commit
09e9207b95
42
README.md
42
README.md
|
@ -8,7 +8,7 @@
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|||
[![Watch on GitHub][github-watch-badge]][github-watch]
|
||||
[![Star on GitHub][github-star-badge]][github-star]
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||||
|
||||
Flutter unity 3D widget for embedding unity in flutter. Add a Flutter widget to show unity. Works on Android, iOS in works.
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||||
Flutter unity 3D widget for embedding unity in flutter. Add a Flutter widget to show unity. Works on Android and iOS.
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## Installation
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First depend on the library by adding this to your packages `pubspec.yaml`:
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@ -27,9 +27,10 @@ import 'package:flutter_unity_widget/flutter_unity_widget.dart';
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## Preview
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Android (30 fps gif, showcasing communication between Flutter and Unity):
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30 fps gifs, showcasing communication between Flutter and Unity:
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|
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![gif](https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/preview_android.gif?raw=true)
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||||
![gif](https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/preview_ios.gif?raw=true)
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<br />
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@ -60,9 +61,11 @@ Now your project files should look like this.
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1. First Open Unity Project.
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2. Click Menu: File => Build Settings => Player Settings
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2. Click Menu: File => Build Settings
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3. Change `Product Name` to Name of the Xcode project, You can find it follow `ios/${XcodeProjectName}.xcodeproj`.
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Be sure you have at least one scene added to your build.
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3. => Player Settings
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**Android Platform**:
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1. Make sure your `Graphics APIs` are set to OpenGLES3 with a fallback to OpenGLES2 (no Vulkan)
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|
@ -74,20 +77,22 @@ Now your project files should look like this.
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- ARM64 ✅
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- x86 ✅
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<img src="https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png" width="400" />
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**IOS Platform**:
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1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES2`.
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2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
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**iOS Platform**:
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1. This only works with Unity version >=2019.3 because uses Unity as a library!
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2. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`.
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3. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
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<br />
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<img src="https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png" width="400" />
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<br />
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### Add Unity Build Scripts and Export
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Copy [`Build.cs`](https://github.com/snowballdigital/flutter-unity-view-widget/tree/master/scripts/Editor/Build.cs) and [`XCodePostBuild.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/XCodePostBuild.cs) to `unity/<Your Unity Project>/Assets/Scripts/Editor/`
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Copy [`Build.cs`](https://github.com/snowballdigital/flutter-unity-view-widget/tree/master/scripts/Editor/Build.cs) and [`XCodePostBuild.cs`](https://github.com/snowballdigital/flutter-unity-view-widget/tree/master/scripts/Editor/XCodePostBuild.cs) to `unity/<Your Unity Project>/Assets/Scripts/Editor/`
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|
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Open your unity project in Unity Editor. Now you can export the Unity project with `Flutter/Export Android` (for Unity versions up to 2019.2), `Flutter/Export Android (Unity 2019.3.*)` (for Unity versions 2019.3 and up, which uses the new [Unity as a Library](https://blogs.unity3d.com/2019/06/17/add-features-powered-by-unity-to-native-mobile-apps/) export format), or `Flutter/Export IOS` menu.
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@ -123,6 +128,24 @@ IOS will export unity project to `ios/UnityExport`.
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}
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```
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**iOS Platform Only**
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1. open your ios/Runner.xcworkspace (workspace!, not the project) in Xcode and add the exported project in the workspace root (with a right click in the Navigator, not on an item -> Add Files to “Runner” -> add the UnityExport/Unity-Iphone.xcodeproj file
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<img src="workspace.png" width="400" />
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2. Select the Unity-iPhone/Data folder and change the Target Membership for Data folder to UnityFramework
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<img src="change_target_membership_data_folder.png" width="400" />
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3. Add this to your Runner/Runner/Runner-Bridging-Header.h
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```c
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#import "UnityUtils.h"
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```
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4. Add to AppDelegate.swift before the GeneratePluginRegistrant call:
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```swift
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InitArgs(CommandLine.argc, CommandLine.unsafeArgv)
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```
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5. Opt-in to the embedded views preview by adding a boolean property to the app's `Info.plist` file with the key `io.flutter.embedded_views_preview` and the value `YES`.
