luau/CodeGen/src/IrTranslation.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "IrTranslation.h"
#include "Luau/Bytecode.h"
#include "IrBuilder.h"
#include "lobject.h"
#include "ltm.h"
namespace Luau
{
namespace CodeGen
{
// Helper to consistently define a switch to instruction fallback code
struct FallbackStreamScope
{
FallbackStreamScope(IrBuilder& build, IrOp fallback, IrOp next)
: build(build)
, next(next)
{
LUAU_ASSERT(fallback.kind == IrOpKind::Block);
LUAU_ASSERT(next.kind == IrOpKind::Block);
build.inst(IrCmd::JUMP, next);
build.beginBlock(fallback);
}
~FallbackStreamScope()
{
build.beginBlock(next);
}
IrBuilder& build;
IrOp next;
};
void translateInstLoadNil(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TNIL));
}
void translateInstLoadB(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
build.inst(IrCmd::STORE_INT, build.vmReg(ra), build.constInt(LUAU_INSN_B(*pc)));
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TBOOLEAN));
if (int target = LUAU_INSN_C(*pc))
build.inst(IrCmd::JUMP, build.blockAtInst(pcpos + 1 + target));
}
void translateInstLoadN(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
build.inst(IrCmd::STORE_DOUBLE, build.vmReg(ra), build.constDouble(double(LUAU_INSN_D(*pc))));
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TNUMBER));
}
void translateInstLoadK(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
// TODO: per-component loads and stores might be preferable
IrOp load = build.inst(IrCmd::LOAD_TVALUE, build.vmConst(LUAU_INSN_D(*pc)));
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), load);
}
void translateInstLoadKX(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
// TODO: per-component loads and stores might be preferable
IrOp load = build.inst(IrCmd::LOAD_TVALUE, build.vmConst(aux));
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), load);
}
void translateInstMove(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
// TODO: per-component loads and stores might be preferable
IrOp load = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(rb));
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), load);
}
void translateInstJump(IrBuilder& build, const Instruction* pc, int pcpos)
{
build.inst(IrCmd::JUMP, build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc)));
}
void translateInstJumpBack(IrBuilder& build, const Instruction* pc, int pcpos)
{
build.inst(IrCmd::INTERRUPT, build.constUint(pcpos));
build.inst(IrCmd::JUMP, build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc)));
}
void translateInstJumpIf(IrBuilder& build, const Instruction* pc, int pcpos, bool not_)
{
int ra = LUAU_INSN_A(*pc);
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 1);
// TODO: falsy/truthy conditions should be deconstructed into more primitive operations
if (not_)
build.inst(IrCmd::JUMP_IF_FALSY, build.vmReg(ra), target, next);
else
build.inst(IrCmd::JUMP_IF_TRUTHY, build.vmReg(ra), target, next);
// Fallthrough in original bytecode is implicit, so we start next internal block here
if (build.isInternalBlock(next))
build.beginBlock(next);
}
void translateInstJumpIfEq(IrBuilder& build, const Instruction* pc, int pcpos, bool not_)
{
int ra = LUAU_INSN_A(*pc);
int rb = pc[1];
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp numberCheck = build.block(IrBlockKind::Internal);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::JUMP_EQ_TAG, ta, tb, numberCheck, not_ ? target : next);
build.beginBlock(numberCheck);
// fast-path: number
build.inst(IrCmd::CHECK_TAG, ta, build.constTag(LUA_TNUMBER), fallback);
