added example
This commit is contained in:
parent
9f115431f4
commit
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@ -1,8 +1,79 @@
|
|||
# Miscellaneous
|
||||
*.class
|
||||
*.lock
|
||||
*.log
|
||||
*.pyc
|
||||
*.swp
|
||||
.DS_Store
|
||||
.atom/
|
||||
.buildlog/
|
||||
.history
|
||||
.svn/
|
||||
|
||||
# IntelliJ related
|
||||
*.iml
|
||||
*.ipr
|
||||
*.iws
|
||||
.idea/
|
||||
|
||||
# Visual Studio Code related
|
||||
.vscode/
|
||||
|
||||
# Flutter/Dart/Pub related
|
||||
**/doc/api/
|
||||
.dart_tool/
|
||||
|
||||
.flutter-plugins
|
||||
.packages
|
||||
.pub-cache/
|
||||
.pub/
|
||||
pubspec.lock
|
||||
|
||||
build/
|
||||
|
||||
android/UnityExport/
|
||||
|
||||
#example/
|
||||
example/unity/DemoApp/Builds/
|
||||
example/unity/DemoApp/Library/
|
||||
example/unity/DemoApp/Logs/
|
||||
example/unity/DemoApp/Temp/
|
||||
|
||||
# Android related
|
||||
**/android/**/gradle-wrapper.jar
|
||||
**/android/.gradle
|
||||
**/android/captures/
|
||||
**/android/gradlew
|
||||
**/android/gradlew.bat
|
||||
**/android/local.properties
|
||||
**/android/**/GeneratedPluginRegistrant.java
|
||||
|
||||
# iOS/XCode related
|
||||
**/ios/**/*.mode1v3
|
||||
**/ios/**/*.mode2v3
|
||||
**/ios/**/*.moved-aside
|
||||
**/ios/**/*.pbxuser
|
||||
**/ios/**/*.perspectivev3
|
||||
**/ios/**/*sync/
|
||||
**/ios/**/.sconsign.dblite
|
||||
**/ios/**/.tags*
|
||||
**/ios/**/.vagrant/
|
||||
**/ios/**/DerivedData/
|
||||
**/ios/**/Icon?
|
||||
**/ios/**/Pods/
|
||||
**/ios/**/.symlinks/
|
||||
**/ios/**/profile
|
||||
**/ios/**/xcuserdata
|
||||
**/ios/.generated/
|
||||
**/ios/Flutter/App.framework
|
||||
**/ios/Flutter/Flutter.framework
|
||||
**/ios/Flutter/Generated.xcconfig
|
||||
**/ios/Flutter/app.flx
|
||||
**/ios/Flutter/app.zip
|
||||
**/ios/Flutter/flutter_assets/
|
||||
**/ios/ServiceDefinitions.json
|
||||
**/ios/Runner/GeneratedPluginRegistrant.*
|
||||
|
||||
# Exceptions to above rules.
|
||||
!**/ios/**/default.mode1v3
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||||
!**/ios/**/default.mode2v3
|
||||
!**/ios/**/default.pbxuser
|
||||
!**/ios/**/default.perspectivev3
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||||
!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
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||||
|
|
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@ -28,6 +28,14 @@
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|||
.pub/
|
||||
build/
|
||||
|
||||
android/UnityExport/
|
||||
|
||||
#example/
|
||||
example/unity/DemoApp/Builds/
|
||||
example/unity/DemoApp/Library/
|
||||
example/unity/DemoApp/Logs/
|
||||
example/unity/DemoApp/Temp/
|
||||
|
||||
# Android related
|
||||
**/android/**/gradle-wrapper.jar
|
||||
**/android/.gradle
|
||||
|
|
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@ -0,0 +1,28 @@
|
|||
<Properties StartupConfiguration="{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}|">
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||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/UnityMessageManager.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/UnityMessageManager.cs" Line="26" Column="24" />
|
||||
<File FileName="Assets/Editor/Build.cs" Line="35" Column="33" />
|
||||
<File FileName="Assets/Editor/XCodePostBuild.cs" Line="1" Column="1" />
|
||||
</Files>
|
||||
<Pads>
|
||||
<Pad Id="ProjectPad">
|
||||
<State name="__root__">
|
||||
<Node name="Unity" expanded="True">
|
||||
<Node name="Assets" expanded="True">
|
||||
<Node name="Editor" expanded="True" />
|
||||
<Node name="UnityMessageManager.cs" selected="True" />
|
||||
</Node>
|
||||
</Node>
|
||||
</State>
|
||||
</Pad>
|
||||
</Pads>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" />
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MultiItemStartupConfigurations />
|
||||
</Properties>
|
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@ -0,0 +1,27 @@
|
|||
<Properties StartupConfiguration="{24D21079-113C-EAED-D8C4-2338F1487939}|">
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Editor/Build.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/Editor/Build.cs" Line="21" Column="79" />
|
||||
</Files>
|
||||
<Pads>
|
||||
<Pad Id="ProjectPad">
|
||||
<State name="__root__">
|
||||
<Node name="Demo App" expanded="True">
|
||||
<Node name="Assets" expanded="True">
