using UnityEngine; using System.Collections; #pragma warning disable 0649 // Disabled warnings. namespace TMPro { [System.Serializable] public class TMP_Style { // PUBLIC PROPERTIES /// /// The name identifying this style. ex. . /// public string name { get { return m_Name; } set { if (value != m_Name) m_Name = value; } } /// /// The hash code corresponding to the name of this style. /// public int hashCode { get { return m_HashCode; } set { if (value != m_HashCode) m_HashCode = value; } } /// /// The initial definition of the style. ex. . /// public string styleOpeningDefinition { get { return m_OpeningDefinition; } } /// /// The closing definition of the style. ex. . /// public string styleClosingDefinition { get { return m_ClosingDefinition; } } public int[] styleOpeningTagArray { get { return m_OpeningTagArray; } } public int[] styleClosingTagArray { get { return m_ClosingTagArray; } } // PRIVATE FIELDS [SerializeField] private string m_Name; [SerializeField] private int m_HashCode; [SerializeField] private string m_OpeningDefinition; [SerializeField] private string m_ClosingDefinition; [SerializeField] private int[] m_OpeningTagArray; [SerializeField] private int[] m_ClosingTagArray; //public TMP_Style() //{ //Debug.Log("New Style with Name: " + m_Name + " was created. ID: "); //} /// /// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition. /// public void RefreshStyle() { m_HashCode = TMP_TextUtilities.GetSimpleHashCode(m_Name); m_OpeningTagArray = new int[m_OpeningDefinition.Length]; for (int i = 0; i < m_OpeningDefinition.Length; i++) m_OpeningTagArray[i] = m_OpeningDefinition[i]; m_ClosingTagArray = new int[m_ClosingDefinition.Length]; for (int i = 0; i < m_ClosingDefinition.Length; i++) m_ClosingTagArray[i] = m_ClosingDefinition[i]; #if UNITY_EDITOR // Event to update objects when styles are changed in the editor. TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true); #endif } } }