We've made a few small changes to reduce the amount of stack we use when
typechecking nested method calls (eg `foo:bar():baz():quux()`).
We've also fixed a small bytecode compiler issue that caused us to emit
redundant jump instructions in code that conditionally uses `break` or
`continue`.
On the new solver, we've switched to a new, better way to handle
augmentations to unsealed tables. We've also made some substantial
improvements to type inference and error reporting on function calls.
These things should both be on par with the old solver now.
The main improvements to the native code generator have been elimination
of some redundant type tag checks. Also, we are starting to inline
particular fastcalls directly to IR.
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
This week we only have updates to new type solver and JIT. Both projects
are still in the process of being built out. Neither are ready for
general use yet.
In the new solver, we fixed issues with recursive type aliases.
Duplicated type parameters are once again reported, exported types are
being recorder and function argument names are placed inside function
types.
We also made improvements to restore parts of bidirectional type
tracking.
On native code generation side, namecall instruction lowering was fixed,
we fixed inconsistencies in IR command definitions and added utility
function to help with constant folding.
* For autocomplete, additional information is included in Scope for type
alias name locations and names of imported modules
* Improved autocomplete suggestions in 'for' and 'while' loop headers
* String match functions return types are now optional strings and
numbers because match is not guaranteed at runtime
* Fixed build issue on gcc 11 and up (Fixes
https://github.com/Roblox/luau/issues/806)
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
* The AST JSON encoder will now stringify infinity and NaN according to the JSON5 spec using the tokens `Infinity`, `-Infinity`, and `NaN`.
* Improve autocompletion of table keys if the type of that key is a union of string singletons.
* Type mismatch errors now mention if unification failed in covariant or
invariant context, to explain why sometimes derived class can't be
converted to base class or why `T` can't be converted into `T?` and so
on
* Class type indexing is no longer an error in non-strict mode (still an
error in strict mode)
* Fixed cyclic type packs not being displayed in the type
* Added an error when unrelated types are compared with `==`/`~=`
* Fixed false positive errors involving sub-type tests an `never` type
* Fixed miscompilation of multiple assignment statements (Fixes
https://github.com/Roblox/luau/issues/754)
* Type inference stability improvements
* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* Reoptimized math.min/max/bit32 builtins assuming at least 2 arguments are used (1-2% lift on some benchmarks)
* Type errors that mention function types no longer have redundant parenthesis around return type
* Luau REPL now supports --compile=remarks which displays the source code with optimization remarks embedded as comments
* Builtin calls are slightly faster when called with 1-2 arguments (~1% improvement in some benchmarks)
- Fix rare type checking bugs with invalid generic types escaping the
module scope
- Fix type checking of variadic type packs in certain cases
- Implement type normalization, which resolves a large set of various
issues with unions/intersections in type checker
- Improve parse errors for trailing commas in function calls and type
lists
- Reduce profiling skew when using --profile with very high frequencies
- Improve performance of `lua_getinfo` (`debug.info`, `debug.traceback`
and profiling overhead are now 20% faster/smaller)
- Improve performance of polymorphic comparisons (1-2% lift on some
benchmarks)
- Improve performance of closure creation (1-2% lift on some benchmarks)
- Improve string comparison performance (4% lift on string sorting)
- Type aliases can no longer override primitive types; attempts to do
that will result in a type error
- Fix misleading type error messages for mismatches in expression list
length during assignment
- Fix incorrect type name display in certain cases
- setmetatable/getmetatable are now ~2x faster
- tools/perfstat.py can be used to display statistics about profiles
captured via --profile switch
- Remove type definitions of
`utf8.nfcnormalize`/`nfdnormalize`/`graphemes` that aren't supported by
standalone Luau library
- Add `lua_costatus` to retrieve extended thread status (similar to
`coroutine.status`)
- Improve GC sweeping performance (2-10% improvement on allocation-heavy
benchmarks)
- Fix autocomplete not suggesting globals defined after the cursor (fixes#622)
- Improve type checker stability
- Reduce parser C stack consumption which fixes some stack overflow crashes on deeply nested sources
- Improve performance of bit32.extract/replace when width is implied (~3% faster chess)
- Improve performance of bit32.extract when field/width are constants (~10% faster base64)
- Heap dump now annotates thread stacks with local variable/function names
- Rework transaction log used for type checking which should result in more robust type checking internals with fewer bugs
- Reduce the amount of memory consumed by type checker on large module graphs
- Type checker now errors on attempts to change the type of imported module fields
- The return type of newproxy is now any (fixes#296)
- Implement new number printing algorithm (Schubfach) which makes tostring() produce precise (round-trippable) and short decimal output up to 10x faster
- Fix lua_Debug::linedefined to point to the line with the function definition instead of the first statement (fixes#265)
- Fix minor bugs in Tab completion in Repl
- Repl now saves/restores command history in ~/.luau_history
This doesn't contain all changes for 507 yet but we might want to do the
Luau 0.507 release a bit earlier to end the year sooner.
