luau/tests/TypeInfer.classes.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Common.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "ClassFixture.h"
#include "doctest.h"
using namespace Luau;
using std::nullopt;
TEST_SUITE_BEGIN("TypeInferClasses");
TEST_CASE_FIXTURE(ClassFixture, "call_method_of_a_class")
{
CheckResult result = check(R"(
local m = BaseClass.StaticMethod()
)");
LUAU_REQUIRE_NO_ERRORS(result);
REQUIRE_EQ("number", toString(requireType("m")));
}
TEST_CASE_FIXTURE(ClassFixture, "call_method_of_a_child_class")
{
CheckResult result = check(R"(
local m = ChildClass.StaticMethod()
)");
LUAU_REQUIRE_NO_ERRORS(result);
REQUIRE_EQ("number", toString(requireType("m")));
}
TEST_CASE_FIXTURE(ClassFixture, "call_instance_method")
{
CheckResult result = check(R"(
local i = ChildClass.New()
local result = i:Method()
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("string", toString(requireType("result")));
}
TEST_CASE_FIXTURE(ClassFixture, "call_base_method")
{
CheckResult result = check(R"(
local i = ChildClass.New()
i:BaseMethod(41)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "cannot_call_unknown_method_of_a_class")
{
CheckResult result = check(R"(
local m = BaseClass.Nope()
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(ClassFixture, "cannot_call_method_of_child_on_base_instance")
{
CheckResult result = check(R"(
local i = BaseClass.New()
i:Method()
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(ClassFixture, "we_can_infer_that_a_parameter_must_be_a_particular_class")
{
CheckResult result = check(R"(
function makeClone(o)
return BaseClass.Clone(o)
end
local a = makeClone(ChildClass.New())
)");
CHECK_EQ("BaseClass", toString(requireType("a")));
}
TEST_CASE_FIXTURE(ClassFixture, "we_can_report_when_someone_is_trying_to_use_a_table_rather_than_a_class")
{
CheckResult result = check(R"(
function makeClone(o)
return BaseClass.Clone(o)
end
type Oopsies = { BaseMethod: (Oopsies, number) -> ()}
local oopsies: Oopsies = {
BaseMethod = function (self: Oopsies, i: number)
print('gadzooks!')
end
}
makeClone(oopsies)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm != nullptr);
CHECK_EQ("Oopsies", toString(tm->givenType));
CHECK_EQ("BaseClass", toString(tm->wantedType));
}
TEST_CASE_FIXTURE(ClassFixture, "assign_to_prop_of_class")
{
CheckResult result = check(R"(
local v = Vector2.New(0, 5)
v.X = 55
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "can_read_prop_of_base_class")
{
CheckResult result = check(R"(
local c = ChildClass.New()
local x = 1 + c.BaseField
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "can_assign_to_prop_of_base_class")
{
CheckResult result = check(R"(
local c = ChildClass.New()
c.BaseField = 444
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "can_read_prop_of_base_class_using_string")
{
CheckResult result = check(R"(
local c = ChildClass.New()
local x = 1 + c["BaseField"]
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "can_assign_to_prop_of_base_class_using_string")
{
CheckResult result = check(R"(
local c = ChildClass.New()
c["BaseField"] = 444
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "cannot_unify_class_instance_with_primitive")
{
CheckResult result = check(R"(
local v = Vector2.New(0, 5)
v = 444
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(ClassFixture, "warn_when_prop_almost_matches")
{
CheckResult result = check(R"(
Vector2.new(0, 0)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto err = get<UnknownPropButFoundLikeProp>(result.errors[0]);
REQUIRE(err != nullptr);
REQUIRE_EQ(1, err->candidates.size());
CHECK_EQ("New", *err->candidates.begin());
}
TEST_CASE_FIXTURE(ClassFixture, "classes_can_have_overloaded_operators")
{
CheckResult result = check(R"(
local a = Vector2.New(1, 2)
local b = Vector2.New(3, 4)
local c = a + b
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("Vector2", toString(requireType("c")));
}
TEST_CASE_FIXTURE(ClassFixture, "classes_without_overloaded_operators_cannot_be_added")
{
CheckResult result = check(R"(
local a = BaseClass.New()
local b = BaseClass.New()
local c = a + b
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(ClassFixture, "function_arguments_are_covariant")
{
CheckResult result = check(R"(
function f(b: BaseClass) end
f(ChildClass.New())
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "higher_order_function_arguments_are_contravariant")
{
CheckResult result = check(R"(
function apply(f: (BaseClass) -> ())
f(ChildClass.New()) -- 2
end
apply(function (c: ChildClass) end) -- 5
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(ClassFixture, "higher_order_function_return_values_are_covariant")
{
CheckResult result = check(R"(
function apply(f: () -> BaseClass)
return f()
end
apply(function ()
return ChildClass.New()
end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "higher_order_function_return_type_is_not_contravariant")
{
CheckResult result = check(R"(
function apply(f: () -> BaseClass)
return f()
end
apply(function ()
return ChildClass.New()
end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "table_properties_are_invariant")
{
CheckResult result = check(R"(
function f(a: {foo: BaseClass})
a.foo = AnotherChild.New()
end
local t: {foo: ChildClass}
f(t) -- line 6. Breaks soundness.
