubroutineUniformName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetActiveUniform(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) voidglGetActiveUniformARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) voidglGetActiveUniformsiv(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) voidglGetActiveVaryingNV(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) voidglGetArrayObjectfvATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetArrayObjectivATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetAttachedObjectsARB(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS XvoidglGetAttachedShaders(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) intglGetAttribLocation(int program, ConstPointer<Byte> name) intglGetAttribLocation(int program, String name) intglGetAttribLocationARB(int programObj, ConstPointer<Byte> name) voidglGetBooleani_v(GLBufferTarget target, int index, MutPointer<Boolean> data) voidglGetBooleanIndexedvEXT(GLBufferTarget target, int index, MutPointer<Boolean> data) voidglGetBooleanv(GLGetPName pname, MutPointer<Boolean> data) voidglGetBufferParameteri64v(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetBufferParameteriv(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetBufferParameterivARB(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetBufferParameterui64vNV(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) voidglGetBufferPointerv(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferPointervARB(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferPointervOES(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetBufferSubData(GLBufferTarget target, long offset, long size, MutPointer<Void> data) voidglGetBufferSubDataARB(GLBufferTarget target, long offset, long size, MutPointer<Void> data) voidglGetClipPlane(GLClipPlaneName plane, MutPointer<Double> equation) voidglGetClipPlanef(GLClipPlaneName plane, MutPointer<Float> equation) voidglGetClipPlanefOES(GLClipPlaneName plane, MutPointer<Float> equation) voidglGetClipPlanex(GLClipPlaneName plane, MutPointer<Integer> equation) voidglGetClipPlanexOES(GLClipPlaneName plane, MutPointer<Integer> equation) voidglGetColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) voidglGetColorTableEXT(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) voidglGetColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameterfvEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) voidglGetColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableParameterivEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) voidglGetColorTableSGI(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) voidglGetCombinerInputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetCombinerInputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetCombinerOutputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetCombinerOutputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) intglGetCommandHeaderNV(GLCommandOpcodesNV tokenID, int size) voidglGetCompressedMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) voidglGetCompressedTexImage(GLTextureTarget target, int level, MutPointer<Void> img) voidglGetCompressedTexImageARB(GLTextureTarget target, int level, MutPointer<Void> img) voidglGetCompressedTextureImage(int texture, int level, int bufSize, MutPointer<Void> pixels) voidglGetCompressedTextureImageEXT(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) voidglGetConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) voidglGetConvolutionFilterEXT(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) voidglGetConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) voidglGetConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) voidglGetConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) voidglGetConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) voidglGetConvolutionParameterxvOES(GLEnum target, GLEnum pname, MutPointer<Integer> params) voidglGetCoverageModulationTableNV(int bufSize, MutPointer<Float> v) intglGetDebugMessageLog(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) intglGetDebugMessageLogAMD(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) intglGetDebugMessageLogARB(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) intglGetDebugMessageLogKHR(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) voidglGetDetailTexFuncSGIS(GLTextureTarget target, MutPointer<Float> points) voidglGetDoublei_v(GLGetPName target, int index, MutPointer<Double> data) voidglGetDoublei_vEXT(GLGetPName pname, int index, MutPointer<Double> params) voidglGetDoubleIndexedvEXT(GLGetPName target, int index, MutPointer<Double> data) voidglGetDoublev(GLGetPName pname, MutPointer<Double> data) voidglGetDriverControlsQCOM(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) voidglGetDriverControlStringQCOM(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) voidglGetFenceivNV(int fence, GLFenceParameterNameNV pname, MutPointer<Integer> params) voidglGetFinalCombinerInputParameterfvNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) voidglGetFinalCombinerInputParameterivNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) voidglGetFirstPerfQueryIdINTEL(MutPointer<Integer> queryId) voidglGetFixedv(GLGetPName pname, MutPointer<Integer> params) voidglGetFixedvOES(GLGetPName pname, MutPointer<Integer> params) voidglGetFloati_v(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloati_vEXT(GLGetPName pname, int index, MutPointer<Float> params) voidglGetFloati_vNV(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloati_vOES(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloatIndexedvEXT(GLGetPName target, int index, MutPointer<Float> data) voidglGetFloatv(GLGetPName pname, MutPointer<Float> data) voidglGetFogFuncSGIS(MutPointer<Float> points) intglGetFragDataIndex(int program, ConstPointer<Byte> name) intglGetFragDataIndexEXT(int program, ConstPointer<Byte> name) intglGetFragDataLocation(int program, ConstPointer<Byte> name) intglGetFragDataLocationEXT(int program, ConstPointer<Byte> name) voidglGetFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) voidglGetFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) voidglGetFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) voidglGetFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetFragmentShadingRatesEXT(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) voidglGetFramebufferAttachmentParameteriv(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferAttachmentParameterivEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferAttachmentParameterivOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferParameterfvAMD(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) voidglGetFramebufferParameteriv(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) voidglGetFramebufferParameterivMESA(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) intglGetFramebufferPixelLocalStorageSizeEXT(int target) intglGetHandleARB(GLContainerType pname) voidglGetHistogram(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetHistogramEXT(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetHistogramParameterfv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) voidglGetHistogramParameterfvEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) voidglGetHistogramParameteriv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) voidglGetHistogramParameterivEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) voidglGetHistogramParameterxvOES(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) longglGetImageHandleARB(int texture, int level, boolean layered, int layer, GLPixelFormat format) longglGetImageHandleNV(int texture, int level, boolean layered, int layer, GLPixelFormat format) voidglGetImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) voidglGetImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) voidglGetInfoLogARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) intintglGetInteger(GLGetPName pname) voidglGetInteger64i_v(GLGetPName target, int index, MutPointer<Long> data) voidglGetInteger64v(GLGetPName pname, MutPointer<Long> data) voidglGetInteger64vAPPLE(GLGetPName pname, MutPointer<Long> params) voidglGetInteger64vEXT(GLGetPName pname, MutPointer<Long> data) voidglGetIntegeri_v(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegeri_vEXT(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegerIndexedvEXT(GLGetPName target, int index, MutPointer<Integer> data) voidglGetIntegerui64i_vNV(GLEnum value, int index, MutPointer<Long> result) voidglGetIntegerui64vNV(GLEnum value, MutPointer<Long> result) voidglGetIntegerv(GLGetPName pname, MutPointer<Integer> data) voidglGetInternalformati64v(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) voidglGetInternalformativ(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) voidglGetInternalformatSampleivNV(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) voidglGetInvariantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetInvariantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetInvariantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetLightfv(GLLightName light, GLLightParameter pname, MutPointer<Float> params) voidglGetLightiv(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxOES(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxv(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetLightxvOES(GLLightName light, GLLightParameter pname, MutPointer<Integer> params) voidglGetListParameterfvSGIX(int list, GLListParameterName pname, MutPointer<Float> params) voidglGetListParameterivSGIX(int list, GLListParameterName pname, MutPointer<Integer> params) voidglGetLocalConstantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetLocalConstantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetLocalConstantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetMapAttribParameterfvNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) voidglGetMapAttribParameterivNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) voidglGetMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) voidglGetMapdv(GLMapTarget target, GLGetMapQuery query, MutPointer<Double> v) voidglGetMapfv(GLMapTarget target, GLGetMapQuery query, MutPointer<Float> v) voidglGetMapiv(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) voidglGetMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) voidglGetMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) voidglGetMapxvOES(GLMapTarget target, GLGetMapQuery query, MutPointer<Integer> v) voidglGetMaterialfv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) voidglGetMaterialiv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMaterialxOES(GLTriangleFace face, GLMaterialParameter pname, int param) voidglGetMaterialxv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) voidglGetMemoryObjectDetachedResourcesuivNV(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) voidglGetMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) voidglGetMinmax(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetMinmaxEXT(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) voidglGetMinmaxParameterfv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) voidglGetMinmaxParameterfvEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) voidglGetMinmaxParameteriv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) voidglGetMinmaxParameterivEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) voidglGetMultisamplefv(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) voidglGetMultisamplefvNV(GLGetMultisamplePNameNV pname, int index, MutPointer<Float> val) voidglGetMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) voidglGetMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) voidglGetMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetMultiTexLevelParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetMultiTexLevelParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetNamedBufferParameteri64v(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetNamedBufferParameteriv(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetNamedBufferParameterivEXT(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) voidglGetNamedBufferParameterui64vNV(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) voidglGetNamedBufferPointerv(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetNamedBufferPointervEXT(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) voidglGetNamedBufferSubData(int buffer, long offset, long size, MutPointer<Void> data) voidglGetNamedBufferSubDataEXT(int buffer, long offset, long size, MutPointer<Void> data) voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) voidglGetNamedFramebufferParameterfvAMD(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) voidglGetNamedFramebufferParameteriv(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) voidglGetNamedFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) voidglGetNamedProgramivEXT(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetNamedProgramLocalParameterdvEXT(int program, GLProgramTarget target, int index, MutPointer<Double> params) voidglGetNamedProgramLocalParameterfvEXT(int program, GLProgramTarget target, int index, MutPointer<Float> params) voidglGetNamedProgramLocalParameterIivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetNamedProgramLocalParameterIuivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) voidglGetNamedRenderbufferParameteriv(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetNamedRenderbufferParameterivEXT(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetNamedStringARB(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) voidglGetNamedStringivARB(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) voidglGetnColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) voidglGetnColorTableARB(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) voidglGetnCompressedTexImage(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) voidglGetnCompressedTexImageARB(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) voidglGetnConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) voidglGetnConvolutionFilterARB(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) voidglGetNextPerfQueryIdINTEL(int queryId, MutPointer<Integer> nextQueryId) voidglGetnHistogram(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnHistogramARB(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnMapdv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) voidglGetnMapdvARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Double> v) voidglGetnMapfv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) voidglGetnMapfvARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Float> v) voidglGetnMapiv(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) voidglGetnMapivARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) voidglGetnMinmax(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnMinmaxARB(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) voidglGetnPixelMapfv(GLPixelMap map, int bufSize, MutPointer<Float> values) voidglGetnPixelMapfvARB(GLPixelMap map, int bufSize, MutPointer<Float> values) voidglGetnPixelMapuiv(GLPixelMap map, int bufSize, MutPointer<Integer> values) voidglGetnPixelMapuivARB(GLPixelMap map, int bufSize, MutPointer<Integer> values) voidglGetnPixelMapusv(GLPixelMap map, int bufSize, MutPointer<Character> values) voidglGetnPixelMapusvARB(GLPixelMap map, int bufSize, MutPointer<Character> values) voidglGetnPolygonStipple(int bufSize, MutPointer<Byte> pattern) voidglGetnPolygonStippleARB(int bufSize, MutPointer<Byte> pattern) voidglGetnSeparableFilter(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) voidglGetnSeparableFilterARB(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) voidglGetnTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetnTexImageARB(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) voidglGetnUniformdv(int program, int location, int bufSize, MutPointer<Double> params) voidglGetnUniformdvARB(int program, int location, int bufSize, MutPointer<Double> params) voidglGetnUniformfv(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvARB(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvEXT(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformfvKHR(int program, int location, int bufSize, MutPointer<Float> params) voidglGetnUniformi64vARB(int program, int location, int bufSize, MutPointer<Long> params) voidglGetnUniformiv(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivARB(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivEXT(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformivKHR(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformui64vARB(int program, int location, int bufSize, MutPointer<Long> params) voidglGetnUniformuiv(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformuivARB(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetnUniformuivKHR(int program, int location, int bufSize, MutPointer<Integer> params) voidglGetObjectBufferfvATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetObjectBufferivATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetObjectLabel(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectLabelEXT(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectLabelKHR(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectParameterfvARB(int obj, GLEnum pname, MutPointer<Float> params) voidglGetObjectParameterivAPPLE(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) voidglGetObjectParameterivARB(int obj, GLEnum pname, MutPointer<Integer> params) voidglGetObjectPtrLabel(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetObjectPtrLabelKHR(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) voidglGetOcclusionQueryivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) voidglGetOcclusionQueryuivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) voidglGetPathColorGenfvNV(GLPathColor color, GLPathGenMode pname, MutPointer<Float> value) voidglGetPathColorGenivNV(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) voidglGetPathCommandsNV(int path, MutPointer<Byte> commands) voidglGetPathCoordsNV(int path, MutPointer<Float> coords) voidglGetPathDashArrayNV(int path, MutPointer<Float> dashArray) floatglGetPathLengthNV(int path, int startSegment, int numSegments) voidglGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) voidglGetPathMetricsNV(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) voidglGetPathParameterfvNV(int path, GLPathParameter pname, MutPointer<Float> value) voidglGetPathParameterivNV(int path, GLPathParameter pname, MutPointer<Integer> value) voidglGetPathSpacingNV(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) voidglGetPathTexGenfvNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) voidglGetPathTexGenivNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) voidglGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) voidglGetPerfMonitorCounterDataAMD(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) voidglGetPerfMonitorCounterInfoAMD(int group, int counter, GLEnum pname, MutPointer<Void> data) voidglGetPerfMonitorCountersAMD(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) voidglGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) voidglGetPerfMonitorGroupsAMD(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) voidglGetPerfMonitorGroupStringAMD(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) voidglGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) voidglGetPerfQueryIdByNameINTEL(MutPointer<Byte> queryName, MutPointer<Integer> queryId) voidglGetPerfQueryInfoINTEL(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) voidglGetPixelMapfv(GLPixelMap map, MutPointer<Float> values) voidglGetPixelMapuiv(GLPixelMap map, MutPointer<Integer> values) voidglGetPixelMapusv(GLPixelMap map, MutPointer<Character> values) voidglGetPixelMapxv(GLPixelMap map, int size, MutPointer<Integer> values) voidglGetPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) voidvoidglGetPixelTransformParameterfvEXT(GLEnum target, GLEnum pname, MutPointer<Float> params) voidglGetPixelTransformParameterivEXT(GLEnum target, GLEnum pname, MutPointer<Integer> params) glGetPointer(GLGetPointervPName pname) voidglGetPointeri_vEXT(GLEnum pname, int index, MutPointer<MutPointer<Void>> params) voidglGetPointerIndexedvEXT(GLEnum target, int index, MutPointer<MutPointer<Void>> data) voidglGetPointerv(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) voidglGetPointervEXT(GLGetPointervPName pname, MutPointer<MutPointer<Void>> params) voidglGetPointervKHR(GLEnum pname, MutPointer<MutPointer<Void>> params) voidglGetPolygonStipple(MutPointer<Byte> mask) voidglGetProgramBinary(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) voidglGetProgramBinaryOES(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) voidglGetProgramEnvParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) voidglGetProgramEnvParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) voidglGetProgramEnvParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramEnvParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramInfoLog(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramInterfaceiv(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) voidglGetProgramiv(int program, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetProgramivARB(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) voidglGetProgramivNV(int id, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetProgramLocalParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) voidglGetProgramLocalParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) voidglGetProgramLocalParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramLocalParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) voidglGetProgramNamedParameterdvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) voidglGetProgramNamedParameterfvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) voidglGetProgramParameterdvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) voidglGetProgramParameterfvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) voidglGetProgramPipelineInfoLog(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetProgramPipelineiv(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) voidglGetProgramPipelineivEXT(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) voidglGetProgramResourcefvNV(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) intglGetProgramResourceIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) voidglGetProgramResourceiv(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) intglGetProgramResourceLocation(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) intglGetProgramResourceLocationIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) intglGetProgramResourceLocationIndexEXT(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) voidglGetProgramResourceName(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) voidglGetProgramStageiv(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) voidglGetProgramStringARB(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) voidglGetProgramStringNV(int id, GLVertexAttribEnumNV pname, MutPointer<Byte> program) voidglGetProgramSubroutineParameteruivNV(GLEnum target, int index, MutPointer<Integer> param) voidglGetQueryBufferObjecti64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectui64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryBufferObjectuiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) voidglGetQueryIndexediv(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryiv(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryivARB(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryivEXT(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) voidglGetQueryObjecti64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjecti64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectui64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectui64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) voidglGetQueryObjectuiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectuivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetQueryObjectuivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameteriv(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameterivEXT(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetRenderbufferParameterivOES(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) voidglGetSamplerParameterfv(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) voidglGetSamplerParameterIiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSamplerParameteriv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) voidglGetSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) voidglGetSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) voidglGetSeparableFilter(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) voidglGetSeparableFilterEXT(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) voidglGetShaderInfoLog(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) voidglGetShaderiv(int shader, GLShaderParameterName pname, MutPointer<Integer> params) voidglGetShaderPrecisionFormat(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) voidglGetShaderSource(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) voidglGetShaderSourceARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) voidglGetShadingRateImagePaletteNV(int viewport, int entry, MutPointer<GLEnum> rate) voidglGetShadingRateSampleLocationivNV(GLEnum rate, int samples, int index, MutPointer<Integer> location) voidglGetSharpenTexFuncSGIS(GLTextureTarget target, MutPointer<Float> points) charglGetStageIndexNV(GLShaderType shadertype) glGetString(GLStringName name) glGetStringi(GLStringName name, int index) intglGetSubroutineIndex(int program, GLShaderType shadertype, ConstPointer<Byte> name) intglGetSubroutineUniformLocation(int program, GLShaderType shadertype, ConstPointer<Byte> name) voidglGetSynciv(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglGetSyncivAPPLE(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglGetTexBumpParameterfvATI(GLGetTexBumpParameterATI pname, MutPointer<Float> param) voidglGetTexBumpParameterivATI(GLGetTexBumpParameterATI pname, MutPointer<Integer> param) voidglGetTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) voidglGetTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) voidglGetTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) voidglGetTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) voidglGetTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) voidglGetTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) voidglGetTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetTexLevelParameterfv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTexLevelParameteriv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexLevelParameterxvOES(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterfv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTexParameterIiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterIuivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameteriv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterPointervAPPLE(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) voidglGetTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) longglGetTextureHandleARB(int texture) longglGetTextureHandleIMG(int texture) longglGetTextureHandleNV(int texture) voidglGetTextureImage(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetTextureImageEXT(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglGetTextureLevelParameterfv(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureLevelParameterfvEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureLevelParameteriv(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureLevelParameterivEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterfv(int texture, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureParameterfvEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) voidglGetTextureParameterIiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIuiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterIuivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameteriv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) voidglGetTextureParameterivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) longglGetTextureSamplerHandleARB(int texture, int sampler) longglGetTextureSamplerHandleIMG(int texture, int sampler) longglGetTextureSamplerHandleNV(int texture, int sampler) voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) voidglGetTrackMatrixivNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetTransformFeedbacki_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) voidglGetTransformFeedbacki64_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) voidglGetTransformFeedbackiv(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) voidglGetTransformFeedbackVarying(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) voidglGetTransformFeedbackVaryingNV(int program, int index, MutPointer<Integer> location) voidglGetTranslatedShaderSourceANGLE(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) intglGetUniformBlockIndex(int program, ConstPointer<Byte> uniformBlockName) intglGetUniformBufferSizeEXT(int program, int location) voidglGetUniformdv(int program, int location, MutPointer<Double> params) voidglGetUniformfv(int program, int location, MutPointer<Float> params) voidglGetUniformfvARB(int programObj, int location, MutPointer<Float> params) voidglGetUniformi64vARB(int program, int location, MutPointer<Long> params) voidglGetUniformi64vNV(int program, int location, MutPointer<Long> params) voidglGetUniformIndices(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) voidglGetUniformiv(int program, int location, MutPointer<Integer> params) voidglGetUniformivARB(int programObj, int location, MutPointer<Integer> params) intglGetUniformLocation(int program, ConstPointer<Byte> name) intglGetUniformLocation(int program, String name) intglGetUniformLocationARB(int programObj, ConstPointer<Byte> name) longglGetUniformOffsetEXT(int program, int location) voidglGetUniformSubroutineuiv(GLShaderType shadertype, int location, MutPointer<Integer> params) voidglGetUniformui64vARB(int program, int location, MutPointer<Long> params) voidglGetUniformui64vNV(int program, int location, MutPointer<Long> params) voidglGetUniformuiv(int program, int location, MutPointer<Integer> params) voidglGetUniformuivEXT(int program, int location, MutPointer<Integer> params) voidglGetUnsignedBytei_vEXT(GLEnum target, int index, MutPointer<Byte> data) voidglGetUnsignedBytevEXT(GLGetPName pname, MutPointer<Byte> data) voidglGetVariantArrayObjectfvATI(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetVariantArrayObjectivATI(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetVariantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) voidglGetVariantFloatvEXT(int id, GLGetVariantValueEXT value, MutPointer<Float> data) voidglGetVariantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) voidglGetVariantPointervEXT(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) intglGetVaryingLocationNV(int program, ConstPointer<Byte> name) voidglGetVertexArrayIndexed64iv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) voidglGetVertexArrayIndexediv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayIntegeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayIntegervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayiv(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) voidglGetVertexArrayPointeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) voidglGetVertexArrayPointervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) voidglGetVertexAttribArrayObjectfvATI(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) voidglGetVertexAttribArrayObjectivATI(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) voidglGetVertexAttribdv(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) voidglGetVertexAttribdvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) voidglGetVertexAttribdvNV(int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) voidglGetVertexAttribfv(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) voidglGetVertexAttribfvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) voidglGetVertexAttribfvNV(int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) voidglGetVertexAttribIiv(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIuiv(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribIuivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) voidglGetVertexAttribiv(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) voidglGetVertexAttribivARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) voidglGetVertexAttribivNV(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) voidglGetVertexAttribLdv(int index, GLVertexAttribEnum pname, MutPointer<Double> params) voidglGetVertexAttribLdvEXT(int index, GLVertexAttribEnum pname, MutPointer<Double> params) voidglGetVertexAttribLi64vNV(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribLui64vARB(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribLui64vNV(int index, GLVertexAttribEnum pname, MutPointer<Long> params) voidglGetVertexAttribPointerv(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) voidglGetVertexAttribPointervARB(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) voidglGetVertexAttribPointervNV(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) voidglGetVideoCaptureivNV(int video_capture_slot, GLEnum pname, MutPointer<Integer> params) voidglGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) voidglGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) voidglGetVideoCaptureStreamivNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) voidglGetVideoi64vNV(int video_slot, GLEnum pname, MutPointer<Long> params) voidglGetVideoivNV(int video_slot, GLEnum pname, MutPointer<Integer> params) voidglGetVideoui64vNV(int video_slot, GLEnum pname, MutPointer<Long> params) voidglGetVideouivNV(int video_slot, GLEnum pname, MutPointer<Integer> params) intglGetVkProcAddrNV(ConstPointer<Byte> name) voidglGlobalAlphaFactorbSUN(byte factor) voidglGlobalAlphaFactordSUN(double factor) voidglGlobalAlphaFactorfSUN(float factor) voidglGlobalAlphaFactoriSUN(int factor) voidglGlobalAlphaFactorsSUN(short factor) voidglGlobalAlphaFactorubSUN(byte factor) voidglGlobalAlphaFactoruiSUN(int factor) voidglGlobalAlphaFactorusSUN(char factor) voidglHint(GLHintTarget target, GLHintMode mode) voidglHintPGI(GLHintTargetPGI target, GLVertexHintsMaskPGI mode) voidglHistogram(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) voidglHistogramEXT(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) voidglIglooInterfaceSGIX(GLEnum pname, ConstPointer<Void> params) voidglImageTransformParameterfHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) voidglImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) voidglImageTransformParameteriHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) voidglImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) voidglImportMemoryFdEXT(int memory, long size, GLExternalHandleType handleType, int fd) voidglImportMemoryWin32HandleEXT(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) voidglImportMemoryWin32NameEXT(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) voidglImportSemaphoreFdEXT(int semaphore, GLExternalHandleType handleType, int fd) voidglImportSemaphoreWin32HandleEXT(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) voidglImportSemaphoreWin32NameEXT(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) glImportSyncEXT(GLEnum external_sync_type, long external_sync, int flags) voidglIndexd(double c) voidvoidglIndexf(float c) voidglIndexFormatNV(GLEnum type, int stride) voidglIndexFuncEXT(GLIndexFunctionEXT func, float ref) voidvoidglIndexi(int c) voidvoidglIndexMask(int mask) voidvoidglIndexPointer(GLIndexPointerType type, int stride, ConstPointer<Void> pointer) voidglIndexPointerEXT(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglIndexPointerListIBM(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglIndexs(short c) voidvoidglIndexub(byte c) voidvoidglIndexxOES(int component) voidglIndexxvOES(ConstPointer<Integer> component) voidvoidglInsertComponentEXT(int res, int src, int num) voidglInsertEventMarkerEXT(int length, ConstPointer<Byte> marker) voidglInstrumentsBufferSGIX(int size, MutPointer<Integer> buffer) voidglInterleavedArrays(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) voidglInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidglInvalidateBufferData(int buffer) voidglInvalidateBufferSubData(int buffer, long offset, long length) voidglInvalidateFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) voidglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) voidglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) voidglInvalidateSubFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) voidglInvalidateTexImage(int texture, int level) voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) booleanglIsAsyncMarkerSGIX(int marker) booleanglIsBuffer(int buffer) booleanglIsBufferARB(int buffer) booleanglIsBufferResidentNV(GLEnum target) booleanglIsCommandListNV(int list) booleanglIsEnabled(GLEnableCap cap) booleanglIsEnabledi(GLEnableCap target, int index) booleanglIsEnablediEXT(GLEnableCap target, int index) booleanglIsEnabledIndexedEXT(GLEnableCap target, int index) booleanglIsEnablediNV(GLEnableCap target, int index) booleanglIsEnablediOES(GLEnableCap target, int index) booleanglIsFenceAPPLE(int fence) booleanglIsFenceNV(int fence) booleanglIsFramebuffer(int framebuffer) booleanglIsFramebufferEXT(int framebuffer) booleanglIsFramebufferOES(int framebuffer) booleanglIsImageHandleResidentARB(long handle) booleanglIsImageHandleResidentNV(long handle) booleanglIsList(int list) booleanglIsMemoryObjectEXT(int memoryObject) booleanglIsNameAMD(GLEnum identifier, int name) booleanglIsNamedBufferResidentNV(int buffer) booleanglIsNamedStringARB(int namelen, ConstPointer<Byte> name) booleanglIsObjectBufferATI(int buffer) booleanglIsOcclusionQueryNV(int id) booleanglIsPathNV(int path) booleanglIsPointInFillPathNV(int path, int mask, float x, float y) booleanglIsPointInStrokePathNV(int path, float x, float y) booleanglIsProgram(int program) booleanglIsProgramARB(int program) booleanglIsProgramNV(int id) booleanglIsProgramPipeline(int pipeline) booleanglIsProgramPipelineEXT(int pipeline) booleanglIsQuery(int id) booleanglIsQueryARB(int id) booleanglIsQueryEXT(int id) booleanglIsRenderbuffer(int renderbuffer) booleanglIsRenderbufferEXT(int renderbuffer) booleanglIsRenderbufferOES(int renderbuffer) booleanglIsSampler(int sampler) booleanglIsSemaphoreEXT(int semaphore) booleanglIsShader(int shader) booleanglIsStateNV(int state) booleanglIsSync(ConstPointer<Void> sync) booleanglIsSyncAPPLE(ConstPointer<Void> sync) booleanglIsTexture(int texture) booleanglIsTextureEXT(int texture) booleanglIsTextureHandleResidentARB(long handle) booleanglIsTextureHandleResidentNV(long handle) booleanglIsTransformFeedback(int id) booleanglIsTransformFeedbackNV(int id) booleanglIsVariantEnabledEXT(int id, GLVariantCapEXT cap) booleanglIsVertexArray(int array) booleanglIsVertexArrayAPPLE(int array) booleanglIsVertexArrayOES(int array) booleanglIsVertexAttribEnabledAPPLE(int index, GLEnum pname) voidglLabelObjectEXT(GLEnum type, int object, int length, ConstPointer<Byte> label) voidglLGPUCopyImageSubDataNVX(int sourceGpu, int destinationGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidvoidglLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) voidglLightEnviSGIX(GLLightEnvParameterSGIX pname, GLLightEnvModeSGIX param) voidglLightf(GLLightName light, GLLightParameter pname, float param) voidglLightfv(GLLightName light, GLLightParameter pname, ConstPointer<Float> params) voidglLighti(GLLightName light, GLLightParameter pname, int param) voidglLightiv(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLightModelf(GLLightModelParameter pname, float param) voidglLightModelfv(GLLightModelParameter pname, ConstPointer<Float> params) voidglLightModeli(GLLightModelParameter pname, int param) voidglLightModeliv(GLLightModelParameter pname, ConstPointer<Integer> params) voidglLightModelx(GLLightModelParameter pname, int param) voidglLightModelxOES(GLLightModelParameter pname, int param) voidglLightModelxv(GLLightModelParameter pname, ConstPointer<Integer> param) voidglLightModelxvOES(GLLightModelParameter pname, ConstPointer<Integer> param) voidglLightx(GLLightName light, GLLightParameter pname, int param) voidglLightxOES(GLLightName light, GLLightParameter pname, int param) voidglLightxv(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLightxvOES(GLLightName light, GLLightParameter pname, ConstPointer<Integer> params) voidglLineStipple(int factor, char pattern) voidglLineWidth(float width) voidglLineWidthx(int width) voidglLineWidthxOES(int width) voidglLinkProgram(int program) voidglLinkProgramARB(int programObj) voidglListBase(int base) voidglListDrawCommandsStatesClientNV(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) voidglListParameterfSGIX(int list, GLListParameterName pname, float param) voidglListParameterfvSGIX(int list, GLListParameterName pname, ConstPointer<Float> params) voidglListParameteriSGIX(int list, GLListParameterName pname, int param) voidglListParameterivSGIX(int list, GLListParameterName pname, ConstPointer<Integer> params) voidvoidglLoadIdentityDeformationMapSGIX(int mask) voidvoidvoidvoidvoidglLoadName(int name) voidvoidglLoadProgramNV(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) voidvoidvoidvoidvoidvoidglLockArraysEXT(int first, int count) voidvoidglMakeBufferNonResidentNV(GLEnum target) voidglMakeBufferResidentNV(GLEnum target, GLEnum access) voidglMakeImageHandleNonResidentARB(long handle) voidglMakeImageHandleNonResidentNV(long handle) voidglMakeImageHandleResidentARB(long handle, GLEnum access) voidglMakeImageHandleResidentNV(long handle, GLEnum access) voidglMakeNamedBufferNonResidentNV(int buffer) voidglMakeNamedBufferResidentNV(int buffer, GLEnum access) voidglMakeTextureHandleNonResidentARB(long handle) voidglMakeTextureHandleNonResidentNV(long handle) voidglMakeTextureHandleResidentARB(long handle) voidglMakeTextureHandleResidentNV(long handle) voidglMap1d(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) voidglMap1f(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) voidglMap1xOES(GLMapTarget target, int u1, int u2, int stride, int order, int points) voidglMap2d(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) voidglMap2f(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) voidglMap2xOES(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) glMapBuffer(GLBufferTarget target, GLBufferAccess access) glMapBufferARB(GLBufferTarget target, GLBufferAccess access) glMapBufferOES(GLBufferTarget target, GLBufferAccess access) glMapBufferRange(GLBufferTarget target, long offset, long length, int access) glMapBufferRangeEXT(GLBufferTarget target, long offset, long length, int access) voidglMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) voidglMapGrid1d(int un, double u1, double u2) voidglMapGrid1f(int un, float u1, float u2) voidglMapGrid1xOES(int n, int u1, int u2) voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidglMapGrid2xOES(int n, int u1, int u2, int v1, int v2) glMapNamedBuffer(int buffer, GLBufferAccess access) glMapNamedBufferEXT(int buffer, GLBufferAccess access) glMapNamedBufferRange(int buffer, long offset, long length, int access) glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access) glMapObjectBufferATI(int buffer) voidglMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) voidglMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) glMapTexture2DINTEL(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) voidglMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) voidglMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) voidglMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) voidglMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) voidglMaterialf(GLTriangleFace face, GLMaterialParameter pname, float param) voidglMaterialfv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) voidglMateriali(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialiv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) voidglMaterialx(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialxOES(GLTriangleFace face, GLMaterialParameter pname, int param) voidglMaterialxv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) voidglMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) voidglMatrixFrustumEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) voidglMatrixIndexPointerARB(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglMatrixIndexPointerOES(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglMatrixIndexubvARB(int size, ConstPointer<Byte> indices) voidglMatrixIndexuivARB(int size, ConstPointer<Integer> indices) voidglMatrixIndexusvARB(int size, ConstPointer<Character> indices) voidglMatrixLoad3x2fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixLoad3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixLoaddEXT(GLMatrixMode mode, ConstPointer<Double> m) voidglMatrixLoadfEXT(GLMatrixMode mode, ConstPointer<Float> m) voidvoidglMatrixLoadTranspose3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidvoidvoidglMatrixMode(GLMatrixMode mode) voidglMatrixMult3x2fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixMult3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidglMatrixMultdEXT(GLMatrixMode mode, ConstPointer<Double> m) voidglMatrixMultfEXT(GLMatrixMode mode, ConstPointer<Float> m) voidglMatrixMultTranspose3x3fNV(GLEnum matrixMode, ConstPointer<Float> m) voidvoidvoidglMatrixOrthoEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) voidglMatrixPopEXT(GLMatrixMode mode) voidglMatrixPushEXT(GLMatrixMode mode) voidglMatrixRotatedEXT(GLMatrixMode mode, double angle, double x, double y, double z) voidglMatrixRotatefEXT(GLMatrixMode mode, float angle, float x, float y, float z) voidglMatrixScaledEXT(GLMatrixMode mode, double x, double y, double z) voidglMatrixScalefEXT(GLMatrixMode mode, float x, float y, float z) voidglMatrixTranslatedEXT(GLMatrixMode mode, double x, double y, double z) voidglMatrixTranslatefEXT(GLMatrixMode mode, float x, float y, float z) voidglMaxActiveShaderCoresARM(int count) voidglMaxShaderCompilerThreadsARB(int count) voidglMaxShaderCompilerThreadsKHR(int count) voidglMemoryBarrier(int barriers) voidglMemoryBarrierByRegion(int barriers) voidglMemoryBarrierEXT(int barriers) voidglMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) voidglMinmax(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) voidglMinmaxEXT(GLMinmaxTargetEXT target, GLInternalFormat internalformat, boolean sink) voidglMinSampleShading(float value) voidglMinSampleShadingARB(float value) voidglMinSampleShadingOES(float value) voidvoidglMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) voidglMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) voidglMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglMulticastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) voidglMulticastGetQueryObjecti64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) voidglMulticastGetQueryObjectivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) voidglMulticastGetQueryObjectui64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) voidglMulticastGetQueryObjectuivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) voidglMulticastScissorArrayvNVX(int gpu, int first, int count, ConstPointer<Integer> v) voidglMulticastViewportArrayvNVX(int gpu, int first, int count, ConstPointer<Float> v) voidglMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidglMulticastWaitSyncNV(int signalGpu, int waitGpuMask) voidglMultiDrawArrays(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) voidglMultiDrawArraysEXT(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawArraysIndirectAMD(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) voidglMultiDrawArraysIndirectBindlessCountNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidglMultiDrawArraysIndirectBindlessNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) voidglMultiDrawArraysIndirectCount(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawArraysIndirectCountARB(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawArraysIndirectEXT(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawElementArrayAPPLE(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiDrawElements(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) voidglMultiDrawElementsBaseVertex(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) voidglMultiDrawElementsBaseVertexEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) voidglMultiDrawElementsEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) voidglMultiDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawElementsIndirectAMD(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) voidglMultiDrawElementsIndirectBindlessCountNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidglMultiDrawElementsIndirectBindlessNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) voidglMultiDrawElementsIndirectCount(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawElementsIndirectCountARB(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawElementsIndirectEXT(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) voidglMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) voidglMultiDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) voidglMultiModeDrawArraysIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) voidglMultiModeDrawElementsIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) voidglMultiTexBufferEXT(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) voidglMultiTexCoord1bOES(GLTextureUnit