// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "ValueTracking.h" namespace Luau { struct CompileOptions; } namespace Luau { namespace Compile { struct Builtin { AstName object; AstName method; bool empty() const { return object == AstName() && method == AstName(); } bool isGlobal(const char* name) const { return object == AstName() && method == name; } bool isMethod(const char* table, const char* name) const { return object == table && method == name; } }; Builtin getBuiltin(AstExpr* node, const DenseHashMap& globals, const DenseHashMap& variables); void analyzeBuiltins(DenseHashMap& result, const DenseHashMap& globals, const DenseHashMap& variables, const CompileOptions& options, AstNode* root); } // namespace Compile } // namespace Luau