|
||||
<Node name="Editor" expanded="True">
|
||||
<Node name="Build.cs" selected="True" />
|
||||
</Node>
|
||||
</Node>
|
||||
</Node>
|
||||
</State>
|
||||
</Pad>
|
||||
</Pads>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" />
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MultiItemStartupConfigurations />
|
||||
</Properties>
|
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@ -0,0 +1,25 @@
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|||
<Properties StartupConfiguration="{B1B1653A-174C-5848-64B9-F31412F60705}|">
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Rotate.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/Rotate.cs" Line="19" Column="1" />
|
||||
</Files>
|
||||
<Pads>
|
||||
<Pad Id="ProjectPad">
|
||||
<State name="__root__">
|
||||
<Node name="Unity Flutter Demo" expanded="True">
|
||||
<Node name="Assets" expanded="True">
|
||||
<Node name="Rotate.cs" selected="True" />
|
||||
</Node>
|
||||
</Node>
|
||||
</State>
|
||||
</Pad>
|
||||
</Pads>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" />
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MultiItemStartupConfigurations />
|
||||
</Properties>
|
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@ -0,0 +1,29 @@
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|||
<Properties StartupConfiguration="{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}|">
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Editor/XCodePostBuild.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/UnityMessageManager.cs" Line="31" Column="15" />
|
||||
<File FileName="Assets/Editor/Build.cs" Line="35" Column="33" />
|
||||
<File FileName="Assets/Editor/XCodePostBuild.cs" Line="1" Column="1" />
|
||||
</Files>
|
||||
<Pads>
|
||||
<Pad Id="ProjectPad">
|
||||
<State name="__root__">
|
||||
<Node name="Unity" expanded="True">
|
||||
<Node name="Assets" expanded="True">
|
||||
<Node name="Editor" expanded="True">
|
||||
<Node name="XCodePostBuild.cs" selected="True" />
|
||||
</Node>
|
||||
</Node>
|
||||
</Node>
|
||||
</State>
|
||||
</Pad>
|
||||
</Pads>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="Unity.Editor" />
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MultiItemStartupConfigurations />
|
||||
</Properties>
|
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@ -0,0 +1,714 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{4FB0B1DD-F877-7CA4-137D-2E10076F2F34}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
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|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
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<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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|
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<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
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||||
<UnityProjectType>Editor:5</UnityProjectType>
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||||
<UnityBuildTarget>iOS:9</UnityBuildTarget>
|
||||
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<ItemGroup>
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<Compile Include="Assets\Editor\Build.cs" />
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<Reference Include="Unity.PackageManagerUI.Editor">
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<Reference Include="Unity.CollabProxy.Editor">
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<HintPath>/Users/rex/Documents/kamgaroos/gueva/flutter_unity_widget/example/unity/Demo App/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
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<HintPath>/Users/rex/Documents/kamgaroos/gueva/flutter_unity_widget/example/unity/Demo App/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
|
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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</Reference>
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|
@ -0,0 +1,647 @@
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|||
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|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1fd67f6e806ee49b1a89c5a7dcfe6349
