not need MonoBehaviour
it need not extend `MonoBehaviour`
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@ -7,7 +7,7 @@ using UnityEngine;
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using Application = UnityEngine.Application;
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using Application = UnityEngine.Application;
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using BuildResult = UnityEditor.Build.Reporting.BuildResult;
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using BuildResult = UnityEditor.Build.Reporting.BuildResult;
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public class Build : MonoBehaviour
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public class Build
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{
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{
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static readonly string ProjectPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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static readonly string ProjectPath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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