diff --git a/README.md b/README.md index 3086705..29e5b31 100644 --- a/README.md +++ b/README.md @@ -148,7 +148,11 @@ InitArgs(CommandLine.argc, CommandLine.unsafeArgv)
-### AR Foundation (not compatible with Unity 2019.3.*, so Android only for now) +### AR Foundation (not compatible with Unity 2019.3) +https://github.com/Unity-Technologies/arfoundation-samples/issues/210 + +Android only as iOS requires Unity 2019.3. + If you want to use Unity for integrating Augmented Reality in your Flutter app, a few more changes are required: 1. Export the Unity Project as previously stated (using the Editor Build script). 2. Check if the exported project includes all required Unity libraries (.so) files (`lib/\/libUnityARCore.so` and `libarpresto_api.so`). There seems to be a bug where a Unity export does not include all lib files. If they are missing, use Unity to build a standalone .apk of your AR project, unzip the resulting apk, and copy over the missing .lib files to the `UnityExport` module.