package com.rexraphael.flutterunitywidget; import android.content.Context; import android.content.res.Configuration; import android.widget.FrameLayout; import com.unity3d.player.UnityPlayer; public class UnityView extends FrameLayout { private UnityPlayer view; protected UnityView(Context context) { super(context); } public void setUnityPlayer(UnityPlayer player) { this.view = player; UnityUtils.addUnityViewToGroup(this); } @Override public void onWindowFocusChanged(boolean hasWindowFocus) { super.onWindowFocusChanged(hasWindowFocus); if (view != null) { view.windowFocusChanged(hasWindowFocus); } } @Override protected void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); if (view != null) { view.configurationChanged(newConfig); } } @Override protected void onDetachedFromWindow() { // todo: fix more than one unity view, don't add to background. // UnityUtils.addUnityViewToBackground(); super.onDetachedFromWindow(); } }