diff --git a/README.md b/README.md index 3fb2139..d68da03 100644 --- a/README.md +++ b/README.md @@ -73,14 +73,16 @@ Be sure you have at least one scene added to your build. - ARM64 ✅ - x86 ✅ + **iOS Platform**: - 1. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`. - 2. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`. + 1. This only works with Unity version >=2019.3 because uses Unity as a library! + 2. Other Settings find the Rendering part, uncheck the `Auto Graphics API` and select only `OpenGLES3`. + 3. Depending on where you want to test or run your app, (simulator or physical device), you should select the appropriate SDK on `Target SDK`.
- +
@@ -131,7 +133,8 @@ IOS will export unity project to `ios/UnityExport`. **iOS Platform Only** - 1. open your xcode workspace and add the exported project (with File -> Add Files to “Runner” -> add the UnityExport/Unity-Iphone.xcodeproj file + 1. open your ios/Runner.xcworkspace (workspace!, not the project) in Xcode and add the exported project in the workspace root (with a right click in the Navigator, not on an item -> Add Files to “Runner” -> add the UnityExport/Unity-Iphone.xcodeproj file + 2. Select the Unity-iPhone/Data folder and change the Target Membership for Data folder to UnityFramework 3. Add this to your Runner/Runner/Runner-Bridging-Header.h diff --git a/workspace.png b/workspace.png new file mode 100644 index 0000000..4115386 Binary files /dev/null and b/workspace.png differ