143 lines
3.8 KiB
Dart
143 lines
3.8 KiB
Dart
import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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typedef void UnityWidgetCreatedCallback(UnityWidgetController controller);
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class UnityWidgetController {
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UnityWidget _widget;
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int _id;
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static MethodChannel _channel = const MethodChannel('unity_view');
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UnityWidgetController(int id, UnityWidget widget) {
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_id = id;
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_channel.setMethodCallHandler(_handleMethod);
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_channel = new MethodChannel('unity_view_$id');
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_channel.setMethodCallHandler(_handleMethod);
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print('********************************************');
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print('Controller setup complete');
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print('********************************************');
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}
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init(int id) {
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_id = id;
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_channel = new MethodChannel('unity_view_$id');
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_channel.setMethodCallHandler(_handleMethod);
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print('********************************************');
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print('Controller setup complete');
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print('********************************************');
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}
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Future<bool> isReady() async {
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final bool isReady = await _channel.invokeMethod('isReady');
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return isReady;
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}
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Future<bool> createUnity() async {
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final bool isReady = await _channel.invokeMethod('createUnity');
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return isReady;
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}
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postMessage(String gameObject, methodName, message) {
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_channel.invokeMethod('postMessage', <String, dynamic>{
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'gameObject': gameObject,
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'methodName': methodName,
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'message': message,
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});
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}
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pause() async {
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print('Pressed paused');
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await _channel.invokeMethod('pause');
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}
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resume() async {
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await _channel.invokeMethod('resume');
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}
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Future<void> _dispose() async {
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await _channel.invokeMethod('dispose');
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}
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Future<dynamic> _handleMethod(MethodCall call) async {
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switch (call.method) {
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case "onUnityMessage":
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dynamic handler = call.arguments["handler"];
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if (_widget != null) _widget.onUnityMessage(this, handler);
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break;
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default:
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throw UnimplementedError("Unimplemented ${call.method} method");
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}
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}
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}
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typedef onUnityMessageCallback = void Function(
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UnityWidgetController controller, dynamic handler);
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class UnityWidget extends StatefulWidget {
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final UnityWidgetCreatedCallback onUnityViewCreated;
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///Event fires when the [UnityWidget] gets a message from unity.
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final onUnityMessageCallback onUnityMessage;
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UnityWidget(
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{Key key, @required this.onUnityViewCreated, this.onUnityMessage});
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@override
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_UnityWidgetState createState() => _UnityWidgetState();
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}
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class _UnityWidgetState extends State<UnityWidget> {
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UnityWidgetController _controller;
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@override
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void initState() {
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// widget.controller =
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super.initState();
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}
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@override
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void dispose() {
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super.dispose();
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if (_controller != null) {
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_controller._dispose();
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_controller = null;
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}
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}
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@override
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Widget build(BuildContext context) {
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if (defaultTargetPlatform == TargetPlatform.android) {
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return AndroidView(
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viewType: 'unity_view',
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onPlatformViewCreated: _onPlatformViewCreated,
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creationParamsCodec: const StandardMessageCodec(),
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);
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} else if (defaultTargetPlatform == TargetPlatform.iOS) {
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return UiKitView(
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viewType: 'unity_view',
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onPlatformViewCreated: _onPlatformViewCreated,
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creationParamsCodec: const StandardMessageCodec(),
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);
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}
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return new Text(
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'$defaultTargetPlatform is not yet supported by this plugin');
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}
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@override
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void didUpdateWidget(UnityWidget oldWidget) {
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super.didUpdateWidget(oldWidget);
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}
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void _onPlatformViewCreated(int id) {
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_controller = UnityWidgetController(id, widget);
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if (widget.onUnityViewCreated != null) {
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widget.onUnityViewCreated(_controller);
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}
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}
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}
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