IrOp va = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(ra));
IrOp vb = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rb));
build.inst(IrCmd::JUMP_CMP_NUM, va, vb, build.cond(IrCondition::NotEqual), not_ ? target : next, not_ ? next : target);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::JUMP_CMP_ANY, build.vmReg(ra), build.vmReg(rb), build.cond(not_ ? IrCondition::NotEqual : IrCondition::Equal), target, next);
}
void translateInstJumpIfCond(IrBuilder& build, const Instruction* pc, int pcpos, IrCondition cond)
{
int ra = LUAU_INSN_A(*pc);
int rb = pc[1];
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp fallback = build.block(IrBlockKind::Fallback);
// fast-path: number
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
build.inst(IrCmd::CHECK_TAG, ta, build.constTag(LUA_TNUMBER), fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TNUMBER), fallback);
IrOp va = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(ra));
IrOp vb = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rb));
build.inst(IrCmd::JUMP_CMP_NUM, va, vb, build.cond(cond), target, next);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::JUMP_CMP_ANY, build.vmReg(ra), build.vmReg(rb), build.cond(cond), target, next);
}
void translateInstJumpX(IrBuilder& build, const Instruction* pc, int pcpos)
{
build.inst(IrCmd::INTERRUPT, build.constUint(pcpos));
build.inst(IrCmd::JUMP, build.blockAtInst(pcpos + 1 + LUAU_INSN_E(*pc)));
}
void translateInstJumpxEqNil(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
bool not_ = (pc[1] & 0x80000000) != 0;
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
build.inst(IrCmd::JUMP_EQ_TAG, ta, build.constTag(LUA_TNIL), not_ ? next : target, not_ ? target : next);
// Fallthrough in original bytecode is implicit, so we start next internal block here
if (build.isInternalBlock(next))
build.beginBlock(next);
}
void translateInstJumpxEqB(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
bool not_ = (aux & 0x80000000) != 0;
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp checkValue = build.block(IrBlockKind::Internal);
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
build.inst(IrCmd::JUMP_EQ_TAG, ta, build.constTag(LUA_TBOOLEAN), checkValue, not_ ? target : next);
build.beginBlock(checkValue);
IrOp va = build.inst(IrCmd::LOAD_INT, build.vmReg(ra));
build.inst(IrCmd::JUMP_EQ_BOOLEAN, va, build.constBool(aux & 0x1), not_ ? next : target, not_ ? target : next);
// Fallthrough in original bytecode is implicit, so we start next internal block here
if (build.isInternalBlock(next))
build.beginBlock(next);
}
void translateInstJumpxEqN(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
bool not_ = (aux & 0x80000000) != 0;
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp checkValue = build.block(IrBlockKind::Internal);
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
build.inst(IrCmd::JUMP_EQ_TAG, ta, build.constTag(LUA_TNUMBER), checkValue, not_ ? target : next);
build.beginBlock(checkValue);
IrOp va = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(ra));
IrOp vb = build.inst(IrCmd::LOAD_DOUBLE, build.vmConst(aux & 0xffffff));
build.inst(IrCmd::JUMP_CMP_NUM, va, vb, build.cond(IrCondition::NotEqual), not_ ? target : next, not_ ? next : target);
// Fallthrough in original bytecode is implicit, so we start next internal block here
if (build.isInternalBlock(next))
build.beginBlock(next);
}
void translateInstJumpxEqS(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
bool not_ = (aux & 0x80000000) != 0;
IrOp target = build.blockAtInst(pcpos + 1 + LUAU_INSN_D(*pc));