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,107 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Application = UnityEngine.Application;
|
||||
using BuildResult = UnityEditor.Build.Reporting.BuildResult;
|
||||
|
||||
public class Build : MonoBehaviour
|
||||
{
|
||||
static readonly string ProjectPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
|
||||
|
||||
static readonly string apkPath = Path.Combine(ProjectPath, "Builds/" + Application.productName + ".apk");
|
||||
|
||||
[MenuItem("Flutter/Export Android %&a", false, 1)]
|
||||
public static void DoBuildAndroid()
|
||||
{
|
||||
string buildPath = Path.Combine(apkPath, Application.productName);
|
||||
string exportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../android/UnityExport"));
|
||||
|
||||
if (Directory.Exists(apkPath))
|
||||
Directory.Delete(apkPath, true);
|
||||
|
||||
if (Directory.Exists(exportPath))
|
||||
Directory.Delete(exportPath, true);
|
||||
|
||||
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
|
||||
|
||||
var options = BuildOptions.AcceptExternalModificationsToPlayer;
|
||||
var report = BuildPipeline.BuildPlayer(
|
||||
GetEnabledScenes(),
|
||||
apkPath,
|
||||
BuildTarget.Android,
|
||||
options
|
||||
);
|
||||
|
||||
if (report.summary.result != BuildResult.Succeeded)
|
||||
throw new Exception("Build failed");
|
||||
|
||||
Copy(buildPath, exportPath);
|
||||
|
||||
// Modify build.gradle
|
||||
var build_file = Path.Combine(exportPath, "build.gradle");
|
||||
var build_text = File.ReadAllText(build_file);
|
||||
build_text = build_text.Replace("com.android.application", "com.android.library");
|
||||
build_text = Regex.Replace(build_text, @"\n.*applicationId '.+'.*\n", "\n");
|
||||
File.WriteAllText(build_file, build_text);
|
||||
|
||||
// Modify AndroidManifest.xml
|
||||
var manifest_file = Path.Combine(exportPath, "src/main/AndroidManifest.xml");
|
||||
var manifest_text = File.ReadAllText(manifest_file);
|
||||
manifest_text = Regex.Replace(manifest_text, @"<application .*>", "<application>");
|
||||
Regex regex = new Regex(@"<activity.*>(\s|\S)+?</activity>", RegexOptions.Multiline);
|
||||
manifest_text = regex.Replace(manifest_text, "");
|
||||
File.WriteAllText(manifest_file, manifest_text);
|
||||
}
|
||||
|
||||
[MenuItem("Flutter/Export IOS %&i", false, 2)]
|
||||
public static void DoBuildIOS()
|
||||
{
|
||||
string exportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../ios/UnityExport"));
|
||||
|
||||
if (Directory.Exists(exportPath))
|
||||
Directory.Delete(exportPath, true);
|
||||
|
||||
EditorUserBuildSettings.iOSBuildConfigType = iOSBuildType.Release;
|
||||
|
||||
var options = BuildOptions.AcceptExternalModificationsToPlayer;
|
||||
var report = BuildPipeline.BuildPlayer(
|
||||
GetEnabledScenes(),
|
||||
exportPath,
|
||||
BuildTarget.iOS,
|
||||
options
|
||||
);
|
||||
|
||||
if (report.summary.result != BuildResult.Succeeded)
|
||||
throw new Exception("Build failed");
|
||||
}
|
||||
|
||||
static void Copy(string source, string destinationPath)
|
||||
{
|
||||
if (Directory.Exists(destinationPath))
|
||||
Directory.Delete(destinationPath, true);
|
||||
|
||||
Directory.CreateDirectory(destinationPath);
|
||||
|
||||
foreach (string dirPath in Directory.GetDirectories(source, "*",
|
||||
SearchOption.AllDirectories))
|
||||
Directory.CreateDirectory(dirPath.Replace(source, destinationPath));
|
||||
|
||||
foreach (string newPath in Directory.GetFiles(source, "*.*",
|
||||
SearchOption.AllDirectories))
|
||||
File.Copy(newPath, newPath.Replace(source, destinationPath), true);
|
||||
}
|
||||
|
||||
static string[] GetEnabledScenes()
|
||||
{
|
||||
var scenes = EditorBuildSettings.scenes
|
||||
.Where(s => s.enabled)
|
||||
.Select(s => s.path)
|
||||
.ToArray();
|
||||
|
||||
return scenes;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5747fc5bfdf6152488d785a9b466a4fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,523 @@
|
|||
/*
|
||||
MIT License
|
||||
Copyright (c) 2017 Jiulong Wang
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#if UNITY_IOS
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.iOS.Xcode;
|
||||
using Application = UnityEngine.Application;
|
||||
|
||||
/// <summary>
|
||||
/// Adding this post build script to Unity project enables Unity iOS build output to be embedded
|
||||
/// into existing Xcode Swift project.
