luau/CodeGen/include/Luau/IrCallWrapperX64.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/AssemblyBuilderX64.h"
#include "Luau/IrData.h"
#include "Luau/OperandX64.h"
#include "Luau/RegisterX64.h"
#include <array>
// TODO: call wrapper can be used to suggest target registers for ScopedRegX64 to compute data into argument registers directly
namespace Luau
{
namespace CodeGen
{
namespace X64
{
struct IrRegAllocX64;
struct ScopedRegX64;
struct CallArgument
{
SizeX64 targetSize = SizeX64::none;
OperandX64 source = noreg;
IrOp sourceOp;
OperandX64 target = noreg;
bool candidate = true;
};
class IrCallWrapperX64
{
public:
IrCallWrapperX64(IrRegAllocX64& regs, AssemblyBuilderX64& build, uint32_t instIdx = kInvalidInstIdx);
void addArgument(SizeX64 targetSize, OperandX64 source, IrOp sourceOp = {});
void addArgument(SizeX64 targetSize, ScopedRegX64& scopedReg);
void call(const OperandX64& func);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
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RegisterX64 suggestNextArgumentRegister(SizeX64 size) const;
IrRegAllocX64& regs;
AssemblyBuilderX64& build;
uint32_t instIdx = ~0u;
private:
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 14:06:22 -04:00
OperandX64 getNextArgumentTarget(SizeX64 size) const;
void countRegisterUses();
CallArgument* findNonInterferingArgument();
bool interferesWithOperand(const OperandX64& op, RegisterX64 reg) const;
bool interferesWithActiveSources(const CallArgument& targetArg, int targetArgIndex) const;
bool interferesWithActiveTarget(RegisterX64 sourceReg) const;
void moveToTarget(CallArgument& arg);
void freeSourceRegisters(CallArgument& arg);
void renameRegister(RegisterX64& target, RegisterX64 reg, RegisterX64 replacement);
void renameSourceRegisters(RegisterX64 reg, RegisterX64 replacement);
RegisterX64 findConflictingTarget() const;
void renameConflictingRegister(RegisterX64 conflict);
int getRegisterUses(RegisterX64 reg) const;
void addRegisterUse(RegisterX64 reg);
void removeRegisterUse(RegisterX64 reg);
static const int kMaxCallArguments = 6;
std::array<CallArgument, kMaxCallArguments> args;
int argCount = 0;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 14:06:22 -04:00
int gprPos = 0;
int xmmPos = 0;
OperandX64 funcOp;
// Internal counters for remaining register use counts
std::array<uint8_t, 16> gprUses;
std::array<uint8_t, 16> xmmUses;
};
} // namespace X64
} // namespace CodeGen
} // namespace Luau