texture, byte s) voidglMultiTexCoord1bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord1d(GLTextureUnit target, double s) voidglMultiTexCoord1dARB(GLTextureUnit target, double s) voidglMultiTexCoord1dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord1dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord1f(GLTextureUnit target, float s) voidglMultiTexCoord1fARB(GLTextureUnit target, float s) voidglMultiTexCoord1fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord1fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord1hNV(GLTextureUnit target, char s) voidglMultiTexCoord1hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord1i(GLTextureUnit target, int s) voidglMultiTexCoord1iARB(GLTextureUnit target, int s) voidglMultiTexCoord1iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord1ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord1s(GLTextureUnit target, short s) voidglMultiTexCoord1sARB(GLTextureUnit target, short s) voidglMultiTexCoord1sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord1svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord1xOES(GLTextureUnit texture, int s) voidglMultiTexCoord1xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord2bOES(GLTextureUnit texture, byte s, byte t) voidglMultiTexCoord2bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord2d(GLTextureUnit target, double s, double t) voidglMultiTexCoord2dARB(GLTextureUnit target, double s, double t) voidglMultiTexCoord2dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord2dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord2f(GLTextureUnit target, float s, float t) voidglMultiTexCoord2fARB(GLTextureUnit target, float s, float t) voidglMultiTexCoord2fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord2fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord2hNV(GLTextureUnit target, char s, char t) voidglMultiTexCoord2hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord2i(GLTextureUnit target, int s, int t) voidglMultiTexCoord2iARB(GLTextureUnit target, int s, int t) voidglMultiTexCoord2iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord2ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord2s(GLTextureUnit target, short s, short t) voidglMultiTexCoord2sARB(GLTextureUnit target, short s, short t) voidglMultiTexCoord2sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord2svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord2xOES(GLTextureUnit texture, int s, int t) voidglMultiTexCoord2xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord3bOES(GLTextureUnit texture, byte s, byte t, byte r) voidglMultiTexCoord3bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord3d(GLTextureUnit target, double s, double t, double r) voidglMultiTexCoord3dARB(GLTextureUnit target, double s, double t, double r) voidglMultiTexCoord3dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord3dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord3f(GLTextureUnit target, float s, float t, float r) voidglMultiTexCoord3fARB(GLTextureUnit target, float s, float t, float r) voidglMultiTexCoord3fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord3fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord3hNV(GLTextureUnit target, char s, char t, char r) voidglMultiTexCoord3hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord3i(GLTextureUnit target, int s, int t, int r) voidglMultiTexCoord3iARB(GLTextureUnit target, int s, int t, int r) voidglMultiTexCoord3iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord3ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord3s(GLTextureUnit target, short s, short t, short r) voidglMultiTexCoord3sARB(GLTextureUnit target, short s, short t, short r) voidglMultiTexCoord3sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord3svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord3xOES(GLTextureUnit texture, int s, int t, int r) voidglMultiTexCoord3xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoord4bOES(GLTextureUnit texture, byte s, byte t, byte r, byte q) voidglMultiTexCoord4bvOES(GLTextureUnit texture, ConstPointer<Byte> coords) voidglMultiTexCoord4d(GLTextureUnit target, double s, double t, double r, double q) voidglMultiTexCoord4dARB(GLTextureUnit target, double s, double t, double r, double q) voidglMultiTexCoord4dv(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord4dvARB(GLTextureUnit target, ConstPointer<Double> v) voidglMultiTexCoord4f(GLTextureUnit target, float s, float t, float r, float q) voidglMultiTexCoord4fARB(GLTextureUnit target, float s, float t, float r, float q) voidglMultiTexCoord4fv(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord4fvARB(GLTextureUnit target, ConstPointer<Float> v) voidglMultiTexCoord4hNV(GLTextureUnit target, char s, char t, char r, char q) voidglMultiTexCoord4hvNV(GLTextureUnit target, ConstPointer<Character> v) voidglMultiTexCoord4i(GLTextureUnit target, int s, int t, int r, int q) voidglMultiTexCoord4iARB(GLTextureUnit target, int s, int t, int r, int q) voidglMultiTexCoord4iv(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord4ivARB(GLTextureUnit target, ConstPointer<Integer> v) voidglMultiTexCoord4s(GLTextureUnit target, short s, short t, short r, short q) voidglMultiTexCoord4sARB(GLTextureUnit target, short s, short t, short r, short q) voidglMultiTexCoord4sv(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord4svARB(GLTextureUnit target, ConstPointer<Short> v) voidglMultiTexCoord4x(GLTextureUnit texture, int s, int t, int r, int q) voidglMultiTexCoord4xOES(GLTextureUnit texture, int s, int t, int r, int q) voidglMultiTexCoord4xvOES(GLTextureUnit texture, ConstPointer<Integer> coords) voidglMultiTexCoordP1ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP1uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP2ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP2uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP3ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP3uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordP4ui(GLTextureUnit texture, GLTexCoordPointerType type, int coords) voidglMultiTexCoordP4uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglMultiTexCoordPointerEXT(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) voidglMultiTexEnvfEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) voidglMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) voidglMultiTexEnviEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglMultiTexGendEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) voidglMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) voidglMultiTexGenfEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglMultiTexGeniEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexParameterfEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) voidglMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglMultiTexParameteriEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) voidglMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglMultiTexRenderbufferEXT(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) voidglMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidvoidvoidvoidvoidvoidvoidvoidvoidvoidglNamedBufferAttachMemoryNV(int buffer, int memory, long offset) voidglNamedBufferData(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) voidglNamedBufferDataEXT(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) voidglNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) voidglNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) voidglNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) voidglNamedBufferStorage(int buffer, long size, ConstPointer<Void> data, int flags) voidglNamedBufferStorageEXT(int buffer, long size, ConstPointer<Void> data, int flags) voidglNamedBufferStorageExternalEXT(int buffer, long offset, long size, int clientBuffer, int flags) voidglNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) voidglNamedBufferSubData(int buffer, long offset, long size, ConstPointer<Void> data) voidglNamedBufferSubDataEXT(int buffer, long offset, long size, ConstPointer<Void> data) voidglNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglNamedFramebufferDrawBuffer(int framebuffer, GLColorBuffer buf) voidglNamedFramebufferDrawBuffers(int framebuffer, int n, ConstPointer<GLColorBuffer> bufs) voidglNamedFramebufferParameteri(int framebuffer, GLFramebufferParameterName pname, int param) voidglNamedFramebufferParameteriEXT(int framebuffer, GLFramebufferParameterName pname, int param) voidglNamedFramebufferReadBuffer(int framebuffer, GLColorBuffer src) voidglNamedFramebufferRenderbuffer(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglNamedFramebufferRenderbufferEXT(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) voidglNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, ConstPointer<Float> v) voidglNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, ConstPointer<Float> v) voidglNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) voidglNamedFramebufferTexture(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) voidglNamedFramebufferTexture1DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglNamedFramebufferTexture2DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) voidglNamedFramebufferTexture3DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) voidglNamedFramebufferTextureEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) voidglNamedFramebufferTextureFaceEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) voidglNamedFramebufferTextureLayer(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglNamedFramebufferTextureLayerEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) voidglNamedFramebufferTextureMultiviewOVR(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) voidglNamedProgramLocalParameter4dEXT(int program, GLProgramTarget target, int index, double x, double y, double z, double w) voidglNamedProgramLocalParameter4dvEXT(int program, GLProgramTarget target, int index, ConstPointer<Double> params) voidglNamedProgramLocalParameter4fEXT(int program, GLProgramTarget target, int index, float x, float y, float z, float w) voidglNamedProgramLocalParameter4fvEXT(int program, GLProgramTarget target, int index, ConstPointer<Float> params) voidglNamedProgramLocalParameterI4iEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) voidglNamedProgramLocalParameterI4ivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) voidglNamedProgramLocalParameterI4uiEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) voidglNamedProgramLocalParameterI4uivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) voidglNamedProgramLocalParameters4fvEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglNamedProgramLocalParametersI4ivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglNamedProgramLocalParametersI4uivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) voidglNamedRenderbufferStorage(int renderbuffer, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageEXT(int renderbuffer, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisample(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) voidglNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) voidglNamedStringARB(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) voidglNewList(int list, GLListMode mode) intglNewObjectBufferATI(int size, ConstPointer<Void> pointer, GLArrayObjectUsageATI usage) voidglNormal3b(byte nx, byte ny, byte nz) voidvoidglNormal3d(double nx, double ny, double nz) voidvoidglNormal3f(float nx, float ny, float nz) voidvoidglNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z) voidvoidglNormal3hNV(char nx, char ny, char nz) voidvoidglNormal3i(int nx, int ny, int nz) voidvoidglNormal3s(short nx, short ny, short nz) voidvoidglNormal3x(int nx, int ny, int nz) voidglNormal3xOES(int nx, int ny, int nz) voidglNormal3xvOES(ConstPointer<Integer> coords) voidglNormalFormatNV(GLEnum type, int stride) voidglNormalP3ui(GLNormalPointerType type, int coords) voidglNormalP3uiv(GLNormalPointerType type, ConstPointer<Integer> coords) voidglNormalPointer(GLNormalPointerType type, int stride, ConstPointer<Void> pointer) voidglNormalPointerEXT(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglNormalPointerListIBM(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglNormalPointervINTEL(GLNormalPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglNormalStream3bATI(GLVertexStreamATI stream, byte nx, byte ny, byte nz) voidglNormalStream3bvATI(GLVertexStreamATI stream, ConstPointer<Byte> coords) voidglNormalStream3dATI(GLVertexStreamATI stream, double nx, double ny, double nz) voidglNormalStream3dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglNormalStream3fATI(GLVertexStreamATI stream, float nx, float ny, float nz) voidglNormalStream3fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglNormalStream3iATI(GLVertexStreamATI stream, int nx, int ny, int nz) voidglNormalStream3ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglNormalStream3sATI(GLVertexStreamATI stream, short nx, short ny, short nz) voidglNormalStream3svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglObjectLabel(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) voidglObjectLabelKHR(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) voidglObjectPtrLabel(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) voidglObjectPtrLabelKHR(ConstPointer<Void> ptr, int length, ConstPointer<Byte> label) glObjectPurgeableAPPLE(GLEnum objectType, int name, GLEnum option) glObjectUnpurgeableAPPLE(GLEnum objectType, int name, GLEnum option) voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) voidglOrthof(float l, float r, float b, float t, float n, float f) voidglOrthofOES(float l, float r, float b, float t, float n, float f) voidglOrthox(int l, int r, int b, int t, int n, int f) voidglOrthoxOES(int l, int r, int b, int t, int n, int f) voidglPassTexCoordATI(int dst, int coord, GLSwizzleOpATI swizzle) voidglPassThrough(float token) voidglPassThroughxOES(int token) voidglPatchParameterfv(GLPatchParameterName pname, ConstPointer<Float> values) voidglPatchParameteri(GLPatchParameterName pname, int value) voidglPatchParameteriEXT(GLPatchParameterName pname, int value) voidglPatchParameteriOES(GLPatchParameterName pname, int value) voidglPathColorGenNV(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) voidglPathCommandsNV(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathCoordsNV(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidvoidglPathDashArrayNV(int path, int dashCount, ConstPointer<Float> dashArray) voidglPathFogGenNV(GLPathGenMode genMode) glPathGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) glPathGlyphIndexRangeNV(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) voidglPathGlyphRangeNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) voidglPathGlyphsNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) glPathMemoryGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) voidglPathParameterfNV(int path, GLPathParameter pname, float value) voidglPathParameterfvNV(int path, GLPathParameter pname, ConstPointer<Float> value) voidglPathParameteriNV(int path, GLPathParameter pname, int value) voidglPathParameterivNV(int path, GLPathParameter pname, ConstPointer<Integer> value) voidglPathStencilDepthOffsetNV(float factor, float units) voidglPathStencilFuncNV(GLStencilFunction func, int ref, int mask) voidglPathStringNV(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) voidglPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathSubCoordsNV(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) voidglPathTexGenNV(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) voidvoidvoidglPixelDataRangeNV(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) voidglPixelMapfv(GLPixelMap map, int mapsize, ConstPointer<Float> values) voidglPixelMapuiv(GLPixelMap map, int mapsize, ConstPointer<Integer> values) voidglPixelMapusv(GLPixelMap map, int mapsize, ConstPointer<Character> values) voidglPixelMapx(GLPixelMap map, int size, ConstPointer<Integer> values) voidglPixelStoref(GLPixelStoreParameter pname, float param) voidglPixelStorei(GLPixelStoreParameter pname, int param) voidglPixelStorex(GLPixelStoreParameter pname, int param) voidglPixelTexGenParameterfSGIS(GLPixelTexGenParameterNameSGIS pname, float param) voidglPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) voidglPixelTexGenParameteriSGIS(GLPixelTexGenParameterNameSGIS pname, int param) voidvoidvoidglPixelTransferf(GLPixelTransferParameter pname, float param) voidglPixelTransferi(GLPixelTransferParameter pname, int param) voidglPixelTransferxOES(GLPixelTransferParameter pname, int param) voidglPixelTransformParameterfEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) voidglPixelTransformParameterfvEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) voidglPixelTransformParameteriEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) voidglPixelTransformParameterivEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) voidglPixelZoom(float xfactor, float yfactor) voidglPixelZoomxOES(int xfactor, int yfactor) voidglPNTrianglesfATI(GLPNTrianglesPNameATI pname, float param) voidglPNTrianglesiATI(GLPNTrianglesPNameATI pname, int param) booleanglPointAlongPathNV(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) voidglPointParameterf(GLPointParameterNameARB pname, float param) voidglPointParameterfARB(GLPointParameterNameARB pname, float param) voidglPointParameterfEXT(GLPointParameterNameARB pname, float param) voidglPointParameterfSGIS(GLPointParameterNameARB pname, float param) voidglPointParameterfv(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvARB(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvEXT(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameterfvSGIS(GLPointParameterNameARB pname, ConstPointer<Float> params) voidglPointParameteri(GLPointParameterNameARB pname, int param) voidglPointParameteriNV(GLPointParameterNameARB pname, int param) voidglPointParameteriv(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterivNV(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterx(GLPointParameterNameARB pname, int param) voidglPointParameterxOES(GLPointParameterNameARB pname, int param) voidglPointParameterxv(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointParameterxvOES(GLPointParameterNameARB pname, ConstPointer<Integer> params) voidglPointSize(float size) voidglPointSizePointerOES(GLEnum type, int stride, ConstPointer<Void> pointer) voidglPointSizex(int size) voidglPointSizexOES(int size) intglPollAsyncSGIX(MutPointer<Integer> markerp) intglPollInstrumentsSGIX(MutPointer<Integer> marker_p) voidglPolygonMode(GLTriangleFace face, GLPolygonMode mode) voidglPolygonModeNV(GLTriangleFace face, GLPolygonMode mode) voidglPolygonOffset(float factor, float units) voidglPolygonOffsetClamp(float factor, float units, float clamp) voidglPolygonOffsetClampEXT(float factor, float units, float clamp) voidglPolygonOffsetEXT(float factor, float bias) voidglPolygonOffsetx(int factor, int units) voidglPolygonOffsetxOES(int factor, int units) voidglPolygonStipple(ConstPointer<Byte> mask) voidvoidvoidvoidvoidvoidvoidvoidglPresentFrameDualFillNV(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, GLEnum target1, int fill1, GLEnum target2, int fill2, GLEnum target3, int fill3) voidglPresentFrameKeyedNV(int video_slot, long minPresentTime, int beginPresentTimeId, int presentDurationId, GLEnum type, GLEnum target0, int fill0, int key0, GLEnum target1, int fill1, int key1) voidglPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidglPrimitiveRestartIndex(int index) voidglPrimitiveRestartIndexNV(int index) voidvoidglPrioritizeTextures(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) voidglPrioritizeTexturesEXT(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) voidglPrioritizeTexturesxOES(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) voidglProgramBinary(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) voidglProgramBinaryOES(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) voidglProgramBufferParametersfvNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) voidglProgramBufferParametersIivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) voidglProgramBufferParametersIuivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) voidglProgramEnvParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) voidglProgramEnvParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) voidglProgramEnvParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) voidglProgramEnvParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) voidglProgramEnvParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramEnvParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramEnvParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramEnvParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramEnvParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglProgramEnvParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramEnvParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramLocalParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) voidglProgramLocalParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) voidglProgramLocalParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) voidglProgramLocalParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) voidglProgramLocalParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramLocalParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramLocalParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) voidglProgramLocalParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) voidglProgramLocalParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) voidglProgramLocalParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramLocalParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) voidglProgramNamedParameter4dNV(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) voidglProgramNamedParameter4dvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) voidglProgramNamedParameter4fNV(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) voidglProgramNamedParameter4fvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) voidglProgramParameter4dNV(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) voidglProgramParameter4dvNV(GLVertexAttribEnumNV target, int index, ConstPointer<Double> v) voidglProgramParameter4fNV(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) voidglProgramParameter4fvNV(GLVertexAttribEnumNV target, int index, ConstPointer<Float> v) voidglProgramParameteri(int program, GLProgramParameterPName pname, int value) voidglProgramParameteriARB(int program, GLProgramParameterPName pname, int value) voidglProgramParameteriEXT(int program, GLProgramParameterPName pname, int value) voidglProgramParameters4dvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) voidglProgramParameters4fvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) voidglProgramPathFragmentInputGenNV(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) voidglProgramStringARB(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) voidglProgramSubroutineParametersuivNV(GLEnum target, int count, ConstPointer<Integer> params) voidglProgramUniform1d(int program, int location, double v0) voidglProgramUniform1dEXT(int program, int location, double x) voidglProgramUniform1dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform1dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform1f(int program, int location, float v0) voidglProgramUniform1fEXT(int program, int location, float v0) voidglProgramUniform1fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform1fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform1i(int program, int location, int v0) voidglProgramUniform1i64ARB(int program, int location, long x) voidglProgramUniform1i64NV(int program, int location, long x) voidglProgramUniform1i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1iEXT(int program, int location, int v0) voidglProgramUniform1iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1ui(int program, int location, int v0) voidglProgramUniform1ui64ARB(int program, int location, long x) voidglProgramUniform1ui64NV(int program, int location, long x) voidglProgramUniform1ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform1uiEXT(int program, int location, int v0) voidglProgramUniform1uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform1uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2d(int program, int location, double v0, double v1) voidglProgramUniform2dEXT(int program, int location, double x, double y) voidglProgramUniform2dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform2dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform2f(int program, int location, float v0, float v1) voidglProgramUniform2fEXT(int program, int location, float v0, float v1) voidglProgramUniform2fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform2fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform2i(int program, int location, int v0, int v1) voidglProgramUniform2i64ARB(int program, int location, long x, long y) voidglProgramUniform2i64NV(int program, int location, long x, long y) voidglProgramUniform2i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2iEXT(int program, int location, int v0, int v1) voidglProgramUniform2iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2ui(int program, int location, int v0, int v1) voidglProgramUniform2ui64ARB(int program, int location, long x, long y) voidglProgramUniform2ui64NV(int program, int location, long x, long y) voidglProgramUniform2ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform2uiEXT(int program, int location, int v0, int v1) voidglProgramUniform2uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform2uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) voidglProgramUniform3dEXT(int program, int location, double x, double y, double z) voidglProgramUniform3dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform3dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) voidglProgramUniform3fEXT(int program, int location, float v0, float v1, float v2) voidglProgramUniform3fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform3fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) voidglProgramUniform3i64ARB(int program, int location, long x, long y, long z) voidglProgramUniform3i64NV(int program, int location, long x, long y, long z) voidglProgramUniform3i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3iEXT(int program, int location, int v0, int v1, int v2) voidglProgramUniform3iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) voidglProgramUniform3ui64ARB(int program, int location, long x, long y, long z) voidglProgramUniform3ui64NV(int program, int location, long x, long y, long z) voidglProgramUniform3ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidglProgramUniform3uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform3uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidglProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) voidglProgramUniform4dv(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform4dvEXT(int program, int location, int count, ConstPointer<Double> value) voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidglProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidglProgramUniform4fv(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform4fvEXT(int program, int location, int count, ConstPointer<Float> value) voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidglProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) voidglProgramUniform4i64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4i64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4iv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4ivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidglProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidglProgramUniform4ui64vARB(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4ui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidglProgramUniform4uiv(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniform4uivEXT(int program, int location, int count, ConstPointer<Integer> value) voidglProgramUniformHandleui64ARB(int program, int location, long value) voidglProgramUniformHandleui64IMG(int program, int location, long value) voidglProgramUniformHandleui64NV(int program, int location, long value) voidglProgramUniformHandleui64vARB(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformHandleui64vIMG(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformHandleui64vNV(int program, int location, int count, ConstPointer<Long> values) voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) voidglProgramUniformui64NV(int program, int location, long value) voidglProgramUniformui64vNV(int program, int location, int count, ConstPointer<Long> value) voidglProgramVertexLimitNV(GLProgramTarget target, int limit) voidvoidvoidglPushAttrib(int mask) voidglPushClientAttrib(int mask) voidglPushClientAttribDefaultEXT(int mask) voidglPushDebugGroup(GLDebugSource source, int id, int length, ConstPointer<Byte> message) voidglPushDebugGroupKHR(GLDebugSource source, int id, int length, ConstPointer<Byte> message) voidglPushGroupMarkerEXT(int length, ConstPointer<Byte> marker) voidvoidglPushName(int name) voidglQueryCounter(int id, GLQueryCounterTarget target) voidglQueryCounterEXT(int id, GLQueryCounterTarget target) intglQueryMatrixxOES(MutPointer<Integer> mantissa, MutPointer<Integer> exponent) voidglQueryObjectParameteruiAMD(GLQueryTarget target, int id, GLEnum pname, int param) intglQueryResourceNV(GLEnum queryType, int tagId, int count, MutPointer<Integer> buffer) voidglQueryResourceTagNV(int tagId, ConstPointer<Byte> tagString) voidglRasterPos2d(double x, double y) voidvoidglRasterPos2f(float x, float y) voidvoidglRasterPos2i(int x, int y) voidvoidglRasterPos2s(short x, short y) voidvoidglRasterPos2xOES(int x, int y) voidglRasterPos2xvOES(ConstPointer<Integer> coords) voidglRasterPos3d(double x, double y, double z) voidvoidglRasterPos3f(float x, float y, float z) voidvoidglRasterPos3i(int x, int y, int z) voidvoidglRasterPos3s(short x, short y, short z) voidvoidglRasterPos3xOES(int x, int y, int z) voidglRasterPos3xvOES(ConstPointer<Integer> coords) voidglRasterPos4d(double x, double y, double z, double w) voidvoidglRasterPos4f(float x, float y, float z, float w) voidvoidglRasterPos4i(int x, int y, int z, int w) voidvoidglRasterPos4s(short x, short y, short z, short w) voidvoidglRasterPos4xOES(int x, int y, int z, int w) voidglRasterPos4xvOES(ConstPointer<Integer> coords) voidglRasterSamplesEXT(int samples, boolean fixedsamplelocations) voidvoidglReadBufferIndexedEXT(GLReadBufferMode src, int index) voidglReadBufferNV(GLEnum mode) voidglReadInstrumentsSGIX(int marker) voidglReadnPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsARB(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsEXT(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadnPixelsKHR(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) voidglReadPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) voidglRectd(double x1, double y1, double x2, double y2) voidglRectdv(ConstPointer<Double> v1, ConstPointer<Double> v2) voidglRectf(float x1, float y1, float x2, float y2) voidglRectfv(ConstPointer<Float> v1, ConstPointer<Float> v2) voidglRecti(int x1, int y1, int x2, int y2) voidglRectiv(ConstPointer<Integer> v1, ConstPointer<Integer> v2) voidglRects(short x1, short y1, short x2, short y2) voidglRectsv(ConstPointer<Short> v1, ConstPointer<Short> v2) voidglRectxOES(int x1, int y1, int x2, int y2) voidglRectxvOES(ConstPointer<Integer> v1, ConstPointer<Integer> v2) voidglReferencePlaneSGIX(ConstPointer<Double> equation) booleanglReleaseKeyedMutexWin32EXT(int memory, long key) voidvoidglRenderbufferStorage(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageEXT(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisample(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleAdvancedAMD(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleANGLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleAPPLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleCoverageNV(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleEXT(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleIMG(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageMultisampleNV(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) voidglRenderbufferStorageOES(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) voidglRenderGpuMaskNV(int mask) intglRenderMode(GLRenderingMode mode) voidglReplacementCodePointerSUN(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) voidglReplacementCodeubSUN(byte code) voidvoidglReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) voidglReplacementCodeuiColor3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) voidglReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) voidglReplacementCodeuiColor4ubVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) voidglReplacementCodeuiNormal3fVertex3fSUN(int rc, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiSUN(int code) voidglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) voidglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) voidglReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) voidglReplacementCodeuiTexCoord2fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) voidglReplacementCodeuiVertex3fSUN(int rc, float x, float y, float z) voidvoidvoidglReplacementCodeusSUN(char code) voidvoidglRequestResidentProgramsNV(int n, ConstPointer<Integer> programs) voidglResetHistogram(GLHistogramTargetEXT target) voidvoidglResetMemoryObjectParameterNV(int memory, GLEnum pname) voidglResetMinmax(GLMinmaxTargetEXT target) voidglResetMinmaxEXT(GLMinmaxTargetEXT target) voidvoidvoidvoidvoidvoidglRotated(double angle, double x, double y, double z) voidglRotatef(float angle, float x, float y, float z) voidglRotatex(int angle, int x, int y, int z) voidglRotatexOES(int angle, int x, int y, int z) voidglSampleCoverage(float value, boolean invert) voidglSampleCoverageARB(float value, boolean invert) voidglSampleCoveragex(int value, boolean invert) voidglSampleCoveragexOES(int value, boolean invert) voidglSampleMapATI(int dst, int interp, GLSwizzleOpATI swizzle) voidglSampleMaskEXT(float value, boolean invert) voidglSampleMaski(int maskNumber, int mask) voidglSampleMaskIndexedNV(int index, int mask) voidglSampleMaskSGIS(float value, boolean invert) voidglSamplePatternEXT(GLSamplePatternEXT pattern) voidglSamplePatternSGIS(GLSamplePatternSGIS pattern) voidglSamplerParameterf(int sampler, GLSamplerParameterF pname, float param) voidglSamplerParameterfv(int sampler, GLSamplerParameterF pname, ConstPointer<Float> param) voidglSamplerParameteri(int sampler, GLSamplerParameterI pname, int param) voidglSamplerParameterIiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglSamplerParameteriv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) voidglScaled(double x, double y, double z) voidglScalef(float x, float y, float z) voidglScalex(int x, int y, int z) voidglScalexOES(int x, int y, int z) voidglScissor(int x, int y, int width, int height) voidglScissorArrayv(int first, int count, ConstPointer<Integer> v) voidglScissorArrayvNV(int first, int count, ConstPointer<Integer> v) voidglScissorArrayvOES(int first, int count, ConstPointer<Integer> v) voidglScissorExclusiveArrayvNV(int first, int count, ConstPointer<Integer> v) voidglScissorExclusiveNV(int x, int y, int width, int height) voidglScissorIndexed(int index, int left, int bottom, int width, int height) voidglScissorIndexedNV(int index, int left, int bottom, int width, int height) voidglScissorIndexedOES(int index, int left, int bottom, int width, int height) voidglScissorIndexedv(int index, ConstPointer<Integer> v) voidglScissorIndexedvNV(int index, ConstPointer<Integer> v) voidglScissorIndexedvOES(int index, ConstPointer<Integer> v) voidglSecondaryColor3b(byte red, byte green, byte blue) voidglSecondaryColor3bEXT(byte red, byte green, byte blue) voidvoidvoidglSecondaryColor3d(double red, double green, double blue) voidglSecondaryColor3dEXT(double red, double green, double blue) voidvoidvoidglSecondaryColor3f(float red, float green, float blue) voidglSecondaryColor3fEXT(float red, float green, float blue) voidvoidvoidglSecondaryColor3hNV(char red, char green, char blue) voidvoidglSecondaryColor3i(int red, int green, int blue) voidglSecondaryColor3iEXT(int red, int green, int blue) voidvoidvoidglSecondaryColor3s(short red, short green, short blue) voidglSecondaryColor3sEXT(short red, short green, short blue) voidvoidvoidglSecondaryColor3ub(byte red, byte green, byte blue) voidglSecondaryColor3ubEXT(byte red, byte green, byte blue) voidvoidvoidglSecondaryColor3ui(int red, int green, int blue) voidglSecondaryColor3uiEXT(int red, int green, int blue) voidvoidvoidglSecondaryColor3us(char red, char green, char blue) voidglSecondaryColor3usEXT(char red, char green, char blue) voidvoidvoidglSecondaryColorFormatNV(int size, GLColorPointerType type, int stride) voidglSecondaryColorP3ui(GLColorPointerType type, int color) voidglSecondaryColorP3uiv(GLColorPointerType type, ConstPointer<Integer> color) voidglSecondaryColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglSecondaryColorPointerEXT(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) voidglSecondaryColorPointerListIBM(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglSelectBuffer(int size, MutPointer<Integer> buffer) voidglSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) voidglSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) voidglSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) voidglSeparableFilter2D(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) voidglSeparableFilter2DEXT(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) voidglSetFenceAPPLE(int fence) voidglSetFenceNV(int fence, GLFenceConditionNV condition) voidglSetFragmentShaderConstantATI(int dst, ConstPointer<Float> value) voidglSetInvariantEXT(int id, GLScalarType type, ConstPointer<Void> addr) voidglSetLocalConstantEXT(int id, GLScalarType type, ConstPointer<Void> addr) voidglSetMultisamplefvAMD(GLEnum pname, int index, ConstPointer<Float> val) voidglShadeModel(GLShadingModel mode) voidglShaderBinary(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) voidglShaderOp1EXT(GLVertexShaderOpEXT op, int res, int arg1) voidglShaderOp2EXT(GLVertexShaderOpEXT op, int res, int arg1, int arg2) voidglShaderOp3EXT(GLVertexShaderOpEXT op, int res, int arg1, int arg2, int arg3) voidglShaderSource(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) voidglShaderSourceARB(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidglShadingRateCombinerOpsEXT(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) voidvoidglShadingRateImageBarrierNV(boolean synchronize) voidglShadingRateImagePaletteNV(int viewport, int first, int count, ConstPointer<GLEnum> rates) voidvoidglShadingRateSampleOrderCustomNV(GLEnum rate, int samples, ConstPointer<Integer> locations) voidglShadingRateSampleOrderNV(GLEnum order) voidglSharpenTexFuncSGIS(GLTextureTarget target, int n, ConstPointer<Float> points) voidglSignalSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) voidglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) voidglSignalVkFenceNV(long vkFence) voidglSignalVkSemaphoreNV(long vkSemaphore) voidglSpecializeShader(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) voidglSpecializeShaderARB(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) voidglSpriteParameterfSGIX(GLSpriteParameterNameSGIX pname, float param) voidglSpriteParameterfvSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<Float> params) voidglSpriteParameteriSGIX(GLSpriteParameterNameSGIX pname, GLSpriteModeSGIX param) voidglSpriteParameterivSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) voidvoidglStartTilingQCOM(int x, int y, int width, int height, int preserveMask) voidglStateCaptureNV(int state, GLEnum mode) voidglStencilClearTagEXT(int stencilTagBits, int stencilClearTag) voidglStencilFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilFillPathNV(int path, GLPathFillMode fillMode, int mask) voidglStencilFunc(GLStencilFunction func, int ref, int mask) voidglStencilFuncSeparate(GLTriangleFace face, GLStencilFunction func, int ref, int mask) voidglStencilFuncSeparateATI(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) voidglStencilMask(int mask) voidglStencilMaskSeparate(GLTriangleFace face, int mask) voidglStencilOp(GLStencilOp fail, GLStencilOp zfail, GLStencilOp zpass) voidglStencilOpSeparate(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) voidglStencilOpSeparateATI(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) voidglStencilOpValueAMD(GLTriangleFace face, int value) voidglStencilStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilStrokePathNV(int path, int reference, int mask) voidglStencilThenCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilThenCoverFillPathNV(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) voidglStencilThenCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglStencilThenCoverStrokePathNV(int path, int reference, int mask, GLPathCoverMode coverMode) voidglStopInstrumentsSGIX(int marker) voidglStringMarkerGREMEDY(int len, ConstPointer<Void> string) voidglSubpixelPrecisionBiasNV(int xbits, int ybits) voidglSwizzleEXT(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) voidglSyncTextureINTEL(int texture) voidvoidglTangent3bEXT(byte tx, byte ty, byte tz) voidvoidglTangent3dEXT(double tx, double ty, double tz) voidvoidglTangent3fEXT(float tx, float ty, float tz) voidvoidglTangent3iEXT(int tx, int ty, int tz) voidvoidglTangent3sEXT(short tx, short ty, short tz) voidvoidglTangentPointerEXT(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) voidglTbufferMask3DFX(int mask) voidglTessellationFactorAMD(float factor) voidglTessellationModeAMD(GLEnum mode) booleanglTestFenceAPPLE(int fence) booleanglTestFenceNV(int fence) booleanglTestObjectAPPLE(GLObjectTypeAPPLE object, int name) voidglTexAttachMemoryNV(GLTextureTarget target, int memory, long offset) voidglTexBuffer(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferARB(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTexBufferRange(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBufferRangeEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBufferRangeOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTexBumpParameterfvATI(GLTexBumpParameterATI pname, ConstPointer<Float> param) voidglTexBumpParameterivATI(GLTexBumpParameterATI pname, ConstPointer<Integer> param) voidglTexCoord1bOES(byte s) voidglTexCoord1bvOES(ConstPointer<Byte> coords) voidglTexCoord1d(double s) voidvoidglTexCoord1f(float s) voidvoidglTexCoord1hNV(char s) voidvoidglTexCoord1i(int s) voidvoidglTexCoord1s(short s) voidvoidglTexCoord1xOES(int s) voidglTexCoord1xvOES(ConstPointer<Integer> coords) voidglTexCoord2bOES(byte s, byte t) voidglTexCoord2bvOES(ConstPointer<Byte> coords) voidglTexCoord2d(double s, double t) voidvoidglTexCoord2f(float s, float t) voidglTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z) voidglTexCoord2fColor3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) voidglTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) voidglTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidglTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) voidglTexCoord2fColor4ubVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) voidglTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z) voidglTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) voidvoidglTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) voidvoidglTexCoord2hNV(char s, char t) voidvoidglTexCoord2i(int s, int t) voidvoidglTexCoord2s(short s, short t) voidvoidglTexCoord2xOES(int s, int t) voidglTexCoord2xvOES(ConstPointer<Integer> coords) voidglTexCoord3bOES(byte s, byte t, byte r) voidglTexCoord3bvOES(ConstPointer<Byte> coords) voidglTexCoord3d(double s, double t, double r) voidvoidglTexCoord3f(float s, float t, float r) voidvoidglTexCoord3hNV(char s, char t, char r) voidvoidglTexCoord3i(int s, int t, int r) voidvoidglTexCoord3s(short s, short t, short r) voidvoidglTexCoord3xOES(int s, int t, int r) voidglTexCoord3xvOES(ConstPointer<Integer> coords) voidglTexCoord4bOES(byte s, byte t, byte r, byte q) voidglTexCoord4bvOES(ConstPointer<Byte> coords) voidglTexCoord4d(double s, double t, double r, double q) voidvoidglTexCoord4f(float s, float t, float r, float q) voidglTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) voidglTexCoord4fColor4fNormal3fVertex4fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) voidvoidglTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) voidvoidglTexCoord4hNV(char s, char t, char r, char q) voidvoidglTexCoord4i(int s, int t, int r, int q) voidvoidglTexCoord4s(short s, short t, short r, short q) voidvoidglTexCoord4xOES(int s, int t, int r, int q) voidglTexCoord4xvOES(ConstPointer<Integer> coords) voidglTexCoordFormatNV(int size, GLEnum type, int stride) voidglTexCoordP1ui(GLTexCoordPointerType type, int coords) voidglTexCoordP1uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP2ui(GLTexCoordPointerType type, int coords) voidglTexCoordP2uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP3ui(GLTexCoordPointerType type, int coords) voidglTexCoordP3uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordP4ui(GLTexCoordPointerType type, int coords) voidglTexCoordP4uiv(GLTexCoordPointerType type, ConstPointer<Integer> coords) voidglTexCoordPointer(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) voidglTexCoordPointerEXT(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglTexCoordPointerListIBM(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglTexCoordPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglTexEnvf(GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) voidglTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) voidglTexEnvi(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEnvx(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnvxOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) voidglTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) voidglTexEstimateMotionQCOM(int ref, int target, int output) voidglTexEstimateMotionRegionsQCOM(int ref, int target, int output, int mask) voidglTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) voidglTexGend(GLTextureCoordName coord, GLTextureGenParameter pname, double param) voidglTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) voidglTexGenf(GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglTexGenfOES(GLTextureCoordName coord, GLTextureGenParameter pname, float param) voidglTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) voidglTexGeni(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGeniOES(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexGenxOES(GLTextureCoordName coord, GLTextureGenParameter pname, int param) voidglTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) voidglTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage2DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTexImage2DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage3DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage3DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexImage3DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidglTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexImage4DSGIS(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexPageCommitmentARB(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexPageCommitmentEXT(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexPageCommitmentMemNV(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) voidglTexParameterf(GLTextureTarget target, GLTextureParameterName pname, float param) voidglTexParameterfv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglTexParameteri(GLTextureTarget target, GLTextureParameterName pname, int param) voidglTexParameterIiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterIuivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameteriv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTexParameterx(GLTextureTarget target, GLGetTextureParameter pname, int param) voidglTexParameterxOES(GLTextureTarget target, GLGetTextureParameter pname, int param) voidglTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) voidglTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) voidglTexRenderbufferNV(GLTextureTarget target, int renderbuffer) voidglTexStorage1D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) voidglTexStorage1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) voidglTexStorage2D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTexStorage2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTexStorage2DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTexStorage3D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTexStorage3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTexStorage3DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexStorage3DMultisampleOES(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTexStorageAttribs2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) voidglTexStorageAttribs3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) voidglTexStorageMem1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) voidglTexStorageMem2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) voidglTexStorageMem2DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) voidglTexStorageMem3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) voidglTexStorageMem3DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) voidglTexStorageSparseAMD(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) voidglTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTexSubImage4DSGIS(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureAttachMemoryNV(int texture, int memory, long offset) voidvoidvoidglTextureBuffer(int texture, GLSizedInternalFormat internalformat, int buffer) voidglTextureBufferEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) voidglTextureBufferRange(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTextureBufferRangeEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) voidglTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) voidglTextureFoveationParametersQCOM(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) voidglTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage2DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTextureImage2DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) voidglTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureImage3DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidglTextureImage3DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) voidvoidglTextureMaterialEXT(GLTriangleFace face, GLMaterialParameter mode) voidvoidglTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) voidglTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) voidglTextureParameterf(int texture, GLTextureParameterName pname, float param) voidglTextureParameterfEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) voidglTextureParameterfv(int texture, GLTextureParameterName pname, ConstPointer<Float> param) voidglTextureParameterfvEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) voidglTextureParameteri(int texture, GLTextureParameterName pname, int param) voidglTextureParameteriEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) voidglTextureParameterIiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIuiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameterIuivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureParameteriv(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) voidglTextureParameterivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) voidglTextureRangeAPPLE(GLEnum target, int length, ConstPointer<Void> pointer) voidglTextureRenderbufferEXT(int texture, GLTextureTarget target, int renderbuffer) voidglTextureStorage1D(int texture, int levels, GLSizedInternalFormat internalformat, int width) voidglTextureStorage1DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) voidglTextureStorage2D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTextureStorage2DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) voidglTextureStorage2DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTextureStorage2DMultisampleEXT(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) voidglTextureStorage3D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTextureStorage3DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) voidglTextureStorage3DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTextureStorage3DMultisampleEXT(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) voidglTextureStorageMem1DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) voidglTextureStorageMem2DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) voidglTextureStorageMem2DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) voidglTextureStorageMem3DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) voidglTextureStorageMem3DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) voidglTextureStorageSparseAMD(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) voidglTextureSubImage1D(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) voidglTextureView(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTextureViewEXT(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTextureViewOES(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglTrackMatrixNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) voidglTransformFeedbackAttribsNV(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) voidglTransformFeedbackBufferBase(int xfb, int index, int buffer) voidglTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidglTransformFeedbackStreamAttribsNV(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) voidglTransformFeedbackVaryings(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) voidglTransformFeedbackVaryingsEXT(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) voidglTransformFeedbackVaryingsNV(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) voidglTransformPathNV(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) voidglTranslated(double x, double y, double z) voidglTranslatef(float x, float y, float z) voidglTranslatex(int x, int y, int z) voidglTranslatexOES(int x, int y, int z) voidglUniform1d(int location, double x) voidglUniform1dv(int location, int count, ConstPointer<Double> value) voidglUniform1f(int location, float v0) voidglUniform1fARB(int location, float v0) voidglUniform1fv(int location, int count, ConstPointer<Float> value) voidglUniform1fvARB(int location, int count, ConstPointer<Float> value) voidglUniform1i(int location, int v0) voidglUniform1i64ARB(int location, long x) voidglUniform1i64NV(int location, long x) voidglUniform1i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform1i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform1iARB(int location, int v0) voidglUniform1iv(int location, int count, ConstPointer<Integer> value) voidglUniform1ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform1ui(int location, int v0) voidglUniform1ui64ARB(int location, long x) voidglUniform1ui64NV(int location, long x) voidglUniform1ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform1ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform1uiEXT(int location, int v0) voidglUniform1uiv(int location, int count, ConstPointer<Integer> value) voidglUniform1uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform2d(int location, double x, double y) voidglUniform2dv(int location, int count, ConstPointer<Double> value) voidglUniform2f(int location, float v0, float v1) voidglUniform2fARB(int location, float v0, float v1) voidglUniform2fv(int location, int count, ConstPointer<Float> value) voidglUniform2fvARB(int location, int count, ConstPointer<Float> value) voidglUniform2i(int location, int v0, int v1) voidglUniform2i64ARB(int location, long x, long y) voidglUniform2i64NV(int location, long x, long y) voidglUniform2i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform2i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform2iARB(int location, int v0, int v1) voidglUniform2iv(int location, int count, ConstPointer<Integer> value) voidglUniform2ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform2ui(int location, int v0, int v1) voidglUniform2ui64ARB(int location, long x, long y) voidglUniform2ui64NV(int location, long x, long y) voidglUniform2ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform2ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform2uiEXT(int location, int v0, int v1) voidglUniform2uiv(int location, int count, ConstPointer<Integer> value) voidglUniform2uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform3d(int location, double x, double y, double z) voidglUniform3dv(int location, int count, ConstPointer<Double> value) voidglUniform3f(int location, float v0, float v1, float v2) voidglUniform3fARB(int location, float v0, float v1, float v2) voidglUniform3fv(int location, int count, ConstPointer<Float> value) voidglUniform3fvARB(int location, int count, ConstPointer<Float> value) voidglUniform3i(int location, int v0, int v1, int v2) voidglUniform3i64ARB(int location, long x, long y, long z) voidglUniform3i64NV(int location, long x, long y, long z) voidglUniform3i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform3i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform3iARB(int location, int v0, int v1, int v2) voidglUniform3iv(int location, int count, ConstPointer<Integer> value) voidglUniform3ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform3ui(int location, int v0, int v1, int v2) voidglUniform3ui64ARB(int location, long x, long y, long z) voidglUniform3ui64NV(int location, long x, long y, long z) voidglUniform3ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform3ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform3uiEXT(int location, int v0, int v1, int v2) voidglUniform3uiv(int location, int count, ConstPointer<Integer> value) voidglUniform3uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniform4d(int location, double x, double y, double z, double w) voidglUniform4dv(int location, int count, ConstPointer<Double> value) voidglUniform4f(int location, float v0, float v1, float v2, float v3) voidglUniform4fARB(int location, float v0, float v1, float v2, float v3) voidglUniform4fv(int location, int count, ConstPointer<Float> value) voidglUniform4fvARB(int location, int count, ConstPointer<Float> value) voidglUniform4i(int location, int v0, int v1, int v2, int v3) voidglUniform4i64ARB(int location, long x, long y, long z, long w) voidglUniform4i64NV(int location, long x, long y, long z, long w) voidglUniform4i64vARB(int location, int count, ConstPointer<Long> value) voidglUniform4i64vNV(int location, int count, ConstPointer<Long> value) voidglUniform4iARB(int location, int v0, int v1, int v2, int v3) voidglUniform4iv(int location, int count, ConstPointer<Integer> value) voidglUniform4ivARB(int location, int count, ConstPointer<Integer> value) voidglUniform4ui(int location, int v0, int v1, int v2, int v3) voidglUniform4ui64ARB(int location, long x, long y, long z, long w) voidglUniform4ui64NV(int location, long x, long y, long z, long w) voidglUniform4ui64vARB(int location, int count, ConstPointer<Long> value) voidglUniform4ui64vNV(int location, int count, ConstPointer<Long> value) voidglUniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidglUniform4uiv(int location, int count, ConstPointer<Integer> value) voidglUniform4uivEXT(int location, int count, ConstPointer<Integer> value) voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidglUniformBufferEXT(int program, int location, int buffer) voidglUniformHandleui64ARB(int location, long value) voidglUniformHandleui64IMG(int location, long value) voidglUniformHandleui64NV(int location, long value) voidglUniformHandleui64vARB(int location, int count, ConstPointer<Long> value) voidglUniformHandleui64vIMG(int location, int count, ConstPointer<Long> value) voidglUniformHandleui64vNV(int location, int count, ConstPointer<Long> value) voidglUniformMatrix2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix2x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix2x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix3x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix3x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) voidglUniformMatrix4x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformMatrix4x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) voidglUniformSubroutinesuiv(GLShaderType shadertype, int count, ConstPointer<Integer> indices) voidglUniformui64NV(int location, long value) voidglUniformui64vNV(int location, int count, ConstPointer<Long> value) voidbooleanglUnmapBuffer(GLBufferTarget target) booleanglUnmapBufferARB(GLBufferTarget target) booleanglUnmapBufferOES(GLEnum target) booleanglUnmapNamedBuffer(int buffer) booleanglUnmapNamedBufferEXT(int buffer) voidglUnmapObjectBufferATI(int buffer) voidglUnmapTexture2DINTEL(int texture, int level) voidglUpdateObjectBufferATI(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) voidglUploadGpuMaskNVX(int mask) voidglUseProgram(int program) voidglUseProgramObjectARB(int programObj) voidglUseProgramStages(int pipeline, int stages, int program) voidglUseProgramStagesEXT(int pipeline, int stages, int program) voidglUseShaderProgramEXT(GLEnum type, int program) voidglValidateProgram(int program) voidglValidateProgramARB(int programObj) voidglValidateProgramPipeline(int pipeline) voidglValidateProgramPipelineEXT(int pipeline) voidglVariantArrayObjectATI(int id, GLScalarType type, int stride, int buffer, int offset) voidglVariantbvEXT(int id, ConstPointer<Byte> addr) voidglVariantdvEXT(int id, ConstPointer<Double> addr) voidglVariantfvEXT(int id, ConstPointer<Float> addr) voidglVariantivEXT(int id, ConstPointer<Integer> addr) voidglVariantPointerEXT(int id, GLScalarType type, int stride, ConstPointer<Void> addr) voidglVariantsvEXT(int id, ConstPointer<Short> addr) voidglVariantubvEXT(int id, ConstPointer<Byte> addr) voidglVariantuivEXT(int id, ConstPointer<Integer> addr) voidglVariantusvEXT(int id, ConstPointer<Character> addr) voidvoidglVDPAUGetSurfaceivNV(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) voidglVDPAUInitNV(ConstPointer<Void> vdpDevice, ConstPointer<Void> getProcAddress) booleanglVDPAUIsSurfaceNV(int surface) voidglVDPAUMapSurfacesNV(int numSurfaces, ConstPointer<Integer> surfaces) intglVDPAURegisterOutputSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) intglVDPAURegisterVideoSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) intglVDPAURegisterVideoSurfaceWithPictureStructureNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) voidglVDPAUSurfaceAccessNV(int surface, GLEnum access) voidglVDPAUUnmapSurfacesNV(int numSurface, ConstPointer<Integer> surfaces) voidglVDPAUUnregisterSurfaceNV(int surface) voidglVertex2bOES(byte x, byte y) voidglVertex2bvOES(ConstPointer<Byte> coords) voidglVertex2d(double x, double y) voidvoidglVertex2f(float x, float y) voidvoidglVertex2hNV(char x, char y) voidvoidglVertex2i(int x, int y) voidvoidglVertex2s(short x, short y) voidvoidglVertex2xOES(int x) voidglVertex2xvOES(ConstPointer<Integer> coords) voidglVertex3bOES(byte x, byte y, byte z) voidglVertex3bvOES(ConstPointer<Byte> coords) voidglVertex3d(double x, double y, double z) voidvoidglVertex3f(float x, float y, float z) voidvoidglVertex3hNV(char x, char y, char z) voidvoidglVertex3i(int x, int y, int z) voidvoidglVertex3s(short x, short y, short z) voidvoidglVertex3xOES(int x, int y) voidglVertex3xvOES(ConstPointer<Integer> coords) voidglVertex4bOES(byte x, byte y, byte z, byte w) voidglVertex4bvOES(ConstPointer<Byte> coords) voidglVertex4d(double x, double y, double z, double w) voidvoidglVertex4f(float x, float y, float z, float w) voidvoidglVertex4hNV(char x, char y, char z, char w) voidvoidglVertex4i(int x, int y, int z, int w) voidvoidglVertex4s(short x, short y, short z, short w) voidvoidglVertex4xOES(int x, int y, int z) voidglVertex4xvOES(ConstPointer<Integer> coords) voidglVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidglVertexArrayAttribFormat(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexArrayAttribIFormat(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexArrayAttribLFormat(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidglVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidglVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) voidglVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidglVertexArrayElementBuffer(int vaobj, int buffer) voidglVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) voidglVertexArrayIndexOffsetEXT(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) voidglVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) voidglVertexArrayNormalOffsetEXT(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) voidglVertexArrayParameteriAPPLE(GLVertexArrayPNameAPPLE pname, int param) voidglVertexArrayRangeAPPLE(int length, MutPointer<Void> pointer) voidglVertexArrayRangeNV(int length, ConstPointer<Void> pointer) voidglVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) voidglVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) voidglVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) voidglVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) voidglVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) voidglVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) voidglVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) voidglVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) voidglVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidglVertexArrayVertexBuffers(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) voidglVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) voidglVertexAttrib1d(int index, double x) voidglVertexAttrib1dARB(int index, double x) voidglVertexAttrib1dNV(int index, double x) voidglVertexAttrib1dv(int index, ConstPointer<Double> v) voidglVertexAttrib1dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib1dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib1f(int index, float x) voidglVertexAttrib1fARB(int index, float x) voidglVertexAttrib1fNV(int index, float x) voidglVertexAttrib1fv(int index, ConstPointer<Float> v) voidglVertexAttrib1fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib1fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib1hNV(int index, char x) voidglVertexAttrib1hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib1s(int index, short x) voidglVertexAttrib1sARB(int index, short x) voidglVertexAttrib1sNV(int index, short x) voidglVertexAttrib1sv(int index, ConstPointer<Short> v) voidglVertexAttrib1svARB(int index, ConstPointer<Short> v) voidglVertexAttrib1svNV(int index, ConstPointer<Short> v) voidglVertexAttrib2d(int index, double x, double y) voidglVertexAttrib2dARB(int index, double x, double y) voidglVertexAttrib2dNV(int index, double x, double y) voidglVertexAttrib2dv(int index, ConstPointer<Double> v) voidglVertexAttrib2dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib2dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib2f(int index, float x, float y) voidglVertexAttrib2fARB(int index, float x, float y) voidglVertexAttrib2fNV(int index, float x, float y) voidglVertexAttrib2fv(int index, ConstPointer<Float> v) voidglVertexAttrib2fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib2fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib2hNV(int index, char x, char y) voidglVertexAttrib2hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib2s(int index, short x, short y) voidglVertexAttrib2sARB(int index, short x, short y) voidglVertexAttrib2sNV(int index, short x, short y) voidglVertexAttrib2sv(int index, ConstPointer<Short> v) voidglVertexAttrib2svARB(int index, ConstPointer<Short> v) voidglVertexAttrib2svNV(int index, ConstPointer<Short> v) voidglVertexAttrib3d(int index, double x, double y, double z) voidglVertexAttrib3dARB(int index, double x, double y, double z) voidglVertexAttrib3dNV(int index, double x, double y, double z) voidglVertexAttrib3dv(int index, ConstPointer<Double> v) voidglVertexAttrib3dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib3dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib3f(int index, float x, float y, float z) voidglVertexAttrib3fARB(int index, float x, float y, float z) voidglVertexAttrib3fNV(int index, float x, float y, float z) voidglVertexAttrib3fv(int index, ConstPointer<Float> v) voidglVertexAttrib3fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib3fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib3hNV(int index, char x, char y, char z) voidglVertexAttrib3hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib3s(int index, short x, short y, short z) voidglVertexAttrib3sARB(int index, short x, short y, short z) voidglVertexAttrib3sNV(int index, short x, short y, short z) voidglVertexAttrib3sv(int index, ConstPointer<Short> v) voidglVertexAttrib3svARB(int index, ConstPointer<Short> v) voidglVertexAttrib3svNV(int index, ConstPointer<Short> v) voidglVertexAttrib4bv(int index, ConstPointer<Byte> v) voidglVertexAttrib4bvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4d(int index, double x, double y, double z, double w) voidglVertexAttrib4dARB(int index, double x, double y, double z, double w) voidglVertexAttrib4dNV(int index, double x, double y, double z, double w) voidglVertexAttrib4dv(int index, ConstPointer<Double> v) voidglVertexAttrib4dvARB(int index, ConstPointer<Double> v) voidglVertexAttrib4dvNV(int index, ConstPointer<Double> v) voidglVertexAttrib4f(int index, float x, float y, float z, float w) voidglVertexAttrib4fARB(int index, float x, float y, float z, float w) voidglVertexAttrib4fNV(int index, float x, float y, float z, float w) voidglVertexAttrib4fv(int index, ConstPointer<Float> v) voidglVertexAttrib4fvARB(int index, ConstPointer<Float> v) voidglVertexAttrib4fvNV(int index, ConstPointer<Float> v) voidglVertexAttrib4hNV(int index, char x, char y, char z, char w) voidglVertexAttrib4hvNV(int index, ConstPointer<Character> v) voidglVertexAttrib4iv(int index, ConstPointer<Integer> v) voidglVertexAttrib4ivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nbv(int index, ConstPointer<Byte> v) voidglVertexAttrib4NbvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4Niv(int index, ConstPointer<Integer> v) voidglVertexAttrib4NivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nsv(int index, ConstPointer<Short> v) voidglVertexAttrib4NsvARB(int index, ConstPointer<Short> v) voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4Nubv(int index, ConstPointer<Byte> v) voidglVertexAttrib4NubvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4Nuiv(int index, ConstPointer<Integer> v) voidglVertexAttrib4NuivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4Nusv(int index, ConstPointer<Character> v) voidglVertexAttrib4NusvARB(int index, ConstPointer<Character> v) voidglVertexAttrib4s(int index, short x, short y, short z, short w) voidglVertexAttrib4sARB(int index, short x, short y, short z, short w) voidglVertexAttrib4sNV(int index, short x, short y, short z, short w) voidglVertexAttrib4sv(int index, ConstPointer<Short> v) voidglVertexAttrib4svARB(int index, ConstPointer<Short> v) voidglVertexAttrib4svNV(int index, ConstPointer<Short> v) voidglVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) voidglVertexAttrib4ubv(int index, ConstPointer<Byte> v) voidglVertexAttrib4ubvARB(int index, ConstPointer<Byte> v) voidglVertexAttrib4ubvNV(int index, ConstPointer<Byte> v) voidglVertexAttrib4uiv(int index, ConstPointer<Integer> v) voidglVertexAttrib4uivARB(int index, ConstPointer<Integer> v) voidglVertexAttrib4usv(int index, ConstPointer<Character> v) voidglVertexAttrib4usvARB(int index, ConstPointer<Character> v) voidglVertexAttribArrayObjectATI(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) voidglVertexAttribBinding(int attribindex, int bindingindex) voidglVertexAttribDivisor(int index, int divisor) voidglVertexAttribDivisorANGLE(int index, int divisor) voidglVertexAttribDivisorARB(int index, int divisor) voidglVertexAttribDivisorEXT(int index, int divisor) voidglVertexAttribDivisorNV(int index, int divisor) voidglVertexAttribFormat(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) voidglVertexAttribFormatNV(int index, int size, GLVertexAttribType type, boolean normalized, int stride) voidglVertexAttribI1i(int index, int x) voidglVertexAttribI1iEXT(int index, int x) voidglVertexAttribI1iv(int index, ConstPointer<Integer> v) voidglVertexAttribI1ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI1ui(int index, int x) voidglVertexAttribI1uiEXT(int index, int x) voidglVertexAttribI1uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI1uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI2i(int index, int x, int y) voidglVertexAttribI2iEXT(int index, int x, int y) voidglVertexAttribI2iv(int index, ConstPointer<Integer> v) voidglVertexAttribI2ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI2ui(int index, int x, int y) voidglVertexAttribI2uiEXT(int index, int x, int y) voidglVertexAttribI2uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI2uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI3i(int index, int x, int y, int z) voidglVertexAttribI3iEXT(int index, int x, int y, int z) voidglVertexAttribI3iv(int index, ConstPointer<Integer> v) voidglVertexAttribI3ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI3ui(int index, int x, int y, int z) voidglVertexAttribI3uiEXT(int index, int x, int y, int z) voidglVertexAttribI3uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI3uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4bv(int index, ConstPointer<Byte> v) voidglVertexAttribI4bvEXT(int index, ConstPointer<Byte> v) voidglVertexAttribI4i(int index, int x, int y, int z, int w) voidglVertexAttribI4iEXT(int index, int x, int y, int z, int w) voidglVertexAttribI4iv(int index, ConstPointer<Integer> v) voidglVertexAttribI4ivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4sv(int index, ConstPointer<Short> v) voidglVertexAttribI4svEXT(int index, ConstPointer<Short> v) voidglVertexAttribI4ubv(int index, ConstPointer<Byte> v) voidglVertexAttribI4ubvEXT(int index, ConstPointer<Byte> v) voidglVertexAttribI4ui(int index, int x, int y, int z, int w) voidglVertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidglVertexAttribI4uiv(int index, ConstPointer<Integer> v) voidglVertexAttribI4uivEXT(int index, ConstPointer<Integer> v) voidglVertexAttribI4usv(int index, ConstPointer<Character> v) voidglVertexAttribI4usvEXT(int index, ConstPointer<Character> v) voidglVertexAttribIFormat(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) voidglVertexAttribIFormatNV(int index, int size, GLVertexAttribIType type, int stride) voidglVertexAttribIPointer(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribIPointerEXT(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribL1d(int index, double x) voidglVertexAttribL1dEXT(int index, double x) voidglVertexAttribL1dv(int index, ConstPointer<Double> v) voidglVertexAttribL1dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL1i64NV(int index, long x) voidglVertexAttribL1i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL1ui64ARB(int index, long x) voidglVertexAttribL1ui64NV(int index, long x) voidglVertexAttribL1ui64vARB(int index, ConstPointer<Long> v) voidglVertexAttribL1ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL2d(int index, double x, double y) voidglVertexAttribL2dEXT(int index, double x, double y) voidglVertexAttribL2dv(int index, ConstPointer<Double> v) voidglVertexAttribL2dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL2i64NV(int index, long x, long y) voidglVertexAttribL2i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL2ui64NV(int index, long x, long y) voidglVertexAttribL2ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL3d(int index, double x, double y, double z) voidglVertexAttribL3dEXT(int index, double x, double y, double z) voidglVertexAttribL3dv(int index, ConstPointer<Double> v) voidglVertexAttribL3dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL3i64NV(int index, long x, long y, long z) voidglVertexAttribL3i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL3ui64NV(int index, long x, long y, long z) voidglVertexAttribL3ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL4d(int index, double x, double y, double z, double w) voidglVertexAttribL4dEXT(int index, double x, double y, double z, double w) voidglVertexAttribL4dv(int index, ConstPointer<Double> v) voidglVertexAttribL4dvEXT(int index, ConstPointer<Double> v) voidglVertexAttribL4i64NV(int index, long x, long y, long z, long w) voidglVertexAttribL4i64vNV(int index, ConstPointer<Long> v) voidglVertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidglVertexAttribL4ui64vNV(int index, ConstPointer<Long> v) voidglVertexAttribLFormat(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) voidglVertexAttribLFormatNV(int index, int size, GLVertexAttribLType type, int stride) voidglVertexAttribLPointer(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribLPointerEXT(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) voidglVertexAttribP1ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP1uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP2ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP2uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP3ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP3uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribP4ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) voidglVertexAttribP4uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) voidglVertexAttribParameteriAMD(int index, GLEnum pname, int param) voidglVertexAttribPointer(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) voidglVertexAttribPointerARB(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) voidglVertexAttribPointerNV(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) voidglVertexAttribs1dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs1fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs1hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs1svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs2dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs2fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs2hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs2svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs3dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs3fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs3hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs3svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs4dvNV(int index, int count, ConstPointer<Double> v) voidglVertexAttribs4fvNV(int index, int count, ConstPointer<Float> v) voidglVertexAttribs4hvNV(int index, int n, ConstPointer<Character> v) voidglVertexAttribs4svNV(int index, int count, ConstPointer<Short> v) voidglVertexAttribs4ubvNV(int index, int count, ConstPointer<Byte> v) voidglVertexBindingDivisor(int bindingindex, int divisor) voidglVertexBlendARB(int count) voidglVertexBlendEnvfATI(GLVertexStreamATI pname, float param) voidglVertexBlendEnviATI(GLVertexStreamATI pname, int param) voidglVertexFormatNV(int size, GLVertexPointerType type, int stride) voidglVertexP2ui(GLVertexPointerType type, int value) voidglVertexP2uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexP3ui(GLVertexPointerType type, int value) voidglVertexP3uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexP4ui(GLVertexPointerType type, int value) voidglVertexP4uiv(GLVertexPointerType type, ConstPointer<Integer> value) voidglVertexPointer(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) voidglVertexPointerEXT(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) voidglVertexPointerListIBM(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) voidglVertexPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) voidglVertexStream1dATI(GLVertexStreamATI stream, double x) voidglVertexStream1dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream1fATI(GLVertexStreamATI stream, float x) voidglVertexStream1fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream1iATI(GLVertexStreamATI stream, int x) voidglVertexStream1ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream1sATI(GLVertexStreamATI stream, short x) voidglVertexStream1svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream2dATI(GLVertexStreamATI stream, double x, double y) voidglVertexStream2dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream2fATI(GLVertexStreamATI stream, float x, float y) voidglVertexStream2fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream2iATI(GLVertexStreamATI stream, int x, int y) voidglVertexStream2ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream2sATI(GLVertexStreamATI stream, short x, short y) voidglVertexStream2svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream3dATI(GLVertexStreamATI stream, double x, double y, double z) voidglVertexStream3dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream3fATI(GLVertexStreamATI stream, float x, float y, float z) voidglVertexStream3fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream3iATI(GLVertexStreamATI stream, int x, int y, int z) voidglVertexStream3ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream3sATI(GLVertexStreamATI stream, short x, short y, short z) voidglVertexStream3svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexStream4dATI(GLVertexStreamATI stream, double x, double y, double z, double w) voidglVertexStream4dvATI(GLVertexStreamATI stream, ConstPointer<Double> coords) voidglVertexStream4fATI(GLVertexStreamATI stream, float x, float y, float z, float w) voidglVertexStream4fvATI(GLVertexStreamATI stream, ConstPointer<Float> coords) voidglVertexStream4iATI(GLVertexStreamATI stream, int x, int y, int z, int w) voidglVertexStream4ivATI(GLVertexStreamATI stream, ConstPointer<Integer> coords) voidglVertexStream4sATI(GLVertexStreamATI stream, short x, short y, short z, short w) voidglVertexStream4svATI(GLVertexStreamATI stream, ConstPointer<Short> coords) voidglVertexWeightfEXT(float weight) voidglVertexWeightfvEXT(ConstPointer<Float> weight) voidglVertexWeighthNV(char weight) voidglVertexWeighthvNV(ConstPointer<Character> weight) voidglVertexWeightPointerEXT(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) glVideoCaptureNV(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) voidglVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) voidglVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) voidglVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) voidglViewport(int x, int y, int width, int height) voidglViewportArrayv(int first, int count, ConstPointer<Float> v) voidglViewportArrayvNV(int first, int count, ConstPointer<Float> v) voidglViewportArrayvOES(int first, int count, ConstPointer<Float> v) voidglViewportIndexedf(int index, float x, float y, float w, float h) voidglViewportIndexedfNV(int index, float x, float y, float w, float h) voidglViewportIndexedfOES(int index, float x, float y, float w, float h) voidglViewportIndexedfv(int index, ConstPointer<Float> v) voidglViewportIndexedfvNV(int index, ConstPointer<Float> v) voidglViewportIndexedfvOES(int index, ConstPointer<Float> v) voidglViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) voidglViewportSwizzleNV(int index, GLEnum swizzlex, GLEnum swizzley, GLEnum swizzlez, GLEnum swizzlew) voidglWaitSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) voidglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) voidglWaitSync(ConstPointer<Void> sync, int flags, long timeout) voidglWaitSyncAPPLE(ConstPointer<Void> sync, int flags, long timeout) voidglWaitVkSemaphoreNV(long vkSemaphore) voidglWeightbvARB(int size, ConstPointer<Byte> weights) voidglWeightdvARB(int size, ConstPointer<Double> weights) voidglWeightfvARB(int size, ConstPointer<Float> weights) voidglWeightivARB(int size, ConstPointer<Integer> weights) voidglWeightPathsNV(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) voidglWeightPointerARB(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) voidglWeightPointerOES(int size, GLEnum type, int stride, ConstPointer<Void> pointer) voidglWeightsvARB(int size, ConstPointer<Short> weights) voidglWeightubvARB(int size, ConstPointer<Byte> weights) voidglWeightuivARB(int size, ConstPointer<Integer> weights) voidglWeightusvARB(int size, ConstPointer<Character> weights) voidglWindowPos2d(double x, double y) voidglWindowPos2dARB(double x, double y) voidglWindowPos2dMESA(double x, double y) voidvoidvoidvoidglWindowPos2f(float x, float y) voidglWindowPos2fARB(float x, float y) voidglWindowPos2fMESA(float x, float y) voidvoidvoidvoidglWindowPos2i(int x, int y) voidglWindowPos2iARB(int x, int y) voidglWindowPos2iMESA(int x, int y) voidvoidvoidvoidglWindowPos2s(short x, short y) voidglWindowPos2sARB(short x, short y) voidglWindowPos2sMESA(short x, short y) voidvoidvoidvoidglWindowPos3d(double x, double y, double z) voidglWindowPos3dARB(double x, double y, double z) voidglWindowPos3dMESA(double x, double y, double z) voidvoidvoidvoidglWindowPos3f(float x, float y, float z) voidglWindowPos3fARB(float x, float y, float z) voidglWindowPos3fMESA(float x, float y, float z) voidvoidvoidvoidglWindowPos3i(int x, int y, int z) voidglWindowPos3iARB(int x, int y, int z) voidglWindowPos3iMESA(int x, int y, int z) voidvoidvoidvoidglWindowPos3s(short x, short y, short z) voidglWindowPos3sARB(short x, short y, short z) voidglWindowPos3sMESA(short x, short y, short z) voidvoidvoidvoidglWindowPos4dMESA(double x, double y, double z, double w) voidvoidglWindowPos4fMESA(float x, float y, float z, float w) voidvoidglWindowPos4iMESA(int x, int y, int z, int w) voidvoidglWindowPos4sMESA(short x, short y, short z, short w) voidvoidglWindowRectanglesEXT(GLEnum mode, int count, ConstPointer<Integer> box) voidglWriteMaskEXT(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW)
-
Field Details
-
CHECKS
public static final boolean CHECKSWhether correctness checks are enabled. -
ERROR_CHECKS
public static final boolean ERROR_CHECKSWhether error checks after each native call are enabled. -
LOG_COMMANDS
public static final boolean LOG_COMMANDSWhether logging commands is enabled.
-
-
Constructor Details
-
GL
-
-
Method Details
-
symbolLookup
-
functions
-
glAccum
- See Also:
-
glAccumxOES
- See Also:
-
glActiveProgramEXT
public void glActiveProgramEXT(int program) - See Also:
-
glActiveShaderProgram
public void glActiveShaderProgram(int pipeline, int program) - See Also:
-
glActiveShaderProgramEXT
public void glActiveShaderProgramEXT(int pipeline, int program) - See Also:
-
glActiveStencilFaceEXT
- See Also:
-
glActiveTexture
- See Also:
-
glActiveTextureARB
- See Also:
-
glActiveVaryingNV
- See Also:
-
glAlphaFragmentOp1ATI
public void glAlphaFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) - See Also:
-
glAlphaFragmentOp2ATI
public void glAlphaFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - See Also:
-
glAlphaFragmentOp3ATI
public void glAlphaFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - See Also:
-
glAlphaFunc
- See Also:
-
glAlphaFuncQCOM
- See Also:
-
glAlphaFuncx
- See Also:
-
glAlphaFuncxOES
- See Also:
-
glAlphaToCoverageDitherControlNV
- See Also:
-
glApplyFramebufferAttachmentCMAAINTEL
public void glApplyFramebufferAttachmentCMAAINTEL()- See Also:
-
glApplyTextureEXT
- See Also:
-
glAcquireKeyedMutexWin32EXT
public boolean glAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) - See Also:
-
glAreProgramsResidentNV
public boolean glAreProgramsResidentNV(int n, ConstPointer<Integer> programs, MutPointer<Boolean> residences) - See Also:
-
glAreTexturesResident
public boolean glAreTexturesResident(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) - See Also:
-
glAreTexturesResidentEXT
public boolean glAreTexturesResidentEXT(int n, ConstPointer<Integer> textures, MutPointer<Boolean> residences) - See Also:
-
glArrayElement
public void glArrayElement(int i) - See Also:
-
glArrayElementEXT
public void glArrayElementEXT(int i) - See Also:
-
glArrayObjectATI
public void glArrayObjectATI(GLEnableCap array, int size, GLScalarType type, int stride, int buffer, int offset) - See Also:
-
glAsyncCopyBufferSubDataNVX
public int glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) - See Also:
-
glAsyncCopyImageSubDataNVX
public int glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, ConstPointer<Integer> waitSemaphoreArray, ConstPointer<Long> waitValueArray, int srcGpu, int dstGpuMask, int srcName, GLEnum srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLEnum dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, ConstPointer<Integer> signalSemaphoreArray, ConstPointer<Long> signalValueArray) - See Also:
-
glAsyncMarkerSGIX
public void glAsyncMarkerSGIX(int marker) - See Also:
-
glAttachObjectARB
public void glAttachObjectARB(int containerObj, int obj) - See Also:
-
glAttachShader
public void glAttachShader(int program, int shader) - See Also:
-
glBegin
- See Also:
-
glBeginConditionalRender
- See Also:
-
glBeginConditionalRenderNV
- See Also:
-
glBeginConditionalRenderNVX
public void glBeginConditionalRenderNVX(int id) - See Also:
-
glBeginFragmentShaderATI
public void glBeginFragmentShaderATI()- See Also:
-
glBeginOcclusionQueryNV
public void glBeginOcclusionQueryNV(int id) - See Also:
-
glBeginPerfMonitorAMD
public void glBeginPerfMonitorAMD(int monitor) - See Also:
-
glBeginPerfQueryINTEL
public void glBeginPerfQueryINTEL(int queryHandle) - See Also:
-
glBeginQuery
- See Also:
-
glBeginQueryARB
- See Also:
-
glBeginQueryEXT
- See Also:
-
glBeginQueryIndexed
- See Also:
-
glBeginTransformFeedback
- See Also:
-
glBeginTransformFeedbackEXT
- See Also:
-
glBeginTransformFeedbackNV
- See Also:
-
glBeginVertexShaderEXT
public void glBeginVertexShaderEXT()- See Also:
-
glBeginVideoCaptureNV
public void glBeginVideoCaptureNV(int video_capture_slot) - See Also:
-
glBindAttribLocation
- See Also:
-
glBindAttribLocationARB
- See Also:
-
glBindBuffer
- See Also:
-
glBindBufferARB
- See Also:
-
glBindBufferBase
- See Also:
-
glBindBufferBaseEXT
- See Also:
-
glBindBufferBaseNV
- See Also:
-
glBindBufferOffsetEXT
- See Also:
-
glBindBufferOffsetNV
- See Also:
-
glBindBufferRange
- See Also:
-
glBindBufferRangeEXT
public void glBindBufferRangeEXT(GLBufferTarget target, int index, int buffer, long offset, long size) - See Also:
-
glBindBufferRangeNV
public void glBindBufferRangeNV(GLBufferTarget target, int index, int buffer, long offset, long size) - See Also:
-
glBindBuffersBase
public void glBindBuffersBase(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers) - See Also:
-
glBindBuffersRange
public void glBindBuffersRange(GLBufferTarget target, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Long> sizes) - See Also:
-
glBindFragDataLocation
- See Also:
-
glBindFragDataLocationEXT
- See Also:
-
glBindFragDataLocationIndexed
public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ConstPointer<Byte> name) - See Also:
-
glBindFragDataLocationIndexedEXT
public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ConstPointer<Byte> name) - See Also:
-
glBindFragmentShaderATI
public void glBindFragmentShaderATI(int id) - See Also:
-
glBindFramebuffer
- See Also:
-
glBindFramebufferEXT
- See Also:
-
glBindFramebufferOES
- See Also:
-
glBindImageTexture
public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, GLBufferAccess access, GLInternalFormat format) - See Also:
-
glBindImageTextureEXT
public void glBindImageTextureEXT(int index, int texture, int level, boolean layered, int layer, GLBufferAccess access, int format) - See Also:
-
glBindImageTextures
- See Also:
-
glBindLightParameterEXT
- See Also:
-
glBindMaterialParameterEXT
- See Also:
-
glBindMultiTextureEXT
- See Also:
-
glBindParameterEXT
- See Also:
-
glBindProgramARB
- See Also:
-
glBindProgramNV
- See Also:
-
glBindProgramPipeline
public void glBindProgramPipeline(int pipeline) - See Also:
-
glBindProgramPipelineEXT
public void glBindProgramPipelineEXT(int pipeline) - See Also:
-
glBindRenderbuffer
- See Also:
-
glBindRenderbufferEXT
- See Also:
-
glBindRenderbufferOES
- See Also:
-
glBindSampler
public void glBindSampler(int unit, int sampler) - See Also:
-
glBindSamplers
- See Also:
-
glBindShadingRateImageNV
public void glBindShadingRateImageNV(int texture) - See Also:
-
glBindTexGenParameterEXT
public int glBindTexGenParameterEXT(GLTextureUnit unit, GLTextureCoordName coord, GLTextureGenParameter value) - See Also:
-
glBindTexture
- See Also:
-
glBindTextureEXT
- See Also:
-
glBindTextureUnit
public void glBindTextureUnit(int unit, int texture) - See Also:
-
glBindTextureUnitParameterEXT
public int glBindTextureUnitParameterEXT(GLTextureUnit unit, GLVertexShaderTextureUnitParameter value) - See Also:
-
glBindTextures
- See Also:
-
glBindTransformFeedback
- See Also:
-
glBindTransformFeedbackNV
- See Also:
-
glBindVertexArray
public void glBindVertexArray(int array) - See Also:
-
glBindVertexArrayAPPLE
public void glBindVertexArrayAPPLE(int array) - See Also:
-
glBindVertexArrayOES
public void glBindVertexArrayOES(int array) - See Also:
-
glBindVertexBuffer
public void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) - See Also:
-
glBindVertexBuffers
public void glBindVertexBuffers(int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) - See Also:
-
glBindVertexShaderEXT
public void glBindVertexShaderEXT(int id) - See Also:
-
glBindVideoCaptureStreamBufferNV
public void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, GLEnum frame_region, long offset) - See Also:
-
glBindVideoCaptureStreamTextureNV
-
glBinormal3bEXT
public void glBinormal3bEXT(byte bx, byte by, byte bz) - See Also:
-
glBinormal3bvEXT
- See Also:
-
glBinormal3dEXT
public void glBinormal3dEXT(double bx, double by, double bz) - See Also:
-
glBinormal3dvEXT
- See Also:
-
glBinormal3fEXT
public void glBinormal3fEXT(float bx, float by, float bz) - See Also:
-
glBinormal3fvEXT
- See Also:
-
glBinormal3iEXT
public void glBinormal3iEXT(int bx, int by, int bz) - See Also:
-
glBinormal3ivEXT
- See Also:
-
glBinormal3sEXT
public void glBinormal3sEXT(short bx, short by, short bz) - See Also:
-
glBinormal3svEXT
- See Also:
-
glBinormalPointerEXT
public void glBinormalPointerEXT(GLBinormalPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glBitmap
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ConstPointer<Byte> bitmap) - See Also:
-
glBitmapxOES
public void glBitmapxOES(int width, int height, int xorig, int yorig, int xmove, int ymove, ConstPointer<Byte> bitmap) - See Also:
-
glBlendBarrier
public void glBlendBarrier()- See Also:
-
glBlendBarrierKHR
public void glBlendBarrierKHR()- See Also:
-
glBlendBarrierNV
public void glBlendBarrierNV()- See Also:
-
glBlendColor
public void glBlendColor(float red, float green, float blue, float alpha) - See Also:
-
glBlendColorEXT
public void glBlendColorEXT(float red, float green, float blue, float alpha) - See Also:
-
glBlendColorxOES
public void glBlendColorxOES(int red, int green, int blue, int alpha) - See Also:
-
glBlendEquation
- See Also:
-
glBlendEquationEXT
- See Also:
-
glBlendEquationIndexedAMD
- See Also:
-
glBlendEquationOES
- See Also:
-
glBlendEquationSeparate
public void glBlendEquationSeparate(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateEXT
public void glBlendEquationSeparateEXT(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateIndexedAMD
public void glBlendEquationSeparateIndexedAMD(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateOES
public void glBlendEquationSeparateOES(GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparatei
public void glBlendEquationSeparatei(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiARB
public void glBlendEquationSeparateiARB(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiEXT
public void glBlendEquationSeparateiEXT(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationSeparateiOES
public void glBlendEquationSeparateiOES(int buf, GLBlendEquationModeEXT modeRGB, GLBlendEquationModeEXT modeAlpha) - See Also:
-
glBlendEquationi
- See Also:
-
glBlendEquationiARB
- See Also:
-
glBlendEquationiEXT
- See Also:
-
glBlendEquationiOES
- See Also:
-
glBlendFunc
- See Also:
-
glBlendFuncIndexedAMD
-
glBlendFuncSeparate
public void glBlendFuncSeparate(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateEXT
public void glBlendFuncSeparateEXT(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateINGR
public void glBlendFuncSeparateINGR(GLBlendingFactor sfactorRGB, GLBlendingFactor dfactorRGB, GLBlendingFactor sfactorAlpha, GLBlendingFactor dfactorAlpha) - See Also:
-
glBlendFuncSeparateIndexedAMD
public void glBlendFuncSeparateIndexedAMD(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateOES
public void glBlendFuncSeparateOES(GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparatei
public void glBlendFuncSeparatei(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiARB
