luau/Analysis/include/Luau/Normalize.h

260 lines
9.7 KiB
C
Raw Normal View History

2022-04-14 19:57:43 -04:00
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
2022-04-14 19:57:43 -04:00
#include "Luau/NotNull.h"
#include "Luau/TypeVar.h"
#include "Luau/UnifierSharedState.h"
#include <memory>
2022-04-14 19:57:43 -04:00
namespace Luau
{
struct InternalErrorReporter;
struct Module;
struct Scope;
struct SingletonTypes;
using ModulePtr = std::shared_ptr<Module>;
2022-04-14 19:57:43 -04:00
2022-09-23 15:17:25 -04:00
bool isSubtype(TypeId subTy, TypeId superTy, NotNull<Scope> scope, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice, bool anyIsTop = true);
bool isSubtype(TypePackId subTy, TypePackId superTy, NotNull<Scope> scope, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice, bool anyIsTop = true);
std::pair<TypeId, bool> normalize(
TypeId ty, NotNull<Scope> scope, TypeArena& arena, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
std::pair<TypeId, bool> normalize(TypeId ty, NotNull<Module> module, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
std::pair<TypeId, bool> normalize(TypeId ty, const ModulePtr& module, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
std::pair<TypePackId, bool> normalize(
TypePackId ty, NotNull<Scope> scope, TypeArena& arena, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
std::pair<TypePackId, bool> normalize(TypePackId ty, NotNull<Module> module, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
std::pair<TypePackId, bool> normalize(TypePackId ty, const ModulePtr& module, NotNull<SingletonTypes> singletonTypes, InternalErrorReporter& ice);
2022-04-14 19:57:43 -04:00
class TypeIds
{
private:
std::unordered_set<TypeId> types;
std::vector<TypeId> order;
std::size_t hash = 0;
public:
using iterator = std::vector<TypeId>::iterator;
using const_iterator = std::vector<TypeId>::const_iterator;
TypeIds(const TypeIds&) = delete;
TypeIds(TypeIds&&) = default;
TypeIds() = default;
~TypeIds() = default;
TypeIds& operator=(TypeIds&&) = default;
void insert(TypeId ty);
/// Erase every element that does not also occur in tys
void retain(const TypeIds& tys);
void clear();
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
iterator erase(const_iterator it);
size_t size() const;
bool empty() const;
size_t count(TypeId ty) const;
template<class Iterator>
void insert(Iterator begin, Iterator end)
{
for (Iterator it = begin; it != end; ++it)
insert(*it);
}
bool operator ==(const TypeIds& there) const;
size_t getHash() const;
};
} // namespace Luau
template<> struct std::hash<Luau::TypeIds>
{
std::size_t operator()(const Luau::TypeIds& tys) const
{
return tys.getHash();
}
};
template<> struct std::hash<const Luau::TypeIds*>
{
std::size_t operator()(const Luau::TypeIds* tys) const
{
return tys->getHash();
}
};
template<> struct std::equal_to<Luau::TypeIds>
{
bool operator()(const Luau::TypeIds& here, const Luau::TypeIds& there) const
{
return here == there;
}
};
template<> struct std::equal_to<const Luau::TypeIds*>
{
bool operator()(const Luau::TypeIds* here, const Luau::TypeIds* there) const
{
return *here == *there;
}
};
namespace Luau
{
// A normalized string type is either `string` (represented by `nullopt`)
// or a union of string singletons.
using NormalizedStringType = std::optional<std::map<std::string, TypeId>>;
// A normalized function type is either `never` (represented by `nullopt`)
// or an intersection of function types.
// NOTE: type normalization can fail on function types with generics
// (e.g. because we do not support unions and intersections of generic type packs),
// so this type may contain `error`.
using NormalizedFunctionType = std::optional<TypeIds>;
// A normalized generic/free type is a union, where each option is of the form (X & T) where
// * X is either a free type or a generic
// * T is a normalized type.
struct NormalizedType;
using NormalizedTyvars = std::unordered_map<TypeId, std::unique_ptr<NormalizedType>>;
// A normalized type is either any, unknown, or one of the form P | T | F | G where
// * P is a union of primitive types (including singletons, classes and the error type)
// * T is a union of table types
// * F is a union of an intersection of function types
// * G is a union of generic/free normalized types, intersected with a normalized type
struct NormalizedType
{
// The top part of the type.
// This type is either never, unknown, or any.
// If this type is not never, all the other fields are null.
TypeId tops;
// The boolean part of the type.
// This type is either never, boolean type, or a boolean singleton.
TypeId booleans;
// The class part of the type.
// Each element of this set is a class, and none of the classes are subclasses of each other.
TypeIds classes;
// The error part of the type.
// This type is either never or the error type.
TypeId errors;
// The nil part of the type.
// This type is either never or nil.
TypeId nils;
// The number part of the type.
