luau/CodeGen/src/CodeGen.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/CodeGen.h"
#include "Luau/AssemblyBuilderX64.h"
#include "Luau/Common.h"
#include "Luau/CodeAllocator.h"
#include "Luau/CodeBlockUnwind.h"
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-03 14:26:13 -05:00
#include "Luau/IrAnalysis.h"
#include "Luau/IrBuilder.h"
#include "Luau/OptimizeConstProp.h"
#include "Luau/OptimizeFinalX64.h"
#include "Luau/UnwindBuilder.h"
#include "Luau/UnwindBuilderDwarf2.h"
#include "Luau/UnwindBuilderWin.h"
#include "CustomExecUtils.h"
#include "CodeGenX64.h"
#include "EmitCommonX64.h"
#include "EmitInstructionX64.h"
#include "IrLoweringX64.h"
#include "NativeState.h"
#include "lapi.h"
#include <memory>
#if defined(__x86_64__) || defined(_M_X64)
#ifdef _MSC_VER
#include <intrin.h> // __cpuid
#else
#include <cpuid.h> // __cpuid
#endif
#endif
LUAU_FASTFLAGVARIABLE(DebugCodegenNoOpt, false)
namespace Luau
{
namespace CodeGen
{
constexpr uint32_t kFunctionAlignment = 32;
static void assembleHelpers(AssemblyBuilderX64& build, ModuleHelpers& helpers)
{
if (build.logText)
build.logAppend("; exitContinueVm\n");
helpers.exitContinueVm = build.setLabel();
emitExit(build, /* continueInVm */ true);
if (build.logText)
build.logAppend("; exitNoContinueVm\n");
helpers.exitNoContinueVm = build.setLabel();
emitExit(build, /* continueInVm */ false);
if (build.logText)
build.logAppend("; continueCallInVm\n");
helpers.continueCallInVm = build.setLabel();
emitContinueCallInVm(build);
}
static NativeProto* assembleFunction(AssemblyBuilderX64& build, NativeState& data, ModuleHelpers& helpers, Proto* proto, AssemblyOptions options)
{
NativeProto* result = new NativeProto();
result->proto = proto;
if (options.includeAssembly || options.includeIr)
{
if (proto->debugname)
build.logAppend("; function %s()", getstr(proto->debugname));
else
build.logAppend("; function()");
if (proto->linedefined >= 0)
build.logAppend(" line %d\n", proto->linedefined);
else
build.logAppend("\n");
}
build.align(kFunctionAlignment, AlignmentDataX64::Ud2);
Label start = build.setLabel();
IrBuilder builder;
builder.buildFunctionIr(proto);
if (!FFlag::DebugCodegenNoOpt)
{
constPropInBlockChains(builder);
}
optimizeMemoryOperandsX64(builder.function);
IrLoweringX64 lowering(build, helpers, data, proto, builder.function);
lowering.lower(options);
result->instTargets = new uintptr_t[proto->sizecode];
for (int i = 0; i < proto->sizecode; i++)
{
auto [irLocation, asmLocation] = builder.function.bcMapping[i];
result->instTargets[i] = irLocation == ~0u ? 0 : asmLocation - start.location;
}
result->location = start.location;
if (build.logText)
build.logAppend("\n");
return result;
}
static void destroyNativeProto(NativeProto* nativeProto)
{
delete[] nativeProto->instTargets;
delete nativeProto;
}
static void onCloseState(lua_State* L)
{
destroyNativeState(L);
}
static void onDestroyFunction(lua_State* L, Proto* proto)
{
NativeProto* nativeProto = getProtoExecData(proto);
LUAU_ASSERT(nativeProto->proto == proto);
setProtoExecData(proto, nullptr);
destroyNativeProto(nativeProto);
}
static int onEnter(lua_State* L, Proto* proto)
{
if (L->singlestep)
return 1;
NativeState* data = getNativeState(L);
if (!L->ci->savedpc)
L->ci->savedpc = proto->code;
// We will jump into native code through a gateway
bool (*gate)(lua_State*, Proto*, uintptr_t, NativeContext*) = (bool (*)(lua_State*, Proto*, uintptr_t, NativeContext*))data->context.gateEntry;
NativeProto* nativeProto = getProtoExecData(proto);
uintptr_t target = nativeProto->instTargets[L->ci->savedpc - proto->code];
// Returns 1 to finish the function in the VM
return gate(L, proto, target, &data->context);
}
static void onSetBreakpoint(lua_State* L, Proto* proto, int instruction)
{
if (!getProtoExecData(proto))
return;
LUAU_ASSERT(!"native breakpoints are not implemented");
}
bool isSupported()
{
#if !LUA_CUSTOM_EXECUTION
return false;
#elif defined(__x86_64__) || defined(_M_X64)
if (LUA_EXTRA_SIZE != 1)
return false;
