// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #include "IrRegAllocA64.h" #include "Luau/AssemblyBuilderA64.h" #include "Luau/IrUtils.h" #include "BitUtils.h" #include "EmitCommonA64.h" #include LUAU_FASTFLAGVARIABLE(DebugLuauCodegenChaosA64, false) namespace Luau { namespace CodeGen { namespace A64 { static int allocSpill(uint32_t& free, KindA64 kind) { LUAU_ASSERT(kStackSize <= 256); // to support larger stack frames, we need to ensure qN is allocated at 16b boundary to fit in ldr/str encoding // qN registers use two consecutive slots int slot = countrz(kind == KindA64::q ? free & (free >> 1) : free); if (slot == 32) return -1; uint32_t mask = (kind == KindA64::q ? 3u : 1u) << slot; LUAU_ASSERT((free & mask) == mask); free &= ~mask; return slot; } static void freeSpill(uint32_t& free, KindA64 kind, uint8_t slot) { // qN registers use two consecutive slots uint32_t mask = (kind == KindA64::q ? 3u : 1u) << slot; LUAU_ASSERT((free & mask) == 0); free |= mask; } static int getReloadOffset(IrCmd cmd) { switch (getCmdValueKind(cmd)) { case IrValueKind::Unknown: case IrValueKind::None: LUAU_ASSERT(!"Invalid operand restore value kind"); break; case IrValueKind::Tag: return offsetof(TValue, tt); case IrValueKind::Int: return offsetof(TValue, value); case IrValueKind::Pointer: return offsetof(TValue, value.gc); case IrValueKind::Double: return offsetof(TValue, value.n); case IrValueKind::Tvalue: return 0; } LUAU_ASSERT(!"Invalid operand restore value kind"); LUAU_UNREACHABLE(); } static AddressA64 getReloadAddress(const IrFunction& function, const IrInst& inst) { IrOp location = function.findRestoreOp(inst); if (location.kind == IrOpKind::VmReg) return mem(rBase, vmRegOp(location) * sizeof(TValue) + getReloadOffset(inst.cmd)); // loads are 4/8/16 bytes; we conservatively limit the offset to fit assuming a 4b index if (location.kind == IrOpKind::VmConst && vmConstOp(location) * sizeof(TValue) <= AddressA64::kMaxOffset * 4) return mem(rConstants, vmConstOp(location) * sizeof(TValue) + getReloadOffset(inst.cmd)); return AddressA64(xzr); // dummy } static void restoreInst(AssemblyBuilderA64& build, uint32_t& freeSpillSlots, IrFunction& function, const IrRegAllocA64::Spill& s, RegisterA64 reg) { IrInst& inst = function.instructions[s.inst]; LUAU_ASSERT(inst.regA64 == noreg); if (s.slot >= 0) { build.ldr(reg, mem(sp, sSpillArea.data + s.slot * 8)); freeSpill(freeSpillSlots, reg.kind, s.slot); } else { LUAU_ASSERT(!inst.spilled && inst.needsReload); AddressA64 addr = getReloadAddress(function, function.instructions[s.inst]); LUAU_ASSERT(addr.base != xzr); build.ldr(reg, addr); } inst.spilled = false; inst.needsReload = false; inst.regA64 = reg; } IrRegAllocA64::IrRegAllocA64(IrFunction& function, std::initializer_list> regs) : function(function) { for (auto& p : regs) { LUAU_ASSERT(p.first.kind == p.second.kind && p.first.index <= p.second.index); Set& set = getSet(p.first.kind); for (int i = p.first.index; i <= p.second.index; ++i) set.base |= 1u << i; } gpr.free = gpr.base; simd.free = simd.base; memset(gpr.defs, -1, sizeof(gpr.defs)); memset(simd.defs, -1, sizeof(simd.defs)); LUAU_ASSERT(kSpillSlots <= 32); freeSpillSlots = (kSpillSlots == 32) ? ~0u : (1u << kSpillSlots) - 1; } RegisterA64 IrRegAllocA64::allocReg(KindA64 kind, uint32_t index) { Set& set = getSet(kind); if (set.free == 0) { // TODO: remember the error and fail lowering LUAU_ASSERT(!"Out of registers to allocate"); return noreg; } int reg = 31 - countlz(set.free); if (FFlag::DebugLuauCodegenChaosA64) reg = countrz(set.free); // allocate from low end; this causes extra conflicts for calls set.free &= ~(1u << reg); set.defs[reg] = index; return RegisterA64{kind, uint8_t(reg)}; } RegisterA64 IrRegAllocA64::allocTemp(KindA64 kind) { Set& set = getSet(kind); if (set.free == 0) { // TODO: remember the error and fail lowering LUAU_ASSERT(!"Out of registers to allocate"); return noreg; } int reg = 31 - countlz(set.free); if (FFlag::DebugLuauCodegenChaosA64) reg = countrz(set.free); // allocate from low end; this causes extra conflicts for calls set.free &= ~(1u << reg); set.temp |= 1u << reg; LUAU_ASSERT(set.defs[reg] == kInvalidInstIdx); return RegisterA64{kind, uint8_t(reg)}; } RegisterA64 IrRegAllocA64::allocReuse(KindA64 kind, uint32_t index, std::initializer_list oprefs) { for (IrOp op : oprefs) { if (op.kind != IrOpKind::Inst) continue; IrInst& source = function.instructions[op.index]; if (source.lastUse == index && !source.reusedReg && source.regA64 != noreg) { LUAU_ASSERT(!source.spilled && !source.needsReload); LUAU_ASSERT(source.regA64.kind == kind); Set& set = getSet(kind); LUAU_ASSERT(set.defs[source.regA64.index] == op.index); set.defs[source.regA64.index] = index; source.reusedReg = true; return source.regA64; } } return allocReg(kind, index); } RegisterA64 IrRegAllocA64::takeReg(RegisterA64 reg, uint32_t index) { Set& set = getSet(reg.kind); LUAU_ASSERT(set.free & (1u << reg.index)); LUAU_ASSERT(set.defs[reg.index] == kInvalidInstIdx); set.free &= ~(1u << reg.index); set.defs[reg.index] = index; return reg; } void IrRegAllocA64::freeReg(RegisterA64 reg) { Set& set = getSet(reg.kind); LUAU_ASSERT((set.base & (1u << reg.index)) != 0); LUAU_ASSERT((set.free & (1u << reg.index)) == 0); LUAU_ASSERT((set.temp & (1u << reg.index)) == 0); set.free |= 1u << reg.index; set.defs[reg.index] = kInvalidInstIdx; } void IrRegAllocA64::freeLastUseReg(IrInst& target, uint32_t index) { if (target.lastUse == index && !target.reusedReg) { LUAU_ASSERT(!target.spilled && !target.needsReload); // Register might have already been freed if it had multiple uses inside a single instruction if (target.regA64 == noreg) return; freeReg(target.regA64); target.regA64 = noreg; } } void IrRegAllocA64::freeLastUseRegs(const IrInst& inst, uint32_t index) { auto checkOp = [this, index](IrOp op) { if (op.kind == IrOpKind::Inst) freeLastUseReg(function.instructions[op.index], index); }; checkOp(inst.a); checkOp(inst.b); checkOp(inst.c); checkOp(inst.d); checkOp(inst.e); checkOp(inst.f); } void IrRegAllocA64::freeTempRegs() { LUAU_ASSERT((gpr.free & gpr.temp) == 0); gpr.free |= gpr.temp; gpr.temp = 0; LUAU_ASSERT((simd.free & simd.temp) == 0); simd.free |= simd.temp; simd.temp = 0; } size_t IrRegAllocA64::spill(AssemblyBuilderA64& build, uint32_t index, std::initializer_list live) { static const KindA64 sets[] = {KindA64::x, KindA64::q}; size_t start = spills.size(); uint32_t poisongpr = 0; uint32_t poisonsimd = 0; if (FFlag::DebugLuauCodegenChaosA64) { poisongpr = gpr.base & ~gpr.free; poisonsimd = simd.base & ~simd.free; for (RegisterA64 reg : live) { Set& set = getSet(reg.kind); (&set == &simd ? poisonsimd : poisongpr) &= ~(1u << reg.index); } } for (KindA64 kind : sets) { Set& set = getSet(kind); // early-out if (set.free == set.base) continue; // free all temp registers LUAU_ASSERT((set.free & set.temp) == 0); set.free |= set.temp; set.temp = 0; // spill all allocated registers unless they aren't used anymore uint32_t regs = set.base & ~set.free; while (regs) { int reg = 31 - countlz(regs); uint32_t inst = set.defs[reg]; LUAU_ASSERT(inst != kInvalidInstIdx); IrInst& def = function.instructions[inst]; LUAU_ASSERT(def.regA64.index == reg); LUAU_ASSERT(!def.reusedReg); LUAU_ASSERT(!def.spilled); LUAU_ASSERT(!def.needsReload); if (def.lastUse == index) { // instead of spilling the register to never reload it, we assume the register is not needed anymore } else if (getReloadAddress(function, def).base != xzr) { // instead of spilling the register to stack, we can reload it from VM stack/constants // we still need to record the spill for restore(start) to work Spill s = {inst, def.regA64, -1}; spills.push_back(s); def.needsReload = true; } else { int slot = allocSpill(freeSpillSlots, def.regA64.kind); LUAU_ASSERT(slot >= 0); // TODO: remember the error and fail lowering build.str(def.regA64, mem(sp, sSpillArea.data + slot * 8)); Spill s = {inst, def.regA64, int8_t(slot)}; spills.push_back(s); def.spilled = true; } def.regA64 = noreg; regs &= ~(1u << reg); set.free |= 1u << reg; set.defs[reg] = kInvalidInstIdx; } LUAU_ASSERT(set.free == set.base); } if (FFlag::DebugLuauCodegenChaosA64) { for (int reg = 0; reg < 32; ++reg) { if (poisongpr & (1u << reg)) build.mov(RegisterA64{KindA64::x, uint8_t(reg)}, 0xdead); if (poisonsimd & (1u << reg)) build.fmov(RegisterA64{KindA64::d, uint8_t(reg)}, -0.125); } } return start; } void IrRegAllocA64::restore(AssemblyBuilderA64& build, size_t start) { LUAU_ASSERT(start <= spills.size()); if (start < spills.size()) { for (size_t i = start; i < spills.size(); ++i) { Spill s = spills[i]; // copy in case takeReg reallocates spills RegisterA64 reg = takeReg(s.origin, s.inst); restoreInst(build, freeSpillSlots, function, s, reg); } spills.resize(start); } } void IrRegAllocA64::restoreReg(AssemblyBuilderA64& build, IrInst& inst) { uint32_t index = function.getInstIndex(inst); for (size_t i = 0; i < spills.size(); ++i) { if (spills[i].inst == index) { Spill s = spills[i]; // copy in case allocReg reallocates spills RegisterA64 reg = allocReg(s.origin.kind, index); restoreInst(build, freeSpillSlots, function, s, reg); spills[i] = spills.back(); spills.pop_back(); return; } } LUAU_ASSERT(!"Expected to find a spill record"); } void IrRegAllocA64::assertNoSpills() const { LUAU_ASSERT(spills.empty()); } IrRegAllocA64::Set& IrRegAllocA64::getSet(KindA64 kind) { switch (kind) { case KindA64::x: case KindA64::w: return gpr; case KindA64::s: case KindA64::d: case KindA64::q: return simd; default: LUAU_ASSERT(!"Unexpected register kind"); LUAU_UNREACHABLE(); } } } // namespace A64 } // namespace CodeGen } // namespace Luau