#import #ifndef UnityUtils_h #define UnityUtils_h #ifdef __cplusplus extern "C" { #endif void InitArgs(int argc, char* argv[]); bool UnityIsInited(void); void InitUnity(); void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message); void UnityPauseCommand(); void UnityResumeCommand(); #ifdef __cplusplus } // extern "C" #endif @protocol UnityEventListener - (void)onMessage:(NSString *)message; @end @interface UnityUtils : NSObject + (BOOL)isUnityReady; + (void)createPlayer:(void (^)(void))completed; + (void)addUnityEventListener:(id)listener; + (void)removeUnityEventListener:(id)listener; @end #endif /* UnityUtils_h */