using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate : MonoBehaviour
{
    [SerializeField]
    Vector3 RotateAmount;

    // Start is called before the first frame update
    void Start()
    {
        RotateAmount = new Vector3(10, 10, 10);
    }

    // Update is called once per frame
    void Update()
    {
        gameObject.transform.Rotate(RotateAmount * Time.deltaTime * 10);
    }
}
