diff --git a/README.md b/README.md
index fb0bbc4..61b6c7a 100644
--- a/README.md
+++ b/README.md
@@ -80,7 +80,7 @@ Be sure you have at least one scene added to your build.
3. Mark the following `Target Architectures` :
- ARMv7 ✅
- ARM64 ✅
- - x86 ✅
+ - x86 ✅ (In Unity Version 2019.2+, this feature is not avaliable due to the lack of Unity Official Support)
@@ -119,6 +119,35 @@ project(":UnityExport").projectDir = file("./UnityExport")
implementation project(':unity-classes') // the unity classes module you added from step 1
}
```
+ 4. To build a release package, you need to add signconfig in `UnityExport/build.gradle`. The code below use the `debug` signConfig for all buildTypes, which can be changed as you well if you need specify signConfig.
+```
+ buildTypes {
+ release {
+ signingConfig signingConfigs.debug
+ }
+ debug {
+ signingConfig signingConfigs.debug
+ }
+ profile{
+ signingConfig signingConfigs.debug
+ }
+ innerTest {
+ //...
+ matchingFallbacks = ['debug', 'release']
+ }
+ }
+```
+ 5. If you found the duplicate app icons on your launcher after installing the app, you can just open `UnityExport` Manifest file and comment the codes below
+```gradle
+
+//
+//
+//
+//
+//
+
+
+```
**iOS Platform Only**
diff --git a/example/android/settings.gradle b/example/android/settings.gradle
index 5a2f14f..0682782 100644
--- a/example/android/settings.gradle
+++ b/example/android/settings.gradle
@@ -1,4 +1,4 @@
-include ':app'
+include ':app', ':unity-classes'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
diff --git a/example/android/unity-classes/build.gradle b/example/android/unity-classes/build.gradle
new file mode 100644
index 0000000..d610285
--- /dev/null
+++ b/example/android/unity-classes/build.gradle
@@ -0,0 +1,2 @@
+configurations.maybeCreate("default")
+artifacts.add("default", file('unity-classes.jar'))
\ No newline at end of file