function g(t: {foo: ChildClass})
end
local t2: {foo: BaseClass} = {foo=BaseClass.New()}
t2.foo = AnotherChild.New()
g(t2) -- line 13. Breaks soundness
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(6, result.errors[0].location.begin.line);
CHECK_EQ(13, result.errors[1].location.begin.line);
}
TEST_CASE_FIXTURE(ClassFixture, "table_indexers_are_invariant")
{
CheckResult result = check(R"(
function f(a: {[number]: BaseClass})
a[1] = AnotherChild.New()
end
local t: {[number]: ChildClass}
f(t) -- line 6. Breaks soundness.
function g(t: {[number]: ChildClass})
end
local t2: {[number]: BaseClass} = {BaseClass.New()}
t2[1] = AnotherChild.New()
g(t2) -- line 13. Breaks soundness
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(6, result.errors[0].location.begin.line);
CHECK_EQ(13, result.errors[1].location.begin.line);
}
TEST_CASE_FIXTURE(ClassFixture, "table_class_unification_reports_sane_errors_for_missing_properties")
{
CheckResult result = check(R"(
function foo(bar)
bar.Y = 1 -- valid
bar.x = 2 -- invalid, wanted 'X'
bar.w = 2 -- invalid
end
local a: Vector2
foo(a)
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
REQUIRE_EQ("Key 'w' not found in class 'Vector2'", toString(result.errors[0]));
REQUIRE_EQ("Key 'x' not found in class 'Vector2'. Did you mean 'X'?", toString(result.errors[1]));
}
TEST_CASE_FIXTURE(ClassFixture, "class_unification_type_mismatch_is_correct_order")
{
CheckResult result = check(R"(
local p: BaseClass
local foo: number = p
local foo2: BaseClass = 1
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
REQUIRE_EQ("Type 'BaseClass' could not be converted into 'number'", toString(result.errors[0]));
REQUIRE_EQ("Type 'number' could not be converted into 'BaseClass'", toString(result.errors[1]));
}
TEST_CASE_FIXTURE(ClassFixture, "optional_class_field_access_error")
{
CheckResult result = check(R"(
local b: Vector2? = nil
local a = b.X + b.Z
b.X = 2 -- real Vector2.X is also read-only
)");
LUAU_REQUIRE_ERROR_COUNT(4, result);
CHECK_EQ("Value of type 'Vector2?' could be nil", toString(result.errors[0]));
CHECK_EQ("Value of type 'Vector2?' could be nil", toString(result.errors[1]));
CHECK_EQ("Key 'Z' not found in class 'Vector2'", toString(result.errors[2]));
CHECK_EQ("Value of type 'Vector2?' could be nil", toString(result.errors[3]));
}
TEST_CASE_FIXTURE(ClassFixture, "detailed_class_unification_error")
{
ScopedFastFlag sff{"LuauAlwaysCommitInferencesOfFunctionCalls", true};
CheckResult result = check(R"(
local function foo(v)
return v.X :: number + string.len(v.Y)
end
local a: Vector2
local b = foo
b(a)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), R"(Type 'Vector2' could not be converted into '{- X: number, Y: string -}'
caused by:
Property 'Y' is not compatible. Type 'number' could not be converted into 'string')");
}
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TEST_CASE_FIXTURE(ClassFixture, "class_type_mismatch_with_name_conflict")
{
CheckResult result = check(R"(
local i = ChildClass.New()
type ChildClass = { x: number }
local a: ChildClass = i
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Type 'ChildClass' from 'Test' could not be converted into 'ChildClass' from 'MainModule'", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(ClassFixture, "intersections_of_unions_of_classes")
{
CheckResult result = check(R"(
local x : (BaseClass | Vector2) & (ChildClass | AnotherChild)
local y : (ChildClass | AnotherChild)
x = y
y = x
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "unions_of_intersections_of_classes")
{
CheckResult result = check(R"(
local x : (BaseClass & ChildClass) | (BaseClass & AnotherChild) | (BaseClass & Vector2)
local y : (ChildClass | AnotherChild)
x = y
y = x
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "index_instance_property")
{
ScopedFastFlag luauAllowIndexClassParameters{"LuauAllowIndexClassParameters", true};
CheckResult result = check(R"(
local function execute(object: BaseClass, name: string)
print(object[name])
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Attempting a dynamic property access on type 'BaseClass' is unsafe and may cause exceptions at runtime", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(ClassFixture, "index_instance_property_nonstrict")
{
ScopedFastFlag luauAllowIndexClassParameters{"LuauAllowIndexClassParameters", true};
CheckResult result = check(R"(
--!nonstrict
local function execute(object: BaseClass, name: string)
print(object[name])
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "type_mismatch_invariance_required_for_error")
{
CheckResult result = check(R"(
