From 59d9aafbfd5c9d61ddc032f49109176a406017c5 Mon Sep 17 00:00:00 2001 From: Rex Raphael Date: Wed, 27 Mar 2019 20:01:55 +0100 Subject: [PATCH] updated readme --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 06a7e65..9ae9a8b 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ Now your project files should look like this. 1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES2`. 2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
- ![image](https://raw.githubusercontent.com/snowballdigital/flutter-unity-view-widget/master/Screenshot%202019-03-27%2007.31.55.png) +
@@ -81,8 +81,7 @@ Now your project files should look like this. Copy [`Build.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/Build.cs) and [`XCodePostBuild.cs`](https://github.com/f111fei/react-native-unity-demo/blob/master/unity/Cube/Assets/Scripts/Editor/XCodePostBuild.cs) to `unity//Assets/Scripts/Editor/` Open your unity project in Unity Editor. Now you can export unity project with `Flutter/Export Android` or `Flutter/Export IOS` menu. - -![image](https://github.com/snowballdigital/flutter-unity-view-widget/blob/master/Screenshot%202019-03-27%2008.13.08.png?raw=true) + Android will export unity project to `android/UnityExport`.