public void glBlendFuncSeparateiARB(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiEXT
public void glBlendFuncSeparateiEXT(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFuncSeparateiOES
public void glBlendFuncSeparateiOES(int buf, GLBlendingFactor srcRGB, GLBlendingFactor dstRGB, GLBlendingFactor srcAlpha, GLBlendingFactor dstAlpha) - See Also:
-
glBlendFunci
- See Also:
-
glBlendFunciARB
- See Also:
-
glBlendFunciEXT
- See Also:
-
glBlendFunciOES
- See Also:
-
glBlendParameteriNV
- See Also:
-
glBlitFramebuffer
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferANGLE
public void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferEXT
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferLayerEXT
public void glBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferLayersEXT
public void glBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitFramebufferNV
public void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBlitNamedFramebuffer
public void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLBlitFramebufferFilter filter) - See Also:
-
glBufferAddressRangeNV
- See Also:
-
glBufferAttachMemoryNV
- See Also:
-
glBufferData
public void glBufferData(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) - See Also:
-
glBufferDataARB
public void glBufferDataARB(GLBufferTarget target, long size, ConstPointer<Void> data, GLBufferUsage usage) - See Also:
-
glBufferPageCommitmentARB
- See Also:
-
glBufferPageCommitmentMemNV
public void glBufferPageCommitmentMemNV(GLBufferStorageTarget target, long offset, long size, int memory, long memOffset, boolean commit) - See Also:
-
glBufferParameteriAPPLE
-
glBufferStorage
public void glBufferStorage(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) - See Also:
-
glBufferStorageEXT
public void glBufferStorageEXT(GLBufferStorageTarget target, long size, ConstPointer<Void> data, int flags) - See Also:
-
glBufferStorageExternalEXT
public void glBufferStorageExternalEXT(GLEnum target, long offset, long size, int clientBuffer, int flags) - See Also:
-
glBufferStorageMemEXT
- See Also:
-
glBufferSubData
- See Also:
-
glBufferSubDataARB
public void glBufferSubDataARB(GLBufferTarget target, long offset, long size, ConstPointer<Void> data) - See Also:
-
glCallCommandListNV
public void glCallCommandListNV(int list) - See Also:
-
glCallList
public void glCallList(int list) - See Also:
-
glCallLists
- See Also:
-
glCheckFramebufferStatus
- See Also:
-
glCheckFramebufferStatusEXT
- See Also:
-
glCheckFramebufferStatusOES
- See Also:
-
glCheckNamedFramebufferStatus
public GLFramebufferStatus glCheckNamedFramebufferStatus(int framebuffer, GLFramebufferTarget target) - See Also:
-
glCheckNamedFramebufferStatusEXT
public GLFramebufferStatus glCheckNamedFramebufferStatusEXT(int framebuffer, GLFramebufferTarget target) - See Also:
-
glClampColor
- See Also:
-
glClampColorARB
- See Also:
-
glClear
public void glClear(int mask) - See Also:
-
glClearAccum
public void glClearAccum(float red, float green, float blue, float alpha) - See Also:
-
glClearAccumxOES
public void glClearAccumxOES(int red, int green, int blue, int alpha) - See Also:
-
glClearBufferData
public void glClearBufferData(GLBufferStorageTarget target, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearBufferSubData
public void glClearBufferSubData(GLBufferTarget target, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearBufferfi
- See Also:
-
glClearBufferfv
- See Also:
-
glClearBufferiv
- See Also:
-
glClearBufferuiv
- See Also:
-
glClearColor
public void glClearColor(float red, float green, float blue, float alpha) - See Also:
-
glClearColorIiEXT
public void glClearColorIiEXT(int red, int green, int blue, int alpha) - See Also:
-
glClearColorIuiEXT
public void glClearColorIuiEXT(int red, int green, int blue, int alpha) - See Also:
-
glClearColorx
public void glClearColorx(int red, int green, int blue, int alpha) - See Also:
-
glClearColorxOES
public void glClearColorxOES(int red, int green, int blue, int alpha) - See Also:
-
glClearDepth
public void glClearDepth(double depth) - See Also:
-
glClearDepthdNV
public void glClearDepthdNV(double depth) - See Also:
-
glClearDepthf
public void glClearDepthf(float d) - See Also:
-
glClearDepthfOES
public void glClearDepthfOES(float depth) - See Also:
-
glClearDepthx
public void glClearDepthx(int depth) - See Also:
-
glClearDepthxOES
public void glClearDepthxOES(int depth) - See Also:
-
glClearIndex
public void glClearIndex(float c) - See Also:
-
glClearNamedBufferData
public void glClearNamedBufferData(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferDataEXT
public void glClearNamedBufferDataEXT(int buffer, GLSizedInternalFormat internalformat, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferSubData
public void glClearNamedBufferSubData(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedBufferSubDataEXT
public void glClearNamedBufferSubDataEXT(int buffer, GLSizedInternalFormat internalformat, long offset, long size, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearNamedFramebufferfi
public void glClearNamedFramebufferfi(int framebuffer, GLBuffer buffer, int drawbuffer, float depth, int stencil) - See Also:
-
glClearNamedFramebufferfv
public void glClearNamedFramebufferfv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Float> value) - See Also:
-
glClearNamedFramebufferiv
public void glClearNamedFramebufferiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) - See Also:
-
glClearNamedFramebufferuiv
public void glClearNamedFramebufferuiv(int framebuffer, GLBuffer buffer, int drawbuffer, ConstPointer<Integer> value) - See Also:
-
glClearPixelLocalStorageuiEXT
- See Also:
-
glClearStencil
public void glClearStencil(int s) - See Also:
-
glClearTexImage
public void glClearTexImage(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexImageEXT
public void glClearTexImageEXT(int texture, int level, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexSubImage
public void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClearTexSubImageEXT
public void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glClientActiveTexture
- See Also:
-
glClientActiveTextureARB
- See Also:
-
glClientActiveVertexStreamATI
- See Also:
-
glClientAttribDefaultEXT
public void glClientAttribDefaultEXT(int mask) - See Also:
-
glClientWaitSemaphoreui64NVX
public void glClientWaitSemaphoreui64NVX(int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glClientWaitSync
- See Also:
-
glClientWaitSyncAPPLE
- See Also:
-
glClipControl
- See Also:
-
glClipControlEXT
-
glClipPlane
- See Also:
-
glClipPlanef
- See Also:
-
glClipPlanefIMG
- See Also:
-
glClipPlanefOES
- See Also:
-
glClipPlanex
- See Also:
-
glClipPlanexIMG
- See Also:
-
glClipPlanexOES
- See Also:
-
glColor3b
public void glColor3b(byte red, byte green, byte blue) - See Also:
-
glColor3bv
- See Also:
-
glColor3d
public void glColor3d(double red, double green, double blue) - See Also:
-
glColor3dv
- See Also:
-
glColor3f
public void glColor3f(float red, float green, float blue) - See Also:
-
glColor3fVertex3fSUN
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z) - See Also:
-
glColor3fVertex3fvSUN
- See Also:
-
glColor3fv
- See Also:
-
glColor3hNV
public void glColor3hNV(char red, char green, char blue) - See Also:
-
glColor3hvNV
- See Also:
-
glColor3i
public void glColor3i(int red, int green, int blue) - See Also:
-
glColor3iv
- See Also:
-
glColor3s
public void glColor3s(short red, short green, short blue) - See Also:
-
glColor3sv
- See Also:
-
glColor3ub
public void glColor3ub(byte red, byte green, byte blue) - See Also:
-
glColor3ubv
- See Also:
-
glColor3ui
public void glColor3ui(int red, int green, int blue) - See Also:
-
glColor3uiv
- See Also:
-
glColor3us
public void glColor3us(char red, char green, char blue) - See Also:
-
glColor3usv
- See Also:
-
glColor3xOES
public void glColor3xOES(int red, int green, int blue) - See Also:
-
glColor3xvOES
- See Also:
-
glColor4b
public void glColor4b(byte red, byte green, byte blue, byte alpha) - See Also:
-
glColor4bv
- See Also:
-
glColor4d
public void glColor4d(double red, double green, double blue, double alpha) - See Also:
-
glColor4dv
- See Also:
-
glColor4f
public void glColor4f(float red, float green, float blue, float alpha) - See Also:
-
glColor4fNormal3fVertex3fSUN
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glColor4fNormal3fVertex3fvSUN
public void glColor4fNormal3fVertex3fvSUN(ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glColor4fv
- See Also:
-
glColor4hNV
public void glColor4hNV(char red, char green, char blue, char alpha) - See Also:
-
glColor4hvNV
- See Also:
-
glColor4i
public void glColor4i(int red, int green, int blue, int alpha) - See Also:
-
glColor4iv
- See Also:
-
glColor4s
public void glColor4s(short red, short green, short blue, short alpha) - See Also:
-
glColor4sv
- See Also:
-
glColor4ub
public void glColor4ub(byte red, byte green, byte blue, byte alpha) - See Also:
-
glColor4ubVertex2fSUN
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y) - See Also:
-
glColor4ubVertex2fvSUN
- See Also:
-
glColor4ubVertex3fSUN
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glColor4ubVertex3fvSUN
- See Also:
-
glColor4ubv
- See Also:
-
glColor4ui
public void glColor4ui(int red, int green, int blue, int alpha) - See Also:
-
glColor4uiv
- See Also:
-
glColor4us
public void glColor4us(char red, char green, char blue, char alpha) - See Also:
-
glColor4usv
- See Also:
-
glColor4x
public void glColor4x(int red, int green, int blue, int alpha) - See Also:
-
glColor4xOES
public void glColor4xOES(int red, int green, int blue, int alpha) - See Also:
-
glColor4xvOES
- See Also:
-
glColorFormatNV
- See Also:
-
glColorFragmentOp1ATI
public void glColorFragmentOp1ATI(GLFragmentOp1ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) - See Also:
-
glColorFragmentOp2ATI
public void glColorFragmentOp2ATI(GLFragmentOp2ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) - See Also:
-
glColorFragmentOp3ATI
public void glColorFragmentOp3ATI(GLFragmentOp3ATI op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) - See Also:
-
glColorMask
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) - See Also:
-
glColorMaskIndexedEXT
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaski
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaskiEXT
public void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaskiOES
public void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a) - See Also:
-
glColorMaterial
- See Also:
-
glColorP3ui
- See Also:
-
glColorP3uiv
- See Also:
-
glColorP4ui
- See Also:
-
glColorP4uiv
- See Also:
-
glColorPointer
public void glColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glColorPointerEXT
public void glColorPointerEXT(int size, GLColorPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glColorPointerListIBM
public void glColorPointerListIBM(int size, GLColorPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glColorPointervINTEL
public void glColorPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glColorSubTable
public void glColorSubTable(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glColorSubTableEXT
public void glColorSubTableEXT(GLColorTableTarget target, int start, int count, GLPixelFormat format, GLPixelType type, ConstPointer<Void> data) - See Also:
-
glColorTable
public void glColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glColorTableEXT
public void glColorTableEXT(GLColorTableTarget target, GLInternalFormat internalFormat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glColorTableParameterfv
public void glColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Float> params) - See Also:
-
glColorTableParameterfvSGI
public void glColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Float> params) - See Also:
-
glColorTableParameteriv
public void glColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, ConstPointer<Integer> params) - See Also:
-
glColorTableParameterivSGI
public void glColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, ConstPointer<Integer> params) - See Also:
-
glColorTableSGI
public void glColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> table) - See Also:
-
glCombinerInputNV
public void glCombinerInputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) - See Also:
-
glCombinerOutputNV
public void glCombinerOutputNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerRegisterNV abOutput, GLCombinerRegisterNV cdOutput, GLCombinerRegisterNV sumOutput, GLCombinerScaleNV scale, GLCombinerBiasNV bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum) - See Also:
-
glCombinerParameterfNV
- See Also:
-
glCombinerParameterfvNV
- See Also:
-
glCombinerParameteriNV
- See Also:
-
glCombinerParameterivNV
- See Also:
-
glCombinerStageParameterfvNV
public void glCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, ConstPointer<Float> params) - See Also:
-
glCommandListSegmentsNV
public void glCommandListSegmentsNV(int list, int segments) - See Also:
-
glCompileCommandListNV
public void glCompileCommandListNV(int list) - See Also:
-
glCompileShader
public void glCompileShader(int shader) - See Also:
-
glCompileShaderARB
public void glCompileShaderARB(int shaderObj) - See Also:
-
glCompileShaderIncludeARB
public void glCompileShaderIncludeARB(int shader, int count, ConstPointer<ConstPointer<Byte>> path, ConstPointer<Integer> length) - See Also:
-
glCompressedMultiTexImage1DEXT
public void glCompressedMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexImage2DEXT
public void glCompressedMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexImage3DEXT
public void glCompressedMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage1DEXT
public void glCompressedMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage2DEXT
public void glCompressedMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedMultiTexSubImage3DEXT
public void glCompressedMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTexImage1D
public void glCompressedTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage1DARB
public void glCompressedTexImage1DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage2D
public void glCompressedTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage2DARB
public void glCompressedTexImage2DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3D
public void glCompressedTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3DARB
public void glCompressedTexImage3DARB(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexImage3DOES
public void glCompressedTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage1D
public void glCompressedTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage1DARB
public void glCompressedTexSubImage1DARB(GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage2DARB
public void glCompressedTexSubImage2DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3DARB
public void glCompressedTexSubImage3DARB(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTexSubImage3DOES
public void glCompressedTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureImage1DEXT
public void glCompressedTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureImage2DEXT
public void glCompressedTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureImage3DEXT
public void glCompressedTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage1D
public void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage1DEXT
public void glCompressedTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage2D
public void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage2DEXT
public void glCompressedTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glCompressedTextureSubImage3D
public void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> data) - See Also:
-
glCompressedTextureSubImage3DEXT
public void glCompressedTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLInternalFormat format, int imageSize, ConstPointer<Void> bits) - See Also:
-
glConservativeRasterParameterfNV
- See Also:
-
glConservativeRasterParameteriNV
- See Also:
-
glConvolutionFilter1D
public void glConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter1DEXT
public void glConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter2D
public void glConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionFilter2DEXT
public void glConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> image) - See Also:
-
glConvolutionParameterf
public void glConvolutionParameterf(GLConvolutionTarget target, GLConvolutionParameter pname, float params) - See Also:
-
glConvolutionParameterfEXT
public void glConvolutionParameterfEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, float params) - See Also:
-
glConvolutionParameterfv
public void glConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Float> params) - See Also:
-
glConvolutionParameterfvEXT
public void glConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Float> params) - See Also:
-
glConvolutionParameteri
public void glConvolutionParameteri(GLConvolutionTarget target, GLConvolutionParameter pname, int params) - See Also:
-
glConvolutionParameteriEXT
public void glConvolutionParameteriEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int params) - See Also:
-
glConvolutionParameteriv
public void glConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glConvolutionParameterivEXT
public void glConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glConvolutionParameterxOES
public void glConvolutionParameterxOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, int param) - See Also:
-
glConvolutionParameterxvOES
public void glConvolutionParameterxvOES(GLConvolutionTargetEXT target, GLConvolutionParameter pname, ConstPointer<Integer> params) - See Also:
-
glCopyBufferSubData
public void glCopyBufferSubData(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) - See Also:
-
glCopyBufferSubDataNV
public void glCopyBufferSubDataNV(GLCopyBufferSubDataTarget readTarget, GLCopyBufferSubDataTarget writeTarget, long readOffset, long writeOffset, long size) - See Also:
-
glCopyColorSubTable
- See Also:
-
glCopyColorSubTableEXT
- See Also:
-
glCopyColorTable
public void glCopyColorTable(GLColorTableTarget target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyColorTableSGI
public void glCopyColorTableSGI(GLColorTableTargetSGI target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter1D
public void glCopyConvolutionFilter1D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter1DEXT
public void glCopyConvolutionFilter1DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width) - See Also:
-
glCopyConvolutionFilter2D
public void glCopyConvolutionFilter2D(GLConvolutionTarget target, GLInternalFormat internalformat, int x, int y, int width, int height) - See Also:
-
glCopyConvolutionFilter2DEXT
public void glCopyConvolutionFilter2DEXT(GLConvolutionTargetEXT target, GLInternalFormat internalformat, int x, int y, int width, int height) - See Also:
-
glCopyImageSubData
public void glCopyImageSubData(int srcName, GLCopyImageSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyImageSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyImageSubDataEXT
public void glCopyImageSubDataEXT(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyImageSubDataNV
public void glCopyImageSubDataNV(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) - See Also:
-
glCopyImageSubDataOES
public void glCopyImageSubDataOES(int srcName, GLCopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, GLCopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) - See Also:
-
glCopyMultiTexImage1DEXT
public void glCopyMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyMultiTexImage2DEXT
public void glCopyMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyMultiTexSubImage1DEXT
public void glCopyMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyMultiTexSubImage2DEXT
public void glCopyMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyMultiTexSubImage3DEXT
public void glCopyMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyNamedBufferSubData
public void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glCopyPathNV
public void glCopyPathNV(int resultPath, int srcPath) - See Also:
-
glCopyPixels
- See Also:
-
glCopyTexImage1D
public void glCopyTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTexImage1DEXT
public void glCopyTexImage1DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTexImage2D
public void glCopyTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTexImage2DEXT
public void glCopyTexImage2DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTexSubImage1D
public void glCopyTexSubImage1D(GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTexSubImage1DEXT
public void glCopyTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage2DEXT
public void glCopyTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3DEXT
public void glCopyTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTexSubImage3DOES
public void glCopyTexSubImage3DOES(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureImage1DEXT
public void glCopyTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int border) - See Also:
-
glCopyTextureImage2DEXT
public void glCopyTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int x, int y, int width, int height, int border) - See Also:
-
glCopyTextureLevelsAPPLE
public void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount) - See Also:
-
glCopyTextureSubImage1D
public void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTextureSubImage1DEXT
public void glCopyTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int x, int y, int width) - See Also:
-
glCopyTextureSubImage2D
public void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage2DEXT
public void glCopyTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage3D
public void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCopyTextureSubImage3DEXT
public void glCopyTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) - See Also:
-
glCoverFillPathInstancedNV
public void glCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glCoverFillPathNV
- See Also:
-
glCoverStrokePathInstancedNV
public void glCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glCoverStrokePathNV
- See Also:
-
glCoverageMaskNV
public void glCoverageMaskNV(boolean mask) - See Also:
-
glCoverageModulationNV
- See Also:
-
glCoverageModulationTableNV
- See Also:
-
glCoverageOperationNV
- See Also:
-
glCreateBuffers
- See Also:
-
glCreateCommandListsNV
- See Also:
-
glCreateFramebuffers
- See Also:
-
glCreateMemoryObjectsEXT
- See Also:
-
glCreatePerfQueryINTEL
- See Also:
-
glCreateProgram
public int glCreateProgram()- See Also:
-
glCreateProgramObjectARB
public int glCreateProgramObjectARB()- See Also:
-
glCreateProgramPipelines
- See Also:
-
glCreateProgressFenceNVX
public int glCreateProgressFenceNVX()- See Also:
-
glCreateQueries
- See Also:
-
glCreateRenderbuffers
- See Also:
-
glCreateSamplers
- See Also:
-
glCreateSemaphoresNV
- See Also:
-
glCreateShader
- See Also:
-
glCreateShaderObjectARB
- See Also:
-
glCreateShaderProgramEXT
- See Also:
-
glCreateShaderProgramv
public int glCreateShaderProgramv(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) - See Also:
-
glCreateShaderProgramvEXT
public int glCreateShaderProgramvEXT(GLShaderType type, int count, ConstPointer<ConstPointer<Byte>> strings) - See Also:
-
glCreateStatesNV
- See Also:
-
glCreateSyncFromCLeventARB
public ConstPointer<Void> glCreateSyncFromCLeventARB(MutPointer<Void> context, MutPointer<Void> event, int flags) - See Also:
-
glCreateTextures
- See Also:
-
glCreateTransformFeedbacks
- See Also:
-
glCreateVertexArrays
- See Also:
-
glCullFace
- See Also:
-
glCullParameterdvEXT
- See Also:
-
glCullParameterfvEXT
- See Also:
-
glCurrentPaletteMatrixARB
public void glCurrentPaletteMatrixARB(int index) - See Also:
-
glCurrentPaletteMatrixOES
public void glCurrentPaletteMatrixOES(int matrixpaletteindex) - See Also:
-
glDebugMessageCallback
- See Also:
-
glDebugMessageCallbackAMD
- See Also:
-
glDebugMessageCallbackARB
- See Also:
-
glDebugMessageCallbackKHR
- See Also:
-
glDebugMessageControl
public void glDebugMessageControl(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageControlARB
public void glDebugMessageControlARB(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageControlKHR
public void glDebugMessageControlKHR(GLDebugSource source, GLDebugType type, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageEnableAMD
public void glDebugMessageEnableAMD(GLEnum category, GLDebugSeverity severity, int count, ConstPointer<Integer> ids, boolean enabled) - See Also:
-
glDebugMessageInsert
public void glDebugMessageInsert(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertAMD
public void glDebugMessageInsertAMD(GLEnum category, GLDebugSeverity severity, int id, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertARB
public void glDebugMessageInsertARB(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDebugMessageInsertKHR
public void glDebugMessageInsertKHR(GLDebugSource source, GLDebugType type, int id, GLDebugSeverity severity, int length, ConstPointer<Byte> buf) - See Also:
-
glDeformSGIX
public void glDeformSGIX(int mask) - See Also:
-
glDeformationMap3dSGIX
public void glDeformationMap3dSGIX(GLFfdTargetSGIX target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, ConstPointer<Double> points) - See Also:
-
glDeformationMap3fSGIX
public void glDeformationMap3fSGIX(GLFfdTargetSGIX target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, ConstPointer<Float> points) - See Also:
-
glDeleteAsyncMarkersSGIX
public void glDeleteAsyncMarkersSGIX(int marker, int range) - See Also:
-
glDeleteBuffers
- See Also:
-
glDeleteBuffer
public void glDeleteBuffer(int buffer) -
glDeleteBuffersARB
- See Also:
-
glDeleteCommandListsNV
- See Also:
-
glDeleteFencesAPPLE
- See Also:
-
glDeleteFencesNV
- See Also:
-
glDeleteFragmentShaderATI
public void glDeleteFragmentShaderATI(int id) - See Also:
-
glDeleteFramebuffers
- See Also:
-
glDeleteFramebuffersEXT
- See Also:
-
glDeleteFramebuffersOES
- See Also:
-
glDeleteLists
public void glDeleteLists(int list, int range) - See Also:
-
glDeleteMemoryObjectsEXT
- See Also:
-
glDeleteNamedStringARB
- See Also:
-
glDeleteNamesAMD
- See Also:
-
glDeleteObjectARB
public void glDeleteObjectARB(int obj) - See Also:
-
glDeleteOcclusionQueriesNV
- See Also:
-
glDeletePathsNV
public void glDeletePathsNV(int path, int range) - See Also:
-
glDeletePerfMonitorsAMD
- See Also:
-
glDeletePerfQueryINTEL
public void glDeletePerfQueryINTEL(int queryHandle) - See Also:
-
glDeleteProgram
public void glDeleteProgram(int program) - See Also:
-
glDeleteProgramPipelines
- See Also:
-
glDeleteProgramPipelinesEXT
- See Also:
-
glDeleteProgramsARB
- See Also:
-
glDeleteProgramsNV
- See Also:
-
glDeleteQueries
- See Also:
-
glDeleteQueriesARB
- See Also:
-
glDeleteQueriesEXT
- See Also:
-
glDeleteQueryResourceTagNV
- See Also:
-
glDeleteRenderbuffers
- See Also:
-
glDeleteRenderbuffersEXT
- See Also:
-
glDeleteRenderbuffersOES
- See Also:
-
glDeleteSamplers
- See Also:
-
glDeleteSemaphoresEXT
- See Also:
-
glDeleteShader
public void glDeleteShader(int shader) - See Also:
-
glDeleteStatesNV
- See Also:
-
glDeleteSync
- See Also:
-
glDeleteSyncAPPLE
- See Also:
-
glDeleteTextures
- See Also:
-
glDeleteTexture
public void glDeleteTexture(int texture) -
glDeleteTexturesEXT
- See Also:
-
glDeleteTransformFeedbacks
- See Also:
-
glDeleteTransformFeedbacksNV
- See Also:
-
glDeleteVertexArrays
- See Also:
-
glDeleteVertexArray
public void glDeleteVertexArray(int array) -
glDeleteVertexArraysAPPLE
- See Also:
-
glDeleteVertexArraysOES
- See Also:
-
glDeleteVertexShaderEXT
public void glDeleteVertexShaderEXT(int id) - See Also:
-
glDepthBoundsEXT
public void glDepthBoundsEXT(double zmin, double zmax) - See Also:
-
glDepthBoundsdNV
public void glDepthBoundsdNV(double zmin, double zmax) - See Also:
-
glDepthFunc
- See Also:
-
glDepthMask
public void glDepthMask(boolean flag) - See Also:
-
glDepthRange
public void glDepthRange(double n, double f) - See Also:
-
glDepthRangeArraydvNV
- See Also:
-
glDepthRangeArrayfvNV
- See Also:
-
glDepthRangeArrayfvOES
- See Also:
-
glDepthRangeArrayv
- See Also:
-
glDepthRangeIndexed
public void glDepthRangeIndexed(int index, double n, double f) - See Also:
-
glDepthRangeIndexeddNV
public void glDepthRangeIndexeddNV(int index, double n, double f) - See Also:
-
glDepthRangeIndexedfNV
public void glDepthRangeIndexedfNV(int index, float n, float f) - See Also:
-
glDepthRangeIndexedfOES
public void glDepthRangeIndexedfOES(int index, float n, float f) - See Also:
-
glDepthRangedNV
public void glDepthRangedNV(double zNear, double zFar) - See Also:
-
glDepthRangef
public void glDepthRangef(float n, float f) - See Also:
-
glDepthRangefOES
public void glDepthRangefOES(float n, float f) - See Also:
-
glDepthRangex
public void glDepthRangex(int n, int f) - See Also:
-
glDepthRangexOES
public void glDepthRangexOES(int n, int f) - See Also:
-
glDetachObjectARB
public void glDetachObjectARB(int containerObj, int attachedObj) - See Also:
-
glDetachShader
public void glDetachShader(int program, int shader) - See Also:
-
glDetailTexFuncSGIS
- See Also:
-
glDisable
- See Also:
-
glDisableClientState
- See Also:
-
glDisableClientStateIndexedEXT
- See Also:
-
glDisableClientStateiEXT
- See Also:
-
glDisableDriverControlQCOM
public void glDisableDriverControlQCOM(int driverControl) - See Also:
-
glDisableIndexedEXT
- See Also:
-
glDisableVariantClientStateEXT
public void glDisableVariantClientStateEXT(int id) - See Also:
-
glDisableVertexArrayAttrib
public void glDisableVertexArrayAttrib(int vaobj, int index) - See Also:
-
glDisableVertexArrayAttribEXT
public void glDisableVertexArrayAttribEXT(int vaobj, int index) - See Also:
-
glDisableVertexArrayEXT
- See Also:
-
glDisableVertexAttribAPPLE
- See Also:
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int index) - See Also:
-
glDisableVertexAttribArrayARB
public void glDisableVertexAttribArrayARB(int index) - See Also:
-
glDisablei
- See Also:
-
glDisableiEXT
- See Also:
-
glDisableiNV
- See Also:
-
glDisableiOES
- See Also:
-
glDiscardFramebufferEXT
public void glDiscardFramebufferEXT(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) - See Also:
-
glDispatchCompute
public void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) - See Also:
-
glDispatchComputeGroupSizeARB
public void glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) - See Also:
-
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long indirect) - See Also:
-
glDrawArrays
- See Also:
-
glDrawArraysEXT
- See Also:
-
glDrawArraysIndirect
- See Also:
-
glDrawArraysInstanced
- See Also:
-
glDrawArraysInstancedANGLE
- See Also:
-
glDrawArraysInstancedARB
- See Also:
-
glDrawArraysInstancedBaseInstance
public void glDrawArraysInstancedBaseInstance(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) - Parameters:
mode- the draw mode.first- the index of the first element in the enabled arrays.count- the number of elements per instance.instancecount- the number of instances.baseinstance- the index of the first instance.- See Also:
-
glDrawArraysInstancedBaseInstanceEXT
public void glDrawArraysInstancedBaseInstanceEXT(GLPrimitiveType mode, int first, int count, int instancecount, int baseinstance) - Parameters:
mode- the draw mode.first- the index of the first element in the enabled arrays.count- the number of elements per instance.instancecount- the number of instances.baseinstance- the index of the first instance.- See Also:
-
glDrawArraysInstancedEXT
primcount should be renamed to instanceCount for OpenGL ES- See Also:
-
glDrawArraysInstancedNV
- See Also:
-
glDrawBuffer
- See Also:
-
glDrawBuffers
- See Also:
-
glDrawBuffersARB
- See Also:
-
glDrawBuffersATI
- See Also:
-
glDrawBuffersEXT
- See Also:
-
glDrawBuffersIndexedEXT
public void glDrawBuffersIndexedEXT(int n, ConstPointer<GLEnum> location, ConstPointer<Integer> indices) - See Also:
-
glDrawBuffersNV
- See Also:
-
glDrawCommandsAddressNV
public void glDrawCommandsAddressNV(GLEnum primitiveMode, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) - See Also:
-
glDrawCommandsNV
public void glDrawCommandsNV(GLEnum primitiveMode, int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, int count) - See Also:
-
glDrawCommandsStatesAddressNV
public void glDrawCommandsStatesAddressNV(ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glDrawCommandsStatesNV
public void glDrawCommandsStatesNV(int buffer, ConstPointer<Long> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glDrawElementArrayAPPLE
- See Also:
-
glDrawElementArrayATI
- See Also:
-
glDrawElements
public void glDrawElements(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawElementsBaseVertex
public void glDrawElementsBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsBaseVertexEXT
public void glDrawElementsBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsBaseVertexOES
public void glDrawElementsBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawElementsIndirect
public void glDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect) - See Also:
-
glDrawElementsInstanced
public void glDrawElementsInstanced(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount) - See Also:
-
glDrawElementsInstancedANGLE
public void glDrawElementsInstancedANGLE(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawElementsInstancedARB
public void glDrawElementsInstancedARB(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawElementsInstancedBaseInstance
public void glDrawElementsInstancedBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseInstanceEXT
public void glDrawElementsInstancedBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedBaseVertexBaseInstance
public void glDrawElementsInstancedBaseVertexBaseInstance(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertexBaseInstanceEXT
public void glDrawElementsInstancedBaseVertexBaseInstanceEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex, int baseinstance) - See Also:
-
glDrawElementsInstancedBaseVertexEXT
public void glDrawElementsInstancedBaseVertexEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedBaseVertexOES
public void glDrawElementsInstancedBaseVertexOES(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int instancecount, int basevertex) - See Also:
-
glDrawElementsInstancedEXT
public void glDrawElementsInstancedEXT(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) primcount should be renamed to instanceCount for OpenGL ES- See Also:
-
glDrawElementsInstancedNV
public void glDrawElementsInstancedNV(GLPrimitiveType mode, int count, GLDrawElementsType type, ConstPointer<Void> indices, int primcount) - See Also:
-
glDrawMeshArraysSUN
- See Also:
-
glDrawMeshTasksNV
public void glDrawMeshTasksNV(int first, int count) - See Also:
-
glDrawMeshTasksIndirectNV
public void glDrawMeshTasksIndirectNV(long indirect) - See Also:
-
glDrawPixels
public void glDrawPixels(int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glDrawRangeElementArrayAPPLE
public void glDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, int first, int count) - See Also:
-
glDrawRangeElementArrayATI
- See Also:
-
glDrawRangeElements
public void glDrawRangeElements(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsBaseVertexEXT
public void glDrawRangeElementsBaseVertexEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsBaseVertexOES
public void glDrawRangeElementsBaseVertexOES(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices, int basevertex) - See Also:
-
glDrawRangeElementsEXT
public void glDrawRangeElementsEXT(GLPrimitiveType mode, int start, int end, int count, GLDrawElementsType type, ConstPointer<Void> indices) - See Also:
-
glDrawTexfOES
public void glDrawTexfOES(float x, float y, float z, float width, float height) - See Also:
-
glDrawTexfvOES
- See Also:
-
glDrawTexiOES
public void glDrawTexiOES(int x, int y, int z, int width, int height) - See Also:
-
glDrawTexivOES
- See Also:
-
glDrawTexsOES
public void glDrawTexsOES(short x, short y, short z, short width, short height) - See Also:
-
glDrawTexsvOES
- See Also:
-
glDrawTextureNV
public void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) - See Also:
-
glDrawTexxOES
public void glDrawTexxOES(int x, int y, int z, int width, int height) - See Also:
-
glDrawTexxvOES
- See Also:
-
glDrawTransformFeedback
- See Also:
-
glDrawTransformFeedbackEXT
- See Also:
-
glDrawTransformFeedbackInstanced
- See Also:
-
glDrawTransformFeedbackInstancedEXT
- See Also:
-
glDrawTransformFeedbackNV
- See Also:
-
glDrawTransformFeedbackStream
- See Also:
-
glDrawTransformFeedbackStreamInstanced
public void glDrawTransformFeedbackStreamInstanced(GLPrimitiveType mode, int id, int stream, int instancecount) - See Also:
-
glEGLImageTargetRenderbufferStorageOES
- See Also:
-
glEGLImageTargetTexStorageEXT
public void glEGLImageTargetTexStorageEXT(GLEnum target, int image, ConstPointer<Integer> attrib_list) - See Also:
-
glEGLImageTargetTexture2DOES
- See Also:
-
glEGLImageTargetTextureStorageEXT
public void glEGLImageTargetTextureStorageEXT(int texture, int image, ConstPointer<Integer> attrib_list) - See Also:
-
glEdgeFlag
public void glEdgeFlag(boolean flag) - See Also:
-
glEdgeFlagFormatNV
public void glEdgeFlagFormatNV(int stride) - See Also:
-
glEdgeFlagPointer
- See Also:
-
glEdgeFlagPointerEXT
- See Also:
-
glEdgeFlagPointerListIBM
public void glEdgeFlagPointerListIBM(int stride, MutPointer<ConstPointer<Boolean>> pointer, int ptrstride) - See Also:
-
glEdgeFlagv
- See Also:
-
glElementPointerAPPLE
- See Also:
-
glElementPointerATI
- See Also:
-
glEnable
- See Also:
-
glEnableClientState
- See Also:
-
glEnableClientStateIndexedEXT
- See Also:
-
glEnableClientStateiEXT
- See Also:
-
glEnableDriverControlQCOM
public void glEnableDriverControlQCOM(int driverControl) - See Also:
-
glEnableIndexedEXT
- See Also:
-
glEnableVariantClientStateEXT
public void glEnableVariantClientStateEXT(int id) - See Also:
-
glEnableVertexArrayAttrib
public void glEnableVertexArrayAttrib(int vaobj, int index) - See Also:
-
glEnableVertexArrayAttribEXT
public void glEnableVertexArrayAttribEXT(int vaobj, int index) - See Also:
-
glEnableVertexArrayEXT
- See Also:
-
glEnableVertexAttribAPPLE
- See Also:
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int index) - See Also:
-
glEnableVertexAttribArrayARB
public void glEnableVertexAttribArrayARB(int index) - See Also:
-
glEnablei
- See Also:
-
glEnableiEXT
- See Also:
-
glEnableiNV
- See Also:
-
glEnableiOES
- See Also:
-
glEnd
public void glEnd()- See Also:
-
glEndConditionalRender
public void glEndConditionalRender()- See Also:
-
glEndConditionalRenderNV
public void glEndConditionalRenderNV()- See Also:
-
glEndConditionalRenderNVX
public void glEndConditionalRenderNVX()- See Also:
-
glEndFragmentShaderATI
public void glEndFragmentShaderATI()- See Also:
-
glEndList
public void glEndList()- See Also:
-
glEndOcclusionQueryNV
public void glEndOcclusionQueryNV()- See Also:
-
glEndPerfMonitorAMD
public void glEndPerfMonitorAMD(int monitor) - See Also:
-
glEndPerfQueryINTEL
public void glEndPerfQueryINTEL(int queryHandle) - See Also:
-
glEndQuery
- See Also:
-
glEndQueryARB
- See Also:
-
glEndQueryEXT
- See Also:
-
glEndQueryIndexed
- See Also:
-
glEndTilingQCOM
public void glEndTilingQCOM(int preserveMask) - See Also:
-
glEndTransformFeedback
public void glEndTransformFeedback()- See Also:
-
glEndTransformFeedbackEXT
public void glEndTransformFeedbackEXT()- See Also:
-
glEndTransformFeedbackNV
public void glEndTransformFeedbackNV()- See Also:
-
glEndVertexShaderEXT
public void glEndVertexShaderEXT()- See Also:
-
glEndVideoCaptureNV
public void glEndVideoCaptureNV(int video_capture_slot) - See Also:
-
glEvalCoord1d
public void glEvalCoord1d(double u) - See Also:
-
glEvalCoord1dv
- See Also:
-
glEvalCoord1f
public void glEvalCoord1f(float u) - See Also:
-
glEvalCoord1fv
- See Also:
-
glEvalCoord1xOES
public void glEvalCoord1xOES(int u) - See Also:
-
glEvalCoord1xvOES
- See Also:
-
glEvalCoord2d
public void glEvalCoord2d(double u, double v) - See Also:
-
glEvalCoord2dv
- See Also:
-
glEvalCoord2f
public void glEvalCoord2f(float u, float v) - See Also:
-
glEvalCoord2fv
- See Also:
-
glEvalCoord2xOES
public void glEvalCoord2xOES(int u, int v) - See Also:
-
glEvalCoord2xvOES
- See Also:
-
glEvalMapsNV
- See Also:
-
glEvalMesh1
- See Also:
-
glEvalMesh2
- See Also:
-
glEvalPoint1
public void glEvalPoint1(int i) - See Also:
-
glEvalPoint2
public void glEvalPoint2(int i, int j) - See Also:
-
glEvaluateDepthValuesARB
public void glEvaluateDepthValuesARB()- See Also:
-
glExecuteProgramNV
- See Also:
-
glExtGetBufferPointervQCOM
- See Also:
-
glExtGetBuffersQCOM
public void glExtGetBuffersQCOM(MutPointer<Integer> buffers, int maxBuffers, MutPointer<Integer> numBuffers) - See Also:
-
glExtGetFramebuffersQCOM
public void glExtGetFramebuffersQCOM(MutPointer<Integer> framebuffers, int maxFramebuffers, MutPointer<Integer> numFramebuffers) - See Also:
-
glExtGetProgramBinarySourceQCOM
public void glExtGetProgramBinarySourceQCOM(int program, GLShaderType shadertype, MutPointer<Byte> source, MutPointer<Integer> length) - See Also:
-
glExtGetProgramsQCOM
public void glExtGetProgramsQCOM(MutPointer<Integer> programs, int maxPrograms, MutPointer<Integer> numPrograms) - See Also:
-
glExtGetRenderbuffersQCOM
public void glExtGetRenderbuffersQCOM(MutPointer<Integer> renderbuffers, int maxRenderbuffers, MutPointer<Integer> numRenderbuffers) - See Also:
-
glExtGetShadersQCOM
public void glExtGetShadersQCOM(MutPointer<Integer> shaders, int maxShaders, MutPointer<Integer> numShaders) - See Also:
-
glExtGetTexLevelParameterivQCOM
public void glExtGetTexLevelParameterivQCOM(int texture, GLEnum face, int level, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glExtGetTexSubImageQCOM
public void glExtGetTexSubImageQCOM(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, MutPointer<Void> texels) - See Also:
-
glExtGetTexturesQCOM
public void glExtGetTexturesQCOM(MutPointer<Integer> textures, int maxTextures, MutPointer<Integer> numTextures) - See Also:
-
glExtIsProgramBinaryQCOM
public boolean glExtIsProgramBinaryQCOM(int program) - See Also:
-
glExtTexObjectStateOverrideiQCOM
-
glExtractComponentEXT
public void glExtractComponentEXT(int res, int src, int num) - See Also:
-
glFeedbackBuffer
- See Also:
-
glFeedbackBufferxOES
- See Also:
-
glFenceSync
- See Also:
-
glFenceSyncAPPLE
- See Also:
-
glFinalCombinerInputNV
public void glFinalCombinerInputNV(GLCombinerVariableNV variable, GLCombinerRegisterNV input, GLCombinerMappingNV mapping, GLCombinerComponentUsageNV componentUsage) - See Also:
-
glFinish
public void glFinish()- See Also:
-
glFinishAsyncSGIX
- See Also:
-
glFinishFenceAPPLE
public void glFinishFenceAPPLE(int fence) - See Also:
-
glFinishFenceNV
public void glFinishFenceNV(int fence) - See Also:
-
glFinishObjectAPPLE
- See Also:
-
glFinishTextureSUNX
public void glFinishTextureSUNX()- See Also:
-
glFlush
public void glFlush()- See Also:
-
glFlushMappedBufferRange
- See Also:
-
glFlushMappedBufferRangeAPPLE
- See Also:
-
glFlushMappedBufferRangeEXT
- See Also:
-
glFlushMappedNamedBufferRange
public void glFlushMappedNamedBufferRange(int buffer, long offset, long length) - See Also:
-
glFlushMappedNamedBufferRangeEXT
public void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) - See Also:
-
glFlushPixelDataRangeNV
- See Also:
-
glFlushRasterSGIX
public void glFlushRasterSGIX()- See Also:
-
glFlushStaticDataIBM
- See Also:
-
glFlushVertexArrayRangeAPPLE
- See Also:
-
glFlushVertexArrayRangeNV
public void glFlushVertexArrayRangeNV()- See Also:
-
glFogCoordFormatNV
- See Also:
-
glFogCoordPointer
- See Also:
-
glFogCoordPointerEXT
- See Also:
-
glFogCoordPointerListIBM
public void glFogCoordPointerListIBM(GLFogPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glFogCoordd
public void glFogCoordd(double coord) - See Also:
-
glFogCoorddEXT
public void glFogCoorddEXT(double coord) - See Also:
-
glFogCoorddv
- See Also:
-
glFogCoorddvEXT
- See Also:
-
glFogCoordf
public void glFogCoordf(float coord) - See Also:
-
glFogCoordfEXT
public void glFogCoordfEXT(float coord) - See Also:
-
glFogCoordfv
- See Also:
-
glFogCoordfvEXT
- See Also:
-
glFogCoordhNV
public void glFogCoordhNV(char fog) - See Also:
-
glFogCoordhvNV
- See Also:
-
glFogFuncSGIS
- See Also:
-
glFogf
- See Also:
-
glFogfv
- See Also:
-
glFogi
- See Also:
-
glFogiv
- See Also:
-
glFogx
- See Also:
-
glFogxOES
- See Also:
-
glFogxv
- See Also:
-
glFogxvOES
- See Also:
-
glFragmentColorMaterialSGIX
- See Also:
-
glFragmentCoverageColorNV
public void glFragmentCoverageColorNV(int color) - See Also:
-
glFragmentLightModelfSGIX
- See Also:
-
glFragmentLightModelfvSGIX
public void glFragmentLightModelfvSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Float> params) - See Also:
-
glFragmentLightModeliSGIX
- See Also:
-
glFragmentLightModelivSGIX
public void glFragmentLightModelivSGIX(GLFragmentLightModelParameterSGIX pname, ConstPointer<Integer> params) - See Also:
-
glFragmentLightfSGIX
public void glFragmentLightfSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, float param) - See Also:
-
glFragmentLightfvSGIX
public void glFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Float> params) - See Also:
-
glFragmentLightiSGIX
public void glFragmentLightiSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, int param) - See Also:
-
glFragmentLightivSGIX
public void glFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, ConstPointer<Integer> params) - See Also:
-
glFragmentMaterialfSGIX
- See Also:
-
glFragmentMaterialfvSGIX
public void glFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) - See Also:
-
glFragmentMaterialiSGIX
- See Also:
-
glFragmentMaterialivSGIX
public void glFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) - See Also:
-
glFrameTerminatorGREMEDY
public void glFrameTerminatorGREMEDY()- See Also:
-
glFrameZoomSGIX
public void glFrameZoomSGIX(int factor) - See Also:
-
glFramebufferDrawBufferEXT
- See Also:
-
glFramebufferDrawBuffersEXT
public void glFramebufferDrawBuffersEXT(int framebuffer, int n, ConstPointer<GLDrawBufferMode> bufs) - See Also:
-
glFramebufferFetchBarrierEXT
public void glFramebufferFetchBarrierEXT()- See Also:
-
glFramebufferFetchBarrierQCOM
public void glFramebufferFetchBarrierQCOM()- See Also:
-
glFramebufferFoveationConfigQCOM
public void glFramebufferFoveationConfigQCOM(int framebuffer, int numLayers, int focalPointsPerLayer, int requestedFeatures, MutPointer<Integer> providedFeatures) - See Also:
-
glFramebufferFoveationParametersQCOM
public void glFramebufferFoveationParametersQCOM(int framebuffer, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) - See Also:
-
glFramebufferParameteri
public void glFramebufferParameteri(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) - See Also:
-
glFramebufferPixelLocalStorageSizeEXT
public void glFramebufferPixelLocalStorageSizeEXT(int target, int size) - See Also:
-
glFramebufferReadBufferEXT
- See Also:
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferRenderbufferEXT
public void glFramebufferRenderbufferEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferRenderbufferOES
public void glFramebufferRenderbufferOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glFramebufferSampleLocationsfvARB
public void glFramebufferSampleLocationsfvARB(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) - See Also:
-
glFramebufferSampleLocationsfvNV
public void glFramebufferSampleLocationsfvNV(GLFramebufferTarget target, int start, int count, ConstPointer<Float> v) - See Also:
-
glFramebufferSamplePositionsfvAMD
public void glFramebufferSamplePositionsfvAMD(GLFramebufferTarget target, int numsamples, int pixelindex, ConstPointer<Float> values) - See Also:
-
glFramebufferShadingRateEXT
public void glFramebufferShadingRateEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int baseLayer, int numLayers, int texelWidth, int texelHeight) - See Also:
-
glFramebufferTexture
public void glFramebufferTexture(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTexture1D
public void glFramebufferTexture1D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture1DEXT
public void glFramebufferTexture1DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2D
public void glFramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2DEXT
public void glFramebufferTexture2DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture2DDownsampleIMG
public void glFramebufferTexture2DDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int xscale, int yscale) - See Also:
-
glFramebufferTexture2DMultisampleEXT
public void glFramebufferTexture2DMultisampleEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) - See Also:
-
glFramebufferTexture2DMultisampleIMG
public void glFramebufferTexture2DMultisampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int samples) - See Also:
-
glFramebufferTexture2DOES
