diff --git a/README.md b/README.md
index 16758fb..c15ac99 100644
--- a/README.md
+++ b/README.md
@@ -80,13 +80,9 @@ Be sure you have at least one scene added to your build.
**iOS Platform**:
1. This only works with Unity version >=2019.3 because uses Unity as a library!
- 2. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`.
- 3. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
+ 2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
-
-
-
### Add Unity Build Scripts and Export
diff --git a/scripts/Editor/XCodePostBuild.cs b/scripts/Editor/XCodePostBuild.cs
index 9ae503a..d9176a2 100644
--- a/scripts/Editor/XCodePostBuild.cs
+++ b/scripts/Editor/XCodePostBuild.cs
@@ -79,6 +79,7 @@ public static class XcodePostBuild
EditUnityFrameworkH(Path.Combine(pathToBuiltProject, "UnityFramework/UnityFramework.h"));
EditUnityAppControllerH(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.h"));
EditUnityAppControllerMM(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.mm"));
+ EditUnityViewMM(Path.Combine(pathToBuiltProject, "Classes/UI/UnityView.mm"));
}
@@ -265,6 +266,43 @@ public static class XcodePostBuild
});
}
+ ///
+ /// Edit 'UnityView.mm': fix the width and height needed for the Metal renderer
+ ///
+ private static void EditUnityViewMM(string path)
+ {
+ var inScope = false;
+
+ // Add frameworkWarmup method
+ EditCodeFile(path, line =>
+ {
+ inScope |= line.Contains("UnityGetRenderingResolution(&requestedW, &requestedH)");
+
+ if (inScope)
+ {
+ if (line.Trim() == "")
+ {
+ inScope = false;
+
+ return new string[]
+ {
+ "",
+ "// Added by " + TouchedMarker,
+ " if (requestedW == 0) {",
+ " requestedW = _surfaceSize.width;",
+ " }",
+ " if (requestedH == 0) {",
+ " requestedH = _surfaceSize.height;",
+ " }",
+ ""
+ };
+ }
+ }
+
+ return new string[] { line };
+ });
+ }
+
private static void EditCodeFile(string path, Func> lineHandler)
{
var bakPath = path + ".bak";