Don't break iOS export

This commit is contained in:
Thomas Stockx 2019-08-01 14:02:56 +02:00
parent 3fe912f5e0
commit 2ec0ba5427
1 changed files with 12 additions and 11 deletions

View File

@ -13,7 +13,8 @@ public class Build : MonoBehaviour
static readonly string apkPath = Path.Combine(ProjectPath, "Builds/" + Application.productName + ".apk");
static readonly string exportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../android/UnityExport"));
static readonly string androidExportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../android/UnityExport"));
static readonly string iosExportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../ios/UnityExport"));
[MenuItem("Flutter/Export Android (Unity 2019.3.*) %&n", false, 1)]
public static void DoBuildAndroidLibrary()
@ -21,7 +22,7 @@ public class Build : MonoBehaviour
DoBuildAndroid(Path.Combine(apkPath, "unityLibrary"));
// Copy over resources from the launcher module that are used by the library
Copy(Path.Combine(apkPath + "/launcher/src/main/res"), Path.Combine(exportPath, "src/main/res"));
Copy(Path.Combine(apkPath + "/launcher/src/main/res"), Path.Combine(androidExportPath, "src/main/res"));
}
[MenuItem("Flutter/Export Android %&a", false, 2)]
@ -35,8 +36,8 @@ public class Build : MonoBehaviour
if (Directory.Exists(apkPath))
Directory.Delete(apkPath, true);
if (Directory.Exists(exportPath))
Directory.Delete(exportPath, true);
if (Directory.Exists(androidExportPath))
Directory.Delete(androidExportPath, true);
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
@ -51,10 +52,10 @@ public class Build : MonoBehaviour
if (report.summary.result != BuildResult.Succeeded)
throw new Exception("Build failed");
Copy(buildPath, exportPath);
Copy(buildPath, androidExportPath);
// Modify build.gradle
var build_file = Path.Combine(exportPath, "build.gradle");
var build_file = Path.Combine(androidExportPath, "build.gradle");
var build_text = File.ReadAllText(build_file);
build_text = build_text.Replace("com.android.application", "com.android.library");
build_text = build_text.Replace("implementation fileTree(dir: 'libs', include: ['*.jar'])", "implementation project(':unity-classes')");
@ -62,7 +63,7 @@ public class Build : MonoBehaviour
File.WriteAllText(build_file, build_text);
// Modify AndroidManifest.xml
var manifest_file = Path.Combine(exportPath, "src/main/AndroidManifest.xml");
var manifest_file = Path.Combine(androidExportPath, "src/main/AndroidManifest.xml");
var manifest_text = File.ReadAllText(manifest_file);
manifest_text = Regex.Replace(manifest_text, @"<application .*>", "<application>");
Regex regex = new Regex(@"<activity.*>(\s|\S)+?</activity>", RegexOptions.Multiline);
@ -70,18 +71,18 @@ public class Build : MonoBehaviour
File.WriteAllText(manifest_file, manifest_text);
}
[MenuItem("Flutter/Export IOS %&i", false, 3)]
[MenuItem("Flutter/Export IOS (Unity 2019.3.*) %&i", false, 3)]
public static void DoBuildIOS()
{
if (Directory.Exists(exportPath))
Directory.Delete(exportPath, true);
if (Directory.Exists(iosExportPath))
Directory.Delete(iosExportPath, true);
EditorUserBuildSettings.iOSBuildConfigType = iOSBuildType.Release;
var options = BuildOptions.AcceptExternalModificationsToPlayer;
var report = BuildPipeline.BuildPlayer(
GetEnabledScenes(),
exportPath,
iosExportPath,
BuildTarget.iOS,
options
);