|
||||
///
|
||||
/// However, since this script touches Unity iOS build output, you will not be able to use Unity
|
||||
/// iOS build directly in Xcode. As a result, it is recommended to put Unity iOS build output into
|
||||
/// a temporary directory that you generally do not touch, such as '/tmp'.
|
||||
///
|
||||
/// In order for this to work, necessary changes to the target Xcode Swift project are needed.
|
||||
/// Especially the 'AppDelegate.swift' should be modified to properly initialize Unity.
|
||||
/// See https://github.com/jiulongw/swift-unity for details.
|
||||
/// </summary>
|
||||
public static class XcodePostBuild
|
||||
{
|
||||
/// <summary>
|
||||
/// Path to the root directory of Xcode project.
|
||||
/// This should point to the directory of '${XcodeProjectName}.xcodeproj'.
|
||||
/// It is recommended to use relative path here.
|
||||
/// Current directory is the root directory of this Unity project, i.e. the directory of 'Assets' folder.
|
||||
/// Sample value: "../xcode"
|
||||
/// </summary>
|
||||
private const string XcodeProjectRoot = "../../ios";
|
||||
|
||||
/// <summary>
|
||||
/// Name of the Xcode project.
|
||||
/// This script looks for '${XcodeProjectName} + ".xcodeproj"' under '${XcodeProjectRoot}'.
|
||||
/// Sample value: "DemoApp"
|
||||
/// </summary>
|
||||
private static string XcodeProjectName = Application.productName;
|
||||
|
||||
/// <summary>
|
||||
/// Directories, relative to the root directory of the Xcode project, to put generated Unity iOS build output.
|
||||
/// </summary>
|
||||
private static string ClassesProjectPath = "UnityExport/Classes";
|
||||
private static string LibrariesProjectPath = "UnityExport/Libraries";
|
||||
private static string DataProjectPath = "UnityExport/Data";
|
||||
|
||||
/// <summary>
|
||||
/// Path, relative to the root directory of the Xcode project, to put information about generated Unity output.
|
||||
/// </summary>
|
||||
private static string ExportsConfigProjectPath = "UnityExport/Exports.xcconfig";
|
||||
|
||||
private static string PbxFilePath = XcodeProjectName + ".xcodeproj/project.pbxproj";
|
||||
|
||||
private const string BackupExtension = ".bak";
|
||||
|
||||
/// <summary>
|
||||
/// The identifier added to touched file to avoid double edits when building to existing directory without
|
||||
/// replace existing content.
|
||||
/// </summary>
|
||||
private const string TouchedMarker = "https://github.com/jiulongw/swift-unity#v1";
|
||||
|
||||
[PostProcessBuild]
|
||||
public static void OnPostBuild(BuildTarget target, string pathToBuiltProject)
|
||||
{
|
||||
if (target != BuildTarget.iOS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PatchUnityNativeCode(pathToBuiltProject);
|
||||
|
||||
UpdateUnityIOSExports(pathToBuiltProject);
|
||||
|
||||
UpdateUnityProjectFiles(pathToBuiltProject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes current Unity version and output path to 'Exports.xcconfig' file.
|
||||
/// </summary>
|
||||
private static void UpdateUnityIOSExports(string pathToBuiltProject)
|
||||
{
|
||||
var config = new StringBuilder();
|
||||
config.AppendFormat("UNITY_RUNTIME_VERSION = {0};", Application.unityVersion);
|
||||
config.AppendLine();
|
||||
config.AppendFormat("UNITY_IOS_EXPORT_PATH = {0};", pathToBuiltProject);
|
||||
config.AppendLine();
|
||||
|
||||
var configPath = Path.Combine(XcodeProjectRoot, ExportsConfigProjectPath);
|
||||
var configDir = Path.GetDirectoryName(configPath);
|
||||
if (!Directory.Exists(configDir))
|
||||
{
|
||||
Directory.CreateDirectory(configDir);
|
||||
}
|
||||
|
||||
File.WriteAllText(configPath, config.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates Unity output files and add necessary files into Xcode project file.
|
||||
/// It only add a reference entry into project.pbx file, without actually copy it.
|
||||
/// Xcode pre-build script will copy files into correct location.
