using System;
namespace UnityEngine.XR.ARKit
{
///
/// Represents an asynchronous world map request.
/// Use this to determine the status of the request,
/// and get the once the request is complete.
///
public struct ARWorldMapRequest : IDisposable, IEquatable
{
///
/// Get the status of the request.
///
public ARWorldMapRequestStatus status
{
get
{
return Api.UnityARKit_getWorldMapRequestStatus(m_RequestId);
}
}
///
/// Retrieve the .
/// It is an error to call this method when is
/// not .
///
/// An representing the state of the session at the time the request was made.
public ARWorldMap GetWorldMap()
{
if (status != ARWorldMapRequestStatus.Success)
throw new InvalidOperationException("Cannot GetWorldMap unless status is ARWorldMapRequestStatus.Success.");
var worldMapId = Api.UnityARKit_getWorldMapIdFromRequestId(m_RequestId);
if (worldMapId == ARWorldMap.k_InvalidHandle)
throw new InvalidOperationException("Internal error.");
return new ARWorldMap(worldMapId);
}
///
/// Dispose of the request. You must dispose of the request to avoid
/// leaking resources.
///
public void Dispose()
{
Api.UnityARKit_disposeWorldMapRequest(m_RequestId);
}
public override int GetHashCode()
{
return m_RequestId.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is ARWorldMapRequest))
return false;
return Equals((ARWorldMapRequest)obj);
}
public bool Equals(ARWorldMapRequest other)
{
return (m_RequestId == other.m_RequestId);
}
public static bool operator ==(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
{
return lhs.Equals(rhs);
}
public static bool operator !=(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
{
return !lhs.Equals(rhs);
}
internal ARWorldMapRequest(int requestId)
{
m_RequestId = requestId;
}
int m_RequestId;
}
}