Fix for iOS with latest Unity 2019.3.5
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## 0.1.6+6
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* Breaking change for unityframework iOS
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## 0.1.6+5
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* Reworked onUnityMessage for iOS [@krispypen](https://github.com/krispypen)
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{"_info":"// This is a generated file; do not edit or check into version control.","dependencyGraph":[{"name":"flutter_unity_widget","dependencies":[]}]}
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@ -38,7 +38,17 @@ UnityFramework* UnityFrameworkLoad()
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NSBundle* bundle = [NSBundle bundleWithPath: bundlePath];
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if ([bundle isLoaded] == false) [bundle load];
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UnityFramework* ufw = [bundle.principalClass getInstance];
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if (![ufw appController])
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{
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// Initialize Unity for a first time
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[ufw setExecuteHeader: &_mh_execute_header];
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// Keep in sync with Data folder Target Membership setting
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[ufw setDataBundleId: "com.unity3d.framework"];
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}
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return ufw;
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}
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@ -51,8 +61,8 @@ extern "C" void InitUnity()
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ufw = UnityFrameworkLoad();
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[ufw setDataBundleId: "com.unity3d.framework"];
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[ufw frameworkWarmup: g_argc argv: g_argv];
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// [ufw setDataBundleId: "com.unity3d.framework"];
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// [ufw frameworkWarmup: g_argc argv: g_argv];
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}
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extern "C" void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message)
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10
pubspec.yaml
10
pubspec.yaml
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name: flutter_unity_widget
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description: Flutter Unity 3D widget for embedding Unity game scenes in flutter. This library now supports Unity as a Library.
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version: 0.1.6+5
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authors:
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- Rex Raphael <rex.raphael@outlook.com>
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- Thomas Stockx <thomas@stockxit.com>
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- Kris Pypen <kris.pypen@gmail.com>
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version: 0.1.6+6
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#authors:
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# - Rex Raphael <rex.raphael@outlook.com>
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# - Thomas Stockx <thomas@stockxit.com>
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# - Kris Pypen <kris.pypen@gmail.com>
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homepage: https://github.com/snowballdigital/flutter-unity-view-widget/tree/master
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environment:
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