// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details // This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details #pragma once #include "lobject.h" #include "ltm.h" #define tostring(L, o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o))) #define tonumber(o, n) (ttype(o) == LUA_TNUMBER || (((o) = luaV_tonumber(o, n)) != NULL)) #define equalobj(L, o1, o2) (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2)) LUAI_FUNC int luaV_strcmp(const TString* ls, const TString* rs); LUAI_FUNC int luaV_lessthan(lua_State* L, const TValue* l, const TValue* r); LUAI_FUNC int luaV_lessequal(lua_State* L, const TValue* l, const TValue* r); LUAI_FUNC int luaV_equalval(lua_State* L, const TValue* t1, const TValue* t2); LUAI_FUNC void luaV_doarith(lua_State* L, StkId ra, const TValue* rb, const TValue* rc, TMS op); LUAI_FUNC void luaV_dolen(lua_State* L, StkId ra, const TValue* rb); LUAI_FUNC const TValue* luaV_tonumber(const TValue* obj, TValue* n); LUAI_FUNC const float* luaV_tovector(const TValue* obj); LUAI_FUNC int luaV_tostring(lua_State* L, StkId obj); LUAI_FUNC void luaV_gettable(lua_State* L, const TValue* t, TValue* key, StkId val); LUAI_FUNC void luaV_settable(lua_State* L, const TValue* t, TValue* key, StkId val); LUAI_FUNC void luaV_concat(lua_State* L, int total, int last); LUAI_FUNC void luaV_getimport(lua_State* L, Table* env, TValue* k, StkId res, uint32_t id, bool propagatenil); LUAI_FUNC void luaV_prepareFORN(lua_State* L, StkId plimit, StkId pstep, StkId pinit); LUAI_FUNC void luaV_callTM(lua_State* L, int nparams, int res); LUAI_FUNC void luaV_tryfuncTM(lua_State* L, StkId func); LUAI_FUNC void luau_execute(lua_State* L); LUAI_FUNC int luau_precall(lua_State* L, struct lua_TValue* func, int nresults); LUAI_FUNC void luau_poscall(lua_State* L, StkId first); LUAI_FUNC void luau_callhook(lua_State* L, lua_Hook hook, void* userdata);