public void glFramebufferTexture2DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glFramebufferTexture3D
public void glFramebufferTexture3D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTexture3DEXT
public void glFramebufferTexture3DEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTexture3DOES
public void glFramebufferTexture3DOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glFramebufferTextureARB
public void glFramebufferTextureARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTextureEXT
public void glFramebufferTextureEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFramebufferTextureFaceARB
public void glFramebufferTextureFaceARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glFramebufferTextureFaceEXT
public void glFramebufferTextureFaceEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerARB
public void glFramebufferTextureLayerARB(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerEXT
public void glFramebufferTextureLayerEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glFramebufferTextureLayerDownsampleIMG
public void glFramebufferTextureLayerDownsampleIMG(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int layer, int xscale, int yscale) - See Also:
-
glFramebufferTextureMultisampleMultiviewOVR
public void glFramebufferTextureMultisampleMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int samples, int baseViewIndex, int numViews) - See Also:
-
glFramebufferTextureMultiviewOVR
public void glFramebufferTextureMultiviewOVR(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) - See Also:
-
glFramebufferTextureOES
public void glFramebufferTextureOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glFreeObjectBufferATI
public void glFreeObjectBufferATI(int buffer) - See Also:
-
glFrontFace
- See Also:
-
glFrustum
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glFrustumf
public void glFrustumf(float l, float r, float b, float t, float n, float f) - See Also:
-
glFrustumfOES
public void glFrustumfOES(float l, float r, float b, float t, float n, float f) - See Also:
-
glFrustumx
public void glFrustumx(int l, int r, int b, int t, int n, int f) - See Also:
-
glFrustumxOES
public void glFrustumxOES(int l, int r, int b, int t, int n, int f) - See Also:
-
glGenAsyncMarkersSGIX
public int glGenAsyncMarkersSGIX(int range) - See Also:
-
glGenBuffers
- See Also:
-
glGenBuffer
public int glGenBuffer() -
glGenBuffersARB
- See Also:
-
glGenFencesAPPLE
- See Also:
-
glGenFencesNV
- See Also:
-
glGenFragmentShadersATI
public int glGenFragmentShadersATI(int range) - See Also:
-
glGenFramebuffers
- See Also:
-
glGenFramebuffersEXT
- See Also:
-
glGenFramebuffersOES
- See Also:
-
glGenLists
public int glGenLists(int range) - See Also:
-
glGenNamesAMD
- See Also:
-
glGenOcclusionQueriesNV
- See Also:
-
glGenPathsNV
public int glGenPathsNV(int range) - See Also:
-
glGenPerfMonitorsAMD
- See Also:
-
glGenProgramPipelines
- See Also:
-
glGenProgramPipelinesEXT
- See Also:
-
glGenProgramsARB
- See Also:
-
glGenProgramsNV
- See Also:
-
glGenQueries
- See Also:
-
glGenQueriesARB
- See Also:
-
glGenQueriesEXT
- See Also:
-
glGenQueryResourceTagNV
- See Also:
-
glGenRenderbuffers
- See Also:
-
glGenRenderbuffersEXT
- See Also:
-
glGenRenderbuffersOES
- See Also:
-
glGenSamplers
- See Also:
-
glGenSemaphoresEXT
- See Also:
-
glGenSymbolsEXT
public int glGenSymbolsEXT(GLDataTypeEXT datatype, GLVertexShaderStorageTypeEXT storagetype, GLParameterRangeEXT range, int components) - See Also:
-
glGenTextures
- See Also:
-
glGenTexture
public int glGenTexture() -
glGenTexturesEXT
- See Also:
-
glGenTransformFeedbacks
- See Also:
-
glGenTransformFeedbacksNV
- See Also:
-
glGenVertexArrays
- See Also:
-
glGenVertexArray
public int glGenVertexArray() -
glGenVertexArraysAPPLE
- See Also:
-
glGenVertexArraysOES
- See Also:
-
glGenVertexShadersEXT
public int glGenVertexShadersEXT(int range) - See Also:
-
glGenerateMipmap
- See Also:
-
glGenerateMipmapEXT
- See Also:
-
glGenerateMipmapOES
- See Also:
-
glGenerateMultiTexMipmapEXT
- See Also:
-
glGenerateTextureMipmap
public void glGenerateTextureMipmap(int texture) - See Also:
-
glGenerateTextureMipmapEXT
- See Also:
-
glGetActiveAtomicCounterBufferiv
public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, GLAtomicCounterBufferPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveAttrib
public void glGetActiveAttrib(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveAttribARB
public void glGetActiveAttribARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int program, GLShaderType shadertype, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetActiveSubroutineUniformiv
public void glGetActiveSubroutineUniformiv(int program, GLShaderType shadertype, int index, GLSubroutineParameterName pname, MutPointer<Integer> values) - See Also:
-
glGetActiveUniform
public void glGetActiveUniform(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveUniformARB
public void glGetActiveUniformARB(int programObj, int index, int maxLength, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLUniformType> type, MutPointer<Byte> name) - See Also:
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformBlockName) - See Also:
-
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, GLUniformBlockPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveUniformName
public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, MutPointer<Integer> length, MutPointer<Byte> uniformName) - See Also:
-
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int program, int uniformCount, ConstPointer<Integer> uniformIndices, GLUniformPName pname, MutPointer<Integer> params) - See Also:
-
glGetActiveVaryingNV
public void glGetActiveVaryingNV(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLEnum> type, MutPointer<Byte> name) - See Also:
-
glGetArrayObjectfvATI
public void glGetArrayObjectfvATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetArrayObjectivATI
public void glGetArrayObjectivATI(GLEnableCap array, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetAttachedObjectsARB
public void glGetAttachedObjectsARB(int containerObj, int maxCount, MutPointer<Integer> count, MutPointer<Integer> obj) Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X- See Also:
-
glGetAttachedShaders
public void glGetAttachedShaders(int program, int maxCount, MutPointer<Integer> count, MutPointer<Integer> shaders) - See Also:
-
glGetAttribLocation
- See Also:
-
glGetAttribLocationARB
- See Also:
-
glGetBooleanIndexedvEXT
- See Also:
-
glGetBooleani_v
- See Also:
-
glGetBooleanv
- See Also:
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetBufferParameteriv
public void glGetBufferParameteriv(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetBufferParameterivARB
public void glGetBufferParameterivARB(GLBufferTarget target, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetBufferParameterui64vNV
public void glGetBufferParameterui64vNV(GLBufferTarget target, GLEnum pname, MutPointer<Long> params) - See Also:
-
glGetBufferPointerv
public void glGetBufferPointerv(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferPointervARB
public void glGetBufferPointervARB(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferPointervOES
public void glGetBufferPointervOES(GLBufferTarget target, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetBufferSubData
public void glGetBufferSubData(GLBufferTarget target, long offset, long size, MutPointer<Void> data) - See Also:
-
glGetBufferSubDataARB
public void glGetBufferSubDataARB(GLBufferTarget target, long offset, long size, MutPointer<Void> data) - See Also:
-
glGetClipPlane
- See Also:
-
glGetClipPlanef
- See Also:
-
glGetClipPlanefOES
- See Also:
-
glGetClipPlanex
- See Also:
-
glGetClipPlanexOES
- See Also:
-
glGetColorTable
public void glGetColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) - See Also:
-
glGetColorTableEXT
public void glGetColorTableEXT(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> data) - See Also:
-
glGetColorTableParameterfv
public void glGetColorTableParameterfv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameterfvEXT
public void glGetColorTableParameterfvEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameterfvSGI
public void glGetColorTableParameterfvSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Float> params) - See Also:
-
glGetColorTableParameteriv
public void glGetColorTableParameteriv(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableParameterivEXT
public void glGetColorTableParameterivEXT(GLColorTableTarget target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableParameterivSGI
public void glGetColorTableParameterivSGI(GLColorTableTargetSGI target, GLColorTableParameterPName pname, MutPointer<Integer> params) - See Also:
-
glGetColorTableSGI
public void glGetColorTableSGI(GLColorTableTargetSGI target, GLPixelFormat format, GLPixelType type, MutPointer<Void> table) - See Also:
-
glGetCombinerInputParameterfvNV
public void glGetCombinerInputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCombinerInputParameterivNV
public void glGetCombinerInputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetCombinerOutputParameterfvNV
public void glGetCombinerOutputParameterfvNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCombinerOutputParameterivNV
public void glGetCombinerOutputParameterivNV(GLCombinerStageNV stage, GLCombinerPortionNV portion, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetCombinerStageParameterfvNV
public void glGetCombinerStageParameterfvNV(GLCombinerStageNV stage, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetCommandHeaderNV
- See Also:
-
glGetCompressedMultiTexImageEXT
public void glGetCompressedMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int lod, MutPointer<Void> img) - See Also:
-
glGetCompressedTexImage
- See Also:
-
glGetCompressedTexImageARB
- See Also:
-
glGetCompressedTextureImage
public void glGetCompressedTextureImage(int texture, int level, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetCompressedTextureImageEXT
public void glGetCompressedTextureImageEXT(int texture, GLTextureTarget target, int lod, MutPointer<Void> img) - See Also:
-
glGetCompressedTextureSubImage
public void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetConvolutionFilter
public void glGetConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) - See Also:
-
glGetConvolutionFilterEXT
public void glGetConvolutionFilterEXT(GLConvolutionTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> image) - See Also:
-
glGetConvolutionParameterfv
public void glGetConvolutionParameterfv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Float> params) - See Also:
-
glGetConvolutionParameterfvEXT
public void glGetConvolutionParameterfvEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Float> params) - See Also:
-
glGetConvolutionParameteriv
public void glGetConvolutionParameteriv(GLConvolutionTarget target, GLConvolutionParameter pname, MutPointer<Integer> params) - See Also:
-
glGetConvolutionParameterivEXT
public void glGetConvolutionParameterivEXT(GLConvolutionTargetEXT target, GLConvolutionParameter pname, MutPointer<Integer> params) - See Also:
-
glGetConvolutionParameterxvOES
- See Also:
-
glGetCoverageModulationTableNV
- See Also:
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDebugMessageLogAMD
public int glGetDebugMessageLogAMD(int count, int bufSize, MutPointer<GLEnum> categories, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> ids, MutPointer<Integer> lengths, MutPointer<Byte> message) - See Also:
-
glGetDebugMessageLogARB
public int glGetDebugMessageLogARB(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDebugMessageLogKHR
public int glGetDebugMessageLogKHR(int count, int bufSize, MutPointer<GLDebugSource> sources, MutPointer<GLDebugType> types, MutPointer<Integer> ids, MutPointer<GLDebugSeverity> severities, MutPointer<Integer> lengths, MutPointer<Byte> messageLog) - See Also:
-
glGetDetailTexFuncSGIS
- See Also:
-
glGetDoubleIndexedvEXT
- See Also:
-
glGetDoublei_v
- See Also:
-
glGetDoublei_vEXT
- See Also:
-
glGetDoublev
- See Also:
-
glGetDriverControlStringQCOM
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, MutPointer<Integer> length, MutPointer<Byte> driverControlString) - See Also:
-
glGetDriverControlsQCOM
public void glGetDriverControlsQCOM(MutPointer<Integer> num, int size, MutPointer<Integer> driverControls) - See Also:
-
glGetError
- See Also:
-
glGetFenceivNV
- See Also:
-
glGetFinalCombinerInputParameterfvNV
public void glGetFinalCombinerInputParameterfvNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetFinalCombinerInputParameterivNV
public void glGetFinalCombinerInputParameterivNV(GLCombinerVariableNV variable, GLCombinerParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetFirstPerfQueryIdINTEL
- See Also:
-
glGetFixedv
- See Also:
-
glGetFixedvOES
- See Also:
-
glGetFloatIndexedvEXT
- See Also:
-
glGetFloati_v
- See Also:
-
glGetFloati_vEXT
- See Also:
-
glGetFloati_vNV
- See Also:
-
glGetFloati_vOES
- See Also:
-
glGetFloatv
- See Also:
-
glGetFogFuncSGIS
- See Also:
-
glGetFragDataIndex
- See Also:
-
glGetFragDataIndexEXT
- See Also:
-
glGetFragDataLocation
- See Also:
-
glGetFragDataLocationEXT
- See Also:
-
glGetFragmentLightfvSGIX
public void glGetFragmentLightfvSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Float> params) - See Also:
-
glGetFragmentLightivSGIX
public void glGetFragmentLightivSGIX(GLFragmentLightNameSGIX light, GLFragmentLightParameterSGIX pname, MutPointer<Integer> params) - See Also:
-
glGetFragmentMaterialfvSGIX
public void glGetFragmentMaterialfvSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) - See Also:
-
glGetFragmentMaterialivSGIX
public void glGetFragmentMaterialivSGIX(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetFragmentShadingRatesEXT
public void glGetFragmentShadingRatesEXT(int samples, int maxCount, MutPointer<Integer> count, MutPointer<GLShadingRate> shadingRates) - See Also:
-
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferAttachmentParameterivEXT
public void glGetFramebufferAttachmentParameterivEXT(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferAttachmentParameterivOES
public void glGetFramebufferAttachmentParameterivOES(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferParameterfvAMD
public void glGetFramebufferParameterfvAMD(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) - See Also:
-
glGetFramebufferParameteriv
public void glGetFramebufferParameteriv(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferParameterivEXT
public void glGetFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) - See Also:
-
glGetFramebufferPixelLocalStorageSizeEXT
public int glGetFramebufferPixelLocalStorageSizeEXT(int target) - See Also:
-
glGetGraphicsResetStatus
- See Also:
-
glGetGraphicsResetStatusARB
- See Also:
-
glGetGraphicsResetStatusEXT
- See Also:
-
glGetGraphicsResetStatusKHR
- See Also:
-
glGetHandleARB
- See Also:
-
glGetHistogram
public void glGetHistogram(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetHistogramEXT
public void glGetHistogramEXT(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetHistogramParameterfv
public void glGetHistogramParameterfv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetHistogramParameterfvEXT
public void glGetHistogramParameterfvEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetHistogramParameteriv
public void glGetHistogramParameteriv(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetHistogramParameterivEXT
public void glGetHistogramParameterivEXT(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetHistogramParameterxvOES
public void glGetHistogramParameterxvOES(GLHistogramTargetEXT target, GLGetHistogramParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetImageHandleARB
public long glGetImageHandleARB(int texture, int level, boolean layered, int layer, GLPixelFormat format) - See Also:
-
glGetImageHandleNV
public long glGetImageHandleNV(int texture, int level, boolean layered, int layer, GLPixelFormat format) - See Also:
-
glGetImageTransformParameterfvHP
public void glGetImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Float> params) - See Also:
-
glGetImageTransformParameterivHP
public void glGetImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, MutPointer<Integer> params) - See Also:
-
glGetInfoLogARB
public void glGetInfoLogARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetInstrumentsSGIX
public int glGetInstrumentsSGIX()- See Also:
-
glGetInteger64i_v
- See Also:
-
glGetInteger64v
- See Also:
-
glGetInteger64vAPPLE
- See Also:
-
glGetInteger64vEXT
- See Also:
-
glGetIntegerIndexedvEXT
- See Also:
-
glGetIntegeri_v
- See Also:
-
glGetIntegeri_vEXT
- See Also:
-
glGetIntegerui64i_vNV
- See Also:
-
glGetIntegerui64vNV
- See Also:
-
glGetIntegerv
- See Also:
-
glGetInteger
-
glGetInternalformatSampleivNV
public void glGetInternalformatSampleivNV(GLTextureTarget target, GLInternalFormat internalformat, int samples, GLInternalFormatPName pname, int count, MutPointer<Integer> params) - See Also:
-
glGetInternalformati64v
public void glGetInternalformati64v(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Long> params) - See Also:
-
glGetInternalformativ
public void glGetInternalformativ(GLTextureTarget target, GLInternalFormat internalformat, GLInternalFormatPName pname, int count, MutPointer<Integer> params) - See Also:
-
glGetInvariantBooleanvEXT
- See Also:
-
glGetInvariantFloatvEXT
- See Also:
-
glGetInvariantIntegervEXT
- See Also:
-
glGetLightfv
- See Also:
-
glGetLightiv
- See Also:
-
glGetLightxOES
- See Also:
-
glGetLightxv
- See Also:
-
glGetLightxvOES
- See Also:
-
glGetListParameterfvSGIX
- See Also:
-
glGetListParameterivSGIX
public void glGetListParameterivSGIX(int list, GLListParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetLocalConstantBooleanvEXT
public void glGetLocalConstantBooleanvEXT(int id, GLGetVariantValueEXT value, MutPointer<Boolean> data) - See Also:
-
glGetLocalConstantFloatvEXT
- See Also:
-
glGetLocalConstantIntegervEXT
public void glGetLocalConstantIntegervEXT(int id, GLGetVariantValueEXT value, MutPointer<Integer> data) - See Also:
-
glGetMapAttribParameterfvNV
public void glGetMapAttribParameterfvNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetMapAttribParameterivNV
public void glGetMapAttribParameterivNV(GLEvalTargetNV target, int index, GLMapAttribParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetMapControlPointsNV
public void glGetMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, boolean packed, MutPointer<Void> points) - See Also:
-
glGetMapParameterfvNV
public void glGetMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Float> params) - See Also:
-
glGetMapParameterivNV
public void glGetMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, MutPointer<Integer> params) - See Also:
-
glGetMapdv
- See Also:
-
glGetMapfv
- See Also:
-
glGetMapiv
- See Also:
-
glGetMapxvOES
- See Also:
-
glGetMaterialfv
public void glGetMaterialfv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Float> params) - See Also:
-
glGetMaterialiv
public void glGetMaterialiv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMaterialxOES
- See Also:
-
glGetMaterialxv
public void glGetMaterialxv(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMaterialxvOES
public void glGetMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMemoryObjectDetachedResourcesuivNV
public void glGetMemoryObjectDetachedResourcesuivNV(int memory, GLEnum pname, int first, int count, MutPointer<Integer> params) - See Also:
-
glGetMemoryObjectParameterivEXT
public void glGetMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetMinmax
public void glGetMinmax(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetMinmaxEXT
public void glGetMinmaxEXT(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, MutPointer<Void> values) - See Also:
-
glGetMinmaxParameterfv
public void glGetMinmaxParameterfv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetMinmaxParameterfvEXT
public void glGetMinmaxParameterfvEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Float> params) - See Also:
-
glGetMinmaxParameteriv
public void glGetMinmaxParameteriv(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetMinmaxParameterivEXT
public void glGetMinmaxParameterivEXT(GLMinmaxTargetEXT target, GLGetMinmaxParameterPNameEXT pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexEnvfvEXT
public void glGetMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexEnvivEXT
public void glGetMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexGendvEXT
public void glGetMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) - See Also:
-
glGetMultiTexGenfvEXT
public void glGetMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexGenivEXT
public void glGetMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexImageEXT
public void glGetMultiTexImageEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetMultiTexLevelParameterfvEXT
public void glGetMultiTexLevelParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexLevelParameterivEXT
public void glGetMultiTexLevelParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterIivEXT
public void glGetMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterIuivEXT
public void glGetMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultiTexParameterfvEXT
public void glGetMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetMultiTexParameterivEXT
public void glGetMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetMultisamplefv
- See Also:
-
glGetMultisamplefvNV
- See Also:
-
glGetNamedBufferParameteri64v
public void glGetNamedBufferParameteri64v(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetNamedBufferParameteriv
public void glGetNamedBufferParameteriv(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedBufferParameterivEXT
public void glGetNamedBufferParameterivEXT(int buffer, GLBufferPNameARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedBufferParameterui64vNV
public void glGetNamedBufferParameterui64vNV(int buffer, GLBufferPNameARB pname, MutPointer<Long> params) - See Also:
-
glGetNamedBufferPointerv
public void glGetNamedBufferPointerv(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetNamedBufferPointervEXT
public void glGetNamedBufferPointervEXT(int buffer, GLBufferPointerNameARB pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetNamedBufferSubData
- See Also:
-
glGetNamedBufferSubDataEXT
- See Also:
-
glGetNamedFramebufferParameterfvAMD
public void glGetNamedFramebufferParameterfvAMD(int framebuffer, GLEnum pname, int numsamples, int pixelindex, int size, MutPointer<Float> values) - See Also:
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedFramebufferAttachmentParameterivEXT
public void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, GLFramebufferAttachment attachment, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedFramebufferParameteriv
public void glGetNamedFramebufferParameteriv(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> param) - See Also:
-
glGetNamedFramebufferParameterivEXT
public void glGetNamedFramebufferParameterivEXT(int framebuffer, GLGetFramebufferParameter pname, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterIivEXT
public void glGetNamedProgramLocalParameterIivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterIuivEXT
public void glGetNamedProgramLocalParameterIuivEXT(int program, GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetNamedProgramLocalParameterdvEXT
public void glGetNamedProgramLocalParameterdvEXT(int program, GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetNamedProgramLocalParameterfvEXT
public void glGetNamedProgramLocalParameterfvEXT(int program, GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetNamedProgramStringEXT
public void glGetNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) - See Also:
-
glGetNamedProgramivEXT
public void glGetNamedProgramivEXT(int program, GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetNamedRenderbufferParameteriv
public void glGetNamedRenderbufferParameteriv(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedRenderbufferParameterivEXT
public void glGetNamedRenderbufferParameterivEXT(int renderbuffer, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetNamedStringARB
public void glGetNamedStringARB(int namelen, ConstPointer<Byte> name, int bufSize, MutPointer<Integer> stringlen, MutPointer<Byte> string) - See Also:
-
glGetNamedStringivARB
public void glGetNamedStringivARB(int namelen, ConstPointer<Byte> name, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetNextPerfQueryIdINTEL
- See Also:
-
glGetObjectBufferfvATI
public void glGetObjectBufferfvATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetObjectBufferivATI
public void glGetObjectBufferivATI(int buffer, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetObjectLabel
public void glGetObjectLabel(GLObjectIdentifier identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectLabelEXT
public void glGetObjectLabelEXT(GLEnum type, int object, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectLabelKHR
public void glGetObjectLabelKHR(GLEnum identifier, int name, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectParameterfvARB
- See Also:
-
glGetObjectParameterivAPPLE
public void glGetObjectParameterivAPPLE(GLEnum objectType, int name, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetObjectParameterivARB
- See Also:
-
glGetObjectPtrLabel
public void glGetObjectPtrLabel(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetObjectPtrLabelKHR
public void glGetObjectPtrLabelKHR(ConstPointer<Void> ptr, int bufSize, MutPointer<Integer> length, MutPointer<Byte> label) - See Also:
-
glGetOcclusionQueryivNV
public void glGetOcclusionQueryivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) - See Also:
-
glGetOcclusionQueryuivNV
public void glGetOcclusionQueryuivNV(int id, GLOcclusionQueryParameterNameNV pname, MutPointer<Integer> params) - See Also:
-
glGetPathColorGenfvNV
- See Also:
-
glGetPathColorGenivNV
public void glGetPathColorGenivNV(GLPathColor color, GLPathGenMode pname, MutPointer<Integer> value) - See Also:
-
glGetPathCommandsNV
- See Also:
-
glGetPathCoordsNV
- See Also:
-
glGetPathDashArrayNV
- See Also:
-
glGetPathLengthNV
public float glGetPathLengthNV(int path, int startSegment, int numSegments) - See Also:
-
glGetPathMetricRangeNV
public void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, MutPointer<Float> metrics) - See Also:
-
glGetPathMetricsNV
public void glGetPathMetricsNV(int metricQueryMask, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int stride, MutPointer<Float> metrics) - See Also:
-
glGetPathParameterfvNV
- See Also:
-
glGetPathParameterivNV
- See Also:
-
glGetPathSpacingNV
public void glGetPathSpacingNV(GLPathListMode pathListMode, int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, float advanceScale, float kerningScale, GLPathTransformType transformType, MutPointer<Float> returnedSpacing) - See Also:
-
glGetPathTexGenfvNV
public void glGetPathTexGenfvNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Float> value) - See Also:
-
glGetPathTexGenivNV
public void glGetPathTexGenivNV(GLTextureUnit texCoordSet, GLPathGenMode pname, MutPointer<Integer> value) - See Also:
-
glGetPerfCounterInfoINTEL
public void glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, MutPointer<Byte> counterName, int counterDescLength, MutPointer<Byte> counterDesc, MutPointer<Integer> counterOffset, MutPointer<Integer> counterDataSize, MutPointer<Integer> counterTypeEnum, MutPointer<Integer> counterDataTypeEnum, MutPointer<Long> rawCounterMaxValue) - See Also:
-
glGetPerfMonitorCounterDataAMD
public void glGetPerfMonitorCounterDataAMD(int monitor, GLEnum pname, int dataSize, MutPointer<Integer> data, MutPointer<Integer> bytesWritten) - See Also:
-
glGetPerfMonitorCounterInfoAMD
public void glGetPerfMonitorCounterInfoAMD(int group, int counter, GLEnum pname, MutPointer<Void> data) - See Also:
-
glGetPerfMonitorCounterStringAMD
public void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, MutPointer<Integer> length, MutPointer<Byte> counterString) - See Also:
-
glGetPerfMonitorCountersAMD
public void glGetPerfMonitorCountersAMD(int group, MutPointer<Integer> numCounters, MutPointer<Integer> maxActiveCounters, int counterSize, MutPointer<Integer> counters) - See Also:
-
glGetPerfMonitorGroupStringAMD
public void glGetPerfMonitorGroupStringAMD(int group, int bufSize, MutPointer<Integer> length, MutPointer<Byte> groupString) - See Also:
-
glGetPerfMonitorGroupsAMD
public void glGetPerfMonitorGroupsAMD(MutPointer<Integer> numGroups, int groupsSize, MutPointer<Integer> groups) - See Also:
-
glGetPerfQueryDataINTEL
public void glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, MutPointer<Void> data, MutPointer<Integer> bytesWritten) - See Also:
-
glGetPerfQueryIdByNameINTEL
- See Also:
-
glGetPerfQueryInfoINTEL
public void glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, MutPointer<Byte> queryName, MutPointer<Integer> dataSize, MutPointer<Integer> noCounters, MutPointer<Integer> noInstances, MutPointer<Integer> capsMask) - See Also:
-
glGetPixelMapfv
- See Also:
-
glGetPixelMapuiv
- See Also:
-
glGetPixelMapusv
- See Also:
-
glGetPixelMapxv
- See Also:
-
glGetPixelTexGenParameterfvSGIS
public void glGetPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Float> params) - See Also:
-
glGetPixelTexGenParameterivSGIS
public void glGetPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, MutPointer<Integer> params) - See Also:
-
glGetPixelTransformParameterfvEXT
public void glGetPixelTransformParameterfvEXT(GLEnum target, GLEnum pname, MutPointer<Float> params) - See Also:
-
glGetPixelTransformParameterivEXT
public void glGetPixelTransformParameterivEXT(GLEnum target, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetPointerIndexedvEXT
- See Also:
-
glGetPointeri_vEXT
- See Also:
-
glGetPointerv
- See Also:
-
glGetPointer
-
glGetPointervEXT
- See Also:
-
glGetPointervKHR
- See Also:
-
glGetPolygonStipple
- See Also:
-
glGetProgramBinary
public void glGetProgramBinary(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) - See Also:
-
glGetProgramBinaryOES
public void glGetProgramBinaryOES(int program, int bufSize, MutPointer<Integer> length, MutPointer<GLEnum> binaryFormat, MutPointer<Void> binary) - See Also:
-
glGetProgramEnvParameterIivNV
public void glGetProgramEnvParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramEnvParameterIuivNV
public void glGetProgramEnvParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramEnvParameterdvARB
public void glGetProgramEnvParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetProgramEnvParameterfvARB
public void glGetProgramEnvParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetProgramInfoLog
public void glGetProgramInfoLog(int program, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramInterfaceiv
public void glGetProgramInterfaceiv(int program, GLProgramInterface programInterface, GLProgramInterfacePName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterIivNV
public void glGetProgramLocalParameterIivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterIuivNV
public void glGetProgramLocalParameterIuivNV(GLProgramTarget target, int index, MutPointer<Integer> params) - See Also:
-
glGetProgramLocalParameterdvARB
public void glGetProgramLocalParameterdvARB(GLProgramTarget target, int index, MutPointer<Double> params) - See Also:
-
glGetProgramLocalParameterfvARB
public void glGetProgramLocalParameterfvARB(GLProgramTarget target, int index, MutPointer<Float> params) - See Also:
-
glGetProgramNamedParameterdvNV
public void glGetProgramNamedParameterdvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Double> params) - See Also:
-
glGetProgramNamedParameterfvNV
public void glGetProgramNamedParameterfvNV(int id, int len, ConstPointer<Byte> name, MutPointer<Float> params) - See Also:
-
glGetProgramParameterdvNV
public void glGetProgramParameterdvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Double> params) - See Also:
-
glGetProgramParameterfvNV
public void glGetProgramParameterfvNV(GLVertexAttribEnumNV target, int index, GLVertexAttribEnumNV pname, MutPointer<Float> params) - See Also:
-
glGetProgramPipelineInfoLog
public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramPipelineInfoLogEXT
public void glGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetProgramPipelineiv
public void glGetProgramPipelineiv(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramPipelineivEXT
public void glGetProgramPipelineivEXT(int pipeline, GLPipelineParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetProgramResourceIndex
public int glGetProgramResourceIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocation
public int glGetProgramResourceLocation(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocationIndex
public int glGetProgramResourceLocationIndex(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceLocationIndexEXT
public int glGetProgramResourceLocationIndexEXT(int program, GLProgramInterface programInterface, ConstPointer<Byte> name) - See Also:
-
glGetProgramResourceName
public void glGetProgramResourceName(int program, GLProgramInterface programInterface, int index, int bufSize, MutPointer<Integer> length, MutPointer<Byte> name) - See Also:
-
glGetProgramResourcefvNV
public void glGetProgramResourcefvNV(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLEnum> props, int count, MutPointer<Integer> length, MutPointer<Float> params) - See Also:
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int program, GLProgramInterface programInterface, int index, int propCount, ConstPointer<GLProgramResourceProperty> props, int count, MutPointer<Integer> length, MutPointer<Integer> params) - See Also:
-
glGetProgramStageiv
public void glGetProgramStageiv(int program, GLShaderType shadertype, GLProgramStagePName pname, MutPointer<Integer> values) - See Also:
-
glGetProgramStringARB
public void glGetProgramStringARB(GLProgramTarget target, GLProgramStringProperty pname, MutPointer<Void> string) - See Also:
-
glGetProgramStringNV
- See Also:
-
glGetProgramSubroutineParameteruivNV
public void glGetProgramSubroutineParameteruivNV(GLEnum target, int index, MutPointer<Integer> param) - See Also:
-
glGetProgramiv
- See Also:
-
glGetProgramivARB
public void glGetProgramivARB(GLProgramTarget target, GLProgramPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetProgramivNV
- See Also:
-
glGetQueryBufferObjecti64v
public void glGetQueryBufferObjecti64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectiv
public void glGetQueryBufferObjectiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectui64v
public void glGetQueryBufferObjectui64v(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryBufferObjectuiv
public void glGetQueryBufferObjectuiv(int id, int buffer, GLQueryObjectParameterName pname, long offset) - See Also:
-
glGetQueryIndexediv
public void glGetQueryIndexediv(GLQueryTarget target, int index, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjecti64v
- See Also:
-
glGetQueryObjecti64vEXT
public void glGetQueryObjecti64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectiv
public void glGetQueryObjectiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectivARB
public void glGetQueryObjectivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectivEXT
public void glGetQueryObjectivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectui64v
public void glGetQueryObjectui64v(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectui64vEXT
public void glGetQueryObjectui64vEXT(int id, GLQueryObjectParameterName pname, MutPointer<Long> params) - See Also:
-
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectuivARB
public void glGetQueryObjectuivARB(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryObjectuivEXT
public void glGetQueryObjectuivEXT(int id, GLQueryObjectParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryiv
public void glGetQueryiv(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryivARB
public void glGetQueryivARB(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetQueryivEXT
public void glGetQueryivEXT(GLQueryTarget target, GLQueryParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameterivEXT
public void glGetRenderbufferParameterivEXT(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetRenderbufferParameterivOES
public void glGetRenderbufferParameterivOES(GLRenderbufferTarget target, GLRenderbufferParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIivEXT
public void glGetSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIivOES
public void glGetSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuivEXT
public void glGetSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterIuivOES
public void glGetSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int sampler, GLSamplerParameterF pname, MutPointer<Float> params) - See Also:
-
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int sampler, GLSamplerParameterI pname, MutPointer<Integer> params) - See Also:
-
glGetSemaphoreParameterivNV
public void glGetSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, MutPointer<Integer> params) - See Also:
-
glGetSemaphoreParameterui64vEXT
public void glGetSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, MutPointer<Long> params) - See Also:
-
glGetSeparableFilter
public void glGetSeparableFilter(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetSeparableFilterEXT
public void glGetSeparableFilterEXT(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, MutPointer<Void> row, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetShaderInfoLog
public void glGetShaderInfoLog(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> infoLog) - See Also:
-
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(GLShaderType shadertype, GLPrecisionType precisiontype, MutPointer<Integer> range, MutPointer<Integer> precision) - See Also:
-
glGetShaderSource
public void glGetShaderSource(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetShaderSourceARB
public void glGetShaderSourceARB(int obj, int maxLength, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetShaderiv
- See Also:
-
glGetShadingRateImagePaletteNV
- See Also:
-
glGetShadingRateSampleLocationivNV
public void glGetShadingRateSampleLocationivNV(GLEnum rate, int samples, int index, MutPointer<Integer> location) - See Also:
-
glGetSharpenTexFuncSGIS
- See Also:
-
glGetStageIndexNV
- See Also:
-
glGetString
- See Also:
-
glGetStringi
- See Also:
-
glGetSubroutineIndex
- See Also:
-
glGetSubroutineUniformLocation
public int glGetSubroutineUniformLocation(int program, GLShaderType shadertype, ConstPointer<Byte> name) - See Also:
-
glGetSynciv
public void glGetSynciv(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glGetSyncivAPPLE
public void glGetSyncivAPPLE(ConstPointer<Void> sync, GLSyncParameterName pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glGetTexBumpParameterfvATI
- See Also:
-
glGetTexBumpParameterivATI
- See Also:
-
glGetTexEnvfv
public void glGetTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexEnviv
public void glGetTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexEnvxv
public void glGetTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexEnvxvOES
public void glGetTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexFilterFuncSGIS
public void glGetTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, MutPointer<Float> weights) - See Also:
-
glGetTexGendv
public void glGetTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Double> params) - See Also:
-
glGetTexGenfv
public void glGetTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexGenfvOES
public void glGetTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexGeniv
public void glGetTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexGenivOES
public void glGetTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexGenxvOES
public void glGetTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexImage
public void glGetTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexLevelParameterxvOES
public void glGetTexLevelParameterxvOES(GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIiv
public void glGetTexParameterIiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIivEXT
public void glGetTexParameterIivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIivOES
public void glGetTexParameterIivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuiv
public void glGetTexParameterIuiv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuivEXT
public void glGetTexParameterIuivEXT(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterIuivOES
public void glGetTexParameterIuivOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterPointervAPPLE
public void glGetTexParameterPointervAPPLE(GLEnum target, GLEnum pname, MutPointer<MutPointer<Void>> params) - See Also:
-
glGetTexParameterfv
public void glGetTexParameterfv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTexParameteriv
public void glGetTexParameteriv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterxv
public void glGetTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTexParameterxvOES
public void glGetTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureHandleARB
public long glGetTextureHandleARB(int texture) - See Also:
-
glGetTextureHandleIMG
public long glGetTextureHandleIMG(int texture) - See Also:
-
glGetTextureHandleNV
public long glGetTextureHandleNV(int texture) - See Also:
-
glGetTextureImage
public void glGetTextureImage(int texture, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetTextureImageEXT
public void glGetTextureImageEXT(int texture, GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glGetTextureLevelParameterfv
public void glGetTextureLevelParameterfv(int texture, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureLevelParameterfvEXT
public void glGetTextureLevelParameterfvEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureLevelParameteriv
public void glGetTextureLevelParameteriv(int texture, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureLevelParameterivEXT
public void glGetTextureLevelParameterivEXT(int texture, GLTextureTarget target, int level, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIiv
public void glGetTextureParameterIiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIivEXT
public void glGetTextureParameterIivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIuiv
public void glGetTextureParameterIuiv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterIuivEXT
public void glGetTextureParameterIuivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterfv
public void glGetTextureParameterfv(int texture, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureParameterfvEXT
public void glGetTextureParameterfvEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Float> params) - See Also:
-
glGetTextureParameteriv
public void glGetTextureParameteriv(int texture, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureParameterivEXT
public void glGetTextureParameterivEXT(int texture, GLTextureTarget target, GLGetTextureParameter pname, MutPointer<Integer> params) - See Also:
-
glGetTextureSamplerHandleARB
public long glGetTextureSamplerHandleARB(int texture, int sampler) - See Also:
-
glGetTextureSamplerHandleIMG
public long glGetTextureSamplerHandleIMG(int texture, int sampler) - See Also:
-
glGetTextureSamplerHandleNV
public long glGetTextureSamplerHandleNV(int texture, int sampler) - See Also:
-
glGetTextureSubImage
public void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetTrackMatrixivNV
public void glGetTrackMatrixivNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV pname, MutPointer<Integer> params) - See Also:
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetTransformFeedbackVaryingEXT
public void glGetTransformFeedbackVaryingEXT(int program, int index, int bufSize, MutPointer<Integer> length, MutPointer<Integer> size, MutPointer<GLAttributeType> type, MutPointer<Byte> name) - See Also:
-
glGetTransformFeedbackVaryingNV
- See Also:
-
glGetTransformFeedbacki64_v
public void glGetTransformFeedbacki64_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Long> param) - See Also:
-
glGetTransformFeedbacki_v
public void glGetTransformFeedbacki_v(int xfb, GLTransformFeedbackPName pname, int index, MutPointer<Integer> param) - See Also:
-
glGetTransformFeedbackiv
public void glGetTransformFeedbackiv(int xfb, GLTransformFeedbackPName pname, MutPointer<Integer> param) - See Also:
-
glGetTranslatedShaderSourceANGLE
public void glGetTranslatedShaderSourceANGLE(int shader, int bufSize, MutPointer<Integer> length, MutPointer<Byte> source) - See Also:
-
glGetUniformBlockIndex
- See Also:
-
glGetUniformBufferSizeEXT
public int glGetUniformBufferSizeEXT(int program, int location) - See Also:
-
glGetUniformIndices
public void glGetUniformIndices(int program, int uniformCount, ConstPointer<ConstPointer<Byte>> uniformNames, MutPointer<Integer> uniformIndices) - See Also:
-
glGetUniformLocation
- See Also:
-
glGetUniformLocationARB
- See Also:
-
glGetUniformOffsetEXT
public long glGetUniformOffsetEXT(int program, int location) - See Also:
-
glGetUniformSubroutineuiv
public void glGetUniformSubroutineuiv(GLShaderType shadertype, int location, MutPointer<Integer> params) - See Also:
-
glGetUniformdv
- See Also:
-
glGetUniformfv
- See Also:
-
glGetUniformfvARB
- See Also:
-
glGetUniformi64vARB
- See Also:
-
glGetUniformi64vNV
- See Also:
-
glGetUniformiv
- See Also:
-
glGetUniformivARB
- See Also:
-
glGetUniformui64vARB
- See Also:
-
glGetUniformui64vNV
- See Also:
-
glGetUniformuiv
- See Also:
-
glGetUniformuivEXT
- See Also:
-
glGetUnsignedBytevEXT
- See Also:
-
glGetUnsignedBytei_vEXT
- See Also:
-
glGetVariantArrayObjectfvATI
public void glGetVariantArrayObjectfvATI(int id, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetVariantArrayObjectivATI
public void glGetVariantArrayObjectivATI(int id, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetVariantBooleanvEXT
- See Also:
-
glGetVariantFloatvEXT
- See Also:
-
glGetVariantIntegervEXT
- See Also:
-
glGetVariantPointervEXT
public void glGetVariantPointervEXT(int id, GLGetVariantValueEXT value, MutPointer<MutPointer<Void>> data) - See Also:
-
glGetVaryingLocationNV
- See Also:
-
glGetVertexArrayIndexed64iv
public void glGetVertexArrayIndexed64iv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Long> param) - See Also:
-
glGetVertexArrayIndexediv
public void glGetVertexArrayIndexediv(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayIntegeri_vEXT
public void glGetVertexArrayIntegeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayIntegervEXT
public void glGetVertexArrayIntegervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<Integer> param) - See Also:
-
glGetVertexArrayPointeri_vEXT
public void glGetVertexArrayPointeri_vEXT(int vaobj, int index, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) - See Also:
-
glGetVertexArrayPointervEXT
public void glGetVertexArrayPointervEXT(int vaobj, GLVertexArrayPName pname, MutPointer<MutPointer<Void>> param) - See Also:
-
glGetVertexArrayiv
- See Also:
-
glGetVertexAttribArrayObjectfvATI
public void glGetVertexAttribArrayObjectfvATI(int index, GLArrayObjectPNameATI pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribArrayObjectivATI
public void glGetVertexAttribArrayObjectivATI(int index, GLArrayObjectPNameATI pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribIiv
- See Also:
-
glGetVertexAttribIivEXT
public void glGetVertexAttribIivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribIuiv
- See Also:
-
glGetVertexAttribIuivEXT
public void glGetVertexAttribIuivEXT(int index, GLVertexAttribEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribLdv
- See Also:
-
glGetVertexAttribLdvEXT
- See Also:
-
glGetVertexAttribLi64vNV
- See Also:
-
glGetVertexAttribLui64vARB
public void glGetVertexAttribLui64vARB(int index, GLVertexAttribEnum pname, MutPointer<Long> params) - See Also:
-
glGetVertexAttribLui64vNV
- See Also:
-
glGetVertexAttribPointerv
public void glGetVertexAttribPointerv(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribPointervARB
public void glGetVertexAttribPointervARB(int index, GLVertexAttribPointerPropertyARB pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribPointervNV
public void glGetVertexAttribPointervNV(int index, GLVertexAttribEnumNV pname, MutPointer<MutPointer<Void>> pointer) - See Also:
-
glGetVertexAttribdv
public void glGetVertexAttribdv(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) - See Also:
-
glGetVertexAttribdvARB
public void glGetVertexAttribdvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Double> params) - See Also:
-
glGetVertexAttribdvNV
- See Also:
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribfvARB
public void glGetVertexAttribfvARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Float> params) - See Also:
-
glGetVertexAttribfvNV
- See Also:
