#if UNITY_INPUT_SYSTEM using UnityEngine.InputSystem; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; using UnityEngine.XR; using UnityEngine.XR.ARSubsystems; using Inputs = UnityEngine.InputSystem.InputSystem; #if UNITY_EDITOR using UnityEditor; #endif namespace UnityEngine.XR.ARKit { #if UNITY_EDITOR [InitializeOnLoad] #endif public class InputLayoutLoader { #if UNITY_EDITOR static InputLayoutLoader() { RegisterLayouts(); } #endif [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void RegisterLayouts() { Inputs.RegisterLayout( matches: new InputDeviceMatcher() .WithInterface(XRUtilities.kXRInterfaceMatchAnyVersion) .WithProduct("(ARKit)") ); } } } #endif