IrOp next = build.blockAtInst(pcpos + 2);
IrOp checkValue = build.block(IrBlockKind::Internal);
IrOp ta = build.inst(IrCmd::LOAD_TAG, build.vmReg(ra));
build.inst(IrCmd::JUMP_EQ_TAG, ta, build.constTag(LUA_TSTRING), checkValue, not_ ? target : next);
build.beginBlock(checkValue);
IrOp va = build.inst(IrCmd::LOAD_POINTER, build.vmReg(ra));
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmConst(aux & 0xffffff));
build.inst(IrCmd::JUMP_EQ_POINTER, va, vb, not_ ? next : target, not_ ? target : next);
// Fallthrough in original bytecode is implicit, so we start next internal block here
if (build.isInternalBlock(next))
build.beginBlock(next);
}
static void translateInstBinaryNumeric(IrBuilder& build, int ra, int rb, int rc, IrOp opc, int pcpos, TMS tm)
{
IrOp fallback = build.block(IrBlockKind::Fallback);
// fast-path: number
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TNUMBER), fallback);
if (rc != -1 && rc != rb) // TODO: optimization should handle second check, but we'll test it later
{
IrOp tc = build.inst(IrCmd::LOAD_TAG, build.vmReg(rc));
build.inst(IrCmd::CHECK_TAG, tc, build.constTag(LUA_TNUMBER), fallback);
}
IrOp vb = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rb));
IrOp vc = build.inst(IrCmd::LOAD_DOUBLE, opc);
IrOp va;
switch (tm)
{
case TM_ADD:
va = build.inst(IrCmd::ADD_NUM, vb, vc);
break;
case TM_SUB:
va = build.inst(IrCmd::SUB_NUM, vb, vc);
break;
case TM_MUL:
va = build.inst(IrCmd::MUL_NUM, vb, vc);
break;
case TM_DIV:
va = build.inst(IrCmd::DIV_NUM, vb, vc);
break;
case TM_MOD:
va = build.inst(IrCmd::MOD_NUM, vb, vc);
break;
case TM_POW:
va = build.inst(IrCmd::POW_NUM, vb, vc);
break;
default:
LUAU_ASSERT(!"unsupported binary op");
}
build.inst(IrCmd::STORE_DOUBLE, build.vmReg(ra), va);
if (ra != rb && ra != rc) // TODO: optimization should handle second check, but we'll test this later
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TNUMBER));
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::DO_ARITH, build.vmReg(ra), build.vmReg(rb), opc, build.constInt(tm));
build.inst(IrCmd::JUMP, next);
}
void translateInstBinary(IrBuilder& build, const Instruction* pc, int pcpos, TMS tm)
{
translateInstBinaryNumeric(build, LUAU_INSN_A(*pc), LUAU_INSN_B(*pc), LUAU_INSN_C(*pc), build.vmReg(LUAU_INSN_C(*pc)), pcpos, tm);
}
void translateInstBinaryK(IrBuilder& build, const Instruction* pc, int pcpos, TMS tm)
{
translateInstBinaryNumeric(build, LUAU_INSN_A(*pc), LUAU_INSN_B(*pc), -1, build.vmConst(LUAU_INSN_C(*pc)), pcpos, tm);
}
void translateInstNot(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
IrOp vb = build.inst(IrCmd::LOAD_INT, build.vmReg(rb));
IrOp va = build.inst(IrCmd::NOT_ANY, tb, vb);
build.inst(IrCmd::STORE_INT, build.vmReg(ra), va);
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TBOOLEAN));
}
void translateInstMinus(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TNUMBER), fallback);
// fast-path: number
IrOp vb = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rb));
IrOp va = build.inst(IrCmd::UNM_NUM, vb);
build.inst(IrCmd::STORE_DOUBLE, build.vmReg(ra), va);
if (ra != rb)
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TNUMBER));
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::DO_ARITH, build.vmReg(LUAU_INSN_A(*pc)), build.vmReg(LUAU_INSN_B(*pc)), build.vmReg(LUAU_INSN_B(*pc)), build.constInt(TM_UNM));
build.inst(IrCmd::JUMP, next);
}
void translateInstLength(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
// fast-path: table without __len
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