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<br />
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### AR Foundation (ANDROID only at the moment)
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@ -274,7 +297,6 @@ class _UnityDemoScreenState extends State<UnityDemoScreen>{
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- `resume()` (Use this to resume unity player)
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## Known issues
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- no iOS support yet
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- Android Export requires several manual changes
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- Using AR will make the activity run in full screen (hiding status and navigation bar).
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Binary file not shown.
After Width: | Height: | Size: 153 KiB |
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@ -1,25 +0,0 @@
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//
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||||
// Created by rex on 19/03/2019.
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//
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#ifndef FLUTTER_UNITY_WIDGET_FLUTTERUNITY_H
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#define FLUTTER_UNITY_WIDGET_FLUTTERUNITY_H
|
||||
|
||||
|
||||
#import <Flutter/Flutter.h>
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|
||||
@interface FlutterUnityController : NSObject <FlutterPlatformView>
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||||
|
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- (instancetype)initWithWithFrame:(CGRect)frame
|
||||
viewIdentifier:(int64_t)viewId
|
||||
arguments:(id _Nullable)args
|
||||
binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
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||||
|
||||
- (UIView*)view;
|
||||
@end
|
||||
|
||||
@interface FlutterUnityFactory : NSObject <FlutterPlatformViewFactory>
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- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
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||||
@end
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||||
|
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#endif //FLUTTER_UNITY_WIDGET_FLUTTERUNITY_H
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@ -1,87 +0,0 @@
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//
|
||||
// Created by rex on 19/03/2019.
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//
|
||||
|
||||
#include "FlutterUnity.h"
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@implementation FlutterUnityFactory {
|
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NSObject<FlutterBinaryMessenger>* _messenger;
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}
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|
||||
- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
_messenger = messenger;
|
||||
}
|
||||
return self;
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||||
}
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||||
|
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|
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@implementation FlutterUnityController {
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WKWebView* _webView;
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||||
int64_t _viewId;
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||||
FlutterMethodChannel* _channel;
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}
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||||
|
||||
- (instancetype)initWithWithFrame:(CGRect)frame
|
||||
viewIdentifier:(int64_t)viewId
|
||||
arguments:(id _Nullable)args
|
||||
binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
|
||||
if ([super init]) {
|
||||
_viewId = viewId;
|
||||
_webView = [[WKWebView alloc] initWithFrame:frame];
|
||||
NSString* channelName = [NSString stringWithFormat:@"nativeweb_%lld", viewId];
|
||||
_channel = [FlutterMethodChannel methodChannelWithName:channelName binaryMessenger:messenger];
|
||||
__weak __typeof__(self) weakSelf = self;
|
||||