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribivARB
public void glGetVertexAttribivARB(int index, GLVertexAttribPropertyARB pname, MutPointer<Integer> params) - See Also:
-
glGetVertexAttribivNV
public void glGetVertexAttribivNV(int index, GLVertexAttribEnumNV pname, MutPointer<Integer> params) - See Also:
-
glGetVideoCaptureStreamdvNV
public void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Double> params) - See Also:
-
glGetVideoCaptureStreamfvNV
public void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Float> params) - See Also:
-
glGetVideoCaptureStreamivNV
public void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glGetVideoCaptureivNV
- See Also:
-
glGetVideoi64vNV
- See Also:
-
glGetVideoivNV
- See Also:
-
glGetVideoui64vNV
- See Also:
-
glGetVideouivNV
- See Also:
-
glGetnColorTable
public void glGetnColorTable(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) - See Also:
-
glGetnColorTableARB
public void glGetnColorTableARB(GLColorTableTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> table) - See Also:
-
glGetnCompressedTexImage
public void glGetnCompressedTexImage(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetnCompressedTexImageARB
public void glGetnCompressedTexImageARB(GLTextureTarget target, int lod, int bufSize, MutPointer<Void> img) - See Also:
-
glGetnConvolutionFilter
public void glGetnConvolutionFilter(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) - See Also:
-
glGetnConvolutionFilterARB
public void glGetnConvolutionFilterARB(GLConvolutionTarget target, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> image) - See Also:
-
glGetnHistogram
public void glGetnHistogram(GLHistogramTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnHistogramARB
public void glGetnHistogramARB(GLHistogramTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnMapdv
- See Also:
-
glGetnMapdvARB
- See Also:
-
glGetnMapfv
- See Also:
-
glGetnMapfvARB
- See Also:
-
glGetnMapiv
- See Also:
-
glGetnMapivARB
public void glGetnMapivARB(GLMapTarget target, GLMapQuery query, int bufSize, MutPointer<Integer> v) - See Also:
-
glGetnMinmax
public void glGetnMinmax(GLMinmaxTarget target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnMinmaxARB
public void glGetnMinmaxARB(GLMinmaxTargetEXT target, boolean reset, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> values) - See Also:
-
glGetnPixelMapfv
- See Also:
-
glGetnPixelMapfvARB
- See Also:
-
glGetnPixelMapuiv
- See Also:
-
glGetnPixelMapuivARB
- See Also:
-
glGetnPixelMapusv
- See Also:
-
glGetnPixelMapusvARB
- See Also:
-
glGetnPolygonStipple
- See Also:
-
glGetnPolygonStippleARB
- See Also:
-
glGetnSeparableFilter
public void glGetnSeparableFilter(GLSeparableTarget target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetnSeparableFilterARB
public void glGetnSeparableFilterARB(GLSeparableTargetEXT target, GLPixelFormat format, GLPixelType type, int rowBufSize, MutPointer<Void> row, int columnBufSize, MutPointer<Void> column, MutPointer<Void> span) - See Also:
-
glGetnTexImage
public void glGetnTexImage(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> pixels) - See Also:
-
glGetnTexImageARB
public void glGetnTexImageARB(GLTextureTarget target, int level, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> img) - See Also:
-
glGetnUniformdv
- See Also:
-
glGetnUniformdvARB
- See Also:
-
glGetnUniformfv
- See Also:
-
glGetnUniformfvARB
- See Also:
-
glGetnUniformfvEXT
- See Also:
-
glGetnUniformfvKHR
- See Also:
-
glGetnUniformi64vARB
- See Also:
-
glGetnUniformiv
- See Also:
-
glGetnUniformivARB
- See Also:
-
glGetnUniformivEXT
- See Also:
-
glGetnUniformivKHR
- See Also:
-
glGetnUniformui64vARB
- See Also:
-
glGetnUniformuiv
- See Also:
-
glGetnUniformuivARB
- See Also:
-
glGetnUniformuivKHR
- See Also:
-
glGlobalAlphaFactorbSUN
public void glGlobalAlphaFactorbSUN(byte factor) - See Also:
-
glGlobalAlphaFactordSUN
public void glGlobalAlphaFactordSUN(double factor) - See Also:
-
glGlobalAlphaFactorfSUN
public void glGlobalAlphaFactorfSUN(float factor) - See Also:
-
glGlobalAlphaFactoriSUN
public void glGlobalAlphaFactoriSUN(int factor) - See Also:
-
glGlobalAlphaFactorsSUN
public void glGlobalAlphaFactorsSUN(short factor) - See Also:
-
glGlobalAlphaFactorubSUN
public void glGlobalAlphaFactorubSUN(byte factor) - See Also:
-
glGlobalAlphaFactoruiSUN
public void glGlobalAlphaFactoruiSUN(int factor) - See Also:
-
glGlobalAlphaFactorusSUN
public void glGlobalAlphaFactorusSUN(char factor) - See Also:
-
glHint
- See Also:
-
glHintPGI
- See Also:
-
glHistogram
public void glHistogram(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) - See Also:
-
glHistogramEXT
public void glHistogramEXT(GLHistogramTargetEXT target, int width, GLInternalFormat internalformat, boolean sink) - See Also:
-
glIglooInterfaceSGIX
- See Also:
-
glImageTransformParameterfHP
public void glImageTransformParameterfHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, float param) - See Also:
-
glImageTransformParameterfvHP
public void glImageTransformParameterfvHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Float> params) - See Also:
-
glImageTransformParameteriHP
public void glImageTransformParameteriHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, int param) - See Also:
-
glImageTransformParameterivHP
public void glImageTransformParameterivHP(GLImageTransformTargetHP target, GLImageTransformPNameHP pname, ConstPointer<Integer> params) - See Also:
-
glImportMemoryFdEXT
- See Also:
-
glImportMemoryWin32HandleEXT
public void glImportMemoryWin32HandleEXT(int memory, long size, GLExternalHandleType handleType, MutPointer<Void> handle) - See Also:
-
glImportMemoryWin32NameEXT
public void glImportMemoryWin32NameEXT(int memory, long size, GLExternalHandleType handleType, ConstPointer<Void> name) - See Also:
-
glImportSemaphoreFdEXT
- See Also:
-
glImportSemaphoreWin32HandleEXT
public void glImportSemaphoreWin32HandleEXT(int semaphore, GLExternalHandleType handleType, MutPointer<Void> handle) - See Also:
-
glImportSemaphoreWin32NameEXT
public void glImportSemaphoreWin32NameEXT(int semaphore, GLExternalHandleType handleType, ConstPointer<Void> name) - See Also:
-
glImportSyncEXT
- See Also:
-
glIndexFormatNV
- See Also:
-
glIndexFuncEXT
- See Also:
-
glIndexMask
public void glIndexMask(int mask) - See Also:
-
glIndexMaterialEXT
- See Also:
-
glIndexPointer
- See Also:
-
glIndexPointerEXT
public void glIndexPointerEXT(GLIndexPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glIndexPointerListIBM
public void glIndexPointerListIBM(GLIndexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glIndexd
public void glIndexd(double c) - See Also:
-
glIndexdv
- See Also:
-
glIndexf
public void glIndexf(float c) - See Also:
-
glIndexfv
- See Also:
-
glIndexi
public void glIndexi(int c) - See Also:
-
glIndexiv
- See Also:
-
glIndexs
public void glIndexs(short c) - See Also:
-
glIndexsv
- See Also:
-
glIndexub
public void glIndexub(byte c) - See Also:
-
glIndexubv
- See Also:
-
glIndexxOES
public void glIndexxOES(int component) - See Also:
-
glIndexxvOES
- See Also:
-
glInitNames
public void glInitNames()- See Also:
-
glInsertComponentEXT
public void glInsertComponentEXT(int res, int src, int num) - See Also:
-
glInsertEventMarkerEXT
- See Also:
-
glInstrumentsBufferSGIX
- See Also:
-
glInterleavedArrays
public void glInterleavedArrays(GLInterleavedArrayFormat format, int stride, ConstPointer<Void> pointer) - See Also:
-
glInterpolatePathsNV
public void glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) - See Also:
-
glInvalidateBufferData
public void glInvalidateBufferData(int buffer) - See Also:
-
glInvalidateBufferSubData
public void glInvalidateBufferSubData(int buffer, long offset, long length) - See Also:
-
glInvalidateFramebuffer
public void glInvalidateFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments) - See Also:
-
glInvalidateNamedFramebufferData
public void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments) - See Also:
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, ConstPointer<GLFramebufferAttachment> attachments, int x, int y, int width, int height) - See Also:
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(GLFramebufferTarget target, int numAttachments, ConstPointer<GLInvalidateFramebufferAttachment> attachments, int x, int y, int width, int height) - See Also:
-
glInvalidateTexImage
public void glInvalidateTexImage(int texture, int level) - See Also:
-
glInvalidateTexSubImage
public void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) - See Also:
-
glIsAsyncMarkerSGIX
public boolean glIsAsyncMarkerSGIX(int marker) - See Also:
-
glIsBuffer
public boolean glIsBuffer(int buffer) - See Also:
-
glIsBufferARB
public boolean glIsBufferARB(int buffer) - See Also:
-
glIsBufferResidentNV
- See Also:
-
glIsCommandListNV
public boolean glIsCommandListNV(int list) - See Also:
-
glIsEnabled
- See Also:
-
glIsEnabledIndexedEXT
- See Also:
-
glIsEnabledi
- See Also:
-
glIsEnablediEXT
- See Also:
-
glIsEnablediNV
- See Also:
-
glIsEnablediOES
- See Also:
-
glIsFenceAPPLE
public boolean glIsFenceAPPLE(int fence) - See Also:
-
glIsFenceNV
public boolean glIsFenceNV(int fence) - See Also:
-
glIsFramebuffer
public boolean glIsFramebuffer(int framebuffer) - See Also:
-
glIsFramebufferEXT
public boolean glIsFramebufferEXT(int framebuffer) - See Also:
-
glIsFramebufferOES
public boolean glIsFramebufferOES(int framebuffer) - See Also:
-
glIsImageHandleResidentARB
public boolean glIsImageHandleResidentARB(long handle) - See Also:
-
glIsImageHandleResidentNV
public boolean glIsImageHandleResidentNV(long handle) - See Also:
-
glIsList
public boolean glIsList(int list) - See Also:
-
glIsMemoryObjectEXT
public boolean glIsMemoryObjectEXT(int memoryObject) - See Also:
-
glIsNameAMD
- See Also:
-
glIsNamedBufferResidentNV
public boolean glIsNamedBufferResidentNV(int buffer) - See Also:
-
glIsNamedStringARB
- See Also:
-
glIsObjectBufferATI
public boolean glIsObjectBufferATI(int buffer) - See Also:
-
glIsOcclusionQueryNV
public boolean glIsOcclusionQueryNV(int id) - See Also:
-
glIsPathNV
public boolean glIsPathNV(int path) - See Also:
-
glIsPointInFillPathNV
public boolean glIsPointInFillPathNV(int path, int mask, float x, float y) - See Also:
-
glIsPointInStrokePathNV
public boolean glIsPointInStrokePathNV(int path, float x, float y) - See Also:
-
glIsProgram
public boolean glIsProgram(int program) - See Also:
-
glIsProgramARB
public boolean glIsProgramARB(int program) - See Also:
-
glIsProgramNV
public boolean glIsProgramNV(int id) - See Also:
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int pipeline) - See Also:
-
glIsProgramPipelineEXT
public boolean glIsProgramPipelineEXT(int pipeline) - See Also:
-
glIsQuery
public boolean glIsQuery(int id) - See Also:
-
glIsQueryARB
public boolean glIsQueryARB(int id) - See Also:
-
glIsQueryEXT
public boolean glIsQueryEXT(int id) - See Also:
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int renderbuffer) - See Also:
-
glIsRenderbufferEXT
public boolean glIsRenderbufferEXT(int renderbuffer) - See Also:
-
glIsRenderbufferOES
public boolean glIsRenderbufferOES(int renderbuffer) - See Also:
-
glIsSemaphoreEXT
public boolean glIsSemaphoreEXT(int semaphore) - See Also:
-
glIsSampler
public boolean glIsSampler(int sampler) - See Also:
-
glIsShader
public boolean glIsShader(int shader) - See Also:
-
glIsStateNV
public boolean glIsStateNV(int state) - See Also:
-
glIsSync
- See Also:
-
glIsSyncAPPLE
- See Also:
-
glIsTexture
public boolean glIsTexture(int texture) - See Also:
-
glIsTextureEXT
public boolean glIsTextureEXT(int texture) - See Also:
-
glIsTextureHandleResidentARB
public boolean glIsTextureHandleResidentARB(long handle) - See Also:
-
glIsTextureHandleResidentNV
public boolean glIsTextureHandleResidentNV(long handle) - See Also:
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int id) - See Also:
-
glIsTransformFeedbackNV
public boolean glIsTransformFeedbackNV(int id) - See Also:
-
glIsVariantEnabledEXT
- See Also:
-
glIsVertexArray
public boolean glIsVertexArray(int array) - See Also:
-
glIsVertexArrayAPPLE
public boolean glIsVertexArrayAPPLE(int array) - See Also:
-
glIsVertexArrayOES
public boolean glIsVertexArrayOES(int array) - See Also:
-
glIsVertexAttribEnabledAPPLE
- See Also:
-
glLGPUCopyImageSubDataNVX
-
glLGPUInterlockNVX
public void glLGPUInterlockNVX()- See Also:
-
glLGPUNamedBufferSubDataNVX
public void glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) - See Also:
-
glLabelObjectEXT
- See Also:
-
glLightEnviSGIX
- See Also:
-
glLightModelf
- See Also:
-
glLightModelfv
- See Also:
-
glLightModeli
- See Also:
-
glLightModeliv
- See Also:
-
glLightModelx
- See Also:
-
glLightModelxOES
- See Also:
-
glLightModelxv
- See Also:
-
glLightModelxvOES
- See Also:
-
glLightf
- See Also:
-
glLightfv
- See Also:
-
glLighti
- See Also:
-
glLightiv
- See Also:
-
glLightx
- See Also:
-
glLightxOES
- See Also:
-
glLightxv
- See Also:
-
glLightxvOES
- See Also:
-
glLineStipple
public void glLineStipple(int factor, char pattern) - See Also:
-
glLineWidth
public void glLineWidth(float width) - See Also:
-
glLineWidthx
public void glLineWidthx(int width) - See Also:
-
glLineWidthxOES
public void glLineWidthxOES(int width) - See Also:
-
glLinkProgram
public void glLinkProgram(int program) - See Also:
-
glLinkProgramARB
public void glLinkProgramARB(int programObj) - See Also:
-
glListBase
public void glListBase(int base) - See Also:
-
glListDrawCommandsStatesClientNV
public void glListDrawCommandsStatesClientNV(int list, int segment, MutPointer<ConstPointer<Void>> indirects, ConstPointer<Integer> sizes, ConstPointer<Integer> states, ConstPointer<Integer> fbos, int count) - See Also:
-
glListParameterfSGIX
- See Also:
-
glListParameterfvSGIX
- See Also:
-
glListParameteriSGIX
- See Also:
-
glListParameterivSGIX
public void glListParameterivSGIX(int list, GLListParameterName pname, ConstPointer<Integer> params) - See Also:
-
glLoadIdentity
public void glLoadIdentity()- See Also:
-
glLoadIdentityDeformationMapSGIX
public void glLoadIdentityDeformationMapSGIX(int mask) - See Also:
-
glLoadMatrixd
- See Also:
-
glLoadMatrixf
- See Also:
-
glLoadMatrixx
- See Also:
-
glLoadMatrixxOES
- See Also:
-
glLoadName
public void glLoadName(int name) - See Also:
-
glLoadPaletteFromModelViewMatrixOES
public void glLoadPaletteFromModelViewMatrixOES()- See Also:
-
glLoadProgramNV
public void glLoadProgramNV(GLVertexAttribEnumNV target, int id, int len, ConstPointer<Byte> program) - See Also:
-
glLoadTransposeMatrixd
- See Also:
-
glLoadTransposeMatrixdARB
- See Also:
-
glLoadTransposeMatrixf
- See Also:
-
glLoadTransposeMatrixfARB
- See Also:
-
glLoadTransposeMatrixxOES
- See Also:
-
glLockArraysEXT
public void glLockArraysEXT(int first, int count) - See Also:
-
glLogicOp
- See Also:
-
glMakeBufferNonResidentNV
- See Also:
-
glMakeBufferResidentNV
-
glMakeImageHandleNonResidentARB
public void glMakeImageHandleNonResidentARB(long handle) - See Also:
-
glMakeImageHandleNonResidentNV
public void glMakeImageHandleNonResidentNV(long handle) - See Also:
-
glMakeImageHandleResidentARB
- See Also:
-
glMakeImageHandleResidentNV
- See Also:
-
glMakeNamedBufferNonResidentNV
public void glMakeNamedBufferNonResidentNV(int buffer) - See Also:
-
glMakeNamedBufferResidentNV
- See Also:
-
glMakeTextureHandleNonResidentARB
public void glMakeTextureHandleNonResidentARB(long handle) - See Also:
-
glMakeTextureHandleNonResidentNV
public void glMakeTextureHandleNonResidentNV(long handle) - See Also:
-
glMakeTextureHandleResidentARB
public void glMakeTextureHandleResidentARB(long handle) - See Also:
-
glMakeTextureHandleResidentNV
public void glMakeTextureHandleResidentNV(long handle) - See Also:
-
glMap1d
public void glMap1d(GLMapTarget target, double u1, double u2, int stride, int order, ConstPointer<Double> points) - See Also:
-
glMap1f
public void glMap1f(GLMapTarget target, float u1, float u2, int stride, int order, ConstPointer<Float> points) - See Also:
-
glMap1xOES
- See Also:
-
glMap2d
public void glMap2d(GLMapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) - See Also:
-
glMap2f
public void glMap2f(GLMapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) - See Also:
-
glMap2xOES
public void glMap2xOES(GLMapTarget target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) - See Also:
-
glMapBuffer
- See Also:
-
glMapBufferARB
- See Also:
-
glMapBufferOES
- See Also:
-
glMapBufferRange
public MutPointer<Void> glMapBufferRange(GLBufferTarget target, long offset, long length, int access) - See Also:
-
glMapBufferRangeEXT
public MutPointer<Void> glMapBufferRangeEXT(GLBufferTarget target, long offset, long length, int access) - See Also:
-
glMapControlPointsNV
public void glMapControlPointsNV(GLEvalTargetNV target, int index, GLMapTypeNV type, int ustride, int vstride, int uorder, int vorder, boolean packed, ConstPointer<Void> points) - See Also:
-
glMapGrid1d
public void glMapGrid1d(int un, double u1, double u2) - See Also:
-
glMapGrid1f
public void glMapGrid1f(int un, float u1, float u2) - See Also:
-
glMapGrid1xOES
public void glMapGrid1xOES(int n, int u1, int u2) - See Also:
-
glMapGrid2d
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) - See Also:
-
glMapGrid2f
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) - See Also:
-
glMapGrid2xOES
public void glMapGrid2xOES(int n, int u1, int u2, int v1, int v2) - See Also:
-
glMapNamedBuffer
- See Also:
-
glMapNamedBufferEXT
- See Also:
-
glMapNamedBufferRange
- See Also:
-
glMapNamedBufferRangeEXT
- See Also:
-
glMapObjectBufferATI
- See Also:
-
glMapParameterfvNV
public void glMapParameterfvNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Float> params) - See Also:
-
glMapParameterivNV
public void glMapParameterivNV(GLEvalTargetNV target, GLMapParameterNV pname, ConstPointer<Integer> params) - See Also:
-
glMapTexture2DINTEL
public MutPointer<Void> glMapTexture2DINTEL(int texture, int level, int access, MutPointer<Integer> stride, MutPointer<GLEnum> layout) - See Also:
-
glMapVertexAttrib1dAPPLE
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, ConstPointer<Double> points) - See Also:
-
glMapVertexAttrib1fAPPLE
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, ConstPointer<Float> points) - See Also:
-
glMapVertexAttrib2dAPPLE
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ConstPointer<Double> points) - See Also:
-
glMapVertexAttrib2fAPPLE
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ConstPointer<Float> points) - See Also:
-
glMaterialf
- See Also:
-
glMaterialfv
public void glMaterialfv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Float> params) - See Also:
-
glMateriali
- See Also:
-
glMaterialiv
public void glMaterialiv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> params) - See Also:
-
glMaterialx
- See Also:
-
glMaterialxOES
- See Also:
-
glMaterialxv
public void glMaterialxv(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) - See Also:
-
glMaterialxvOES
public void glMaterialxvOES(GLTriangleFace face, GLMaterialParameter pname, ConstPointer<Integer> param) - See Also:
-
glMatrixFrustumEXT
public void glMatrixFrustumEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glMatrixIndexPointerARB
public void glMatrixIndexPointerARB(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMatrixIndexPointerOES
public void glMatrixIndexPointerOES(int size, GLMatrixIndexPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMatrixIndexubvARB
- See Also:
-
glMatrixIndexuivARB
- See Also:
-
glMatrixIndexusvARB
- See Also:
-
glMatrixLoad3x2fNV
- See Also:
-
glMatrixLoad3x3fNV
- See Also:
-
glMatrixLoadIdentityEXT
- See Also:
-
glMatrixLoadTranspose3x3fNV
- See Also:
-
glMatrixLoadTransposedEXT
- See Also:
-
glMatrixLoadTransposefEXT
- See Also:
-
glMatrixLoaddEXT
- See Also:
-
glMatrixLoadfEXT
- See Also:
-
glMatrixMode
- See Also:
-
glMatrixMult3x2fNV
- See Also:
-
glMatrixMult3x3fNV
- See Also:
-
glMatrixMultTranspose3x3fNV
- See Also:
-
glMatrixMultTransposedEXT
- See Also:
-
glMatrixMultTransposefEXT
- See Also:
-
glMatrixMultdEXT
- See Also:
-
glMatrixMultfEXT
- See Also:
-
glMatrixOrthoEXT
public void glMatrixOrthoEXT(GLMatrixMode mode, double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glMatrixPopEXT
- See Also:
-
glMatrixPushEXT
- See Also:
-
glMatrixRotatedEXT
- See Also:
-
glMatrixRotatefEXT
- See Also:
-
glMatrixScaledEXT
- See Also:
-
glMatrixScalefEXT
- See Also:
-
glMatrixTranslatedEXT
- See Also:
-
glMatrixTranslatefEXT
- See Also:
-
glMaxActiveShaderCoresARM
public void glMaxActiveShaderCoresARM(int count) - See Also:
-
glMaxShaderCompilerThreadsKHR
public void glMaxShaderCompilerThreadsKHR(int count) - See Also:
-
glMaxShaderCompilerThreadsARB
public void glMaxShaderCompilerThreadsARB(int count) - See Also:
-
glMemoryBarrier
public void glMemoryBarrier(int barriers) - See Also:
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int barriers) - See Also:
-
glMemoryBarrierEXT
public void glMemoryBarrierEXT(int barriers) - See Also:
-
glMemoryObjectParameterivEXT
public void glMemoryObjectParameterivEXT(int memoryObject, GLMemoryObjectParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMinSampleShading
public void glMinSampleShading(float value) - See Also:
-
glMinSampleShadingARB
public void glMinSampleShadingARB(float value) - See Also:
-
glMinSampleShadingOES
public void glMinSampleShadingOES(float value) - See Also:
-
glMinmax
- See Also:
-
glMinmaxEXT
- See Also:
-
glMultMatrixd
- See Also:
-
glMultMatrixf
- See Also:
-
glMultMatrixx
- See Also:
-
glMultMatrixxOES
- See Also:
-
glMultTransposeMatrixd
- See Also:
-
glMultTransposeMatrixdARB
- See Also:
-
glMultTransposeMatrixf
- See Also:
-
glMultTransposeMatrixfARB
- See Also:
-
glMultTransposeMatrixxOES
- See Also:
-
glMultiDrawArrays
public void glMultiDrawArrays(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int drawcount) - See Also:
-
glMultiDrawArraysEXT
public void glMultiDrawArraysEXT(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiDrawArraysIndirect
public void glMultiDrawArraysIndirect(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectAMD
public void glMultiDrawArraysIndirectAMD(GLPrimitiveType mode, ConstPointer<Void> indirect, int primcount, int stride) - See Also:
-
glMultiDrawArraysIndirectBindlessCountNV
public void glMultiDrawArraysIndirectBindlessCountNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawArraysIndirectBindlessNV
public void glMultiDrawArraysIndirectBindlessNV(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawArraysIndirectCount
public void glMultiDrawArraysIndirectCount(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectCountARB
public void glMultiDrawArraysIndirectCountARB(GLPrimitiveType mode, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawArraysIndirectEXT
public void glMultiDrawArraysIndirectEXT(GLPrimitiveType mode, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawElementArrayAPPLE
public void glMultiDrawElementArrayAPPLE(GLPrimitiveType mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiDrawElements
public void glMultiDrawElements(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount) - See Also:
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) - See Also:
-
glMultiDrawElementsBaseVertexEXT
public void glMultiDrawElementsBaseVertexEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int drawcount, ConstPointer<Integer> basevertex) - See Also:
-
glMultiDrawElementsEXT
public void glMultiDrawElementsEXT(GLPrimitiveType mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount) - See Also:
-
glMultiDrawElementsIndirect
public void glMultiDrawElementsIndirect(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectAMD
public void glMultiDrawElementsIndirectAMD(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int primcount, int stride) - See Also:
-
glMultiDrawElementsIndirectBindlessCountNV
public void glMultiDrawElementsIndirectBindlessCountNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawElementsIndirectBindlessNV
public void glMultiDrawElementsIndirectBindlessNV(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawCount, int stride, int vertexBufferCount) - See Also:
-
glMultiDrawElementsIndirectCount
public void glMultiDrawElementsIndirectCount(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectCountARB
public void glMultiDrawElementsIndirectCountARB(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawElementsIndirectEXT
public void glMultiDrawElementsIndirectEXT(GLPrimitiveType mode, GLDrawElementsType type, ConstPointer<Void> indirect, int drawcount, int stride) - See Also:
-
glMultiDrawMeshTasksIndirectNV
public void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) - See Also:
-
glMultiDrawMeshTasksIndirectCountNV
public void glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) - See Also:
-
glMultiDrawRangeElementArrayAPPLE
public void glMultiDrawRangeElementArrayAPPLE(GLPrimitiveType mode, int start, int end, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount) - See Also:
-
glMultiModeDrawArraysIBM
public void glMultiModeDrawArraysIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> first, ConstPointer<Integer> count, int primcount, int modestride) - See Also:
-
glMultiModeDrawElementsIBM
public void glMultiModeDrawElementsIBM(ConstPointer<GLPrimitiveType> mode, ConstPointer<Integer> count, GLDrawElementsType type, ConstPointer<ConstPointer<Void>> indices, int primcount, int modestride) - See Also:
-
glMultiTexBufferEXT
public void glMultiTexBufferEXT(GLTextureUnit texunit, GLTextureTarget target, GLInternalFormat internalformat, int buffer) - See Also:
-
glMultiTexCoord1bOES
- See Also:
-
glMultiTexCoord1bvOES
- See Also:
-
glMultiTexCoord1d
- See Also:
-
glMultiTexCoord1dARB
- See Also:
-
glMultiTexCoord1dv
- See Also:
-
glMultiTexCoord1dvARB
- See Also:
-
glMultiTexCoord1f
- See Also:
-
glMultiTexCoord1fARB
- See Also:
-
glMultiTexCoord1fv
- See Also:
-
glMultiTexCoord1fvARB
- See Also:
-
glMultiTexCoord1hNV
- See Also:
-
glMultiTexCoord1hvNV
- See Also:
-
glMultiTexCoord1i
- See Also:
-
glMultiTexCoord1iARB
- See Also:
-
glMultiTexCoord1iv
- See Also:
-
glMultiTexCoord1ivARB
- See Also:
-
glMultiTexCoord1s
- See Also:
-
glMultiTexCoord1sARB
- See Also:
-
glMultiTexCoord1sv
- See Also:
-
glMultiTexCoord1svARB
- See Also:
-
glMultiTexCoord1xOES
- See Also:
-
glMultiTexCoord1xvOES
- See Also:
-
glMultiTexCoord2bOES
- See Also:
-
glMultiTexCoord2bvOES
- See Also:
-
glMultiTexCoord2d
- See Also:
-
glMultiTexCoord2dARB
- See Also:
-
glMultiTexCoord2dv
- See Also:
-
glMultiTexCoord2dvARB
- See Also:
-
glMultiTexCoord2f
- See Also:
-
glMultiTexCoord2fARB
- See Also:
-
glMultiTexCoord2fv
- See Also:
-
glMultiTexCoord2fvARB
- See Also:
-
glMultiTexCoord2hNV
- See Also:
-
glMultiTexCoord2hvNV
- See Also:
-
glMultiTexCoord2i
- See Also:
-
glMultiTexCoord2iARB
- See Also:
-
glMultiTexCoord2iv
- See Also:
-
glMultiTexCoord2ivARB
- See Also:
-
glMultiTexCoord2s
- See Also:
-
glMultiTexCoord2sARB
- See Also:
-
glMultiTexCoord2sv
- See Also:
-
glMultiTexCoord2svARB
- See Also:
-
glMultiTexCoord2xOES
- See Also:
-
glMultiTexCoord2xvOES
- See Also:
-
glMultiTexCoord3bOES
- See Also:
-
glMultiTexCoord3bvOES
- See Also:
-
glMultiTexCoord3d
- See Also:
-
glMultiTexCoord3dARB
- See Also:
-
glMultiTexCoord3dv
- See Also:
-
glMultiTexCoord3dvARB
- See Also:
-
glMultiTexCoord3f
- See Also:
-
glMultiTexCoord3fARB
- See Also:
-
glMultiTexCoord3fv
- See Also:
-
glMultiTexCoord3fvARB
- See Also:
-
glMultiTexCoord3hNV
- See Also:
-
glMultiTexCoord3hvNV
- See Also:
-
glMultiTexCoord3i
- See Also:
-
glMultiTexCoord3iARB
- See Also:
-
glMultiTexCoord3iv
- See Also:
-
glMultiTexCoord3ivARB
- See Also:
-
glMultiTexCoord3s
- See Also:
-
glMultiTexCoord3sARB
- See Also:
-
glMultiTexCoord3sv
- See Also:
-
glMultiTexCoord3svARB
- See Also:
-
glMultiTexCoord3xOES
- See Also:
-
glMultiTexCoord3xvOES
- See Also:
-
glMultiTexCoord4bOES
- See Also:
-
glMultiTexCoord4bvOES
- See Also:
-
glMultiTexCoord4d
- See Also:
-
glMultiTexCoord4dARB
- See Also:
-
glMultiTexCoord4dv
- See Also:
-
glMultiTexCoord4dvARB
- See Also:
-
glMultiTexCoord4f
- See Also:
-
glMultiTexCoord4fARB
- See Also:
-
glMultiTexCoord4fv
- See Also:
-
glMultiTexCoord4fvARB
- See Also:
-
glMultiTexCoord4hNV
- See Also:
-
glMultiTexCoord4hvNV
- See Also:
-
glMultiTexCoord4i
- See Also:
-
glMultiTexCoord4iARB
- See Also:
-
glMultiTexCoord4iv
- See Also:
-
glMultiTexCoord4ivARB
- See Also:
-
glMultiTexCoord4s
- See Also:
-
glMultiTexCoord4sARB
- See Also:
-
glMultiTexCoord4sv
- See Also:
-
glMultiTexCoord4svARB
- See Also:
-
glMultiTexCoord4x
- See Also:
-
glMultiTexCoord4xOES
- See Also:
-
glMultiTexCoord4xvOES
- See Also:
-
glMultiTexCoordP1ui
- See Also:
-
glMultiTexCoordP1uiv
public void glMultiTexCoordP1uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP2ui
- See Also:
-
glMultiTexCoordP2uiv
public void glMultiTexCoordP2uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP3ui
- See Also:
-
glMultiTexCoordP3uiv
public void glMultiTexCoordP3uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordP4ui
- See Also:
-
glMultiTexCoordP4uiv
public void glMultiTexCoordP4uiv(GLTextureUnit texture, GLTexCoordPointerType type, ConstPointer<Integer> coords) - See Also:
-
glMultiTexCoordPointerEXT
public void glMultiTexCoordPointerEXT(GLTextureUnit texunit, int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glMultiTexEnvfEXT
public void glMultiTexEnvfEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, float param) - See Also:
-
glMultiTexEnvfvEXT
public void glMultiTexEnvfvEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) - See Also:
-
glMultiTexEnviEXT
public void glMultiTexEnviEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, int param) - See Also:
-
glMultiTexEnvivEXT
public void glMultiTexEnvivEXT(GLTextureUnit texunit, GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexGendEXT
public void glMultiTexGendEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, double param) - See Also:
-
glMultiTexGendvEXT
public void glMultiTexGendvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) - See Also:
-
glMultiTexGenfEXT
public void glMultiTexGenfEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, float param) - See Also:
-
glMultiTexGenfvEXT
public void glMultiTexGenfvEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glMultiTexGeniEXT
public void glMultiTexGeniEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, int param) - See Also:
-
glMultiTexGenivEXT
public void glMultiTexGenivEXT(GLTextureUnit texunit, GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexImage1DEXT
public void glMultiTexImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexImage2DEXT
public void glMultiTexImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexImage3DEXT
public void glMultiTexImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexParameterIivEXT
public void glMultiTexParameterIivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexParameterIuivEXT
public void glMultiTexParameterIuivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexParameterfEXT
public void glMultiTexParameterfEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, float param) - See Also:
-
glMultiTexParameterfvEXT
public void glMultiTexParameterfvEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glMultiTexParameteriEXT
public void glMultiTexParameteriEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, int param) - See Also:
-
glMultiTexParameterivEXT
public void glMultiTexParameterivEXT(GLTextureUnit texunit, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glMultiTexRenderbufferEXT
public void glMultiTexRenderbufferEXT(GLTextureUnit texunit, GLTextureTarget target, int renderbuffer) - See Also:
-
glMultiTexSubImage1DEXT
public void glMultiTexSubImage1DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexSubImage2DEXT
public void glMultiTexSubImage2DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMultiTexSubImage3DEXT
public void glMultiTexSubImage3DEXT(GLTextureUnit texunit, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glMulticastBarrierNV
public void glMulticastBarrierNV()- See Also:
-
glMulticastBlitFramebufferNV
public void glMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, GLEnum filter) - See Also:
-
glMulticastBufferSubDataNV
public void glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, ConstPointer<Void> data) - See Also:
-
glMulticastCopyBufferSubDataNV
public void glMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glMulticastCopyImageSubDataNV
-
glMulticastFramebufferSampleLocationsfvNV
public void glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glMulticastGetQueryObjecti64vNV
- See Also:
-
glMulticastGetQueryObjectivNV
public void glMulticastGetQueryObjectivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glMulticastGetQueryObjectui64vNV
public void glMulticastGetQueryObjectui64vNV(int gpu, int id, GLEnum pname, MutPointer<Long> params) - See Also:
-
glMulticastGetQueryObjectuivNV
public void glMulticastGetQueryObjectuivNV(int gpu, int id, GLEnum pname, MutPointer<Integer> params) - See Also:
-
glMulticastScissorArrayvNVX
- See Also:
-
glMulticastViewportArrayvNVX
- See Also:
-
glMulticastViewportPositionWScaleNVX
public void glMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) - See Also:
-
glMulticastWaitSyncNV
public void glMulticastWaitSyncNV(int signalGpu, int waitGpuMask) - See Also:
-
glNamedBufferAttachMemoryNV
public void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset) - See Also:
-
glNamedBufferData
public void glNamedBufferData(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) - See Also:
-
glNamedBufferDataEXT
public void glNamedBufferDataEXT(int buffer, long size, ConstPointer<Void> data, GLVertexBufferObjectUsage usage) - See Also:
-
glNamedBufferPageCommitmentARB
public void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) - See Also:
-
glNamedBufferPageCommitmentEXT
public void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) - See Also:
-
glNamedBufferPageCommitmentMemNV
public void glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) - See Also:
-
glNamedBufferStorage
- See Also:
-
glNamedBufferStorageExternalEXT
public void glNamedBufferStorageExternalEXT(int buffer, long offset, long size, int clientBuffer, int flags) - See Also:
-
glNamedBufferStorageEXT
- See Also:
-
glNamedBufferStorageMemEXT
public void glNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) - See Also:
-
glNamedBufferSubData
- See Also:
-
glNamedBufferSubDataEXT
- See Also:
-
glNamedCopyBufferSubDataEXT
public void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) - See Also:
-
glNamedFramebufferDrawBuffer
- See Also:
-
glNamedFramebufferDrawBuffers
- See Also:
-
glNamedFramebufferParameteri
public void glNamedFramebufferParameteri(int framebuffer, GLFramebufferParameterName pname, int param) - See Also:
-
glNamedFramebufferParameteriEXT
public void glNamedFramebufferParameteriEXT(int framebuffer, GLFramebufferParameterName pname, int param) - See Also:
-
glNamedFramebufferReadBuffer
- See Also:
-
glNamedFramebufferRenderbuffer
public void glNamedFramebufferRenderbuffer(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glNamedFramebufferRenderbufferEXT
public void glNamedFramebufferRenderbufferEXT(int framebuffer, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, int renderbuffer) - See Also:
-
glNamedFramebufferSampleLocationsfvARB
public void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glNamedFramebufferSampleLocationsfvNV
public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, ConstPointer<Float> v) - See Also:
-
glNamedFramebufferTexture
public void glNamedFramebufferTexture(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glNamedFramebufferSamplePositionsfvAMD
public void glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, ConstPointer<Float> values) - See Also:
-
glNamedFramebufferTexture1DEXT
public void glNamedFramebufferTexture1DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glNamedFramebufferTexture2DEXT
public void glNamedFramebufferTexture2DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level) - See Also:
-
glNamedFramebufferTexture3DEXT
public void glNamedFramebufferTexture3DEXT(int framebuffer, GLFramebufferAttachment attachment, GLTextureTarget textarget, int texture, int level, int zoffset) - See Also:
-
glNamedFramebufferTextureEXT
public void glNamedFramebufferTextureEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level) - See Also:
-
glNamedFramebufferTextureFaceEXT
public void glNamedFramebufferTextureFaceEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, GLTextureTarget face) - See Also:
-
glNamedFramebufferTextureLayer
public void glNamedFramebufferTextureLayer(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glNamedFramebufferTextureLayerEXT
public void glNamedFramebufferTextureLayerEXT(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int layer) - See Also:
-
glNamedFramebufferTextureMultiviewOVR
public void glNamedFramebufferTextureMultiviewOVR(int framebuffer, GLFramebufferAttachment attachment, int texture, int level, int baseViewIndex, int numViews) - See Also:
-
glNamedProgramLocalParameter4dEXT
public void glNamedProgramLocalParameter4dEXT(int program, GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glNamedProgramLocalParameter4dvEXT
public void glNamedProgramLocalParameter4dvEXT(int program, GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glNamedProgramLocalParameter4fEXT
public void glNamedProgramLocalParameter4fEXT(int program, GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glNamedProgramLocalParameter4fvEXT
public void glNamedProgramLocalParameter4fvEXT(int program, GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glNamedProgramLocalParameterI4iEXT
public void glNamedProgramLocalParameterI4iEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glNamedProgramLocalParameterI4ivEXT
public void glNamedProgramLocalParameterI4ivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParameterI4uiEXT
public void glNamedProgramLocalParameterI4uiEXT(int program, GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glNamedProgramLocalParameterI4uivEXT
public void glNamedProgramLocalParameterI4uivEXT(int program, GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParameters4fvEXT
public void glNamedProgramLocalParameters4fvEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glNamedProgramLocalParametersI4ivEXT
public void glNamedProgramLocalParametersI4ivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glNamedProgramLocalParametersI4uivEXT
public void glNamedProgramLocalParametersI4uivEXT(int program, GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glNamedProgramStringEXT
public void glNamedProgramStringEXT(int program, GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) - See Also:
-
glNamedRenderbufferStorage
public void glNamedRenderbufferStorage(int renderbuffer, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageEXT
public void glNamedRenderbufferStorageEXT(int renderbuffer, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisample
public void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleAdvancedAMD
public void glNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleCoverageEXT
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedRenderbufferStorageMultisampleEXT
public void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glNamedStringARB
public void glNamedStringARB(GLEnum type, int namelen, ConstPointer<Byte> name, int stringlen, ConstPointer<Byte> string) - See Also:
-
glNewList
- See Also:
-
glNewObjectBufferATI
- See Also:
-
glNormal3b
public void glNormal3b(byte nx, byte ny, byte nz) - See Also:
-
glNormal3bv
- See Also:
-
glNormal3d
public void glNormal3d(double nx, double ny, double nz) - See Also:
-
glNormal3dv
- See Also:
-
glNormal3f
public void glNormal3f(float nx, float ny, float nz) - See Also:
-
glNormal3fVertex3fSUN
public void glNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glNormal3fVertex3fvSUN
- See Also:
-
glNormal3fv
- See Also:
-
glNormal3hNV
public void glNormal3hNV(char nx, char ny, char nz) - See Also:
-
glNormal3hvNV
- See Also:
-
glNormal3i
public void glNormal3i(int nx, int ny, int nz) - See Also:
-
glNormal3iv
- See Also:
-
glNormal3s
public void glNormal3s(short nx, short ny, short nz) - See Also:
-
glNormal3sv
- See Also:
-
glNormal3x
public void glNormal3x(int nx, int ny, int nz) - See Also:
-
glNormal3xOES
public void glNormal3xOES(int nx, int ny, int nz) - See Also:
-
glNormal3xvOES
- See Also:
-
glNormalFormatNV
- See Also:
-
glNormalP3ui
- See Also:
-
glNormalP3uiv
- See Also:
-
glNormalPointer
- See Also:
-
glNormalPointerEXT
public void glNormalPointerEXT(GLNormalPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glNormalPointerListIBM
public void glNormalPointerListIBM(GLNormalPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glNormalPointervINTEL
- See Also:
-
glNormalStream3bATI
- See Also:
-
glNormalStream3bvATI
- See Also:
-
glNormalStream3dATI
- See Also:
-
glNormalStream3dvATI
- See Also:
-
glNormalStream3fATI
- See Also:
-
glNormalStream3fvATI
- See Also:
-
glNormalStream3iATI
- See Also:
-
glNormalStream3ivATI
- See Also:
-
glNormalStream3sATI
- See Also:
-
glNormalStream3svATI
- See Also:
-
glObjectLabel
public void glObjectLabel(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) - See Also:
-
glObjectLabelKHR
public void glObjectLabelKHR(GLObjectIdentifier identifier, int name, int length, ConstPointer<Byte> label) - See Also:
-
glObjectPtrLabel
- See Also:
-
glObjectPtrLabelKHR
- See Also:
-
glObjectPurgeableAPPLE
-
glObjectUnpurgeableAPPLE
-
glOrtho
public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) - See Also:
-
glOrthof
public void glOrthof(float l, float r, float b, float t, float n, float f) - See Also:
-
glOrthofOES
public void glOrthofOES(float l, float r, float b, float t, float n, float f) - See Also:
-
glOrthox
public void glOrthox(int l, int r, int b, int t, int n, int f) - See Also:
-
glOrthoxOES
public void glOrthoxOES(int l, int r, int b, int t, int n, int f) - See Also:
-
glPNTrianglesfATI
- See Also:
-
glPNTrianglesiATI
- See Also:
-
glPassTexCoordATI
- See Also:
-
glPassThrough
public void glPassThrough(float token) - See Also:
-
glPassThroughxOES
public void glPassThroughxOES(int token) - See Also:
-
glPatchParameterfv
- See Also:
-
glPatchParameteri
- See Also:
-
glPatchParameteriEXT
- See Also:
-
glPatchParameteriOES
- See Also:
-
glPathColorGenNV
public void glPathColorGenNV(GLPathColor color, GLPathGenMode genMode, GLPathColorFormat colorFormat, ConstPointer<Float> coeffs) - See Also:
-
glPathCommandsNV
public void glPathCommandsNV(int path, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathCoordsNV
public void glPathCoordsNV(int path, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathCoverDepthFuncNV
- See Also:
-
glPathDashArrayNV
- See Also:
-
glPathFogGenNV
- See Also:
-
glPathGlyphIndexArrayNV
public GLEnum glPathGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathGlyphIndexRangeNV
public GLEnum glPathGlyphIndexRangeNV(GLEnum fontTarget, ConstPointer<Void> fontName, int fontStyle, int pathParameterTemplate, float emScale, MutPointer<Integer> baseAndCount) - See Also:
-
glPathGlyphRangeNV
public void glPathGlyphRangeNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int firstGlyph, int numGlyphs, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathGlyphsNV
public void glPathGlyphsNV(int firstPathName, GLPathFontTarget fontTarget, ConstPointer<Void> fontName, int fontStyle, int numGlyphs, GLPathElementType type, ConstPointer<Void> charcodes, GLPathHandleMissingGlyphs handleMissingGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathMemoryGlyphIndexArrayNV
public GLEnum glPathMemoryGlyphIndexArrayNV(int firstPathName, GLEnum fontTarget, long fontSize, ConstPointer<Void> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) - See Also:
-
glPathParameterfNV
- See Also:
-
glPathParameterfvNV
- See Also:
-
glPathParameteriNV
- See Also:
-
glPathParameterivNV
- See Also:
-
glPathStencilDepthOffsetNV
public void glPathStencilDepthOffsetNV(float factor, float units) - See Also:
-
glPathStencilFuncNV
- See Also:
-
glPathStringNV
public void glPathStringNV(int path, GLPathStringFormat format, int length, ConstPointer<Void> pathString) - See Also:
-
glPathSubCommandsNV
public void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, ConstPointer<Byte> commands, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathSubCoordsNV
public void glPathSubCoordsNV(int path, int coordStart, int numCoords, GLPathCoordType coordType, ConstPointer<Void> coords) - See Also:
-
glPathTexGenNV
public void glPathTexGenNV(GLPathColor texCoordSet, GLPathGenMode genMode, int components, ConstPointer<Float> coeffs) - See Also:
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- See Also:
-
glPauseTransformFeedbackNV
public void glPauseTransformFeedbackNV()- See Also:
-
glPixelDataRangeNV
public void glPixelDataRangeNV(GLPixelDataRangeTargetNV target, int length, ConstPointer<Void> pointer) - See Also:
-
glPixelMapfv
- See Also:
-
glPixelMapuiv
- See Also:
-
glPixelMapusv
- See Also:
-
glPixelMapx
- See Also:
-
glPixelStoref
- See Also:
-
glPixelStorei
- See Also:
-
glPixelStorex
- See Also:
-
glPixelTexGenParameterfSGIS
- See Also:
-
glPixelTexGenParameterfvSGIS
public void glPixelTexGenParameterfvSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Float> params) - See Also:
-
glPixelTexGenParameteriSGIS
- See Also:
-
glPixelTexGenParameterivSGIS
public void glPixelTexGenParameterivSGIS(GLPixelTexGenParameterNameSGIS pname, ConstPointer<Integer> params) - See Also:
-
glPixelTexGenSGIX
- See Also:
-
glPixelTransferf
- See Also:
-
glPixelTransferi
- See Also:
-
glPixelTransferxOES
- See Also:
-
glPixelTransformParameterfEXT
public void glPixelTransformParameterfEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, float param) - See Also:
-
glPixelTransformParameterfvEXT
public void glPixelTransformParameterfvEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Float> params) - See Also:
-
glPixelTransformParameteriEXT
public void glPixelTransformParameteriEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, int param) - See Also:
-
glPixelTransformParameterivEXT
public void glPixelTransformParameterivEXT(GLPixelTransformTargetEXT target, GLPixelTransformPNameEXT pname, ConstPointer<Integer> params) - See Also:
-
glPixelZoom
public void glPixelZoom(float xfactor, float yfactor) - See Also:
-
glPixelZoomxOES
public void glPixelZoomxOES(int xfactor, int yfactor) - See Also:
-
glPointAlongPathNV
public boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, MutPointer<Float> x, MutPointer<Float> y, MutPointer<Float> tangentX, MutPointer<Float> tangentY) - See Also:
-
glPointParameterf
- See Also:
-
glPointParameterfARB
- See Also:
-
glPointParameterfEXT
- See Also:
-
glPointParameterfSGIS
- See Also:
-
glPointParameterfv
- See Also:
-
glPointParameterfvARB
- See Also:
-
glPointParameterfvEXT
- See Also:
-
glPointParameterfvSGIS
- See Also:
-
glPointParameteri
- See Also:
-
glPointParameteriNV
- See Also:
-
glPointParameteriv
- See Also:
-
glPointParameterivNV
- See Also:
-
glPointParameterx
- See Also:
-
glPointParameterxOES
- See Also:
-
glPointParameterxv
- See Also:
-
glPointParameterxvOES
- See Also:
-
glPointSize
public void glPointSize(float size) - See Also:
-
glPointSizePointerOES
- See Also:
-
glPointSizex
public void glPointSizex(int size) - See Also:
-
glPointSizexOES
public void glPointSizexOES(int size) - See Also:
-
glPollAsyncSGIX
- See Also:
-
glPollInstrumentsSGIX
- See Also:
-
glPolygonMode
- See Also:
-
glPolygonModeNV
- See Also:
-
glPolygonOffset
public void glPolygonOffset(float factor, float units) - See Also:
-
glPolygonOffsetClamp
public void glPolygonOffsetClamp(float factor, float units, float clamp) - See Also:
-
glPolygonOffsetClampEXT
public void glPolygonOffsetClampEXT(float factor, float units, float clamp) - See Also:
-
glPolygonOffsetEXT
public void glPolygonOffsetEXT(float factor, float bias) - See Also:
-
glPolygonOffsetx
public void glPolygonOffsetx(int factor, int units) - See Also:
-
glPolygonOffsetxOES
public void glPolygonOffsetxOES(int factor, int units) - See Also:
-
glPolygonStipple
- See Also:
-
glPopAttrib
public void glPopAttrib()- See Also:
-
glPopClientAttrib
public void glPopClientAttrib()- See Also:
-
glPopDebugGroup
public void glPopDebugGroup()- See Also:
-
glPopDebugGroupKHR
public void glPopDebugGroupKHR()- See Also:
-
glPopGroupMarkerEXT
public void glPopGroupMarkerEXT()- See Also:
-
glPopMatrix
public void glPopMatrix()- See Also:
-
glPopName
public void glPopName()- See Also:
-
glPresentFrameDualFillNV
-
glPresentFrameKeyedNV
-
glPrimitiveBoundingBox
public void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxARB
public void glPrimitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxEXT
public void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveBoundingBoxOES
public void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) - See Also:
-
