using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate : MonoBehaviour { [SerializeField] Vector3 RotateAmount; // Start is called before the first frame update void Start() { RotateAmount = new Vector3(10, 10, 10); } // Update is called once per frame void Update() { gameObject.transform.Rotate(RotateAmount * Time.deltaTime * 10); } }