[_channel setMethodCallHandler:^(FlutterMethodCall* call, FlutterResult result) {
|
||||
[weakSelf onMethodCall:call result:result];
|
||||
}];
|
||||
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (UIView*)view {
|
||||
return _webView;
|
||||
}
|
||||
|
||||
- (void)onMethodCall:(FlutterMethodCall*)call result:(FlutterResult)result {
|
||||
if ([[call method] isEqualToString:@"postMessage"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else if ([[call method] isEqualToString:@"isReady"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else if ([[call method] isEqualToString:@"createUnity"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else if ([[call method] isEqualToString:@"pause"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else if ([[call method] isEqualToString:@"resume"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else {
|
||||
result(FlutterMethodNotImplemented);
|
||||
}
|
||||
}
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||||
|
||||
- (void)postMessage:(FlutterMethodCall*)call result:(FlutterResult)result {
|
||||
NSString* url = [call arguments];
|
||||
if (![self postMessage:url]) {
|
||||
result([FlutterError errorWithCode:@"loadUrl_failed"
|
||||
message:@"Failed parsing the URL"
|
||||
details:[NSString stringWithFormat:@"URL was: '%@'", url]]);
|
||||
} else {
|
||||
result(nil);
|
||||
}
|
||||
}
|
||||
|
||||
- (bool)onPostMessage:(NSString*)url {
|
||||
NSURL* nsUrl = [NSURL URLWithString:url];
|
||||
if (!nsUrl) {
|
||||
return false;
|
||||
}
|
||||
NSURLRequest* req = [NSURLRequest requestWithURL:nsUrl];
|
||||
[_webView loadRequest:req];
|
||||
return true;
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||||
}
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||||
|
||||
@end
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||||
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||||
|
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@ -0,0 +1,18 @@
|
|||
//
|
||||
// FlutterUnityView.h
|
||||
// FlutterUnityView
|
||||
//
|
||||
// Created by krispypen on 8/1/2019
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#import "UnityUtils.h"
|
||||
|
||||
@interface FlutterUnityView : UIView
|
||||
|
||||
@property (nonatomic, strong) UIView* uView;
|
||||
|
||||
- (void)setUnityView:(UIView *)view;
|
||||
|
||||
@end
|
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// FlutterUnityView.m
|
||||
// FlutterUnityView
|
||||
//
|
||||
// Created by krispypen on 8/1/2019
|
||||
//
|
||||
|
||||
#import "FlutterUnityView.h"
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||||
|
||||
@implementation FlutterUnityView
|
||||
|
||||
- (id)initWithFrame:(CGRect)frame
|
||||
{
|
||||
self = [super initWithFrame:frame];
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
}
|
||||
|
||||
- (void)setUnityView:(UIView *)view
|
||||
{
|
||||
self.uView = view;
|
||||
[self setNeedsLayout];
|
||||
}
|
||||
|
||||
- (void)layoutSubviews
|
||||
{
|
||||
[super layoutSubviews];
|
||||
[(UIView *)self.uView removeFromSuperview];
|
||||
[self insertSubview:(UIView *)self.uView atIndex:0];
|
||||
((UIView *)self.uView).frame = self.bounds;
|
||||
[(UIView *)self.uView setNeedsLayout];
|
||||
}
|
||||
|
||||
@end
|
|
@ -1,4 +1,25 @@
|
|||
//
|
||||
// FlutterUnityWidgetPlugin.h
|
||||
// FlutterUnityWidgetPlugin
|
||||
//
|
||||
// Created by Kris Pypen on 8/1/19.
|
||||
//
|
||||
|
||||
#import <Flutter/Flutter.h>
|
||||
|
||||
@interface FlutterUnityWidgetPlugin : NSObject<FlutterPlugin>
|
||||
@end
|
||||
|
||||
@interface FUController : NSObject <FlutterPlatformView>
|
||||
|
||||
- (instancetype)initWithFrame:(CGRect)frame
|
||||
viewIdentifier:(int64_t)viewId
|
||||
arguments:(id _Nullable)args
|
||||
registrar:(NSObject<FlutterPluginRegistrar> *)registrar;
|
||||
|
||||
- (UIView*)view;
|
||||
@end
|
||||
|
||||
@interface FUViewFactory : NSObject <FlutterPlatformViewFactory>
|
||||
- (instancetype)initWithRegistrar:(NSObject<FlutterPluginRegistrar> *)registrar;
|
||||
@end
|
||||
|
|
|
@ -1,20 +1,106 @@
|
|||
//
|
||||
// FlutterUnityWidgetPlugin.m
|
||||
// FlutterUnityWidgetPlugin
|
||||
//
|
||||
// Created by Kris Pypen on 8/1/19.
