luau/Analysis/include/Luau/TypeReduction.h

41 lines
1.4 KiB
C
Raw Normal View History

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Type.h"
#include "Luau/TypeArena.h"
#include "Luau/TypePack.h"
#include "Luau/Variant.h"
namespace Luau
{
/// If it's desirable to allocate into a different arena than the TypeReduction instance you have, you will need
/// to create a temporary TypeReduction in that case. This is because TypeReduction caches the reduced type.
struct TypeReduction
{
explicit TypeReduction(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes, NotNull<InternalErrorReporter> handle);
std::optional<TypeId> reduce(TypeId ty);
std::optional<TypePackId> reduce(TypePackId tp);
std::optional<TypeFun> reduce(const TypeFun& fun);
private:
NotNull<TypeArena> arena;
NotNull<BuiltinTypes> builtinTypes;
NotNull<struct InternalErrorReporter> handle;
DenseHashMap<TypeId, TypeId> cachedTypes{nullptr};
DenseHashMap<TypePackId, TypePackId> cachedTypePacks{nullptr};
std::pair<std::optional<TypeId>, bool> reduceImpl(TypeId ty);
std::pair<std::optional<TypePackId>, bool> reduceImpl(TypePackId tp);
// Computes an *estimated length* of the cartesian product of the given type.
size_t cartesianProductSize(TypeId ty) const;
bool hasExceededCartesianProductLimit(TypeId ty) const;
bool hasExceededCartesianProductLimit(TypePackId tp) const;
};
} // namespace Luau