glPrimitiveRestartIndex
public void glPrimitiveRestartIndex(int index) - See Also:
-
glPrimitiveRestartIndexNV
public void glPrimitiveRestartIndexNV(int index) - See Also:
-
glPrimitiveRestartNV
public void glPrimitiveRestartNV()- See Also:
-
glPrioritizeTextures
public void glPrioritizeTextures(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) - See Also:
-
glPrioritizeTexturesEXT
public void glPrioritizeTexturesEXT(int n, ConstPointer<Integer> textures, ConstPointer<Float> priorities) - See Also:
-
glPrioritizeTexturesxOES
public void glPrioritizeTexturesxOES(int n, ConstPointer<Integer> textures, ConstPointer<Integer> priorities) - See Also:
-
glProgramBinary
public void glProgramBinary(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glProgramBinaryOES
public void glProgramBinaryOES(int program, GLEnum binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glProgramBufferParametersIivNV
public void glProgramBufferParametersIivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) - See Also:
-
glProgramBufferParametersIuivNV
public void glProgramBufferParametersIuivNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Integer> params) - See Also:
-
glProgramBufferParametersfvNV
public void glProgramBufferParametersfvNV(GLProgramTarget target, int bindingIndex, int wordIndex, int count, ConstPointer<Float> params) - See Also:
-
glProgramEnvParameter4dARB
public void glProgramEnvParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glProgramEnvParameter4dvARB
public void glProgramEnvParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glProgramEnvParameter4fARB
public void glProgramEnvParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glProgramEnvParameter4fvARB
public void glProgramEnvParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glProgramEnvParameterI4iNV
public void glProgramEnvParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramEnvParameterI4ivNV
public void glProgramEnvParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParameterI4uiNV
public void glProgramEnvParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramEnvParameterI4uivNV
public void glProgramEnvParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParameters4fvEXT
public void glProgramEnvParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glProgramEnvParametersI4ivNV
public void glProgramEnvParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramEnvParametersI4uivNV
public void glProgramEnvParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameter4dARB
public void glProgramLocalParameter4dARB(GLProgramTarget target, int index, double x, double y, double z, double w) - See Also:
-
glProgramLocalParameter4dvARB
public void glProgramLocalParameter4dvARB(GLProgramTarget target, int index, ConstPointer<Double> params) - See Also:
-
glProgramLocalParameter4fARB
public void glProgramLocalParameter4fARB(GLProgramTarget target, int index, float x, float y, float z, float w) - See Also:
-
glProgramLocalParameter4fvARB
public void glProgramLocalParameter4fvARB(GLProgramTarget target, int index, ConstPointer<Float> params) - See Also:
-
glProgramLocalParameterI4iNV
public void glProgramLocalParameterI4iNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramLocalParameterI4ivNV
public void glProgramLocalParameterI4ivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameterI4uiNV
public void glProgramLocalParameterI4uiNV(GLProgramTarget target, int index, int x, int y, int z, int w) - See Also:
-
glProgramLocalParameterI4uivNV
public void glProgramLocalParameterI4uivNV(GLProgramTarget target, int index, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParameters4fvEXT
public void glProgramLocalParameters4fvEXT(GLProgramTarget target, int index, int count, ConstPointer<Float> params) - See Also:
-
glProgramLocalParametersI4ivNV
public void glProgramLocalParametersI4ivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramLocalParametersI4uivNV
public void glProgramLocalParametersI4uivNV(GLProgramTarget target, int index, int count, ConstPointer<Integer> params) - See Also:
-
glProgramNamedParameter4dNV
public void glProgramNamedParameter4dNV(int id, int len, ConstPointer<Byte> name, double x, double y, double z, double w) - See Also:
-
glProgramNamedParameter4dvNV
public void glProgramNamedParameter4dvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Double> v) - See Also:
-
glProgramNamedParameter4fNV
public void glProgramNamedParameter4fNV(int id, int len, ConstPointer<Byte> name, float x, float y, float z, float w) - See Also:
-
glProgramNamedParameter4fvNV
public void glProgramNamedParameter4fvNV(int id, int len, ConstPointer<Byte> name, ConstPointer<Float> v) - See Also:
-
glProgramParameter4dNV
public void glProgramParameter4dNV(GLVertexAttribEnumNV target, int index, double x, double y, double z, double w) - See Also:
-
glProgramParameter4dvNV
- See Also:
-
glProgramParameter4fNV
public void glProgramParameter4fNV(GLVertexAttribEnumNV target, int index, float x, float y, float z, float w) - See Also:
-
glProgramParameter4fvNV
- See Also:
-
glProgramParameteri
- See Also:
-
glProgramParameteriARB
- See Also:
-
glProgramParameteriEXT
- See Also:
-
glProgramParameters4dvNV
public void glProgramParameters4dvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Double> v) - See Also:
-
glProgramParameters4fvNV
public void glProgramParameters4fvNV(GLVertexAttribEnumNV target, int index, int count, ConstPointer<Float> v) - See Also:
-
glProgramPathFragmentInputGenNV
public void glProgramPathFragmentInputGenNV(int program, int location, GLEnum genMode, int components, ConstPointer<Float> coeffs) - See Also:
-
glProgramStringARB
public void glProgramStringARB(GLProgramTarget target, GLProgramFormat format, int len, ConstPointer<Void> string) - See Also:
-
glProgramSubroutineParametersuivNV
public void glProgramSubroutineParametersuivNV(GLEnum target, int count, ConstPointer<Integer> params) - See Also:
-
glProgramUniform1d
public void glProgramUniform1d(int program, int location, double v0) - See Also:
-
glProgramUniform1dEXT
public void glProgramUniform1dEXT(int program, int location, double x) - See Also:
-
glProgramUniform1dv
- See Also:
-
glProgramUniform1dvEXT
public void glProgramUniform1dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform1f
public void glProgramUniform1f(int program, int location, float v0) - See Also:
-
glProgramUniform1fEXT
public void glProgramUniform1fEXT(int program, int location, float v0) - See Also:
-
glProgramUniform1fv
- See Also:
-
glProgramUniform1fvEXT
- See Also:
-
glProgramUniform1i
public void glProgramUniform1i(int program, int location, int v0) - See Also:
-
glProgramUniform1i64ARB
public void glProgramUniform1i64ARB(int program, int location, long x) - See Also:
-
glProgramUniform1i64NV
public void glProgramUniform1i64NV(int program, int location, long x) - See Also:
-
glProgramUniform1i64vARB
public void glProgramUniform1i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1i64vNV
- See Also:
-
glProgramUniform1iEXT
public void glProgramUniform1iEXT(int program, int location, int v0) - See Also:
-
glProgramUniform1iv
- See Also:
-
glProgramUniform1ivEXT
public void glProgramUniform1ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform1ui
public void glProgramUniform1ui(int program, int location, int v0) - See Also:
-
glProgramUniform1ui64ARB
public void glProgramUniform1ui64ARB(int program, int location, long x) - See Also:
-
glProgramUniform1ui64NV
public void glProgramUniform1ui64NV(int program, int location, long x) - See Also:
-
glProgramUniform1ui64vARB
public void glProgramUniform1ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1ui64vNV
public void glProgramUniform1ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform1uiEXT
public void glProgramUniform1uiEXT(int program, int location, int v0) - See Also:
-
glProgramUniform1uiv
- See Also:
-
glProgramUniform1uivEXT
public void glProgramUniform1uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform2d
public void glProgramUniform2d(int program, int location, double v0, double v1) - See Also:
-
glProgramUniform2dEXT
public void glProgramUniform2dEXT(int program, int location, double x, double y) - See Also:
-
glProgramUniform2dv
- See Also:
-
glProgramUniform2dvEXT
public void glProgramUniform2dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform2f
public void glProgramUniform2f(int program, int location, float v0, float v1) - See Also:
-
glProgramUniform2fEXT
public void glProgramUniform2fEXT(int program, int location, float v0, float v1) - See Also:
-
glProgramUniform2fv
- See Also:
-
glProgramUniform2fvEXT
- See Also:
-
glProgramUniform2i
public void glProgramUniform2i(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2i64ARB
public void glProgramUniform2i64ARB(int program, int location, long x, long y) - See Also:
-
glProgramUniform2i64NV
public void glProgramUniform2i64NV(int program, int location, long x, long y) - See Also:
-
glProgramUniform2i64vARB
public void glProgramUniform2i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2i64vNV
- See Also:
-
glProgramUniform2iEXT
public void glProgramUniform2iEXT(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2iv
- See Also:
-
glProgramUniform2ivEXT
public void glProgramUniform2ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform2ui
public void glProgramUniform2ui(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2ui64ARB
public void glProgramUniform2ui64ARB(int program, int location, long x, long y) - See Also:
-
glProgramUniform2ui64NV
public void glProgramUniform2ui64NV(int program, int location, long x, long y) - See Also:
-
glProgramUniform2ui64vARB
public void glProgramUniform2ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2ui64vNV
public void glProgramUniform2ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform2uiEXT
public void glProgramUniform2uiEXT(int program, int location, int v0, int v1) - See Also:
-
glProgramUniform2uiv
- See Also:
-
glProgramUniform2uivEXT
public void glProgramUniform2uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform3d
public void glProgramUniform3d(int program, int location, double v0, double v1, double v2) - See Also:
-
glProgramUniform3dEXT
public void glProgramUniform3dEXT(int program, int location, double x, double y, double z) - See Also:
-
glProgramUniform3dv
- See Also:
-
glProgramUniform3dvEXT
public void glProgramUniform3dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform3f
public void glProgramUniform3f(int program, int location, float v0, float v1, float v2) - See Also:
-
glProgramUniform3fEXT
public void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2) - See Also:
-
glProgramUniform3fv
- See Also:
-
glProgramUniform3fvEXT
- See Also:
-
glProgramUniform3i
public void glProgramUniform3i(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3i64ARB
public void glProgramUniform3i64ARB(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3i64NV
public void glProgramUniform3i64NV(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3i64vARB
public void glProgramUniform3i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3i64vNV
- See Also:
-
glProgramUniform3iEXT
public void glProgramUniform3iEXT(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3iv
- See Also:
-
glProgramUniform3ivEXT
public void glProgramUniform3ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform3ui
public void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3ui64ARB
public void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3ui64NV
public void glProgramUniform3ui64NV(int program, int location, long x, long y, long z) - See Also:
-
glProgramUniform3ui64vARB
public void glProgramUniform3ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3ui64vNV
public void glProgramUniform3ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform3uiEXT
public void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2) - See Also:
-
glProgramUniform3uiv
- See Also:
-
glProgramUniform3uivEXT
public void glProgramUniform3uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform4d
public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) - See Also:
-
glProgramUniform4dEXT
public void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) - See Also:
-
glProgramUniform4dv
- See Also:
-
glProgramUniform4dvEXT
public void glProgramUniform4dvEXT(int program, int location, int count, ConstPointer<Double> value) - See Also:
-
glProgramUniform4f
public void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) - See Also:
-
glProgramUniform4fEXT
public void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) - See Also:
-
glProgramUniform4fv
- See Also:
-
glProgramUniform4fvEXT
- See Also:
-
glProgramUniform4i
public void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4i64ARB
public void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4i64NV
public void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4i64vARB
public void glProgramUniform4i64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4i64vNV
- See Also:
-
glProgramUniform4iEXT
public void glProgramUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4iv
- See Also:
-
glProgramUniform4ivEXT
public void glProgramUniform4ivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniform4ui
public void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4ui64ARB
public void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4ui64NV
public void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) - See Also:
-
glProgramUniform4ui64vARB
public void glProgramUniform4ui64vARB(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4ui64vNV
public void glProgramUniform4ui64vNV(int program, int location, int count, ConstPointer<Long> value) - See Also:
-
glProgramUniform4uiEXT
public void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) - See Also:
-
glProgramUniform4uiv
- See Also:
-
glProgramUniform4uivEXT
public void glProgramUniform4uivEXT(int program, int location, int count, ConstPointer<Integer> value) - See Also:
-
glProgramUniformHandleui64ARB
public void glProgramUniformHandleui64ARB(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64IMG
public void glProgramUniformHandleui64IMG(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64NV
public void glProgramUniformHandleui64NV(int program, int location, long value) - See Also:
-
glProgramUniformHandleui64vARB
public void glProgramUniformHandleui64vARB(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformHandleui64vIMG
public void glProgramUniformHandleui64vIMG(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformHandleui64vNV
public void glProgramUniformHandleui64vNV(int program, int location, int count, ConstPointer<Long> values) - See Also:
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2dvEXT
public void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2fv
public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2fvEXT
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x3dvEXT
public void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x3fvEXT
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x4dvEXT
public void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix2x4fvEXT
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3dvEXT
public void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3fv
public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3fvEXT
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x2dvEXT
public void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x2fvEXT
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x4dvEXT
public void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix3x4fvEXT
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4dvEXT
public void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4fv
public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4fvEXT
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x2dvEXT
public void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x2fvEXT
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x3dvEXT
public void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformMatrix4x3fvEXT
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glProgramUniformui64NV
public void glProgramUniformui64NV(int program, int location, long value) - See Also:
-
glProgramUniformui64vNV
- See Also:
-
glProgramVertexLimitNV
- See Also:
-
glProvokingVertex
- See Also:
-
glProvokingVertexEXT
- See Also:
-
glPushAttrib
public void glPushAttrib(int mask) - See Also:
-
glPushClientAttrib
public void glPushClientAttrib(int mask) - See Also:
-
glPushClientAttribDefaultEXT
public void glPushClientAttribDefaultEXT(int mask) - See Also:
-
glPushDebugGroup
- See Also:
-
glPushDebugGroupKHR
public void glPushDebugGroupKHR(GLDebugSource source, int id, int length, ConstPointer<Byte> message) - See Also:
-
glPushGroupMarkerEXT
- See Also:
-
glPushMatrix
public void glPushMatrix()- See Also:
-
glPushName
public void glPushName(int name) - See Also:
-
glQueryCounter
- See Also:
-
glQueryCounterEXT
- See Also:
-
glQueryMatrixxOES
- See Also:
-
glQueryObjectParameteruiAMD
- See Also:
-
glQueryResourceNV
- See Also:
-
glQueryResourceTagNV
- See Also:
-
glRasterPos2d
public void glRasterPos2d(double x, double y) - See Also:
-
glRasterPos2dv
- See Also:
-
glRasterPos2f
public void glRasterPos2f(float x, float y) - See Also:
-
glRasterPos2fv
- See Also:
-
glRasterPos2i
public void glRasterPos2i(int x, int y) - See Also:
-
glRasterPos2iv
- See Also:
-
glRasterPos2s
public void glRasterPos2s(short x, short y) - See Also:
-
glRasterPos2sv
- See Also:
-
glRasterPos2xOES
public void glRasterPos2xOES(int x, int y) - See Also:
-
glRasterPos2xvOES
- See Also:
-
glRasterPos3d
public void glRasterPos3d(double x, double y, double z) - See Also:
-
glRasterPos3dv
- See Also:
-
glRasterPos3f
public void glRasterPos3f(float x, float y, float z) - See Also:
-
glRasterPos3fv
- See Also:
-
glRasterPos3i
public void glRasterPos3i(int x, int y, int z) - See Also:
-
glRasterPos3iv
- See Also:
-
glRasterPos3s
public void glRasterPos3s(short x, short y, short z) - See Also:
-
glRasterPos3sv
- See Also:
-
glRasterPos3xOES
public void glRasterPos3xOES(int x, int y, int z) - See Also:
-
glRasterPos3xvOES
- See Also:
-
glRasterPos4d
public void glRasterPos4d(double x, double y, double z, double w) - See Also:
-
glRasterPos4dv
- See Also:
-
glRasterPos4f
public void glRasterPos4f(float x, float y, float z, float w) - See Also:
-
glRasterPos4fv
- See Also:
-
glRasterPos4i
public void glRasterPos4i(int x, int y, int z, int w) - See Also:
-
glRasterPos4iv
- See Also:
-
glRasterPos4s
public void glRasterPos4s(short x, short y, short z, short w) - See Also:
-
glRasterPos4sv
- See Also:
-
glRasterPos4xOES
public void glRasterPos4xOES(int x, int y, int z, int w) - See Also:
-
glRasterPos4xvOES
- See Also:
-
glRasterSamplesEXT
public void glRasterSamplesEXT(int samples, boolean fixedsamplelocations) - See Also:
-
glReadBuffer
- See Also:
-
glReadBufferIndexedEXT
- See Also:
-
glReadBufferNV
- See Also:
-
glReadInstrumentsSGIX
public void glReadInstrumentsSGIX(int marker) - See Also:
-
glReadPixels
public void glReadPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, MutPointer<Void> pixels) - See Also:
-
glReadnPixels
public void glReadnPixels(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsARB
public void glReadnPixelsARB(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsEXT
public void glReadnPixelsEXT(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReadnPixelsKHR
public void glReadnPixelsKHR(int x, int y, int width, int height, GLPixelFormat format, GLPixelType type, int bufSize, MutPointer<Void> data) - See Also:
-
glReleaseKeyedMutexWin32EXT
public boolean glReleaseKeyedMutexWin32EXT(int memory, long key) - See Also:
-
glRectd
public void glRectd(double x1, double y1, double x2, double y2) - See Also:
-
glRectdv
- See Also:
-
glRectf
public void glRectf(float x1, float y1, float x2, float y2) - See Also:
-
glRectfv
- See Also:
-
glRecti
public void glRecti(int x1, int y1, int x2, int y2) - See Also:
-
glRectiv
- See Also:
-
glRects
public void glRects(short x1, short y1, short x2, short y2) - See Also:
-
glRectsv
- See Also:
-
glRectxOES
public void glRectxOES(int x1, int y1, int x2, int y2) - See Also:
-
glRectxvOES
- See Also:
-
glReferencePlaneSGIX
- See Also:
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- See Also:
-
glRenderGpuMaskNV
public void glRenderGpuMaskNV(int mask) - See Also:
-
glRenderMode
- See Also:
-
glRenderbufferStorage
public void glRenderbufferStorage(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageEXT
public void glRenderbufferStorageEXT(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleANGLE
public void glRenderbufferStorageMultisampleANGLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleAPPLE
public void glRenderbufferStorageMultisampleAPPLE(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleAdvancedAMD
public void glRenderbufferStorageMultisampleAdvancedAMD(GLRenderbufferTarget target, int samples, int storageSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleCoverageNV
public void glRenderbufferStorageMultisampleCoverageNV(GLRenderbufferTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleEXT
public void glRenderbufferStorageMultisampleEXT(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleIMG
public void glRenderbufferStorageMultisampleIMG(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageMultisampleNV
public void glRenderbufferStorageMultisampleNV(GLRenderbufferTarget target, int samples, GLInternalFormat internalformat, int width, int height) - See Also:
-
glRenderbufferStorageOES
public void glRenderbufferStorageOES(GLRenderbufferTarget target, GLInternalFormat internalformat, int width, int height) - See Also:
-
glReplacementCodePointerSUN
public void glReplacementCodePointerSUN(GLReplacementCodeTypeSUN type, int stride, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glReplacementCodeubSUN
public void glReplacementCodeubSUN(byte code) - See Also:
-
glReplacementCodeubvSUN
- See Also:
-
glReplacementCodeuiColor3fVertex3fSUN
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor3fVertex3fvSUN
public void glReplacementCodeuiColor3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiColor4ubVertex3fSUN
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glReplacementCodeuiColor4ubVertex3fvSUN
public void glReplacementCodeuiColor4ubVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Byte> c, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiNormal3fVertex3fSUN
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiNormal3fVertex3fvSUN
public void glReplacementCodeuiNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiSUN
public void glReplacementCodeuiSUN(int code) - See Also:
-
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiTexCoord2fVertex3fSUN
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z) - See Also:
-
glReplacementCodeuiTexCoord2fVertex3fvSUN
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(ConstPointer<Integer> rc, ConstPointer<Float> tc, ConstPointer<Float> v) - See Also:
-
glReplacementCodeuiVertex3fSUN
public void glReplacementCodeuiVertex3fSUN(int rc, float x, float y, float z) - See Also:
-
glReplacementCodeuiVertex3fvSUN
- See Also:
-
glReplacementCodeuivSUN
- See Also:
-
glReplacementCodeusSUN
public void glReplacementCodeusSUN(char code) - See Also:
-
glReplacementCodeusvSUN
- See Also:
-
glRequestResidentProgramsNV
- See Also:
-
glResetHistogram
- See Also:
-
glResetHistogramEXT
- See Also:
-
glResetMemoryObjectParameterNV
- See Also:
-
glResetMinmax
- See Also:
-
glResetMinmaxEXT
- See Also:
-
glResizeBuffersMESA
public void glResizeBuffersMESA()- See Also:
-
glResolveDepthValuesNV
public void glResolveDepthValuesNV()- See Also:
-
glResolveMultisampleFramebufferAPPLE
public void glResolveMultisampleFramebufferAPPLE()- See Also:
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- See Also:
-
glResumeTransformFeedbackNV
public void glResumeTransformFeedbackNV()- See Also:
-
glRotated
public void glRotated(double angle, double x, double y, double z) - See Also:
-
glRotatef
public void glRotatef(float angle, float x, float y, float z) - See Also:
-
glRotatex
public void glRotatex(int angle, int x, int y, int z) - See Also:
-
glRotatexOES
public void glRotatexOES(int angle, int x, int y, int z) - See Also:
-
glSampleCoverage
public void glSampleCoverage(float value, boolean invert) - See Also:
-
glSampleCoverageARB
public void glSampleCoverageARB(float value, boolean invert) - See Also:
-
glSampleCoveragex
public void glSampleCoveragex(int value, boolean invert) - See Also:
-
glSampleCoveragexOES
public void glSampleCoveragexOES(int value, boolean invert) - See Also:
-
glSampleMapATI
- See Also:
-
glSampleMaskEXT
public void glSampleMaskEXT(float value, boolean invert) - See Also:
-
glSampleMaskIndexedNV
public void glSampleMaskIndexedNV(int index, int mask) - See Also:
-
glSampleMaskSGIS
public void glSampleMaskSGIS(float value, boolean invert) - See Also:
-
glSampleMaski
public void glSampleMaski(int maskNumber, int mask) - See Also:
-
glSamplePatternEXT
- See Also:
-
glSamplePatternSGIS
- See Also:
-
glSamplerParameterIiv
public void glSamplerParameterIiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIivEXT
public void glSamplerParameterIivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIivOES
public void glSamplerParameterIivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuiv
public void glSamplerParameterIuiv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuivEXT
public void glSamplerParameterIuivEXT(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterIuivOES
public void glSamplerParameterIuivOES(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glSamplerParameterf
- See Also:
-
glSamplerParameterfv
- See Also:
-
glSamplerParameteri
- See Also:
-
glSamplerParameteriv
public void glSamplerParameteriv(int sampler, GLSamplerParameterI pname, ConstPointer<Integer> param) - See Also:
-
glScaled
public void glScaled(double x, double y, double z) - See Also:
-
glScalef
public void glScalef(float x, float y, float z) - See Also:
-
glScalex
public void glScalex(int x, int y, int z) - See Also:
-
glScalexOES
public void glScalexOES(int x, int y, int z) - See Also:
-
glScissor
public void glScissor(int x, int y, int width, int height) - See Also:
-
glScissorArrayv
- See Also:
-
glScissorArrayvNV
- See Also:
-
glScissorArrayvOES
- See Also:
-
glScissorExclusiveArrayvNV
- See Also:
-
glScissorExclusiveNV
public void glScissorExclusiveNV(int x, int y, int width, int height) - See Also:
-
glScissorIndexed
public void glScissorIndexed(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedNV
public void glScissorIndexedNV(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedOES
public void glScissorIndexedOES(int index, int left, int bottom, int width, int height) - See Also:
-
glScissorIndexedv
- See Also:
-
glScissorIndexedvNV
- See Also:
-
glScissorIndexedvOES
- See Also:
-
glSecondaryColor3b
public void glSecondaryColor3b(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3bEXT
public void glSecondaryColor3bEXT(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3bv
- See Also:
-
glSecondaryColor3bvEXT
- See Also:
-
glSecondaryColor3d
public void glSecondaryColor3d(double red, double green, double blue) - See Also:
-
glSecondaryColor3dEXT
public void glSecondaryColor3dEXT(double red, double green, double blue) - See Also:
-
glSecondaryColor3dv
- See Also:
-
glSecondaryColor3dvEXT
- See Also:
-
glSecondaryColor3f
public void glSecondaryColor3f(float red, float green, float blue) - See Also:
-
glSecondaryColor3fEXT
public void glSecondaryColor3fEXT(float red, float green, float blue) - See Also:
-
glSecondaryColor3fv
- See Also:
-
glSecondaryColor3fvEXT
- See Also:
-
glSecondaryColor3hNV
public void glSecondaryColor3hNV(char red, char green, char blue) - See Also:
-
glSecondaryColor3hvNV
- See Also:
-
glSecondaryColor3i
public void glSecondaryColor3i(int red, int green, int blue) - See Also:
-
glSecondaryColor3iEXT
public void glSecondaryColor3iEXT(int red, int green, int blue) - See Also:
-
glSecondaryColor3iv
- See Also:
-
glSecondaryColor3ivEXT
- See Also:
-
glSecondaryColor3s
public void glSecondaryColor3s(short red, short green, short blue) - See Also:
-
glSecondaryColor3sEXT
public void glSecondaryColor3sEXT(short red, short green, short blue) - See Also:
-
glSecondaryColor3sv
- See Also:
-
glSecondaryColor3svEXT
- See Also:
-
glSecondaryColor3ub
public void glSecondaryColor3ub(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3ubEXT
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue) - See Also:
-
glSecondaryColor3ubv
- See Also:
-
glSecondaryColor3ubvEXT
- See Also:
-
glSecondaryColor3ui
public void glSecondaryColor3ui(int red, int green, int blue) - See Also:
-
glSecondaryColor3uiEXT
public void glSecondaryColor3uiEXT(int red, int green, int blue) - See Also:
-
glSecondaryColor3uiv
- See Also:
-
glSecondaryColor3uivEXT
- See Also:
-
glSecondaryColor3us
public void glSecondaryColor3us(char red, char green, char blue) - See Also:
-
glSecondaryColor3usEXT
public void glSecondaryColor3usEXT(char red, char green, char blue) - See Also:
-
glSecondaryColor3usv
- See Also:
-
glSecondaryColor3usvEXT
- See Also:
-
glSecondaryColorFormatNV
- See Also:
-
glSecondaryColorP3ui
- See Also:
-
glSecondaryColorP3uiv
- See Also:
-
glSecondaryColorPointer
public void glSecondaryColorPointer(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glSecondaryColorPointerEXT
public void glSecondaryColorPointerEXT(int size, GLColorPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glSecondaryColorPointerListIBM
public void glSecondaryColorPointerListIBM(int size, GLSecondaryColorPointerTypeIBM type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glSelectBuffer
- See Also:
-
glSelectPerfMonitorCountersAMD
public void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, MutPointer<Integer> counterList) - See Also:
-
glSemaphoreParameterivNV
public void glSemaphoreParameterivNV(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Integer> params) - See Also:
-
glSemaphoreParameterui64vEXT
public void glSemaphoreParameterui64vEXT(int semaphore, GLSemaphoreParameterName pname, ConstPointer<Long> params) - See Also:
-
glSeparableFilter2D
public void glSeparableFilter2D(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) - See Also:
-
glSeparableFilter2DEXT
public void glSeparableFilter2DEXT(GLSeparableTargetEXT target, GLInternalFormat internalformat, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> row, ConstPointer<Void> column) - See Also:
-
glSetFenceAPPLE
public void glSetFenceAPPLE(int fence) - See Also:
-
glSetFenceNV
- See Also:
-
glSetFragmentShaderConstantATI
- See Also:
-
glSetInvariantEXT
- See Also:
-
glSetLocalConstantEXT
- See Also:
-
glSetMultisamplefvAMD
- See Also:
-
glShadeModel
- See Also:
-
glShaderBinary
public void glShaderBinary(int count, ConstPointer<Integer> shaders, GLShaderBinaryFormat binaryFormat, ConstPointer<Void> binary, int length) - See Also:
-
glShaderOp1EXT
- See Also:
-
glShaderOp2EXT
- See Also:
-
glShaderOp3EXT
- See Also:
-
glShaderSource
public void glShaderSource(int shader, int count, ConstPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) - See Also:
-
glShaderSourceARB
public void glShaderSourceARB(int shaderObj, int count, MutPointer<ConstPointer<Byte>> string, ConstPointer<Integer> length) - See Also:
-
glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) - See Also:
-
glShadingRateEXT
- See Also:
-
glShadingRateCombinerOpsEXT
public void glShadingRateCombinerOpsEXT(GLShadingRateCombinerOp combinerOp0, GLShadingRateCombinerOp combinerOp1) - See Also:
-
glShadingRateImageBarrierNV
public void glShadingRateImageBarrierNV(boolean synchronize) - See Also:
-
glShadingRateQCOM
- See Also:
-
glShadingRateImagePaletteNV
public void glShadingRateImagePaletteNV(int viewport, int first, int count, ConstPointer<GLEnum> rates) - See Also:
-
glShadingRateSampleOrderNV
- See Also:
-
glShadingRateSampleOrderCustomNV
public void glShadingRateSampleOrderCustomNV(GLEnum rate, int samples, ConstPointer<Integer> locations) - See Also:
-
glSharpenTexFuncSGIS
- See Also:
-
glSignalSemaphoreEXT
public void glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> dstLayouts) - See Also:
-
glSignalSemaphoreui64NVX
public void glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glSpecializeShader
public void glSpecializeShader(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) - See Also:
-
glSpecializeShaderARB
public void glSpecializeShaderARB(int shader, ConstPointer<Byte> pEntryPoint, int numSpecializationConstants, ConstPointer<Integer> pConstantIndex, ConstPointer<Integer> pConstantValue) - See Also:
-
glSpriteParameterfSGIX
- See Also:
-
glSpriteParameterfvSGIX
- See Also:
-
glSpriteParameteriSGIX
- See Also:
-
glSpriteParameterivSGIX
public void glSpriteParameterivSGIX(GLSpriteParameterNameSGIX pname, ConstPointer<GLSpriteModeSGIX> params) - See Also:
-
glStartInstrumentsSGIX
public void glStartInstrumentsSGIX()- See Also:
-
glStartTilingQCOM
public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask) - See Also:
-
glStateCaptureNV
- See Also:
-
glStencilClearTagEXT
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag) - See Also:
-
glStencilFillPathInstancedNV
public void glStencilFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilFillPathNV
- See Also:
-
glStencilFunc
- See Also:
-
glStencilFuncSeparate
- See Also:
-
glStencilFuncSeparateATI
public void glStencilFuncSeparateATI(GLStencilFunction frontfunc, GLStencilFunction backfunc, int ref, int mask) - See Also:
-
glStencilMask
public void glStencilMask(int mask) - See Also:
-
glStencilMaskSeparate
- See Also:
-
glStencilOp
- See Also:
-
glStencilOpSeparate
public void glStencilOpSeparate(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) - See Also:
-
glStencilOpSeparateATI
public void glStencilOpSeparateATI(GLTriangleFace face, GLStencilOp sfail, GLStencilOp dpfail, GLStencilOp dppass) - See Also:
-
glStencilOpValueAMD
- See Also:
-
glStencilStrokePathInstancedNV
public void glStencilStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilStrokePathNV
public void glStencilStrokePathNV(int path, int reference, int mask) - See Also:
-
glStencilThenCoverFillPathInstancedNV
public void glStencilThenCoverFillPathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, GLPathFillMode fillMode, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilThenCoverFillPathNV
public void glStencilThenCoverFillPathNV(int path, GLPathFillMode fillMode, int mask, GLPathCoverMode coverMode) - See Also:
-
glStencilThenCoverStrokePathInstancedNV
public void glStencilThenCoverStrokePathInstancedNV(int numPaths, GLPathElementType pathNameType, ConstPointer<Void> paths, int pathBase, int reference, int mask, GLInstancedPathCoverMode coverMode, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glStencilThenCoverStrokePathNV
public void glStencilThenCoverStrokePathNV(int path, int reference, int mask, GLPathCoverMode coverMode) - See Also:
-
glStopInstrumentsSGIX
public void glStopInstrumentsSGIX(int marker) - See Also:
-
glStringMarkerGREMEDY
- See Also:
-
glSubpixelPrecisionBiasNV
public void glSubpixelPrecisionBiasNV(int xbits, int ybits) - See Also:
-
glSwizzleEXT
public void glSwizzleEXT(int res, int in, GLVertexShaderCoordOutEXT outX, GLVertexShaderCoordOutEXT outY, GLVertexShaderCoordOutEXT outZ, GLVertexShaderCoordOutEXT outW) - See Also:
-
glSyncTextureINTEL
public void glSyncTextureINTEL(int texture) - See Also:
-
glTagSampleBufferSGIX
public void glTagSampleBufferSGIX()- See Also:
-
glTangent3bEXT
public void glTangent3bEXT(byte tx, byte ty, byte tz) - See Also:
-
glTangent3bvEXT
- See Also:
-
glTangent3dEXT
public void glTangent3dEXT(double tx, double ty, double tz) - See Also:
-
glTangent3dvEXT
- See Also:
-
glTangent3fEXT
public void glTangent3fEXT(float tx, float ty, float tz) - See Also:
-
glTangent3fvEXT
- See Also:
-
glTangent3iEXT
public void glTangent3iEXT(int tx, int ty, int tz) - See Also:
-
glTangent3ivEXT
- See Also:
-
glTangent3sEXT
public void glTangent3sEXT(short tx, short ty, short tz) - See Also:
-
glTangent3svEXT
- See Also:
-
glTangentPointerEXT
public void glTangentPointerEXT(GLTangentPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glTbufferMask3DFX
public void glTbufferMask3DFX(int mask) - See Also:
-
glTessellationFactorAMD
public void glTessellationFactorAMD(float factor) - See Also:
-
glTessellationModeAMD
- See Also:
-
glTestFenceAPPLE
public boolean glTestFenceAPPLE(int fence) - See Also:
-
glTestFenceNV
public boolean glTestFenceNV(int fence) - See Also:
-
glTestObjectAPPLE
- See Also:
-
glTexAttachMemoryNV
- See Also:
-
glTexBuffer
- See Also:
-
glTexBufferARB
public void glTexBufferARB(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferEXT
public void glTexBufferEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferOES
public void glTexBufferOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTexBufferRange
public void glTexBufferRange(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBufferRangeEXT
public void glTexBufferRangeEXT(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBufferRangeOES
public void glTexBufferRangeOES(GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTexBumpParameterfvATI
- See Also:
-
glTexBumpParameterivATI
- See Also:
-
glTexCoord1bOES
public void glTexCoord1bOES(byte s) - See Also:
-
glTexCoord1bvOES
- See Also:
-
glTexCoord1d
public void glTexCoord1d(double s) - See Also:
-
glTexCoord1dv
- See Also:
-
glTexCoord1f
public void glTexCoord1f(float s) - See Also:
-
glTexCoord1fv
- See Also:
-
glTexCoord1hNV
public void glTexCoord1hNV(char s) - See Also:
-
glTexCoord1hvNV
- See Also:
-
glTexCoord1i
public void glTexCoord1i(int s) - See Also:
-
glTexCoord1iv
- See Also:
-
glTexCoord1s
public void glTexCoord1s(short s) - See Also:
-
glTexCoord1sv
- See Also:
-
glTexCoord1xOES
public void glTexCoord1xOES(int s) - See Also:
-
glTexCoord1xvOES
- See Also:
-
glTexCoord2bOES
public void glTexCoord2bOES(byte s, byte t) - See Also:
-
glTexCoord2bvOES
- See Also:
-
glTexCoord2d
public void glTexCoord2d(double s, double t) - See Also:
-
glTexCoord2dv
- See Also:
-
glTexCoord2f
public void glTexCoord2f(float s, float t) - See Also:
-
glTexCoord2fColor3fVertex3fSUN
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z) - See Also:
-
glTexCoord2fColor3fVertex3fvSUN
public void glTexCoord2fColor3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> v) - See Also:
-
glTexCoord2fColor4fNormal3fVertex3fSUN
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glTexCoord2fColor4fNormal3fVertex3fvSUN
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord2fColor4ubVertex3fSUN
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z) - See Also:
-
glTexCoord2fColor4ubVertex3fvSUN
public void glTexCoord2fColor4ubVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Byte> c, ConstPointer<Float> v) - See Also:
-
glTexCoord2fNormal3fVertex3fSUN
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z) - See Also:
-
glTexCoord2fNormal3fVertex3fvSUN
public void glTexCoord2fNormal3fVertex3fvSUN(ConstPointer<Float> tc, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord2fVertex3fSUN
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z) - See Also:
-
glTexCoord2fVertex3fvSUN
- See Also:
-
glTexCoord2fv
- See Also:
-
glTexCoord2hNV
public void glTexCoord2hNV(char s, char t) - See Also:
-
glTexCoord2hvNV
- See Also:
-
glTexCoord2i
public void glTexCoord2i(int s, int t) - See Also:
-
glTexCoord2iv
- See Also:
-
glTexCoord2s
public void glTexCoord2s(short s, short t) - See Also:
-
glTexCoord2sv
- See Also:
-
glTexCoord2xOES
public void glTexCoord2xOES(int s, int t) - See Also:
-
glTexCoord2xvOES
- See Also:
-
glTexCoord3bOES
public void glTexCoord3bOES(byte s, byte t, byte r) - See Also:
-
glTexCoord3bvOES
- See Also:
-
glTexCoord3d
public void glTexCoord3d(double s, double t, double r) - See Also:
-
glTexCoord3dv
- See Also:
-
glTexCoord3f
public void glTexCoord3f(float s, float t, float r) - See Also:
-
glTexCoord3fv
- See Also:
-
glTexCoord3hNV
public void glTexCoord3hNV(char s, char t, char r) - See Also:
-
glTexCoord3hvNV
- See Also:
-
glTexCoord3i
public void glTexCoord3i(int s, int t, int r) - See Also:
-
glTexCoord3iv
- See Also:
-
glTexCoord3s
public void glTexCoord3s(short s, short t, short r) - See Also:
-
glTexCoord3sv
- See Also:
-
glTexCoord3xOES
public void glTexCoord3xOES(int s, int t, int r) - See Also:
-
glTexCoord3xvOES
- See Also:
-
glTexCoord4bOES
public void glTexCoord4bOES(byte s, byte t, byte r, byte q) - See Also:
-
glTexCoord4bvOES
- See Also:
-
glTexCoord4d
public void glTexCoord4d(double s, double t, double r, double q) - See Also:
-
glTexCoord4dv
- See Also:
-
glTexCoord4f
public void glTexCoord4f(float s, float t, float r, float q) - See Also:
-
glTexCoord4fColor4fNormal3fVertex4fSUN
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w) - See Also:
-
glTexCoord4fColor4fNormal3fVertex4fvSUN
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(ConstPointer<Float> tc, ConstPointer<Float> c, ConstPointer<Float> n, ConstPointer<Float> v) - See Also:
-
glTexCoord4fVertex4fSUN
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w) - See Also:
-
glTexCoord4fVertex4fvSUN
- See Also:
-
glTexCoord4fv
- See Also:
-
glTexCoord4hNV
public void glTexCoord4hNV(char s, char t, char r, char q) - See Also:
-
glTexCoord4hvNV
- See Also:
-
glTexCoord4i
public void glTexCoord4i(int s, int t, int r, int q) - See Also:
-
glTexCoord4iv
- See Also:
-
glTexCoord4s
public void glTexCoord4s(short s, short t, short r, short q) - See Also:
-
glTexCoord4sv
- See Also:
-
glTexCoord4xOES
public void glTexCoord4xOES(int s, int t, int r, int q) - See Also:
-
glTexCoord4xvOES
- See Also:
-
glTexCoordFormatNV
- See Also:
-
glTexCoordP1ui
- See Also:
-
glTexCoordP1uiv
- See Also:
-
glTexCoordP2ui
- See Also:
-
glTexCoordP2uiv
- See Also:
-
glTexCoordP3ui
- See Also:
-
glTexCoordP3uiv
- See Also:
-
glTexCoordP4ui
- See Also:
-
glTexCoordP4uiv
- See Also:
-
glTexCoordPointer
public void glTexCoordPointer(int size, GLTexCoordPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glTexCoordPointerEXT
public void glTexCoordPointerEXT(int size, GLTexCoordPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glTexCoordPointerListIBM
public void glTexCoordPointerListIBM(int size, GLTexCoordPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glTexCoordPointervINTEL
public void glTexCoordPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glTexEnvf
- See Also:
-
glTexEnvfv
public void glTexEnvfv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Float> params) - See Also:
-
glTexEnvi
- See Also:
-
glTexEnviv
public void glTexEnviv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEnvx
- See Also:
-
glTexEnvxOES
- See Also:
-
glTexEnvxv
public void glTexEnvxv(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEnvxvOES
public void glTexEnvxvOES(GLTextureEnvTarget target, GLTextureEnvParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexEstimateMotionQCOM
public void glTexEstimateMotionQCOM(int ref, int target, int output) - See Also:
-
glTexEstimateMotionRegionsQCOM
public void glTexEstimateMotionRegionsQCOM(int ref, int target, int output, int mask) - See Also:
-
glExtrapolateTex2DQCOM
public void glExtrapolateTex2DQCOM(int src1, int src2, int output, float scaleFactor) - See Also:
-
glTexFilterFuncSGIS
public void glTexFilterFuncSGIS(GLTextureTarget target, GLTextureFilterSGIS filter, int n, ConstPointer<Float> weights) - See Also:
-
glTexGend
- See Also:
-
glTexGendv
public void glTexGendv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Double> params) - See Also:
-
glTexGenf
- See Also:
-
glTexGenfOES
- See Also:
-
glTexGenfv
public void glTexGenfv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glTexGenfvOES
public void glTexGenfvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Float> params) - See Also:
-
glTexGeni
- See Also:
-
glTexGeniOES
- See Also:
-
glTexGeniv
public void glTexGeniv(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexGenivOES
public void glTexGenivOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexGenxOES
- See Also:
-
glTexGenxvOES
public void glTexGenxvOES(GLTextureCoordName coord, GLTextureGenParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexImage1D
public void glTexImage1D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage2D
public void glTexImage2D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage2DMultisample
public void glTexImage2DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTexImage2DMultisampleCoverageNV
public void glTexImage2DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTexImage3D
public void glTexImage3D(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage3DEXT
public void glTexImage3DEXT(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage3DMultisample
public void glTexImage3DMultisample(GLTextureTarget target, int samples, GLInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexImage3DMultisampleCoverageNV
public void glTexImage3DMultisampleCoverageNV(GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTexImage3DOES
public void glTexImage3DOES(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexImage4DSGIS
public void glTexImage4DSGIS(GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int size4d, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexPageCommitmentARB
public void glTexPageCommitmentARB(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexPageCommitmentEXT
public void glTexPageCommitmentEXT(GLEnum target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexPageCommitmentMemNV
public void glTexPageCommitmentMemNV(GLTextureTarget target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) - See Also:
-
glTexParameterIiv
public void glTexParameterIiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIivEXT
public void glTexParameterIivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIivOES
public void glTexParameterIivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuiv
public void glTexParameterIuiv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuivEXT
public void glTexParameterIuivEXT(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterIuivOES
public void glTexParameterIuivOES(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterf
- See Also:
-
glTexParameterfv
public void glTexParameterfv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glTexParameteri
- See Also:
-
glTexParameteriv
public void glTexParameteriv(GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterx
- See Also:
-
glTexParameterxOES
- See Also:
-
glTexParameterxv
public void glTexParameterxv(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexParameterxvOES
public void glTexParameterxvOES(GLTextureTarget target, GLGetTextureParameter pname, ConstPointer<Integer> params) - See Also:
-
glTexRenderbufferNV
- See Also:
-
glTexStorage1D
public void glTexStorage1D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTexStorage1DEXT
public void glTexStorage1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTexStorage2D
public void glTexStorage2D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTexStorage2DEXT
public void glTexStorage2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTexStorage3D
public void glTexStorage3D(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTexStorage3DEXT
public void glTexStorage3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTexStorage3DMultisample
public void glTexStorage3DMultisample(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexStorage3DMultisampleOES
public void glTexStorage3DMultisampleOES(GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTexStorageAttribs2DEXT
public void glTexStorageAttribs2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, ConstPointer<GLTexStorageAttribs> attrib_list) - See Also:
-
glTexStorageAttribs3DEXT
public void glTexStorageAttribs3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth, ConstPointer<GLTexStorageAttribs> attrib_list) - See Also:
-
glTexStorageMem1DEXT
public void glTexStorageMem1DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) - See Also:
-
glTexStorageMem2DEXT
public void glTexStorageMem2DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) - See Also:
-
glTexStorageMem2DMultisampleEXT
public void glTexStorageMem2DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTexStorageMem3DEXT
public void glTexStorageMem3DEXT(GLTextureTarget target, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) - See Also:
-
glTexStorageMem3DMultisampleEXT
public void glTexStorageMem3DMultisampleEXT(GLTextureTarget target, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTexStorageSparseAMD
public void glTexStorageSparseAMD(GLTextureTarget target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) - See Also:
-
glTexSubImage1D
public void glTexSubImage1D(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage1DEXT