|
||||
//
|
||||
|
||||
#import "FlutterUnityWidgetPlugin.h"
|
||||
#import <flutter_unity_widget/flutter_unity_widget-Swift.h>
|
||||
#import "UnityUtils.h"
|
||||
#import "FlutterUnityView.h"
|
||||
|
||||
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
|
||||
FlutterNativeWebFactory* webviewFactory =
|
||||
[[FlutterNativeWebFactory alloc] initWithMessenger:registrar.messenger];
|
||||
[registrar registerViewFactory:webviewFactory withId:@"unity_view"];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
#import "FlutterUnityWidgetPlugin.h"
|
||||
#import <flutter_unity_widget/flutter_unity_widget-Swift.h>
|
||||
#include <UnityFramework/UnityFramework.h>
|
||||
|
||||
@implementation FlutterUnityWidgetPlugin
|
||||
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
|
||||
[SwiftFlutterUnityWidgetPlugin registerWithRegistrar:registrar];
|
||||
FUViewFactory* fuviewFactory = [[FUViewFactory alloc] initWithRegistrar:registrar];
|
||||
[registrar registerViewFactory:fuviewFactory withId:@"unity_view"];
|
||||
}
|
||||
@end
|
||||
*/
|
||||
|
||||
@implementation FUViewFactory {
|
||||
NSObject<FlutterPluginRegistrar>* _registrar;
|
||||
}
|
||||
- (instancetype)initWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
_registrar = registrar;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
- (NSObject<FlutterMessageCodec>*)createArgsCodec {
|
||||
return [FlutterStandardMessageCodec sharedInstance];
|
||||
}
|
||||
|
||||
- (NSObject<FlutterPlatformView>*)createWithFrame:(CGRect)frame
|
||||
viewIdentifier:(int64_t)viewId
|
||||
arguments:(id _Nullable)args {
|
||||
FUController* controller = [[FUController alloc] initWithFrame:frame
|
||||
viewIdentifier:viewId
|
||||
arguments:args
|
||||
registrar:_registrar];
|
||||
return controller;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation FUController {
|
||||
FlutterUnityView* _uView;
|
||||
int64_t _viewId;
|
||||
FlutterMethodChannel* _channel;
|
||||
}
|
||||
|
||||
- (instancetype)initWithFrame:(CGRect)frame
|
||||
viewIdentifier:(int64_t)viewId
|
||||
arguments:(id _Nullable)args
|
||||
registrar:(NSObject<FlutterPluginRegistrar>*)registrar {
|
||||
if ([super init]) {
|
||||
_viewId = viewId;
|
||||
|
||||
NSString* channelName = [NSString stringWithFormat:@"unity_view_%lld", viewId];
|
||||
_channel = [FlutterMethodChannel methodChannelWithName:channelName binaryMessenger:registrar.messenger];
|
||||
__weak __typeof__(self) weakSelf = self;
|
||||
[_channel setMethodCallHandler:^(FlutterMethodCall* call, FlutterResult result) {
|
||||
[weakSelf onMethodCall:call result:result];
|
||||
}];
|
||||
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)onMethodCall:(FlutterMethodCall*)call result:(FlutterResult)result {
|
||||
if ([[call method] isEqualToString:@"postMessage"]) {
|
||||
[self postMessage:call result:result];
|
||||
} else {
|
||||
result(FlutterMethodNotImplemented);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)postMessage:(FlutterMethodCall*)call result:(FlutterResult)result {
|
||||
NSString* object = [call arguments][@"gameObject"];
|
||||
NSString* method = [call arguments][@"methodName"];
|
||||
NSString* message = [call arguments][@"message"];
|
||||
|
||||
UnityPostMessage(object, method, message);
|
||||
|
||||
result(nil);
|
||||
}
|
||||
|
||||
- (UIView*)view {
|
||||
_uView = [[FlutterUnityView alloc] init];
|
||||
if ([UnityUtils isUnityReady]) {
|
||||
[_uView setUnityView: (UIView*)[GetAppController() unityView]];
|
||||
} else {
|
||||
[UnityUtils createPlayer:^{
|
||||
[_uView setUnityView: (UIView*)[GetAppController() unityView]];
|
||||
}];
|
||||
}
|
||||
return _uView;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,27 +1,23 @@
|
|||
//
|
||||
// Created by rex on 15/03/2019.
