--- layout: single title: "Luau Recap: June 2022" --- Luau is our new language that you can read more about at [https://luau-lang.org](https://luau-lang.org). [Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-june-2022/).] # Lower bounds calculation A common problem that Luau has is that it primarily works by inspecting expressions in your program and narrowing the _upper bounds_ of the values that can inhabit particular variables. In other words, each time we see a variable used, we eliminate possible sets of values from that variable's domain. There are some important cases where this doesn't produce a helpful result. Take this function for instance: ```lua function find_first_if(vec, f) for i, e in ipairs(vec) do if f(e) then return i end end return nil end ``` Luau scans the function from top to bottom and first sees the line `return i`. It draws from this the inference that `find_first_if` must return the type of `i`, namely `number`. This is fine, but things go sour when we see the line `return nil`. Since we are always narrowing, we take from this line the judgement that the return type of the function is `nil`. Since we have already concluded that the function must return `number`, Luau reports an error. What we actually want to do in this case is to take these `return` statements as inferences about the _lower_ bound of the function's return type. Instead of saying "this function must return values of type `nil`," we should instead say "this function may _also_ return values of type `nil`." Lower bounds calculation does precisely this. Moving forward, Luau will instead infer the type `number?` for the above function. This does have one unfortunate consequence: If a function has no return type annotation, we will no longer ever report a type error on a `return` statement. We think this is the right balance but we'll be keeping an eye on things just to be sure. Lower-bounds calculation is larger and a little bit riskier than other things we've been working on so we've set up a beta feature in Roblox Studio to enable them. It is called "Experimental Luau language features." Please try it out and let us know what you think! ## Known bug We have a known bug with certain kinds of cyclic types when lower-bounds calculation is enabled. The following, for instance, is known to be problematic. ```lua type T = {T?}? -- spuriously reduces to {nil}? ``` We hope to have this fixed soon. # All table literals now result in unsealed tables Previously, the only way to create a sealed table was by with a literal empty table. We have relaxed this somewhat: Any table created by a `{}` expression is considered to be unsealed within the scope where it was created: ```lua local T = {} T.x = 5 -- OK local V = {x=5} V.y = 2 -- previously disallowed. Now OK. function mkTable() return {x = 5} end local U = mkTable() U.y = 2 -- Still disallowed: U is sealed ``` # Other fixes * Adjust indentation and whitespace when creating multiline string representations of types, resulting in types that are easier to read. * Some small bugfixes to autocomplete * Fix a case where accessing a nonexistent property of a table would not result in an error being reported. * Improve parser recovery for the incorrect code `function foo() -> ReturnType` (the correct syntax is `function foo(): ReturnType`) * Improve the parse error offered for code that improperly uses the `function` keyword to start a type eg `type T = function` * Some small crash fixes and performance improvements # Thanks! A very special thanks to all of our open source contributors: * [Allan N Jeremy](https://github.com/AllanJeremy) * [Daniel Nachun](https://github.com/danielnachun) * [JohnnyMorganz](https://github.com/JohnnyMorganz/) * [Petri Häkkinen](https://github.com/petrihakkinen) * [Qualadore](https://github.com/Qualadore)