diff --git a/README.md b/README.md
index 3fb2139..d68da03 100644
--- a/README.md
+++ b/README.md
@@ -73,14 +73,16 @@ Be sure you have at least one scene added to your build.
- ARM64 ✅
- x86 ✅
+
**iOS Platform**:
- 1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`.
- 2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
+ 1. This only works with Unity version >=2019.3 because uses Unity as a library!
+ 2. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`.
+ 3. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
-
+
@@ -131,7 +133,8 @@ IOS will export unity project to `ios/UnityExport`.
**iOS Platform Only**
- 1. open your xcode workspace and add the exported project (with File -> Add Files to “Runner” -> add the UnityExport/Unity-Iphone.xcodeproj file
+ 1. open your ios/Runner.xcworkspace (workspace!, not the project) in Xcode and add the exported project in the workspace root (with a right click in the Navigator, not on an item -> Add Files to “Runner” -> add the UnityExport/Unity-Iphone.xcodeproj file
+
2. Select the Unity-iPhone/Data folder and change the Target Membership for Data folder to UnityFramework
3. Add this to your Runner/Runner/Runner-Bridging-Header.h
diff --git a/workspace.png b/workspace.png
new file mode 100644
index 0000000..4115386
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