|
||||
//
|
||||
|
||||
#ifndef FLUTTER_UNITY_WIDGET_UNITYUTILS_H
|
||||
#define FLUTTER_UNITY_WIDGET_UNITYUTILS_H
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
#ifndef UnityUtils_h
|
||||
#define UnityUtils_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void InitArgs(int argc, char* argv[]);
|
||||
void InitArgs(int argc, char* argv[]);
|
||||
|
||||
bool UnityIsInited(void);
|
||||
bool UnityIsInited(void);
|
||||
|
||||
void InitUnity();
|
||||
void InitUnity();
|
||||
|
||||
void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message);
|
||||
void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message);
|
||||
|
||||
void UnityPauseCommand();
|
||||
void UnityPauseCommand();
|
||||
|
||||
void UnityResumeCommand();
|
||||
void UnityResumeCommand();
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
@ -40,5 +36,4 @@ void UnityResumeCommand();
|
|||
|
||||
@end
|
||||
|
||||
#endif //FLUTTER_UNITY_WIDGET_UNITYUTILS_H
|
||||
|
||||
#endif /* UnityUtils_h */
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
#include "RegisterMonoModules.h"
|
||||
#include "RegisterFeatures.h"
|
||||
#include <csignal>
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "UnityInterface.h"
|
||||
#import "UnityUtils.h"
|
||||
#import "UnityAppController.h"
|
||||
|
||||
#include <UnityFramework/UnityFramework.h>
|
||||
|
||||
// Hack to work around iOS SDK 4.3 linker problem
|
||||
// we need at least one __TEXT, __const section entry in main application .o files
|
||||
|
@ -18,6 +16,8 @@ char** g_argv;
|
|||
|
||||
void UnityInitTrampoline();
|
||||
|
||||
UnityFramework* ufw;
|
||||
|
||||
extern "C" void InitArgs(int argc, char* argv[])
|
||||
{
|
||||
g_argc = argc;
|
||||
|
@ -29,6 +29,19 @@ extern "C" bool UnityIsInited()
|
|||
return unity_inited;
|
||||
}
|
||||
|
||||
UnityFramework* UnityFrameworkLoad()
|
||||
{
|
||||
NSString* bundlePath = nil;
|
||||
bundlePath = [[NSBundle mainBundle] bundlePath];
|
||||
bundlePath = [bundlePath stringByAppendingString: @"/Frameworks/UnityFramework.framework"];
|
||||
|
||||
NSBundle* bundle = [NSBundle bundleWithPath: bundlePath];
|
||||
if ([bundle isLoaded] == false) [bundle load];
|
||||
|
||||
UnityFramework* ufw = [bundle.principalClass getInstance];
|
||||
return ufw;
|
||||
}
|
||||
|
||||
extern "C" void InitUnity()
|
||||
{
|
||||
if (unity_inited) {
|
||||
|
@ -36,41 +49,30 @@ extern "C" void InitUnity()
|
|||
}
|
||||
unity_inited = true;
|
||||
|
||||
UnityInitStartupTime();
|
||||
ufw = UnityFrameworkLoad();
|
||||
|
||||
@autoreleasepool
|
||||
{
|
||||
UnityInitTrampoline();
|
||||
UnityInitRuntime(g_argc, g_argv);
|
||||
|
||||
RegisterMonoModules();
|
||||
NSLog(@"-> registered mono modules %p\n", &constsection);
|
||||
RegisterFeatures();
|
||||
|
||||
// iOS terminates open sockets when an application enters background mode.
|
||||
// The next write to any of such socket causes SIGPIPE signal being raised,
|
||||
// even if the request has been done from scripting side. This disables the
|
||||
// signal and allows Mono to throw a proper C# exception.
