--- layout: single title: "Luau Recap: February 2022" --- Luau is our new language that you can read more about at [https://luau-lang.org](https://luau-lang.org). [Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-february-2022/).] ## Default type alias type parameters We have introduced a syntax to provide default type arguments inside the type alias type parameter list. It is now possible to have type functions where the instantiation can omit some type arguments. You can provide concrete types: ```lua --!strict type FieldResolver = (T, Data) -> number local a: FieldResolver = ... local b: FieldResolver = ... ``` Or reference parameters defined earlier in the list: ```lua --!strict type EqComp = (l: T, r: U) -> boolean local a: EqComp = ... -- (l: number, r: number) -> boolean local b: EqComp = ... -- (l: number, r: string) -> boolean ``` Type pack parameters can also have a default type pack: ```lua --!strict type Process = (T) -> U... local a: Process = ... -- (number) -> ...string local b: Process = ... -- (number) -> (boolean, string) ``` If all type parameters have a default type, it is now possible to reference that without providing any type arguments: ```lua --!strict type All = (T) -> U local a: All -- ok local b: All<> -- ok as well ``` For more details, you can read the original [RFC proposal](https://github.com/Roblox/luau/blob/master/rfcs/syntax-default-type-alias-type-parameters.md). ## Typechecking improvements This month we had many fixes to improve our type inference and reduce false positive errors. if-then-else expression can now have different types in each branch: ```lua --!strict local a = if x then 5 else nil -- 'a' will have type 'number?' local b = if x then 1 else '2' -- 'b' will have type 'number | string' ``` And if the expected result type is known, you will not get an error in cases like these: ```lua --!strict type T = {number | string} -- different array element types don't give an error if that is expected local c: T = if x then {1, "x", 2, "y"} else {0} ``` --- `assert` result is now known to not be 'falsy' (`false` or `nil`): ```lua --!strict local function f(x: number?): number return assert(x) -- no longer an error end ``` --- We fixed cases where length operator `#` reported an error when used on a compatible type: ```lua --!strict local union: {number} | {string} local a = #union -- no longer an error ``` --- Functions with different variadic argument/return types are no longer compatible: ```lua --!strict local function f(): (number, ...string) return 2, "a", "b" end local g: () -> (number, ...boolean) = f -- error ``` --- We have also fixed: * false positive errors caused by incorrect reuse of generic types across different function declarations * issues with forward-declared intersection types * wrong return type annotation for table.move * various crashes reported by developers ## Linter improvements A new static analysis warning was introduced to mark incorrect use of a '`a and b or c`' pattern. When 'b' is 'falsy' (`false` or `nil`), result will always be 'c', even if the expression 'a' was true: ```lua local function f(x: number) -- The and-or expression always evaluates to the second alternative because the first alternative is false; consider using if-then-else expression instead return x < 0.5 and false or 42 end ``` Like we say in the warning, new if-then-else expression doesn't have this pitfall: ```lua local function g(x: number) return if x < 0.5 then false else 42 end ``` --- We have also introduced a check for misspelled comment directives: ```lua --!non-strict -- ^ Unknown comment directive 'non-strict'; did you mean 'nonstrict'? ``` ## Performance improvements For performance, we have changed how our Garbage Collector collects unreachable memory. This rework makes it possible to free memory 2.5x faster and also comes with a small change to how we store Luau objects in memory. For example, each table now uses 16 fewer bytes on 64-bit platforms. Another optimization was made for `select(_, ...)` call. It is now using a special fast path that has constant-time complexity in number of arguments (~3x faster with 10 arguments). ## Thanks A special thanks to all the fine folks who contributed PRs this month! * [mikejsavage](https://github.com/mikejsavage) * [TheGreatSageEqualToHeaven](https://github.com/TheGreatSageEqualToHeaven) * [petrihakkinen](https://github.com/petrihakkinen)