build.inst(IrCmd::CHECK_NO_METATABLE, vb, fallback);
IrOp va = build.inst(IrCmd::TABLE_LEN, vb);
build.inst(IrCmd::STORE_DOUBLE, build.vmReg(ra), va);
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TNUMBER));
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::DO_LEN, build.vmReg(LUAU_INSN_A(*pc)), build.vmReg(LUAU_INSN_B(*pc)));
build.inst(IrCmd::JUMP, next);
}
void translateInstNewTable(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int b = LUAU_INSN_B(*pc);
uint32_t aux = pc[1];
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
IrOp va = build.inst(IrCmd::NEW_TABLE, build.constUint(aux), build.constUint(b == 0 ? 0 : 1 << (b - 1)));
build.inst(IrCmd::STORE_POINTER, build.vmReg(ra), va);
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TTABLE));
build.inst(IrCmd::CHECK_GC);
}
void translateInstDupTable(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int k = LUAU_INSN_D(*pc);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
IrOp table = build.inst(IrCmd::LOAD_POINTER, build.vmConst(k));
IrOp va = build.inst(IrCmd::DUP_TABLE, table);
build.inst(IrCmd::STORE_POINTER, build.vmReg(ra), va);
build.inst(IrCmd::STORE_TAG, build.vmReg(ra), build.constTag(LUA_TTABLE));
build.inst(IrCmd::CHECK_GC);
}
void translateInstGetUpval(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int up = LUAU_INSN_B(*pc);
build.inst(IrCmd::GET_UPVALUE, build.vmReg(ra), build.vmUpvalue(up));
}
void translateInstSetUpval(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int up = LUAU_INSN_B(*pc);
build.inst(IrCmd::SET_UPVALUE, build.vmUpvalue(up), build.vmReg(ra));
}
void translateInstCloseUpvals(IrBuilder& build, const Instruction* pc)
{
int ra = LUAU_INSN_A(*pc);
build.inst(IrCmd::CLOSE_UPVALS, build.vmReg(ra));
}
void translateInstGetTableN(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
int c = LUAU_INSN_C(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
build.inst(IrCmd::CHECK_ARRAY_SIZE, vb, build.constUint(c), fallback);
build.inst(IrCmd::CHECK_NO_METATABLE, vb, fallback);
IrOp arrEl = build.inst(IrCmd::GET_ARR_ADDR, vb, build.constUint(c));
// TODO: per-component loads and stores might be preferable
IrOp arrElTval = build.inst(IrCmd::LOAD_TVALUE, arrEl);
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), arrElTval);
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::GET_TABLE, build.vmReg(ra), build.vmReg(rb), build.constUint(c + 1));
build.inst(IrCmd::JUMP, next);
}
void translateInstSetTableN(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
int c = LUAU_INSN_C(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
build.inst(IrCmd::CHECK_ARRAY_SIZE, vb, build.constUint(c), fallback);
build.inst(IrCmd::CHECK_NO_METATABLE, vb, fallback);
build.inst(IrCmd::CHECK_READONLY, vb, fallback);
IrOp arrEl = build.inst(IrCmd::GET_ARR_ADDR, vb, build.constUint(c));
// TODO: per-component loads and stores might be preferable
IrOp tva = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(ra));
build.inst(IrCmd::STORE_TVALUE, arrEl, tva);
build.inst(IrCmd::BARRIER_TABLE_FORWARD, vb, build.vmReg(ra));
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::SET_TABLE, build.vmReg(ra), build.vmReg(rb), build.constUint(c + 1));
build.inst(IrCmd::JUMP, next);
}
void translateInstGetTable(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
int rc = LUAU_INSN_C(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp tc = build.inst(IrCmd::LOAD_TAG, build.vmReg(rc));
build.inst(IrCmd::CHECK_TAG, tc, build.constTag(LUA_TNUMBER), fallback);
// fast-path: table with a number index
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