|
||||
std::signal(SIGPIPE, SIG_IGN);
|
||||
}
|
||||
[ufw setDataBundleId: "com.unity3d.framework"];
|
||||
[ufw frameworkWarmup: g_argc argv: g_argv];
|
||||
}
|
||||
|
||||
extern "C" void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message)
|
||||
{
|
||||
UnitySendMessage([gameObject UTF8String], [methodName UTF8String], [message UTF8String]);
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[ufw sendMessageToGOWithName:[gameObject UTF8String] functionName:[methodName UTF8String] message:[message UTF8String]];
|
||||
});
|
||||
}
|
||||
|
||||
extern "C" void UnityPauseCommand()
|
||||
{
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
UnityPause(1);
|
||||
[ufw pause:true];
|
||||
});
|
||||
}
|
||||
|
||||
extern "C" void UnityResumeCommand()
|
||||
{
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
UnityPause(0);
|
||||
[ufw pause:false];
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,11 @@ Flutter unity 3D widget for embedding unity in flutter
|
|||
s.source_files = 'Classes/**/*'
|
||||
s.public_header_files = 'Classes/**/*.h'
|
||||
s.dependency 'Flutter'
|
||||
s.frameworks = 'UnityFramework'
|
||||
|
||||
s.ios.deployment_target = '8.0'
|
||||
s.xcconfig = {
|
||||
'FRAMEWORK_SEARCH_PATHS' => '"${PODS_ROOT}/../UnityExport" "${PODS_ROOT}/../.symlinks/flutter/ios-release" "${PODS_CONFIGURATION_BUILD_DIR}"',
|
||||
'OTHER_LDFLAGS' => '$(inherited) -framework UnityFramework ${PODS_LIBRARIES}'
|
||||
}
|
||||
end
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 8.3 MiB |
|
@ -3,6 +3,8 @@ description: Flutter unity 3D widget for embedding unity in flutter
|
|||
version: 0.1.5
|
||||
authors:
|
||||
- Rex Raphael <rex.raphael@outlook.com>
|
||||
- Thomas Stockx <thomas@stockxit.com>
|
||||
- Kris Pypen <kris.pypen@gmail.com>
|
||||
homepage: https://github.com/snowballdigital/flutter-unity-view-widget/tree/master
|
||||
|
||||
environment:
|
||||
|
|
|
@ -0,0 +1,295 @@
|
|||
/*
|
||||
MIT License
|
||||
Copyright (c) 2017 Jiulong Wang
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#if UNITY_IOS
|
||||
|
||||
using System;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.iOS.Xcode;
|
||||
|
||||
/// <summary>
|
||||
/// Adding this post build script to Unity project enables the flutter-unity-widget to access it
|
||||
/// </summary>
|
||||
public static class XcodePostBuild
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The identifier added to touched file to avoid double edits when building to existing directory without
|
||||
/// replace existing content.
|
||||
/// </summary>
|
||||
private const string TouchedMarker = "https://github.com/snowballdigital/flutter-unity-view-widget";
|
||||
|
||||
[PostProcessBuild]
|
||||
public static void OnPostBuild(BuildTarget target, string pathToBuiltProject)
|
||||
{
|
||||
if (target != BuildTarget.iOS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PatchUnityNativeCode(pathToBuiltProject);
|
||||
|
||||
UpdateUnityProjectFiles(pathToBuiltProject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We need to add the Data folder to the UnityFramework framework
|
||||
/// </summary>
|
||||
private static void UpdateUnityProjectFiles(string pathToBuiltProject)
|
||||
{
|
||||
var pbx = new PBXProject();
|
||||
var pbxPath = Path.Combine(pathToBuiltProject, "Unity-iPhone.xcodeproj/project.pbxproj");
|
||||
pbx.ReadFromFile(pbxPath);
|
||||
|
||||
// Add UnityExport/Data
|
||||
var targetGuid = pbx.TargetGuidByName("UnityFramework");
|
||||
var fileGuid = pbx.AddFolderReference(Path.Combine(pathToBuiltProject, "Data"), "Data");
|
||||
pbx.AddFileToBuild(targetGuid, fileGuid);
|
||||
|
||||
pbx.WriteToFile(pbxPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make necessary changes to Unity build output that enables it to be embedded into existing Xcode project.
|
||||
/// </summary>
|
||||
private static void PatchUnityNativeCode(string pathToBuiltProject)
|
||||
{
|
||||
EditUnityFrameworkH(Path.Combine(pathToBuiltProject, "UnityFramework/UnityFramework.h"));
|
||||
EditUnityAppControllerH(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.h"));
|
||||
EditUnityAppControllerMM(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.mm"));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'UnityFramework.h': add 'frameworkWarmup'
|
||||
/// </summary>
|
||||
private static void EditUnityFrameworkH(string path)
|
||||
{
|
||||
var inScope = false;
|
||||
|
||||
// Add frameworkWarmup method
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("- (void)runUIApplicationMainWithArgc:");
|
||||
|
||||
if (inScope)
|
||||
{
|
||||
if (line.Trim() == "")
|
||||
{
|
||||
inScope = false;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
"// Added by " + TouchedMarker,
|
||||
"- (void)frameworkWarmup:(int)argc argv:(char*[])argv;",
|
||||
""
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'UnityAppController.h': returns 'UnityAppController' from 'AppDelegate' class.
