From bb312d9d1d3aeca6114453dee5a5d24a440ec5f1 Mon Sep 17 00:00:00 2001 From: Thomas Date: Fri, 2 Aug 2019 12:28:48 +0200 Subject: [PATCH 1/2] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8c15806..3086705 100644 --- a/README.md +++ b/README.md @@ -148,7 +148,7 @@ InitArgs(CommandLine.argc, CommandLine.unsafeArgv)
-### AR Foundation (ANDROID only at the moment) +### AR Foundation (not compatible with Unity 2019.3.*, so Android only for now) If you want to use Unity for integrating Augmented Reality in your Flutter app, a few more changes are required: 1. Export the Unity Project as previously stated (using the Editor Build script). 2. Check if the exported project includes all required Unity libraries (.so) files (`lib/\/libUnityARCore.so` and `libarpresto_api.so`). There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk of your AR project, unzip the resulting apk, and copy over the missing .lib files to the `UnityExport` module. @@ -332,4 +332,4 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d -This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! \ No newline at end of file +This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! From cf444ec6cba596fddab7aaf03f864b6e829fdaf6 Mon Sep 17 00:00:00 2001 From: Thomas Date: Fri, 2 Aug 2019 12:33:07 +0200 Subject: [PATCH 2/2] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3086705..29e5b31 100644 --- a/README.md +++ b/README.md @@ -148,7 +148,11 @@ InitArgs(CommandLine.argc, CommandLine.unsafeArgv)
-### AR Foundation (not compatible with Unity 2019.3.*, so Android only for now) +### AR Foundation (not compatible with Unity 2019.3) +https://github.com/Unity-Technologies/arfoundation-samples/issues/210 + +Android only as iOS requires Unity 2019.3. + If you want to use Unity for integrating Augmented Reality in your Flutter app, a few more changes are required: 1. Export the Unity Project as previously stated (using the Editor Build script). 2. Check if the exported project includes all required Unity libraries (.so) files (`lib/\/libUnityARCore.so` and `libarpresto_api.so`). There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk of your AR project, unzip the resulting apk, and copy over the missing .lib files to the `UnityExport` module.