56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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/// <summary>
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/// This example demonstrates disabling vertical planes as they are
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/// detected and instantiated by the <c>ARPlaneManager</c>.
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/// </summary>
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[RequireComponent(typeof(ARPlaneManager))]
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public class DisableVerticalPlanes : MonoBehaviour
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{
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[Tooltip("The UI Text element used to display log messages.")]
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[SerializeField]
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Text m_LogText;
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/// <summary>
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/// The UI Text element used to display log messages.
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/// </summary>
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public Text logText
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{
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get { return m_LogText; }
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set { m_LogText = value; }
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}
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void OnEnable()
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{
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GetComponent<ARPlaneManager>().planesChanged += OnPlaneAdded;
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}
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void OnDisable()
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{
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GetComponent<ARPlaneManager>().planesChanged -= OnPlaneAdded;
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}
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void OnPlaneAdded(ARPlanesChangedEventArgs eventArgs)
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{
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foreach (var plane in eventArgs.added)
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DisableIfVertical(plane);
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}
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void DisableIfVertical(ARPlane plane)
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{
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// Check whether the plane is a vertical plane.
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if (plane.alignment == PlaneAlignment.Vertical)
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{
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// Disable the entire GameObject.
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plane.gameObject.SetActive(false);
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// Add to our log so the user knows something happened.
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if (logText != null)
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logText.text = string.Format("\n{0}", plane.trackableId);
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}
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}
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}
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