|
||||
/// </summary>
|
||||
private static void UpdateUnityProjectFiles(string pathToBuiltProject)
|
||||
{
|
||||
var pbx = new PBXProject();
|
||||
var pbxPath = Path.Combine(XcodeProjectRoot, PbxFilePath);
|
||||
pbx.ReadFromFile(pbxPath);
|
||||
|
||||
// Add UnityExport/Classes
|
||||
ProcessUnityDirectory(
|
||||
pbx,
|
||||
Path.Combine(pathToBuiltProject, "Classes"),
|
||||
Path.Combine(XcodeProjectRoot, ClassesProjectPath),
|
||||
ClassesProjectPath);
|
||||
|
||||
// Add UnityExport/Libraries
|
||||
ProcessUnityDirectory(
|
||||
pbx,
|
||||
Path.Combine(pathToBuiltProject, "Libraries"),
|
||||
Path.Combine(XcodeProjectRoot, LibrariesProjectPath),
|
||||
LibrariesProjectPath);
|
||||
|
||||
// Add UnityExport/Data
|
||||
var targetGuid = pbx.TargetGuidByName(XcodeProjectName);
|
||||
var fileGuid = pbx.AddFolderReference(Path.Combine(pathToBuiltProject, "Data"), DataProjectPath);
|
||||
pbx.AddFileToBuild(targetGuid, fileGuid);
|
||||
|
||||
pbx.WriteToFile(pbxPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update pbx project file by adding src files and removing extra files that
|
||||
/// exists in dest but not in src any more.
|
||||
///
|
||||
/// This method only updates the pbx project file. It does not copy or delete
|
||||
/// files in Swift Xcode project. The Swift Xcode project will do copy and delete
|
||||
/// during build, and it should copy files if contents are different, regardless
|
||||
/// of the file time.
|
||||
/// </summary>
|
||||
/// <param name="pbx">The pbx project.</param>
|
||||
/// <param name="src">The directory where Unity project is built.</param>
|
||||
/// <param name="dest">The directory of the Swift Xcode project where the
|
||||
/// Unity project is embedded into.</param>
|
||||
/// <param name="projectPathPrefix">The prefix of project path in Swift Xcode
|
||||
/// project for Unity code files. E.g. "DempApp/Unity/Classes" for all files
|
||||
/// under Classes folder from Unity iOS build output.</param>
|
||||
private static void ProcessUnityDirectory(PBXProject pbx, string src, string dest, string projectPathPrefix)
|
||||
{
|
||||
var targetGuid = pbx.TargetGuidByName(XcodeProjectName);
|
||||
if (string.IsNullOrEmpty(targetGuid))
|
||||
{
|
||||
throw new Exception(string.Format("TargetGuid could not be found for '{0}'", XcodeProjectName));
|
||||
}
|
||||
|
||||
// newFiles: array of file names in build output that do not exist in project.pbx manifest.
|
||||
// extraFiles: array of file names in project.pbx manifest that do not exist in build output.
|
||||
// Build output files that already exist in project.pbx manifest will be skipped to minimize
|
||||
// changes to project.pbx file.
|
||||
string[] newFiles, extraFiles;
|
||||
CompareDirectories(src, dest, out newFiles, out extraFiles);
|
||||
|
||||
foreach (var f in newFiles)
|
||||
{
|
||||
if (ShouldExcludeFile(f))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var projPath = Path.Combine(projectPathPrefix, f);
|
||||
if (!pbx.ContainsFileByProjectPath(projPath))
|
||||
{
|
||||
var guid = pbx.AddFile(projPath, projPath);
|
||||
pbx.AddFileToBuild(targetGuid, guid);
|
||||
|
||||
Debug.LogFormat("Added file to pbx: '{0}'", projPath);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var f in extraFiles)
|
||||
{
|
||||
var projPath = Path.Combine(projectPathPrefix, f);
|
||||
if (pbx.ContainsFileByProjectPath(projPath))
|
||||
{
|
||||
var guid = pbx.FindFileGuidByProjectPath(projPath);
|
||||
pbx.RemoveFile(guid);
|
||||
|
||||
Debug.LogFormat("Removed file from pbx: '{0}'", projPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the directories. Returns files that exists in src and
|
||||
/// extra files that exists in dest but not in src any more.