IrOp vc = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rc));
IrOp index = build.inst(IrCmd::NUM_TO_INDEX, vc, fallback);
index = build.inst(IrCmd::SUB_INT, index, build.constInt(1));
build.inst(IrCmd::CHECK_ARRAY_SIZE, vb, index, fallback);
build.inst(IrCmd::CHECK_NO_METATABLE, vb, fallback);
IrOp arrEl = build.inst(IrCmd::GET_ARR_ADDR, vb, index);
// TODO: per-component loads and stores might be preferable
IrOp arrElTval = build.inst(IrCmd::LOAD_TVALUE, arrEl);
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), arrElTval);
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::GET_TABLE, build.vmReg(ra), build.vmReg(rb), build.vmReg(rc));
build.inst(IrCmd::JUMP, next);
}
void translateInstSetTable(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
int rc = LUAU_INSN_C(*pc);
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp tc = build.inst(IrCmd::LOAD_TAG, build.vmReg(rc));
build.inst(IrCmd::CHECK_TAG, tc, build.constTag(LUA_TNUMBER), fallback);
// fast-path: table with a number index
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
IrOp vc = build.inst(IrCmd::LOAD_DOUBLE, build.vmReg(rc));
IrOp index = build.inst(IrCmd::NUM_TO_INDEX, vc, fallback);
index = build.inst(IrCmd::SUB_INT, index, build.constInt(1));
build.inst(IrCmd::CHECK_ARRAY_SIZE, vb, index, fallback);
build.inst(IrCmd::CHECK_NO_METATABLE, vb, fallback);
build.inst(IrCmd::CHECK_READONLY, vb, fallback);
IrOp arrEl = build.inst(IrCmd::GET_ARR_ADDR, vb, index);
// TODO: per-component loads and stores might be preferable
IrOp tva = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(ra));
build.inst(IrCmd::STORE_TVALUE, arrEl, tva);
build.inst(IrCmd::BARRIER_TABLE_FORWARD, vb, build.vmReg(ra));
IrOp next = build.blockAtInst(pcpos + 1);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::SET_TABLE, build.vmReg(ra), build.vmReg(rb), build.vmReg(rc));
build.inst(IrCmd::JUMP, next);
}
void translateInstGetImport(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int k = LUAU_INSN_D(*pc);
uint32_t aux = pc[1];
IrOp fastPath = build.block(IrBlockKind::Internal);
IrOp fallback = build.block(IrBlockKind::Fallback);
build.inst(IrCmd::CHECK_SAFE_ENV, fallback);
// note: if import failed, k[] is nil; we could check this during codegen, but we instead use runtime fallback
// this allows us to handle ahead-of-time codegen smoothly when an import fails to resolve at runtime
IrOp tk = build.inst(IrCmd::LOAD_TAG, build.vmConst(k));
build.inst(IrCmd::JUMP_EQ_TAG, tk, build.constTag(LUA_TNIL), fallback, fastPath);
build.beginBlock(fastPath);
// TODO: per-component loads and stores might be preferable
IrOp tvk = build.inst(IrCmd::LOAD_TVALUE, build.vmConst(k));
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), tvk);
IrOp next = build.blockAtInst(pcpos + 2);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::GET_IMPORT, build.vmReg(ra), build.constUint(aux));
build.inst(IrCmd::JUMP, next);
}
void translateInstGetTableKS(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
uint32_t aux = pc[1];
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
IrOp addrSlotEl = build.inst(IrCmd::GET_SLOT_NODE_ADDR, vb, build.constUint(pcpos));
build.inst(IrCmd::CHECK_SLOT_MATCH, addrSlotEl, build.vmConst(aux), fallback);
// TODO: per-component loads and stores might be preferable
IrOp tvn = build.inst(IrCmd::LOAD_NODE_VALUE_TV, addrSlotEl);
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), tvn);
IrOp next = build.blockAtInst(pcpos + 2);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::FALLBACK_GETTABLEKS, build.constUint(pcpos));