public void glTexSubImage1DEXT(GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage2D
public void glTexSubImage2D(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage2DEXT
public void glTexSubImage2DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3D
public void glTexSubImage3D(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3DEXT
public void glTexSubImage3DEXT(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage3DOES
public void glTexSubImage3DOES(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTexSubImage4DSGIS
public void glTexSubImage4DSGIS(GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureAttachMemoryNV
public void glTextureAttachMemoryNV(int texture, int memory, long offset) - See Also:
-
glTextureBarrier
public void glTextureBarrier()- See Also:
-
glTextureBarrierNV
public void glTextureBarrierNV()- See Also:
-
glTextureBuffer
- See Also:
-
glTextureBufferEXT
public void glTextureBufferEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer) - See Also:
-
glTextureBufferRange
public void glTextureBufferRange(int texture, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTextureBufferRangeEXT
public void glTextureBufferRangeEXT(int texture, GLTextureTarget target, GLSizedInternalFormat internalformat, int buffer, long offset, long size) - See Also:
-
glTextureColorMaskSGIS
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha) - See Also:
-
glTextureFoveationParametersQCOM
public void glTextureFoveationParametersQCOM(int texture, int layer, int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea) - See Also:
-
glTextureImage1DEXT
public void glTextureImage1DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage2DEXT
public void glTextureImage2DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage2DMultisampleCoverageNV
public void glTextureImage2DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTextureImage2DMultisampleNV
public void glTextureImage2DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations) - See Also:
-
glTextureImage3DEXT
public void glTextureImage3DEXT(int texture, GLTextureTarget target, int level, GLInternalFormat internalformat, int width, int height, int depth, int border, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureImage3DMultisampleCoverageNV
public void glTextureImage3DMultisampleCoverageNV(int texture, GLTextureTarget target, int coverageSamples, int colorSamples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTextureImage3DMultisampleNV
public void glTextureImage3DMultisampleNV(int texture, GLTextureTarget target, int samples, GLInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations) - See Also:
-
glTextureLightEXT
- See Also:
-
glTextureMaterialEXT
- See Also:
-
glTextureNormalEXT
- See Also:
-
glTexturePageCommitmentEXT
public void glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) - See Also:
-
glTexturePageCommitmentMemNV
public void glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) - See Also:
-
glTextureParameterIiv
public void glTextureParameterIiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIivEXT
public void glTextureParameterIivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIuiv
public void glTextureParameterIuiv(int texture, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterIuivEXT
public void glTextureParameterIuivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureParameterf
- See Also:
-
glTextureParameterfEXT
public void glTextureParameterfEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, float param) - See Also:
-
glTextureParameterfv
public void glTextureParameterfv(int texture, GLTextureParameterName pname, ConstPointer<Float> param) - See Also:
-
glTextureParameterfvEXT
public void glTextureParameterfvEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Float> params) - See Also:
-
glTextureParameteri
- See Also:
-
glTextureParameteriEXT
public void glTextureParameteriEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, int param) - See Also:
-
glTextureParameteriv
public void glTextureParameteriv(int texture, GLTextureParameterName pname, ConstPointer<Integer> param) - See Also:
-
glTextureParameterivEXT
public void glTextureParameterivEXT(int texture, GLTextureTarget target, GLTextureParameterName pname, ConstPointer<Integer> params) - See Also:
-
glTextureRangeAPPLE
- See Also:
-
glTextureRenderbufferEXT
- See Also:
-
glTextureStorage1D
public void glTextureStorage1D(int texture, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTextureStorage1DEXT
public void glTextureStorage1DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width) - See Also:
-
glTextureStorage2D
public void glTextureStorage2D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTextureStorage2DEXT
public void glTextureStorage2DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height) - See Also:
-
glTextureStorage2DMultisample
public void glTextureStorage2DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTextureStorage2DMultisampleEXT
public void glTextureStorage2DMultisampleEXT(int texture, GLTextureTarget target, int samples, GLSizedInternalFormat internalformat, int width, int height, boolean fixedsamplelocations) - See Also:
-
glTextureStorage3D
public void glTextureStorage3D(int texture, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTextureStorage3DEXT
public void glTextureStorage3DEXT(int texture, GLEnum target, int levels, GLSizedInternalFormat internalformat, int width, int height, int depth) - See Also:
-
glTextureStorage3DMultisample
public void glTextureStorage3DMultisample(int texture, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTextureStorage3DMultisampleEXT
public void glTextureStorage3DMultisampleEXT(int texture, GLEnum target, int samples, GLSizedInternalFormat internalformat, int width, int height, int depth, boolean fixedsamplelocations) - See Also:
-
glTextureStorageMem1DEXT
public void glTextureStorageMem1DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int memory, long offset) - See Also:
-
glTextureStorageMem2DEXT
public void glTextureStorageMem2DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int memory, long offset) - See Also:
-
glTextureStorageMem2DMultisampleEXT
public void glTextureStorageMem2DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTextureStorageMem3DEXT
public void glTextureStorageMem3DEXT(int texture, int levels, GLSizedInternalFormat internalFormat, int width, int height, int depth, int memory, long offset) - See Also:
-
glTextureStorageMem3DMultisampleEXT
public void glTextureStorageMem3DMultisampleEXT(int texture, int samples, GLSizedInternalFormat internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) - See Also:
-
glTextureStorageSparseAMD
public void glTextureStorageSparseAMD(int texture, GLEnum target, GLSizedInternalFormat internalFormat, int width, int height, int depth, int layers, int flags) - See Also:
-
glTextureSubImage1D
public void glTextureSubImage1D(int texture, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage1DEXT
public void glTextureSubImage1DEXT(int texture, GLTextureTarget target, int level, int xoffset, int width, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage2D
public void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage2DEXT
public void glTextureSubImage2DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int width, int height, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage3D
public void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureSubImage3DEXT
public void glTextureSubImage3DEXT(int texture, GLTextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLPixelFormat format, GLPixelType type, ConstPointer<Void> pixels) - See Also:
-
glTextureView
public void glTextureView(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTextureViewEXT
public void glTextureViewEXT(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTextureViewOES
public void glTextureViewOES(int texture, GLTextureTarget target, int origtexture, GLSizedInternalFormat internalformat, int minlevel, int numlevels, int minlayer, int numlayers) - See Also:
-
glTrackMatrixNV
public void glTrackMatrixNV(GLVertexAttribEnumNV target, int address, GLVertexAttribEnumNV matrix, GLVertexAttribEnumNV transform) - See Also:
-
glTransformFeedbackAttribsNV
public void glTransformFeedbackAttribsNV(int count, ConstPointer<Integer> attribs, GLEnum bufferMode) - See Also:
-
glTransformFeedbackBufferBase
public void glTransformFeedbackBufferBase(int xfb, int index, int buffer) - See Also:
-
glTransformFeedbackBufferRange
public void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) - See Also:
-
glTransformFeedbackStreamAttribsNV
public void glTransformFeedbackStreamAttribsNV(int count, ConstPointer<Integer> attribs, int nbuffers, ConstPointer<Integer> bufstreams, GLEnum bufferMode) - See Also:
-
glTransformFeedbackVaryings
public void glTransformFeedbackVaryings(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformFeedbackVaryingsEXT
public void glTransformFeedbackVaryingsEXT(int program, int count, ConstPointer<ConstPointer<Byte>> varyings, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformFeedbackVaryingsNV
public void glTransformFeedbackVaryingsNV(int program, int count, ConstPointer<GLTransformFeedbackTokenNV> locations, GLTransformFeedbackBufferMode bufferMode) - See Also:
-
glTransformPathNV
public void glTransformPathNV(int resultPath, int srcPath, GLPathTransformType transformType, ConstPointer<Float> transformValues) - See Also:
-
glTranslated
public void glTranslated(double x, double y, double z) - See Also:
-
glTranslatef
public void glTranslatef(float x, float y, float z) - See Also:
-
glTranslatex
public void glTranslatex(int x, int y, int z) - See Also:
-
glTranslatexOES
public void glTranslatexOES(int x, int y, int z) - See Also:
-
glUniform1d
public void glUniform1d(int location, double x) - See Also:
-
glUniform1dv
- See Also:
-
glUniform1f
public void glUniform1f(int location, float v0) - See Also:
-
glUniform1fARB
public void glUniform1fARB(int location, float v0) - See Also:
-
glUniform1fv
- See Also:
-
glUniform1fvARB
- See Also:
-
glUniform1i
public void glUniform1i(int location, int v0) - See Also:
-
glUniform1i64ARB
public void glUniform1i64ARB(int location, long x) - See Also:
-
glUniform1i64NV
public void glUniform1i64NV(int location, long x) - See Also:
-
glUniform1i64vARB
- See Also:
-
glUniform1i64vNV
- See Also:
-
glUniform1iARB
public void glUniform1iARB(int location, int v0) - See Also:
-
glUniform1iv
- See Also:
-
glUniform1ivARB
- See Also:
-
glUniform1ui
public void glUniform1ui(int location, int v0) - See Also:
-
glUniform1ui64ARB
public void glUniform1ui64ARB(int location, long x) - See Also:
-
glUniform1ui64NV
public void glUniform1ui64NV(int location, long x) - See Also:
-
glUniform1ui64vARB
- See Also:
-
glUniform1ui64vNV
- See Also:
-
glUniform1uiEXT
public void glUniform1uiEXT(int location, int v0) - See Also:
-
glUniform1uiv
- See Also:
-
glUniform1uivEXT
- See Also:
-
glUniform2d
public void glUniform2d(int location, double x, double y) - See Also:
-
glUniform2dv
- See Also:
-
glUniform2f
public void glUniform2f(int location, float v0, float v1) - See Also:
-
glUniform2fARB
public void glUniform2fARB(int location, float v0, float v1) - See Also:
-
glUniform2fv
- See Also:
-
glUniform2fvARB
- See Also:
-
glUniform2i
public void glUniform2i(int location, int v0, int v1) - See Also:
-
glUniform2i64ARB
public void glUniform2i64ARB(int location, long x, long y) - See Also:
-
glUniform2i64NV
public void glUniform2i64NV(int location, long x, long y) - See Also:
-
glUniform2i64vARB
- See Also:
-
glUniform2i64vNV
- See Also:
-
glUniform2iARB
public void glUniform2iARB(int location, int v0, int v1) - See Also:
-
glUniform2iv
- See Also:
-
glUniform2ivARB
- See Also:
-
glUniform2ui
public void glUniform2ui(int location, int v0, int v1) - See Also:
-
glUniform2ui64ARB
public void glUniform2ui64ARB(int location, long x, long y) - See Also:
-
glUniform2ui64NV
public void glUniform2ui64NV(int location, long x, long y) - See Also:
-
glUniform2ui64vARB
- See Also:
-
glUniform2ui64vNV
- See Also:
-
glUniform2uiEXT
public void glUniform2uiEXT(int location, int v0, int v1) - See Also:
-
glUniform2uiv
- See Also:
-
glUniform2uivEXT
- See Also:
-
glUniform3d
public void glUniform3d(int location, double x, double y, double z) - See Also:
-
glUniform3dv
- See Also:
-
glUniform3f
public void glUniform3f(int location, float v0, float v1, float v2) - See Also:
-
glUniform3fARB
public void glUniform3fARB(int location, float v0, float v1, float v2) - See Also:
-
glUniform3fv
- See Also:
-
glUniform3fvARB
- See Also:
-
glUniform3i
public void glUniform3i(int location, int v0, int v1, int v2) - See Also:
-
glUniform3i64ARB
public void glUniform3i64ARB(int location, long x, long y, long z) - See Also:
-
glUniform3i64NV
public void glUniform3i64NV(int location, long x, long y, long z) - See Also:
-
glUniform3i64vARB
- See Also:
-
glUniform3i64vNV
- See Also:
-
glUniform3iARB
public void glUniform3iARB(int location, int v0, int v1, int v2) - See Also:
-
glUniform3iv
- See Also:
-
glUniform3ivARB
- See Also:
-
glUniform3ui
public void glUniform3ui(int location, int v0, int v1, int v2) - See Also:
-
glUniform3ui64ARB
public void glUniform3ui64ARB(int location, long x, long y, long z) - See Also:
-
glUniform3ui64NV
public void glUniform3ui64NV(int location, long x, long y, long z) - See Also:
-
glUniform3ui64vARB
- See Also:
-
glUniform3ui64vNV
- See Also:
-
glUniform3uiEXT
public void glUniform3uiEXT(int location, int v0, int v1, int v2) - See Also:
-
glUniform3uiv
- See Also:
-
glUniform3uivEXT
- See Also:
-
glUniform4d
public void glUniform4d(int location, double x, double y, double z, double w) - See Also:
-
glUniform4dv
- See Also:
-
glUniform4f
public void glUniform4f(int location, float v0, float v1, float v2, float v3) - See Also:
-
glUniform4fARB
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3) - See Also:
-
glUniform4fv
- See Also:
-
glUniform4fvARB
- See Also:
-
glUniform4i
public void glUniform4i(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4i64ARB
public void glUniform4i64ARB(int location, long x, long y, long z, long w) - See Also:
-
glUniform4i64NV
public void glUniform4i64NV(int location, long x, long y, long z, long w) - See Also:
-
glUniform4i64vARB
- See Also:
-
glUniform4i64vNV
- See Also:
-
glUniform4iARB
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4iv
- See Also:
-
glUniform4ivARB
- See Also:
-
glUniform4ui
public void glUniform4ui(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4ui64ARB
public void glUniform4ui64ARB(int location, long x, long y, long z, long w) - See Also:
-
glUniform4ui64NV
public void glUniform4ui64NV(int location, long x, long y, long z, long w) - See Also:
-
glUniform4ui64vARB
- See Also:
-
glUniform4ui64vNV
- See Also:
-
glUniform4uiEXT
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) - See Also:
-
glUniform4uiv
- See Also:
-
glUniform4uivEXT
- See Also:
-
glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) - See Also:
-
glUniformBufferEXT
public void glUniformBufferEXT(int program, int location, int buffer) - See Also:
-
glUniformHandleui64ARB
public void glUniformHandleui64ARB(int location, long value) - See Also:
-
glUniformHandleui64IMG
public void glUniformHandleui64IMG(int location, long value) - See Also:
-
glUniformHandleui64NV
public void glUniformHandleui64NV(int location, long value) - See Also:
-
glUniformHandleui64vARB
- See Also:
-
glUniformHandleui64vIMG
- See Also:
-
glUniformHandleui64vNV
- See Also:
-
glUniformMatrix2dv
public void glUniformMatrix2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2fvARB
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x3dv
public void glUniformMatrix2x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x3fvNV
public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x4dv
public void glUniformMatrix2x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix2x4fvNV
public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3dv
public void glUniformMatrix3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3fvARB
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x2dv
public void glUniformMatrix3x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x2fvNV
public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x4dv
public void glUniformMatrix3x4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix3x4fvNV
public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4dv
public void glUniformMatrix4dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4fvARB
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x2dv
public void glUniformMatrix4x2dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x2fvNV
public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x3dv
public void glUniformMatrix4x3dv(int location, int count, boolean transpose, ConstPointer<Double> value) - See Also:
-
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformMatrix4x3fvNV
public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, ConstPointer<Float> value) - See Also:
-
glUniformSubroutinesuiv
public void glUniformSubroutinesuiv(GLShaderType shadertype, int count, ConstPointer<Integer> indices) - See Also:
-
glUniformui64NV
public void glUniformui64NV(int location, long value) - See Also:
-
glUniformui64vNV
- See Also:
-
glUnlockArraysEXT
public void glUnlockArraysEXT()- See Also:
-
glUnmapBuffer
- See Also:
-
glUnmapBufferARB
- See Also:
-
glUnmapBufferOES
- See Also:
-
glUnmapNamedBuffer
public boolean glUnmapNamedBuffer(int buffer) - See Also:
-
glUnmapNamedBufferEXT
public boolean glUnmapNamedBufferEXT(int buffer) - See Also:
-
glUnmapObjectBufferATI
public void glUnmapObjectBufferATI(int buffer) - See Also:
-
glUnmapTexture2DINTEL
public void glUnmapTexture2DINTEL(int texture, int level) - See Also:
-
glUpdateObjectBufferATI
public void glUpdateObjectBufferATI(int buffer, int offset, int size, ConstPointer<Void> pointer, GLPreserveModeATI preserve) - See Also:
-
glUploadGpuMaskNVX
public void glUploadGpuMaskNVX(int mask) - See Also:
-
glUseProgram
public void glUseProgram(int program) - See Also:
-
glUseProgramObjectARB
public void glUseProgramObjectARB(int programObj) - See Also:
-
glUseProgramStages
public void glUseProgramStages(int pipeline, int stages, int program) - See Also:
-
glUseProgramStagesEXT
public void glUseProgramStagesEXT(int pipeline, int stages, int program) - See Also:
-
glUseShaderProgramEXT
- See Also:
-
glVDPAUFiniNV
public void glVDPAUFiniNV()- See Also:
-
glVDPAUGetSurfaceivNV
public void glVDPAUGetSurfaceivNV(int surface, GLEnum pname, int count, MutPointer<Integer> length, MutPointer<Integer> values) - See Also:
-
glVDPAUInitNV
- See Also:
-
glVDPAUIsSurfaceNV
public boolean glVDPAUIsSurfaceNV(int surface) - See Also:
-
glVDPAUMapSurfacesNV
- See Also:
-
glVDPAURegisterOutputSurfaceNV
public int glVDPAURegisterOutputSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) - See Also:
-
glVDPAURegisterVideoSurfaceNV
public int glVDPAURegisterVideoSurfaceNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames) - See Also:
-
glVDPAURegisterVideoSurfaceWithPictureStructureNV
public int glVDPAURegisterVideoSurfaceWithPictureStructureNV(ConstPointer<Void> vdpSurface, GLEnum target, int numTextureNames, ConstPointer<Integer> textureNames, boolean isFrameStructure) - See Also:
-
glVDPAUSurfaceAccessNV
- See Also:
-
glVDPAUUnmapSurfacesNV
- See Also:
-
glVDPAUUnregisterSurfaceNV
public void glVDPAUUnregisterSurfaceNV(int surface) - See Also:
-
glValidateProgram
public void glValidateProgram(int program) - See Also:
-
glValidateProgramARB
public void glValidateProgramARB(int programObj) - See Also:
-
glValidateProgramPipeline
public void glValidateProgramPipeline(int pipeline) - See Also:
-
glValidateProgramPipelineEXT
public void glValidateProgramPipelineEXT(int pipeline) - See Also:
-
glVariantArrayObjectATI
- See Also:
-
glVariantPointerEXT
- See Also:
-
glVariantbvEXT
- See Also:
-
glVariantdvEXT
- See Also:
-
glVariantfvEXT
- See Also:
-
glVariantivEXT
- See Also:
-
glVariantsvEXT
- See Also:
-
glVariantubvEXT
- See Also:
-
glVariantuivEXT
- See Also:
-
glVariantusvEXT
- See Also:
-
glVertex2bOES
public void glVertex2bOES(byte x, byte y) - See Also:
-
glVertex2bvOES
- See Also:
-
glVertex2d
public void glVertex2d(double x, double y) - See Also:
-
glVertex2dv
- See Also:
-
glVertex2f
public void glVertex2f(float x, float y) - See Also:
-
glVertex2fv
- See Also:
-
glVertex2hNV
public void glVertex2hNV(char x, char y) - See Also:
-
glVertex2hvNV
- See Also:
-
glVertex2i
public void glVertex2i(int x, int y) - See Also:
-
glVertex2iv
- See Also:
-
glVertex2s
public void glVertex2s(short x, short y) - See Also:
-
glVertex2sv
- See Also:
-
glVertex2xOES
public void glVertex2xOES(int x) - See Also:
-
glVertex2xvOES
- See Also:
-
glVertex3bOES
public void glVertex3bOES(byte x, byte y, byte z) - See Also:
-
glVertex3bvOES
- See Also:
-
glVertex3d
public void glVertex3d(double x, double y, double z) - See Also:
-
glVertex3dv
- See Also:
-
glVertex3f
public void glVertex3f(float x, float y, float z) - See Also:
-
glVertex3fv
- See Also:
-
glVertex3hNV
public void glVertex3hNV(char x, char y, char z) - See Also:
-
glVertex3hvNV
- See Also:
-
glVertex3i
public void glVertex3i(int x, int y, int z) - See Also:
-
glVertex3iv
- See Also:
-
glVertex3s
public void glVertex3s(short x, short y, short z) - See Also:
-
glVertex3sv
- See Also:
-
glVertex3xOES
public void glVertex3xOES(int x, int y) - See Also:
-
glVertex3xvOES
- See Also:
-
glVertex4bOES
public void glVertex4bOES(byte x, byte y, byte z, byte w) - See Also:
-
glVertex4bvOES
- See Also:
-
glVertex4d
public void glVertex4d(double x, double y, double z, double w) - See Also:
-
glVertex4dv
- See Also:
-
glVertex4f
public void glVertex4f(float x, float y, float z, float w) - See Also:
-
glVertex4fv
- See Also:
-
glVertex4hNV
public void glVertex4hNV(char x, char y, char z, char w) - See Also:
-
glVertex4hvNV
- See Also:
-
glVertex4i
public void glVertex4i(int x, int y, int z, int w) - See Also:
-
glVertex4iv
- See Also:
-
glVertex4s
public void glVertex4s(short x, short y, short z, short w) - See Also:
-
glVertex4sv
- See Also:
-
glVertex4xOES
public void glVertex4xOES(int x, int y, int z) - See Also:
-
glVertex4xvOES
- See Also:
-
glVertexArrayAttribBinding
public void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) - See Also:
-
glVertexArrayAttribFormat
public void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexArrayAttribIFormat
public void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexArrayAttribLFormat
public void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexArrayBindVertexBufferEXT
public void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) - See Also:
-
glVertexArrayBindingDivisor
public void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) - See Also:
-
glVertexArrayColorOffsetEXT
public void glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) - See Also:
-
glVertexArrayEdgeFlagOffsetEXT
public void glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) - See Also:
-
glVertexArrayElementBuffer
public void glVertexArrayElementBuffer(int vaobj, int buffer) - See Also:
-
glVertexArrayFogCoordOffsetEXT
public void glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, GLFogCoordinatePointerType type, int stride, long offset) - See Also:
-
glVertexArrayIndexOffsetEXT
public void glVertexArrayIndexOffsetEXT(int vaobj, int buffer, GLIndexPointerType type, int stride, long offset) - See Also:
-
glVertexArrayMultiTexCoordOffsetEXT
public void glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, GLEnum texunit, int size, GLTexCoordPointerType type, int stride, long offset) - See Also:
-
glVertexArrayNormalOffsetEXT
public void glVertexArrayNormalOffsetEXT(int vaobj, int buffer, GLNormalPointerType type, int stride, long offset) - See Also:
-
glVertexArrayParameteriAPPLE
- See Also:
-
glVertexArrayRangeAPPLE
- See Also:
-
glVertexArrayRangeNV
- See Also:
-
glVertexArraySecondaryColorOffsetEXT
public void glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, GLColorPointerType type, int stride, long offset) - See Also:
-
glVertexArrayTexCoordOffsetEXT
public void glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, GLTexCoordPointerType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribBindingEXT
public void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) - See Also:
-
glVertexArrayVertexAttribDivisorEXT
public void glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) - See Also:
-
glVertexArrayVertexAttribFormatEXT
public void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribIFormatEXT
public void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribIOffsetEXT
public void glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribLFormatEXT
public void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexArrayVertexAttribLOffsetEXT
public void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribLType type, int stride, long offset) - See Also:
-
glVertexArrayVertexAttribOffsetEXT
public void glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, long offset) - See Also:
-
glVertexArrayVertexBindingDivisorEXT
public void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) - See Also:
-
glVertexArrayVertexBuffer
public void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) - See Also:
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int vaobj, int first, int count, ConstPointer<Integer> buffers, ConstPointer<Long> offsets, ConstPointer<Integer> strides) - See Also:
-
glVertexArrayVertexOffsetEXT
public void glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, GLVertexPointerType type, int stride, long offset) - See Also:
-
glVertexAttrib1d
public void glVertexAttrib1d(int index, double x) - See Also:
-
glVertexAttrib1dARB
public void glVertexAttrib1dARB(int index, double x) - See Also:
-
glVertexAttrib1dNV
public void glVertexAttrib1dNV(int index, double x) - See Also:
-
glVertexAttrib1dv
- See Also:
-
glVertexAttrib1dvARB
- See Also:
-
glVertexAttrib1dvNV
- See Also:
-
glVertexAttrib1f
public void glVertexAttrib1f(int index, float x) - See Also:
-
glVertexAttrib1fARB
public void glVertexAttrib1fARB(int index, float x) - See Also:
-
glVertexAttrib1fNV
public void glVertexAttrib1fNV(int index, float x) - See Also:
-
glVertexAttrib1fv
- See Also:
-
glVertexAttrib1fvARB
- See Also:
-
glVertexAttrib1fvNV
- See Also:
-
glVertexAttrib1hNV
public void glVertexAttrib1hNV(int index, char x) - See Also:
-
glVertexAttrib1hvNV
- See Also:
-
glVertexAttrib1s
public void glVertexAttrib1s(int index, short x) - See Also:
-
glVertexAttrib1sARB
public void glVertexAttrib1sARB(int index, short x) - See Also:
-
glVertexAttrib1sNV
public void glVertexAttrib1sNV(int index, short x) - See Also:
-
glVertexAttrib1sv
- See Also:
-
glVertexAttrib1svARB
- See Also:
-
glVertexAttrib1svNV
- See Also:
-
glVertexAttrib2d
public void glVertexAttrib2d(int index, double x, double y) - See Also:
-
glVertexAttrib2dARB
public void glVertexAttrib2dARB(int index, double x, double y) - See Also:
-
glVertexAttrib2dNV
public void glVertexAttrib2dNV(int index, double x, double y) - See Also:
-
glVertexAttrib2dv
- See Also:
-
glVertexAttrib2dvARB
- See Also:
-
glVertexAttrib2dvNV
- See Also:
-
glVertexAttrib2f
public void glVertexAttrib2f(int index, float x, float y) - See Also:
-
glVertexAttrib2fARB
public void glVertexAttrib2fARB(int index, float x, float y) - See Also:
-
glVertexAttrib2fNV
public void glVertexAttrib2fNV(int index, float x, float y) - See Also:
-
glVertexAttrib2fv
- See Also:
-
glVertexAttrib2fvARB
- See Also:
-
glVertexAttrib2fvNV
- See Also:
-
glVertexAttrib2hNV
public void glVertexAttrib2hNV(int index, char x, char y) - See Also:
-
glVertexAttrib2hvNV
- See Also:
-
glVertexAttrib2s
public void glVertexAttrib2s(int index, short x, short y) - See Also:
-
glVertexAttrib2sARB
public void glVertexAttrib2sARB(int index, short x, short y) - See Also:
-
glVertexAttrib2sNV
public void glVertexAttrib2sNV(int index, short x, short y) - See Also:
-
glVertexAttrib2sv
- See Also:
-
glVertexAttrib2svARB
- See Also:
-
glVertexAttrib2svNV
- See Also:
-
glVertexAttrib3d
public void glVertexAttrib3d(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dARB
public void glVertexAttrib3dARB(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dNV
public void glVertexAttrib3dNV(int index, double x, double y, double z) - See Also:
-
glVertexAttrib3dv
- See Also:
-
glVertexAttrib3dvARB
- See Also:
-
glVertexAttrib3dvNV
- See Also:
-
glVertexAttrib3f
public void glVertexAttrib3f(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fARB
public void glVertexAttrib3fARB(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fNV
public void glVertexAttrib3fNV(int index, float x, float y, float z) - See Also:
-
glVertexAttrib3fv
- See Also:
-
glVertexAttrib3fvARB
- See Also:
-
glVertexAttrib3fvNV
- See Also:
-
glVertexAttrib3hNV
public void glVertexAttrib3hNV(int index, char x, char y, char z) - See Also:
-
glVertexAttrib3hvNV
- See Also:
-
glVertexAttrib3s
public void glVertexAttrib3s(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sARB
public void glVertexAttrib3sARB(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sNV
public void glVertexAttrib3sNV(int index, short x, short y, short z) - See Also:
-
glVertexAttrib3sv
- See Also:
-
glVertexAttrib3svARB
- See Also:
-
glVertexAttrib3svNV
- See Also:
-
glVertexAttrib4Nbv
- See Also:
-
glVertexAttrib4NbvARB
- See Also:
-
glVertexAttrib4Niv
- See Also:
-
glVertexAttrib4NivARB
- See Also:
-
glVertexAttrib4Nsv
- See Also:
-
glVertexAttrib4NsvARB
- See Also:
-
glVertexAttrib4Nub
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4NubARB
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4Nubv
- See Also:
-
glVertexAttrib4NubvARB
- See Also:
-
glVertexAttrib4Nuiv
- See Also:
-
glVertexAttrib4NuivARB
- See Also:
-
glVertexAttrib4Nusv
- See Also:
-
glVertexAttrib4NusvARB
- See Also:
-
glVertexAttrib4bv
- See Also:
-
glVertexAttrib4bvARB
- See Also:
-
glVertexAttrib4d
public void glVertexAttrib4d(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dARB
public void glVertexAttrib4dARB(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dNV
public void glVertexAttrib4dNV(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttrib4dv
- See Also:
-
glVertexAttrib4dvARB
- See Also:
-
glVertexAttrib4dvNV
- See Also:
-
glVertexAttrib4f
public void glVertexAttrib4f(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fARB
public void glVertexAttrib4fARB(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fNV
public void glVertexAttrib4fNV(int index, float x, float y, float z, float w) - See Also:
-
glVertexAttrib4fv
- See Also:
-
glVertexAttrib4fvARB
- See Also:
-
glVertexAttrib4fvNV
- See Also:
-
glVertexAttrib4hNV
public void glVertexAttrib4hNV(int index, char x, char y, char z, char w) - See Also:
-
glVertexAttrib4hvNV
- See Also:
-
glVertexAttrib4iv
- See Also:
-
glVertexAttrib4ivARB
- See Also:
-
glVertexAttrib4s
public void glVertexAttrib4s(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sARB
public void glVertexAttrib4sARB(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sNV
public void glVertexAttrib4sNV(int index, short x, short y, short z, short w) - See Also:
-
glVertexAttrib4sv
- See Also:
-
glVertexAttrib4svARB
- See Also:
-
glVertexAttrib4svNV
- See Also:
-
glVertexAttrib4ubNV
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w) - See Also:
-
glVertexAttrib4ubv
- See Also:
-
glVertexAttrib4ubvARB
- See Also:
-
glVertexAttrib4ubvNV
- See Also:
-
glVertexAttrib4uiv
- See Also:
-
glVertexAttrib4uivARB
- See Also:
-
glVertexAttrib4usv
- See Also:
-
glVertexAttrib4usvARB
- See Also:
-
glVertexAttribArrayObjectATI
public void glVertexAttribArrayObjectATI(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, int buffer, int offset) - See Also:
-
glVertexAttribBinding
public void glVertexAttribBinding(int attribindex, int bindingindex) - See Also:
-
glVertexAttribDivisor
public void glVertexAttribDivisor(int index, int divisor) - See Also:
-
glVertexAttribDivisorANGLE
public void glVertexAttribDivisorANGLE(int index, int divisor) - See Also:
-
glVertexAttribDivisorARB
public void glVertexAttribDivisorARB(int index, int divisor) - See Also:
-
glVertexAttribDivisorEXT
public void glVertexAttribDivisorEXT(int index, int divisor) - See Also:
-
glVertexAttribDivisorNV
public void glVertexAttribDivisorNV(int index, int divisor) - See Also:
-
glVertexAttribFormat
public void glVertexAttribFormat(int attribindex, int size, GLVertexAttribType type, boolean normalized, int relativeoffset) - See Also:
-
glVertexAttribFormatNV
public void glVertexAttribFormatNV(int index, int size, GLVertexAttribType type, boolean normalized, int stride) - See Also:
-
glVertexAttribI1i
public void glVertexAttribI1i(int index, int x) - See Also:
-
glVertexAttribI1iEXT
public void glVertexAttribI1iEXT(int index, int x) - See Also:
-
glVertexAttribI1iv
- See Also:
-
glVertexAttribI1ivEXT
- See Also:
-
glVertexAttribI1ui
public void glVertexAttribI1ui(int index, int x) - See Also:
-
glVertexAttribI1uiEXT
public void glVertexAttribI1uiEXT(int index, int x) - See Also:
-
glVertexAttribI1uiv
- See Also:
-
glVertexAttribI1uivEXT
- See Also:
-
glVertexAttribI2i
public void glVertexAttribI2i(int index, int x, int y) - See Also:
-
glVertexAttribI2iEXT
public void glVertexAttribI2iEXT(int index, int x, int y) - See Also:
-
glVertexAttribI2iv
- See Also:
-
glVertexAttribI2ivEXT
- See Also:
-
glVertexAttribI2ui
public void glVertexAttribI2ui(int index, int x, int y) - See Also:
-
glVertexAttribI2uiEXT
public void glVertexAttribI2uiEXT(int index, int x, int y) - See Also:
-
glVertexAttribI2uiv
- See Also:
-
glVertexAttribI2uivEXT
- See Also:
-
glVertexAttribI3i
public void glVertexAttribI3i(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3iEXT
public void glVertexAttribI3iEXT(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3iv
- See Also:
-
glVertexAttribI3ivEXT
- See Also:
-
glVertexAttribI3ui
public void glVertexAttribI3ui(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3uiEXT
public void glVertexAttribI3uiEXT(int index, int x, int y, int z) - See Also:
-
glVertexAttribI3uiv
- See Also:
-
glVertexAttribI3uivEXT
- See Also:
-
glVertexAttribI4bv
- See Also:
-
glVertexAttribI4bvEXT
- See Also:
-
glVertexAttribI4i
public void glVertexAttribI4i(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4iEXT
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4iv
- See Also:
-
glVertexAttribI4ivEXT
- See Also:
-
glVertexAttribI4sv
- See Also:
-
glVertexAttribI4svEXT
- See Also:
-
glVertexAttribI4ubv
- See Also:
-
glVertexAttribI4ubvEXT
- See Also:
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4uiEXT
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) - See Also:
-
glVertexAttribI4uiv
- See Also:
-
glVertexAttribI4uivEXT
- See Also:
-
glVertexAttribI4usv
- See Also:
-
glVertexAttribI4usvEXT
- See Also:
-
glVertexAttribIFormat
public void glVertexAttribIFormat(int attribindex, int size, GLVertexAttribIType type, int relativeoffset) - See Also:
-
glVertexAttribIFormatNV
- See Also:
-
glVertexAttribIPointer
public void glVertexAttribIPointer(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribIPointerEXT
public void glVertexAttribIPointerEXT(int index, int size, GLVertexAttribIType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribL1d
public void glVertexAttribL1d(int index, double x) - See Also:
-
glVertexAttribL1dEXT
public void glVertexAttribL1dEXT(int index, double x) - See Also:
-
glVertexAttribL1dv
- See Also:
-
glVertexAttribL1dvEXT
- See Also:
-
glVertexAttribL1i64NV
public void glVertexAttribL1i64NV(int index, long x) - See Also:
-
glVertexAttribL1i64vNV
- See Also:
-
glVertexAttribL1ui64ARB
public void glVertexAttribL1ui64ARB(int index, long x) - See Also:
-
glVertexAttribL1ui64NV
public void glVertexAttribL1ui64NV(int index, long x) - See Also:
-
glVertexAttribL1ui64vARB
- See Also:
-
glVertexAttribL1ui64vNV
- See Also:
-
glVertexAttribL2d
public void glVertexAttribL2d(int index, double x, double y) - See Also:
-
glVertexAttribL2dEXT
public void glVertexAttribL2dEXT(int index, double x, double y) - See Also:
-
glVertexAttribL2dv
- See Also:
-
glVertexAttribL2dvEXT
- See Also:
-
glVertexAttribL2i64NV
public void glVertexAttribL2i64NV(int index, long x, long y) - See Also:
-
glVertexAttribL2i64vNV
- See Also:
-
glVertexAttribL2ui64NV
public void glVertexAttribL2ui64NV(int index, long x, long y) - See Also:
-
glVertexAttribL2ui64vNV
- See Also:
-
glVertexAttribL3d
public void glVertexAttribL3d(int index, double x, double y, double z) - See Also:
-
glVertexAttribL3dEXT
public void glVertexAttribL3dEXT(int index, double x, double y, double z) - See Also:
-
glVertexAttribL3dv
- See Also:
-
glVertexAttribL3dvEXT
- See Also:
-
glVertexAttribL3i64NV
public void glVertexAttribL3i64NV(int index, long x, long y, long z) - See Also:
-
glVertexAttribL3i64vNV
- See Also:
-
glVertexAttribL3ui64NV
public void glVertexAttribL3ui64NV(int index, long x, long y, long z) - See Also:
-
glVertexAttribL3ui64vNV
- See Also:
-
glVertexAttribL4d
public void glVertexAttribL4d(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttribL4dEXT
public void glVertexAttribL4dEXT(int index, double x, double y, double z, double w) - See Also:
-
glVertexAttribL4dv
- See Also:
-
glVertexAttribL4dvEXT
- See Also:
-
glVertexAttribL4i64NV
public void glVertexAttribL4i64NV(int index, long x, long y, long z, long w) - See Also:
-
glVertexAttribL4i64vNV
- See Also:
-
glVertexAttribL4ui64NV
public void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) - See Also:
-
glVertexAttribL4ui64vNV
- See Also:
-
glVertexAttribLFormat
public void glVertexAttribLFormat(int attribindex, int size, GLVertexAttribLType type, int relativeoffset) - See Also:
-
glVertexAttribLFormatNV
- See Also:
-
glVertexAttribLPointer
public void glVertexAttribLPointer(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribLPointerEXT
public void glVertexAttribLPointerEXT(int index, int size, GLVertexAttribLType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribP1ui
public void glVertexAttribP1ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP1uiv
public void glVertexAttribP1uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP2ui
public void glVertexAttribP2ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP2uiv
public void glVertexAttribP2uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP3ui
public void glVertexAttribP3ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP3uiv
public void glVertexAttribP3uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribP4ui
public void glVertexAttribP4ui(int index, GLVertexAttribPointerType type, boolean normalized, int value) - See Also:
-
glVertexAttribP4uiv
public void glVertexAttribP4uiv(int index, GLVertexAttribPointerType type, boolean normalized, ConstPointer<Integer> value) - See Also:
-
glVertexAttribParameteriAMD
- See Also:
-
glVertexAttribPointer
public void glVertexAttribPointer(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribPointerARB
public void glVertexAttribPointerARB(int index, int size, GLVertexAttribPointerType type, boolean normalized, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribPointerNV
public void glVertexAttribPointerNV(int index, int fsize, GLVertexAttribEnumNV type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexAttribs1dvNV
- See Also:
-
glVertexAttribs1fvNV
- See Also:
-
glVertexAttribs1hvNV
- See Also:
-
glVertexAttribs1svNV
- See Also:
-
glVertexAttribs2dvNV
- See Also:
-
glVertexAttribs2fvNV
- See Also:
-
glVertexAttribs2hvNV
- See Also:
-
glVertexAttribs2svNV
- See Also:
-
glVertexAttribs3dvNV
- See Also:
-
glVertexAttribs3fvNV
- See Also:
-
glVertexAttribs3hvNV
- See Also:
-
glVertexAttribs3svNV
- See Also:
-
glVertexAttribs4dvNV
- See Also:
-
glVertexAttribs4fvNV
- See Also:
-
glVertexAttribs4hvNV
- See Also:
-
glVertexAttribs4svNV
- See Also:
-
glVertexAttribs4ubvNV
- See Also:
-
glVertexBindingDivisor
public void glVertexBindingDivisor(int bindingindex, int divisor) - See Also:
-
glVertexBlendARB
public void glVertexBlendARB(int count) - See Also:
-
glVertexBlendEnvfATI
- See Also:
-
glVertexBlendEnviATI
- See Also:
-
glVertexFormatNV
- See Also:
-
glVertexP2ui
- See Also:
-
glVertexP2uiv
- See Also:
-
glVertexP3ui
- See Also:
-
glVertexP3uiv
- See Also:
-
glVertexP4ui
- See Also:
-
glVertexP4uiv
- See Also:
-
glVertexPointer
public void glVertexPointer(int size, GLVertexPointerType type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexPointerEXT
public void glVertexPointerEXT(int size, GLVertexPointerType type, int stride, int count, ConstPointer<Void> pointer) - See Also:
-
glVertexPointerListIBM
public void glVertexPointerListIBM(int size, GLVertexPointerType type, int stride, MutPointer<ConstPointer<Void>> pointer, int ptrstride) - See Also:
-
glVertexPointervINTEL
public void glVertexPointervINTEL(int size, GLVertexPointerType type, MutPointer<ConstPointer<Void>> pointer) - See Also:
-
glVertexStream1dATI
- See Also:
-
glVertexStream1dvATI
- See Also:
-
glVertexStream1fATI
- See Also:
-
glVertexStream1fvATI
- See Also:
-
glVertexStream1iATI
- See Also:
-
glVertexStream1ivATI
- See Also:
-
glVertexStream1sATI
- See Also:
-
glVertexStream1svATI
- See Also:
-
glVertexStream2dATI
- See Also:
-
glVertexStream2dvATI
- See Also:
-
glVertexStream2fATI
- See Also:
-
glVertexStream2fvATI
- See Also:
-
glVertexStream2iATI
- See Also:
-
glVertexStream2ivATI
- See Also:
-
glVertexStream2sATI
- See Also:
-
glVertexStream2svATI
- See Also:
-
glVertexStream3dATI
- See Also:
-
glVertexStream3dvATI
- See Also:
-
glVertexStream3fATI
- See Also:
-
glVertexStream3fvATI
- See Also:
-
glVertexStream3iATI
- See Also:
-
glVertexStream3ivATI
- See Also:
-
glVertexStream3sATI
- See Also:
-
glVertexStream3svATI
- See Also:
-
glVertexStream4dATI
- See Also:
-
glVertexStream4dvATI
- See Also:
-
glVertexStream4fATI
- See Also:
-
glVertexStream4fvATI
- See Also:
-
glVertexStream4iATI
- See Also:
-
glVertexStream4ivATI
- See Also:
-
glVertexStream4sATI
- See Also:
-
glVertexStream4svATI
- See Also:
-
glVertexWeightPointerEXT
public void glVertexWeightPointerEXT(int size, GLVertexWeightPointerTypeEXT type, int stride, ConstPointer<Void> pointer) - See Also:
-
glVertexWeightfEXT
public void glVertexWeightfEXT(float weight) - See Also:
-
glVertexWeightfvEXT
- See Also:
-
glVertexWeighthNV
public void glVertexWeighthNV(char weight) - See Also:
-
glVertexWeighthvNV
- See Also:
-
glVideoCaptureNV
public GLEnum glVideoCaptureNV(int video_capture_slot, MutPointer<Integer> sequence_num, MutPointer<Long> capture_time) - See Also:
-
glVideoCaptureStreamParameterdvNV
public void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Double> params) - See Also:
-
glVideoCaptureStreamParameterfvNV
public void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Float> params) - See Also:
-
glVideoCaptureStreamParameterivNV
public void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, GLEnum pname, ConstPointer<Integer> params) - See Also:
-
glViewport
public void glViewport(int x, int y, int width, int height) - See Also:
-
glViewportArrayv
- See Also:
-
glViewportArrayvNV
- See Also:
-
glViewportArrayvOES
- See Also:
-
glViewportIndexedf
public void glViewportIndexedf(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfOES
public void glViewportIndexedfOES(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfNV
public void glViewportIndexedfNV(int index, float x, float y, float w, float h) - See Also:
-
glViewportIndexedfv
- See Also:
-
glViewportIndexedfvOES
- See Also:
-
glViewportIndexedfvNV
- See Also:
-
glViewportPositionWScaleNV
public void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) - See Also:
-
glViewportSwizzleNV
-
glWaitSemaphoreEXT
public void glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, ConstPointer<Integer> buffers, int numTextureBarriers, ConstPointer<Integer> textures, ConstPointer<GLTextureLayout> srcLayouts) - See Also:
-
glWaitSemaphoreui64NVX
public void glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, ConstPointer<Integer> semaphoreArray, ConstPointer<Long> fenceValueArray) - See Also:
-
glWaitSync
- See Also:
-
glWaitSyncAPPLE
- See Also:
-
glWeightPathsNV
public void glWeightPathsNV(int resultPath, int numPaths, ConstPointer<Integer> paths, ConstPointer<Float> weights) - See Also:
-
glWeightPointerARB
public void glWeightPointerARB(int size, GLWeightPointerTypeARB type, int stride, ConstPointer<Void> pointer) - See Also:
-
glWeightPointerOES
- See Also:
-
glWeightbvARB
- See Also:
-
glWeightdvARB
- See Also:
-
glWeightfvARB
- See Also:
-
glWeightivARB
- See Also:
-
glWeightsvARB
- See Also:
-
glWeightubvARB
- See Also:
-
glWeightuivARB
- See Also:
-
glWeightusvARB
- See Also:
-
glWindowPos2d
public void glWindowPos2d(double x, double y) - See Also:
-
glWindowPos2dARB
public void glWindowPos2dARB(double x, double y) - See Also:
-
glWindowPos2dMESA
public void glWindowPos2dMESA(double x, double y) - See Also:
-
glWindowPos2dv
- See Also:
-
glWindowPos2dvARB
- See Also:
-
glWindowPos2dvMESA
- See Also:
-
glWindowPos2f
public void glWindowPos2f(float x, float y) - See Also:
-
glWindowPos2fARB
public void glWindowPos2fARB(float x, float y) - See Also:
-
glWindowPos2fMESA
public void glWindowPos2fMESA(float x, float y) - See Also:
-
glWindowPos2fv
- See Also:
-
glWindowPos2fvARB
- See Also:
-
glWindowPos2fvMESA
- See Also:
-
glWindowPos2i
public void glWindowPos2i(int x, int y) - See Also:
-
glWindowPos2iARB
public void glWindowPos2iARB(int x, int y) - See Also:
-
glWindowPos2iMESA
public void glWindowPos2iMESA(int x, int y) - See Also:
-
glWindowPos2iv
- See Also:
-
glWindowPos2ivARB
- See Also:
-
glWindowPos2ivMESA
- See Also:
-
glWindowPos2s
public void glWindowPos2s(short x, short y) - See Also:
-
glWindowPos2sARB
public void glWindowPos2sARB(short x, short y) - See Also:
-
glWindowPos2sMESA
public void glWindowPos2sMESA(short x, short y) - See Also:
-
glWindowPos2sv
- See Also:
-
glWindowPos2svARB
- See Also:
-
glWindowPos2svMESA
- See Also:
-
glWindowPos3d
public void glWindowPos3d(double x, double y, double z) - See Also:
-
glWindowPos3dARB
public void glWindowPos3dARB(double x, double y, double z) - See Also:
-
glWindowPos3dMESA
public void glWindowPos3dMESA(double x, double y, double z) - See Also:
-
glWindowPos3dv
- See Also:
-
glWindowPos3dvARB
- See Also:
-
glWindowPos3dvMESA
- See Also:
-
glWindowPos3f
public void glWindowPos3f(float x, float y, float z) - See Also:
-
glWindowPos3fARB
public void glWindowPos3fARB(float x, float y, float z) - See Also:
-
glWindowPos3fMESA
public void glWindowPos3fMESA(float x, float y, float z) - See Also:
-
glWindowPos3fv
- See Also:
-
glWindowPos3fvARB
- See Also:
-
glWindowPos3fvMESA
- See Also:
-
glWindowPos3i
public void glWindowPos3i(int x, int y, int z) - See Also:
-
glWindowPos3iARB
public void glWindowPos3iARB(int x, int y, int z) - See Also:
-
glWindowPos3iMESA
public void glWindowPos3iMESA(int x, int y, int z) - See Also:
-
glWindowPos3iv
- See Also:
-
glWindowPos3ivARB
- See Also:
-
glWindowPos3ivMESA
- See Also:
-
glWindowPos3s
public void glWindowPos3s(short x, short y, short z) - See Also:
-
glWindowPos3sARB
public void glWindowPos3sARB(short x, short y, short z) - See Also:
-
glWindowPos3sMESA
public void glWindowPos3sMESA(short x, short y, short z) - See Also:
-
glWindowPos3sv
- See Also:
-
glWindowPos3svARB
- See Also:
-
glWindowPos3svMESA
- See Also:
-
glWindowPos4dMESA
public void glWindowPos4dMESA(double x, double y, double z, double w) - See Also:
-
glWindowPos4dvMESA
- See Also:
-
glWindowPos4fMESA
public void glWindowPos4fMESA(float x, float y, float z, float w) - See Also:
-
glWindowPos4fvMESA
- See Also:
-
glWindowPos4iMESA
public void glWindowPos4iMESA(int x, int y, int z, int w) - See Also:
-
glWindowPos4ivMESA
- See Also:
-
glWindowPos4sMESA
public void glWindowPos4sMESA(short x, short y, short z, short w) - See Also:
-
glWindowPos4svMESA
- See Also:
-
glWindowRectanglesEXT
- See Also:
-
glWriteMaskEXT
public void glWriteMaskEXT(int res, int in, GLVertexShaderWriteMaskEXT outX, GLVertexShaderWriteMaskEXT outY, GLVertexShaderWriteMaskEXT outZ, GLVertexShaderWriteMaskEXT outW) - See Also:
-
glDrawVkImageNV
public void glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) - See Also:
-
glGetVkProcAddrNV
- See Also:
-
glWaitVkSemaphoreNV
public void glWaitVkSemaphoreNV(long vkSemaphore) - See Also:
-
glSignalVkSemaphoreNV
public void glSignalVkSemaphoreNV(long vkSemaphore) - See Also:
-
glSignalVkFenceNV
public void glSignalVkFenceNV(long vkFence) - See Also:
-
glFramebufferParameteriMESA
public void glFramebufferParameteriMESA(GLFramebufferTarget target, GLFramebufferParameterName pname, int param) - See Also:
-
glGetFramebufferParameterivMESA
public void glGetFramebufferParameterivMESA(GLFramebufferTarget target, GLFramebufferAttachmentParameterName pname, MutPointer<Integer> params) - See Also:
-
checkError
public void checkError() -
glGetAttribLocation
-
glGetUniformLocation
-