luau/Ast/include/Luau/DenseHash.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include <functional>
#include <utility>
#include <vector>
#include <type_traits>
#include <stdint.h>
namespace Luau
{
struct DenseHashPointer
{
size_t operator()(const void* key) const
{
return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
}
};
// Internal implementation of DenseHashSet and DenseHashMap
namespace detail
{
template<typename T>
using DenseHashDefault = std::conditional_t<std::is_pointer_v<T>, DenseHashPointer, std::hash<T>>;
template<typename Key, typename Item, typename MutableItem, typename ItemInterface, typename Hash, typename Eq>
class DenseHashTable
{
public:
class const_iterator;
DenseHashTable(const Key& empty_key, size_t buckets = 0)
: count(0)
, empty_key(empty_key)
{
// buckets has to be power-of-two or zero
LUAU_ASSERT((buckets & (buckets - 1)) == 0);
// don't move this to initializer list! this works around an MSVC codegen issue on AMD CPUs:
// https://developercommunity.visualstudio.com/t/stdvector-constructor-from-size-t-is-25-times-slow/1546547
if (buckets)
data.resize(buckets, ItemInterface::create(empty_key));
}
void clear()
{
data.clear();
count = 0;
}
Item* insert_unsafe(const Key& key)
{
// It is invalid to insert empty_key into the table since it acts as a "entry does not exist" marker
LUAU_ASSERT(!eq(key, empty_key));
size_t hashmod = data.size() - 1;
size_t bucket = hasher(key) & hashmod;
for (size_t probe = 0; probe <= hashmod; ++probe)
{
Item& probe_item = data[bucket];
// Element does not exist, insert here
if (eq(ItemInterface::getKey(probe_item), empty_key))
{
ItemInterface::setKey(probe_item, key);
count++;
return &probe_item;
}
// Element already exists
if (eq(ItemInterface::getKey(probe_item), key))
{
return &probe_item;
}
// Hash collision, quadratic probing
bucket = (bucket + probe + 1) & hashmod;
}
// Hash table is full - this should not happen
LUAU_ASSERT(false);
return NULL;
}
const Item* find(const Key& key) const
{
if (data.empty())
return 0;
if (eq(key, empty_key))
return 0;
size_t hashmod = data.size() - 1;
size_t bucket = hasher(key) & hashmod;
for (size_t probe = 0; probe <= hashmod; ++probe)
{
const Item& probe_item = data[bucket];
// Element exists
if (eq(ItemInterface::getKey(probe_item), key))
return &probe_item;
// Element does not exist
if (eq(ItemInterface::getKey(probe_item), empty_key))
return NULL;
// Hash collision, quadratic probing
bucket = (bucket + probe + 1) & hashmod;
}
// Hash table is full - this should not happen
LUAU_ASSERT(false);
return NULL;
}
void rehash()
{
size_t newsize = data.empty() ? 16 : data.size() * 2;
if (data.empty() && data.capacity() >= newsize)
{
LUAU_ASSERT(count == 0);
data.resize(newsize, ItemInterface::create(empty_key));
return;
}
DenseHashTable newtable(empty_key, newsize);
for (size_t i = 0; i < data.size(); ++i)
{
const Key& key = ItemInterface::getKey(data[i]);
if (!eq(key, empty_key))
{
Item* item = newtable.insert_unsafe(key);
*item = std::move(data[i]);
}
}
LUAU_ASSERT(count == newtable.count);
data.swap(newtable.data);
}
void rehash_if_full()
{
if (count >= data.size() * 3 / 4)
{
rehash();
}
}
const_iterator begin() const
{
size_t start = 0;
while (start < data.size() && eq(ItemInterface::getKey(data[start]), empty_key))
start++;
return const_iterator(this, start);
}
const_iterator end() const
{
return const_iterator(this, data.size());
}
size_t size() const
{
return count;
}
class const_iterator
{
public:
const_iterator()
: set(0)
, index(0)
{
}
const_iterator(const DenseHashTable<Key, Item, MutableItem, ItemInterface, Hash, Eq>* set, size_t index)
: set(set)
, index(index)
{
}
const Item& operator*() const
{
return set->data[index];
}
const Item* operator->() const
{
return &set->data[index];
}