|
||||
/// </summary>
|
||||
private static void CompareDirectories(string src, string dest, out string[] srcFiles, out string[] extraFiles)
|
||||
{
|
||||
srcFiles = GetFilesRelativePath(src);
|
||||
|
||||
var destFiles = GetFilesRelativePath(dest);
|
||||
var extraFilesSet = new HashSet<string>(destFiles);
|
||||
|
||||
extraFilesSet.ExceptWith(srcFiles);
|
||||
extraFiles = extraFilesSet.ToArray();
|
||||
}
|
||||
|
||||
private static string[] GetFilesRelativePath(string directory)
|
||||
{
|
||||
var results = new List<string>();
|
||||
|
||||
if (Directory.Exists(directory))
|
||||
{
|
||||
foreach (var path in Directory.GetFiles(directory, "*", SearchOption.AllDirectories))
|
||||
{
|
||||
var relative = path.Substring(directory.Length).TrimStart('/');
|
||||
results.Add(relative);
|
||||
}
|
||||
}
|
||||
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
private static bool ShouldExcludeFile(string fileName)
|
||||
{
|
||||
if (fileName.EndsWith(".bak", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make necessary changes to Unity build output that enables it to be embedded into existing Xcode project.
|
||||
/// </summary>
|
||||
private static void PatchUnityNativeCode(string pathToBuiltProject)
|
||||
{
|
||||
EditMainMM(Path.Combine(pathToBuiltProject, "Classes/main.mm"));
|
||||
EditUnityAppControllerH(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.h"));
|
||||
EditUnityAppControllerMM(Path.Combine(pathToBuiltProject, "Classes/UnityAppController.mm"));
|
||||
|
||||
if (Application.unityVersion == "2017.1.1f1")
|
||||
{
|
||||
EditMetalHelperMM(Path.Combine(pathToBuiltProject, "Classes/Unity/MetalHelper.mm"));
|
||||
}
|
||||
|
||||
// TODO: Parse unity version number and do range comparison.
|
||||
if (Application.unityVersion.StartsWith("2017.3.0f") || Application.unityVersion.StartsWith("2017.3.1f"))
|
||||
{
|
||||
EditSplashScreenMM(Path.Combine(pathToBuiltProject, "Classes/UI/SplashScreen.mm"));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'main.mm': removes 'main' entry that would conflict with the Xcode project it embeds into.
|
||||
/// </summary>
|
||||
private static void EditMainMM(string path)
|
||||
{
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
if (line.TrimStart().StartsWith("int main", StringComparison.Ordinal))
|
||||
{
|
||||
return line.Replace("int main", "int old_main");
|
||||
}
|
||||
|
||||
return line;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'UnityAppController.h': returns 'UnityAppController' from 'AppDelegate' class.
|
||||
/// </summary>
|
||||
private static void EditUnityAppControllerH(string path)
|
||||
{
|
||||
var inScope = false;
|
||||
var markerDetected = false;
|
||||
var markerAdded = false;
|
||||
|
||||
// Add static GetAppController
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("- (void)startUnity:");
|
||||
|
||||
if (inScope)
|
||||
{
|
||||
if (line.Trim() == "")
|
||||
{
|
||||
inScope = false;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
"// Added by " + TouchedMarker,
|
||||
"+ (UnityAppController*)GetAppController;",
|
||||
""
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
|
||||
inScope = false;
|
||||
markerDetected = false;
|
||||
|
||||
// Modify inline GetAppController
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Contains("inline UnityAppController");
|
||||
|
||||
if (inScope && !markerDetected)
|
||||
{
|
||||
if (line.Trim() == "}")
|
||||
{
|
||||
inScope = false;
|
||||
markerDetected = true;
|
||||
|
||||
return new string[]
|
||||
{
|
||||
"// }",
|
||||
"",
|
||||
"static inline UnityAppController* GetAppController()",
|
||||
"{",
|
||||
" return [UnityAppController GetAppController];",
|
||||
"}",
|
||||
};
|
||||
}
|
||||
|
||||
if (!markerAdded)
|
||||
{
|
||||
markerAdded = true;
|
||||
return new string[]
|
||||
{
|
||||
"// Modified by " + TouchedMarker,
|
||||
"// " + line,
|
||||
};
|
||||
}
|
||||
|
||||
return new string[] { "// " + line };
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'UnityAppController.mm': triggers 'UnityReady' notification after Unity is actually started.
