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flutter-unity-view-widget/lib/flutter_unity_widget.dart

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
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typedef void UnityWidgetCreatedCallback(UnityWidgetController controller);
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class UnityWidgetController {
static MethodChannel _channel =
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const MethodChannel('unity_view');
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UnityWidgetController();
init(int id) {
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_channel = new MethodChannel('unity_view');
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}
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Future<bool> isReady() async {
final bool isReady = await _channel.invokeMethod('isReady');
return isReady;
}
Future<bool> createUnity() async {
final bool isReady = await _channel.invokeMethod('createUnity');
return isReady;
}
postMessage(String gameObject, methodName, message){
_channel.invokeMethod('postMessage', [gameObject, methodName, message]);
}
pause() async{
await _channel.invokeMethod('pause');
}
resume() async{
await _channel.invokeMethod('resume');
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}
}
class UnityWidget extends StatefulWidget {
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UnityWidgetCreatedCallback onUnityViewCreated;
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UnityWidget({
Key key,
@required this.onUnityViewCreated,
});
@override
_UnityWidgetState createState() => _UnityWidgetState();
}
class _UnityWidgetState extends State<UnityWidget> {
@override
Widget build(BuildContext context) {
if(defaultTargetPlatform == TargetPlatform.android) {
return AndroidView(
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viewType: 'unity_view',
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onPlatformViewCreated: onPlatformViewCreated,
creationParamsCodec: const StandardMessageCodec(),
);
} else if(defaultTargetPlatform == TargetPlatform.iOS) {
return UiKitView(
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viewType: 'unity_view',
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onPlatformViewCreated: onPlatformViewCreated,
creationParamsCodec: const StandardMessageCodec(),
);
}
return new Text('$defaultTargetPlatform is not yet supported by this plugin');
}
Future<void> onPlatformViewCreated(id) async {
if (widget.onUnityViewCreated == null) {
return;
}
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widget.onUnityViewCreated(new UnityWidgetController().init(id));
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}
}