use std::process::id as pid; use models::prelude::Command; #[derive(Debug, Default, Serialize)] pub struct SetActivityArgs { pub pid: u32, pub activity: SetActivity, } impl SetActivityArgs { pub fn command(args: SetActivity) -> Command { Command::new("SET_ACTIVITY", Self { pid: pid(), activity: args }) } } message_format![SetActivity state: String, details: String, instance: bool, timestamps: SetActivityTimestamps func, assets: SetActivityAssets func, party: SetActivityParty func, secrets: SetActivitySecrets func, ]; message_format![SetActivityTimestamps start: u32, end: u32, ]; message_format![SetActivityAssets large_image: String, large_text: String, small_image: String, small_text: String, ]; message_format![SetActivityParty id: u32, size: (u32, u32), ]; message_format![SetActivitySecrets join: String, spectate: String, game: String alias = "match", ];