type A = { x: ChildClass }
type B = { x: BaseClass }
local a: A
local b: B = a
)");
LUAU_REQUIRE_ERRORS(result);
CHECK_EQ(toString(result.errors[0]), R"(Type 'A' could not be converted into 'B'
caused by:
Property 'x' is not compatible. Type 'ChildClass' could not be converted into 'BaseClass' in an invariant context)");
}
TEST_CASE_FIXTURE(ClassFixture, "callable_classes")
{
CheckResult result = check(R"(
local x : CallableClass
local y = x("testing")
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("number", toString(requireType("y")));
}
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 13:50:47 -04:00
TEST_CASE_FIXTURE(ClassFixture, "indexable_classes")
{
// Test reading from an index
ScopedFastFlag LuauTypecheckClassTypeIndexers("LuauTypecheckClassTypeIndexers", true);
{
CheckResult result = check(R"(
local x : IndexableClass
local y = x.stringKey
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
local y = x["stringKey"]
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
local str : string
local y = x[str] -- Index with a non-const string
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
local y = x[7] -- Index with a numeric key
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
// Test writing to an index
{
CheckResult result = check(R"(
local x : IndexableClass
x.stringKey = 42
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
x["stringKey"] = 42
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
local str : string
x[str] = 42 -- Index with a non-const string
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
{
CheckResult result = check(R"(
local x : IndexableClass
x[1] = 42 -- Index with a numeric key
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
// Try to index the class using an invalid type for the key (key type is 'number | string'.)
{
CheckResult result = check(R"(
local x : IndexableClass
local y = x[true]
)");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 13:50:47 -04:00
CHECK_EQ(
toString(result.errors[0]), "Type 'boolean' could not be converted into 'number | string'; none of the union options are compatible");
}
{
CheckResult result = check(R"(
local x : IndexableClass
x[true] = 42
)");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 13:50:47 -04:00
CHECK_EQ(
toString(result.errors[0]), "Type 'boolean' could not be converted into 'number | string'; none of the union options are compatible");
}
// Test type checking for the return type of the indexer (i.e. a number)
{
CheckResult result = check(R"(
local x : IndexableClass
x.key = "string value"
)");
CHECK_EQ(toString(result.errors[0]), "Type 'string' could not be converted into 'number'");
}
{
CheckResult result = check(R"(
local x : IndexableClass
local str : string = x.key
)");
CHECK_EQ(toString(result.errors[0]), "Type 'number' could not be converted into 'string'");
}
// Check that we string key are rejected if the indexer's key type is not compatible with string
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
x.key = 1
)");
CHECK_EQ(toString(result.errors.at(0)), "Key 'key' not found in class 'IndexableNumericKeyClass'");
}
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
x["key"] = 1
)");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ(toString(result.errors[0]), "Key 'key' not found in class 'IndexableNumericKeyClass'");
else
CHECK_EQ(toString(result.errors[0]), "Type 'string' could not be converted into 'number'");
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 13:50:47 -04:00
}
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
local str : string
x[str] = 1 -- Index with a non-const string
)");
CHECK_EQ(toString(result.errors[0]), "Type 'string' could not be converted into 'number'");
}
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
local y = x.key
)");
CHECK_EQ(toString(result.errors[0]), "Key 'key' not found in class 'IndexableNumericKeyClass'");
}
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
local y = x["key"]
)");
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 15:37:30 -04:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ(toString(result.errors[0]), "Key 'key' not found in class 'IndexableNumericKeyClass'");
else
CHECK_EQ(toString(result.errors[0]), "Type 'string' could not be converted into 'number'");
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 13:50:47 -04:00
}
{
CheckResult result = check(R"(
local x : IndexableNumericKeyClass
local str : string
local y = x[str] -- Index with a non-const string
)");
CHECK_EQ(toString(result.errors[0]), "Type 'string' could not be converted into 'number'");
}
}
TEST_SUITE_END();