// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/AssemblyBuilderX64.h" #include "Luau/IrData.h" #include "Luau/RegisterX64.h" #include #include namespace Luau { namespace CodeGen { namespace X64 { constexpr uint8_t kNoStackSlot = 0xff; struct IrSpillX64 { uint32_t instIdx = 0; IrValueKind valueKind = IrValueKind::Unknown; unsigned spillId = 0; // Spill location can be a stack location or be empty // When it's empty, it means that instruction value can be rematerialized uint8_t stackSlot = kNoStackSlot; RegisterX64 originalLoc = noreg; }; struct IrRegAllocX64 { IrRegAllocX64(AssemblyBuilderX64& build, IrFunction& function); RegisterX64 allocReg(SizeX64 size, uint32_t instIdx); RegisterX64 allocRegOrReuse(SizeX64 size, uint32_t instIdx, std::initializer_list oprefs); RegisterX64 takeReg(RegisterX64 reg, uint32_t instIdx); void freeReg(RegisterX64 reg); void freeLastUseReg(IrInst& target, uint32_t instIdx); void freeLastUseRegs(const IrInst& inst, uint32_t instIdx); bool isLastUseReg(const IrInst& target, uint32_t instIdx) const; bool shouldFreeGpr(RegisterX64 reg) const; unsigned findSpillStackSlot(IrValueKind valueKind); IrOp getRestoreOp(const IrInst& inst) const; bool hasRestoreOp(const IrInst& inst) const; OperandX64 getRestoreAddress(const IrInst& inst, IrOp restoreOp); // Register used by instruction is about to be freed, have to find a way to restore value later void preserve(IrInst& inst); void restore(IrInst& inst, bool intoOriginalLocation); void preserveAndFreeInstValues(); uint32_t findInstructionWithFurthestNextUse(const std::array& regInstUsers) const; void assertFree(RegisterX64 reg) const; void assertAllFree() const; void assertNoSpills() const; AssemblyBuilderX64& build; IrFunction& function; uint32_t currInstIdx = ~0u; std::array freeGprMap; std::array gprInstUsers; std::array freeXmmMap; std::array xmmInstUsers; std::bitset<256> usedSpillSlots; unsigned maxUsedSlot = 0; unsigned nextSpillId = 1; std::vector spills; }; struct ScopedRegX64 { explicit ScopedRegX64(IrRegAllocX64& owner); ScopedRegX64(IrRegAllocX64& owner, SizeX64 size); ScopedRegX64(IrRegAllocX64& owner, RegisterX64 reg); ~ScopedRegX64(); ScopedRegX64(const ScopedRegX64&) = delete; ScopedRegX64& operator=(const ScopedRegX64&) = delete; void alloc(SizeX64 size); void free(); RegisterX64 release(); IrRegAllocX64& owner; RegisterX64 reg; }; // When IR instruction makes a call under a condition that's not reflected as a real branch in IR, // spilled values have to be restored to their exact original locations, so that both after a call // and after the skip, values are found in the same place struct ScopedSpills { explicit ScopedSpills(IrRegAllocX64& owner); ~ScopedSpills(); ScopedSpills(const ScopedSpills&) = delete; ScopedSpills& operator=(const ScopedSpills&) = delete; IrRegAllocX64& owner; unsigned startSpillId = 0; }; } // namespace X64 } // namespace CodeGen } // namespace Luau