bool operator==(const const_iterator& other) const
{
return set == other.set && index == other.index;
}
bool operator!=(const const_iterator& other) const
{
return set != other.set || index != other.index;
}
const_iterator& operator++()
{
size_t size = set->data.size();
do
{
index++;
} while (index < size && set->eq(ItemInterface::getKey(set->data[index]), set->empty_key));
return *this;
}
const_iterator operator++(int)
{
const_iterator res = *this;
++*this;
return res;
}
private:
const DenseHashTable<Key, Item, MutableItem, ItemInterface, Hash, Eq>* set;
size_t index;
};
private:
std::vector<Item> data;
size_t count;
Key empty_key;
Hash hasher;
Eq eq;
};
template<typename Key>
struct ItemInterfaceSet
{
static const Key& getKey(const Key& item)
{
return item;
}
static void setKey(Key& item, const Key& key)
{
item = key;
}
static Key create(const Key& key)
{
return key;
}
};
template<typename Key, typename Value>
struct ItemInterfaceMap
{
static const Key& getKey(const std::pair<Key, Value>& item)
{
return item.first;
}
static void setKey(std::pair<Key, Value>& item, const Key& key)
{
item.first = key;
}
static std::pair<Key, Value> create(const Key& key)
{
return std::pair<Key, Value>(key, Value());
}
};
} // namespace detail
// This is a faster alternative of unordered_set, but it does not implement the same interface (i.e. it does not support erasing)
template<typename Key, typename Hash = detail::DenseHashDefault<Key>, typename Eq = std::equal_to<Key>>
class DenseHashSet
{
typedef detail::DenseHashTable<Key, Key, Key, detail::ItemInterfaceSet<Key>, Hash, Eq> Impl;
Impl impl;
public:
typedef typename Impl::const_iterator const_iterator;
DenseHashSet(const Key& empty_key, size_t buckets = 0)
: impl(empty_key, buckets)
{
}
void clear()
{
impl.clear();
}
const Key& insert(const Key& key)
{
impl.rehash_if_full();
return *impl.insert_unsafe(key);
}
const Key* find(const Key& key) const
{
return impl.find(key);
}
bool contains(const Key& key) const
{
return impl.find(key) != 0;
}
size_t size() const
{
return impl.size();
}
bool empty() const
{
return impl.size() == 0;
}
const_iterator begin() const
{
return impl.begin();
}
const_iterator end() const
{
return impl.end();
}
};
// This is a faster alternative of unordered_map, but it does not implement the same interface (i.e. it does not support erasing and has
// contains() instead of find())
template<typename Key, typename Value, typename Hash = detail::DenseHashDefault<Key>, typename Eq = std::equal_to<Key>>
class DenseHashMap
{
typedef detail::DenseHashTable<Key, std::pair<Key, Value>, std::pair<const Key, Value>, detail::ItemInterfaceMap<Key, Value>, Hash, Eq> Impl;
Impl impl;
public:
typedef typename Impl::const_iterator const_iterator;
DenseHashMap(const Key& empty_key, size_t buckets = 0)
: impl(empty_key, buckets)
{
}
void clear()
{
impl.clear();
}
// Note: this reference is invalidated by any insert operation (i.e. operator[])
Value& operator[](const Key& key)
{
impl.rehash_if_full();
return impl.insert_unsafe(key)->second;
}
// Note: this pointer is invalidated by any insert operation (i.e. operator[])
const Value* find(const Key& key) const
{
const std::pair<Key, Value>* result = impl.find(key);
return result ? &result->second : NULL;
}
// Note: this pointer is invalidated by any insert operation (i.e. operator[])
Value* find(const Key& key)
{
const std::pair<Key, Value>* result = impl.find(key);
return result ? const_cast<Value*>(&result->second) : NULL;
}
bool contains(const Key& key) const
{
return impl.find(key) != 0;
}
size_t size() const
{
return impl.size();
}
bool empty() const
{
return impl.size() == 0;
}
const_iterator begin() const
{
return impl.begin();
}
const_iterator end() const
{
return impl.end();
}
};
} // namespace Luau