47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace UnityEngine.XR.ARKit
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct MemoryLayout : IEquatable<MemoryLayout>
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{
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/// <summary>
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/// The number of bytes required to store a single session relative data object
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/// </summary>
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public int size;
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/// <summary>
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/// The number of bytes between consecutive elements in an array of session relative data objects
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/// </summary>
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public int stride;
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/// <summary>
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/// The alignment required by a session relative data object
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/// </summary>
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public int alignment;
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public override int GetHashCode()
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{
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unchecked
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{
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int hash = size.GetHashCode();
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hash = hash * 486187739 + stride.GetHashCode();
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hash = hash * 486187739 + alignment.GetHashCode();
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return hash;
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}
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}
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public bool Equals(MemoryLayout other)
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{
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return
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(size == other.size) &&
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(stride == other.stride) &&
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(alignment == other.alignment);
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}
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public override bool Equals(object obj) => (obj is MemoryLayout) && Equals((MemoryLayout)obj);
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public static bool operator ==(MemoryLayout lhs, MemoryLayout rhs) => lhs.Equals(rhs);
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public static bool operator !=(MemoryLayout lhs, MemoryLayout rhs) => !lhs.Equals(rhs);
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}
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}
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