71 lines
1.8 KiB
Dart
71 lines
1.8 KiB
Dart
import 'package:flutter/material.dart';
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import 'dart:async';
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import 'package:flutter_unity_widget/flutter_unity_widget.dart';
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void main() => runApp(MyApp());
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class MyApp extends StatefulWidget {
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@override
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_MyAppState createState() => _MyAppState();
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}
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class _MyAppState extends State<MyApp> {
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static final GlobalKey<ScaffoldState> _scaffoldKey =
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GlobalKey<ScaffoldState>();
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UnityWidgetController _unityWidgetController;
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bool paused = false;
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@override
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void initState() {
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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home: Scaffold(
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key: _scaffoldKey,
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appBar: AppBar(
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title: const Text('Unity Flutter Demo'),
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),
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body: Container(
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child: Stack(
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children: <Widget>[
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UnityWidget(
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onUnityViewCreated: onUnityCreated,
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),
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Positioned(
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bottom: 40.0,
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left: 80.0,
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right: 80.0,
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child: MaterialButton(
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onPressed: () {
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if(paused) {
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_unityWidgetController.resume();
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setState(() {
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paused = false;
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});
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} else {
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_unityWidgetController.pause();
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setState(() {
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paused = true;
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});
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}
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},
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color: Colors.blue[500],
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child: Text(paused ? 'Start Game' : 'Pause Game'),
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),
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),
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],
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)),
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),
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);
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}
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// Callback that connects the created controller to the unity controller
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void onUnityCreated(controller) {
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this._unityWidgetController = controller;
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}
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}
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