local bench = script and require(script.Parent.bench_support) or require("bench_support") function test() function updateTransforms(matrixArray, amount, offset, scale, time) local i = 0 for x=0,amount-1 do for y=0,amount-1 do for z=0,amount-1 do local tx = offset - x local ty = offset - y local tz = offset - z local rx = 0 local ry = ( math.sin( x / 4 + time ) + math.sin( y / 4 + time ) + math.sin( z / 4 + time ) ) local rz = ry * 2 local ch = math.cos(rx) local sh = math.sin(rx) local ca = math.cos(ry) local sa = math.sin(ry) local cb = math.cos(rz) local sb = math.sin(rz) local m00 = ch * ca local m01 = sh*sb - ch*sa*cb local m02 = ch*sa*sb + sh*cb local m10 = sa local m11 = ca*cb local m12 = -ca*sb local m20 = -sh*ca local m21 = sh*sa*cb + ch*sb local m22 = -sh*sa*sb + ch*cb matrixArray[i * 16 + 1] = m00 * scale matrixArray[i * 16 + 2] = m01 * scale matrixArray[i * 16 + 3] = m02 * scale matrixArray[i * 16 + 4] = 0 matrixArray[i * 16 + 5] = m10 * scale matrixArray[i * 16 + 6] = m11 * scale matrixArray[i * 16 + 7] = m12 * scale matrixArray[i * 16 + 8] = 0 matrixArray[i * 16 + 9] = m20 * scale matrixArray[i * 16 + 10] = m21 * scale matrixArray[i * 16 + 11] = m22 * scale matrixArray[i * 16 + 12] = 0 matrixArray[i * 16 + 13] = tx matrixArray[i * 16 + 14] = ty matrixArray[i * 16 + 15] = tz matrixArray[i * 16 + 16] = 1 i = i + 1 end end end end local N = 40 local array = table.create(N*N*N*16) local ts0 = os.clock() updateTransforms(array, N, -N/2, 0.5, 1/60) local ts1 = os.clock() return ts1-ts0 end bench.runCode(test, "trig")