|
||||
/// </summary>
|
||||
private static void EditUnityAppControllerMM(string path)
|
||||
{
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
if (line.Trim() == "@end")
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
"// Added by " + TouchedMarker,
|
||||
"static UnityAppController *unityAppController = nil;",
|
||||
"",
|
||||
@"+ (UnityAppController*)GetAppController",
|
||||
"{",
|
||||
" static dispatch_once_t onceToken;",
|
||||
" dispatch_once(&onceToken, ^{",
|
||||
" unityAppController = [[self alloc] init];",
|
||||
" });",
|
||||
" return unityAppController;",
|
||||
"}",
|
||||
"",
|
||||
line,
|
||||
};
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'MetalHelper.mm': fixes a bug (only in 2017.1.1f1) that causes crash.
|
||||
/// </summary>
|
||||
private static void EditMetalHelperMM(string path)
|
||||
{
|
||||
var markerDetected = false;
|
||||
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
markerDetected |= line.Contains(TouchedMarker);
|
||||
|
||||
if (!markerDetected && line.Trim() == "surface->stencilRB = [surface->device newTextureWithDescriptor: stencilTexDesc];")
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
"",
|
||||
" // Modified by " + TouchedMarker,
|
||||
" // Default stencilTexDesc.usage has flag 1. In runtime it will cause assertion failure:",
|
||||
" // validateRenderPassDescriptor:589: failed assertion `Texture at stencilAttachment has usage (0x01) which doesn't specify MTLTextureUsageRenderTarget (0x04)'",
|
||||
" // Adding MTLTextureUsageRenderTarget seems to fix this issue.",
|
||||
" stencilTexDesc.usage |= MTLTextureUsageRenderTarget;",
|
||||
line,
|
||||
};
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit 'SplashScreen.mm': Unity introduces its own 'LaunchScreen.storyboard' since 2017.3.0f3.
|
||||
/// Disable it here and use Swift project's launch screen instead.
|
||||
/// </summary>
|
||||
private static void EditSplashScreenMM(string path)
|
||||
{
|
||||
var markerDetected = false;
|
||||
var markerAdded = false;
|
||||
var inScope = false;
|
||||
var level = 0;
|
||||
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
inScope |= line.Trim() == "void ShowSplashScreen(UIWindow* window)";
|
||||
markerDetected |= line.Contains(TouchedMarker);
|
||||
|
||||
if (inScope && !markerDetected)
|
||||
{
|
||||
if (line.Trim() == "{")
|
||||
{
|
||||
level++;
|
||||
}
|
||||
else if (line.Trim() == "}")
|
||||
{
|
||||
level--;
|
||||
}
|
||||
|
||||
if (line.Trim() == "}" && level == 0)
|
||||
{
|
||||
inScope = false;
|
||||
}
|
||||
|
||||
if (level > 0 && line.Trim().StartsWith("bool hasStoryboard"))
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
" // " + line,
|
||||
" bool hasStoryboard = false;",
|
||||
};
|
||||
}
|
||||
|
||||
if (!markerAdded)
|
||||
{
|
||||
markerAdded = true;
|
||||
return new string[]
|
||||
{
|
||||
"// Modified by " + TouchedMarker,
|
||||
line,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new string[] { line };
|
||||
});
|
||||
}
|
||||
|
||||
private static void EditCodeFile(string path, Func<string, string> lineHandler)
|
||||
{
|
||||
EditCodeFile(path, line =>
|
||||
{
|
||||
return new string[] { lineHandler(line) };
|
||||
});
|
||||
}
|
||||
|
||||
private static void EditCodeFile(string path, Func<string, IEnumerable<string>> lineHandler)
|
||||
{
|
||||
var bakPath = path + ".bak";
|
||||
if (File.Exists(bakPath))
|
||||
{
|
||||
File.Delete(bakPath);
|
||||
}
|
||||
|
||||
File.Move(path, bakPath);
|
||||
|
||||
using (var reader = File.OpenText(bakPath))
|
||||
using (var stream = File.Create(path))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
var outputs = lineHandler(line);
|
||||
foreach (var o in outputs)
|
||||
{
|
||||
writer.WriteLine(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a05901a9629a063438d0612bc506262b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ad5d1f53b8d154a50ae263eb2024284c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 577d9725f58264943855b8ac185531fe
|
||||
folderAsset: yes
|
||||
timeCreated: 1466788344
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14f21d7a1e53a8c4e87b25526a7eb63c
|
||||
folderAsset: yes
|
||||
timeCreated: 1466788345
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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|
||||
timeCreated: 1466788355
|
||||
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||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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|
@ -0,0 +1,76 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6a3c684705042f345975d924f6983e36
|
||||
timeCreated: 1466788352
|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
SamsungTV:
|
||||
enabled: 1
|
||||
settings:
|
||||
STV_MODEL: STANDARD_13
|
||||
Tizen:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
WebGL:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
WindowsStoreApps:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DontProcess: False
|
||||
PlaceholderPath: Assets/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll
|
||||
SDK: AnySDK
|
||||
ScriptingBackend: Il2Cpp
|
||||
iOS:
|
||||
enabled: 1
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
tvOS:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
