// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/Bytecode.h" #include "Luau/CodeAllocator.h" #include #include #include "lobject.h" #include "ltm.h" typedef int (*luau_FastFunction)(lua_State* L, StkId res, TValue* arg0, int nresults, StkId args, int nparams); namespace Luau { namespace CodeGen { class UnwindBuilder; using FallbackFn = const Instruction*(lua_State* L, const Instruction* pc, StkId base, TValue* k); constexpr uint8_t kFallbackUpdatePc = 1 << 0; constexpr uint8_t kFallbackUpdateCi = 1 << 1; constexpr uint8_t kFallbackCheckInterrupt = 1 << 2; struct NativeFallback { FallbackFn* fallback; uint8_t flags; }; struct NativeProto { uintptr_t* instTargets = nullptr; Proto* proto = nullptr; uint32_t location = 0; }; struct NativeContext { // Gateway (C => native transition) entry & exit, compiled at runtime uint8_t* gateEntry = nullptr; uint8_t* gateExit = nullptr; // Opcode fallbacks, implemented in C NativeFallback fallback[LOP__COUNT] = {}; // Fast call methods, implemented in C luau_FastFunction luauF_table[256] = {}; // Helper functions, implemented in C int (*luaV_lessthan)(lua_State* L, const TValue* l, const TValue* r) = nullptr; int (*luaV_lessequal)(lua_State* L, const TValue* l, const TValue* r) = nullptr; int (*luaV_equalval)(lua_State* L, const TValue* t1, const TValue* t2) = nullptr; void (*luaV_doarith)(lua_State* L, StkId ra, const TValue* rb, const TValue* rc, TMS op) = nullptr; void (*luaV_dolen)(lua_State* L, StkId ra, const TValue* rb) = nullptr; void (*luaV_prepareFORN)(lua_State* L, StkId plimit, StkId pstep, StkId pinit) = nullptr; void (*luaV_gettable)(lua_State* L, const TValue* t, TValue* key, StkId val) = nullptr; void (*luaV_settable)(lua_State* L, const TValue* t, TValue* key, StkId val) = nullptr; void (*luaV_getimport)(lua_State* L, Table* env, TValue* k, uint32_t id, bool propagatenil) = nullptr; void (*luaV_concat)(lua_State* L, int total, int last) = nullptr; int (*luaH_getn)(Table* t) = nullptr; Table* (*luaH_new)(lua_State* L, int narray, int lnhash) = nullptr; Table* (*luaH_clone)(lua_State* L, Table* tt) = nullptr; void (*luaH_resizearray)(lua_State* L, Table* t, int nasize) = nullptr; void (*luaC_barriertable)(lua_State* L, Table* t, GCObject* v) = nullptr; void (*luaC_barrierf)(lua_State* L, GCObject* o, GCObject* v) = nullptr; void (*luaC_barrierback)(lua_State* L, GCObject* o, GCObject** gclist) = nullptr; size_t (*luaC_step)(lua_State* L, bool assist) = nullptr; void (*luaF_close)(lua_State* L, StkId level) = nullptr; double (*libm_pow)(double, double) = nullptr; }; struct NativeState { NativeState(); ~NativeState(); CodeAllocator codeAllocator; std::unique_ptr unwindBuilder; uint8_t* gateData = nullptr; size_t gateDataSize = 0; NativeContext context; }; void initFallbackTable(NativeState& data); void initHelperFunctions(NativeState& data); } // namespace CodeGen } // namespace Luau