if (sizeof(TValue) != 16)
return false;
if (sizeof(LuaNode) != 32)
return false;
int cpuinfo[4] = {};
#ifdef _MSC_VER
__cpuid(cpuinfo, 1);
#else
__cpuid(1, cpuinfo[0], cpuinfo[1], cpuinfo[2], cpuinfo[3]);
#endif
// We require AVX1 support for VEX encoded XMM operations
// We also requre SSE4.1 support for ROUNDSD but the AVX check below covers it
// https://en.wikipedia.org/wiki/CPUID#EAX=1:_Processor_Info_and_Feature_Bits
if ((cpuinfo[2] & (1 << 28)) == 0)
return false;
return true;
#else
return false;
#endif
}
void create(lua_State* L)
{
LUAU_ASSERT(isSupported());
NativeState& data = *createNativeState(L);
#if defined(_WIN32)
data.unwindBuilder = std::make_unique<UnwindBuilderWin>();
#else
data.unwindBuilder = std::make_unique<UnwindBuilderDwarf2>();
#endif
data.codeAllocator.context = data.unwindBuilder.get();
data.codeAllocator.createBlockUnwindInfo = createBlockUnwindInfo;
data.codeAllocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
initFallbackTable(data);
initHelperFunctions(data);
if (!x64::initEntryFunction(data))
{
destroyNativeState(L);
return;
}
lua_ExecutionCallbacks* ecb = getExecutionCallbacks(L);
ecb->close = onCloseState;
ecb->destroy = onDestroyFunction;
ecb->enter = onEnter;
ecb->setbreakpoint = onSetBreakpoint;
}
static void gatherFunctions(std::vector<Proto*>& results, Proto* proto)
{
if (results.size() <= size_t(proto->bytecodeid))
results.resize(proto->bytecodeid + 1);
// Skip protos that we've already compiled in this run: this happens because at -O2, inlined functions get their protos reused
if (results[proto->bytecodeid])
return;
results[proto->bytecodeid] = proto;
for (int i = 0; i < proto->sizep; i++)
gatherFunctions(results, proto->p[i]);
}
void compile(lua_State* L, int idx)
{
LUAU_ASSERT(lua_isLfunction(L, idx));
const TValue* func = luaA_toobject(L, idx);
// If initialization has failed, do not compile any functions
if (!getNativeState(L))
return;
AssemblyBuilderX64 build(/* logText= */ false);
NativeState* data = getNativeState(L);
std::vector<Proto*> protos;
gatherFunctions(protos, clvalue(func)->l.p);
ModuleHelpers helpers;
assembleHelpers(build, helpers);
std::vector<NativeProto*> results;
results.reserve(protos.size());
// Skip protos that have been compiled during previous invocations of CodeGen::compile
for (Proto* p : protos)
if (p && getProtoExecData(p) == nullptr)
results.push_back(assembleFunction(build, *data, helpers, p, {}));
build.finalize();
uint8_t* nativeData = nullptr;
size_t sizeNativeData = 0;
uint8_t* codeStart = nullptr;
if (!data->codeAllocator.allocate(
build.data.data(), int(build.data.size()), build.code.data(), int(build.code.size()), nativeData, sizeNativeData, codeStart))
{
for (NativeProto* result : results)
destroyNativeProto(result);
return;
}
// Relocate instruction offsets
for (NativeProto* result : results)
{
for (int i = 0; i < result->proto->sizecode; i++)
result->instTargets[i] += uintptr_t(codeStart + result->location);
LUAU_ASSERT(result->proto->sizecode);
result->entryTarget = result->instTargets[0];
}
// Link native proto objects to Proto; the memory is now managed by VM and will be freed via onDestroyFunction
for (NativeProto* result : results)
setProtoExecData(result->proto, result);
}
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options)
{
LUAU_ASSERT(lua_isLfunction(L, idx));
const TValue* func = luaA_toobject(L, idx);
AssemblyBuilderX64 build(/* logText= */ options.includeAssembly);
NativeState data;
initFallbackTable(data);
std::vector<Proto*> protos;
gatherFunctions(protos, clvalue(func)->l.p);
ModuleHelpers helpers;
assembleHelpers(build, helpers);
for (Proto* p : protos)
if (p)
{
NativeProto* nativeProto = assembleFunction(build, data, helpers, p, options);
destroyNativeProto(nativeProto);
}
build.finalize();
if (options.outputBinary)
return std::string(build.code.begin(), build.code.end()) + std::string(build.data.begin(), build.data.end());
else
return build.text;
}
} // namespace CodeGen
} // namespace Luau