build.inst(IrCmd::JUMP, next);
}
void translateInstSetTableKS(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
uint32_t aux = pc[1];
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp tb = build.inst(IrCmd::LOAD_TAG, build.vmReg(rb));
build.inst(IrCmd::CHECK_TAG, tb, build.constTag(LUA_TTABLE), fallback);
IrOp vb = build.inst(IrCmd::LOAD_POINTER, build.vmReg(rb));
IrOp addrSlotEl = build.inst(IrCmd::GET_SLOT_NODE_ADDR, vb, build.constUint(pcpos));
build.inst(IrCmd::CHECK_SLOT_MATCH, addrSlotEl, build.vmConst(aux), fallback);
build.inst(IrCmd::CHECK_READONLY, vb, fallback);
// TODO: per-component loads and stores might be preferable
IrOp tva = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(ra));
build.inst(IrCmd::STORE_NODE_VALUE_TV, addrSlotEl, tva);
build.inst(IrCmd::BARRIER_TABLE_FORWARD, vb, build.vmReg(ra));
IrOp next = build.blockAtInst(pcpos + 2);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::FALLBACK_SETTABLEKS, build.constUint(pcpos));
build.inst(IrCmd::JUMP, next);
}
void translateInstGetGlobal(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp env = build.inst(IrCmd::LOAD_ENV);
IrOp addrSlotEl = build.inst(IrCmd::GET_SLOT_NODE_ADDR, env, build.constUint(pcpos));
build.inst(IrCmd::CHECK_SLOT_MATCH, addrSlotEl, build.vmConst(aux), fallback);
// TODO: per-component loads and stores might be preferable
IrOp tvn = build.inst(IrCmd::LOAD_NODE_VALUE_TV, addrSlotEl);
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), tvn);
IrOp next = build.blockAtInst(pcpos + 2);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::FALLBACK_GETGLOBAL, build.constUint(pcpos));
build.inst(IrCmd::JUMP, next);
}
void translateInstSetGlobal(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
uint32_t aux = pc[1];
IrOp fallback = build.block(IrBlockKind::Fallback);
IrOp env = build.inst(IrCmd::LOAD_ENV);
IrOp addrSlotEl = build.inst(IrCmd::GET_SLOT_NODE_ADDR, env, build.constUint(pcpos));
build.inst(IrCmd::CHECK_SLOT_MATCH, addrSlotEl, build.vmConst(aux), fallback);
build.inst(IrCmd::CHECK_READONLY, env, fallback);
// TODO: per-component loads and stores might be preferable
IrOp tva = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(ra));
build.inst(IrCmd::STORE_NODE_VALUE_TV, addrSlotEl, tva);
build.inst(IrCmd::BARRIER_TABLE_FORWARD, env, build.vmReg(ra));
IrOp next = build.blockAtInst(pcpos + 2);
FallbackStreamScope scope(build, fallback, next);
build.inst(IrCmd::FALLBACK_SETGLOBAL, build.constUint(pcpos));
build.inst(IrCmd::JUMP, next);
}
void translateInstConcat(IrBuilder& build, const Instruction* pc, int pcpos)
{
int ra = LUAU_INSN_A(*pc);
int rb = LUAU_INSN_B(*pc);
int rc = LUAU_INSN_C(*pc);
build.inst(IrCmd::SET_SAVEDPC, build.constUint(pcpos + 1));
build.inst(IrCmd::CONCAT, build.constUint(rc - rb + 1), build.constUint(rc));
// TODO: per-component loads and stores might be preferable
IrOp tvb = build.inst(IrCmd::LOAD_TVALUE, build.vmReg(rb));
build.inst(IrCmd::STORE_TVALUE, build.vmReg(ra), tvb);
build.inst(IrCmd::CHECK_GC);
}
void translateInstCapture(IrBuilder& build, const Instruction* pc, int pcpos)
{
int type = LUAU_INSN_A(*pc);
int index = LUAU_INSN_B(*pc);
switch (type)
{
case LCT_VAL:
build.inst(IrCmd::CAPTURE, build.vmReg(index), build.constBool(false));
break;
case LCT_REF:
build.inst(IrCmd::CAPTURE, build.vmReg(index), build.constBool(true));
break;
case LCT_UPVAL:
build.inst(IrCmd::CAPTURE, build.vmUpvalue(index), build.constBool(false));
break;
default:
LUAU_ASSERT(!"Unknown upvalue capture type");
}
}
} // namespace CodeGen
} // namespace Luau