// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include struct lua_State; namespace Luau { namespace CodeGen { bool isSupported(); void create(lua_State* L); // Builds target function and all inner functions void compile(lua_State* L, int idx); using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos); struct AssemblyOptions { bool outputBinary = false; bool includeAssembly = false; bool includeIr = false; bool includeOutlinedCode = false; // Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id AnnotatorFn annotator = nullptr; void* annotatorContext = nullptr; }; // Generates assembly for target function and all inner functions std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}); using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol); void setPerfLog(void* context, PerfLogFn logFn); } // namespace CodeGen } // namespace Luau