luau/CodeGen/src/NativeState.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Bytecode.h"
#include "Luau/CodeAllocator.h"
#include "Luau/Label.h"
#include <memory>
#include <stdint.h>
#include "ldebug.h"
#include "lobject.h"
#include "ltm.h"
#include "lstate.h"
typedef int (*luau_FastFunction)(lua_State* L, StkId res, TValue* arg0, int nresults, StkId args, int nparams);
namespace Luau
{
namespace CodeGen
{
class UnwindBuilder;
using FallbackFn = const Instruction*(lua_State* L, const Instruction* pc, StkId base, TValue* k);
constexpr uint8_t kFallbackUpdatePc = 1 << 0;
struct NativeFallback
{
FallbackFn* fallback;
uint8_t flags;
};
struct NativeProto
{
uintptr_t entryTarget = 0;
uintptr_t* instTargets = nullptr; // TODO: NativeProto should be variable-size with all target embedded
Proto* proto = nullptr;
};
struct NativeContext
{
// Gateway (C => native transition) entry & exit, compiled at runtime
uint8_t* gateEntry = nullptr;
uint8_t* gateExit = nullptr;
// Helper functions, implemented in C
int (*luaV_lessthan)(lua_State* L, const TValue* l, const TValue* r) = nullptr;
int (*luaV_lessequal)(lua_State* L, const TValue* l, const TValue* r) = nullptr;
int (*luaV_equalval)(lua_State* L, const TValue* t1, const TValue* t2) = nullptr;
void (*luaV_doarith)(lua_State* L, StkId ra, const TValue* rb, const TValue* rc, TMS op) = nullptr;
void (*luaV_dolen)(lua_State* L, StkId ra, const TValue* rb) = nullptr;
void (*luaV_prepareFORN)(lua_State* L, StkId plimit, StkId pstep, StkId pinit) = nullptr;
void (*luaV_gettable)(lua_State* L, const TValue* t, TValue* key, StkId val) = nullptr;
void (*luaV_settable)(lua_State* L, const TValue* t, TValue* key, StkId val) = nullptr;
void (*luaV_getimport)(lua_State* L, Table* env, TValue* k, uint32_t id, bool propagatenil) = nullptr;
void (*luaV_concat)(lua_State* L, int total, int last) = nullptr;
int (*luaH_getn)(Table* t) = nullptr;
Table* (*luaH_new)(lua_State* L, int narray, int lnhash) = nullptr;
Table* (*luaH_clone)(lua_State* L, Table* tt) = nullptr;
void (*luaH_resizearray)(lua_State* L, Table* t, int nasize) = nullptr;
void (*luaC_barriertable)(lua_State* L, Table* t, GCObject* v) = nullptr;
void (*luaC_barrierf)(lua_State* L, GCObject* o, GCObject* v) = nullptr;
void (*luaC_barrierback)(lua_State* L, GCObject* o, GCObject** gclist) = nullptr;
size_t (*luaC_step)(lua_State* L, bool assist) = nullptr;
void (*luaF_close)(lua_State* L, StkId level) = nullptr;
const TValue* (*luaT_gettm)(Table* events, TMS event, TString* ename) = nullptr;
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-17 15:20:37 -04:00
const TString* (*luaT_objtypenamestr)(lua_State* L, const TValue* o) = nullptr;
double (*libm_exp)(double) = nullptr;
double (*libm_pow)(double, double) = nullptr;
double (*libm_fmod)(double, double) = nullptr;
double (*libm_asin)(double) = nullptr;
double (*libm_sin)(double) = nullptr;
double (*libm_sinh)(double) = nullptr;
double (*libm_acos)(double) = nullptr;
double (*libm_cos)(double) = nullptr;
double (*libm_cosh)(double) = nullptr;
double (*libm_atan)(double) = nullptr;
double (*libm_atan2)(double, double) = nullptr;
double (*libm_tan)(double) = nullptr;
double (*libm_tanh)(double) = nullptr;
double (*libm_log)(double) = nullptr;
double (*libm_log2)(double) = nullptr;
double (*libm_log10)(double) = nullptr;
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-03 14:26:13 -05:00
double (*libm_ldexp)(double, int) = nullptr;
double (*libm_round)(double) = nullptr;
double (*libm_frexp)(double, int*) = nullptr;
double (*libm_modf)(double, double*) = nullptr;
// Helper functions
bool (*forgLoopNodeIter)(lua_State* L, Table* h, int index, TValue* ra) = nullptr;
bool (*forgLoopNonTableFallback)(lua_State* L, int insnA, int aux) = nullptr;
void (*forgPrepXnextFallback)(lua_State* L, TValue* ra, int pc) = nullptr;
Closure* (*callProlog)(lua_State* L, TValue* ra, StkId argtop, int nresults) = nullptr;
void (*callEpilogC)(lua_State* L, int nresults, int n) = nullptr;
Closure* (*callFallback)(lua_State* L, StkId ra, StkId argtop, int nresults) = nullptr;
Closure* (*returnFallback)(lua_State* L, StkId ra, int n) = nullptr;
// Opcode fallbacks, implemented in C
NativeFallback fallback[LOP__COUNT] = {};
// Fast call methods, implemented in C
luau_FastFunction luauF_table[256] = {};
};
struct NativeState
{
NativeState();
~NativeState();
CodeAllocator codeAllocator;
std::unique_ptr<UnwindBuilder> unwindBuilder;
uint8_t* gateData = nullptr;
size_t gateDataSize = 0;
NativeContext context;
};
void initFallbackTable(NativeState& data);
void initHelperFunctions(NativeState& data);
} // namespace CodeGen
} // namespace Luau