luau-src-rs/luau/Ast/src/Location.cpp

132 lines
2.7 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Location.h"
namespace Luau
{
Position::Position(unsigned int line, unsigned int column)
: line(line)
, column(column)
{
}
bool Position::operator==(const Position& rhs) const
{
return this->column == rhs.column && this->line == rhs.line;
}
bool Position::operator!=(const Position& rhs) const
{
return !(*this == rhs);
}
bool Position::operator<(const Position& rhs) const
{
if (line == rhs.line)
return column < rhs.column;
else
return line < rhs.line;
}
bool Position::operator>(const Position& rhs) const
{
if (line == rhs.line)
return column > rhs.column;
else
return line > rhs.line;
}
bool Position::operator<=(const Position& rhs) const
{
return *this == rhs || *this < rhs;
}
bool Position::operator>=(const Position& rhs) const
{
return *this == rhs || *this > rhs;
}
void Position::shift(const Position& start, const Position& oldEnd, const Position& newEnd)
{
if (*this >= start)
{
if (this->line > oldEnd.line)
this->line += (newEnd.line - oldEnd.line);
else
{
this->line = newEnd.line;
this->column += (newEnd.column - oldEnd.column);
}
}
}
Location::Location()
: begin(0, 0)
, end(0, 0)
{
}
Location::Location(const Position& begin, const Position& end)
: begin(begin)
, end(end)
{
}
Location::Location(const Position& begin, unsigned int length)
: begin(begin)
, end(begin.line, begin.column + length)
{
}
Location::Location(const Location& begin, const Location& end)
: begin(begin.begin)
, end(end.end)
{
}
bool Location::operator==(const Location& rhs) const
{
return this->begin == rhs.begin && this->end == rhs.end;
}
bool Location::operator!=(const Location& rhs) const
{
return !(*this == rhs);
}
bool Location::encloses(const Location& l) const
{
return begin <= l.begin && end >= l.end;
}
bool Location::overlaps(const Location& l) const
{
return (begin <= l.begin && end >= l.begin) || (begin <= l.end && end >= l.end) || (begin >= l.begin && end <= l.end);
}
bool Location::contains(const Position& p) const
{
return begin <= p && p < end;
}
bool Location::containsClosed(const Position& p) const
{
return begin <= p && p <= end;
}
void Location::extend(const Location& other)
{
if (other.begin < begin)
begin = other.begin;
if (other.end > end)
end = other.end;
}
void Location::shift(const Position& start, const Position& oldEnd, const Position& newEnd)
{
begin.shift(start, oldEnd, newEnd);
end.shift(start, oldEnd, newEnd);
}
} // namespace Luau