// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/RegisterX64.h" #include #include namespace Luau { namespace CodeGen { class UnwindBuilder { public: virtual ~UnwindBuilder() = default; virtual void setBeginOffset(size_t beginOffset) = 0; virtual size_t getBeginOffset() const = 0; virtual void start() = 0; virtual void spill(int espOffset, X64::RegisterX64 reg) = 0; virtual void save(X64::RegisterX64 reg) = 0; virtual void allocStack(int size) = 0; virtual void setupFrameReg(X64::RegisterX64 reg, int espOffset) = 0; virtual void finish() = 0; virtual size_t getSize() const = 0; // This will place the unwinding data at the target address and might update values of some fields virtual void finalize(char* target, void* funcAddress, size_t funcSize) const = 0; }; } // namespace CodeGen } // namespace Luau