|
||||
/// </summary>
|
||||
private static void EditUnityAppControllerH(string path)
|
||||
{
|
||||
var inScope = false;
|
||||
var markerDetected = false;
|
||||
|
||||
// Add static GetAppController
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("- (void)startUnity:");
|
||||
|
||||
if (inScope)
|
||||
{
|
||||
if (line.Trim() == "")
|
||||
{
|
||||
inScope = false;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
"// Added by " + TouchedMarker,
|
||||
"+ (UnityAppController*)GetAppController;",
|
||||
""
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
|
||||
inScope = false;
|
||||
markerDetected = false;
|
||||
|
||||
// Modify inline GetAppController
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("extern UnityAppController* GetAppController");
|
||||
|
||||
if (inScope && !markerDetected)
|
||||
{
|
||||
if (line.Trim() == "")
|
||||
{
|
||||
inScope = false;
|
||||
markerDetected = true;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"// }",
|
||||
"",
|
||||
"static inline UnityAppController* GetAppController()",
|
||||
"{",
|
||||
" return [UnityAppController GetAppController];",
|
||||
"}",
|
||||
};
|
||||
}
|
||||
|
||||
return new string[] { "// " + line };
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'UnityAppController.mm': triggers 'UnityReady' notification after Unity is actually started.
|
||||
/// </summary>
|
||||
private static void EditUnityAppControllerMM(string path)
|
||||
{
|
||||
var inScope = false;
|
||||
var markerDetected = false;
|
||||
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
if (line.Trim() == "@end")
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
"// Added by " + TouchedMarker,
|
||||
"static UnityAppController *unityAppController = nil;",
|
||||
"",
|
||||
@"+ (UnityAppController*)GetAppController",
|
||||
"{",
|
||||
" static dispatch_once_t onceToken;",
|
||||
" dispatch_once(&onceToken, ^{",
|
||||
" unityAppController = [[self alloc] init];",
|
||||
" });",
|
||||
" return unityAppController;",
|
||||
"}",
|
||||
"",
|
||||
line,
|
||||
};
|
||||
}
|
||||
|
||||
inScope |= line.Contains("- (void)startUnity:");
|
||||
markerDetected |= inScope && line.Contains(TouchedMarker);
|
||||
|
||||
if (inScope && line.Trim() == "}")
|
||||
{
|
||||
inScope = false;
|
||||
|
||||
if (markerDetected)
|
||||
{
|
||||
return new string[] { line };
|
||||
}
|
||||
else
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
" // Modified by " + TouchedMarker,
|
||||
@" [[NSNotificationCenter defaultCenter] postNotificationName: @""UnityReady"" object:self];",
|
||||
"}",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
|
||||
inScope = false;
|
||||
markerDetected = false;
|
||||
|
||||
// Modify inline GetAppController
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("UnityAppController* GetAppController()");
|
||||
|
||||
if (inScope && !markerDetected)
|
||||
{
|
||||
if (line.Trim() == "}")
|
||||
{
|
||||
inScope = false;
|
||||
markerDetected = true;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
};
|
||||
}
|
||||
|
||||
return new string[] { "// " + line };
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
private static void EditCodeFile(string path, Func<string, IEnumerable<string>> lineHandler)
|
||||
{
|
||||
var bakPath = path + ".bak";
|
||||
if (File.Exists(bakPath))
|
||||
{
|
||||
File.Delete(bakPath);
|
||||
}
|
||||
|
||||
File.Move(path, bakPath);
|
||||
|
||||
using (var reader = File.OpenText(bakPath))
|
||||
using (var stream = File.Create(path))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
var outputs = lineHandler(line);
|
||||
foreach (var o in outputs)
|
||||
{
|
||||
writer.WriteLine(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Binary file not shown.
After Width: | Height: | Size: 170 KiB |
Reference in New Issue