update build.cs
update build.cs for android, in unity 2019.2 or older, we can omit the step of open build.gradle of UnityExport module and remove bundle code
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25bf1650e7
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@ -58,6 +58,9 @@ public class Build : MonoBehaviour
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var build_file = Path.Combine(androidExportPath, "build.gradle");
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var build_text = File.ReadAllText(build_file);
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build_text = build_text.Replace("com.android.application", "com.android.library");
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build_text = build_text.Replace("bundle {", "splits {");
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build_text = build_text.Replace("enableSplit = false", "enable false");
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build_text = build_text.Replace("enableSplit = true", "enable true");
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build_text = build_text.Replace("implementation fileTree(dir: 'libs', include: ['*.jar'])", "implementation project(':unity-classes')");
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build_text = Regex.Replace(build_text, @"\n.*applicationId '.+'.*\n", "\n");
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File.WriteAllText(build_file, build_text);
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@ -116,4 +119,4 @@ public class Build : MonoBehaviour
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return scenes;
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}
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}
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}
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