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guid: 01ef782d02bb1994dbe418b69432552b
|
||||
folderAsset: yes
|
||||
timeCreated: 1466788344
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: d6807fedb8dcaf04682d2c84f0ab753f
|
||||
timeCreated: 1466788355
|
||||
licenseType: Store
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,75 @@
|
|||
fileFormatVersion: 2
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||||
guid: 17aef65a15b471f468b5fbeb4ff0c6a1
|
||||
timeCreated: 1466788349
|
||||
licenseType: Store
|
||||
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|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
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|
||||
platformData:
|
||||
Android:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86_64
|
||||
LinuxUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
SamsungTV:
|
||||
enabled: 0
|
||||
settings:
|
||||
STV_MODEL: STANDARD_13
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DontProcess: False
|
||||
PlaceholderPath:
|
||||
SDK: AnySDK
|
||||
ScriptingBackend: Il2Cpp
|
||||
iOS:
|
||||
enabled: 0
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1418141139a6ac443b18cb05c0643a29
|
||||
folderAsset: yes
|
||||
timeCreated: 1466788345
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 36f7323c55864364d8bb88c736e4bca6
|
||||
timeCreated: 1466788355
|
||||
licenseType: Store
|
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TextScriptImporter:
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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fileFormatVersion: 2
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|
||||
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|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
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|
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|
||||
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|
||||
platformData:
|
||||
Android:
|
||||
enabled: 0
|
||||
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|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
SamsungTV:
|
||||
enabled: 0
|
||||
settings:
|
||||
STV_MODEL: STANDARD_13
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
WindowsStoreApps:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DontProcess: False
|
||||
PlaceholderPath: Assets/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll
|
||||
SDK: AnySDK
|
||||
ScriptingBackend: DotNet
|
||||
iOS:
|
||||
enabled: 0
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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{
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public string seq;
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public String name;
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public static MessageHandler Deserialize(string message)
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{
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JObject m = JObject.Parse(message);
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MessageHandler handler = new MessageHandler(
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m.GetValue("id").Value<int>(),
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m.GetValue("seq").Value<string>(),
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m.GetValue("name").Value<string>(),
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|
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|
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|
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|
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|
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|
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|
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|
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{B1B1653A-174C-5848-64B9-F31412F60705}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B1B1653A-174C-5848-64B9-F31412F60705}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B1B1653A-174C-5848-64B9-F31412F60705}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B1B1653A-174C-5848-64B9-F31412F60705}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio for Mac
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6311E6C6-0A20-383B-320B-694068DE37A5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6311E6C6-0A20-383B-320B-694068DE37A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6311E6C6-0A20-383B-320B-694068DE37A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6311E6C6-0A20-383B-320B-694068DE37A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6311E6C6-0A20-383B-320B-694068DE37A5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1 @@
|
|||
eb7addd6604d08d1b14bdd2f0b7568eea6aaad77
|
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
1d70ee33aab6965c19c5636e539561c5c25ac66b
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ProjectFilePath": "/Users/rex/Documents/kamgaroos/gueva/flutter_unity_widget/example/Unity/Assembly-CSharp.csproj",
|
||||
"TargetFramework": "v4.7.1",
|
||||
"TagHelpers": [],
|
||||
"Configuration": {
|
||||
"ConfigurationName": "UnsupportedRazor",
|
||||
"LanguageVersion": "1.0",
|
||||
"Extensions": [
|
||||
{
|
||||
"ExtensionName": "UnsupportedRazorExtension"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
Reference in New Issue