Changes:
- Type ascription (::) now permits casts between related types in both directions, allowing to refine or loosen the type (RFC #56)
- Fix type definition for tonumber to return number? since the input string isn't guaranteed to contain a valid number
- Fix type refinements for field access via []
- Many stability fixes for type checker
- Provide extra information in error messages for type mismatches in more cases
- Improve performance of type checking for large unions when union members are string literals
- Add coverage reporting support to Repl (--coverage command line argument) and lua_getcoverage C API
- Work around code signing issues during Makefile builds on macOS
- Improve performance of truthiness checks in some cases, particularly on Apple M1, resulting in 10-25% perf gains on qsort benchmark depending on the CPU/compiler
- Fix support for little-endian systems; IBM s390x here we go!
- Improve error recovery during type checking
- Initial (not fully complete) implementation for singleton types (RFC RFC: Singleton types #37)
- Implement a C-friendly interface for compiler (luacode.h)
- Remove C++ features from lua.h (removed default arguments from luau_load and lua_pushcfunction)
- Fix lua_breakpoint behavior when enabled=false
- Implement coroutine.close (RFC RFC: coroutine.close #88)
Note, this introduces small breaking changes in lua.h:
- luau_load env argument is now required, pass an extra 0
- lua_pushcfunction now must be called with 3 arguments; if you were calling it with 2 arguments, pass an extra NULL; if you were calling it with 4, use lua_pushcclosure.
These changes are necessary to make sure lua.h can be used from pure C - the future release will make it possible by adding an option to luaconf.h to change function name mangling to be C-compatible. We don't anticipate breaking the FFI interface in the future, but this change was necessary to restore C compatibility.
Closes#121Fixes#213
- Type mismatch errors now show detailed information for compound types, highlighting the mismatching component
- Fix string.pack bug on ARM when packing negative numbers using unsigned formats
- Implement bit32.countlz/countrz (RFC RFC: bit32.countlz/countrz #89)
- Minor compiler throughput optimization (~2% faster compilation)
- Improve transpiler behavior for edge cases and better test coverage (not exposed through CLI at the moment)
- Improve error recovery when parsing invalid assignments
- Build fixes for fuzzing targets
- A series of major optimizations to type checking performance on complex
programs/types (up to two orders of magnitude speedup for programs
involving huge tagged unions)
- Fix a few issues encountered by UBSAN (and maybe fix s390x builds)
- Fix gcc-11 test builds
- Fix a rare corner case where luau_load wouldn't wake inactive threads
which could result in a use-after-free due to GC
- Fix CLI crash when error object that's not a string escapes to top level
- Fix Makefile suffixes on macOS
Co-authored-by: Rodactor <rodactor@roblox.com>
Changes:
- Support for time tracing for analysis/compiler (not currently exposed
through CLI)
- Support for type pack arguments in type aliases (#83)
- Basic support for require(path) in luau-analyze
- Add a lint warning for table.move with 0 index as part of
TableOperation lint
- Remove last STL dependency from Luau.VM
- Minor VS2022 performance tuning
Co-authored-by: Rodactor <rodactor@roblox.com>