not need MonoBehaviour

it need not extend  `MonoBehaviour`
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shinriyo 2019-11-05 22:35:40 +09:00 committed by GitHub
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commit bf4dfcb47e
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@ -7,7 +7,7 @@ using UnityEngine;
using Application = UnityEngine.Application;
using BuildResult = UnityEditor.Build.Reporting.BuildResult;
public class Build : MonoBehaviour
public class Build
{
static readonly string ProjectPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));