// This type is either never or number.
TypeId numbers;
// The string part of the type.
// This may be the `string` type, or a union of singletons.
NormalizedStringType strings = std::map<std::string,TypeId>{};
// The thread part of the type.
// This type is either never or thread.
TypeId threads;
// The (meta)table part of the type.
// Each element of this set is a (meta)table type.
TypeIds tables;
// The function part of the type.
NormalizedFunctionType functions;
// The generic/free part of the type.
NormalizedTyvars tyvars;
NormalizedType(NotNull<SingletonTypes> singletonTypes);
NormalizedType(const NormalizedType&) = delete;
NormalizedType(NormalizedType&&) = default;
NormalizedType() = delete;
~NormalizedType() = default;
NormalizedType& operator=(NormalizedType&&) = default;
NormalizedType& operator=(NormalizedType&) = delete;
};
class Normalizer
{
std::unordered_map<TypeId, std::unique_ptr<NormalizedType>> cachedNormals;
std::unordered_map<const TypeIds*, TypeId> cachedIntersections;
std::unordered_map<const TypeIds*, TypeId> cachedUnions;
std::unordered_map<const TypeIds*, std::unique_ptr<TypeIds>> cachedTypeIds;
bool withinResourceLimits();
public:
TypeArena* arena;
NotNull<SingletonTypes> singletonTypes;
NotNull<UnifierSharedState> sharedState;
Normalizer(TypeArena* arena, NotNull<SingletonTypes> singletonTypes, NotNull<UnifierSharedState> sharedState);
Normalizer(const Normalizer&) = delete;
Normalizer(Normalizer&&) = delete;
Normalizer() = delete;
~Normalizer() = default;
Normalizer& operator=(Normalizer&&) = delete;
Normalizer& operator=(Normalizer&) = delete;
// If this returns null, the typechecker should emit a "too complex" error
const NormalizedType* normalize(TypeId ty);
void clearNormal(NormalizedType& norm);
// ------- Cached TypeIds
TypeId unionType(TypeId here, TypeId there);
TypeId intersectionType(TypeId here, TypeId there);
const TypeIds* cacheTypeIds(TypeIds tys);
void clearCaches();
// ------- Normalizing unions
void unionTysWithTy(TypeIds& here, TypeId there);
TypeId unionOfTops(TypeId here, TypeId there);
TypeId unionOfBools(TypeId here, TypeId there);
void unionClassesWithClass(TypeIds& heres, TypeId there);
void unionClasses(TypeIds& heres, const TypeIds& theres);
void unionStrings(NormalizedStringType& here, const NormalizedStringType& there);
std::optional<TypePackId> unionOfTypePacks(TypePackId here, TypePackId there);
std::optional<TypeId> unionOfFunctions(TypeId here, TypeId there);
std::optional<TypeId> unionSaturatedFunctions(TypeId here, TypeId there);
void unionFunctionsWithFunction(NormalizedFunctionType& heress, TypeId there);
void unionFunctions(NormalizedFunctionType& heress, const NormalizedFunctionType& theress);
void unionTablesWithTable(TypeIds& heres, TypeId there);
void unionTables(TypeIds& heres, const TypeIds& theres);
bool unionNormals(NormalizedType& here, const NormalizedType& there, int ignoreSmallerTyvars = -1);
bool unionNormalWithTy(NormalizedType& here, TypeId there, int ignoreSmallerTyvars = -1);
// ------- Normalizing intersections
void intersectTysWithTy(TypeIds& here, TypeId there);
TypeId intersectionOfTops(TypeId here, TypeId there);
TypeId intersectionOfBools(TypeId here, TypeId there);
void intersectClasses(TypeIds& heres, const TypeIds& theres);
void intersectClassesWithClass(TypeIds& heres, TypeId there);
void intersectStrings(NormalizedStringType& here, const NormalizedStringType& there);
std::optional<TypePackId> intersectionOfTypePacks(TypePackId here, TypePackId there);
std::optional<TypeId> intersectionOfTables(TypeId here, TypeId there);
void intersectTablesWithTable(TypeIds& heres, TypeId there);
void intersectTables(TypeIds& heres, const TypeIds& theres);
std::optional<TypeId> intersectionOfFunctions(TypeId here, TypeId there);
void intersectFunctionsWithFunction(NormalizedFunctionType& heress, TypeId there);
void intersectFunctions(NormalizedFunctionType& heress, const NormalizedFunctionType& theress);
bool intersectTyvarsWithTy(NormalizedTyvars& here, TypeId there);
bool intersectNormals(NormalizedType& here, const NormalizedType& there, int ignoreSmallerTyvars = -1);
bool intersectNormalWithTy(NormalizedType& here, TypeId there);
// -------- Convert back from a normalized type to a type
TypeId typeFromNormal(const NormalizedType& norm);
};
2022-04-14 19:57:43 -04:00
} // namespace Luau